Standard Moves |
|
| Aqua Tail |
 |
 |
90 |
90 |
|
-- |
|
| Avalanche |
 |
 |
60 |
100 |
|
-- |
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Bite |
 |
 |
60 |
100 |
|
30 |
| Has a 30% chance of making the target flinch. |
| Blizzard |
 |
 |
110 |
70 |
|
10 |
| Has a 10% chance of freezing targets. This move never misses in snow. |
| Body Slam |
 |
 |
85 |
100 |
|
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Bounce |
 |
 |
85 |
85 |
|
30 |
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. |
| Brutal Swing |
 |
 |
60 |
100 |
|
-- |
|
| Bulldoze |
 |
 |
60 |
100 |
|
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Chilling Water |
 |
 |
50 |
100 |
|
-- |
| Lowers the target's Attack stat by 1 stage. |
| Crunch |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Dark Pulse |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of making the target flinch. |
| Dive |
 |
 |
80 |
100 |
|
-- |
| The user gains the Submerged status on the turn this move is used then attacks on the following turn. |
| Double-Edge |
 |
 |
120 |
100 |
|
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Dragon Cheer |
 |
 |
-- |
101 |
|
-- |
| Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Dance |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack and Speed stats by 1 stage. |
| Dragon Pulse |
 |
 |
85 |
100 |
|
-- |
|
| Dragon Rush |
 |
 |
100 |
75 |
|
20 |
| Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Dragon Tail |
 |
 |
60 |
90 |
|
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Earthquake |
 |
 |
100 |
100 |
|
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endeavor |
 |
 |
?? |
100 |
|
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Blast |
 |
 |
110 |
85 |
|
10 |
| Has a 10% chance of burning the target. |
| Flail |
 |
 |
?? |
100 |
|
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Flamethrower |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of burning the target. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Helping Hand |
 |
 |
-- |
101 |
|
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hurricane |
 |
 |
110 |
70 |
|
30 |
| Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Hydro Pump |
 |
 |
110 |
80 |
|
-- |
|
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Ice Beam |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of freezing the target. |
| Ice Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Icy Wind |
 |
 |
55 |
95 |
|
-- |
| Lowers targets' Speed stats by 1 stage. |
| Iron Head |
 |
 |
80 |
100 |
|
30 |
| Has a 20% chance of making the target flinch. |
| Iron Tail |
 |
 |
100 |
75 |
|
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Lash Out |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Muddy Water |
 |
 |
90 |
85 |
|
30 |
| Has a 30% chance of lowering targets' accuracy by 1 stage. |
| Outrage |
 |
 |
120 |
100 |
|
-- |
| The user gains the Rampaging status. |
| Payback |
 |
 |
50 |
100 |
|
-- |
| This move's power is doubled if the user attacks after the target. |
| Power Whip |
 |
 |
120 |
85 |
|
-- |
|
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Roar |
 |
 |
-- |
101 |
|
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sandstorm |
 |
 |
-- |
101 |
|
-- |
| Summons a sandstorm for 5 turns. |
| Scald |
 |
 |
80 |
100 |
|
30 |
| Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Scale Shot |
 |
 |
25 |
90 |
|
-- |
| The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. |
| Scary Face |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Speed stat by 2 stages. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Spite |
 |
 |
-- |
100 |
|
-- |
| Removes 4 PP from the move last used by the target. |
| Stone Edge |
 |
 |
100 |
80 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Surf |
 |
 |
90 |
100 |
|
-- |
| This move's power is doubled against targets that have the Submerged status. |
| Swagger |
 |
 |
-- |
85 |
|
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Taunt |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Taunted status. |
| Temper Flare |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Thrash |
 |
 |
120 |
100 |
|
-- |
| The user gains the Rampaging status. |
| Thunder |
 |
 |
110 |
70 |
|
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Wave |
 |
 |
-- |
90 |
|
-- |
| Paralyzes the target. |
| Thunderbolt |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of paralyzing the target. |
| Uproar |
 |
 |
90 |
100 |
|
-- |
| The user gains the Uproar status. |
| Water Pulse |
 |
 |
60 |
100 |
|
20 |
| Has a 20% chance of confusing the target. |
| Waterfall |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of making the target flinch. |
| Whirlpool |
 |
 |
35 |
85 |
|
100 |
| Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. |