|
General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | |
| Champions Pokédex | ||||
| Picture | ||
|
| Abilities: Pickup - Frisk - Insomnia | |||||
|
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle. Frisk: Reveals the foe’s held item. Insomnia: The Pokémon cannot be put to Sleep while having this ability. |
|||||
| Evolutionary Chain | |
|
| Alternate Forms | |||||||||
|
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Ally Switch | ![]() |
![]() |
-- | 101 | 16 | -- | |||
| The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Attract | ![]() |
![]() |
-- | 100 | 16 | -- | |||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Brutal Swing | ![]() |
![]() |
60 | 100 | 20 | -- | |||
| Bullet Seed | ![]() |
![]() |
25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Confuse Ray | ![]() |
![]() |
-- | 100 | 12 | -- | |||
| Confuses the target. | |||||||||
| Curse | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Dark Pulse | ![]() |
![]() |
80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Destiny Bond | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| The user gains the Destiny Bound status. This move fails if used in succession. | |||||||||
| Disable | ![]() |
![]() |
-- | 100 | 20 | -- | |||
| Gives the target the Move Disabled status for 4 turns. | |||||||||
| Endure | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
![]() |
90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Explosion | ![]() |
![]() |
250 | 100 | 8 | -- | |||
| The user faints upon using this move. | |||||||||
| Facade | ![]() |
![]() |
70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Blast | ![]() |
![]() |
110 | 85 | 8 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Flamethrower | ![]() |
![]() |
90 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Focus Blast | ![]() |
![]() |
120 | 70 | 8 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Foul Play | ![]() |
![]() |
95 | 100 | 16 | -- | |||
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. | |||||||||
| Giga Drain | ![]() |
![]() |
75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
![]() |
?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Grassy Glide | ![]() |
![]() |
55 | 100 | 20 | -- | |||
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. | |||||||||
| Gyro Ball | ![]() |
![]() |
?? | 100 | 8 | -- | |||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Hex | ![]() |
![]() |
65 | 100 | 12 | -- | |||
| This move's power is doubled if the target has a status condition. | |||||||||
| Hyper Beam | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hypnosis | ![]() |
![]() |
-- | 60 | 20 | -- | |||
| Puts the target to sleep. | |||||||||
| Imprison | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user gains the Sealing Off status. | |||||||||
| Leech Seed | ![]() |
![]() |
-- | 90 | 12 | -- | |||
| Gives the target the Leech Seeded status. | |||||||||
| Light Screen | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Moonblast | ![]() |
![]() |
95 | 100 | 16 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. | |||||||||
| Mystical Fire | ![]() |
![]() |
75 | 100 | 12 | -- | |||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Nasty Plot | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Pain Split | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. | |||||||||
| Phantom Force | ![]() |
![]() |
90 | 100 | 12 | -- | |||
| The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Poltergeist | ![]() |
![]() |
110 | 90 | 8 | -- | |||
| This move fails if the target isn't holding an item. | |||||||||
| Power Whip | ![]() |
![]() |
120 | 85 | 12 | -- | |||
| Protect | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic | ![]() |
![]() |
90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Rest | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Rock Slide | ![]() |
![]() |
75 | 90 | 12 | 30 | |||
| Has a 30% chance of making targets flinch. | |||||||||
| Round | ![]() |
![]() |
60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Scary Face | ![]() |
![]() |
-- | 100 | 12 | -- | |||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Seed Bomb | ![]() |
![]() |
80 | 100 | 16 | -- | |||
| Self-Destruct | ![]() |
![]() |
200 | 100 | 8 | -- | |||
| The user faints upon using this move. | |||||||||
| Shadow Ball | ![]() |
![]() |
80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Shadow Sneak | ![]() |
![]() |
40 | 100 | 20 | -- | |||
| Skill Swap | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user and the target swap their Abilities. | |||||||||
| Skitter Smack | ![]() |
![]() |
70 | 90 | 12 | -- | |||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Sludge Bomb | ![]() |
![]() |
90 | 100 | 12 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Snore | ![]() |
![]() |
50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
![]() |
120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Substitute | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Thief | ![]() |
![]() |
60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Trick | ![]() |
![]() |
-- | 100 | 12 | -- | |||
| The user and the target swap their held items. | |||||||||
| Trick Room | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Trick-or-Treat | ![]() |
![]() |
-- | 100 | 20 | -- | |||
| Gives the target the Trick-or-Treating status. | |||||||||
| Will-O-Wisp | ![]() |
![]() |
-- | 85 | 16 | -- | |||
| Burns the target. | |||||||||
| Worry Seed | ![]() |
![]() |
-- | 100 | 12 | -- | |||
| Changes the target's Ability to Insomnia. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 494 | 65 | 90 | 122 | 58 | 75 | 84 | |
| Max Stats Hindering Nature |
Standard | 140 - 172 | 99 - 127 | 127 - 156 | 70 - 99 | 85 - 114 | 93 - 122 |
| Max Stats Neutral Nature |
Standard | 140 - 172 | 110 - 142 | 142 - 174 | 78 - 110 | 95 - 127 | 104 - 136 |
| Max Stats Beneficial Nature |
Standard | 140 - 172 | 121 - 156 | 156 - 191 | 85 - 121 | 104 - 139 | 114 - 149 |
65
90
122
84
75
58
Stats - Small Variety | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 494 | 55 | 85 | 122 | 58 | 75 | 99 | |
| Max Stats Hindering Nature |
Standard | 115 - 162 | 94 - 123 | 127 - 156 | 70 - 99 | 85 - 114 | 107 - 135 |
| Max Stats Neutral Nature |
Standard | 115 - 162 | 105 - 137 | 142 - 174 | 78 - 110 | 95 - 127 | 119 - 151 |
| Max Stats Beneficial Nature |
Standard | 115 - 162 | 115 - 150 | 156 - 191 | 85 - 121 | 104 - 139 | 130 - 166 |
55
85
122
99
75
58
Stats - Large Variety | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 494 | 75 | 95 | 122 | 58 | 75 | 69 | |
| Max Stats Hindering Nature |
Standard | 135 - 182 | 103 - 132 | 127 - 156 | 70 - 99 | 85 - 114 | 80 - 108 |
| Max Stats Neutral Nature |
Standard | 135 - 182 | 115 - 147 | 142 - 174 | 78 - 110 | 95 - 127 | 89 - 121 |
| Max Stats Beneficial Nature |
Standard | 135 - 182 | 126 - 161 | 156 - 191 | 85 - 121 | 104 - 139 | 97 - 133 |
75
95
122
69
75
58
Stats - Jumbo Variety | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 494 | 85 | 100 | 122 | 58 | 75 | 54 | |
| Max Stats Hindering Nature |
Standard | 145 - 192 | 108 - 136 | 127 - 156 | 70 - 99 | 85 - 114 | 66 - 95 |
| Max Stats Neutral Nature |
Standard | 145 - 192 | 120 - 152 | 142 - 174 | 78 - 110 | 95 - 127 | 74 - 106 |
| Max Stats Beneficial Nature |
Standard | 145 - 192 | 132 - 167 | 156 - 191 | 85 - 121 | 104 - 139 | 81 - 116 |
85
100
122
54
75
58
|
|




















