#964 Palafin

General Location Attacks Stats Egg Moves
Gen IX Dex
Champions Pokédex

Picture
Normal Sprite
Zero Form Hero Form
Name Other Names No. Gender Ratio Type
Palafin
Japan: Irukaman
イルカマン
French: Superdofin
German: Delfinator
Korean: 돌핀맨
National: #964
Male :50%
Female :50%
Water-type
Classification Height Weight
Dolphin Pokémon 4'03" / 5'11"
1.3m / 1.8m
132.7lbs / 214.7lbs
60.2kg / 97.4kg
Abilities: Zero to Hero
Zero to Hero: The Pokémon transforms into its Hero Form when it switches out.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Evolutionary Chain
Palafin
Alternate Forms
Zero FormHero Form
Zero FormHero Form
Palafin's form changes automatically when it is called back from battle

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 16 --
This move's power is doubled if the user isn't holding an item.
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 12 --
Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
This move never misses.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 8 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Boomburst Boomburst - Normal-type Boomburst: Special Move 140 100 12 --
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 8 30
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
Boosts the user's Attack and Defense stats by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Lowers the target's Attack stat by 2 stages.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
Lowers the target's Attack stat by 1 stage.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 8 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Dive Dive - Water-type Dive: Physical Move 80 100 12 --
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 12 --
The user attacks twice in a row.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 12 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Encore Encore - Normal-type Encore: Other Move -- 100 8 --
Gives the target the Encore status.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Flip Turn Flip Turn - Water-type Flip Turn: Physical Move 60 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 8 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 20 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Hard Press Hard Press - Steel-type Hard Press: Physical Move ?? 100 12 --
The more HP the target has left the greater this move's power (ranging between 1 and 100).
Haze Haze - Ice-type Haze: Other Move -- 101 20 --
Eliminates every stat change on the entire field.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 8 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 12 --
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 12 10
Has a 10% chance of freezing the target.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 16 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
Jet Punch Jet Punch - Water-type Jet Punch: Physical Move 60 100 16 --
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 12 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 12 --
The user gains the Rampaging status.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 12 --
The user copies the target's stat changes.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Surf Surf - Water-type Surf: Special Move 90 100 16 --
This move's power is doubled against targets that have the Submerged status.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 16 100
Gives the target the Throat Chopped status.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 --
Lowers the target's Attack and Defense stats by 1 stage.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
Has a 20% chance of confusing the target.
Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
Wave Crash Wave Crash - Water-type Wave Crash: Physical Move 120 100 12 --
The user takes 1/3 of the damage dealt by this move.
Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 16 100
Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 457 100 70 72 53 62 100
Max Stats
Hindering Nature
Standard 175 - 207 81 - 109 82 - 111 65 - 94 73 - 102 108 - 136
Max Stats
Neutral Nature
Standard 175 - 207 90 - 122 92 - 124 73 - 105 82 - 114 120 - 152
Max Stats
Beneficial Nature
Standard 175 - 207 99 - 134 101 - 136 80 - 115 90 - 125 132 - 167
100
70
72
100
62
53

Stats - Hero Form

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 650 100 160 97 106 87 100
Max Stats
Hindering Nature
Standard 160 - 207 162 - 190 105 - 134 113 - 142 96 - 125 108 - 136
Max Stats
Neutral Nature
Standard 160 - 207 180 - 212 117 - 149 126 - 158 107 - 139 120 - 152
Max Stats
Beneficial Nature
Standard 160 - 207 198 - 233 128 - 163 138 - 173 117 - 152 132 - 167
100
160
97
100
87
106

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