Moves

Pokémon Moves

Like all Pokémon games, Pokémon Masters has your Pokémon have various moves. Each Pokémon has only 4 moves possible and the moves cannot be changed. They start off with only 2 moves available, but you can unlock more moves on your Pokémon using various items

  • Third Move - 5 Training Machine
  • Fourth Move - 10 Great Drink of Trainer Type, 3 Ultra Drink of Trainer Type, 30 Training Machine, 5 Super Training Machine

Although moves can't change, when you evolve a Pokémon or Mega Evolve it, it does often get different moves.

There are two kinds of moves. There are Pokémon Moves which run based on the Move Gauge, using a specific amount of slots from it, and there are Trainer moves which can only be used a set amount of times in a battle. These moves are typically akin to using items and provide a statistical benefit.

Missions Image

List of Pokémon Moves

NameTypeCategoryMax PowerAccuracyMove SlotsTargetDescription
Absorb Grass-typeSpecial Category Move 22 100 1 Opponent Restores the user's HP based on the amount of damage dealt to the target.
Aerial Ace Flying-typePhysical Category Move 54 2 Opponent Never misses
Air Cutter Flying-typeSpecial Category Move 51 95 2 All opponents Critical hits land more easily
Air Slash Flying-typeSpecial Category Move 54 95 2 Opponent Has a moderate chance of making the target flinch
Ancient Power Rock-typeSpecial Category Move 47 100 2 Opponent Has a very small chance of raising hte user's Attack, Defense, Speed, Sp. Atk, and Sp. Def
Aqua Tail Water-typePhysical Category Move 67 90 2 Opponent No additional effect
Astonish Ghost-typePhysical Category Move 14 100 1 Opponent Has a moderate chance of making the target flinch
Aura Sphere Fighting-typeSpecial Category Move 54 2 Opponent Never misses
Avalanche Ice-typePhysical Category Move 90 100 2 Opponent The user gets ready to counterattack. Using this move again will cause the user to attack the target. No other actions can be taken while ready to counterattack. If the user is attacked while ready to counterattack, the user then attacks the target with double that power
Beak Blast Flying-typePhysical Category Move 90 100 2 Opponent The user gets ready to counterattack. Using this move again will cause the user to attack the target. No other actions can be taken while ready to counterattack. The user will attack if attacked while ready to counterattack. Leaves opponents burned when they use physical attacks on the user while it is ready to counterattack
Bite Dark-typePhysical Category Move 50 100 2 Opponent Has a moderate chance of making the target flinch
Blizzard Ice-typeSpecial Category Move 151 70 3 All opponents Never misses during a hailstorm. Has a very small chance of leaving the target frozen
Body Slam Normal-typePhysical Category Move 63 100 2 Opponent Has a moderate chance of leaving the target paralyzed.
Brick Break Fighting-typePhysical Category Move 42 100 2 Opponent Removes physical and special damage-reducing effects from the opponents' field of play
Bubble Water-typeSpecial Category Move 22 100 1 All opponents Has a very small chance of lowering the target's Speed
Bubble Beam Water-typeSpecial Category Move 58 100 2 Opponent Has a very small chance of lowering the target's Speed
Bulldoze Ground-typePhysical Category Move 96 100 3 All opponents Lowers the target's Speed
Bullet Seed Grass-typePhysical Category Move 18 100 2 Opponent Attacks the target two to five times in a row
Charm Fairy-typeOther Category Move 100 2 Opponent Sharply lowers the target's Attack
Close Combat Fighting-typePhysical Category Move 148 100 3 Opponent Lowers the user's Defense and Sp. Def
Confuse Ray Ghost-typeOther Category Move 100 2 Opponent Leaves the target confused
Confusion Psychic-typeSpecial Category Move 21 100 1 Opponent Has a very small chance of leaving the target confused
Cross Chop Fighting-typePhysical Category Move 120 80 3 Opponent Critical hits land more easily
Cross Poison Poison-typePhysical Category Move 45 100 2 Opponent Critical hits land more easily. Has a very small chance of leaving the target poisoned.
Crunch Dark-typePhysical Category Move 118 3 Opponent Has a small chance of lowering the target's Defense
Dark Pulse Dark-typeSpecial Category Move 114 100 3 Opponent Has a small chance of making the target flinch
Dazzling Gleam Fairy-typeSpecial Category Move 60 100 2 All opponents No additional effect
Discharge Electric-typeSpecial Category Move 110 100 3 All opponents Has a moderate chance of leaving the target paralyzed.
Double-Edge Normal-typePhysical Category Move 200 100 3 Opponent The user also takes 25% of the damage it dealt to the target
Draco Meteor Dragon-typeSpecial Category Move 163 90 3 Opponent Sharply lowers the user's Sp. Atk
Dragon Breath Dragon-typeSpecial Category Move 50 100 2 Opponent Has a moderate chance of leaving the target paralyzed.
Dragon Claw Dragon-typePhysical Category Move 60 100 2 Opponent No additional effect
Drain Punch Fighting-typePhysical Category Move 109 100 3 Opponent Restores the user's HP based on the amount of damage dealt to the target.
Drill Peck Flying-typePhysical Category Move 120 100 3 Opponent No additional effect
Eerie Impulse Electric-typeOther Category Move 100 2 Opponent Sharply lowers the target's Sp. Atk
Ember Fire-typeSpecial Category Move 20 100 1 Opponent Has a very small chance of leaving the target burned.
Endless Summer Gigavolt Havoc Electric-typeSpecial Category Move 300 Opponent No additional effect
Energy Ball Grass-typeSpecial Category Move 58 100 2 Opponent Has a very small chance of lowering the target's Sp. Def
Facade Normal-typePhysical Category Move 56 100 2 Opponent Its power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
Fell Stinger Bug-typePhysical Category Move 52 100 2 Opponent Drastically raises the user's Attack when it knocks out a target with this move.
Fire Blast Fire-typeSpecial Category Move 139 85 3 Opponent Has a very small chance of leaving the target burned.
Fire Punch Fire-typePhysical Category Move 55 100 2 Opponent Has a very small chance of leaving the target burned.
Fire Spin Fire-typeSpecial Category Move 45 85 2 Opponent Leaves the target trapped
Flame Charge Fire-typePhysical Category Move 36 100 2 Opponent Raises the user's Speed
Flame Wheel Fire-typePhysical Category Move 50 100 2 Opponent Unfreezes the user. Has a very small chance of leaving the target burned.
Flamethrower Fire-typeSpecial Category Move 56 100 2 Opponent Has a very small chance of leaving the target burned.
Flare Blitz Fire-typePhysical Category Move 147 100 3 Opponent Unfreezes the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Frost Breath Ice-typeSpecial Category Move 45 90 2 Opponent Except in certain circumstances, successful hits with this attack become critical hits.
Fundamental Takedown Normal-typePhysical Category Move 300 Opponent Its power increases if the user is affected by a status condition.
Fury Cutter Bug-typePhysical Category Move 9 95 1 Opponent Its power increases when used in succession
Giga Drain Grass-typeSpecial Category Move 109 100 3 Opponent Restores the user's HP based on the amount of damage dealt to the target.
Gust Flying-typeSpecial Category Move 24 100 1 Opponent No additional effect
Gyro Ball Steel-typePhysical Category Move 52 100 2 Opponent Its power is doubled if the target's Speed has risen
Hail Ice-typeOther Category Move 2 Field Causes a hailstorm
Haze Ice-typeOther Category Move 2 All opponents Returns raised stats of all opposing sync pairs to normal
Head Smash Rock-typePhysical Category Move 225 80 3 Opponent The user also takes 33% of the damage dealt to its opponent
Hex Ghost-typeSpecial Category Move 45 100 2 Opponent Its power is doubled if the target is affected by a status condition
Hidden Power Psychic-typeSpecial Category Move 60 100 2 Opponent No additional effect
High Horsepower Ground-typePhysical Category Move 127 95 3 Opponent No additional effect
Hurricane Flying-typeSpecial Category Move 151 70 3 Opponent Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
Hydro Pump Water-typeSpecial Category Move 150 80 3 Opponent No additional effect
Hyper Voice Normal-typeSpecial Category Move 75 100 2 All opponents No additional effect
Hypnosis Psychic-typeOther Category Move 75 2 Opponent Puts the target to sleep
Ice Beam Ice-typeSpecial Category Move 55 100 2 Opponent Has a very small chance of leaving the target frozen
Ice Fang Ice-typePhysical Category Move 55 95 2 Opponent Has a very small chance of making the target flinch or leaving the target frozen
Ice Punch Ice-typePhysical Category Move 55 100 2 Opponent Has a very small chance of leaving the target frozen
Icy Wind Ice-typeSpecial Category Move 110 95 3 Opponent Lower the target's Speed
Infestation Bug-typeSpecial Category Move 24 100 2 Opponent Leaves the target trapped
Iron Head Steel-typePhysical Category Move 110 100 3 Opponent Has a moderate chance of making the target flinch
Karate Chop Fighting-typePhysical Category Move 19 100 1 Opponent Critical hits land more easily
King's Shield Steel-typeOther Category Move 2 Self The user takes up a defensive posture. Using this again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target the user when attacked while in this defensive posture. Sharply lowers the Attack of opponents that use physical attacks against the user while it is in this defensive posture
Leaf Storm Grass-typeSpecial Category Move 163 90 3 Opponent Sharply lowers the user's Sp. Atk
Lick Ghost-typePhysical Category Move 14 100 1 Opponent Has a moderate chance of leaving the target paralyzed.
Light Screen Psychic-typeOther Category Move 3 Allied Field Reduces special damage done to the allied field of play.
Mega Kick Normal-typePhysical Category Move 200 75 3 Opponent No additional effect
Mud Shot Ground-typeSpecial Category Move 46 95 2 Opponent Lowers the target's Speed
Mud-Slap Ground-typeSpecial Category Move 15 90 1 Opponent Lowers the target's accuracy
Night Slash Dark-typePhysical Category Move 48 100 2 Opponent Critical hits land more easily.
Nuzzle Electric-typePhysical Category Move 24 100 3 Opponent Leaves the target paralyzed
Octazooka Water-typeSpecial Category Move 67 85 2 Opponent Has a good chance of lowering the target's accuracy
Outrage Dragon-typePhysical Category Move 138 100 3 Opponent Leaves the user confused
Peck Flying-typePhysical Category Move 24 100 1 Opponent No additional effect
Play Rough Fairy-typePhysical Category Move 133 90 3 Opponent Has a very small chance of lowering the target's Attack
Poison Fang Poison-typePhysical Category Move 40 100 2 Opponent Has a good chance of leaving the target badly poisoned
Poison Jab Poison-typePhysical Category Move 110 100 3 Opponent Has a moderate chance of leaving the target poisoned
Poison Tail Poison-typePhysical Category Move 45 100 2 Opponent Critical hits land more easily. Has a very small chance of leaving the target poisoned.
Powder Snow Ice-typeSpecial Category Move 19 100 1 All opponents Has a very small chance of leaving the target frozen.
Power-Up Punch Fighting-typePhysical Category Move 36 100 2 Opponent Raises the user's Attack
Psybeam Psychic-typeSpecial Category Move 57 100 2 Opponent Has a very small chance of leaving the target confused
Psychic Psychic-typeSpecial Category Move 118 100 3 Opponent Has a very small chance of lowering the target's Sp. Def
Rain Dance Water-typeOther Category Move 2 Field Makes the weather rainy
Rock Slide Rock-typePhysical Category Move 126 90 3 All opponents Has a moderate chance of making the target flinch
Rock Smash Fighting-typePhysical Category Move 55 100 2 Opponent Has a good chance of lowering the target's Defense
Rock Throw Rock-typePhysical Category Move 27 90 1 Opponent No additional effect
Rock Tomb Rock-typePhysical Category Move 46 95 2 Opponent Lowers the target's Speed
Sandstorm Rock-typeOther Category Move 2 Field Causes a sandstorm
Scald Water-typeSpecial Category Move 104 100 3 Opponent Removes frozen condition. Has a moderate chance of leaving the target burned.
Screech Normal-typeOther Category Move 2 Opponent Sharply lowers the target's Defense
Shadow Ball Ghost-typeSpecial Category Move 118 100 3 Opponent Has a small chance of lowering the target's Sp. Def
Shadow Punch Ghost-typePhysical Category Move 54 2 Opponent Never misses
Sleep Powder Grass-typeOther Category Move 75 2 Opponent Puts the target to sleep
Smack Down Rock-typePhysical Category Move 24 100 1 Opponent No additional effect
Snarl Dark-typeSpecial Category Move 46 95 2 All opponents Lowers the target's Sp. Atk
Snatch Dark-typeOther Category Move 2 Opponent Returns the target's raise stats to normal and raises the user's stats by that amount.
Spark Electric-typePhysical Category Move 50 100 2 Opponent Has a moderate chance of leaving the target paralyzed.
Stomp Normal-typePhysical Category Move 63 100 2 Opponent Has a moderate chance of making the target flinch
Stone Edge Rock-typePhysical Category Move 120 80 3 Opponent Critical hits land more easily
Stored Power Psychic-typeSpecial Category Move 15 100 2 Opponent The more the user's stats are raised, the greater the power of this move.
Struggle Bug Bug-typeSpecial Category Move 36 100 2 All opponents Lowers the target's Sp. Atk
Stun Spore Grass-typeOther Category Move 90 2 Opponent Leaves the target paralyzed
Sunny Day Fire-typeOther Category Move 2 Field Makes the weather sunny
Telekinesis Psychic-typeOther Category Move Opponent Makes the target unable to evade moves
Thunder Shock Electric-typeSpecial Category Move 20 100 1 Opponent Has a very small chance of leaving the target paralyzed
Thunder Wave Electric-typeOther Category Move 90 2 Opponent Leaves the target paralyzed
Thunderbolt Electric-typeSpecial Category Move 56 100 2 Opponent Has a very small chance of leaving the target paralyzed
Twineedle Bug-typePhysical Category Move 24 100 2 Opponent Attacks twice in a row. Has a small chance of leaving the target poisoned.
Vacuum Wave Fighting-typeSpecial Category Move 24 100 1 Opponent No additional effect
Venom Drench Poison-typeOther Category Move 100 2 Opponent Lowers the target's Attack, Sp. Atk and Speed if the target is poisoned or badly poisoned. Fails if the target is not poisoned or badly poisoned.
Venoshock Poison-typeSpecial Category Move 50 100 2 Opponent Its power is doubled if the target is poisoned or badly poisoned
Water Pulse Water-typeSpecial Category Move 56 100 2 Opponent Has a small chance of leaving the target confused
Waterfall Water-typePhysical Category Move 54 100 2 Opponent Has a small chance of making the target flinch
Wide Guard Rock-typeOther Category Move 2 Self The user takes up a defensive posture. Using this again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target all allies when attacked while in this defensive posture
Wild Charge Electric-typePhysical Category Move 150 100 3 Opponent The user also takes 20% of the damage it dealt to the target.
Will-O-Wisp Fire-typeOther Category Move 90 2 Opponent Leaves the target burned
X-Scissor Bug-typePhysical Category Move 60 100 2 Opponent No additional effect
Zen Headbutt Psychic-typePhysical Category Move 61 90 2 Opponent Has a small chance of making the target flinch
Zing Zap Electric-typePhysical Category Move 50 100 2 Opponent Has a moderate chance of making the target flinch

List of Trainer Moves

NameCategoryTimes UsedTargetDescription
A Rain of Fists! Other Category Move 2 Self Sharply raises the user's Attack. Raises the user's Defense and Sp. Def
A Surge of Power! Other Category Move Self Sharply raises the user's Sp. Atk and evasiveness
A Tale of Triumph! Other Category Move 2 Opponent Drastically raises the user's Speed. Sharply raises the user's evasiveness. Leaves the user burned.
All as One! Other Category Move 2 Self If the user's stats have been raised, the amount of increase is doubled
All or Nothing! Other Category Move 2 Self Sharply raises the user's critical hit rate. Drastically raises the user's evasiveness. Drastically lowers the user's Defense
All Out of Patience! Other Category Move Ally Restores a bit of an ally's HP. Sharply raises an ally's Defense and Sp. Def
All the Presents! Other Category Move 2 All allies Makes move gauges accelerate on the allied field of play. Raises the Speed of all allied sync pairs. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, evasiveness, or accuracy of all allied sync pairs at random.
All-Out Effort! Other Category Move 2 Self Restores a bit of the user's HP. Increases the user's move gauge by two.
Analysis Complete! Other Category Move Self Raises the user's Defense and Sp. Def. Makes the user resistant to the type of the last move it was hit by.
Apply Yourself! Other Category Move 2 All allies Increases the move gauges of all allied sync pairs by two. Makes all allied sync pairs gradually heal themselves.
Attention Here! Other Category Move 1 All allies Makes opponents target the user for a short time. Sharply raises the Sp. Atk of all allied sync pairs.
Beehold My Research! Other Category Move 2 Self Raises the user's Speed. Drastically raises the user's evasiveness
Blazing Hope! Other Category Move 2 All allies Raises the critical hit rate of all allied sync pairs and sharply raises their Sp. Atk
Brace Yourself! Other Category Move 2 Self The lower the user's HP is, the movre this move raises the user's Defense. Makes the user gradually heal itself
Bring It On! Other Category Move 2 Opponent Restores a bit of the user's HP. Sharply raises the user's speed
Catch Us If You Can! Other Category Move 2 Ally Sharply raises an ally's evasiveness. Makes an ally gradually heal itself
CRASH! Other Category Move 2 Self Drastically raises the user's Attack. Raises the user's Sp. Atk
Dire Hit Other Category Move 2 Self Raises the user's critical hit rate
Dire Hit + Other Category Move 2 Self Sharply raises the user's critical hit rate
Dire Hit All Other Category Move 2 All allies Raises the critical hit rate of all allied sync pairs
Dire Hit All + Other Category Move 2 All allies Sharply raises the critical hit rate of all allied sync pairs
Don't Bore Me Other Category Move 2 Self Sharply raises the user’s Sp. Atk. Raises the user’s Defense and Sp. Def.
Electrifying! Other Category Move 2 Self Restores a bit of the user’s HP. Ensures that the user’s next attack will be a critical hit.
En Garde! Other Category Move 2 Self Drastically raises the user's Attack and raises its critical-hit rate when it is in Blade Forme. Sharply raises the user's Defense and Sp. Def when it is in Shield Forme
Entertain Me! Other Category Move 2 Self The lower the user's HP is, the more this move raises the user's Sp. Atk
Feel the Alolan Breeze! Other Category Move Self Drastically raises the user's Speed. Raises the user's evasiveness
Full Heal Other Category Move 2 Ally Removes all status conditions from an ally
Gloves Off! Other Category Move 2 All allies Raises the critical-hit rate of all allied sync pairs and makes their next attack a sure hit
Graceful Aerobatics! Other Category Move 2 Self Sharply raises the user's Defense and Speed.
Hard as Diamonds! Other Category Move 2 Self Sharply raises the user's accuracy and critical-hit rate. Sharply lowers the user's Sp. Def
Hard to Starboard! Other Category Move 2 All allies Increases the move gauges of all allied sync pairs by two. Sharply raises the Defense of all allied sync pairs
Hoo Hah! Other Category Move 2 Self Sharply raises the user's Attack and Sp. Def
I'll Teach You a Lesson! Other Category Move 2 Self Sharply raises the user's Sp. Atk and Sp. Def
I'm All Kinds of Strong! Other Category Move 2 Self Restores a bit of the user's HP. Sharply raises the user's Defense
In This Together! Other Category Move 2 Self The lower the user’s HP is, the more this move raises the Attack of all allied sync pairs.
It Ain't Over! Other Category Move 2 Self Sharply raises the user's Speed. Makes the user able to endure the next hit it takes
It's All about Focus! Other Category Move 2 Self Uses a maximum of three of the user's move gauge. Based on the amount used, the move raises the user's Attack and Sp. Def to a maximum of four
It's All Down to This! Other Category Move 2 Self Increases the user's move gauge by two. Drastically raises the user's Defense
Jump Start Other Category Move 2 Self Sharply raises the user's Sp. Atk. Raises the user's Speed
Just Fantastic! Other Category Move 2 Self Sharply raises the user’s Sp. Def. Makes the user gradually heal itself.
Just Warming Up... Other Category Move 2 Self Sharply raises the user's evasiveness. Ensures that the user's next attack will be a critical hit.
Move Gauge Boost Other Category Move 2 Self Increases the user’s move gauge by three.
Move Like A Shadow! Other Category Move 2 Self Sharply raises the user's evasiveness. Raises the user's critical-hit rate.
Move Like the Wind! Other Category Move 2 Self Sharply raises the user's Speed and evasiveness
No Hesitation! Other Category Move 2 Self Sharply raises the user's Speed. Raises the user's critical-hit rate
No Turning Back! Other Category Move 2 Self Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Sp. Atk to a maximum of six
Not Too Late to Bloom! Other Category Move Self Sharply raises the user's Attack. Makes the user gradually heal itself.
Nowhere to Hide! Other Category Move 2 Self Raises the user's evasiveness. Sharply raises the user's critical hit rate
Of One Mind! Other Category Move All allies Sharply raises the Attack and Sp. Atk of all allied sync pairs
Only the Best! Other Category Move 2 Self Sharply raises the user's Defense and Sp. Atk.
Our Power Is Limitless! Other Category Move 2 Self If any of the target's stats have been raised, the user's same stats are raised by double that amount
Outstanding! Other Category Move 1 Opponent Makes opponents focus their attacks on the user. Drastically raises the user's Defense
Over Here! Other Category Move 2 Self Makes opponent focus their attacks on the user. Makes the user gradually heal itself
Over the Wall! Other Category Move 2 Self Increases the user's move gauge by two. Raises the user's accuracy. Makes the user gradually heal itself
Pick Up The Pace! Other Category Move 2 Self Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit
Potion Other Category Move 2 Ally Restores a bit of an ally's HP
Pour It On! Other Category Move 2 Self Raises the user's Sp. Atk. Drastically raises the user's Defense
Raging Inferno! Other Category Move 2 Self Drastically raises the user's Attack. Sharply raises either the user's Defense, Speed, Sp. Atk, or Sp. Def
Rock-Hard Determination! Other Category Move 2 Self Sharply raises the user's Attack and Defense
Rock-Solid Finisher Other Category Move 2 Self Raises the user's Defense. Makes the user's next attack a sure hit and a critical hit
Rough Seas Ahead! Other Category Move 1 Self Makes opponents focus their attacks on the user. Makes the user able to endure the next hit it takes.
Run Along Now! Other Category Move 2 Self Radically raises the user's Speed. The user takes damage based on its maximum HP
Second Wind! Other Category Move 2 Self Ensures that the user's next attack will be a critical hit. Makes the user able to endure the next hit it takes
Skate On Through! Other Category Move 2 Self Raises the user's Attack. Drastically raises the user's Speed
Smell Ya Later! Other Category Move 2 Self Raises the user’s evasiveness, accuracy, and critical-hit rate.
Stand Strong! Other Category Move 2 Self Raises the user's Attack. Drastically raises the user's Defense
Stone-Cold Endurance! Other Category Move 2 Self Sharply raises the user's Sp. Def. Makes the user able to endure the next hit it takes
Study Buddies! Other Category Move 2 All allies Sharply raises the Sp. Atk and Speed of all allied Sync Pairs.
Sunny Side Up! Other Category Move 2 All allies Raises the Attack, Sp. Atk, and Speed of all allied sync pairs. Sharply raises them if the weather is sunny.
Sure Crit Other Category Move 2 Self Ensures that the user's next attack will be a critical hit
Take Flight! Other Category Move 2 All allies Sharply raises the Defense of all allied sync pairs. Sharply raises the Speed of all allied sync pairs
The Definition of Art! Other Category Move 2 Self Restores a tiny bit of the user's HP. Ensures that the user's next attack will be a critical hit. Makes the user gradually heal itself
The Power of Science! Other Category Move 2 Self Drastically raises the user's Attack and Speed. Sharply lowers the user's Defense.
Time to Energize! Other Category Move 2 All allies Increases the move guages of all allied sync pairs by 3
Time to Rock! Other Category Move 2 Self Sharply raises the user's Sp. Def. Raises the user's critical-hit rate
Too Hot to Handle! Other Category Move 2 Self Sharply raises the user's Defense. Raises the user's critical-hit rate.
Trust in Nature! Other Category Move 2 Self Increases the user's move gauge by two. Inverts changes to the usr's stats that have been lowered.
Try and Stop Us! Other Category Move 2 Self If the user's Speed has been raised, raises the user's Attack by double the amount its Speed has been raised
Unbreakable Bonds! Other Category Move 2 All allies The lower the user's HP is, the more this move raises the move gauges and Attack of all allied Sync Pairs
Victory Is Mine! Other Category Move 2 Self Returns the user's lowered stats to normal. Raises the user's critcal-hit rate.
We're Not Done Yet! Other Category Move 2 Self Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.
We're On Fire! Other Category Move 2 Self Sharply raises the user's Attack and Sp. Atk
We're Standing Strong! Other Category Move 1 All allies Blocks status conditions on the allied field of play. Removes all status conditions from all allied sync pairs
What Great Composition! Other Category Move 2 Opponent Raises the user's stats by the same amount that the target's stats have been raised
X Accuracy Other Category Move 2 Self Sharply raises the user's accuracy
X Attack Other Category Move 2 Self Sharply raises the user's Attack
X Attack All Other Category Move 2 All allies Sharply raises the Attack of all allied sync pairs.
X Defense Other Category Move 2 Self Sharply raises the user's Defense
X Defense All Other Category Move 2 All allies Sharply raises the Defense of all allied sync pairs
X Regen All Other Category Move 2 All allies Makes all allied sync pairs gradually heal themselves.
X Sp. Atk Other Category Move 2 Self Sharply raises the user's Sp. Atk
X Sp. Atk All Other Category Move All allies Sharply raises the Sp. Atk of all allied sync pairs
X Sp. Def Other Category Move 2 Self Sharply raises the user's Sp. Def
X Sp. Def All Other Category Move 2 All allies Sharply raises the Sp. Def of all allied Sync Pairs
X Speed Other Category Move 2 Self Sharply raises the user's Speed
X Speed All Other Category Move 2 All allies Sharply raises the Speed of all allied sync pairs
You're Going Down! Other Category Move Self Raises the user's Speed. Sharply raises the user's critical-hit rate
You're Gonna Need a Helmet! Other Category Move 2 Opponent Increases the user's move gauge by three. Makes the user's next attack a sure hit.