| Standard Level Up | 
|
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 
				| — | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| — | Work Up |  |  | -- | 101 | 30 | -- | 
				| The user is roused, and its Attack and Sp. Atk stats are boosted. | 
				| 7 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 14 | Quick Guard |  |  | -- | 101 | 15 | -- | 
				| The user protects itself and its allies from priority moves. | 
				| 21 | Double Kick |  |  | 30 | 100 | 30 | -- | 
				| The user attacks by kicking the target twice in a row using two feet. | 
				| 28 | Retaliate |  |  | 70 | 100 | 5 | -- | 
				| The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. | 
				| 35 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| 42 | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 49 | Sacred Sword |  |  | 90 | 100 | 15 | -- | 
				| The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. | 
				| 56 | Swords Dance |  |  | -- | 101 | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
				| 63 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
				| The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. | 
				| 70 | Close Combat |  |  | 120 | 100 | 5 | -- | 
				| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM006 | Scary Face |  |  | -- | 100 | 10 | -- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM020 | Trailblaze |  |  | 50 | 100 | 20 | -- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM027 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM032 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM033 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM053 | Smart Strike |  |  | 70 | 101 | 10 | -- | 
					| The user stabs the target with a sharp horn. This attack never misses. | 
| TM056 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
					| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 
| TM057 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM058 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM065 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
					| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM071 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
					| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
| TM074 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM088 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM105 | X-Scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | 
| TM111 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM112 | Aura Sphere |  |  | 80 | 101 | 20 | -- | 
					| The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 
| TM119 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM129 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM134 | Reversal |  |  | ?? | 100 | 15 | -- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TM150 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM158 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM159 | Leaf Storm |  |  | 130 | 90 | 5 | -- | 
					| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM167 | Close Combat |  |  | 120 | 100 | 5 | -- | 
					| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TM168 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM172 | Roar |  |  | -- | 101 | 20 | -- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM184 | Vacuum Wave |  |  | 40 | 100 | 30 | -- | 
					| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| TM190 | Solar Blade |  |  | 125 | 100 | 10 | -- | 
					| The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | 
| TM194 | Grassy Glide |  |  | 55 | 100 | 20 | -- | 
					| Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 
| TM203 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM213 | Coaching |  |  | -- | 101 | 10 | -- | 
					| The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | 
| TM229 | Upper Hand |  |  | 65 | 100 | 15 | -- | 
					| The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |