Moves

Pokémon Moves

Like all Pokémon games, Pokémon Masters EX has your Pokémon have various moves. Each Pokémon has only 4 moves possible and the moves cannot be changed. They start off with only 2 moves available, but you can unlock more moves on your Pokémon using various items

  • Third Move - 5 Training Machine
  • Fourth Move - 10 Great Drink of Trainer Type, 3 Ultra Drink of Trainer Type, 30 Training Machine, 5 Super Training Machine

Although moves can't change, when you evolve a Pokémon or Mega Evolve it, it does often get different moves.

There are two kinds of moves. There are Pokémon Moves which run based on the Move Gauge, using a specific amount of slots from it, and there are Trainer moves which can only be used a set amount of times in a battle. These moves are typically akin to using items and provide a statistical benefit.

Missions Image

List of Pokémon Moves

NameTypeCategoryMax PowerAccuracyMove SlotsTargetDescription
Absorb Grass-typeSpecial Category Move 19-22 100 1 Opponent Restores the user's HP based on the amount of damage dealt to the target.
Accelerock Rock-typePhysical Category Move 75-90 100 3 Opponent No additional effect
Acid Poison-typeSpecial Category Move 19-22 100 1 All opponents Has a very small chance of lowering the target's Sp. Def.
Aerial Ace Flying-typePhysical Category Move 45-54 2 Opponent Never misses
Air Cutter Flying-typeSpecial Category Move 43-51 95 2 All opponents Critical hits land more easily
Air Slash Flying-typeSpecial Category Move 45-54 95 2 Opponent Has a moderate chance of making the target flinch
Ancient Power Rock-typeSpecial Category Move 47-56 100 2 Opponent Has a very small chance of raising hte user's Attack, Defense, Speed, Sp. Atk, and Sp. Def
Aqua Jet Water-typePhysical Category Move 75-90 3 Opponent No additional effect
Aqua Tail Water-typePhysical Category Move 56-67 90 2 Opponent No additional effect
Astonish Ghost-typePhysical Category Move 12-14 100 1 Opponent Has a moderate chance of making the target flinch
Aura Sphere Fighting-typeSpecial Category Move 45-54 2 Opponent Never misses
Avalanche Ice-typePhysical Category Move 75-90 100 2 Opponent The user gets ready to counterattack. Using this move again will cause the user to attack the target. No other actions can be taken while ready to counterattack. If the user is attacked while ready to counterattack, the user then attacks the target with double that power
Beak Blast Flying-typePhysical Category Move 75-90 100 2 Opponent The user gets ready to counterattack. Using this move again will cause the user to attack the target. No other actions can be taken while ready to counterattack. The user will attack if attacked while ready to counterattack. Leaves opponents burned when they use physical attacks on the user while it is ready to counterattack
Bite Dark-typePhysical Category Move 42-50 100 2 Opponent Has a moderate chance of making the target flinch
Blast Burn Fire-typeSpecial Category Move 178-213 90 4 Opponent No additional effect
Blizzard Ice-typeSpecial Category Move 126-151 70 3 All opponents Never misses during a hailstorm. Has a very small chance of leaving the target frozen
Body Slam Normal-typePhysical Category Move 53-63 100 2 Opponent Has a moderate chance of leaving the target paralyzed.
Brick Break Fighting-typePhysical Category Move 35-42 100 2 Opponent Removes physical and special damage-reducing effects from the opponents' field of play
Brine Water-typeSpecial Category Move 38-45 100 2 Opponent Its power is doubled if the target's HP is at half or below.
Bubble Water-typeSpecial Category Move 19-22 100 1 All opponents Has a very small chance of lowering the target's Speed
Bubble Beam Water-typeSpecial Category Move 49-58 100 2 Opponent Has a very small chance of lowering the target's Speed
Bug Buzz Bug-typeSpecial Category Move 99- 100 3 Opponent Has a very small chance of lowering the target's Sp. Def.
Bulldoze Ground-typePhysical Category Move 80-96 100 3 All opponents Lowers the target's Speed
Bullet Punch Steel-typePhysical Category Move 75-90 100 3 Opponent No additional effect
Bullet Seed Grass-typePhysical Category Move 15-18 100 2 Opponent Attacks the target two to five times in a row
Charm Fairy-typeOther Category Move   100 2 Opponent Sharply lowers the target's Attack
Clanging Scales Dragon-typeSpecial Category Move 176-211 100 4 Opponent Lowers the user's Defense
Close Combat Fighting-typePhysical Category Move 124-148 100 3 Opponent Lowers the user's Defense and Sp. Def
Confuse Ray Ghost-typeOther Category Move   100 2 Opponent Leaves the target confused
Confusion Psychic-typeSpecial Category Move 18-21 100 1 Opponent Has a very small chance of leaving the target confused
Cross Chop Fighting-typePhysical Category Move 100-120 80 3 Opponent Critical hits land more easily
Cross Poison Poison-typePhysical Category Move 38-45 100 2 Opponent Critical hits land more easily. Has a very small chance of leaving the target poisoned.
Crunch Dark-typePhysical Category Move 99-118 3 Opponent Has a small chance of lowering the target's Defense
Crush Claw Normal-typePhysical Category Move 63-75 95 2 Opponent Has a good chance of lowering the target's Defense.
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 Opponent Has a small chance of making the target flinch
Dazzling Gleam Fairy-typeSpecial Category Move 50-60 100 2 All opponents No additional effect
Defog Flying-typeOther Category Move   2 Opponent Clears the entire field of terrain effects. Clears all field effects from the opponents’ field of play. Lowers the target’s evasiveness.
Disarming Voice Fairy-typeSpecial Category Move 45-54 2 All opponents Never Misses
Discharge Electric-typeSpecial Category Move 92-110 100 3 All opponents Has a moderate chance of leaving the target paralyzed.
Double-Edge Normal-typePhysical Category Move 167-200 100 3 Opponent The user also takes 25% of the damage it dealt to the target
Draco Meteor Dragon-typeSpecial Category Move 136-163 90 3 Opponent Sharply lowers the user's Sp. Atk
Dragon Breath Dragon-typeSpecial Category Move 42-50 100 2 Opponent Has a moderate chance of leaving the target paralyzed.
Dragon Claw Dragon-typePhysical Category Move 50-60 100 2 Opponent No additional effect
Dragon Pulse Dragon-typeSpecial Category Move 100-120 100 3 Opponent No additional effect
Drain Punch Fighting-typePhysical Category Move 91-109 100 3 Opponent Restores the user's HP based on the amount of damage dealt to the target.
Draining Kiss Fairy-typeSpecial Category Move 46-55 100 2 Opponent Restores the user's HP based on amount of damage dealt to the target.
Drill Peck Flying-typePhysical Category Move 100-120 100 3 Opponent No additional effect
Earthquake Ground-typePhysical Category Move 100-120 3 All opponents No additional effect
Eerie Impulse Electric-typeOther Category Move   100 2 Opponent Sharply lowers the target's Sp. Atk
Electric Terrain Electric-typeOther Category Move   2 Field Turns the field into Electric Terrain
Electroweb Electric-typeSpecial Category Move 39- 95 2 All opponents Lowers the target's Speed
Ember Fire-typeSpecial Category Move 17-20 100 1 Opponent Has a very small chance of leaving the target burned.
Energy Ball Grass-typeSpecial Category Move 49-58 100 2 Opponent Has a very small chance of lowering the target's Sp. Def
Eruption Fire-typeSpecial Category Move 162- 3 All opponents The lower the user's HP is, the lower the power of this move becomes.
Facade Normal-typePhysical Category Move 47-56 100 2 Opponent Its power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
Fell Stinger Bug-typePhysical Category Move 44-52 100 2 Opponent Drastically raises the user's Attack when it knocks out a target with this move.
Fire Blast Fire-typeSpecial Category Move 116-139 85 3 Opponent Has a very small chance of leaving the target burned.
Fire Fang Fire-typePhysical Category Move 47-56 95 2 Opponent Has a very small chance of making the target flinch. Has a very small chance of leaving the target burned.
Fire Punch Fire-typePhysical Category Move 47-56 100 2 Opponent Has a very small chance of leaving the target burned.
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 Opponent Leaves the target trapped
First Impression Bug-typePhysical Category Move 200- 100 3 Opponent This move fails if this sync pair has used any moves since entering battle
Flame Charge Fire-typePhysical Category Move 30-36 100 2 Opponent Raises the user's Speed
Flame Wheel Fire-typePhysical Category Move 47-50 100 2 Opponent Unfreezes the user. Has a very small chance of leaving the target burned.
Flamethrower Fire-typeSpecial Category Move 47-56 100 2 Opponent Has a very small chance of leaving the target burned.
Flare Blitz Fire-typePhysical Category Move 123-147 100 3 Opponent Unfreezes the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Fly Flying-typePhysical Category Move 169-202 95 3 Opponent The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move while flying, it will stop flying.
Focus Blast Fighting-typeSpecial Category Move 142-170 70 3 Opponent Has a very small chance of lowering the target's Sp. Def.
Frenzy Plant Grass-typeSpecial Category Move 178-213 90 4 Opponent No additional effect
Frost Breath Ice-typeSpecial Category Move 45-54 90 2 Opponent Except in certain circumstances, successful hits with this attack become critical hits.
Fury Cutter Bug-typePhysical Category Move 8-9 95 1 Opponent Its power increases when used in succession
Giga Drain Grass-typeSpecial Category Move 91-109 100 3 Opponent Restores the user's HP based on the amount of damage dealt to the target.
Gust Flying-typeSpecial Category Move 20-24 100 1 Opponent No additional effect
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 Opponent Its power is doubled if the target's Speed has risen
Hail Ice-typeOther Category Move   2 Field Causes a hailstorm
Haze Ice-typeOther Category Move   2 All opponents Returns raised stats of all opposing sync pairs to normal
Head Smash Rock-typePhysical Category Move 188-225 80 3 Opponent The user also takes 33% of the damage dealt to its opponent
Heat Wave Fire-typeSpecial Category Move 109-130 90 3 All opponents Has a very small chance of leaving the target burned.
Hex Ghost-typeSpecial Category Move 38-45 100 2 Opponent Its power is doubled if the target is affected by a status condition
Hidden Power Psychic-typeSpecial Category Move 50-60 100 2 Opponent No additional effect
High Horsepower Ground-typePhysical Category Move 106-127 95 3 Opponent No additional effect
Hurricane Flying-typeSpecial Category Move 126-151 70 3 Opponent Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
Hydro Cannon Water-typeSpecial Category Move 178-213 90 4 Opponent No additional effect
Hydro Pump Water-typeSpecial Category Move 125-150 80 3 Opponent No additional effect
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 Opponent No additional effect
Hyper Voice Normal-typeSpecial Category Move 63-75 100 2 All opponents No additional effect
Hypnosis Psychic-typeOther Category Move   75 2 Opponent Puts the target to sleep
Ice Beam Ice-typeSpecial Category Move 46-55 100 2 Opponent Has a very small chance of leaving the target frozen
Ice Fang Ice-typePhysical Category Move 46-55 95 2 Opponent Has a very small chance of making the target flinch or leaving the target frozen
Ice Punch Ice-typePhysical Category Move 46-55 100 2 Opponent Has a very small chance of leaving the target frozen
Icicle Crash Ice-typePhysical Category Move 105-126 90 3 Opponent Has a moderate chance of making the target flinch
Icicle Spear Ice-typePhysical Category Move 15-18 100 2 Opponent Attacks the target two to five times in a row
Icy Wind Ice-typeSpecial Category Move 92-110 95 3 Opponent Lower the target's Speed
Infestation Bug-typeSpecial Category Move 20-24 100 2 Opponent Leaves the target trapped
Iron Head Steel-typePhysical Category Move 92-110 100 3 Opponent Has a moderate chance of making the target flinch
Iron Tail Steel-typePhysical Category Move 132-158 75 3 Opponent Has a moderate chance of lowering the target's Defense
Karate Chop Fighting-typePhysical Category Move 16-19 100 1 Opponent Critical hits land more easily
King's Shield Steel-typeOther Category Move   2 Self The user takes up a defensive posture. Using this again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target the user when attacked while in this defensive posture. Sharply lowers the Attack of opponents that use physical attacks against the user while it is in this defensive posture
Leaf Storm Grass-typeSpecial Category Move 136-163 90 3 Opponent Sharply lowers the user's Sp. Atk
Lick Ghost-typePhysical Category Move 12-14 100 1 Opponent Has a moderate chance of leaving the target paralyzed.
Light Screen Psychic-typeOther Category Move   3 Allied Field Reduces special damage done to the allied field of play.
Liquidation Water-typePhysical Category Move 99-118 100 3 Opponent Has a small chance of lowering the target's Defense.
Low Sweep Fighting-typePhysical Category Move 30-36 100 2 Opponent Lowers the target's Speed
Lunge Bug-typePhysical Category Move 80-96 100 3 Opponent Lowers the target's Attack
Mega Kick Normal-typePhysical Category Move 167-200 75 3 Opponent No additional effect
Metal Claw Steel-typePhysical Category Move 21-25 95 1 Opponent Has a very small chance of raising the user's Attack
Meteor Mash Steel-typePhysical Category Move 55-66 90 2 Opponent Has a small chance of raising the user's Attack
Mirror Coat Psychic-typeOther Category Move   100 3 Opponent The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will attack if hit by a special move while it is in this counterattacking posture, then the user leaves this posture. The more damage the user has taken from the opponent's move, the greater the power of this move.
Moonblast Fairy-typeSpecial Category Move 98-117 100 3 Opponent Has a moderate chance of lowering the target's Sp. Atk.
Mud Shot Ground-typeSpecial Category Move 39-46 95 2 Opponent Lowers the target's Speed
Mud-Slap Ground-typeSpecial Category Move 13-15 90 1 Opponent Lowers the target's accuracy
Multi-Attack Normal-typePhysical Category Move 125-150 100 3 Opponent This attack's type is determined by the user's type change.
Night Slash Dark-typePhysical Category Move 40-48 100 2 Opponent Critical hits land more easily.
Nuzzle Electric-typePhysical Category Move 20-24 100 3 Opponent Leaves the target paralyzed
Octazooka Water-typeSpecial Category Move 56-67 85 2 Opponent Has a good chance of lowering the target's accuracy
Ominous Wind Ghost-typeSpecial Category Move 47-56 100 2 Opponent Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed.
Outrage Dragon-typePhysical Category Move 115-138 100 3 Opponent Leaves the user confused
Overheat Fire-typeSpecial Category Move 136-163 90 3 Opponent Sharply lowers the user's Sp. Atk.
Parabolic Charge Electric-typeSpecial Category Move 46-55 100 2 All opponents Restores the user's HP based on the amount of damage dealt to the target.
Peck Flying-typePhysical Category Move 20-24 100 1 Opponent No additional effect
Phantom Force Ghost-typePhysical Category Move 160-192 100 3 Opponent The user takes on a phantom presence stance. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade.
Pin Missile Bug-typePhysical Category Move 16-19 95 2 Opponent Attacks the target two to five times in a row
Play Rough Fairy-typePhysical Category Move 111-133 90 3 Opponent Has a very small chance of lowering the target's Attack
Poison Fang Poison-typePhysical Category Move 34-40 100 2 Opponent Has a good chance of leaving the target badly poisoned
Poison Gas Poison-typeOther Category Move   90 2 All opponents Leaves all opposing Sync Pairs poisoned
Poison Jab Poison-typePhysical Category Move 92-110 100 3 Opponent Has a moderate chance of leaving the target poisoned
Poison Sting Poison-typePhysical Category Move 12-14 100 1 Opponent Has a moderate chance of leaving the target poisoned.
Poison Tail Poison-typePhysical Category Move 38-45 100 2 Opponent Critical hits land more easily. Has a very small chance of leaving the target poisoned.
Powder Snow Ice-typeSpecial Category Move 16-19 100 1 All opponents Has a very small chance of leaving the target frozen.
Power-Up Punch Fighting-typePhysical Category Move 30-36 100 2 Opponent Raises the user's Attack
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 Opponent Has a very small chance of leaving the target confused
Psychic Psychic-typeSpecial Category Move 99-118 100 3 Opponent Has a very small chance of lowering the target's Sp. Def
Psychic Terrain Psychic-typeOther Category Move   2 Field Turns the field into Psychic Terrain
Rain Dance Water-typeOther Category Move   2 Field Makes the weather rainy
Razor Leaf Grass-typePhysical Category Move 43-51 95 2 All opponents Criticla hits land more easily
Reflect Psychic-typeOther Category Move   3 (Gauge)
2 MP
All allies Reduces physical damage done to the allied field of play.
Rock Slide Rock-typePhysical Category Move 105-126 90 3 All opponents Has a moderate chance of making the target flinch
Rock Smash Fighting-typePhysical Category Move 46-55 100 2 Opponent Has a good chance of lowering the target's Defense
Rock Throw Rock-typePhysical Category Move 23-27 90 1 Opponent No additional effect
Rock Tomb Rock-typePhysical Category Move 39-46 95 2 Opponent Lowers the target's Speed
Sacred Fire Fire-typePhysical Category Move 87-104 95 3 Opponent Removes the frozen condition from the user. Has a good chance of leaving the target burned.
Sandstorm Rock-typeOther Category Move   2 Field Causes a sandstorm
Scald Water-typeSpecial Category Move 87-104 100 3 Opponent Removes frozen condition. Has a moderate chance of leaving the target burned.
Screech Normal-typeOther Category Move   2 Opponent Sharply lowers the target's Defense
Seed Bomb Grass-typePhysical Category Move 100-120 100 3 Opponent No additional effect
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 Opponent Has a small chance of lowering the target's Sp. Def
Shadow Claw Ghost-typePhysical Category Move 40-48 100 2 Opponent Critical hits land more easily
Shadow Punch Ghost-typePhysical Category Move 45-54 2 Opponent Never misses
Shadow Sneak Ghost-typePhysical Category Move 75-90 100 3 Opponent No additional effect
Silver Wind Bug-typeSpecial Category Move 47-56 100 2 Opponent Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed.
Slash Ground-typePhysical Category Move 50-60 100 2 Opponent Critical hits land more easily
Sleep Powder Grass-typeOther Category Move   75 2 Opponent Puts the target to sleep
Sludge Poison-typeSpecial Category Move 42-50 100 2 Opponent Has a moderate change of leaving the target poisoned
Sludge Bomb Poison-typeSpecial Category Move 92-110 100 3 Opponent Has a moderate chance of leaving the target poisoned.
Sludge Wave Poison-typeSpecial Category Move 97-116 100 3 All opponents Has a very small chance of leaving the target poisoned.
Smack Down Rock-typePhysical Category Move 20-24 100 1 Opponent No additional effect
Smog Poison-typeSpecial Category Move 21-25 70 1 Opponent Has a moderately good chance of leaving the target poisoned.
Snarl Dark-typeSpecial Category Move 39-46 95 2 All opponents Lowers the target's Sp. Atk
Snatch Dark-typeOther Category Move   2 Opponent Returns the target's raise stats to normal and raises the user's stats by that amount.
Solar Beam Grass-typeSpecial Category Move 150-180 100 2 Opponent The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away
Spacial Rend Dragon-typeSpecial Category Move 85-102 95 3 Opponent Critical hits land more easily.
Spark Electric-typePhysical Category Move 42-50 100 2 Opponent Has a moderate chance of leaving the target paralyzed.
Stomp Normal-typePhysical Category Move 53-63 100 2 Opponent Has a moderate chance of making the target flinch
Stomping Tantrum Ground-typePhysical Category Move 44-52 100 2 Opponent Its power is doubled if the user's previous move failed.
Stone Edge Rock-typePhysical Category Move 100-120 80 3 Opponent Critical hits land more easily
Stored Power Psychic-typeSpecial Category Move 13-15 100 2 Opponent The more the user's stats are raised, the greater the power of this move.
Struggle Bug Bug-typeSpecial Category Move 30-36 100 2 All opponents Lowers the target's Sp. Atk
Stun Spore Grass-typeOther Category Move   90 2 Opponent Leaves the target paralyzed
Sunny Day Fire-typeOther Category Move   2 Field Makes the weather sunny
Sunsteel Strike Steel-typePhysical Category Move 100-120 100 3 Opponent Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Opponents cannot endure this attack.
Swift Normal-typeSpecial Category Move 57-68 2 All opponents Never misses.
Tackle Normal-typePhysical Category Move 25-30 100 1 Opponent No additional effect
Telekinesis Psychic-typeOther Category Move   Opponent Makes the target unable to evade moves
Thunder Electric-typeSpecial Category Move 124-148 70 3 Opponent Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
Thunder Fang Electric-typePhysical Category Move 47-56 95 2 Opponent Has a very small chance of making the target flinch or leaving the target paralyzed.
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 Opponent Has a very small chance of leaving the target paralyzed
Thunder Wave Electric-typeOther Category Move   90 2 Opponent Leaves the target paralyzed
Thunderbolt Electric-typeSpecial Category Move 47-56 100 2 Opponent Has a very small chance of leaving the target paralyzed
Twineedle Bug-typePhysical Category Move 20-24 100 2 Opponent Attacks twice in a row. Has a small chance of leaving the target poisoned.
Twister Dragon-typeSpecial Category Move 45-54 100 2 Opponent Has a small chance of making the target flinch.
Vacuum Wave Fighting-typeSpecial Category Move 20-24 100 1 Opponent No additional effect
Venom Drench Poison-typeOther Category Move   100 2 Opponent Lowers the target's Attack, Sp. Atk and Speed if the target is poisoned or badly poisoned. Fails if the target is not poisoned or badly poisoned.
Venoshock Poison-typeSpecial Category Move 42-50 100 2 Opponent Its power is doubled if the target is poisoned or badly poisoned
Vine Whip Grass-typePhysical Category Move 20- 100 2 Opponent No additional effect
Water Gun Water-typeSpecial Category Move 20- 100 1 Opponent No additional effect
Water Pulse Water-typeSpecial Category Move 47-56 100 2 Opponent Has a small chance of leaving the target confused
Waterfall Water-typePhysical Category Move 45-54 100 2 Opponent Has a small chance of making the target flinch
Whirlpool Water-typeSpecial Category Move 38-45 85 2 Opponent Leaves the target trapped.
Wide Guard Rock-typeOther Category Move   2 Self The user takes up a defensive posture. Using this again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target all allies when attacked while in this defensive posture
Wild Charge Electric-typePhysical Category Move 125-150 100 3 Opponent The user also takes 20% of the damage it dealt to the target.
Will-O-Wisp Fire-typeOther Category Move   90 2 Opponent Leaves the target burned
Wrap Normal-typePhysical Category Move 39-46 90 2 Opponent Leaves the target trapped.
X-Scissor Bug-typePhysical Category Move 50-60 100 2 Opponent No additional effect
Zen Headbutt Psychic-typePhysical Category Move 51-61 90 2 Opponent Has a small chance of making the target flinch
Zing Zap Electric-typePhysical Category Move 42-50 100 2 Opponent Has a moderate chance of making the target flinch
Merry and Bright Dazzling Gleam Fairy-typeSpecial Category Move 250-300 Opponent No additional effect
Tri Attack Normal-typeSpecial Category Move 117-140 100 3 Opponent Has a small chance of leaving the target burned, paralyzed, or frozen.
Behemoth Blade Steel-typePhysical Category Move 144-172 100 4 Opponent This move's power increases if the target has a sync buff.
Bolt Strike Electric-typePhysical Category Move 189-226 85 4 Opponent Has a small chance of leaving the target paralyzed.
Bounce Flying-typePhysical Category Move 182-218 85 3 Opponent The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
Leech Life Bug-typePhysical Category Move 91-109 100 3 Opponent Restores the user's HP based on the amount of damage dealt to the target.
Trop Kick Grass-typePhysical Category Move 30-36 100 2 Opponent Lowers the target's Attack
Teeter Dance Normal-typeOther Category Move   100 2 Opponent Leaves the target confused
Power Whip Grass-typePhysical Category Move 118-141 85 3 Opponent No additional effect
Muddy Water Water-typeSpecial Category Move 116-139 85 3 All opponents Has a moderate chance of lowering the target's accuracy.
Earth Power Ground-typeSpecial Category Move 99-118 100 3 Opponent Has a very small chance of lowering the target's Sp. Def.
Thunder Punch Electric-typePhysical Category Move 47-56 100 2 Opponent Has a very small chance of leaving the target paralyzed.
Flash Cannon Steel-typeSpecial Category Move 99-118 100 3 Opponent Has a very small chance of lowering the target's Sp. Def.
Mirror Shot Steel-typeSpecial Category Move 57-68 85 2 Opponent Has a moderate chance of lowering the target's accuracy.
Cotton Spore Grass-typeOther Category Move   100 2 All opponents Sharply lowers the target's Speed.
Oblivion Wing Flying-typeSpecial Category Move 146-175 100 4 Opponent Restores the user's HP based on the amount of damage dealt to the target. Each use restores up to half of the user's maximum HP.
Obstruct Dark-typeOther Category Move   2 Self The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, sharply lowers the Defense of the opponent that used it.
Horn Leech Grass-typePhysical Category Move 91-109 100 3 Opponent Restores the user's HP based on the amount of damage dealt to the target.
Inferno Fire-typeSpecial Category Move 183-219 50 4 Opponent Leaves the target burned
Power Trip Dark-typePhysical Category Move 13-15 100 2 Opponent The more the user's stats are raised, the greater the power of this move.
Aura Wheel Electric-typePhysical Category Move 80-96 100 3 Opponent Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Breaking Swipe Dragon-typePhysical Category Move 30-36 100 2 All opponents Lowers the target's attack
Dragon Rush Dragon-typePhysical Category Move 130-156 75 3 Opponent Has a small chance of making the target flinch.
Metronome Normal-typeOther Category Move   1 Opponent Uses one of several moves at random
Headbutt Normal-typePhysical Category Move 53-63 100 2 Opponent Has a moderate chance of making the target flinch
High Jump Kick Fighting-typePhysical Category Move 135-162 90 3 Opponent If it fails, the user takes damage equal to half its maximum HP.
Sparkling Aria Water-typeSpecial Category Move 100-120 100 3 All opponents No additional effect
Spirit Shackle Ghost-typePhysical Category Move 80-96 100 3 Opponent Applies the Restrain effect to the target
Leaf Blade Grass-typePhysical Category Move 80-96 100 3 Opponent Critical hits land more easily.
Steel Beam Steel-typeSpecial Category Move 199-238 95 4 Opponent The user takes damage equal to half its maximum HP. The damage is taken even if the attack fails
Glaciate Ice-typeSpecial Category Move 155-186 95 4 All opponents Lowers the target's Speed
Noble Roar Normal-typeOther Category Move   100 2 Opponent Lowers the target's Attack and Sp. Atk
Razor Shell Water-typePhysical Category Move 103-123 95 3 Opponent Has a good chance of lowering the target's Defense
Jaw Lock Dark-typePhysical Category Move 140-168 100 3 Opponent Applies the Restrain effect to the target and the user
Meteor Assault Fighting-typePhysical Category Move 160-192 100 4 Opponent No additional effect
Worthy Foe Meteor Assault Fighting-typePhysical Category Move 250-300 Opponent No additional effect
Sacred Sword Fighting-typePhysical Category Move 90-108 100 3 Opponent Ignores the target's raised stats when attacking with this move
Toxic Poison-typeOther Category Move   90 2 Opponent Leaves the target badly poisoned
Feint Attack Dark-typePhysical Category Move 45-54 2 Opponent Never Misses
Precipice Blades Ground-typePhysical Category Move 189-226 85 4 All opponents No additional effect
Origin Pulse Water-typeSpecial Category Move 189-226 85 4 All opponents No additional effect
Shadow Bone Ghost-typePhysical Category Move 49-58 100 2 Opponent Has a small chance of lowering the target's Defense
Ice Hammer Ice-typePhysical Category Move 194-232 Opponent Lowers the user's Speed
Brutal Swing Dark-typePhysical Category Move 50-60 100 2 All opponents No additional effect
Darkest Lariat Dark-typePhysical Category Move 90-108 100 3 Opponent Ignores the target's raised stats when attacking with this move
Snipe Shot Water-typeSpecial Category Move 128- 100 4 Opponent Critical hits land more easily.
Spirit Break Fairy-typePhysical Category Move 140- 4 Opponent Lowers the target's Sp. Atk. By 1 stat rank.
Bulk Up Fighting-typeOther Category Move   2 Self Raises the user's Attack and Defense by 1 stat rank.
Sand Tomb Ground-typePhysical Category Move 38-45 85 2 Opponent Leaves the target trapped
Hyperspace Hole Psychic-typeSpecial Category Move 144-172 4 Opponent Never Misses
Dynamax Cannon Dragon-typeSpecial Category Move 144-172 4 Opponent This move's power increases by 50% when the target has a Sync buff
Behemoth Bash Steel-typePhysical Category Move 144-172 100 4 Opponent This move's power increases 50% when the target has a sync buff
Brave Bird Flying-typePhysical Category Move 134-160 100 3 Opponent The user also takes 25% of the damage it dealt to the target.
Blue Flare Fire-typeSpecial Category Move 184-220 4 Opponent Has a chance (20%) of leaving the target burned.
Dragon Ascent Flying-typePhysical Category Move 192-230 100 4 Opponent Lowers the user's Defense and Sp. Def by 1 stat rank.
Moongeist Beam Ghost-typeSpecial Category Move 160-192 100 4 Opponent Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's enduring effect
Mist Ice-typeOther Category Move   2 Allied Field Applies the Stat Reduction Defense effect to the allied field of play.
Solar Blade Grass-typePhysical Category Move 200-240 100 3 Opponent The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
Psystrike Psychic-typeSpecial Category Move 100-120 100 3 Opponent Deals damage based on the target’s Defense rather than Sp. Def.
Feather Dance Flying-typeOther Category Move 100-120 2 Opponent Lowers the target's Attack by 2 stat ranks.

List of Trainer Moves

NameCategoryTimes UsedTargetDescription
A Rain of Fists! Other Category Move 2 Self Sharply raises the user's Attack. Raises the user's Defense and Sp. Def
A Surge of Power! Other Category Move Self Sharply raises the user's Sp. Atk and evasiveness
A Tale of Triumph! Other Category Move 2 Opponent Drastically raises the user's Speed. Sharply raises the user's evasiveness. Leaves the user burned.
A World of Dreams! Other Category Move Self Sharply raises the user's Sp. Atk. Drastically raises either the user's Attack, Defense, Sp. Def, Speed, accuracy, or evasiveness.
Activate! Other Category Move 2 Self Raises the user's Speed and evasiveness. Ensures that the user's next attack will be a critical hit.
All as One! Other Category Move 2 Self If the user's stats have been raised, the amount of increase is doubled
All or Nothing! Other Category Move 2 Self Sharply raises the user's critical hit rate. Drastically raises the user's evasiveness. Drastically lowers the user's Defense
All Out of Patience! Other Category Move Ally Restores a bit of an ally's HP. Sharply raises an ally's Defense and Sp. Def
All the Presents! Other Category Move 2 All allies Makes move gauges accelerate on the allied field of play. Raises the Speed of all allied sync pairs. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, evasiveness, or accuracy of all allied sync pairs at random.
All-Out Effort! Other Category Move 2 Self Restores a bit of the user's HP. Increases the user's move gauge by two.
Analysis Complete! Other Category Move Self Raises the user's Defense and Sp. Def. Makes the user resistant to the type of the last move it was hit by.
Apply Yourself! Other Category Move 2 All allies Increases the move gauges of all allied sync pairs by two. Makes all allied sync pairs gradually heal themselves.
Attention Here! Other Category Move 1 All allies Makes opponents target the user for a short time. Sharply raises the Sp. Atk of all allied sync pairs.
Be Brave! Other Category Move 2 Self Drastically raises the user’s Attack. Raises the user’s accuracy.
Beat 'Em Down! Other Category Move 2 Self Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Defense by up to four stat ranks.
Beehold My Research! Other Category Move 2 Self Raises the user's Speed. Drastically raises the user's evasiveness
Bend but Don't Break! Other Category Move 2 Self Raises the user's Defense and Sp. Def. Sharply raises the user's Speed.
Best There Is! Other Category Move 2 Self Raises the user's Defense. Ensures that the user's next attack will be a critical hit. If Metagross has Mega Evolved, makes the user able to endure the next hit it takes.
Blast Off! Other Category Move 2 Self Removes all status conditions from the user. Sharply raises the user's Attack and Sp. Atk. Lowers the user's Defense and Sp. Def.
Blazing Hope! Other Category Move 2 All allies Raises the critical hit rate of all allied sync pairs and sharply raises their Sp. Atk
Boo! Other Category Move 2 Self Sharply raises the user's Attack. When in Disguised Form, raises the user's critical-hit rate. When in Busted Form, raises the user's Defense and Sp. Def.
Brace Yourself! Other Category Move 2 Self The lower the user's HP is, the movre this move raises the user's Defense. Makes the user gradually heal itself
Breathtaking! Other Category Move 1 Ally Reduces the sync move countdown of an allied sync pair by two and raises the accuracy and critical-hit rate of the sync pair selected. Sharply raises accuracy and critical-hit rate when the user's team has a sync buff.
Bright As the Sun! Other Category Move 2 Self Drastically raises the user's Attack, Sp. Atk and accuracy.
Bring It On! Other Category Move 2 Opponent Restores a bit of the user's HP. Sharply raises the user's speed
Can't Stop Us! Other Category Move 2 Self Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Catch Us If You Can! Other Category Move 2 Ally Sharply raises an ally's evasiveness. Makes an ally gradually heal itself
Clang! Other Category Move 2 Allied Field Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Coolest There Is! Other Category Move 2 Self Raises the user's accuracy and critical-hit rate. In addition, sharply raises the user's critical-hit rate in a hailstorm.
CRASH! Other Category Move 2 Self Drastically raises the user's Attack. Raises the user's Sp. Atk
Dance with Me! Other Category Move 2 Self Increases the user's move gauge by three. Raises the user's critical-hit rate.
Dire Hit Other Category Move 2 Self Raises the user's critical hit rate
Dire Hit + Other Category Move 2 Self Sharply raises the user's critical hit rate
Dire Hit All Other Category Move 2 All allies Raises the critical hit rate of all allied sync pairs
Dire Hit All + Other Category Move 2 All allies Sharply raises the critical hit rate of all allied sync pairs
Don't Bore Me Other Category Move 2 Self Sharply raises the user's Sp. Atk. Raises the user's Defense and Sp. Def.
Electrifying! Other Category Move 2 Self Restores a bit of the user's HP. Ensures that the user's next attack will be a critical hit.
En Garde! Other Category Move 2 Self Drastically raises the user's Attack and raises its critical-hit rate when it is in Blade Forme. Sharply raises the user's Defense and Sp. Def when it is in Shield Forme
Entertain Me! Other Category Move 2 Self The lower the user's HP is, the more this move raises the user's Sp. Atk
Eyes on the Prize! Other Category Move 1 Self Reduces the user's sync move countdown by up to three based on how low their HP is. Raises the user's critical-hit rate by up to three stat ranks based on how low their HP is.
Feel the Alolan Breeze! Other Category Move Self Drastically raises the user's Speed. Raises the user's evasiveness
Full Heal Other Category Move 2 Ally Removes all status conditions from an ally
Full Power! Other Category Move 2 Ally Drastically raises an ally's Attack and Sp. Atk. Ensures that the ally's next attack will be a critical hit.
Gloves Off! Other Category Move 2 All allies Raises the critical-hit rate of all allied sync pairs and makes their next attack a sure hit
Good as New! Other Category Move 1 Ally Fully restores an ally's HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally.
Graceful Aerobatics! Other Category Move 2 Self Sharply raises the user's Defense and Speed.
Grand Illusion! Other Category Move 2 Allied Field Reflects status conditions directed toward the allied field of play on the opponent instead. Makes the user able to endure the next hit it takes.
Hang in There! Other Category Move 2 Self Raises the user's Defense and Sp. Def. Makes the user gradually heal itself.
Hard as Diamonds! Other Category Move 2 Self Sharply raises the user's accuracy and critical-hit rate. Sharply lowers the user's Sp. Def
Hard to Starboard! Other Category Move 2 All allies Increases the move gauges of all allied sync pairs by two. Sharply raises the Defense of all allied sync pairs
Here I Come! Other Category Move 2 Self Raises the user's Attack and Sp. Atk. Sharply raises the user's accuracy.
Hoo Hah! Other Category Move 2 Self Sharply raises the user's Attack and Sp. Def
I Dare You... Other Category Move 2 Self Removes all status conditions from the user. Raises the user's Defense and Sp. Def. Makes the user gradually heal itself.
I'll Show You! Other Category Move 2 Self Raises the user's evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny.
I'll Teach You a Lesson! Other Category Move 2 Self Sharply raises the user's Sp. Atk and Sp. Def
I'm All Kinds of Strong! Other Category Move 2 Self Restores a bit of the user's HP. Sharply raises the user's Defense
In This Together! Other Category Move 2 Self The lower the user's HP is, the more this move raises the Attack of all allied sync pairs.
It Ain't Over! Other Category Move 2 Self Sharply raises the user's Speed. Makes the user able to endure the next hit it takes
It's All about Focus! Other Category Move 2 Self Uses a maximum of three of the user's move gauge. Based on the amount used, the move raises the user's Attack and Sp. Def to a maximum of four
It's All Down to This! Other Category Move 2 Self Increases the user's move gauge by two. Drastically raises the user's Defense
Jump Start Other Category Move 2 Self Sharply raises the user's Sp. Atk. Raises the user's Speed
Just Fantastic! Other Category Move 2 Self Sharply raises the user's Sp. Def. Makes the user gradually heal itself.
Just Warming Up... Other Category Move 2 Self Sharply raises the user's evasiveness. Ensures that the user's next attack will be a critical hit.
Keep it Up! Other Category Move 2 Self Sharply raises the user's Speed. Makes the user gradually heal itself.
Leer Other Category Move 2 Opponent Lowers the target's Defense
Let's Brainstorm! Other Category Move 2 All allies Raises the Sp. Atk and Speed of all allied sync pairs.
Let's Go! Other Category Move 2 All allies Increases the move gauges of all allied sync pairs by two. Sharply raises the user's Attack.
Let's Keep Cool! Other Category Move 2 All allies Raises the Sp. Def and Speed of all allied sync pairs.
Make Some Sparks! Other Category Move 2 Self Raises the user's Attack. Ensures that the user's next attack will be a critical hit. When the field is Electric Terrain, raises the accuracy of all allied sync pairs.
Mega Healing! Other Category Move 1 Ally Reduces the user's sync move countdown by one. If used by Mega Venusaur, reduces the user's sync move countdown by two. (If used in a co-op battle, reduces the sync move countdown of all allied sync pairs.) Makes all allied sync pairs gradually heal themselves.
Move Gauge Boost Other Category Move 2 Self Increases the user's move gauge by three.
Move Like A Shadow! Other Category Move 2 Self Sharply raises the user's evasiveness. Raises the user's critical-hit rate.
Move Like the Wind! Other Category Move 2 Self Sharply raises the user's Speed and evasiveness
My Destiny! Other Category Move 2 Self Drastically raises the user's Sp. Atk and Speed. Lowers the user's Defense and Sp. Def. If Charizard has Mega Evolved, drastically raises the user's Attack.
My Mind's Made Up! Other Category Move 1 Self Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Drastically raises the user's Speed.
New World Order! Other Category Move 2 Self Drastically raises the user's Sp. Atk and Speed. The user takes damage equal to 25% of its remaining HP.
No Hesitation! Other Category Move 2 Self Sharply raises the user's Speed. Raises the user's critical-hit rate
No Turning Back! Other Category Move 2 Self Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Sp. Atk to a maximum of six
Not So Delicate! Other Category Move 2 Self Sharply raises the user's Sp. Def and Speed.
Not Too Late to Bloom! Other Category Move Self Sharply raises the user's Attack. Makes the user gradually heal itself.
Now or Never! Other Category Move 2 Self Increases the user's move gauge by six. The user takes damage equal to half of its remaining HP.
Nowhere to Hide! Other Category Move 2 Self Raises the user's evasiveness. Sharply raises the user's critical hit rate
Of One Mind! Other Category Move All allies Sharply raises the Attack and Sp. Atk of all allied sync pairs
On My Mark! Other Category Move 2 Self Raises the user's Defense, Sp. Def, and critical-hit rate.
Only the Best! Other Category Move 2 Self Sharply raises the user's Defense and Sp. Atk.
Our Power Is Limitless! Other Category Move 2 Self If any of the target's stats have been raised, the user's same stats are raised by double that amount
Outstanding! Other Category Move 1 Opponent Makes opponents focus their attacks on the user. Drastically raises the user's Defense
Outta My Way! Other Category Move 2 Self Raises the user's Sp. Atk and Speed by up to three stat ranks based on the amount remaining in the user's move gauge.
Over Here! Other Category Move 2 Self Makes opponent focus their attacks on the user. Makes the user gradually heal itself
Over the Wall! Other Category Move 2 Self Increases the user's move gauge by two. Raises the user's accuracy. Makes the user gradually heal itself
Pick Up The Pace! Other Category Move 2 Self Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit
Pierce the Veil Other Category Move 2 Self Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition.
Potion Other Category Move 2 Ally Restores an ally's HP by approximately 40% of its maximum HP
Pour It On! Other Category Move 2 Self Raises the user's Sp. Atk. Drastically raises the user's Defense
Prepare to Fight! Other Category Move 2 Self Restores a bit of the user's HP. Sharply raises the user's Sp. Def.
Race You! Other Category Move 2 Self Sharply raises the user's Speed. Raises the user's critical-hit rate
Raging Inferno! Other Category Move 2 Self Drastically raises the user's Attack. Sharply raises either the user's Defense, Speed, Sp. Atk, or Sp. Def
Rawr! Other Category Move 2 Self Sharply raises the user's Speed. Radically raises the user's Speed if the user is affected by a status condition. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def.
Rock-Hard Determination! Other Category Move 2 Self Sharply raises the user's Attack and Defense
Rock-Solid Finisher Other Category Move 2 Self Raises the user's Defense. Makes the user's next attack a sure hit and a critical hit
Rough Seas Ahead! Other Category Move 1 Self Makes opponents focus their attacks on the user. Makes the user able to endure the next hit it takes.
Run Along Now! Other Category Move 2 Self Radically raises the user's Speed. The user takes damage based on its maximum HP
Scurry Ahead! Other Category Move 2 Self Raises the user's Defense. Drastically raises the user's Speed.
Second Wind! Other Category Move 2 Self Ensures that the user's next attack will be a critical hit. Makes the user able to endure the next hit it takes
Sink or Swim! Other Category Move 1 Self Removes all status conditions from the user. Drastically raises the user's evasiveness and critical-hit rate. The user takes damage equal to 90% of its remaining HP. If used by Mega Sharpedo, also radically raises the user's Attack.
Sixth Sense! Other Category Move 2 Ally Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy.
Skate On Through! Other Category Move 2 Self Raises the user's Attack. Drastically raises the user's Speed
Smell Ya Later! Other Category Move 2 Self Raises the user's evasiveness, accuracy, and critical-hit rate.
Solo Act! Other Category Move 2 Self Charges the user's move gauge by two. Charges the user's move gauge by four if they are asleep. Raises the user's Attack and Sp. Atk. Sharply raises the user's Attack and Sp. Atk if they are asleep. If the user is asleep, restores a bit of the user's HP and removes the asleep condition from the user.
Spotlight, Please! Other Category Move 2 Self Makes opponents target the user for a short time. Drastically raises the user’s Defense. Raises the user’s Sp. Atk.
Stand Strong! Other Category Move 2 Self Raises the user's Attack. Drastically raises the user's Defense
Stand Together! Other Category Move 2 All allies Raises the Defense and Speed of all allied sync pairs.
Stellar Imagination! Other Category Move 2 Self Removes the confused, flinching, and trapped conditions. Sharply raises the user's Attack and Sp. Atk. Raises the user's Speed and accuracy. Sharply lowers the user's Defense and Sp. Def.
Stoke the Fire! Other Category Move 2 Self Restores a bit of the user's HP. Raises the user's Speed and evasiveness
Stone-Cold Endurance! Other Category Move 2 Self Sharply raises the user's Sp. Def. Makes the user able to endure the next hit it takes
Strike Together! Other Category Move 2 All allies Raises the Attack and Speed of all allied sync pairs.
Study Buddies! Other Category Move 2 All allies Sharply raises the Sp. Atk and Speed of all allied Sync Pairs.
Sunny Side Up! Other Category Move 2 All allies Raises the Attack, Sp. Atk, and Speed of all allied sync pairs. Sharply raises them if the weather is sunny.
Sure Crit Other Category Move 2 Self Ensures that the user's next attack will be a critical hit
Take Flight! Other Category Move 2 All allies Sharply raises the Defense of all allied sync pairs. Sharply raises the Speed of all allied sync pairs
The Definition of Art! Other Category Move 2 Self Restores a tiny bit of the user's HP. Ensures that the user's next attack will be a critical hit. Makes the user gradually heal itself
The Power of Science! Other Category Move 2 Self Drastically raises the user's Attack and Speed. Sharply lowers the user's Defense.
There, There... Other Category Move 2 Self Raises the user's evasiveness and critical-hit rate. Restores a bit of the user's HP and charges the user's move gauge by two in a pinch.
This Match is Too Fun! Other Category Move 2 Self Raises the user's Speed and accuracy. These stats are sharply raised when the user is in a sandstorm.
Time to Energize! Other Category Move 2 All allies Increases the move guages of all allied sync pairs by 3
Time to Rock! Other Category Move 2 Self Sharply raises the user's Sp. Def. Raises the user's critical-hit rate
To the Top! Other Category Move 2 Self Makes move gauges accelerate on the allied field of play. Raises the critical-hit rate of all allied sync pairs.
Too Hot to Handle! Other Category Move 2 Self Sharply raises the user's Defense. Raises the user's critical-hit rate.
Trust in Nature! Other Category Move 2 Self Increases the user's move gauge by two. Inverts changes to the usr's stats that have been lowered.
Try and Stop Us! Other Category Move 2 Self If the user's Speed has been raised, raises the user's Attack by double the amount its Speed has been raised
Unbreakable Bonds! Other Category Move 2 All allies The lower the user's HP is, the more this move raises the move gauges and Attack of all allied Sync Pairs
Victory Is Mine! Other Category Move 2 Self Returns the user's lowered stats to normal. Raises the user's critcal-hit rate.
We're Not Done Yet! Other Category Move 2 Self Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.
We're On Fire! Other Category Move 2 Self Sharply raises the user's Attack and Sp. Atk
We're Standing Strong! Other Category Move 1 All allies Blocks status conditions on the allied field of play. Removes all status conditions from all allied sync pairs
What Great Composition! Other Category Move 2 Opponent Raises the user's stats by the same amount that the target's stats have been raised
Woo! Refreshing! Other Category Move 2 Self Refreshes the number of times the user can use its quick moves by three. Sharply raises the user's Attack.
X Accuracy Other Category Move 2 Self Sharply raises the user's accuracy
X Accuracy All Other Category Move 2 Self Sharply raises the Accuracy of all Allied Sync Pairs
X Attack Other Category Move 2 Self Sharply raises the user's Attack
X Attack All Other Category Move 2 All allies Sharply raises the Attack of all allied sync pairs.
X Defense Other Category Move 2 Self Sharply raises the user's Defense
X Defense All Other Category Move 2 All allies Sharply raises the Defense of all allied sync pairs
X Regen Other Category Move 2 All allies Makes sync pairs gradually heal themselves.
X Regen All Other Category Move 2 All allies Makes all allied sync pairs gradually heal themselves.
X Sp. Atk Other Category Move 2 Self Sharply raises the user's Sp. Atk
X Sp. Atk All Other Category Move All allies Sharply raises the Sp. Atk of all allied sync pairs
X Sp. Def Other Category Move 2 Self Sharply raises the user's Sp. Def
X Sp. Def All Other Category Move 2 All allies Sharply raises the Sp. Def of all allied Sync Pairs
X Speed Other Category Move 2 Self Sharply raises the user's Speed
X Speed All Other Category Move 2 All allies Sharply raises the Speed of all allied sync pairs
You Snooze, You Lose! Other Category Move 2 Self Raises the user’s Defense, Sp. Atk, and Sp. Def. Sharply raises these stats if the field is Psychic Terrain.
You're Going Down! Other Category Move Self Raises the user's Speed. Sharply raises the user's critical-hit rate
You're Gonna Need a Helmet! Other Category Move 2 Opponent Increases the user's move gauge by three. Makes the user's next attack a sure hit.
Unparalleled Power! Other Category Move Self Radically raises the user's Sp. Atk. Sharply raises the user's Sp. Def and Speed. Drastically lowers the user's Defense.
Lei Up! Other Category Move 1 Self Restores a bit of HP for all allied sync pairs. Returns lowered stats of all allied sync pairs to normal. Raises the Defense of all allied sync pairs.
Gift of Joy! Other Category Move 2 All allies Raises the user's Speed and critical-hit rate. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness of all allied sync pairs at random.
Laser-Sharp Focus! Other Category Move 1 Self Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Ensures that the user's next attack will be a critical hit.
Ideals Will Prevail! Other Category Move 2 Self Sharply raises the user's Speed. Raises the user's accuracy. Lowers the user's Defense. If the user does not have a sync buff, also powers up the user's next supereffective attack.
Superior Might! Other Category Move 2 Self Charges the user's move gauge by three. Raises the user's Attack, Sp. Atk, and accuracy. The user takes damage equal to 33% of its remaining HP.
Alola Lang Syne! Other Category Move 2 Allied Field Blocks status conditions from affecting the allied field of play. Sharply raises the evasiveness of all allied sync pairs.
Mallow Special! Other Category Move 2 Self Raises the user's Speed, accuracy, and critical-hit rate.
Ready for This? Other Category Move 2 Self Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate.
Fake Tears Other Category Move 2 Opponent Sharply lowers the target's Sp. Def
How Sweet! Other Category Move 2 Ally Sharply raises an ally's Attack and Sp. Atk. Makes an ally gradually heal itself.
Sugar Rush! Other Category Move 2 All allies Raises the user's Sp. Atk. Sharply raises the Speed of all allied sync pairs. Applies the Free Move Next effect to the user.
The World Is Vast! Other Category Move 1 Allied Field Makes move gauges accelerate on the allied field of play. Removes all status conditions from all allied sync pairs. Makes all allied sync pairs gradually heal themselves.
End the World! Other Category Move 2 Self Charges the user's move gauge by two. Reduces the user's sync move countdown by one. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def.
Shout My Name! Other Category Move 2 All allies Charges the move gauges of all allied sync pairs by two. Makes the user able to endure the next hit it takes that would reduce it to 0 HP.
Strike a Pose! Other Category Move 1 Self Reduces the user's sync move countdown by one. Sharply raises the user's Attack and Sp. Atk. Raises the user's critical-hit rate. Applies the Free Move Next effect to the user. Lowers the user's Defense and Sp. Def.
Snack Time! Other Category Move 2 Self Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.
Three Heads! Other Category Move 1 Opponent Makes move gauges accelerate on the allied field of play. Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Raises the user's critical-hit rate.
Time to Shine! Other Category Move 2 Opponent Sharply raises the user's Sp. Atk and Sp. Def. If used by Mega Gardevoir, also charges the user's move gauge by three.
Happy Colors! Other Category Move 2 All allies Raises the accuracy of all allied sync pairs. Raises the Defense and Sp. Def of all allied Sync Pairs by one to three stat ranks at random
Hippity Hoppity! Other Category Move 2 All allies If used by Lopunny, sharply raises the Speed of all allied Sync Pairs.
If used by Lopunny, sharply raises the user's evasiveness.
If used by Mega Lopunny, raises the user's accuracy
If used by Mega Lopunny, drastically raises the user's evasiveness
Sing Other Category Move 1 Opponent Puts the target to sleep
We've Got Tricks! Other Category Move 1 All allies Raises the Speed of all allied sync pairs. Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Sp. Atk by up to 4 stat ranks
Stare 'Em Down! Other Category Move 1 Self Sharply raises the user's Defense, Sp. Def and critical-hit rate. Makes the user gradually heal itself
Top This! Other Category Move 1 Self Sharply raises the user's critical hit rate. Applies the Supereffective Up Next effect to the user. Applies the Free Move next effect to the user. Makes the user gradually heal itself. Lowers the user's Sp. Def
Mwahaha! Other Category Move 2 Self Raises the user's critical-hit rate. Raises the user's Sp. Atk by up to three stat ranks based on how low their HP is.
Wash 'Em Away! Other Category Move 2 Self Sharply raises the user's Attack. Raises the user's critical-hit rate. In addition, drastically raises the user's Speed when the weather is Rainy.
Hold Strong! Other Category Move 2 Self Sharply raises the user's Defense. Raises the user's evasiveness. Makes the user gradually heal itself
Ready to Rock! Other Category Move 2 Ally Restores abit of an ally's HP. Sharply raises an ally's Defense. Makes an ally gradually heal itself
Justice for All! Other Category Move 2 Self Makes move gauges accelerate on the allied field of play. Sharply raises the Defense of all allied Sync Pairs
I See You! Other Category Move 2 All allies Sharply raises the Defense and Sp. Def of all allied Sync Pairs
Status Shield Other Category Move 2 Allied Field Blocks status moves from affecting the allied field of play
Real Nice! Other Category Move 2 Self Raises the user's Defense, Sp. Def, and Speed. Sharply raises the user's accuracy
Tangle with This! Other Category Move 2 Self Sharply raises the user's Sp. Atk and Sp. Def
Go Wild! Other Category Move 2 Self Sharply raises the user's Attack. Makes the user gradually heal itself.
Karpe Diem! Other Category Move 1 All allies Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Defense by up to four stat ranks. Makes all allied sync pairs gradually heal themselves
Expand the Land! Other Category Move 2 Self Sharply raises the user's Attack and Sp. Atk. Lowers the user's Defense and Sp. Def. In addition, raises the user's Attack and accuracy when the weather is sunny. Applies the Superffective next effect to the userwhen the weater is sunny
Open the Oceans! Other Category Move 2 Self Raises the user's accuracy. Drastically raises the user's critical-hit rate. Sharply lowers the user's Defense and Sp. Def. In addition, sharply raises the user's Sp. Atk when the weater is rainy. In addition, raises the user's accuracy when the weather is rainy. Makes the user gradually heal itself when the weather is rainy
Dancing Fever! Other Category Move 2 All allies Raises the Attack, Sp. Atk and critical-hit rate of all allied sync pairs
Make 'Em Holla! Other Category Move 1 Self Radically raises the user's Attack. Raises the user's accuracy. Makes the user able to endure the next hit it takes that would reduce it to 0 HP
Ready...Fight! Other Category Move 2 All allies Raises the user's evasiveness. Drastically raises the Speed of all allied sync pairs.
Ten-hut! Other Category Move 2 All allies Raises the Defense of all allied sync pairs. Sharply raises the critical-hit rate of all allied sync pairs.
All Aboard! Other Category Move 2 All allies Raises the Attack of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied Sync Pairs by 2 stat ranks. Applies the Free Move Next effect to all allied sync pairs during a sandstorm
Right on Track! Other Category Move 1 Self Raises the user's attack by 6 stat ranks. Raises the user's accuracy by 2 stat ranks. Lowers the user's Defense by 1 stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as Sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm
Scope 'Em Out Other Category Move 1 Self Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user
Not Today! Other Category Move 1 Self Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.
No Stone Unturned! Other Category Move 2 Self Applies the Move Gauge Acceleration Effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 1 stat rank
Protect Us All! Other Category Move 1 All allies Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks
Follow my Lead! Other Category Move 1 Self Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all Sync Pairs
Helloooo! Other Category Move 1 Ally Restores an ally's HP by approximately 60% of its maximum HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally. Applies the Enduring effect to an ally. Applies the Gradual Healing effect to an ally when the user's team has a sync buss.
Forever Loyal! Other Category Move 1 All allies Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Defense and Sp. Def of all llied sync pairs by 1 stat rank
Eternal Power! Other Category Move 2 Self Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 3 stat ranks. Applies the Superreffective Next effect to the user. Lowers the user's Sp. Def by 1 stat rank
No Hard Feelings! Other Category Move 1 Self Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more this move raises the user's Attack (can be raised by up to 4 stat ranks maximum). Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.
Soar! Other Category Move 2 All allies Raises the Attack and Sp. Atk of all alied sync pairs by 2 stat ranks. Raises the user's Speed by 1 stat rank
Hop to It! Other Category Move 2 All allies Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense and critical hit rate of all allied sync pairs by 1 stat rank
X Speed + Other Category Move 2 Self Raises the user's Speed by 3 stat ranks
Shining Moonlight! Other Category Move 1 Self Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks
Truth Will Prevail! Other Category Move 2 Self Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 3 stat ranks. Raises the user's accuracy by 1 stat rank
Sky High! Other Category Move 2 Self Raises the user's critical-hit rate by 3 stat ranks. Applies the Suppereffective Next effect to the user. When used by Mega Rayquaza, also raises the user's Speed by 2 stat ranks
Duck and Cover! Other Category Move 1 All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual healing effect to all allied sync pairs
Mini Potion All Other Category Move 2 All allies Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
You and Me! Other Category Move 2 Ally Reduces the sync move countdown of an allied sync pair by 1. Raises an ally's critical-hit rate by 2 stat ranks. Applies the Supereffective Next effect to an ally.
Bonjour! Other Category Move Self Raises the user's Attack and Sp. Atk by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. When used by Mega Aerodactyl, also raises the user's Speed by 3 stat ranks.
Go with the Flow! Other Category Move 2 Raises the user's Defense by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Soak Up the Sun! Other Category Move 2 Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, raises the user's Attack by 2 stat ranks when the weather is sunny. In addition, raises the user's critical-hit rate by 1 stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny.
Have at You! Other Category Move 1 All allies Raises the user's Attack by 3 stat ranks. Raises the Speed of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to the user.
Tricksy! Other Category Move 2 All allies Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Speed and accuracy of all allied sync pairs by 1 stat rank. When used by Mega Sableye, also applies the Condition Nullification effect to all allied sync pairs.
Into the Night! Other Category Move 2 Self Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank.
No Escape! Other Category Move 2 Self Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Applies the Free Move Next effect to the user.