Standard Level Up |
|
— |
Gust |
|
|
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
— |
Whirlwind |
|
|
-- |
101 |
20 |
-- |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
— |
Ancient Power |
|
|
60 |
100 |
5 |
10 |
The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
— |
Weather Ball |
|
|
50 |
100 |
10 |
-- |
This move's type and power change depending on the weather at the time the move is used. |
9 |
Mist |
|
|
-- |
101 |
30 |
-- |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
18 |
Safeguard |
|
|
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
27 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
36 |
Extrasensory |
|
|
80 |
100 |
20 |
10 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
45 |
Recover |
|
|
-- |
101 |
5 |
-- |
The user regenerates its cells, restoring its own HP by up to half its max HP. |
54 |
Aeroblast |
|
|
100 |
95 |
5 |
-- |
A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit. |
63 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
72 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
81 |
Future Sight |
|
|
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
90 |
Sky Attack |
|
|
140 |
90 |
5 |
30 |
The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. |
Technical Machine Attacks |
|
TM001 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM006 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM014 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
TM022 |
Chilling Water |
|
|
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM023 |
Charge Beam |
|
|
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM032 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM034 |
Icy Wind |
|
|
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM040 |
Air Cutter |
|
|
60 |
95 |
25 |
-- |
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
TM044 |
Dragon Tail |
|
|
60 |
90 |
10 |
-- |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM046 |
Avalanche |
|
|
60 |
100 |
10 |
-- |
This move's power is doubled if the target has inflicted damage on the user in the same turn. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM051 |
Sandstorm |
|
|
-- |
101 |
10 |
-- |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
TM054 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
TM059 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM065 |
Air Slash |
|
|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TM066 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM074 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM077 |
Waterfall |
|
|
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM092 |
Imprison |
|
|
-- |
101 |
10 |
-- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM097 |
Fly |
|
|
90 |
95 |
15 |
-- |
The user flies up into the sky on the first turn, then attacks on the next turn. |
TM098 |
Skill Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
TM099 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM109 |
Trick |
|
|
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps the target's held item with its own. |
TM110 |
Liquidation |
|
|
85 |
100 |
10 |
20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TM111 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
TM113 |
Tailwind |
|
|
-- |
101 |
15 |
-- |
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
TM114 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM115 |
Dragon Pulse |
|
|
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TM117 |
Hyper Voice |
|
|
90 |
100 |
10 |
-- |
The user attacks by letting loose a horribly loud, resounding cry. |
TM120 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM123 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM126 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM129 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM133 |
Earth Power |
|
|
90 |
100 |
10 |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
TM135 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM142 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM143 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM149 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM152 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM160 |
Hurricane |
|
|
110 |
70 |
10 |
30 |
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
TM163 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM164 |
Brave Bird |
|
|
120 |
100 |
15 |
-- |
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
TM166 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM193 |
Weather Ball |
|
|
50 |
100 |
10 |
-- |
This move's type and power change depending on the weather at the time the move is used. |
TM197 |
Dual Wingbeat |
|
|
40 |
90 |
10 |
-- |
The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
TM200 |
Scale Shot |
|
|
25 |
90 |
20 |
-- |
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
TM203 |
Psych Up |
|
|
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM204 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM208 |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
TM217 |
Future Sight |
|
|
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM224 |
Curse |
|
|
-- |
101 |
10 |
-- |
A move that has different effects depending on whether the user is a Ghost type or not. |
TM228 |
Psychic Noise |
|
|
75 |
100 |
10 |
100 |
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |