#700 Sylveon

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Sylveon
Japan: Nymphia
ニンフィア
French: Nymphali
German: Feelinara
Korean: 님피아
National: #700
Male :88%
Female :12%
Fairy-type
Classification Height Weight
Intertwining Pokémon 3'03"
1m
51.8lbs
23.5kg
Abilities: Cute Charm - Pixilate
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon. :
Pixilate: Increases the power of Normal-type moves by 20%. It then changes those moves to Fairy-type.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Evolutionary Chain
Sylveon

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 --
Confuses the target if its stats were boosted during the turn this move is used.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 --
Lowers the target's Attack stat by 1 stage.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 --
Lowers the target's Attack stat by 2 stages.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 --
The user mimics the move that was last used. This move fails if no other move has been used yet.
Covet Covet - Normal-type Covet: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 --
Detect Detect - Fighting-type Detect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 --
Lowers the target's Sp. Def stat by 2 stages.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 --
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 --
This move fails unless the user has already used all the other moves it knows.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Misty Explosion Misty Explosion - Fairy-type Misty Explosion: Special Move 100 100 --
If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 --
Turns the entire field into Misty Terrain for 5 turns.
Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 30
Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 --
Lowers the target's accuracy by 1 stage.
Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 --
Lowers the target's Sp. Atk stat by 1 stage.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 --
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 --
Lowers the target's Attack and Defense stats by 1 stage.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Wish Wish - Normal-type Wish: Other Move -- 101 --
Gives the user's spot the Wish status.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 --
Makes the target drowsy. This move never misses.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 95 65 65 110 130 60
Max Stats
Hindering Nature
Standard 170 - 202 76 - 105 76 - 105 117 - 145 135 - 163 72 - 100
Max Stats
Neutral Nature
Standard 170 - 202 85 - 117 85 - 117 130 - 162 150 - 182 80 - 112
Max Stats
Beneficial Nature
Standard 170 - 202 93 - 128 93 - 128 143 - 178 165 - 200 88 - 123
95
65
65
60
130
110

<--- Aurorus #699
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Hawlucha
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