Standard Moves |
|
| Agility |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Speed stat by 2 stages. |
| Baby-Doll Eyes |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack stat by 1 stage. |
| Bite |
 |
 |
60 |
100 |
20 |
30 |
| Has a 30% chance of making the target flinch. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Charge |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charge Beam |
 |
 |
50 |
90 |
12 |
70 |
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. |
| Confuse Ray |
 |
 |
-- |
100 |
12 |
-- |
| Confuses the target. |
| Crunch |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Discharge |
 |
 |
80 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing targets. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Eerie Impulse |
 |
 |
-- |
100 |
16 |
-- |
| Lowers the target's Sp. Atk stat by 2 stages. |
| Electric Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Electric Terrain for 5 turns. |
| Electro Ball |
 |
 |
?? |
100 |
12 |
-- |
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). |
| Electroweb |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Speed stats by 1 stage. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Fire Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Howl |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the Attack stats of the user and its allies by 1 stage. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Ice Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Iron Tail |
 |
 |
100 |
75 |
16 |
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Light Screen |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Night Slash |
 |
 |
70 |
100 |
20 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Play Rough |
 |
 |
90 |
90 |
12 |
10 |
| Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic Fangs |
 |
 |
85 |
100 |
12 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Quick Attack |
 |
 |
40 |
100 |
20 |
-- |
|
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Rising Voltage |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the target is under the effect of Electric Terrain. |
| Roar |
 |
 |
-- |
101 |
20 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snarl |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Supercell Slam |
 |
 |
100 |
95 |
16 |
-- |
| If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Superpower |
 |
 |
120 |
100 |
8 |
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Swagger |
 |
 |
-- |
85 |
16 |
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
16 |
100 |
| Gives the target the Throat Chopped status. |
| Thunder |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| Paralyzes the target. |
| Thunderbolt |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Wild Charge |
 |
 |
90 |
100 |
16 |
-- |
| The user takes 1/4 of the damage dealt by this move. |