Flavor Text |
 | Sword | Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore. |
Shield | Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth. |  | Sword | According to lore, this Pokémon showed no mercy to those who got in its way, yet it would heal its opponents’ wounds after battle. |
Shield | It’s said that this Pokémon once moved a large forest—and all the Pokémon living there—to a new location overnight. |  | Sword | It’s said that Calyrex and a Pokémon that had bonded with it ran all across the Galar region to bring green to the wastelands. |
Shield | Legend says that by using its power to see all events from past to future, this Pokémon saved the creatures of a forest from a meteorite strike. |
Standard Level Up |
|
— |
Pound |
 |
 |
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail, a foreleg, or the like. |
— |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
— |
Growth |
 |
 |
-- |
101 |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
8 |
Life Dew |
 |
 |
-- |
101 |
10 |
-- |
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
16 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
24 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
32 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
40 |
Aromatherapy |
 |
 |
-- |
101 |
5 |
-- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
48 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
56 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
64 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
72 |
Heal Pulse |
 |
 |
-- |
101 |
10 |
-- |
The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
80 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
88 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Level Up - Ice Rider |
|
— | Glacial Lance |  |  | 130 | 100 | 5 | -- |
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. |
— | Tackle |  |  | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Tail Whip |  |  | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
— | Double Kick |  |  | 30 | 100 | 30 | -- |
The target is quickly kicked twice in succession using both feet. |
— | Avalanche |  |  | 60 | 100 | 10 | -- |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
— | Stomp |  |  | 65 | 100 | 20 | 30 |
The target is stomped with a big foot. This may also make the target flinch. |
— | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
— | Mist |  |  | -- | 101 | 30 | -- |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
— | Icicle Crash |  |  | 85 | 90 | 10 | 30 |
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
— | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
— | Iron Defense |  |  | -- | 101 | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
— | Thrash |  |  | 120 | 100 | 10 | -- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
— | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
— | Double-Edge |  |  | 120 | 100 | 15 | -- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
— | Swords Dance |  |  | -- | 101 | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
— | Pound |  |  | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail, a foreleg, or the like. |
— | Mega Drain |  |  | 40 | 100 | 15 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
— | Growth |  |  | -- | 101 | 20 | -- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
8 | Life Dew |  |  | -- | 101 | 10 | -- |
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
16 | Giga Drain |  |  | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
24 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
32 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
40 | Aromatherapy |  |  | -- | 101 | 5 | -- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
48 | Energy Ball |  |  | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
56 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
64 | Leech Seed |  |  | -- | 90 | 10 | -- |
A seed is planted on the target. It steals some HP from the target every turn. |
72 | Heal Pulse |  |  | -- | 101 | 10 | -- |
The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
80 | Solar Beam |  |  | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
88 | Future Sight |  |  | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Level Up - Shadow Rider |
|
— | Astral Barrage |  |  | 120 | 100 | 5 | -- |
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. |
— | Tackle |  |  | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Tail Whip |  |  | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
— | Double Kick |  |  | 30 | 100 | 30 | -- |
The target is quickly kicked twice in succession using both feet. |
— | Hex |  |  | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status conditions. |
— | Stomp |  |  | 65 | 100 | 20 | 30 |
The target is stomped with a big foot. This may also make the target flinch. |
— | Confuse Ray |  |  | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
— | Haze |  |  | -- | 101 | 30 | -- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
— | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
— | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
— | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
— | Thrash |  |  | 120 | 100 | 10 | -- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
— | Disable |  |  | -- | 100 | 20 | -- |
For four turns, this move prevents the target from using the move it last used. |
— | Double-Edge |  |  | 120 | 100 | 15 | -- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
— | Nasty Plot |  |  | -- | 101 | 20 | -- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
— | Pound |  |  | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail, a foreleg, or the like. |
— | Mega Drain |  |  | 40 | 100 | 15 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
— | Growth |  |  | -- | 101 | 20 | -- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
8 | Life Dew |  |  | -- | 101 | 10 | -- |
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
16 | Giga Drain |  |  | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
24 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
32 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
40 | Aromatherapy |  |  | -- | 101 | 5 | -- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
48 | Energy Ball |  |  | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
56 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
64 | Leech Seed |  |  | -- | 90 | 10 | -- |
A seed is planted on the target. It steals some HP from the target every turn. |
72 | Heal Pulse |  |  | -- | 101 | 10 | -- |
The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
80 | Solar Beam |  |  | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
88 | Future Sight |  |  | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Technical Machine Attacks |
|
TM02 |
Pay Day |
 |
 |
40 |
100 |
20 |
-- |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM10 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
|
The user scatters curious leaves that chase the target. This attack never misses. |
TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM12 |
Solar Blade |
 |
 |
125 |
100 |
10 |
-- |
|
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
|
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
|
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM28 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM35 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
|
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
|
The user assists an ally by boosting the power of that ally's attack. |
TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM50 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
|
The user forcefully shoots seeds at the target two to five times in a row. |
TM51 |
Icicle Spear |
 |
 |
25 |
100 |
30 |
-- |
|
The user launches sharp icicles at the target two to five times in a row. |
TM53 |
Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
|
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM60 |
Power Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
TM61 |
Guard Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
TM62 |
Speed Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user exchanges Speed stats with the target. |
TM64 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
TM69 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM72 |
Magic Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM77 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
|
This relentless attack does massive damage to a target affected by status conditions. |
TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM85 |
Snarl |
 |
 |
55 |
95 |
15 |
100 |
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM86 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
TM87 |
Draining Kiss |
 |
 |
50 |
100 |
10 |
-- |
|
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
TM88 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
TM91 |
Psychic Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
TM96 |
Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
|
The user stabs the target with a sharp horn. This attack never misses. |
TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR14 |
Metronome |
 |
 |
-- |
101 |
10 |
-- |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TR19 |
Tri Attack |
 |
 |
80 |
100 |
10 |
20 |
|
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR24 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
|
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR25 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR28 |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
|
Using its tough and impressive horn, the user rams into the target with no letup. |
TR29 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
|
The user compels the target to keep using the move it encored for three turns. |
TR32 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR34 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR38 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
|
The user catches the target off guard and swaps its held item with its own. |
TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TR40 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to exchange Abilities with the target. |
TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR53 |
Close Combat |
 |
 |
120 |
100 |
5 |
100 |
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR59 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
|
The user slams a barrage of hard-shelled seeds down on the target from above. |
TR65 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TR68 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR71 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TR79 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TR81 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR82 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
|
The user teleports using a strange power and switches places with one of its allies. |
TR94 |
High Horsepower |
 |
 |
95 |
95 |
10 |
-- |
|
The user fiercely attacks the target using its entire body. |
TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
TR96 |
Pollen Puff |
 |
 |
90 |
100 |
15 |
-- |
|
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
TR99 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Usable Max Moves |
|
Max Flutterby |
 |


  |
130 130 140(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
 |
 
 
  |
150(Phy)/150(Spe) 150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |

 |
8095 |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Hailstorm |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Starfall |
 |


 |
100 100 100 |
101 |
10 |
-- |
|
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Wyrmwind |
 |
 |
140 |
101 |
10 |
-- |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Mindstorm |
 |
 
 
  |
130(Phy)/140(Spe) 130(Phy)/140(Spe) 130(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Quake |
 |
 
  |
130(Phy)/110(Spe)130(Phy)/110(Spe) |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |
 
  |
130(Phy)/130(Spe)130(Phy)/110(Spe) |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |
 
 
  |
140(Phy)/140(Spe) 140(Phy)/140(Spe) 140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |