Flavor Text |
 | Sword | This Pokémon overcame its sorrow to evolve a sturdy new body. Marowak faces its opponents bravely, using a bone as a weapon. |
Shield | When this Pokémon evolved, the skull of its mother fused to it. Marowak's temperament also turned vicious at the same time. |  | Sword | This Pokémon sets the bone it holds on fire and dances through the night as a way to mourn its fallen allies. |
Shield | The cursed flames that light up the bone carried by this Pokémon are said to cause both mental and physical pain that will never fade. |
Brilliant Diamond |
The bones it uses have been in its possession since it was born. It has a ferocious nature. |
Shining Pearl |
Standard Level Up |
|
— |
Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
— |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
12 |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
16 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
20 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
24 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
31 |
Bone Rush |
 |
 |
25 |
90 |
10 |
-- |
The user strikes the target with a hard bone two to five times in a row. |
36 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
42 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
This attack move cuts down the target's HP to equal the user's HP. |
48 |
Bonemerang |
 |
 |
50 |
90 |
10 |
-- |
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. |
54 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
60 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Alola Form Level Up |
|
Evolve |
Shadow Bone |
 |
 |
85 |
100 |
10 |
20 |
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. |
— |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
— |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
— |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
— |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
— |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
— |
Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
— |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
12 |
Flame Wheel |
 |
 |
60 |
100 |
25 |
10 |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
16 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
20 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
24 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
31 |
Bone Rush |
 |
 |
25 |
90 |
10 |
-- |
The user strikes the target with a hard bone two to five times in a row. |
36 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
42 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
This attack move cuts down the target's HP to equal the user's HP. |
48 |
Bonemerang |
 |
 |
50 |
90 |
10 |
-- |
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. |
54 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
60 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
Sword & Shield Technical Machine Attacks |
|
TM00 |
Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
|
The target is slugged by a punch thrown with muscle-packed power. |
TM01 |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
|
The target is attacked by a kick launched with muscle-packed power. |
TM03 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
|
The target is punched with a fiery fist. This may also leave the target with a burn. |
TM05 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
|
The target is punched with an electrified fist. This may also leave the target with paralysis. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM13 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
|
The user burrows into the ground, then attacks on the next turn. |
TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
|
An earsplitting screech harshly lowers the target's Defense stat. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
|
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
|
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM32 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
|
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
|
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM77 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
|
This relentless attack does massive damage to a target affected by status conditions. |
TM79 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM94 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR07 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
|
The user sets off an earthquake that strikes every Pokémon around it. |
TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
|
The user takes a deep breath and focuses so that critical hits land more easily. |
TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR24 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
|
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR55 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TR67 |
Earth Power |
 |
 |
90 |
100 |
10 |
10 |
|
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
|
The user slams the target with its steel-hard head. This may also make the target flinch. |
TR75 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
|
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR76 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
|
The user teleports using a strange power and switches places with one of its allies. |
TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks |
|
TM01 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM37 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM40 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM54 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM76 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM98 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM100 |
Rock Climb |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Egg Moves (Details) |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
  Details |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
Belly Drum |
 |
 |
-- |
101 |
10 |
-- |
  Details |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Detect |
 |
 |
-- |
101 |
5 |
-- |
  Details |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
  Details |
The target is quickly kicked twice in succession using both feet. |
Perish Song |
 |
 |
-- |
101 |
5 |
-- |
  Details |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
  Details |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
  Details |
A move that works differently for the Ghost type than for all other types. |
Leer |
 |
 |
-- |
100 |
30 |
100 |
  Details |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
Details |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
Belly Drum |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Detect |
 |
 |
-- |
101 |
5 |
-- |
Details |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
Details |
The target is quickly kicked twice in succession using both feet. |
Perish Song |
 |
 |
-- |
101 |
5 |
-- |
Details |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Details |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Leer |
 |
 |
-- |
100 |
30 |
100 |
Details |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
Screech BDSP Only |
 |
 |
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Iron Head BDSP Only |
 |
 |
80 |
100 |
15 |
30 |
Details |
The user slams the target with its steel-hard head. This may also make the target flinch. |
Usable Max Moves |
|
Max Flare |
 |
 
  |
130(Phy)/140(Spe) 140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Lightning |
 |

  |
130 130(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
 
  |
150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |
 
  |
100(Phy)/95(Spe) 100(Phy)/95(Spe) |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
 |
  |
140(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Hailstorm |
 |

 |
140 140 |
101 |
10 |
-- |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Wyrmwind |
 |

 |
140 140 |
101 |
10 |
-- |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Rockfall |
 |
 
  |
130(Phy)/110(Spe) 130(Phy)/110(Spe) |
101 |
10 |
-- |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |
 
  |
130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |

  |
130 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Steelspike |
 |

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130 130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
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|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
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Toxic |
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-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Smack Down |
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50 |
100 |
15 |
100 |
Gen VII TM23 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
Echoed Voice |
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40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Confide |
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-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Seismic Toss |
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?? |
100 |
20 |
-- |
Let's Go TM15 |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Knock Off |
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65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Laser Focus |
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-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Incinerate |
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60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Power-up Punch |
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40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Fury Cutter |
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40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Counter |
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?? |
100 |
20 |
-- |
Move Tutor - FRLG |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Mimic |
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-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Dynamic Punch |
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100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Take Down |
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90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Bubble Beam |
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65 |
100 |
20 |
10 |
Gen I TM11 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
Water Gun |
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40 |
100 |
25 |
-- |
Gen I TM12 |
The target is blasted with a forceful shot of water. |
Submission |
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80 |
80 |
20 |
-- |
Gen I TM17 |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Fissure |
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?? |
30 |
5 |
-- |
Gen I TM27 |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Alolan Marowak Transfer Only Moves |
Toxic |
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-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Smack Down |
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50 |
100 |
15 |
100 |
Gen VII TM23 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
Double Team |
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-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Aerial Ace |
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60 |
101 |
20 |
-- |
Gen VII TM40 |
The user confounds the target with speed, then slashes. This attack never misses. |
Flame Charge |
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50 |
100 |
20 |
100 |
Gen VII TM43 |
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
Echoed Voice |
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40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Dream Eater |
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100 |
100 |
15 |
-- |
Gen VII TM85 |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
Swagger |
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-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
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-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Seismic Toss |
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?? |
100 |
20 |
-- |
Let's Go TM15 |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Knock Off |
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65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Pain Split |
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-- |
101 |
20 |
-- |
Move Tutor - USM |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Focus Punch |
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150 |
100 |
20 |
-- |
Move Tutor - USM |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Spite |
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-- |
100 |
10 |
-- |
Move Tutor - USM |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Laser Focus |
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-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |