| 
 | General | Location | Attacks | Stats | Egg Moves | 
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | 
| This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Kadabra Pokémon Scarlet & Violet data | 
| Picture | ||
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| Abilities: Synchronize - Inner Focus - Magic Guard (Hidden Ability) | |||||
| Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Hidden Ability: Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split. | |||||
| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 1,059,862 Points Medium Slow | 50 | 2 Sp. Attack Point(s) | Kadabra can Dynamax | ||
| Wild Hold Item | Egg Groups | ||||||
| Sword & Shield  Twisted Spoon - 5% Brilliant Diamond & Shining Pearl  Twisted Spoon - 5% Legends: Arceus 
 Alpha 
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| Evolutionary Chain | |||||||
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| Gender Differences | ||||
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| Locations- In-Depth Details | |||
| Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles | ||
| Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles | ||
| Isle of Armor | Sword | Fields of Honor, Soothing Wetlands Max Raid Battles: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea | Details | 
| Shield | Fields of Honor, Soothing Wetlands Max Raid Battles: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea | Details | |
| Crown Tundra | Sword | Dynamax Adventures | |
| Shield | Dynamax Adventures | ||
| Brilliant Diamond | Route 215, Victory Road, Grand Underground | Details | |
| Shining Pearl | Route 215, Victory Road, Grand Underground | Details | |
| Legends: Arceus | Obsidian Fieldlands: Sandgem Flats or nearby Alabaster Icelands: Lake Acuity or nearby Obsidian Fieldlands: Massive Mass Outbreak Alabaster Icelands: Massive Mass Outbreak | ||
| Trainer Locations | Details | ||
| Flavor Text | ||
| Sword | Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow. | |
| Shield | This Pokémon's telekinesis is immensely powerful. To prepare for evolution, Kadabra stores up psychic energy in the star on its forehead. | |
| Brilliant Diamond | If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck. | |
| Shining Pearl | When it uses its psychic power, it emits strong alpha waves that can ruin precision instruments. | |
| Legends: Arceus | There are rumors that a child with mystical powers became a Kadabra; however, this remains unverified. I suspect that the spoon Kadabra holds enhances its brain waves. | |
| Attacks | Level Up | TM & HM | Egg Moves | 
| Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Evolve | Confusion |  |  | 50 | 100 | 25 | 10 | ||
| The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
| — | Confusion |  |  | 50 | 100 | 25 | 10 | ||
| The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
| — | Kinesis |  |  | -- | 80 | 15 | -- | ||
| The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
| — | Disable |  |  | -- | 100 | 20 | -- | ||
| For four turns, this move prevents the target from using the move it last used. | |||||||||
| — | Teleport |  |  | -- | 101 | 20 | -- | ||
| The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | |||||||||
| 5 | Psybeam |  |  | 65 | 100 | 20 | 10 | ||
| The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
| 10 | Reflect |  |  | -- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| 15 | Ally Switch |  |  | -- | 101 | 15 | -- | ||
| The user teleports using a strange power and switches places with one of its allies. | |||||||||
| 20 | Psycho Cut |  |  | 70 | 100 | 20 | -- | ||
| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
| 25 | Recover |  |  | -- | 101 | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 30 | Psyshock |  |  | 80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| 35 | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| 40 | Role Play |  |  | -- | 101 | 10 | -- | ||
| The user mimics the target completely, copying the target's Ability. | |||||||||
| 45 | Future Sight |  |  | 120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| 50 | Calm Mind |  |  | -- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl | 
| Sword & Shield Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- | ||
| The target is slugged by a punch thrown with muscle-packed power. | |||||||||
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- | ||
| The target is attacked by a kick launched with muscle-packed power. | |||||||||
| TM03 | Fire Punch |  |  | 75 | 100 | 15 | 10 | ||
| The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
| TM04 | Ice Punch |  |  | 75 | 100 | 15 | 10 | ||
| The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
| TM05 | Thunder Punch |  |  | 75 | 100 | 15 | 10 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM18 | Reflect |  |  | -- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM31 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | ||
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
| TM59 | Fling |  |  | ?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM60 | Power Swap |  |  | -- | 101 | 10 | -- | ||
| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||
| TM61 | Guard Swap |  |  | -- | 101 | 10 | -- | ||
| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
| TM62 | Speed Swap |  |  | -- | 101 | 10 | -- | ||
| The user exchanges Speed stats with the target. | |||||||||
| TM63 | Drain Punch |  |  | 75 | 100 | 10 | -- | ||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- | ||
| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
| TM70 | Trick Room |  |  | -- | 101 | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| TM71 | Wonder Room |  |  | -- | 101 | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
| TM72 | Magic Room |  |  | -- | 101 | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
| TM76 | Round |  |  | 60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM91 | Psychic Terrain |  |  | -- | 101 | 10 | -- | ||
| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
| Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TR14 | Metronome |  |  | -- | 101 | 10 | -- | ||
| The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
| TR19 | Tri Attack |  |  | 80 | 100 | 10 | 20 | ||
| The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | |||||||||
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TR26 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR30 | Encore |  |  | -- | 100 | 5 | -- | ||
| The user compels the target to keep using the move it encored for three turns. | |||||||||
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| TR37 | Taunt |  |  | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TR38 | Trick |  |  | -- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||||
| TR40 | Skill Swap |  |  | -- | 101 | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||||
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 | ||
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TR81 | Foul Play |  |  | 95 | 100 | 15 | -- | ||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |||||||||
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- | ||
| The user teleports using a strange power and switches places with one of its allies. | |||||||||
| TR92 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
| BDSP Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch |  |  | 150 | 100 | 20 | -- | ||
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
| TM04 | Calm Mind |  |  | -- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| TM41 | Torment |  |  | -- | 100 | 15 | -- | ||
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM48 | Skill Swap |  |  | -- | 101 | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||||
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | ||
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | ||
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM58 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM60 | Drain Punch |  |  | 75 | 100 | 10 | -- | ||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM67 | Recycle |  |  | -- | 101 | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||
| TM70 | Flash |  |  | -- | 100 | 20 | -- | ||
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM77 | Psych Up |  |  | -- | 101 | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TM92 | Trick Room |  |  | -- | 101 | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| Egg Moves(Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Confusion |  |  | 50 | 100 | 25 | 10 | Details | |
| The target is hit by a weak telekinetic force. This may also confuse the target. | ||||||||
| Guard Split |  |  | -- | 101 | 10 | -- | Details | |
| The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ||||||||
| Magic Coat |  |  | -- | 101 | 15 | -- | Details | |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | ||||||||
| Encore BDSP Only |  |  | -- | 100 | 5 | -- | Details | |
| The user compels the target to keep using the move it encored for three turns. | ||||||||
| Knock Off BDSP Only |  |  | 65 | 100 | 20 | -- | Details | |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
| Fire Punch BDSP Only |  |  | 75 | 100 | 15 | 10 | Details | |
| The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
| Thunder Punch BDSP Only |  |  | 75 | 100 | 15 | 10 | Details | |
| The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
| Ice Punch BDSP Only |  |  | 75 | 100 | 15 | 10 | Details | |
| The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
| Power Trick BDSP Only |  |  | -- | 101 | 10 | -- | Details | |
| The user employs its psychic power to switch its Attack stat with its Defense stat. | ||||||||
| Guard Swap BDSP Only |  |  | -- | 101 | 10 | -- | Details | |
| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||||
| Psycho Shift BDSP Only |  |  | -- | 100 | 10 | -- | Details | |
| Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||||||
| Ally Switch BDSP Only |  |  | -- | 101 | 15 | -- | Details | |
| The user teleports using a strange power and switches places with one of its allies. | ||||||||
| Isle of Armor Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Expanding Force |  |  | 80 | 100 | 10 | -- | ||
| The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | ||||||||
| Usable Max Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Max Flare |  |  | 130 | 101 | 10 | -- | |||
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
| Max Lightning |  |  | 130 | 101 | 10 | -- | |||
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
| Max Strike |  |   | 140(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
| Max Knuckle |  |  | 90 | 101 | 10 | -- | |||
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
| Max Phantasm |  |  | 130 | 101 | 10 | -- | |||
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
| Max Hailstorm |  |  | 130 | 101 | 10 | -- | |||
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
| Max Starfall |  |  | 130 | 101 | 10 | -- | |||
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
| Max Mindstorm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | |||
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
| Max Darkness |  |  | 130 | 101 | 10 | -- | |||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
| Max Overgrowth |  |  | 130 | 101 | 10 | -- | |||
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
| Max Steelspike |  |  | 130 | 101 | 10 | -- | |||
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
| Max Guard |  |  | 101 | 10 | -- | ||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves | 
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 400 | 40 | 35 | 30 | 120 | 70 | 105 | |
| Max Stats Hindering Nature | Lv. 50 | 100 - 147 | 36 - 78 | 31 - 73 | 112 - 154 | 67 - 109 | 99 - 141 | 
| Lv. 100 | 190 - 284 | 67 - 152 | 58 - 143 | 220 - 305 | 130 - 215 | 193 - 278 | |
| Max Stats Neutral Nature | Lv. 50 | 100 - 147 | 40 - 87 | 35 - 82 | 125 - 172 | 75 - 122 | 110 - 157 | 
| Lv. 100 | 190 - 284 | 75 - 169 | 65 - 159 | 245 - 339 | 145 - 239 | 215 - 309 | |
| Max Stats Beneficial Nature | Lv. 50 | 100 - 147 | 44 - 95 | 38 - 90 | 137 - 189 | 82 - 134 | 121 - 172 | 
| Lv. 100 | 190 - 284 | 82 - 185 | 71 - 174 | 269 - 372 | 159 - 262 | 236 - 339 | |
40
35
30
105
70
120
| 
 | 
 | 


































 Evolve
Evolve 15
15



 

