#503 Samurott

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal Sprite
Regular Form Hisuian Form
Name Other Names No. Gender Ratio Type
Samurott
Japan: Daikenki
ダイケンキ
French: Clamiral
German: Admurai
Korean: 대검귀
National: #503
Paldea: #---
Male :87.5%
Female :12.5%
Normal Water-type
Hisuian Water-type Dark-type
Classification Height Weight Capture Rate Base Egg Steps
Formidable Pokémon 4'11" / 4'11"
1.5m / 1.5m
208.6lbs / 128.3lbs
94.6kg / 58.2kg
455,120
Abilities: Torrent - Shell Armor (Hidden) (Normal Forme) - Torrent- Sharpness (Hidden) (Hisuian Form)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability:
Shell Armor: Opponent’s moves cannot Critical Hit.
Hisuian Form Abilities:
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability:
Sharpness: Increases the power of Slicing moves used by this Pokémon by 50%
Experience Growth Base Happiness Effort Values Earned
1,059,862 Points
Medium Slow
50 3 Sp. Attack Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Damage Taken Hisuian Form
*1 *0.5 *0.5 *2 *2 *0.5 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *0.5 *2
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Alternate Forms
Unovan FormHisuian Form
Unovan FormHisuian Form
Samurott is one of several Pokémon that have Region Forms. If caught in Hisui, it will have its Hisuian Form

Locations

Scarlet Transfer from Pokémon HOME or obtain from event
Violet Transfer from Pokémon HOME or obtain from event

Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsHisuian Standard

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
Soak Soak - Water-type Soak: Other Move -- 100 20 --
The user shoots a torrent of water that changes the target's type to Water.
13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
18 Razor Shell Razor Shell - Water-type Razor Shell: Physical Move 75 95 10 --
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
21 Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 --
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
25 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
29 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
34 Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
39 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
46 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
58 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
63 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

Hisuian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Ceaseless Edge Ceaseless Edge - Dark-type Ceaseless Edge: Physical Move 65 90 15 --
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
18 Razor Shell Razor Shell - Water-type Razor Shell: Physical Move 75 95 10 --
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
21 Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 --
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
25 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
29 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
34 Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
39 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
46 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
58 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
63 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
NormalHisuian Form
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
NormalHisuian Form
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalHisuian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
NormalHisuian Form
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
NormalHisuian Form
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM022 Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
NormalHisuian Form
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalHisuian Form
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM027 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
NormalHisuian Form
The user confounds the target with speed, then slashes. This attack never misses.
TM028 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
NormalHisuian Form
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM030 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 --
Hisuian Form
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalHisuian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
NormalHisuian Form
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
NormalHisuian Form
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM046 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
NormalHisuian Form
This move's power is doubled if the target has inflicted damage on the user in the same turn.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalHisuian Form
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalHisuian Form
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM052 Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 10 --
NormalHisuian Form
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
TM053 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 10 --
NormalHisuian Form
The user stabs the target with a sharp horn. This attack never misses.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalHisuian Form
The user burrows into the ground on the first turn, then attacks on the next turn.
TM057 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
NormalHisuian Form
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
NormalHisuian Form
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM065 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
NormalHisuian Form
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalHisuian Form
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalHisuian Form
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM077 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
NormalHisuian Form
The user charges at the target and may make it flinch.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
NormalHisuian Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
NormalHisuian Form
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
NormalHisuian Form
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM088 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
NormalHisuian Form
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TM094 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
Hisuian Form
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalHisuian Form
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM105 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
NormalHisuian Form
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
TM106 Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 10 --
NormalHisuian Form
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
TM110 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 --
NormalHisuian Form
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
NormalHisuian Form
The user compels the target to keep using the move it encored for three turns.
TM123 Surf Surf - Water-type Surf: Special Move 90 100 15 --
NormalHisuian Form
The user attacks everything around it by swamping its surroundings with a giant wave.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
NormalHisuian Form
The user assists an ally by boosting the power of that ally's attack.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
NormalHisuian Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM142 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
NormalHisuian Form
The target is blasted by a huge volume of water launched under great pressure.
TM143 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
NormalHisuian Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM145 Water Pledge Water Pledge - Water-type Water Pledge: Special Move 80 100 10 --
NormalHisuian Form
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalHisuian Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM154 Hydro Cannon Hydro Cannon - Water-type Hydro Cannon: Special Move 150 90 5 --
NormalHisuian Form
The target is hit with a watery blast. The user can't move on the next turn.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalHisuian Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
NormalHisuian Form
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Screech Screech - Normal-type Screech: Other Move -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Detect Detect - Fighting-type Detect: Other Move -- 101 5 -- Details
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 -- Details
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 -- Details
The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30 Details
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Sacred Sword Sacred Sword - Fighting-type Sacred Sword: Physical Move 90 100 15 -- Details
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
Aqua Cutter Aqua Cutter - Water-type Aqua Cutter: Physical Move 70 100 20 -- Details
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Soak Soak - Water-type Soak: Other Move -- 100 20 --
Learn as hisuian Form  border=Lv. 11
The user shoots a torrent of water that changes the target's type to Water.




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 528 95 100 85 108 70 70
Max Stats
Hindering Nature
Lv. 50 155 - 202 94 - 136 81 - 123 101 - 144 67 - 109 67 - 109
Lv. 100 300 - 394 184 - 269 157 - 242 198 - 283 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 155 - 202 105 - 152 90 - 137 113 - 160 75 - 122 75 - 122
Lv. 100 300 - 394 205 - 299 175 - 269 221 - 315 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 155 - 202 115 - 167 99 - 150 124 - 176 82 - 134 82 - 134
Lv. 100 300 - 394 225 - 328 192 - 295 243 - 346 159 - 262 159 - 262
95
100
85
70
70
108

Stats - Hisuian Samurott

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 528 90 108 80 100 65 85
Max Stats
Hindering Nature
Lv. 50 150 - 197 101 - 144 76 - 118 94 - 136 63 - 105 81 - 123
Lv. 100 290 - 384 198 - 283 148 - 233 184 - 269 121 - 206 157 - 242
Max Stats
Neutral Nature
Lv. 50 150 - 197 113 - 160 85 - 132 105 - 152 70 - 117 90 - 137
Lv. 100 290 - 384 221 - 315 165 - 259 205 - 299 135 - 229 175 - 269
Max Stats
Beneficial Nature
Lv. 50 150 - 197 124 - 176 93 - 145 115 - 167 77 - 128 99 - 150
Lv. 100 290 - 384 243 - 346 181 - 284 225 - 328 148 - 251 192 - 295
90
108
80
85
65
100

<--- Dewott #502
Dewott
#548
Petilil
Petilil --->