Galarian Form Level Up |
|
Evolve |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
— |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
— |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
15 |
Fairy Wind |
 |
 |
40 |
100 |
30 |
-- |
The user stirs up a fairy wind and strikes the target with it. |
20 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
25 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
30 |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
The target is stomped with a big foot. This may also make the target flinch. |
35 |
Heal Pulse |
 |
 |
-- |
101 |
10 |
-- |
The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
43 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
49 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
56 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
63 |
Healing Wish |
 |
 |
-- |
101 |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Standard Level Up |
|
Evolve |
Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
The user stabs the target with a sharp horn. This attack never misses. |
— |
Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
The user stabs the target with a sharp horn. This attack never misses. |
— |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
— |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
— |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. This may also leave the target with a burn. |
15 |
Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
20 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
25 |
Flame Wheel |
 |
 |
60 |
100 |
25 |
10 |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
30 |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
The target is stomped with a big foot. This may also make the target flinch. |
35 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
43 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
49 |
Inferno |
 |
 |
100 |
50 |
5 |
100 |
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
56 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
63 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
Sword & Shield Technical Machine Attacks |
|
TM02 |
Pay Day |
 |
 |
40 |
100 |
20 |
-- |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM12 |
Solar Blade |
 |
 |
125 |
100 |
10 |
-- |
|
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
TM13 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM29 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
|
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM52 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
TM69 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM72 |
Magic Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM89 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
TM91 |
Psychic Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
TM92 |
Mystical Fire |
 |
 |
75 |
100 |
10 |
100 |
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
TM96 |
Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
|
The user stabs the target with a sharp horn. This attack never misses. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR07 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR28 |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
|
Using its tough and impressive horn, the user rams into the target with no letup. |
TR29 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR34 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR43 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR55 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TR57 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
|
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR82 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
|
The user teleports using a strange power and switches places with one of its allies. |
TR86 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
TR87 |
Drill Run |
 |
 |
80 |
95 |
10 |
-- |
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
TR90 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
|
The user damages opposing Pokémon by emitting a powerful flash. |
TR94 |
High Horsepower |
 |
 |
95 |
95 |
10 |
-- |
|
The user fiercely attacks the target using its entire body. |
TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks |
|
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM50 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
Egg Moves (Details) |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
  Details |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
  Details |
The target is quickly kicked twice in succession using both feet. |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
  Details |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
  Details |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Horn Drill |
 |
 |
?? |
30 |
5 |
-- |
  Details |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
Morning Sun |
 |
 |
-- |
101 |
5 |
-- |
  Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
Details |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
Details |
The target is quickly kicked twice in succession using both feet. |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
Details |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Horn Drill |
 |
 |
?? |
30 |
5 |
-- |
Details |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
Morning Sun |
 |
 |
-- |
101 |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Flame Wheel BDSP Only |
 |
 |
60 |
100 |
25 |
10 |
Details |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
Charm BDSP Only |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Low Kick BDSP Only |
 |
 |
?? |
100 |
20 |
-- |
Details |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Ally Switch BDSP Only |
 |
 |
-- |
101 |
15 |
-- |
Details |
The user teleports using a strange power and switches places with one of its allies. |
High Horsepower BDSP Only |
 |
 |
95 |
95 |
10 |
-- |
Details |
The user fiercely attacks the target using its entire body. |
Usable Max Moves |
|
Max Flare |
 |
 
 |
140(Phy)/140(Spe) 130 |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
 |

 |
140 140 |
101 |
10 |
-- |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Lightning |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
 
  |
150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |

 |
100 100 |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Ooze |
 |
 |
90 |
101 |
10 |
-- |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Airstream |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Starfall |
 |

  |
130 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Mindstorm |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Quake |
 |
 
 |
130(Phy)/120(Spe) 130 |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Fury Attack |
 |
 |
15 |
85 |
20 |
-- | | |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM09 |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VI TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VI TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VI TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Gen I TM31 |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |