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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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| This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Wailmer Pokémon Sword & Shield data | ||||||||||
| Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex |
| Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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320 | 099 | Wailmer |
ホエルコ Hoeruko |
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Ability: Water Veil & Oblivious | |||||
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Water Veil: Wailmer cannot be Burned Oblivious: Prevents Wailmer from being Infatuated |
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| Gender Ratio | ||||||
| Male: 50 % | Female: 50 % | |||||
| Classification | Type 1 | Type 2 | Height | Weight | ||
| Ball Whale Pokémon | 6'07" | 286.6 lbs | ||||
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Evolution Chain
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| Wild Hold Item | Dex Category | Colour Category | Footprint |
| None |
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Blue |
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| *1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
| Flavor Text | |||
| Ruby | WAILMER's nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils. | ||
| Sapphire | WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces. | ||
| Emerald | While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out. | ||
| FireRed | When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily. | ||
| LeafGreen | When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily. | ||
| Location | |||
| Game | Location | ||
| Ruby | Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish) | ||
| Sapphire | Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish) | ||
| Emerald | Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish) | ||
| FireRed | Trade from Ruby/Sapphire/Emerald | ||
| LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
| Colosseum | Trade from Ruby/Sapphire/Emerald | ||
| XD | Trade from Ruby/Sapphire/Emerald | ||
| Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Splash | ![]() | -- | -- | 40 | -- | |||
| It's just a splash... Has no effect whatsoever. | |||||||||
| 5 | Growl | ![]() | -- | 100 | 40 | -- | |||
| Growls cutely to reduce the foe's ATTACK. | |||||||||
| 10 | Water Gun | ![]() | 40 | 100 | 25 | -- | |||
| Squirts water to attack the foe. | |||||||||
| 14 | Rollout | ![]() | 30 | 90 | 20 | -- | |||
| An attack lasting 5 turns with rising intensity. | |||||||||
| 19 | Whirlpool | ![]() | 15 | 70 | 15 | 100 | |||
| Traps and hurts the foe in a whirlpool for 2 to 5 turns. | |||||||||
| 23 | Astonish | ![]() | 30 | 100 | 15 | 30 | |||
| An attack that may shock the foe into flinching. | |||||||||
| 28 | Water Pulse | ![]() | 60 | 100 | 20 | 20 | |||
| Attacks with ultrasonic waves. May confuse the foe | |||||||||
| 32 | Mist | ![]() | -- | -- | 30 | -- | |||
| Creates a mist that stops reduction of abilities. | |||||||||
| 37 | Rest | ![]() | -- | -- | 10 | -- | |||
| The user sleeps for 2 turns, restoring HP and status. | |||||||||
| 41 | Water Spout | ![]() | 150 | 100 | 5 | -- | |||
| Inflicts more damage if the user's HP is high. | |||||||||
| 46 | Amnesia | ![]() | -- | -- | 20 | -- | |||
| Forgets about something and sharply raises SP. DEF. | |||||||||
| 50 | Hydro Pump | ![]() | 120 | 80 | 5 | -- | |||
| Blasts water at high power to strike the foe. | |||||||||
| Fire Red/Leaf Green Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Splash | ![]() | -- | -- | 40 | -- | |||
| It's just a splash... Has no effect whatsoever. | |||||||||
| 5 | Growl | ![]() | -- | 100 | 40 | -- | |||
| Growls cutely to reduce the foe's ATTACK. | |||||||||
| 10 | Water Gun | ![]() | 40 | 100 | 25 | -- | |||
| Squirts water to attack the foe. | |||||||||
| 14 | Rollout | ![]() | 30 | 90 | 20 | -- | |||
| An attack lasting 5 turns with rising intensity. | |||||||||
| 19 | Whirlpool | ![]() | 15 | 70 | 15 | 100 | |||
| Traps and hurts the foe in a whirlpool for 2 to 5 turns. | |||||||||
| 23 | Astonish | ![]() | 30 | 100 | 15 | 30 | |||
| An attack that may shock the foe into flinching. | |||||||||
| 28 | Water Pulse | ![]() | 60 | 100 | 20 | 20 | |||
| Attacks with ultrasonic waves. May confuse the foe | |||||||||
| 32 | Mist | ![]() | -- | -- | 30 | -- | |||
| Creates a mist that stops reduction of abilities. | |||||||||
| 37 | Rest | ![]() | -- | -- | 10 | -- | |||
| The user sleeps for 2 turns, restoring HP and status. | |||||||||
| 41 | Water Spout | ![]() | 150 | 100 | 5 | -- | |||
| Inflicts more damage if the user's HP is high. | |||||||||
| 46 | Amnesia | ![]() | -- | -- | 20 | -- | |||
| Forgets about something and sharply raises SP. DEF. | |||||||||
| 50 | Hydro Pump | ![]() | 120 | 80 | 5 | -- | |||
| Blasts water at high power to strike the foe. | |||||||||
| TM & HM Attacks | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| TM03 | Water Pulse | ![]() | 60 | 100 | 20 | 20 | |||
| Attacks with ultrasonic waves. May confuse the foe | |||||||||
| TM05 | Roar | ![]() | -- | 100 | 20 | -- | |||
| Makes the foe flee to end the battle. | |||||||||
| TM06 | Toxic | ![]() | -- | 85 | 10 | 100 | |||
| Poisons the foe with an intensifying toxin. | |||||||||
| TM07 | Hail | ![]() | -- | -- | 10 | -- | |||
| Summons a hailstorm that strikes every turn. | |||||||||
| TM10 | Hidden Power | ![]() | ?? | 100 | 15 | -- | |||
| The effectiveness varies with the user. | |||||||||
| TM13 | Ice Beam | ![]() | 95 | 100 | 10 | 10 | |||
| Blasts the foe with an icy beam that may freeze it. | |||||||||
| TM14 | Blizzard | ![]() | 120 | 70 | 5 | 10 | |||
| Hits the foe with an icy storm that may freeze it. | |||||||||
| TM17 | Protect | ![]() | -- | -- | 10 | -- | |||
| Evades attack, but may fail if used in succession. | |||||||||
| TM18 | Rain Dance | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of WATER- type moves for 5 turns. | |||||||||
| TM21 | Frustration | ![]() | ?? | 100 | 20 | -- | |||
| An attack that is stronger if the TRAINER is disliked. | |||||||||
| TM26 | Earthquake | ![]() | 100 | 100 | 10 | -- | |||
| A powerful quake, but has no effect on flying foes. | |||||||||
| TM27 | Return | ![]() | ?? | 100 | 20 | -- | |||
| An attack that increases in power with friendship. | |||||||||
| TM32 | Double Team | ![]() | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| TM39 | Rock Tomb | ![]() | 50 | 80 | 10 | 100 | |||
| Stops the foe from moving with rocks and cuts SPEED. | |||||||||
| TM42 | Facade | ![]() | 70 | 100 | 20 | -- | |||
| Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
| TM43 | Secret Power | ![]() | 70 | 100 | 20 | 30 | |||
| An attack with effects that vary by location. | |||||||||
| TM44 | Rest | ![]() | -- | -- | 10 | -- | |||
| The user sleeps for 2 turns, restoring HP and status. | |||||||||
| TM45 | Attract | ![]() | -- | 100 | 15 | -- | |||
| Makes the opposite gender less likely to attack. | |||||||||
| HM03 | Surf | ![]() | 95 | 100 | 15 | -- | |||
| Creates a huge wave, then crashes it down on the foe. | |||||||||
| HM04 | Strength | ![]() | 80 | 100 | 15 | -- | |||
| Builds enormous power, then slams the foe. | |||||||||
| HM06 | Rock Smash | ![]() | 20 | 100 | 15 | 50 | |||
| A rock-crushing attack that may lower DEFENSE. | |||||||||
| HM07 | Waterfall | ![]() | 80 | 100 | 15 | -- | |||
| Charges the foe with speed to climb waterfalls. | |||||||||
| HM08 | Dive | ![]() | 60 | 100 | 10 | -- | |||
| Dives underwater the first turn and strikes next turn. | |||||||||
| Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Body Slam | ![]() | 85 | 100 | 15 | 30 | |||
| A full-body slam that may cause paralysis. | ||||||||
| Double-edge | ![]() | 120 | 100 | 15 | -- | |||
| A life-risking tackle that also hurts the user. | ||||||||
| Mimic | ![]() | -- | 100 | 10 | -- | |||
| Copies a move used by the foe during one battle. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | |||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Rollout | ![]() | 30 | 90 | 20 | -- | |||
| An attack lasting 5 turns with rising intensity. | ||||||||
| Snore | ![]() | 40 | 100 | 15 | 30 | |||
| A loud attack that can be used only while asleep. | ||||||||
| Icy Wind | ![]() | 55 | 95 | 15 | 100 | |||
| A chilling attack that lowers the foe's SPEED. | ||||||||
| Endure | ![]() | -- | -- | 10 | -- | |||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | |||
| Confuses the foe, but also sharply raises ATTACK. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | |||
| Uses an own move randomly while asleep. | ||||||||
| Defense Curl | ![]() | -- | -- | 40 | -- | |||
| Curls up to conceal weak spots and raise DEFENSE. | ||||||||
| Egg Moves | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Double-edge | ![]() | 120 | 100 | 15 | -- | |||
| A life-risking tackle that also hurts the user. | ||||||||
| Thrash | ![]() | 90 | 100 | 20 | 100 | |||
| A rampage of 2 to 3 turns that confuses the user. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | |||
| Confuses the foe, but also sharply raises ATTACK. | ||||||||
| Snore | ![]() | 40 | 100 | 15 | 30 | |||
| A loud attack that can be used only while asleep. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | |||
| Uses an own move randomly while asleep. | ||||||||
| Curse | ![]() | -- | -- | 10 | -- | |||
| A move that functions differently for GHOSTS. | ||||||||
| Fissure | ![]() | ?? | 30 | 5 | -- | |||
| A one-hit KO move that drops the foe in a fissure. | ||||||||
| Tickle | ![]() | -- | 100 | 20 | -- | |||
| Makes the foe laugh to lower ATTACK and DEFENSE. | ||||||||
| Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
| 10,240 Steps | HP: 1 Point | 125 |
| Egg Groups | |
| Lists Of Groups | Group Names |
| Ground | |
| Water 2 | |
| Stats | ||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
| Base Stats | 130 | 70 | 35 | 70 | 35 | 60 |
| Max Stats Hindering Nature | 464 | 215 | 152 | 215 | 152 | 197 |
| Max Stats Neutral Nature | 464 | 239 | 169 | 239 | 169 | 219 |
| Max Stats Beneficial Nature | 464 | 262 | 185 | 262 | 185 | 240 |




































