Sceptile, the Forest Pokémon. It agilely flits through the jungle and uses the sharp-edged leaves on its arms to cut down its prey. The leaves on its arms are as sharp as swords. It agilely leaps about the branches of trees to strike its enemies. The leaves that grow on its arms are sharp enough to fell thick trees by slicing clean through them. It is without peer in jungle combat.
Overview
The return of Mega Sceptile in Champions has been a great boon for Sceptile, whose base form finds has struggled to find a niche after generations of power creep. Which is a shame as base Sceptile should have the tools to succeed. Base 120 Speed is an incredible starting point, allowing Sceptile to get the jump on many a foe and act freely. This can be used to fuel a potent setup set between Swords Dance, Focus Sash, Unburden and Acrobatics, not only granting Sceptile an effective two Dragon Dances in a single turn, but also a powerful coverage option that few can resist. To say nothing of Endeavor all but KOing any target in Sceptile’s path. Yet the true crown jewel of Sceptile’s moveset is the obscenely rare Shed Tail turning Sceptile into one of the best fast pivots in the game able to get any ally in safely.
Yet this does not make up for the sheer disconnect between Sceptile’s movepool and stats. Sceptile is boasts a dizzying array of physical attacks and coverage, but its base Attack sits at a paltry 80, meaning Sceptile’s offense is only passible even after a Swords Dance boost. Sceptile’s base 105 Special Attack could be considered usable, but Sceptile’s Special coverage is woefully shallow with non-STAB Dragon Pulse being considered and with no way to boost it, it falls flat against the Swords Dance set. Pure Grass typing hurts offensively, leaving Sceptile with a STAB that is easily resisted and forcing Sceptile to rely on its coverage to make up, coverage that falters from its underwhelming attack stats. As an Unburden sweeper, Sceptile pales in comparison to Sneasler and Hawlucha, both of whom are far stronger and possess much more varied coverage than it. Sceptile’s lack of offensive presence hurts worse when one considers how frail Sceptile is. 70/65/85 defenses leave a lot to be desired, and with the weakness-laden Grass type, many teams will have some way of incidentally threatening Sceptile. Even as a Shed Tail user, Sceptile struggles to find a niche, its Substitutes so frail they are easily removed, allowing Sceptile to only act as a pivot instead of a setup enabler. Without passive recovery it is incredibly limited in the number of times it can Shed Tail lest it can safely get a Giga Drain or Synthesis off. Sceptile has the tools for greatness but lacking stats in every arena save Speed prevent it from using said tools.
Positives
Base 120 Speed is incredible, already outspeeding many fast threats and becomes nigh impossible to outspeed with Unburden.
Strong synergistic moveset with Unburden, Swords Dance and Acrobatics and plenty of physical coverage.
Shed Tail is a strong contender for the best move in the game and an excellent source of free switches.
Negatives
Below average base 80 Attack prevents Sceptile from making the most of its physical movepool.
Decent base 105 Special Attack limited by poor Special movepool
Unimpressive bulk limits the hits Sceptile can take.
Movesets
Sword Saurian
-Swords Dance
-Leaf Blade
-Earthquake
-Acrobatics
Ability: Unburden
Item: Focus Sash
Stats and Nature:
2 HP / 32 Atk / 32 Spe
Jolly Nature
While Sceptile’s Attack is not the greatest, after a Swords Dance, it is leaps and bounds ahead of Sceptile’s Special Attack and allows Sceptile to supply offensive pressure once setup. The plan is simple; have Sceptile setup Swords Dance while being knocked down to Focus Sash, triggering Unburden, then start going on the offense. Sceptile’s former signature move, Leaf Blade is the STAB of choice given its good power and reliability, to say nothing of its ability to handle Water and Ground types like Primarina, Azumarill and Mamoswine, while even something as bulky as Mega Slowbro is still 2HKOd. Earthquake is invaluable coverage, hitting the Poison, Fire and Steel types that resist Grass, making Sceptile’s assault that much harder to resist. Acrobatics pairs wonderfully with Unburden, becoming a base 120 Flying coverage move, fantastic into the Bug and opposing Grass types that resist both Grass and Ground like Mega Venusaur, Mega Meganium, and Volcarona as well as being a strong neutral hit into opposing Fire types.
Stats and Items:
Max Attack and Speed are recommended. Full attack investment is heavily recommended given how underwhelming base 80 Attack is, ensuring Sceptile gets everything it can out of Swords Dance. Speed is more contentious. With the available item pool at the time of this writing, Sceptile wants as much speed as possible, to function without Unburden given its impressive base Speed. However, if the Terrain Seed items return, Sceptile can completely forego Speed as even uninvested Unburden Jolly Sceptile matches with weather Sweepers like tying with Jolly Sand Rush Excadrill, and outrunning Chlorophyll Venusaur and Swift Swim Mega Swampert. Being able to focus on HP and the defense boost from the appropriate Seed, Sceptile becomes much bulkier, able to more reliably set up Swords Dance and survive errant attacks. Focus Sash is recommended as the item, ensuring Sceptile survives one hit and sets up safely. The fact that Focus Sash can be played around can make one look for other items. Sitrus Berry triggers when Sceptile drops to half HP, which can be more difficult to play around, while Liechi Berry can pair well if manually dropping HP with Substitute to get a free Attack boost on top of triggering Unburden. If using Fling, Light Ball is recommended as Paralysis’ Speed control is always useful while not crippling Sceptile if not used right away.
Partners:
Hazard Control is imperative for Focus Sash Sceptile as any entry Hazards stop Focus Sash and Unburden before Sceptile can even start. Glimmora stands out at this, due to its ability to passively set hazards to enable Sceptile’s own assault, especially the Stealth Rock that destroys the Flying types that give Sceptile trouble. The fact that Mortal Spin Poisons targets can make the difference between getting a knock out or not is also a nice bonus.
Answers to perennial physical walls Corviknight and Skarmory are also recommended given Sceptile’s struggle to answer them without Thunder Punch, which even at +2 struggles to 2HKO. Fire typed Mega Evolutions like Mega Delphox, and Mega Charizard Y are natural fits here, forming a solid Grass-Fire core, covering for most of the other’s weaknesses quite well.
If Seed items return, Mega Raichu X will be Unburden Sceptile’s best partner for triggering Electric Seed and Unburden with its own Electric Surge. Mega Raichu X’s solid matchup into the Flying types that give Sceptile trouble can’t be discounted either, with Sceptile handles Ground and Grass types that give Mega Raichu X trouble between Leaf Blade and Acrobatics.
Other Options:
Drain Punch is a recovery option for Swords Dance Sceptile but given it pushes Sceptile out of chip range from Sandstorm and priority on top of checking Kingambit, it isn’t to be discounted.
Substitute is a method for Sceptile to reliably trigger Unburden with a Sitrus or Liechi Berry while keeping it safe from status.
Fling can also trigger Unburden, and with Light Ball can also cripple a faster target for Sceptile’s teammates.
Endeavor is fantastic with Focus Sash, able to bring any non-Ghost type down to 1 HP, but it can never KO.
Rock Slide pairs well with Earthquake, giving Sceptile a strong option into the ungrounded Fire types Mega Charizard Y and Mega Delphox.
Throat Chop, Cross Poison and Outrage handle popular Ghost, Fairy and Dragon types respectively if Sceptile is needed to remove a particular foe.
Countering Sceptile
While Sceptile can pose a significant threat, it is reliant on ideal circumstances to excel.
Swords Dance Sceptile struggles against physical walls able to absorb its attacks, though non Ghost ones must be wary of the Focus Sash Endeavor variant compromising them in turn. Unaware walls like Clefable and Skeledirge ignore the Swords Dance boost and reveal Sceptile’s attack for what it truly is. Corviknight and Skarmory reliably soak any attack, with even +2 Thunder Punch only 2HKOing and they threaten directly back with Flying STAB or Body Press. Bulky Flying types like Mega Clefable, and Dragonite also excel in the absence of Thunder Punch and Rock Slide. Rotom-Heat is a hard wall for the Earthquake + Acrobatics coverage, resisting every move and OHKOing with Overheat. However, without Acrobatics coverage, Grass types like Mega Venusaur, Mega Meganium as well as Volcarona can come in relatively safely and threaten with their STABs and coverage.
Sceptile’s attempts to trigger Unburden also open up their own weaknesses. Focus Sash Sceptile is hindered greatly by entry hazards breaking Focus Sash before it can setup, denying Unburden and making Sceptile laughably easy to remove. Hippowdon and Tyranitar, while wanting nothing to do with a boosted Sceptile, can also preemptively handle it with their own Sand Stream, either breaking Focus Sash or finishing Sceptile off. Even with Focus Sash, fast Triple Axel users like Meowscarada, Weavile and Mega Lopunny can outright KO Sceptile through Focus Sash. Priority users also shutdown Focus Sash Sceptile, easily picking off the 1 HP Sceptile, to say nothing of Fake Out users like Mega Lopunny and Mega Kangaskhan.
Substitute and Shed Tail Sceptile have their own vulnerabilities. In addition to the Triple Axel users mentioned earlier, sound attacks from the likes of Volcarona’s Bug Buzz, Skeledirge’s Torch Song, Alluring Voice Mega Raichu Y, Clanging Scales Kommo-o and Hyper Voice Sylveon and Gardevoir bypass the Substitute and threaten Sceptile or its Shed Tail recipient.
Sceptile not relying on Focus Sash or Substitute for survivability are much more exposed to faster attackers. Greninja, Gengar, Mega Delphox, Dragapult, and Mega Pyroar are just some of the attackers that naturally outspeed Sceptile before Unburden and have no issue knocking it out.
Mega Sceptile the Forest Pokémon. The seeds on its back are filled with energy from Mega Evolution. The Pokémon detonates these seeds to launch the tip of its tail.
Overview
Mega Sceptile doubles down on base Sceptile’s strengths and expands upon them, becoming a nigh peerless swift special attacker. Base 145 in Speed is insane, being the second highest available at the time of this writing, and all but ensuring Mega Sceptile will be going first against every unboosted attacker around and even some Choice Scarf users like Basculegion. This is a terrifying prospect given Mega Sceptile’s equally potent base 145 Special Attack, allowing Mega Sceptile to hit hard with its STABs. Yes STABs as in plural as Mega Sceptile is granted the Dragon typing upon Mega Evolution giving Mega Sceptile an amazing secondary STAB that hits a wide range of foes. This coverage was even expanded upon in Champions finally granting Sceptile Earth Power, granting Mega Sceptile the vaunted Dragon Ground coverage combination that is so difficult to resist. This is even before getting into the sheer variety of options Mega Sceptile has for its STABs. From reliability with Energy Ball, to sustain with Giga Drain, to the sheer power of Leaf Storm, Mega Sceptile’s main STAB can be customized for what one wants.
Yet Mega Sceptile was and is the most maligned for the Hoenn Mega Evolutions for good reason. While Mega Sceptile has speed and power in spades, the same cannot be said about its defenses. 70/75/85 defenses are on the frail side without investment, which Mega Sceptile will often forego to maximize its offensive presence. Even with investment, the weaknesses to Dragon, Fairy, Ice and Flying are incredibly exploitable and can strain team building to account for that. Yet it is the failings of Mega Sceptile’s offense that truly lets it down. Unlike other specially offensive Dragon types like Hydreigon and Archaludon who can provide immense pressure with Draco Meteor, Mega Sceptile has Dragon Pulse as its lone Special Dragon STAB. This is quite unfortunate as while Leaf Storm matches Draco Meteor in power, it struggles to fulfill the same role due to how frequently Grass is resisted. Mega Sceptile’s reliance on Earth Power for coverage is another pain point given Mega Sceptile’s lack of STAB, meaning that despite Earth Power’s importance, it will often miss knockouts on key Steel, Poison and Fire types, knockouts Mega Sceptile can’t afford to miss due to its frailty. Ground, Grass and Dragon coverage isn’t perfect either, leaving Mega Sceptile struggling greatly against ungrounded Steel types like Corviknight and Skarmory. Furthermore, while Mega Sceptile’s speed is top notch, it fares poorly against most non-Basculegion Scarf users including Garchomp, Hydreigon and Archaludon. Of course, the fact that Mega Sceptile excels against such targets when they are not carrying Choice Scarf makes the matchup much more unclear until the item is revealed. Despite these flaws, Mega Sceptile has never been better than before in Champions and more than capable of cleaning up teams if given the chance.
Positives
Base 145 Special Attack is immense, allowing Mega Sceptile to threaten almost everything in its path.
Excellent coverage with Grass STAB + Dragon Pulse + Earth Power leaves few answers to safely resist Mega Sceptile.
Base 145 Speed is near peerless, all but ensuring Mega Sceptile is going first.
Negatives
Unimpressive bulk limits the hits Mega Sceptile can take.
Extreme weakness to Ice along with common weaknesses to Dragon and Fairy further worsen bulk and make it difficult to build around.
Offensive presence worsened by lack of STAB on Earth Power and lack of Draco Meteor
Movesets
Jungle Storm
-Leaf Storm
-Dragon Pulse
-Earth Power
-Vacuum Wave
Ability: Overgrow -> Lightning Rod
Item: Sceptilite
Stats and Nature:
3 HP / 32 SAtk / 31 Spe
Timid Nature
An all-out attacking set, Mega Sceptile acts as a cleaner, using its insane speed to outrun just about everything and pick off compromised targets, to say nothing of removing common staples. Mega Sceptile stands out from other Pokémon in this role thanks to the move flexibility afforded by being a Mega Evolution and for countering a common reverse sweeper in Scarf Basculegion. Leaf Storm is Mega Sceptile’s answer to bulky targets, grabbing knockouts from high thresholds not possible by Mega Sceptile’s other moves, to say nothing of devastating staple Water and Ground types like Primarina, Hippowdon, Rotom-Wash, Mega Gyarados, Mega Starmie and Mega Swampert. Dragon Pulse is secondary STAB and invaluable against the many Dragon types running about, cleaning removing the ever dominant Garchomp as well as Hydreigon, and Dragapult, on top of picking off 32 HP Mega Dragalge around the 59% mark. Earth Power is invaluable coverage for Mega Sceptile, giving it direct answers into the Grass resistant Fire, Poison and especially Steel types. With Earth Power, Mega Sceptile can remove offensive Archauldon, a 1/16 chance to OHKO Mega Gengar, and deal at least 74% to Gholdengo and Ceruledge, 72% to Mega Mawile, 66% to Mega Metagross, and 50% to Aegislash. Vacuum Wave is priority, countering other priority users and ensuring that Mega Sceptile removes them without incurring unnecessary damage or ensuring that such attackers do not get to remove Mega Sceptile unscathed.
Stats and Items:
Standard sweeper allotment of near max Speed and Special Attack are recommended. It is very hard to drop near full speed investment and Timid nature, given how Mega Sceptile is a clean counter to Scarf Basculegion, outrunning even Jolly Scarf Basculegion with 31 points. As a bonus, being able to outrun fellow speedy Dragon type Dragapult as well as Mega Greninja adds another two dangerous speedsters that Mega Sceptile checks offensively. Max Special Attack is also hard to drop given how often Mega Sceptile misses knockouts with full investment, let alone sacrificing that for bulk. The 3 HP is important too, pushing Mega Sceptile out of one shot range from 32+ Atk Blackglasses Kingambit’s Kowtow Cleave. Accounting for 2 Ally Supreme Overlord, that same investment will prevent Sucker Punch from being a OHKO. Item is locked to the Sceptilite.
Partners:
Given poor matchups in Corviknight, Skarmory, Fairy and Ice types, Fire types do a lot for Mega Sceptile in handling these poor matchups. Ceruledge is an excellent example with decent bulk to soak up Fairy and Ice attacks, and amazing sustainability with Bitter Blade allowing it to do so repeatedly. While being physically oriented is less than ideal for Corviknight and Skarmory, it is invaluable for the specially bulky Fairy types like Mega Floette and Sylveon. Rotom-Heat is also a good partner with Electric STAB granting a strong answer into Mega Staraptor. Other strong options include Volcarona and Blaziken who as setup sweepers can break teams for Mega Sceptile to clean up. Fire types in general benefit from Mega Sceptile and its ability to completely thrash Water, Ground and Rock types, as the basis of a Fire-Grass core. Despite not being a Fire type, Gholdengo also checks many of the same boxes, being excellent into Fairy and Ice types along with having Thunderbolt for Corviknight and Skarmory while loving Mega Sceptile’s excellent matchups
Other Options:
Energy Ball is a more reliable STAB option that doesn’t sink Mega Sceptile’s Special Attack.
Grass Knot is often a stronger alternative to Energy Ball, though it cannot handle Rotom-Wash at all and is much weaker into Primarina.
Giga Drain is a weaker STAB option that grants Mega Sceptile recovery, making it less vulnerable to being worn down to being picked off by priority.
Shed Tail is a powerful pivoting option for Mega Sceptile, allowing it to split from a disadvantageous matchup and get an ally in safely, especially after a Leaf Storm.
Focus Blast is Sceptile’s best option into Corviknight and Skarmory, though its reliability leaves a lot to be desired.
Doubles and VGC Options
As fierce as Mega Sceptile is in Singles, it takes on a new dimension in Doubles. This is largely due to Lightning Rod, an ability that has much more utility in Doubles than in Singles. The passive redirection effect of Lightning Rod cannot be understated, especially in the current M-B format rife with Electric attackers like the Mega Raichus, Mega Eelektross, the Rotom appliances and Archaludon. Lightning Rod’s utility goes beyond shutting down a single type of attack. In Doubles, Lightning Rod can be triggered by an ally, giving Mega Sceptile a vital power boost irrespective of the opponent’s team. With even a single Lightning Rod activation, Mega Sceptile can start picking up knockouts that have otherwise been frustratingly out of reach and make full use of its expanded coverage with Earth Power. This becomes quite frightening with the number of staples Mega Sceptile utterly destroys including most Rain teams, Garchomp, Basculegion, Sneasler, Kingambit, and Gholdengo. Yet for every good matchup Mega Sceptile has, there is an equally bad matchup that Mega Sceptile struggles against, including staple Mega Evolutions like Mega Charizard Y, Mega Delphox, and Mega Staraptor, to matchups against Snow and Trick Room. Mega Sceptile’s fragility remains a consistent sticking point, making it reliant on getting knock outs to stay ahead, or be taken out by the very Pokémon it was meant to check.
Lightning Jungle King
-Dragon Pulse
-Energy Ball
-Earth Power
-Detect
Ability: Overgrow -> Lightning Rod
Item: Sceptilite
Stat Points and Nature:
3 HP / 32 SAtk / 31 Spe
Timid Nature
Standard attacking array of max Speed and Special Attack are recommended. Timid is generally recommended given Mega Sceptile's absurd speed tier outrunning even the likes of Scarf Basculegion, Mega Raichu Y, Mega Gengar, Aerodactyl and Mega Lopunny that it would miss with Modest. However, if running Mega Sceptile with strong speed control, one can go down to Modest and still be assured that Mega Sceptile will outrun up to positive natured base 126 Speed Pokémon. Taking 1 point from Speed and putting it into HP is simply to prevent Adamant Blackglasses Kingambit from OHKOing Mega Sceptile with Kowtow Cleave, reducing the pressure it exerts.
Preferred Partners & Other Options:
Mega Sceptile pairs wonderfully with Discharge users. Discharge does a lot for Mega Sceptile, boosting its own Special Attack with Lightning Rod, threatening the Flying types that Mega Sceptile struggles with and generally chipping down opponents making it that much easier for Mega Sceptile to pick up KOs. Scarf Rotom-Wash and Scarf Rotom-Heat are the best partners for Mega Sceptile, since they can outrun not only Mega Sceptile, ensuring Mega Sceptile gets the boost before attacking, but outrun Mega Aerodactyl as well, one of the few Pokémon that naturally outspeeds Mega Sceptile. Mega Sceptile returns the favor by removing Electric immune Ground types and Electric resistant Dragon types like Garchomp, further enabling their offense. Rotom-Heat is generally preferred for its strong match up into Fairy types that still give Mega Sceptile trouble while loving Mega Sceptile threatening Water and Rock types, though Rotom-Wash is solid as well for its great matchup into most Fire types. It is recommended to have a Ground type like Garchomp to round out this core, so if Mega Sceptile needs to pivot out, the Discharge user isn't forced out as well if it locked into Discharge.
The other main consideration for Mega Sceptile partners are those vulnerable to Electric, as Mega Sceptile can ward them. Aerodactyl is a notable support piece whose Tailwind makes Mega Sceptile truly impossible to outspeed while packing Rock Slide for ungrounded Fire types like Mega Charizard Y and Mega Delphox. Basculegion is another Doubles staple that can deal with overly specially bulky targets like Mega Floette on top of being fantastic at cleaning up whatever Mega Sceptile couldn't.
It is highly recommended that one uses Mega Sceptile as a secondary evolution given that when it is strong, it is very strong, but when it is weak, it is really weak. Mega Delphox is a great primary Mega Evolution given its strong matchups into Mega Staraptor, Mega Mawile, and Mega Froslass while loving Mega Sceptile for checking Rain, though it is recommended to have Rotom-Wash as the Rotom appliance then. Mega Charizard Y also boasts similarly strong matchups (except Mega Staraptor) while loving Mega Sceptile checking Mega Raichu teams, though it can be redundant with Rotom-Heat and anti-synergistic with Rotom-Wash. Mega Floette is valuable against Mega Staraptor teams in particular while also pairing well with the Rotom appliances.
Given Mega Sceptile’s poor matchup into many popular
Grass Knot is often a stronger alternative to Energy Ball, though it cannot handle Rotom-Wash at all and is much weaker into Primarina.
Leaf Storm is immensely powerful, but it obliterates any boosts Mega Sceptile received from Lightning Rod or forces it out.
Countering Mega Sceptile
While Mega Sceptile’s speed and offense are impressive, it has little else so if they can be overcome, Mega Sceptile is simple to take out.
While Grass, Dragon and Ground is wide coverage, it isn’t perfect. Ungrounded Steel types resist everything that Mega Sceptile can throw at them bar the weak Vacuum Wave and unreliable Focus Blast. Thus Corviknight and Mega Skarmory stop Mega Sceptile cold, able to soak up any attack Mega Sceptile throws at them and easily dispatch them with their Flying STAB. Ungrounded Fire types can be similarly problematic with Mega Delphox and Mega Charizard and their good Special Defense soaking up unboosted Dragon Pulses.
While Mega Sceptile’s base Special Attack is fearsome, its inability to boost without Lightning Rod makes specially bulky Pokémon difficult to overcome. Specially Defensive Galarian-Slowking is problematic, only taking 37-44% from Earth Power, while Sludge Bomb has a 1/8 chance to OHKO before considering Poison chance. Specially Defensive Mega Dragalge needs to be healthy, with Dragon Pulse only doing 48-56%, and heavily favored to 2HKO, but Mega Dragalge can pivot into any other attack, survive the follow up Dragon Pulse and OHKO with Sludge Bomb. Mega Floette only fears Leaf Storm, which even then is an incredibly unlikely 2HKO on the most offensive Mega Floette while Mega Floette easily OHKOs with Fairy STAB. While Sylveon is slightly more frailer, it still endures any attack not named Leaf Storm well and OHKOs.
Other Pokémon excel simply because Mega Sceptile can fail to one shot its opponent. While Mega Froslass isn’t bulky enough to endure even 2 Dragon Pulses without Aurora Veil, if fully healthy, it will survive even a Leaf Storm and OHKO back with Blizzard. Mega Metagross can tank an Earth Power from full and OHKO back with Ice Punch. Multiscale (Mega) Dragonite easily survives Dragon Pulse and OHKOs back with its own Dragon STAB as can Sturdy Archaludon.
While Mega Sceptile is obscenely fast, if its speed is circumvented, it commonly finds itself in dire straits. Dragon typed Scarf users are an easy answer for Mega Sceptile, outspeeding and OHKOing with their own Dragon STABs as does Eternal Floette. Mega Aerodactyl is notable for being one of the few Pokémon that naturally outspeed and OHKOs with Dual Wingbeat. Life Orb Blaziken or Mega Blaziken out run Mega Sceptile after just one speed boost and OHKO with Flare Blitz. Ice Shard users like Weavile and Mamoswine also annihilate Mega Sceptile irrespective of its Speed, though Weavile must be wary of Vacuum Wave.
Locations in Games
Red/Blue/Yellow:
Not in game
Gold/Silver/Crystal:
Not in game
Ruby/Sapphire/Emerald:
Evolve Grovyle
FireRed/LeafGreen:
Trade from Ruby/Sapphire/Emerald
Colosseum/XD:
Trade from Ruby/Sapphire/Emerald
Diamond/Pearl/Platinum:
Transfer from prior game or trade from HeartGold/SoulSilver
HeartGold/SoulSilver:
Evolve Grovyle
Black/White:
Transfer from prior game
Black 2/White 2:
Transfer from prior game
X/Y:
Trade from Omega Ruby/Alpha Sapphire
Omega Ruby/Alpha Sapphire:
Evolve Grovyle
Sun/Moon:
Trade from Ultra Sun/Ultra Moon
Ultra Sun/Ultra Moon:
Evolve Grovyle
Let's Go, Pikachu!/Let's Go, Eevee!:
Not in game
Sword/Shield:
Dynamax Adventures
Brilliant Diamond/Shining Pearl:
Evolve Grovyle
Legends: Arceus:
Not in game
Scarlet/Violet:
Evolve Grovyle
Legends: Z-A:
Hyperspace Lumiose - Grass (4 Star), Grass (5 Star)

Anime Appearences


