#362 Glalie

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Glalie
Japan: Onigohri
オニゴーリ
French: Oniglali
German: Firnontor
Korean: 얼음귀신
National: #362
Male :50%
Female :50%
Ice-type
Classification Height Weight
Face Pokémon 4'11"
1.5m
565.5lbs
256.5kg
Abilities: Inner Focus - Ice Body - Moody
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Ice Body: HP is restored by 1/16th of maximum HP when its Snowing. :
Moody: At the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Evolutionary Chain
GlalieMega Glalie

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 --
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Block Block - Normal-type Block: Other Move -- 101 --
Gives the target the Can't Escape status.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 20
Has a 20% chance of making the target flinch.
Disable Disable - Normal-type Disable: Other Move -- 100 --
Gives the target the Move Disabled status for 4 turns.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 --
Boosts the user's evasiveness by 1 stage.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Explosion Explosion - Normal-type Explosion: Physical Move 250 100 --
The user faints upon using this move.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 --
Lowers the target's Sp. Def stat by 2 stages.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 10
This move is also super effective against Water-type Pokémon.
Frost Breath Frost Breath - Ice-type Frost Breath: Special Move 60 90 100
Always a critical hit.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 --
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hex Hex - Ghost-type Hex: Special Move 65 100 --
This move's power is doubled if the target has a status condition.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 --
Ice Spinner Ice Spinner - Ice-type Ice Spinner: Physical Move 80 100 --
Removes any terrain.
Icicle Crash Icicle Crash - Ice-type Icicle Crash: Physical Move 85 90 30
Has a 30% chance of making the target flinch.
Icicle Spear Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 --
The user attacks 2 to 5 times in a row.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 30
Has a 20% chance of making the target flinch.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 --
The user faints upon using this move.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Sheer Cold Sheer Cold - Ice-type Sheer Cold: Special Move ?? 30 --
Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types the accuracy of this move is 20%.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 --
Summons snow for 5 turns.
Spikes Spikes - Ground-type Spikes: Other Move -- 101 --
Gives the opponent's side the Spikes status.
Spite Spite - Ghost-type Spite: Other Move -- 100 --
Removes 4 PP from the move last used by the target.
Steel Roller Steel Roller - Steel-type Steel Roller: Physical Move 130 100 --
Removes any terrain. This move fails if there is no terrain on the field.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 --
The user and the target swap their held items.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 --
Gives the target the Taunted status.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20
Has a 20% chance of confusing the target.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 80 80 80 80 80 80
Max Stats
Hindering Nature
Standard 155 - 187 90 - 118 90 - 118 90 - 118 90 - 118 90 - 118
Max Stats
Neutral Nature
Standard 155 - 187 100 - 132 100 - 132 100 - 132 100 - 132 100 - 132
Max Stats
Beneficial Nature
Standard 155 - 187 110 - 145 110 - 145 110 - 145 110 - 145 110 - 145
80
80
80
80
80
80


Mega Glalie

Picture
Name Other Names No. Type
Mega Glalie
Japan: Mega Onigoori
メガオニゴーリ
French: Mega Oniglali
German: Mega -Firnontor
Korean: 메가얼음귀신
National: #362
Classification Height Weight Capture Rate
Face Pokémon 6'11"
2.1m
772.0lbs
350.2kg
Abilities: Refrigerate
Refrigerate: Increases the power of Normal-type moves by 20%. It then changes those moves to Ice-type.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
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Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 80 120 80 120 80 100
Max Stats
Hindering Nature
Standard 155 - 187 126 - 154 90 - 118 126 - 154 90 - 118 108 - 136
Max Stats
Neutral Nature
Standard 155 - 187 140 - 172 100 - 132 140 - 172 100 - 132 120 - 152
Max Stats
Beneficial Nature
Standard 155 - 187 154 - 189 110 - 145 154 - 189 110 - 145 132 - 167
80
120
80
100
80
120

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