#666 Vivillon

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VII Dex Gen VI Dex
Champions Pokédex

Picture
Normal Sprite
Meadow Pattern Polar Pattern Tundra Pattern Continental Pattern Garden Pattern Elegant Pattern Icy Snow Pattern Modern Pattern Marine Pattern Archipelago Pattern High Plains Pattern Sandstorm Pattern River Pattern Monsoon Pattern Savanna Pattern Sun Pattern Ocean Pattern Jungle Pattern Fancy Pattern Poké Ball Pattern
Name Other Names No. Gender Ratio Type
Vivillon
Japan: Viviyon
ビビヨン
French: Prismillon
German: Vivillon
Korean: 비비용
National: #666
Male :50%
Female :50%
Bug-type Flying-type
Classification Height Weight
Scale Pokémon 3'11"
1.2m
37.5lbs
17kg
Abilities: Shield Dust - Compoundeyes - Friend Guard
Shield Dust: Damaging moves used by the opponent will not have an additional effect.
Compoundeyes: Raises the Pokémon’s accuracy by 30%. :
Friend Guard: In Double battles, the damage that ally Pokémon receive from attacks is reduced by 25%.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1 *1
Evolutionary Chain
Vivillon
Alternate Forms
Meadow PatternPolar PatternTundra PatternContinental PatternGarden PatternElegant Pattern
Meadow PatternPolar PatternTundra PatternContinental PatternGarden PatternElegant Pattern
Icy Snow PatternModern PatternMarine PatternArchipelago PatternHigh Plains PatternSandstorm Pattern
Icy Snow PatternModern PatternMarine PatternArchipelago PatternHigh Plains PatternSandstorm Pattern
River PatternMonsoon PatternSavanna PatternSun PatternOcean PatternJungle Pattern
River PatternMonsoon PatternSavanna PatternSun PatternOcean PatternJungle Pattern
 Fancy PatternPoké Ball Pattern 
 Fancy PatternPoké Ball Pattern 
 
Vivillon's form is locked to Fancy Form in this game, with other forms needing transfer.
You can temporarily change the form that appears in your game for Scatterbug, Spewpa and Vivillon caught within 24 hours by sending a postcard from the respective region from Pokémon GO to Pokémon Scarlet & Violet. The default form changes back to Fancy Pattern afterwards

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 --
This move's power is doubled if the user isn't holding an item.
Air Cutter Air Cutter - Flying-type Air Cutter: Special Move 60 95 --
This move has a 1-stage Critical-Hit Ratio Boost.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 30
Has a 30% chance of making the target flinch.
Bug Bite Bug Bite - Bug-type Bug Bite: Physical Move 60 100 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 --
Confuses the target.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 30
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 --
Boosts the user's Defense stat by 2 stages.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 --
Poisons the target.
Pollen Puff Pollen Puff - Bug-type Pollen Puff: Special Move 90 100 --
When used on an ally this move restores 1/2 of its max HP instead of dealing damage.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Quiver Dance Quiver Dance - Bug-type Quiver Dance: Other Move -- 101 --
Boosts the user's Sp. Atk Sp. Def and Speed stats by 1 stage.
Rage Powder Rage Powder - Bug-type Rage Powder: Other Move -- 101 --
The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Powder Sleep Powder - Grass-type Sleep Powder: Other Move -- 75 --
Puts the target to sleep.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
String Shot String Shot - Bug-type String Shot: Other Move -- 95 --
Lowers targets' Speed stats by 2 stages.
Struggle Bug Struggle Bug - Bug-type Struggle Bug: Special Move 50 100 --
Lowers targets' Sp. Atk stats by 1 stage.
Stun Spore Stun Spore - Grass-type Stun Spore: Other Move -- 75 --
Paralyzes the target.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 --
Gives the user's side the Tailwind status for 4 turns.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Whirlwind Whirlwind - Normal-type Whirlwind: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 411 80 52 50 90 50 89
Max Stats
Hindering Nature
Standard 155 - 187 64 - 93 63 - 91 99 - 127 63 - 91 98 - 126
Max Stats
Neutral Nature
Standard 155 - 187 72 - 104 70 - 102 110 - 142 70 - 102 109 - 141
Max Stats
Beneficial Nature
Standard 155 - 187 79 - 114 77 - 112 121 - 156 77 - 112 119 - 155
80
52
50
89
50
90

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