|
General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | |
| Champions Pokédex | ||||
| Picture | ||
|
| Abilities: Synchronize - Inner Focus - Magic Guard | |||||
|
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate : Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split. |
|||||
| Evolutionary Chain | |||
|
| Gender Differences | ||||
|
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Ally Switch | ![]() |
![]() |
-- | 101 | -- | ||||
| The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Attract | ![]() |
![]() |
-- | 100 | -- | ||||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Body Slam | ![]() |
![]() |
85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Calm Mind | ![]() |
![]() |
-- | 101 | -- | ||||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Dazzling Gleam | ![]() |
![]() |
80 | 100 | -- | ||||
| Disable | ![]() |
![]() |
-- | 100 | -- | ||||
| Gives the target the Move Disabled status for 4 turns. | |||||||||
| Double Team | ![]() |
![]() |
-- | 101 | -- | ||||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Drain Punch | ![]() |
![]() |
75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Encore | ![]() |
![]() |
-- | 100 | -- | ||||
| Gives the target the Encore status. | |||||||||
| Endure | ![]() |
![]() |
-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
![]() |
90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Expanding Force | ![]() |
![]() |
80 | 100 | -- | ||||
| If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents. | |||||||||
| Facade | ![]() |
![]() |
70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Punch | ![]() |
![]() |
75 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fling | ![]() |
![]() |
?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
![]() |
120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Foul Play | ![]() |
![]() |
95 | 100 | -- | ||||
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. | |||||||||
| Future Sight | ![]() |
![]() |
120 | 100 | -- | ||||
| Gives the target's spot the Future Attack status. | |||||||||
| Giga Impact | ![]() |
![]() |
150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
![]() |
?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Guard Split | ![]() |
![]() |
-- | 101 | -- | ||||
| The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats. | |||||||||
| Guard Swap | ![]() |
![]() |
-- | 101 | -- | ||||
| The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats. | |||||||||
| Hyper Beam | ![]() |
![]() |
150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Punch | ![]() |
![]() |
75 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Imprison | ![]() |
![]() |
-- | 101 | -- | ||||
| The user gains the Sealing Off status. | |||||||||
| Iron Tail | ![]() |
![]() |
100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Light Screen | ![]() |
![]() |
-- | 101 | -- | ||||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Magic Room | ![]() |
![]() |
-- | 101 | -- | ||||
| Gives the entire field the Magic Room status for 5 turns. | |||||||||
| Mega Kick | ![]() |
![]() |
120 | 75 | -- | ||||
| Nasty Plot | ![]() |
![]() |
-- | 101 | -- | ||||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Power Swap | ![]() |
![]() |
-- | 101 | -- | ||||
| The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. | |||||||||
| Protect | ![]() |
![]() |
-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic | ![]() |
![]() |
90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psychic Terrain | ![]() |
![]() |
-- | 101 | -- | ||||
| Turns the entire field into Psychic Terrain for 5 turns. | |||||||||
| Psycho Cut | ![]() |
![]() |
70 | 100 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Psyshock | ![]() |
![]() |
80 | 100 | -- | ||||
| This is a special move but the damage it deals is calculated using the target's Defense stat. | |||||||||
| Rain Dance | ![]() |
![]() |
-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Recover | ![]() |
![]() |
-- | 101 | -- | ||||
| Restores 1/2 of the user's max HP. | |||||||||
| Reflect | ![]() |
![]() |
-- | 101 | -- | ||||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
![]() |
-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Role Play | ![]() |
![]() |
-- | 101 | -- | ||||
| Changes the user's Ability to be the same as the target's. | |||||||||
| Round | ![]() |
![]() |
60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
![]() |
-- | 101 | -- | ||||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Shadow Ball | ![]() |
![]() |
80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Skill Swap | ![]() |
![]() |
-- | 101 | -- | ||||
| The user and the target swap their Abilities. | |||||||||
| Sleep Talk | ![]() |
![]() |
-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
![]() |
50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Speed Swap | ![]() |
![]() |
-- | 101 | -- | ||||
| The user and the target swap their Speed stats. | |||||||||
| Stored Power | ![]() |
![]() |
20 | 100 | -- | ||||
| This move's power is increased by 20 for each stage that the user's stats have been boosted. | |||||||||
| Substitute | ![]() |
![]() |
-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
![]() |
-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Taunt | ![]() |
![]() |
-- | 100 | -- | ||||
| Gives the target the Taunted status. | |||||||||
| Thief | ![]() |
![]() |
60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder Punch | ![]() |
![]() |
75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
![]() |
-- | 90 | -- | ||||
| Paralyzes the target. | |||||||||
| Tri Attack | ![]() |
![]() |
80 | 100 | 20 | ||||
| Has a 20% chance of leaving the target burned frozen or paralyzed. | |||||||||
| Trick | ![]() |
![]() |
-- | 100 | -- | ||||
| The user and the target swap their held items. | |||||||||
| Trick Room | ![]() |
![]() |
-- | 101 | -- | ||||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Wonder Room | ![]() |
![]() |
-- | 101 | -- | ||||
| Gives the entire field the Wonder Room status for 5 turns. | |||||||||
| Zen Headbutt | ![]() |
![]() |
80 | 90 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 500 | 55 | 50 | 45 | 135 | 95 | 120 | |
| Max Stats Hindering Nature |
Standard | 130 - 162 | 63 - 91 | 58 - 87 | 139 - 168 | 103 - 132 | 126 - 154 |
| Max Stats Neutral Nature |
Standard | 130 - 162 | 70 - 102 | 65 - 97 | 155 - 187 | 115 - 147 | 140 - 172 |
| Max Stats Beneficial Nature |
Standard | 130 - 162 | 77 - 112 | 71 - 106 | 170 - 205 | 126 - 161 | 154 - 189 |
55
50
45
120
95
135
Mega Alakazam | |||||
| Picture | |||||
| |||||
| Name | Other Names | No. | Type | ||||||||||
| Mega Alakazam |
|
|
![]() |
||||||||||
| Classification | Height | Weight | Capture Rate | ||||||||||
| Psi Pokémon | 3'11" 1.2m |
105.8lbs 48kg |
| Abilities: Trace | |||||
| Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double Battle, a random opponent’s ability will be copied. | |||||
| Damage Taken | |||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 600 | 55 | 50 | 65 | 175 | 105 | 150 | |
| Max Stats Hindering Nature |
Standard | 130 - 162 | 63 - 91 | 76 - 105 | 175 - 204 | 112 - 141 | 153 - 181 |
| Max Stats Neutral Nature |
Standard | 130 - 162 | 70 - 102 | 85 - 117 | 195 - 227 | 125 - 157 | 170 - 202 |
| Max Stats Beneficial Nature |
Standard | 130 - 162 | 77 - 112 | 93 - 128 | 214 - 249 | 137 - 172 | 187 - 222 |
55
50
65
150
105
175
|
|




















