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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | ||||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Supersweet Syrup - Regenerator - Sticky Hold | |||||
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Supersweet Syrup: Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored Sticky Hold: This Pokémon’s item cannot be taken. |
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| Evolutionary Chain | |
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Body Press | ![]() |
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80 | 100 | 12 | -- | |||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Breaking Swipe | ![]() |
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60 | 100 | 16 | -- | |||
| Lowers targets' Attack stats by 1 stage. | |||||||||
| Bug Bite | ![]() |
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60 | 100 | 20 | -- | |||
| If the target is holding a Berry the user eats that Berry and gains its effect. | |||||||||
| Bullet Seed | ![]() |
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25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Double Hit | ![]() |
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35 | 90 | 12 | -- | |||
| The user attacks twice in a row. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Draco Meteor | ![]() |
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130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Dragon Cheer | ![]() |
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-- | 101 | 16 | -- | |||
| Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. | |||||||||
| Dragon Pulse | ![]() |
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85 | 100 | 12 | -- | |||
| Dragon Tail | ![]() |
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60 | 90 | 12 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Earth Power | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Earthquake | ![]() |
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100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fickle Beam | ![]() |
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80 | 100 | 8 | 30 | |||
| This move has a 30% chance of its power being doubled. | |||||||||
| Giga Drain | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Grassy Glide | ![]() |
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55 | 100 | 20 | -- | |||
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. | |||||||||
| Grassy Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Grassy Terrain for 5 turns. | |||||||||
| Growth | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. | |||||||||
| Gyro Ball | ![]() |
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?? | 100 | 8 | -- | |||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Heavy Slam | ![]() |
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?? | 100 | 12 | -- | |||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Hydro Pump | ![]() |
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110 | 80 | 8 | -- | |||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Infestation | ![]() |
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20 | 100 | 20 | 100 | |||
| Gives the target the Bound status. | |||||||||
| Leaf Storm | ![]() |
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130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Nasty Plot | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Outrage | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Pollen Puff | ![]() |
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90 | 100 | 16 | -- | |||
| When used on an ally this move restores 1/2 of its max HP instead of dealing damage. | |||||||||
| Pounce | ![]() |
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50 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Power Whip | ![]() |
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120 | 85 | 12 | -- | |||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Recover | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. | |||||||||
| Recycle | ![]() |
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-- | 101 | 12 | -- | |||
| Regenerates the last held item that the user consumed. The user then holds this item once more. | |||||||||
| Reflect | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Seed Bomb | ![]() |
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80 | 100 | 16 | -- | |||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | 8 | -- | |||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Sweet Scent | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers targets' evasiveness by 2 stages. | |||||||||
| Syrup Bomb | ![]() |
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60 | 90 | 12 | 100 | |||
| Gives the target the Syrupy status for 3 turns. | |||||||||
| Uproar | ![]() |
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90 | 100 | 12 | -- | |||
| The user gains the Uproar status. | |||||||||
| Yawn | ![]() |
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-- | 101 | 12 | -- | |||
| Makes the target drowsy. This move never misses. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 540 | 106 | 80 | 110 | 120 | 80 | 44 | |
| Max Stats Hindering Nature |
Standard | 181 - 213 | 90 - 118 | 117 - 145 | 126 - 154 | 90 - 118 | 57 - 86 |
| Max Stats Neutral Nature |
Standard | 181 - 213 | 100 - 132 | 130 - 162 | 140 - 172 | 100 - 132 | 64 - 96 |
| Max Stats Beneficial Nature |
Standard | 181 - 213 | 110 - 145 | 143 - 178 | 154 - 189 | 110 - 145 | 70 - 105 |
106
80
110
44
80
120
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