#181 Ampharos

General Location Attacks Stats Egg Moves
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Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Ampharos
Japan: Denryu
デンリュウ
French: Pharamp
German: Ampharos
Korean: 전룡
National: #181
Male :50%
Female :50%
Electric-type
Classification Height Weight
Light Pokémon 4'07"
1.4m
135.6lbs
61.5kg
Abilities: Static - Plus
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. :
Plus: When battling with Plus or Minus, Special Attack increases by 50%.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Evolutionary Chain
AmpharosMega Ampharos

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
After You After You - Normal-type After You: Other Move -- 101 --
Makes the target move immediately after the user.
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 --
Lowers targets' Attack stats by 1 stage.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 --
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Charge Charge - Electric-type Charge: Other Move -- 101 --
Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 70
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 --
Confuses the target.
Cotton Guard Cotton Guard - Grass-type Cotton Guard: Other Move -- 101 --
Boosts the user's Defense stat by 3 stages.
Cotton Spore Cotton Spore - Grass-type Cotton Spore: Other Move -- 100 --
Lowers targets' Speed stats by 2 stages.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 --
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Discharge Discharge - Electric-type Discharge: Special Move 80 100 30
Has a 30% chance of paralyzing targets.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Dragon Cheer Dragon Cheer - Dragon-type Dragon Cheer: Other Move -- 101 --
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 --
Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 --
Lowers the target's Sp. Atk stat by 2 stages.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 --
Turns the entire field into Electric Terrain for 5 turns.
Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 --
The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 10
Has a 10% chance of burning the target.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 --
Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 10
Has a 10% chance of freezing the target.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Magnetic Flux Magnetic Flux - Electric-type Magnetic Flux: Other Move -- 101 --
If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage.
Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 --
Meteor Beam Meteor Beam - Rock-type Meteor Beam: Special Move 120 90 100
The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 --
The user gains the Rampaging status.
Parabolic Charge Parabolic Charge - Electric-type Parabolic Charge: Special Move 65 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 --
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rising Voltage Rising Voltage - Electric-type Rising Voltage: Special Move 70 100 --
This move's power is doubled if the target is under the effect of Electric Terrain.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Screech Screech - Normal-type Screech: Other Move -- 85 --
Lowers the target's Defense stat by 2 stages.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Supercell Slam Supercell Slam - Electric-type Supercell Slam: Physical Move 100 95 --
If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 10
Has a 10% chance of paralyzing the target.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 --
The user takes 1/4 of the damage dealt by this move.
Zap Cannon Zap Cannon - Electric-type Zap Cannon: Special Move 120 50 100
Paralyzes the target.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 90 75 85 115 90 55
Max Stats
Hindering Nature
Standard 165 - 197 85 - 114 94 - 123 121 - 150 99 - 127 67 - 96
Max Stats
Neutral Nature
Standard 165 - 197 95 - 127 105 - 137 135 - 167 110 - 142 75 - 107
Max Stats
Beneficial Nature
Standard 165 - 197 104 - 139 115 - 150 148 - 183 121 - 156 82 - 117
90
75
85
55
90
115


Mega Ampharos

Picture
Name Other Names No. Type
Mega Ampharos
Japan: Mega Denryu
メガデンリュウ
French: Mega Pharamp
German: Mega -Ampharos
Korean: 메가전룡
National: #181
Classification Height Weight Capture Rate
Light Pokémon 4'07"
1.4m
135.6lbs
61.5kg
Abilities: Mold Breaker
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *0.25 *0.5 *2 *1 *1 *2 *0.5 *1 *1 *1 *1 *2 *1 *0.5 *2


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 610 90 95 105 165 110 45
Max Stats
Hindering Nature
Standard 165 - 197 103 - 132 112 - 141 166 - 195 117 - 145 58 - 87
Max Stats
Neutral Nature
Standard 165 - 197 115 - 147 125 - 157 185 - 217 130 - 162 65 - 97
Max Stats
Beneficial Nature
Standard 165 - 197 126 - 161 137 - 172 203 - 238 143 - 178 71 - 106
90
95
105
45
110
165

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#184
Azumarill
Azumarill --->