#308 Medicham

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Picture
Name Other Names No. Gender Ratio Type
Medicham
Japan: Charem
チャーレム
French: Charmina
German: Meditalis
Korean: 요가램
National: #308
Paldea: #162
Kitakami: #---
Blueberry: #---
Lumiose: #84
Male :50%
Female :50%
Fighting-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Meditate Pokémon 4'03"
1.3m
69.4lbs
31.5kg
902,560 Steps
20 Cycles
Abilities: Pure Power - Telepathy (Hidden Ability)
Pure Power: The Pokémon’s Attack stat is doubled in battle while having this ability.
Hidden Ability:
Telepathy: Prevents damage from team-mates during Double battles
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,000,000 Points
Medium Fast
50 2 Speed Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Meditite Level MedichamMega Medicham
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Scarlet Alfornada Cavern
Fixed: South Province Area Six
Tera Raid Battles: 4 Star Raid Battles
Map
Violet Alfornada Cavern
Fixed: South Province Area Six
Tera Raid Battles: 4 Star Raid Battles
Map
Paldea Wild Spawn BiomesGrass
Legends: ZA Wild Zone 16, Wild Zone 20
Flavor Text
Scarlet Through yoga training, it gained the psychic power to predict its foe's next move.
Violet It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Medicham SpriteLegends: Z-AThrough yoga training, it gained the psychic power to predict its foe's movements.
Medicham SpriteLegends: Z-AThanks to Mega Evolution, its mental power is limitless. It conjures up arms imbued with malice to defeat its enemies.



Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.DurCooldownEffect %

Plus Move10
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 -- 7 10
The user attacks with a fiery punch. This may also leave targets with a burn.

Plus Move10
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 -- 7 10
The user attacks with an icy punch. This may also leave targets frozen.

Plus Move10
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 -- 7 10
The user attacks with an electrified punch. This may also leave targets paralyzed.

Plus Move10
Confusion Confusion - Psychic-type Confusion: Special Move 50 -- 6 10
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Plus Move10
Work Up Work Up - Normal-type Work Up: Other Move -- -- 15 --
The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.
9
Plus Move12
Detect Detect - Fighting-type Detect: Other Move -- -- 13 --
The user takes on a protective stance that prevents incoming attacks from landing.
12
Plus Move15
Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
14
Plus Move17
Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 -- 6 --
The user attacks with a punch. This may also lower targets' Defense stats.
16
Plus Move19
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 30 -- 3 --
The user attacks with a flurry of tough punches as fast as bullets.
20
Plus Move23
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 -- 6 10
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.
23
Plus Move26
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 18 --
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.
25
Plus Move28
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
30
Plus Move33
Take Down Take Down - Normal-type Take Down: Physical Move 90 -- 8 --
The user attacks by slamming into targets in an all-out charge. The user will also take some damage.
34
Plus Move37
Agility Agility - Psychic-type Agility: Other Move -- -- 12 --
The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.
41
Plus Move44
Recover Recover - Normal-type Recover: Other Move -- -- 15 --
The user restores its own HP through cellular regeneration.
52
Plus Move55
Dynamic Punch Dynamic Punch - Fighting-type Dynamic Punch: Physical Move 100 -- 12 100
The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Legends: Z-A Technical Machine Attacks

TM #Attack NameTypeCat.Att.DurCooldownEffect %
TM003 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 -- 8 --
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
TM004 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 -- 6 --
The user attacks with a punch. This may also lower targets' Defense stats.
TM006 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 18 --
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.
TM010 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 -- 7 --
The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.
TM011 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 18 --
The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.
TM012 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 -- 7 15
The user attacks by hurling large boulders. This may also make targets flinch.
TM016 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
TM017 Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
TM018 Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 -- 10 --
The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.
TM022 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 9 --
The user attacks by confounding targets with swift movements before slashing.
TM023 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 -- 7 10
The user attacks with an electrified punch. This may also leave targets paralyzed.
TM024 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 -- 7 10
The user attacks with an icy punch. This may also leave targets frozen.
TM027 Swift Swift - Normal-type Swift: Special Move 60 -- 5 --
The user attacks by firing star-shaped rays at targets.
TM029 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 -- 7 10
The user attacks with a fiery punch. This may also leave targets with a burn.
TM031 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
TM033 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 -- 8 30
The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.
TM035 Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 -- 10 --
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.
TM044 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 -- 20 --
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
TM047 Agility Agility - Psychic-type Agility: Other Move -- -- 12 --
The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.
TM055 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 -- 20 --
The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
TM063 Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
TM074 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 -- 8 --
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
TM077 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 -- 8 30
The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.
TM085 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user sacrifices a small amount of HP to create a substitute for itself.
TM095 Taunt Taunt - Dark-type Taunt: Other Move -- -- 12 100
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
TM099 Metronome Metronome - Normal-type Metronome: Other Move -- -- 4 --
The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.
TM102 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 -- 12 --
The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.
TM103 Work Up Work Up - Normal-type Work Up: Other Move -- -- 15 --
The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.
TM107 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 -- 12 --
The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Alpha Guaranteed Move

Attack NameTypeCat.Att.DurCooldownEffect %
Shadow Ball Plus MoveShadow Ball - Ghost-typeShadow Ball: Special Move80--8--
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 434 60 84 75 60 75 80
Max Stats
Hindering Nature
Lv. 50 120 - 167 80 - 122 72 - 114 58 - 100 72 - 114 76 - 118
Lv. 100 230 - 324 155 - 240 139 - 224 112 - 197 139 - 224 148 - 233
Max Stats
Neutral Nature
Lv. 50 120 - 167 89 - 136 80 - 127 65 - 112 80 - 127 85 - 132
Lv. 100 230 - 324 173 - 267 155 - 249 125 - 219 155 - 249 165 - 259
Max Stats
Beneficial Nature
Lv. 50 120 - 167 97 - 149 88 - 139 71 - 123 88 - 139 93 - 145
Lv. 100 230 - 324 190 - 293 170 - 273 137 - 240 170 - 273 181 - 284
60
84
75
80
75
60


Mega Medicham

Picture
Name Other Names No. Type
Mega Medicham
Japan: MegaCharem
メガチャーレム
French: MegaCharmina
German: Mega-Meditalis
Korean: 메가요가램
National: #308
Classification Height Weight Capture Rate
Meditate Pokémon 4'03"
1.3m
69.4lbs
31.5kg
90
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 550 60 140 85 80 85 100
Max Stats
Hindering Nature
Lv. 50 120 - 167 130 - 172 81 - 123 76 - 118 81 - 123 94 - 136
Lv. 100 230 - 324 256 - 341 157 - 242 148 - 233 157 - 242 184 - 269
Max Stats
Neutral Nature
Lv. 50 120 - 167 145 - 192 90 - 137 85 - 132 90 - 137 105 - 152
Lv. 100 230 - 324 285 - 379 175 - 269 165 - 259 175 - 269 205 - 299
Max Stats
Beneficial Nature
Lv. 50 120 - 167 159 - 211 99 - 150 93 - 145 99 - 150 115 - 167
Lv. 100 230 - 324 313 - 416 192 - 295 181 - 284 192 - 295 225 - 328
60
140
85
100
85
80

<--- Meditite #307
Meditite
#309
Electrike
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