|
General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | ||||
| Champions Pokédex | ||||
| Picture | ||
|
| Abilities: Overgrow - Shell Armor | |||||
|
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. Shell Armor: Opponent’s moves cannot Critical Hit. |
|||||
| Evolutionary Chain | |
|
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Amnesia | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Def stat by 2 stages. | |||||||||
| Attract | ![]() |
![]() |
-- | 100 | 16 | -- | |||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Bite | ![]() |
![]() |
60 | 100 | 20 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Body Press | ![]() |
![]() |
80 | 100 | 12 | -- | |||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
![]() |
85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bulldoze | ![]() |
![]() |
60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Bullet Seed | ![]() |
![]() |
25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Crunch | ![]() |
![]() |
80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Double-Edge | ![]() |
![]() |
120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Earth Power | ![]() |
![]() |
90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Earthquake | ![]() |
![]() |
100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
![]() |
90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
![]() |
70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Frenzy Plant | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Giga Drain | ![]() |
![]() |
75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
![]() |
?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Grassy Glide | ![]() |
![]() |
55 | 100 | 20 | -- | |||
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. | |||||||||
| Grassy Terrain | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Turns the entire field into Grassy Terrain for 5 turns. | |||||||||
| Growth | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. | |||||||||
| Hard Press | ![]() |
![]() |
?? | 100 | 12 | -- | |||
| The more HP the target has left the greater this move's power (ranging between 1 and 100). | |||||||||
| Headlong Rush | ![]() |
![]() |
120 | 100 | 8 | -- | |||
| Lowers the user's Defense and Sp. Def stats by 1 stage. | |||||||||
| Heavy Slam | ![]() |
![]() |
?? | 100 | 12 | -- | |||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| High Horsepower | ![]() |
![]() |
95 | 95 | 12 | -- | |||
| Hyper Beam | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
![]() |
90 | 100 | 12 | -- | |||
| Iron Defense | ![]() |
![]() |
-- | 101 | 16 | -- | |||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Head | ![]() |
![]() |
80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Leaf Storm | ![]() |
![]() |
130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Leech Seed | ![]() |
![]() |
-- | 90 | 12 | -- | |||
| Gives the target the Leech Seeded status. | |||||||||
| Light Screen | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Mud Shot | ![]() |
![]() |
55 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mud-Slap | ![]() |
![]() |
20 | 100 | 12 | -- | |||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Outrage | ![]() |
![]() |
120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Protect | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Reflect | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Roar | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Rock Blast | ![]() |
![]() |
25 | 90 | 12 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Rock Slide | ![]() |
![]() |
75 | 90 | 12 | 30 | |||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
![]() |
60 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
![]() |
60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Sand Tomb | ![]() |
![]() |
35 | 85 | 16 | 100 | |||
| Gives the target the Bound status. | |||||||||
| Sandstorm | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Summons a sandstorm for 5 turns. | |||||||||
| Scary Face | ![]() |
![]() |
-- | 100 | 12 | -- | |||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Scorching Sands | ![]() |
![]() |
70 | 100 | 12 | 30 | |||
| Has a 30% chance of burning the target. Cures the user and target of being frozen. | |||||||||
| Seed Bomb | ![]() |
![]() |
80 | 100 | 16 | -- | |||
| Shell Smash | ![]() |
![]() |
-- | 101 | 16 | -- | |||
| Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages. | |||||||||
| Sleep Talk | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smack Down | ![]() |
![]() |
50 | 100 | 16 | -- | |||
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. | |||||||||
| Snore | ![]() |
![]() |
50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
![]() |
120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Spit Up | ![]() |
![]() |
?? | 100 | 12 | -- | |||
| The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. | |||||||||
| Stealth Rock | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Gives the opponent's side the Stealth Rock status. | |||||||||
| Stockpile | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times. | |||||||||
| Stomping Tantrum | ![]() |
![]() |
75 | 100 | 12 | -- | |||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Stone Edge | ![]() |
![]() |
100 | 80 | 8 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Substitute | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Superpower | ![]() |
![]() |
120 | 100 | 8 | -- | |||
| Lowers the user's Attack and Defense stats by 1 stage. | |||||||||
| Swallow | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status. | |||||||||
| Swords Dance | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Synthesis | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. | |||||||||
| Thrash | ![]() |
![]() |
120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Tickle | ![]() |
![]() |
-- | 100 | 20 | -- | |||
| Lowers the target's Attack and Defense stats by 1 stage. | |||||||||
| Trailblaze | ![]() |
![]() |
50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Wide Guard | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| During the turn this move is used the user protects its side from moves that target all allies. | |||||||||
| Wood Hammer | ![]() |
![]() |
120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Worry Seed | ![]() |
![]() |
-- | 100 | 12 | -- | |||
| Changes the target's Ability to Insomnia. | |||||||||
| Zen Headbutt | ![]() |
![]() |
80 | 90 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 525 | 95 | 109 | 105 | 75 | 85 | 56 | |
| Max Stats Hindering Nature |
Standard | 170 - 202 | 116 - 144 | 112 - 141 | 85 - 114 | 94 - 123 | 68 - 97 |
| Max Stats Neutral Nature |
Standard | 170 - 202 | 129 - 161 | 125 - 157 | 95 - 127 | 105 - 137 | 76 - 108 |
| Max Stats Beneficial Nature |
Standard | 170 - 202 | 141 - 177 | 137 - 172 | 104 - 139 | 115 - 150 | 83 - 118 |
95
109
105
56
85
75
|
|
















