#317 Swalot

General Location Attacks Stats Egg Moves
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Gen IV Dex Gen III Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Swalot
Japan: Marunoom
マルノーム
French: Avaltout
German: Schlukwech
Korean: 꿀꺽몬
National: #317
Male :50%
Female :50%
Poison-type
Classification Height Weight
Poison Bag Pokémon 5'07"
1.7m
176.4lbs
80kg
Abilities: Liquid Ooze - Sticky Hold - Gluttony
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Sticky Hold: This Pokémon’s item cannot be taken.
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1 *0.5
Evolutionary Chain
Swalot
Gender Differences
MaleFemale
Male Sprite Female Sprite

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 20 --
Boosts the user's Defense stat by 2 stages.
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
Boosts the user's Sp. Def stat by 2 stages.
Belch Belch - Poison-type Belch: Special Move 120 90 12 --
This move fails unless the user has eaten a Berry during the battle.
Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 12 --
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 20 --
The user attacks 2 to 5 times in a row.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 101 16 --
Removes all stat changes from the target. This move never misses.
Corrosive Gas Corrosive Gas - Poison-type Corrosive Gas: Other Move -- 100 20 --
Causes all other Pokémon on the field to lose their held items.
Curse Curse - Ghost-type Curse: Other Move -- 101 12 --
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.
Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 8 --
The user gains the Destiny Bound status. This move fails if used in succession.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 12 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Encore Encore - Normal-type Encore: Other Move -- 100 8 --
Gives the target the Encore status.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 16 10
Has a 10% chance of burning the target.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Gastro Acid Gastro Acid - Poison-type Gastro Acid: Other Move -- 100 12 --
Gives the target the No Ability status.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 8 30
Has a 30% chance of poisoning the target.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 12 10
Has a 10% chance of freezing the target.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 16 10
Has a 10% chance of freezing the target.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 16 --
Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 12 --
Lowers the target's accuracy by 1 stage.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Has a 30% chance of poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 16 --
Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 8 --
The user faints upon using this move.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 12 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 12 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 12 10
Has a 10% chance of poisoning targets.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 12 --
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Stuff Cheeks Stuff Cheeks - Normal-type Stuff Cheeks: Other Move -- 101 12 --
The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Swallow Swallow - Normal-type Swallow: Other Move -- 101 12 --
The higher the user's Stockpiling level the more HP the user restores. Level 1
1/4 of the user's max HP is restored. Level 2
1/2 of the user's max HP is restored. Level 3
The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 16 10
Has a 10% chance of paralyzing the target.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Paralyzes the target.
Toxic Toxic - Poison-type Toxic: Other Move -- 90 12 --
Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
Gives the opponent's side the Toxic Spikes status.
Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 12 --
This move's power is doubled if the target is poisoned or badly poisoned.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
Has a 20% chance of confusing the target.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 12 --
Makes the target drowsy. This move never misses.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 467 100 73 83 73 83 55
Max Stats
Hindering Nature
Standard 175 - 207 83 - 112 92 - 121 83 - 112 92 - 121 67 - 96
Max Stats
Neutral Nature
Standard 175 - 207 93 - 125 103 - 135 93 - 125 103 - 135 75 - 107
Max Stats
Beneficial Nature
Standard 175 - 207 102 - 137 113 - 148 102 - 137 113 - 148 82 - 117
100
73
83
55
83
73

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Manectric
#319
Sharpedo
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