Standard Moves |
|
| Amnesia |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Sp. Def stat by 2 stages. |
| Bite |
 |
 |
60 |
100 |
|
30 |
| Has a 30% chance of making the target flinch. |
| Body Press |
 |
 |
80 |
100 |
|
-- |
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. |
| Body Slam |
 |
 |
85 |
100 |
|
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Bulldoze |
 |
 |
60 |
100 |
|
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Crunch |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Curse |
 |
 |
-- |
101 |
|
-- |
|
| Dig |
 |
 |
80 |
100 |
|
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Earth Power |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Earthquake |
 |
 |
100 |
100 |
|
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Fissure |
 |
 |
?? |
30 |
|
-- |
| Knocks out the target. The accuracy of this move is fixed at 30%. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hard Press |
 |
 |
?? |
100 |
|
-- |
| The more HP the target has left the greater this move's power (ranging between 1 and 100). |
| Heavy Slam |
 |
 |
?? |
100 |
|
-- |
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Helping Hand |
 |
 |
-- |
101 |
|
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| High Horsepower |
 |
 |
95 |
95 |
|
-- |
|
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice |
 |
 |
90 |
100 |
|
-- |
|
| Ice Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Iron Head |
 |
 |
80 |
100 |
|
30 |
| Has a 20% chance of making the target flinch. |
| Mud Shot |
 |
 |
55 |
95 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mud-Slap |
 |
 |
20 |
100 |
|
-- |
| Lowers the target's accuracy by 1 stage. |
| Muddy Water |
 |
 |
90 |
85 |
|
30 |
| Has a 30% chance of lowering targets' accuracy by 1 stage. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Roar |
 |
 |
-- |
101 |
|
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Rock Slide |
 |
 |
75 |
90 |
|
30 |
| Has a 30% chance of making targets flinch. |
| Rock Tomb |
 |
 |
60 |
95 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sand Tomb |
 |
 |
35 |
85 |
|
100 |
| Gives the target the Bound status. |
| Sandstorm |
 |
 |
-- |
101 |
|
-- |
| Summons a sandstorm for 5 turns. |
| Scorching Sands |
 |
 |
70 |
100 |
|
30 |
| Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Slack Off |
 |
 |
-- |
101 |
|
-- |
| Restores 1/2 of the user's max HP. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Spit Up |
 |
 |
?? |
100 |
|
-- |
| The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. |
| Stealth Rock |
 |
 |
-- |
101 |
|
-- |
| Gives the opponent's side the Stealth Rock status. |
| Stockpile |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times. |
| Stomping Tantrum |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Stone Edge |
 |
 |
100 |
80 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Superpower |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Swallow |
 |
 |
-- |
101 |
|
-- |
The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
|
| Thunder Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Whirlwind |
 |
 |
-- |
101 |
|
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Yawn |
 |
 |
-- |
101 |
|
-- |
| Makes the target drowsy. This move never misses. |