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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Inner Focus - Ice Body - Moody | |||||
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Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Ice Body: HP is restored by 1/16th of maximum HP when its Snowing. : Moody: At the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Avalanche | ![]() |
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60 | 100 | -- | ||||
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. | |||||||||
| Bite | ![]() |
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60 | 100 | 30 | ||||
| Has a 30% chance of making the target flinch. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 10 | ||||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Block | ![]() |
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-- | 101 | -- | ||||
| Gives the target the Can't Escape status. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Chilling Water | ![]() |
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50 | 100 | -- | ||||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Crunch | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Dark Pulse | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Disable | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Move Disabled status for 4 turns. | |||||||||
| Double Team | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Earthquake | ![]() |
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100 | 100 | -- | ||||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Explosion | ![]() |
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250 | 100 | -- | ||||
| The user faints upon using this move. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Tears | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Foul Play | ![]() |
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95 | 100 | -- | ||||
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. | |||||||||
| Freeze-Dry | ![]() |
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70 | 100 | 10 | ||||
| This move is also super effective against Water-type Pokémon. | |||||||||
| Frost Breath | ![]() |
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60 | 90 | 100 | ||||
| Always a critical hit. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gyro Ball | ![]() |
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?? | 100 | -- | ||||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hex | ![]() |
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65 | 100 | -- | ||||
| This move's power is doubled if the target has a status condition. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Fang | ![]() |
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65 | 95 | 10 | ||||
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |||||||||
| Ice Shard | ![]() |
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40 | 100 | -- | ||||
| Ice Spinner | ![]() |
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80 | 100 | -- | ||||
| Removes any terrain. | |||||||||
| Icicle Crash | ![]() |
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85 | 90 | 30 | ||||
| Has a 30% chance of making the target flinch. | |||||||||
| Icicle Spear | ![]() |
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25 | 100 | -- | ||||
| The user attacks 2 to 5 times in a row. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 30 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Light Screen | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Payback | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scary Face | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Self-Destruct | ![]() |
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200 | 100 | -- | ||||
| The user faints upon using this move. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Sheer Cold | ![]() |
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?? | 30 | -- | ||||
| Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types the accuracy of this move is 20%. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Snowscape | ![]() |
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-- | 101 | -- | ||||
| Summons snow for 5 turns. | |||||||||
| Spikes | ![]() |
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-- | 101 | -- | ||||
| Gives the opponent's side the Spikes status. | |||||||||
| Spite | ![]() |
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-- | 100 | -- | ||||
| Removes 4 PP from the move last used by the target. | |||||||||
| Steel Roller | ![]() |
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130 | 100 | -- | ||||
| Removes any terrain. This move fails if there is no terrain on the field. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Switcheroo | ![]() |
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-- | 100 | -- | ||||
| The user and the target swap their held items. | |||||||||
| Taunt | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Taunted status. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Water Pulse | ![]() |
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60 | 100 | 20 | ||||
| Has a 20% chance of confusing the target. | |||||||||
| Weather Ball | ![]() |
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50 | 100 | -- | ||||
| When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 480 | 80 | 80 | 80 | 80 | 80 | 80 | |
| Max Stats Hindering Nature |
Standard | 155 - 187 | 90 - 118 | 90 - 118 | 90 - 118 | 90 - 118 | 90 - 118 |
| Max Stats Neutral Nature |
Standard | 155 - 187 | 100 - 132 | 100 - 132 | 100 - 132 | 100 - 132 | 100 - 132 |
| Max Stats Beneficial Nature |
Standard | 155 - 187 | 110 - 145 | 110 - 145 | 110 - 145 | 110 - 145 | 110 - 145 |
80
80
80
80
80
80
Mega Glalie | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Glalie |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Face Pokémon | 6'11" 2.1m |
772.0lbs 350.2kg |
| Abilities: Refrigerate | |||||
| Refrigerate: Increases the power of Normal-type moves by 20%. It then changes those moves to Ice-type. | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *2 | *1 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *2 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 580 | 80 | 120 | 80 | 120 | 80 | 100 | |
| Max Stats Hindering Nature |
Standard | 155 - 187 | 126 - 154 | 90 - 118 | 126 - 154 | 90 - 118 | 108 - 136 |
| Max Stats Neutral Nature |
Standard | 155 - 187 | 140 - 172 | 100 - 132 | 140 - 172 | 100 - 132 | 120 - 152 |
| Max Stats Beneficial Nature |
Standard | 155 - 187 | 154 - 189 | 110 - 145 | 154 - 189 | 110 - 145 | 132 - 167 |
80
120
80
100
80
120
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