#375 Metang

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Picture
Name Other Names No. Gender Ratio Type
Metang
Japan: Metang
メタング
French: Métang
German: Metang
Korean: 메탕구
National: #375
Paldea: #---
Kitakami: #---
Blueberry: #138
Lumiose: #226
Metang is Gender Unknown Steel-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Iron Claw Pokémon 3'11"
1.2m
446.4lbs
202.5kg
35,120 Steps
40 Cycles
Abilities: Clear Body - Light Metal (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Hidden Ability:
Light Metal: Halves the Pokémon's weight.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,250,000 Points
Slow
35 2 Defense Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.25 *1 *0.5 *2 *0.5 *2 *0.5 *0.5
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Beldum Level MetangLevel MetagrossMega Metagross

Locations

Scarlet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
Violet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
The Indigo Disk Scarlet Canyon Biome, Chargestone Cavern, Polar Biome
Fixed: Polar Biome
Tera Raid Battles: 4 Star Raid Battles
Details
Violet Canyon Biome, Chargestone Cavern, Polar Biome
Fixed: Polar Biome
Tera Raid Battles: 4 Star Raid Battles
Details
Terarium Wild Spawn BiomesSnowfield, Wasteland, Cave
Legends: ZA Lysandre Lab
Flavor Text
Scarlet It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Violet It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.
Legends: Z-A It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.



Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.DurCooldownEffect %
Evolve
Plus Move23
Confusion Confusion - Psychic-type Confusion: Special Move 50 -- 6 10
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.
Evolve
Plus Move23
Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 -- 6 --
The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Plus Move10
Tackle Tackle - Normal-type Tackle: Physical Move 40 -- 4 --
The user attacks by charging forward and slamming into targets with its whole body.

Plus Move10
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 30 -- 3 --
The user attacks with a flurry of tough punches as fast as bullets.
6
Plus Move9
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
18
Plus Move21
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 -- 8 --
The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.
26
Plus Move29
Take Down Take Down - Normal-type Take Down: Physical Move 90 -- 8 --
The user attacks by slamming into targets in an all-out charge. The user will also take some damage.
34
Plus Move37
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 -- 7 --
The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.
42
Plus Move45
Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
50
Plus Move53
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 -- 8 15
The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.
54
Plus Move57
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- -- 9 --
The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.
58
Plus Move61
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 -- 20 --
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Legends: Z-A Technical Machine Attacks

TM #Attack NameTypeCat.Att.DurCooldownEffect %
TM001 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 -- 7 15
The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
TM003 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 -- 8 --
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
TM010 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 -- 7 --
The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.
TM012 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 -- 7 15
The user attacks by hurling large boulders. This may also make targets flinch.
TM016 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
TM017 Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
TM018 Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 -- 10 --
The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.
TM023 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 -- 7 10
The user attacks with an electrified punch. This may also leave targets paralyzed.
TM024 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 -- 7 10
The user attacks with an icy punch. This may also leave targets frozen.
TM027 Swift Swift - Normal-type Swift: Special Move 60 -- 5 --
The user attacks by firing star-shaped rays at targets.
TM031 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
TM033 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 -- 8 30
The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.
TM035 Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 -- 10 --
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.
TM037 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 10 --
The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.
TM044 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 -- 20 --
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
TM047 Agility Agility - Psychic-type Agility: Other Move -- -- 12 --
The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.
TM048 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 -- 15 --
The user emits explosive force, causing damage across a wide area. The user faints after using this move.
TM053 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 -- 7 30
The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.
TM056 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 -- 10 --
The user attacks with a reckless, all-out charge. The user will also take some damage.
TM058 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 -- 8 15
The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
TM063 Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
TM069 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 -- 10 --
The user attacks by setting off an earthquake that strikes a wide area.
TM074 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 -- 8 --
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
TM080 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- -- 9 --
The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.
TM084 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 -- 8 --
The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.
TM085 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user sacrifices a small amount of HP to create a substitute for itself.

Alpha Guaranteed Move

Attack NameTypeCat.Att.DurCooldownEffect %
Ice Punch Plus MoveIce Punch - Ice-typeIce Punch: Physical Move75--710
The user attacks with an icy punch. This may also leave targets frozen.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 60 75 100 55 80 50
Max Stats
Hindering Nature
Lv. 50 120 - 167 72 - 114 94 - 136 54 - 96 76 - 118 49 - 91
Lv. 100 230 - 324 139 - 224 184 - 269 103 - 188 148 - 233 94 - 179
Max Stats
Neutral Nature
Lv. 50 120 - 167 80 - 127 105 - 152 60 - 107 85 - 132 55 - 102
Lv. 100 230 - 324 155 - 249 205 - 299 115 - 209 165 - 259 105 - 199
Max Stats
Beneficial Nature
Lv. 50 120 - 167 88 - 139 115 - 167 66 - 117 93 - 145 60 - 112
Lv. 100 230 - 324 170 - 273 225 - 328 126 - 229 181 - 284 115 - 218
60
75
100
50
80
55

<--- Beldum #374
Beldum
#376
Metagross
Metagross --->