Name
|
Rarity
|
Effect
|
Power Reserves 1 |
1.50% |
Powers up moves in a pinch. |
Power Reserves 2 |
0.63% |
Powers up moves in a pinch. |
Surging Sand 1 |
11.43% |
Powers up moves in a sandstorm. |
Surging Sand 2 |
1.50% |
Powers up moves in a sandstorm. |
Surging Sand 3 |
0.63% |
Powers up moves in a sandstorm. |
Gritty 1 |
11.43% |
Powers up moves if the Pokémon is affected by a status condition. |
Gritty 2 |
1.50% |
Powers up moves if the Pokémon is affected by a status condition. |
Gritty 3 |
0.63% |
Powers up moves if the Pokémon is affected by a status condition. |
Superduper Effective 1 |
0.63% |
Powers up moves that are super effective. |
Power Flux 1 |
11.43% |
The fuller the move gauge, the more this powers up moves. |
Power Flux 2 |
1.50% |
The fuller the move gauge, the more this powers up moves. |
Power Flux 3 |
0.63% |
The fuller the move gauge, the more this powers up moves. |
Critical Strike 1 |
1.50% |
Powers up attacks if they become critical hits. |
Critical Strike 2 |
0.63% |
Powers up attacks if they become critical hits. |
Power Chain 1 |
1.50% |
Powers up moves when unity bonus is in effect. |
Power Chain 2 |
0.63% |
Powers up moves when unity bonus is in effect. |
Fast Track 1 |
11.43% |
Has a small chance of raising the Pokémon's Speed after it uses a move. |
Fast Track 2 |
1.50% |
Has a moderate chance of raising the Pokémon's Speed after it uses a move. |
Mad Strength 1 |
11.43% |
Has a small chance of raising the Pokémon's Attack when one of its attacks is successful. |
Mad Strength 2 |
1.50% |
Has a moderate chance of raising the Pokémon\s Attack when one of its attacks is successful |
Defense Crush 1 |
11.43% |
Has a small chance of lowering the target's Defense when an attack against it is successful. |
Defense Crush 2 |
1.50% |
Has a moderate chance of lowering the target's Defense when an attack against it is successful.. |
Stoic 1 |
11.43% |
Has a small chance of raising the Pokémon's Defense after it uses a move. |
Stoic 2 |
1.50% |
Has a moderate chance of raising the Pokémon's Defense after it uses a move. |
Troublemaker 1 |
0.63% |
Raises the chance of success for status moves that inflict status conditions. |
Name
|
Rarity
|
Effect
|
Power Reserves 1 |
9.00% |
Powers up moves in a pinch. |
Power Reserves 2 |
1.25% |
Powers up moves in a pinch. |
Surging Sand 2 |
9.00% |
Powers up moves in a sandstorm. |
Surging Sand 3 |
1.25% |
Powers up moves in a sandstorm. |
Gritty 2 |
9.00% |
Powers up moves if the Pokémon is affected by a status condition. |
Gritty 3 |
1.25% |
Powers up moves if the Pokémon is affected by a status condition. |
Superduper Effective 1 |
1.25% |
Powers up moves that are super effective. |
Power Flux 2 |
9.00% |
The fuller the move gauge, the more this powers up moves. |
Power Flux 3 |
1.25% |
The fuller the move gauge, the more this powers up moves. |
Critical Strike 1 |
9.00% |
Powers up attacks if they become critical hits. |
Critical Strike 2 |
1.25% |
Powers up attacks if they become critical hits. |
Power Chain 1 |
9.00% |
Powers up moves when unity bonus is in effect. |
Power Chain 2 |
1.25% |
Powers up moves when unity bonus is in effect. |
Fast Track 2 |
9.00% |
Occasionally raises the Pokémon's Speed after it uses a move. |
Mad Strength 2 |
9.00% |
Occasionally raises the Pokémon's Attack when one of its attacks is successful. |
Defense Crush 2 |
9.00% |
Occasionally lowers the target's Defense when an attack against it is successful. |
Stoic 2 |
9.00% |
Occasionally raises the Pokémon's Defense after it uses a move. |
Troublemaker 1 |
1.25% |
Raises the chance of success for status moves that inflict status conditions. |
Name
|
Rarity
|
Effect
|
Stout Heart 1 |
2.30% |
Mitigates the reduction of Attack. |
Stout Heart 2 |
2.30% |
Mitigates the reduction of Attack. |
Stout Heart 3 |
2.30% |
Mitigates the reduction of Attack. |
Stout Heart 4 |
2.30% |
Mitigates the reduction of Attack. |
Stout Heart 5 |
2.30% |
Mitigates the reduction of Attack. |
Stout Heart 6 |
0.55% |
Mitigates the reduction of Attack. |
Stout Heart 7 |
0.55% |
Mitigates the reduction of Attack. |
Stout Heart 8 |
0.55% |
Mitigates the reduction of Attack. |
Stout Heart 9 |
0.55% |
Mitigates the reduction of Attack. |
Trained Body 1 |
2.30% |
Mitigates the reduction of Defense. |
Trained Body 2 |
2.30% |
Mitigates the reduction of Defense. |
Trained Body 3 |
2.30% |
Mitigates the reduction of Defense. |
Trained Body 4 |
2.30% |
Mitigates the reduction of Defense. |
Trained Body 5 |
2.30% |
Mitigates the reduction of Defense. |
Trained Body 6 |
0.55% |
Mitigates the reduction of Defense. |
Trained Body 7 |
0.55% |
Mitigates the reduction of Defense. |
Trained Body 8 |
0.55% |
Mitigates the reduction of Defense. |
Trained Body 9 |
0.55% |
Mitigates the reduction of Defense. |
Steady Resolve 1 |
2.30% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 2 |
2.30% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 3 |
2.30% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 4 |
2.30% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 5 |
2.30% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 6 |
0.55% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 7 |
0.55% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 8 |
0.55% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 9 |
0.55% |
Mitigates the reduction of Sp. Atk. |
Trained Mind 1 |
2.30% |
Mitigates the reduction of Sp. Def. |
Trained Mind 2 |
2.30% |
Mitigates the reduction of Sp. Def. |
Trained Mind 3 |
2.30% |
Mitigates the reduction of Sp. Def. |
Trained Mind 4 |
2.30% |
Mitigates the reduction of Sp. Def. |
Trained Mind 5 |
2.30% |
Mitigates the reduction of Sp. Def. |
Trained Mind 6 |
0.55% |
Mitigates the reduction of Sp. Def. |
Trained Mind 7 |
0.55% |
Mitigates the reduction of Sp. Def. |
Trained Mind 8 |
0.55% |
Mitigates the reduction of Sp. Def. |
Trained Mind 9 |
0.55% |
Mitigates the reduction of Sp. Def. |
Sudden Sprint 1 |
2.30% |
Mitigates the reduction of Speed. |
Sudden Sprint 2 |
2.30% |
Mitigates the reduction of Speed. |
Sudden Sprint 3 |
2.30% |
Mitigates the reduction of Speed. |
Sudden Sprint 4 |
2.30% |
Mitigates the reduction of Speed. |
Sudden Sprint 5 |
2.30% |
Mitigates the reduction of Speed. |
Sudden Sprint 6 |
0.55% |
Mitigates the reduction of Speed. |
Sudden Sprint 7 |
0.55% |
Mitigates the reduction of Speed. |
Sudden Sprint 8 |
0.55% |
Mitigates the reduction of Speed. |
Sudden Sprint 9 |
0.55% |
Mitigates the reduction of Speed. |
Mind's Eye 1 |
2.30% |
Mitigates the reduction of accuracy. |
Mind's Eye 2 |
2.30% |
Mitigates the reduction of accuracy. |
Mind's Eye 3 |
2.30% |
Mitigates the reduction of accuracy. |
Mind's Eye 4 |
2.30% |
Mitigates the reduction of accuracy. |
Mind's Eye 5 |
2.30% |
Mitigates the reduction of accuracy. |
Mind's Eye 6 |
0.55% |
Mitigates the reduction of accuracy. |
Mind's Eye 7 |
0.55% |
Mitigates the reduction of accuracy. |
Mind's Eye 8 |
0.55% |
Mitigates the reduction of accuracy. |
Mind's Eye 9 |
0.55% |
Mitigates the reduction of accuracy. |
Enlightenment 1 |
2.30% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 2 |
2.30% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 3 |
2.30% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 4 |
2.30% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 5 |
2.30% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 6 |
0.55% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 7 |
0.55% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 8 |
0.55% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 9 |
0.57% |
If any stat is reduced, mitigates the reduction of that stat. |
Headstrong |
0.57% |
Attack cannot be lowered. |
Unbending |
0.57% |
Defense cannot be lowered. |
Dauntless |
0.57% |
Sp. Atk cannot be lowered. |
Stalwart |
0.57% |
Sp. Def cannot be lowered. |
Haste |
0.57% |
Speed cannot be lowered. |
Acuity |
0.57% |
Accuracy cannot be lowered. |
Vigilance |
0.57% |
The Pokémon is protected against critical hits. |
Name
|
Rarity
|
Effect
|
Stout Heart 6 |
3.36% |
Mitigates the reduction of Attack. |
Stout Heart 7 |
3.36% |
Mitigates the reduction of Attack. |
Stout Heart 8 |
3.36% |
Mitigates the reduction of Attack. |
Stout Heart 9 |
3.36% |
Mitigates the reduction of Attack. |
Trained Body 6 |
3.36% |
Mitigates the reduction of Defense. |
Trained Body 7 |
3.36% |
Mitigates the reduction of Defense. |
Trained Body 8 |
3.36% |
Mitigates the reduction of Defense. |
Trained Body 9 |
3.36% |
Mitigates the reduction of Defense. |
Steady Resolve 6 |
3.36% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 7 |
3.36% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 8 |
3.36% |
Mitigates the reduction of Sp. Atk. |
Steady Resolve 9 |
3.36% |
Mitigates the reduction of Sp. Atk. |
Trained Mind 6 |
3.36% |
Mitigates the reduction of Sp. Def. |
Trained Mind 7 |
3.36% |
Mitigates the reduction of Sp. Def. |
Trained Mind 8 |
3.36% |
Mitigates the reduction of Sp. Def. |
Trained Mind 9 |
3.36% |
Mitigates the reduction of Sp. Def. |
Sudden Sprint 6 |
3.36% |
Mitigates the reduction of Speed. |
Sudden Sprint 7 |
3.36% |
Mitigates the reduction of Speed. |
Sudden Sprint 8 |
3.36% |
Mitigates the reduction of Speed. |
Sudden Sprint 9 |
3.36% |
Mitigates the reduction of Speed. |
Mind's Eye 6 |
3.36% |
Mitigates the reduction of accuracy. |
Mind's Eye 7 |
3.36% |
Mitigates the reduction of accuracy. |
Mind's Eye 8 |
3.36% |
Mitigates the reduction of accuracy. |
Mind's Eye 9 |
3.36% |
Mitigates the reduction of accuracy. |
Enlightenment 6 |
3.36% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 7 |
3.36% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 8 |
3.36% |
If any stat is reduced, mitigates the reduction of that stat. |
Enlightenment 9 |
1.16% |
If any stat is reduced, mitigates the reduction of that stat. |
Headstrong |
1.16% |
Attack cannot be lowered. |
Unbending |
1.16% |
Defense cannot be lowered. |
Dauntless |
1.16% |
Sp. Atk cannot be lowered. |
Stalwart |
1.16% |
Sp. Def cannot be lowered. |
Haste |
1.16% |
Speed cannot be lowered. |
Acuity |
1.16% |
Accuracy cannot be lowered. |
Vigilance |
1.16% |
The Pokémon is protected against critical hits. |
Name
|
Rarity
|
Effect
|
Antitoxin |
0.50% |
Prevents the Pokémon from getting poisoned or badly poisoned. |
Flameproof |
0.50% |
Prevents the Pokémon from getting burned. |
Lithe |
0.50% |
Prevents the Pokémon from getting paralyzed. |
Antifreeze |
0.50% |
Prevents the Pokémon from becoming frozen. |
Snow Shelter |
0.50% |
Protects the Pokémon from damage from a hailstorm. |
Wide Awake |
0.50% |
Prevents the Pokémon from falling asleep. |
Clearheaded |
0.50% |
Prevents the Pokémon from becoming confused. |
Unflappable |
0.50% |
Prevents the Pokémon from flinching. |
Escape Artist |
0.50% |
Prevents the Pokémon from becoming trapped. |
Lessen Poison 1 |
2.00% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 2 |
2.00% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 3 |
2.00% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 4 |
2.00% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 5 |
2.00% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 6 |
0.47% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 7 |
0.47% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 8 |
0.47% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 9 |
0.47% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Paralysis 1 |
2.00% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 2 |
2.00% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 3 |
2.00% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 4 |
2.00% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 5 |
2.00% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 6 |
0.47% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 7 |
0.47% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 8 |
0.47% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 9 |
0.47% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Sleep 1 |
2.00% |
Shortens time spent asleep. |
Lessen Sleep 2 |
2.00% |
Shortens time spent asleep. |
Lessen Sleep 3 |
2.00% |
Shortens time spent asleep. |
Lessen Sleep 4 |
2.00% |
Shortens time spent asleep. |
Lessen Sleep 5 |
2.00% |
Shortens time spent asleep. |
Lessen Sleep 6 |
0.47% |
Shortens time spent asleep. |
Lessen Sleep 7 |
0.47% |
Shortens time spent asleep. |
Lessen Sleep 8 |
0.47% |
Shortens time spent asleep. |
Lessen Sleep 9 |
0.47% |
Shortens time spent asleep. |
Lessen Burn 1 |
2.00% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 2 |
2.00% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 3 |
2.00% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 4 |
2.00% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 5 |
2.00% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 6 |
0.47% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 7 |
0.47% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 8 |
0.47% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 9 |
0.47% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Freeze 1 |
2.00% |
Shortens time spent frozen. |
Lessen Freeze 2 |
2.00% |
Shortens time spent frozen. |
Lessen Freeze 3 |
2.00% |
Shortens time spent frozen. |
Lessen Freeze 4 |
2.00% |
Shortens time spent frozen. |
Lessen Freeze 5 |
2.00% |
Shortens time spent frozen. |
Lessen Freeze 6 |
0.47% |
Shortens time spent frozen. |
Lessen Freeze 7 |
0.47% |
Shortens time spent frozen. |
Lessen Freeze 8 |
0.47% |
Shortens time spent frozen. |
Lessen Freeze 9 |
0.47% |
Shortens time spent frozen. |
Lessen Confusion 1 |
2.00% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 2 |
2.00% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 3 |
2.00% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 4 |
2.00% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 5 |
2.00% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 6 |
0.47% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 7 |
0.47% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 8 |
0.47% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 9 |
0.47% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Flinch 1 |
2.00% |
Shortens time spent flinching. |
Lessen Flinch 2 |
2.00% |
Shortens time spent flinching. |
Lessen Flinch 3 |
2.00% |
Shortens time spent flinching. |
Lessen Flinch 4 |
2.00% |
Shortens time spent flinching. |
Lessen Flinch 5 |
2.00% |
Shortens time spent flinching. |
Lessen Flinch 6 |
0.47% |
Shortens time spent flinching. |
Lessen Flinch 7 |
0.47% |
Shortens time spent flinching. |
Lessen Flinch 8 |
0.47% |
Shortens time spent flinching. |
Lessen Flinch 9 |
0.47% |
Shortens time spent flinching. |
Lessen Trap 1 |
2.00% |
Reduces damage from being trapped. |
Lessen Trap 2 |
2.00% |
Reduces damage from being trapped. |
Lessen Trap 3 |
2.00% |
Reduces damage from being trapped. |
Lessen Trap 4 |
2.00% |
Reduces damage from being trapped. |
Lessen Trap 5 |
2.00% |
Reduces damage from being trapped. |
Lessen Trap 6 |
0.47% |
Reduces damage from being trapped. |
Lessen Trap 7 |
0.47% |
Reduces damage from being trapped. |
Lessen Trap 8 |
0.47% |
Reduces damage from being trapped. |
Lessen Trap 9 |
0.47% |
Reduces damage from being trapped. |
Sand Shelter |
0.50% |
Protects the Pokémon from damage from a sandstorm. |
Name
|
Rarity
|
Effect
|
Antitoxin |
1.00% |
Prevents the Pokémon from getting poisoned or badly poisoned. |
Flameproof |
1.00% |
Prevents the Pokémon from getting burned. |
Lithe |
1.00% |
Prevents the Pokémon from getting paralyzed. |
Antifreeze |
1.00% |
Prevents the Pokémon from becoming frozen. |
Snow Shelter |
1.00% |
Protects the Pokémon from damage from a hailstorm. |
Wide Awake |
1.00% |
Prevents the Pokémon from falling asleep. |
Clearheaded |
1.00% |
Prevents the Pokémon from becoming confused. |
Unflappable |
1.00% |
Prevents the Pokémon from flinching. |
Escape Artist |
1.00% |
Prevents the Pokémon from becoming trapped. |
Lessen Poison 6 |
2.81% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 7 |
2.81% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 8 |
2.81% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Poison 9 |
2.81% |
Reduces damage from being poisoned or badly poisoned. |
Lessen Paralysis 6 |
2.81% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 7 |
2.81% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 8 |
2.81% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Paralysis 9 |
2.81% |
Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. |
Lessen Sleep 6 |
2.81% |
Shortens time spent asleep. |
Lessen Sleep 7 |
2.81% |
Shortens time spent asleep. |
Lessen Sleep 8 |
2.81% |
Shortens time spent asleep. |
Lessen Sleep 9 |
2.81% |
Shortens time spent asleep. |
Lessen Burn 6 |
2.81% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 7 |
2.81% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 8 |
2.81% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Burn 9 |
2.81% |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
Lessen Freeze 6 |
2.81% |
Shortens time spent frozen. |
Lessen Freeze 7 |
2.81% |
Shortens time spent frozen. |
Lessen Freeze 8 |
2.81% |
Shortens time spent frozen. |
Lessen Freeze 9 |
2.81% |
Shortens time spent frozen. |
Lessen Confusion 6 |
2.81% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 7 |
2.81% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 8 |
2.81% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Confusion 9 |
2.81% |
Reduces the chance of attacking oneself due to confusion. |
Lessen Flinch 6 |
2.81% |
Shortens time spent flinching. |
Lessen Flinch 7 |
2.81% |
Shortens time spent flinching. |
Lessen Flinch 8 |
2.81% |
Shortens time spent flinching. |
Lessen Flinch 9 |
2.81% |
Shortens time spent flinching. |
Lessen Trap 6 |
2.81% |
Reduces damage from being trapped. |
Lessen Trap 7 |
2.81% |
Reduces damage from being trapped. |
Lessen Trap 8 |
2.81% |
Reduces damage from being trapped. |
Lessen Trap 9 |
2.81% |
Reduces damage from being trapped. |
Sand Shelter |
1.00% |
Protects the Pokémon from damage from a sandstorm. |
Name
|
Rarity
|
Effect
|
Normal Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Normal-type moves. |
Fire Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Fire-type moves. |
Water Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Water-type moves. |
Electric Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Electric-type moves. |
Grass Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Grass-type moves. |
Ice Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Ice-type moves. |
Fighting Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Fighting-type moves. |
Poison Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Poison-type moves. |
Ground Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Ground-type moves. |
Flying Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Flying-type moves. |
Psychic Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Psychic-type moves. |
Bug Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Bug-type moves. |
Rock Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Rock-type moves. |
Ghost Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Ghost-type moves. |
Dragon Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Dragon-type moves. |
Dark Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Dark-type moves. |
Steel Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Steel-type moves. |
Fairy Guard |
5.56% |
Reduces damage when the Pokémon is attacked by Fairy-type moves. |
Name
|
Rarity
|
Effect
|
Move Gauge Refresh 2 |
0.41% |
Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
Revenge Boost 4 |
0.41% |
Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. |
Power Reserves 2 |
0.62% |
Powers up the user's moves when in a pinch. |
Superduper Effective 1 |
0.62% |
Powers up moves that are super effective. |
Power Flux 3 |
0.62% |
The fuller the move gauge when moves are selected, the more this powers up moves. |
Critical Strike 2 |
0.41% |
Powers up the user's attacks when they become critical hits. |
Weathered Warrior 3 |
0.41% |
Powers up the user's moves and sync move when weather conditions are in effect. |
Super Powered 3 |
0.41% |
Powers up the user's moves and sync move that are super effective. |
Head Start 1 |
0.41% |
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. |
Adrenaline 1 |
0.41% |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
Antitoxin |
0.62% |
Prevents the user from getting poisoned or badly poisoned. |
Flameproof |
0.62% |
Prevents the user from getting burned. |
Lithe |
0.62% |
Prevents the user from getting paralyzed. |
Antifreeze |
0.62% |
Prevents the user from becoming frozen. |
Clearheaded |
0.62% |
Prevents the user from becoming confused. |
Unflappable |
0.62% |
Prevents the user from flinching. |
Escape Artist |
0.62% |
Prevents the user from becoming trapped. |
Interference Immunity |
0.41% |
Prevents the user from flinching, becoming confused, or becoming trapped. |
Status Immunity |
0.41% |
Status conditions cannot be inflicted on the user. |
Healthy Healing |
0.41% |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
Supreme Entry |
0.41% |
Applies the Supereffective ? Next effect to the user when it enters a battle. |
Headstrong |
0.62% |
Attack cannot be lowered. |
Unbending |
0.62% |
Defense cannot be lowered. |
Dauntless |
0.62% |
Sp. Atk cannot be lowered. |
Stalwart |
0.62% |
Sp. Def cannot be lowered. |
Haste |
0.62% |
Speed cannot be lowered. |
Acuity |
0.62% |
Accuracy cannot be lowered. |
Fast-Track 2 |
8.02% |
Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. |
Mad Strength 2 |
8.02% |
Has a chance (30%) of raising the user's Attack by one stat rank when one of its attack moves is successful. |
Defense Crush 2 |
8.02% |
Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. |
Speedy Entry 1 |
8.02% |
Raises the user's Speed by 1 stat rank when it enters a battle. |
Speedy Entry 2 |
0.62% |
Raises the user's Speed by 2 stat ranks when it enters a battle. |
Sharp Entry 1 |
0.62% |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
Grand Entry 1 |
8.02% |
Raises the user's Sp. Atk by 1 stat rank when it enters a battle. |
Grand Entry 2 |
0.62% |
Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. |
Sentry Entry 1 |
8.02% |
Raises the user's Defense by 1 stat rank when it enters a battle. |
Sentry Entry 2 |
0.62% |
Raises the user's Defense by 2 stat ranks when it enters a battle. |
Fierce Entry 1 |
8.02% |
Raises the user's Attack by 1 stat rank when it enters a battle. |
Fierce Entry 2 |
0.62% |
Raises the user's Attack by 2 stat ranks when it enters a battle. |
Mind Games 2 |
8.02% |
Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. |
Wise Entry 1 |
8.02% |
Raises the user's Sp. Def by 1 stat rank when it enters a battle. |
Wise Entry 2 |
0.62% |
Raises the user's Sp. Def by 2 stat ranks when it enters a battle. |
Troublemaker 1 |
0.62% |
Raises the chance of success for status moves that inflict status conditions. |
Pinpoint Entry 2 |
0.62% |
Raises the user's accuracy by 2 stat ranks when it enters a battle. |
Witty Hit 2 |
8.02% |
Has a chance (30%) of raising the user's Sp. Atk by one stat rank when one of its attack moves is successful. |
Vigilance |
0.41% |
Protects the user against critical hits. |
Name
|
Rarity
|
Effect
|
Move Gauge Refresh 2 |
0.83% |
Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
Revenge Boost 4 |
0.83% |
Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. |
Power Reserves 2 |
3.75% |
Powers up the user's moves when in a pinch. |
Superduper Effective 1 |
3.75% |
Powers up moves that are super effective. |
Power Flux 3 |
3.75% |
The fuller the move gauge when moves are selected, the more this powers up moves. |
Critical Strike 2 |
0.83% |
Powers up the user's attacks when they become critical hits. |
Weathered Warrior 3 |
0.83% |
Powers up the user's moves and sync move when weather conditions are in effect. |
Super Powered 3 |
0.83% |
Powers up the user's moves and sync move that are super effective. |
Head Start 1 |
0.83% |
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. |
Adrenaline 1 |
0.83% |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
Antitoxin |
3.75% |
Prevents the user from getting poisoned or badly poisoned. |
Flameproof |
3.75% |
Prevents the user from getting burned. |
Lithe |
3.75% |
Prevents the user from getting paralyzed. |
Antifreeze |
3.75% |
Prevents the user from becoming frozen. |
Clearheaded |
3.75% |
Prevents the user from becoming confused. |
Unflappable |
3.75% |
Prevents the user from flinching. |
Escape Artist |
3.75% |
Prevents the user from becoming trapped. |
Interference Immunity |
0.83% |
Prevents the user from flinching, becoming confused, or becoming trapped. |
Status Immunity |
0.83% |
Status conditions cannot be inflicted on the user. |
Healthy Healing |
0.83% |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
Supreme Entry |
0.83% |
Applies the Supereffective ? Next effect to the user when it enters a battle. |
Headstrong |
3.75% |
Attack cannot be lowered. |
Unbending |
3.75% |
Defense cannot be lowered. |
Dauntless |
3.75% |
Sp. Atk cannot be lowered. |
Stalwart |
3.75% |
Sp. Def cannot be lowered. |
Haste |
3.75% |
Speed cannot be lowered. |
Acuity |
3.75% |
Accuracy cannot be lowered. |
Speedy Entry 2 |
3.75% |
Raises the user's Speed by 2 stat ranks when it enters a battle. |
Sharp Entry 1 |
3.75% |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
Grand Entry 2 |
3.75% |
Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. |
Sentry Entry 2 |
3.75% |
Raises the user's Defense by 2 stat ranks when it enters a battle. |
Fierce Entry 2 |
3.75% |
Raises the user's Attack by 2 stat ranks when it enters a battle. |
Wise Entry 2 |
3.75% |
Raises the user's Sp. Def by 2 stat ranks when it enters a battle. |
Troublemaker 1 |
3.75% |
Raises the chance of success for status moves that inflict status conditions. |
Pinpoint Entry 2 |
3.75% |
Raises the user's accuracy by 2 stat ranks when it enters a battle. |
Vigilance |
0.83% |
Protects the user against critical hits. |