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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | ||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Overgrow - Leaf Guard | |||||
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Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. Leaf Guard: Prevents the Pokémon from being afflicted by status conditions during strong sunlight. |
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| Evolutionary Chain | |||
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| Gender Differences | ||||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Ancient Power | ![]() |
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60 | 100 | 8 | 10 | |||
| Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. | |||||||||
| Body Press | ![]() |
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80 | 100 | 12 | -- | |||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Bullet Seed | ![]() |
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25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Charm | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Counter | ![]() |
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?? | 100 | 20 | -- | |||
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | 12 | -- | |||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Dragon Tail | ![]() |
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60 | 90 | 12 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Earth Power | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Earthquake | ![]() |
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100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Encore | ![]() |
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-- | 100 | 8 | -- | |||
| Gives the target the Encore status. | |||||||||
| Endeavor | ![]() |
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?? | 100 | 8 | -- | |||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Tears | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Flail | ![]() |
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?? | 100 | 16 | -- | |||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Frenzy Plant | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Giga Drain | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Grassy Glide | ![]() |
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55 | 100 | 20 | -- | |||
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. | |||||||||
| Grassy Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Grassy Terrain for 5 turns. | |||||||||
| Heal Pulse | ![]() |
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-- | 101 | 12 | -- | |||
| Restores 1/2 of the target's max HP. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ingrain | ![]() |
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-- | 101 | 20 | -- | |||
| The user gains the Ingrained status. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 16 | 30 | |||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Knock Off | ![]() |
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65 | 100 | 20 | -- | |||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Leaf Blade | ![]() |
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90 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Leaf Storm | ![]() |
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130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Leech Seed | ![]() |
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-- | 90 | 12 | -- | |||
| Gives the target the Leech Seeded status. | |||||||||
| Light Screen | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Mud-Slap | ![]() |
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20 | 100 | 12 | -- | |||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Outrage | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Petal Blizzard | ![]() |
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90 | 100 | 16 | -- | |||
| Petal Dance | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Poison Powder | ![]() |
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-- | 75 | 20 | -- | |||
| Poisons the target. | |||||||||
| Pollen Puff | ![]() |
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90 | 100 | 16 | -- | |||
| When used on an ally this move restores 1/2 of its max HP instead of dealing damage. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Reflect | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Seed Bomb | ![]() |
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80 | 100 | 16 | -- | |||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Solar Blade | ![]() |
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125 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Stomping Tantrum | ![]() |
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75 | 100 | 12 | -- | |||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Sweet Scent | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers targets' evasiveness by 2 stages. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Synthesis | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Weather Ball | ![]() |
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50 | 100 | 12 | -- | |||
| When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 525 | 80 | 82 | 100 | 83 | 100 | 80 | |
| Max Stats Hindering Nature |
Standard | 155 - 187 | 91 - 120 | 108 - 136 | 92 - 121 | 108 - 136 | 90 - 118 |
| Max Stats Neutral Nature |
Standard | 155 - 187 | 102 - 134 | 120 - 152 | 103 - 135 | 120 - 152 | 100 - 132 |
| Max Stats Beneficial Nature |
Standard | 155 - 187 | 112 - 147 | 132 - 167 | 113 - 148 | 132 - 167 | 110 - 145 |
80
82
100
80
100
83
Mega Meganium | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Meganium |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Herb Pokémon | 7'10" 2.4m |
443.1lbs 201kg |
| Abilities: Mega Sol | |||||
| Mega Sol: Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight. | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *0.5 | *4 | *0.5 | *2 | *1 | *1 | *1 | *1 | *0 | *0.5 | *2 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 625 | 80 | 92 | 115 | 143 | 115 | 80 | |
| Max Stats Hindering Nature |
Standard | 155 - 187 | 100 - 129 | 121 - 150 | 146 - 175 | 121 - 150 | 90 - 118 |
| Max Stats Neutral Nature |
Standard | 155 - 187 | 112 - 144 | 135 - 167 | 163 - 195 | 135 - 167 | 100 - 132 |
| Max Stats Beneficial Nature |
Standard | 155 - 187 | 123 - 158 | 148 - 183 | 179 - 214 | 148 - 183 | 110 - 145 |
80
92
115
80
115
143
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