Standard Level Up |
|
— |
Scratch |
|
|
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
— |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
3 |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
6 |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
9 |
Fury Swipes |
|
|
18 |
80 |
15 |
-- |
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
12 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
15 |
Disable |
|
|
-- |
100 |
20 |
-- |
For four turns, the target will be unable to use whichever move it last used. |
18 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
21 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
24 |
Aqua Tail |
|
|
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
27 |
Soak |
|
|
-- |
100 |
20 |
-- |
The user shoots a torrent of water that changes the target's type to Water. |
30 |
Psych Up |
|
|
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
34 |
Amnesia |
|
|
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
39 |
Wonder Room |
|
|
-- |
101 |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Technical Machine Attacks |
|
TM001 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM012 |
Low Kick |
|
|
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TM016 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also confuse the target. |
TM017 |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that causes confusion. |
TM018 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM020 |
Trailblaze |
|
|
50 |
100 |
20 |
-- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM022 |
Chilling Water |
|
|
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM032 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM034 |
Icy Wind |
|
|
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM035 |
Mud Shot |
|
|
55 |
95 |
15 |
-- |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM039 |
Low Sweep |
|
|
65 |
100 |
20 |
-- |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM043 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM050 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM054 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
TM055 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground on the first turn, then attacks on the next turn. |
TM058 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM059 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM061 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
TM066 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM069 |
Ice Punch |
|
|
75 |
100 |
15 |
10 |
The target is attacked with an icy punch. This may also leave the target frozen. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM075 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM077 |
Waterfall |
|
|
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TM080 |
Metronome |
|
|
-- |
101 |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM087 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM098 |
Skill Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM110 |
Liquidation |
|
|
85 |
100 |
10 |
20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TM120 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM122 |
Encore |
|
|
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
TM123 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM128 |
Amnesia |
|
|
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
TM129 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM135 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM140 |
Nasty Plot |
|
|
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
TM142 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM143 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM174 |
Haze |
|
|
-- |
101 |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
TM181 |
Knock Off |
|
|
65 |
100 |
20 |
-- |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
TM184 |
Vacuum Wave |
|
|
40 |
100 |
30 |
-- |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
TM192 |
Focus Punch |
|
|
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
TM196 |
Flip Turn |
|
|
60 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM203 |
Psych Up |
|
|
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM204 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM205 |
Endeavor |
|
|
?? |
100 |
5 |
-- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM208 |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
TM209 |
Muddy Water |
|
|
90 |
85 |
10 |
30 |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
TM228 |
Psychic Noise |
|
|
75 |
100 |
10 |
100 |
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |