Passive Skills
Passive Skills Details |
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Passive Skills are a feature that is akin to Abilities in the main game. These skills give each Pokémon a latent ability that activates in certain conditions, much like the abilities of main series Pokémon games. Some of these are as standard on Sync Pairs but others activate when part of a Sync Grid or part of a Lucky Skill. |
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List of Passive Skills
Name | Effect | Sync Pairs | Sync Grids | Lucky Skills |
Accuracy Ceiling | The user's accuracy cannot be raised. | Guzma & Buzzwole | ||
Active Healing 1 | Has a chance (20%) of restoring the user's HP when it uses a move | |||
Active Healing 2 | Has a chance (30%) of restoring the user's HP when it uses a move | |||
Active Healing 3 | Has a chance (40%) of restoring the user's HP when it uses a move | |||
Active Healing 4 | Has a chance (50%) of restoring the user's HP when it uses a move | |||
Active Healing 5 | Has a chance (60%) of restoring the user's HP when it uses a move | |||
Active Healing 6 | Has a chance (70%) of restoring the user's HP when it uses a move | |||
Active Healing 7 | Has a chance (80%) of restoring the user's HP when it uses a move | |||
Active Healing 8 | Has a chance (90%) of restoring the user's HP when it uses a move | |||
Active Healing 9 | Restores the user's HP when it uses a move. | Allister & Gourgeist (Super Size) | ||
Acuity | Accuracy cannot be lowered. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Calem & Espurr Calem & Meowstic Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Machop Main Character & Machoke Main Character & Machamp | Olivia & Lycanroc (Midnight Form) Rosa & Shaymin (Sky Forme) Winona & Pelipper Morty & Banette Morty & Banette (Mega Banette) Cyrus & Darkrai Nate & Braviary May & Latias May & Latias (Mega Latias) Raihan & Flygon |
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Acumen 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | Lucy & Seviper | ||
Acumen 5 | Has a chance (60%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 7 | Has a chance (80%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 8 | Has a chance (90%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 9 | Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 9 | Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acute Senses 4 | ||||
Acute Senses 8 | ||||
Added Insult | The more the target's Sp. Atk and Sp. Def are lowered, the more it powers up the user's moves. | May & Latias May & Latias (Mega Latias) | ||
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | Lance & Gyarados Lucas & Dialga | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Brendan & Latios Brendan & Latios (Mega Latios) Brock & Tyranitar Bruno & Onix Cynthia & Kommo-o Elesa & Joltik Hilda & Diancie Hilda & Diancie (Mega Diancie) Kris & Jolteon Lillie & Clefairy Lyra & Celebi Lyra & Vaporeon Main Character & Torchic Nanu & Persian (Alola Form) Noland & Pinsir Noland & Pinsir (Mega Pinsir) Professor Sycamore & Xerneas Red & Charizard Red & Charizard (Mega Charizard X) Red & Snorlax Roxanne & Nosepass Roxanne & Probopass Leaf & Eevee Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Dawn & Cresselia Morty & Ho-Oh (Shiny Ho-Oh) Gloria & Zacian (Crowned Sword) Gloria & Urshifu (Rapid Strike) N & Zekrom N & Reshiram N & Zoroark May & Blaziken May & Blaziken (Mega Blaziken) Lysandre & Volcanion Marnie & Moltres (Galarian Form) Ingo & Excadrill Hop & Zamazenta (Crowned Shield) Hop & Zapdos (Galarian Form) Sidney & Absol Sidney & Absol (Mega Absol) Lucas & Flareon Lucian & Girafarig Bede & Articuno (Galarian Form) Emma & Crobat |
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Adrenaline 2 | Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Alder & Volcarona Lear & Hoopa | Steven & Stoutland (Shiny Stoutland) | |
Adrenaline 3 | Reduces the sync move countdown by 3 the first time the user's sync move is used each battle. | |||
Adrenaline 4 | Reduces the sync move countdown by 4 the first time the user's sync move is used each battle. | |||
Adrenaline 5 | Reduces the sync move countdown by 5 the first time the user's sync move is used each battle. | |||
Adrenaline 6 | Reduces the sync move countdown by 6 the first time the user's sync move is used each battle. | |||
Adrenaline 7 | Reduces the sync move countdown by 7 the first time the user's sync move is used each battle. | |||
Adrenaline 8 | Reduces the sync move countdown by 8 the first time the user's sync move is used each battle. | |||
Adrenaline 9 | Reduces the sync move countdown by 9 the first time the user's sync move is used each battle. | |||
Aerial Acceleration 1 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 2 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 3 | Quickly charges the move gauge when the zone is Flying Zone. | Skyla & Tornadus (Therian Forme) | ||
Aerial Acceleration 4 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 5 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 6 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 7 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 8 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 9 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Power 1 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 2 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 3 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 4 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 5 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 6 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 7 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 8 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 9 | Powers up the user's moves when the zone is a Flying Zone | |||
Afflicter's Fervor 1 | Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 2 | Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle. | Steven & Deoxys (Speed Forme) | ||
Afflicter's Fervor 3 | Reduces the sync move countdown by 3 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 4 | Reduces the sync move countdown by 4 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 5 | Reduces the sync move countdown by 5 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 6 | Reduces the sync move countdown by 6 the first time the user's Pokémon uses a status move each battle. | |||
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Calem & Espurr Calem & Meowstic Crasher Wake & Floatzel Grant & Amaura Grant & Aurorus Main Character & Aerodactyl Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Omanyte Main Character & Omastar Main Character & Farfetch'd Main Character & Staryu Main Character & Starmie Main Character & Munchlax Main Character & Snorlax Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Galarian Form) Main Character & Perrserker Silver & Feraligatr Thorton & Bronzong Zinnia & Salamence | Calem & Espurr Calem & Meowstic Crasher Wake & Floatzel Anabel & Snorlax |
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Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Magikarp Main Character & Gyarados Steven & Deoxys (Normal Forme) | ||
Aggravation 3 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 4 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Sabrina & Chingling Volkner & Luxray | ||
Aggravation 5 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 6 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 7 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 8 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 9 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Agile Entry 1 | Raises the user's evasiveness by 1 stat ranks when it enters a battle. | Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur | Barry & Piplup Barry & Prinplup Barry & Empoleon Bugsy & Scyther Elesa & Rotom Janine & Ariados Janine & Crobat Misty & Starmie Misty & Vaporeon Bea & Sirfetch'd |
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Agile Entry 2 | Raises the user's evasiveness by 2 stat ranks when it enters a battle. | Elesa & Zebstrika Flint & Infernape Hau & Raichu (Alola Form) Professor Oak & Mew Professor Oak & Mew Plumeria & Salazzle |
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Agile Entry 3 | Raises the user's evasiveness by 3 stat ranks when it enters a battle. | |||
Agile Entry 4 | Raises the user's evasiveness by 4 stat ranks when it enters a battle. | |||
Agile Entry 5 | Raises the user's evasiveness by 5 stat ranks when it enters a battle. | |||
Agile Entry 6 | Raises the user's evasiveness by 6 stat ranks when it enters a battle. | |||
All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Alola Flag Bearer | Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Alola theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Lillie & Lunala | ||
Alola Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) | ||
Amped Up 1 | Raises the user's Speed by 1 stat ranks when it lands a critical hit. | Bugsy & Beedrill (Mega Beedrill) Olivia & Lycanroc (Midnight Form) | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Giovanni & Persian Gloria & Thwackey |
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Amped Up 2 | Raises the user's Speed by 2 stat ranks when it lands a critical hit. | |||
Amped Up 3 | Raises the user's Speed by 3 stat ranks when it lands a critical hit. | |||
Amped Up 4 | Raises the user's Speed by 4 stat ranks when it lands a critical hit. | Main Character & Mankey Main Character & Primeape | ||
Amped Up 5 | Raises the user's Speed by 5 stat ranks when it lands a critical hit. | |||
Amped Up 6 | Raises the user's Speed by 6 stat ranks when it lands a critical hit. | |||
Amped Up 7 | ||||
Amped Up 8 | ||||
Amped Up 9 | ||||
Antifreeze | Prevents the user from becoming frozen. | Candice & Abomasnow Ghetsis & Kyurem Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) | N & Kyurem (Black Kyurem) Bea & Vanilluxe Bede & Articuno (Galarian Form) Kali & Azumarill |
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Antitoxin | Prevents the user from getting poisoned or badly poisoned. | Caitlin & Reuniclus Clay & Palpitoad Clay & Seismitoad Hilda & Tepig Hilda & Pignite Hilda & Emboar Main Character & Zubat Main Character & Golbat Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Grimer Main Character & Muk Main Character & Grimer Main Character & Muk Main Character & Grimer Main Character & Muk Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Koffing Main Character & Weezing Main Character & Koffing Main Character & Weezing Main Character & Koffing Main Character & Weezing Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Meowth (Galarian Form) Main Character & Perrserker Plumeria & Salazzle Helena & Haunter | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Gardenia & Roserade Giovanni & Nidoking Janine & Ariados Janine & Crobat Lillie & Clefairy Marlon & Carracosta Professor Sycamore & Bulbasaur Ramos & Weepinbell Ramos & Victreebel Red & Snorlax Roxie & Whirlipede Roxie & Scolipede Thorton & Bronzong Clemont & Magneton Jasmine & Celesteela Dawn & Oricorio (Sensu Style) Serena & Whimsicott Morty & Gastly Lucy & Seviper Looker & Croagunk Naomi & Sandslash Colress & Klinklang Anabel & Snorlax Emma & Crobat |
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Armor Leech 1 | Has a chance (20%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 2 | Has a chance (30%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 3 | Has a chance (40%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 4 | Has a chance (50%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 5 | Has a chance (60%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 6 | Has a chance (70%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 7 | Has a chance (80%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 8 | Has a chance (90%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 9 | Lowers the target's Defense by one stat rank and raises the user's Defense by the same amount when the user's attack move against the target is successful. | Diantha & Keldeo (Resolute Form) | ||
Arresting Glare 1 | Has a chance (20%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | Molayne & Dugtrio (Alola Form) | ||
Arresting Glare 2 | Has a chance (30%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 3 | Has a chance (40%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 4 | Has a chance (50%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 5 | Has a chance (60%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 6 | Has a chance (70%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 7 | Has a chance (80%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 8 | Has a chance (90%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 9 | Lowers the opponent's Speed by one stat rank when the user is hit by a physical attack move. | Molayne & Dugtrio (Alola Form) | ||
Ash's Passion | Powers up the user's moves. Decreases the amount of move gauge slots the user needs to use moves by 1. The user's moves never misses. | Ash & Pikachu | ||
Ash's Tenacity | When the user enters battle with full HP, applies the Enduring effect to it. When the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again. | Ash & Pikachu | ||
Atmospheric Acceleration 1 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 2 | Quickly charges the move gauge when weather conditions are in effect. | Raihan & Flygon Raihan & Gigalith | ||
Atmospheric Acceleration 3 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 4 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 5 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 6 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 7 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 8 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 9 | Quickly charges the move gauge when weather conditions are in effect. | |||
Attack to the MAX 3 | Powers up the user's max move when its Attack is raised. | Red & Pikachu | ||
Attack Trap 1 | Has a chance (20%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 2 | Has a chance (30%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 3 | Has a chance (40%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 5 | Has a chance (60%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 6 | Has a chance (70%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 7 | Has a chance (80%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 8 | Has a chance (90%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 9 | Leaves the target trapped when the user's attack move against it is successful. | |||
Backfire 1 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 1 stat ranks just before the user faints. | Acerola & Palossand | ||
Backfire 2 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints. | Fantina & Mismagius Gladion & Silvally Molayne & Dugtrio (Alola Form) | ||
Backfire 3 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 3 stat ranks just before the user faints. | |||
Backfire 4 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 4 stat ranks just before the user faints. | |||
Bad Break 1 | Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Cyrus & Darkrai | ||
Bad Break 2 | Has a chance (30%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 3 | Has a chance (40%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 4 | Has a chance (50%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 5 | Has a chance (60%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 6 | Has a chance (70%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 7 | Has a chance (80%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 8 | Has a chance (90%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 9 | Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Cyrus & Darkrai | ||
Baffle Buff 1 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 2 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 3 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 4 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 5 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 6 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 7 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 8 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 9 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | Bede & Hatterene | ||
Bamboozling Retaliation 1 | Has a chance (20%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 2 | Has a chance (30%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 3 | Has a chance (40%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 4 | Has a chance (50%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 5 | Has a chance (60%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 6 | Has a chance (70%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 7 | Has a chance (80%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 8 | Has a chance (90%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 9 | Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | Hilda & Grapploct (Shiny Grapploct) | ||
Barrel Roll 1 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 2 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | Skyla & Tornadus (Therian Forme) | ||
Barrel Roll 3 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 4 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 5 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 6 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 7 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 8 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 9 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barricade 1 | Raises the user's Sp. Def by 1 stat ranks when its move is successful. | |||
Barricade 2 | Raises the user's Sp. Def by 2 stat ranks when its move is successful. | |||
Barricade 3 | Raises the user's Sp. Def by 3 stat ranks when its move is successful. | |||
Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Bedazzle 1 | Lowers the accuracy of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Serena & Fennekin Serena & Braixen Serena & Delphox N & Zoroark |
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Bedazzle 2 | Lowers the accuracy of all opposing sync pairs by 2 stat ranks when the user enters a battle. | |||
Bedazzle 3 | Lowers the accuracy of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Bedazzle 4 | Lowers the accuracy of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Beef Up 1 | Has a chance (20%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 2 | Has a chance (30%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 3 | Has a chance (40%) of raising the user's Attack by one stat rank when it is hit by an attack move. | Iris & Hydreigon | ||
Beef Up 4 | Has a chance (50%) of raising the user's Attack by one stat rank when it is hit by an attack move. | Brock & Onix | ||
Beef Up 5 | Has a chance (60%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 6 | Has a chance (70%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 7 | Has a chance (80%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 8 | Has a chance (90%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 9 | Raises the user's Attack by one stat rank when it is hit by an attack move. | |||
Befuddle 1 | Lowers the Sp. Def of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Burgh & Leavanny May & Latias May & Latias (Mega Latias) |
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Befuddle 2 | Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user enters a battle. | |||
Befuddle 3 | Lowers the Sp. Def of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Befuddle 4 | Lowers the Sp. Def of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Benefactor | Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. | Leaf & Eevee Morty & Drifblim | ||
Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Berserk Bunch 2 | Raises the Attack of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Berserk Bunch 3 | Raises the Attack of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Berserk Bunch 4 | Raises the Attack of all allied sync pairs by 4 stat ranks when the user's move is successful. | |||
Berserk Bunch 5 | Raises the Attack of all allied sync pairs by 5 stat ranks when the user's move is successful. | |||
Berserk Bunch 6 | Raises the Attack of all allied sync pairs by 6 stat ranks when the user's move is successful. | |||
Berserker 1 | Raises the user's Attack by 1 stat ranks when its move is successful. | |||
Berserker 2 | Raises the user's Attack by 2 stat ranks when its move is successful. | |||
Berserker 3 | Raises the user's Attack by 3 stat ranks when its move is successful. | |||
Better Prepared 1 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 2 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | Korrina & Marshadow Zinnia & Thievul |
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Better Prepared 4 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 5 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 6 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 7 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 8 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 9 | Powers up the user's moves when none of the target's stats are raised. | Korrina & Marshadow | ||
Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync move. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Koga & Crobat Misty & Starmie Misty & Vaporeon Professor Oak & Mew Professor Oak & Mew Morty & Drifblim Ingo & Accelgor |
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Block and Charge 1 | Charges the user's move gauge by 1 when it nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Lana & Araquanid |
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Block and Charge 1 | Charges the user's move gauge by 1 when it nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Lana & Araquanid |
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Block and Charge 2 | Charges the user's move gauge by 2 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 3 | Charges the user's move gauge by 3 when it nullifies an opponent's move while in a defensive posture. | Shauna & Chesnaught | ||
Block and Charge 4 | Charges the user's move gauge by 4 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 5 | Charges the user's move gauge by 5 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 6 | Charges the user's move gauge by 6 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Heal 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Piers & Obstagoon |
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Block and Heal 9 | Restores the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. | Lana & Araquanid | ||
Block and Lunge 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. | Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Piers & Obstagoon |
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Blunting Strike 1 | Has a chance (20%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 2 | Has a chance (30%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 3 | Has a chance (40%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 4 | Has a chance (50%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 5 | Has a chance (60%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 6 | Has a chance (70%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 7 | Has a chance (80%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 8 | Has a chance (90%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 9 | Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | Lucas & Flareon | Lyra & Vaporeon | |
Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Koga & Crobat Misty & Vaporeon Nanu & Persian (Alola Form) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion The Masked Royal & Incineroar Ingo & Accelgor |
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BOGO 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | |||
Boiling Point 1 | Raises the user's Attack by 1 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 2 | Raises the user's Attack by 2 stat ranks the first time it is in a pinch each battle. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) |
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Boiling Point 3 | Raises the user's Attack by 3 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 4 | Raises the user's Attack by 4 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 5 | Raises the user's Attack by 5 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 6 | Raises the user's Attack by 6 stat ranks the first time it is in a pinch each battle. | Korrina & Lucario Korrina & Lucario (Mega Lucario) |
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Bounce Back 1 | Has a chance (20%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 2 | Has a chance (30%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 3 | Has a chance (40%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 4 | Has a chance (50%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 5 | Has a chance (60%) of raising the user's Attack by one stat rank when any of its stats are lowered. | Grimsley & Liepard | ||
Brain Barrier 8 | ||||
Brain Brawn 1 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 2 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 3 | Reduces damage when the user is hit by a special attack move. | Cheren & Stoutland | ||
Brain Brawn 4 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 5 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 6 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 7 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 8 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 9 | Reduces damage when the user is hit by a special attack move. | |||
Brain Sync 1 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 2 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 3 | Powers up the user's sync move when its Sp. Atk is raised. | Lillie & Lunala Naomi & Sandslash |
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Brain Sync 4 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | Cynthia & Giratina Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Shauntal & Chandelure Siebold & Octillery Valerie & Sylveon |
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Brain Sync 6 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 7 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 8 | Powers up the user's sync move when its Sp. Atk is raised. | Ash & Pikachu | ||
Brain Sync 9 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | Ethan & Lugia | Hilbert & Genesect Kris & Jolteon Lyra & Vaporeon Serena & Zygarde Serena & Zygarde (Complete Forme) Lysandre & Yveltal Lucas & Flareon |
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Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Hilbert & Genesect Iris & Naganadel Lyra & Vaporeon Main Character & Solgaleo Steven & Cradily Bianca & Musharna N & Sigilyph May & Latias May & Latias (Mega Latias) Hop & Zapdos (Galarian Form) Helena & Haunter |
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Brainy Rush 1 | Raises the user's Sp. Atk by 1 stat ranks after using its sync move. | |||
Brainy Rush 2 | Raises the user's Sp. Atk by 2 stat ranks after using its sync move. | Allister & Gengar | ||
Brainy Rush 3 | Raises the user's Sp. Atk by 3 stat ranks after using its sync move. | |||
Brainy Rush 4 | Raises the user's Sp. Atk by 4 stat ranks after using its sync move. | |||
Brainy Rush 5 | Raises the user's Sp. Atk by 5 stat ranks after using its sync move. | |||
Brainy Rush 6 | Raises the user's Sp. Atk by 6 stat ranks after using its sync move. | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile |
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Brawling Acceleration 1 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Marshal & Conkeldurr Hop & Zapdos (Galarian Form) |
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Brawling Acceleration 3 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 4 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 5 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawn Barrier 8 | ||||
Brawn Gain 1 | Has a chance (20%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 2 | Has a chance (30%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 3 | Has a chance (40%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 4 | Has a chance (50%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 5 | Has a chance (60%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 6 | Has a chance (70%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 7 | Has a chance (80%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 8 | Has a chance (90%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 9 | Increases the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Sync 1 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 2 | Powers up the user's sync move when Attack is raised. | Emmet & Escavalier | ||
Brawn Sync 3 | Powers up the user's sync move when Attack is raised. | Lisia & Rapidash (Galarian Form) | ||
Brawn Sync 4 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 5 | Powers up the user's sync move when Attack is raised. | Elesa & Zebstrika | ||
Brawn Sync 6 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 7 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 8 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 9 | Powers up the user's sync move when Attack is raised. | |||
Brisk Bulwark 1 | Has a chance (20%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 2 | Has a chance (30%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 3 | Has a chance (40%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 4 | Has a chance (50%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 5 | Has a chance (60%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 6 | Has a chance (70%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 7 | Has a chance (80%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 8 | Has a chance (90%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 9 | Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | Shauna & Chesnaught Shauna & Klefki |
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Brutal Clarity | The more the user's accuracy is raised, the more it powers up the user's moves. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Hapu & Mudsdale Lillie & Clefairy |
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Brute Wits | The more the user's Sp. Def is raised, the more it powers up the user's sync move. | Clay & Palpitoad Clay & Seismitoad Steven & Cradily |
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Bug Daunt 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | Hilbert & Genesect | ||
Bug Enigma 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | Hilbert & Genesect | ||
Bug Guard | Reduces damage when the user is attacked by Bug-type moves. | Chewy Lucky Cookie | ||
Bug Shift | Normal-type moves become Bug-type moves. | Hilbert & Genesect Main Character & Scyther Alder & Volcarona Ingo & Accelgor | ||
Build Up | Applies the Critical Hit Next effect to the user after using its sync move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Kris & Totodile Kris & Croconaw Kris & Feraligatr Lance & Dragonite Lusamine & Pheromosa Plumeria & Salazzle |
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Bulk Buster 1 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 2 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 3 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 4 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | Fantina & Mismagius | ||
Bulk Buster 5 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Burn Synergy 1 | Powers up the user's moves when the target is burned. | Hilda & Victini Lysandre & Volcanion |
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Burn Synergy 2 | Powers up the user's moves when the target is burned. | Main Character & Magby Main Character & Magmar | ||
Burn Synergy 3 | Powers up the user's moves when the target is burned. | Blaine & Ponyta Blaine & Rapidash Leon & Charizard Gordie & Coalossal |
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Burn Synergy 4 | Powers up the user's moves when the target is burned. | |||
Burn Synergy 5 | Powers up the user's moves when the target is burned. | Morty & Banette Morty & Banette (Mega Banette) | Flannery & Torkoal Flannery & Torkoal Kahili & Toucannon Lucas & Flareon |
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Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Gladion & Silvally Lance & Dragonite Nanu & Persian (Alola Form) Siebold & Octillery Plumeria & Salazzle Guzma & Golisopod Gloria & Zacian (Crowned Sword) Leon & Charizard Marnie & Grimmsnarl Raihan & Duraludon Ingo & Accelgor Lucian & Girafarig |
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Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | Barry & Piplup Barry & Prinplup Barry & Empoleon Brock & Tyranitar Diantha & Keldeo (Resolute Form) Hilbert & Genesect Professor Kukui & Lycanroc Red & Pikachu Sophocles & Togedemaru Tate & Solrock Wally & Gallade Wally & Gallade (Mega Gallade) Clemont & Heliolisk Serena & Fletchling May & Blaziken May & Blaziken (Mega Blaziken) Raihan & Duraludon Nessa & Drednaw Victor & Rillaboom Gordie & Coalossal |
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Calm Fighter Water Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. | Calem & Greninja (Shiny Greninja) | ||
Carry On 1 | Raises the user's Attack by 1 stat ranks when another Pokémon on the field of play faints. | Hilbert & Mightyena | Lance & Gyarados | |
Carry On 2 | Raises the user's Attack by 2 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 3 | Raises the user's Attack by 3 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 4 | Raises the user's Attack by 4 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 5 | Raises the user's Attack by 5 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 6 | Raises the user's Attack by 6 stat ranks when another Pokémon on the field of play faints. | |||
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | Burgh & Togepi | Giovanni & Persian Roxie & Whirlipede Roxie & Scolipede Thorton & Bronzong Valerie & Sylveon Jasmine & Celesteela Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) N & Zoroark N & Sigilyph May & Latias May & Latias (Mega Latias) Raihan & Gigalith Allister & Gourgeist (Super Size) Looker & Croagunk Aaron & Vespiquen Lucian & Girafarig Helena & Haunter Colress & Klinklang |
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Catalytic Cure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | Lana & Araquanid | ||
Catalytic Cure 2 | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | Caitlin & Reuniclus | ||
Catalytic Cure 3 | Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 5 | Has a chance (60%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 9 | Restores the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Infliction | Applies the Move Gauge Acceleration to the allied field of play the first time the user's Pokémon uses a status move each battle. | Hilda & Grapploct (Shiny Grapploct) Steven & Deoxys (Speed Forme) Steven & Cradily | ||
Catalytic Kick 1 | Has a chance (20%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 2 | Has a chance (30%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 3 | Has a chance (40%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 4 | Has a chance (50%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 5 | Has a chance (60%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 6 | Has a chance (70%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 7 | Has a chance (80%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 8 | Has a chance (90%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalyzing Infliction | Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | |||
Catalyzing Recovery | Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. | Sonia & Yamper | ||
Charged Immunity | Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | Red & Pikachu | ||
Charging Infliction 1 | Charges the user's move gauge by 1 when its Pokémon uses a status move. | N & Sigilyph | Hilda & Grapploct (Shiny Grapploct) Emmet & Escavalier |
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Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | Anabel & Snorlax | ||
Charging Infliction 3 | Charges the user's move gauge by 3 when its Pokémon uses a status move. | |||
Charging Infliction 4 | Charges the user's move gauge by 4 when its Pokémon uses a status move. | Misty & Vaporeon | Dawn & Oricorio (Sensu Style) | |
Charging Infliction 5 | Charges the user's move gauge by 5 when its Pokémon uses a status move. | |||
Charging Infliction 6 | Charges the user's move gauge by 6 when its Pokémon uses a status move. | |||
Charging Sun 1 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 2 | Powers up the user's moves when the weather is sunny. | Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion |
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Charging Sun 3 | Powers up the user's moves when the weather is sunny. | Mallow & Tsareena Sonia & Tsareena (Shiny Tsareena) Gordie & Coalossal |
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Charging Sun 4 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 5 | Powers up the user's moves when the weather is sunny. | Erika & Leafeon Clemont & Heliolisk | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Burgh & Leavanny Lucas & Flareon |
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Charging Sun 6 | Powers up the user's moves when the weather is sunny. | Silver & Ho-Oh | ||
Charging Sun 7 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 8 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 9 | Powers up the user's moves when the weather is sunny. | |||
Chase Down 1 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 2 | Powers up the user's moves when the target's Speed is lowered. | Courtney & Camerupt (Female) | ||
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. | Victor & Rillaboom | Hop & Zapdos (Galarian Form) | |
Chase Down 4 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 5 | Powers up the user's moves when the target's Speed is lowered. | Courtney & Camerupt (Mega Camerupt) | ||
Chase Down 6 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 7 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 8 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 9 | Powers up the user's moves when the target's Speed is lowered. | |||
Chronic Slowdown 2 | ||||
Clean Slate | Removes all status conditions from the user after using its sync move. Removes the confused and trapped conditions from the user after using its sync move. Returns the user's lowered stats to normal after using its sync move. | |||
Clear Advantage 5 | ||||
Clear as Day | Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Power-Up 1 | Powers up the user's moves when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Power-Up 2 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 3 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 4 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 5 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 6 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 7 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 8 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 9 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Sync-Up 1 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 2 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 3 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 4 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 5 | Powers up the user's sync move when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Sync-Up 6 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 7 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 8 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 9 | Powers up the user's sync move when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear View 1 | Lowers the evasiveness of the currently targeted opponent by 1 stat ranks when Defog is successful. | |||
Clearheaded | Prevents the user from becoming confused. | Hapu & Mudsdale Main Character & Venonat Main Character & Venomoth Main Character & Venonat Main Character & Venomoth Main Character & Venonat Main Character & Venomoth Main Character & Lickitung Main Character & Lickitung Main Character & Lickitung Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Staryu Main Character & Starmie Main Character & Staryu Main Character & Starmie Wulfric & Avalugg | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Crasher Wake & Floatzel Hilda & Victini Liza & Lunatone Marshal & Conkeldurr Thorton & Bronzong Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) Dawn & Oricorio (Sensu Style) Burgh & Togepi Lisia & Rapidash (Galarian Form) N & Zekrom Allister & Gourgeist (Super Size) Bede & Hatterene |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Clever Friend 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (20%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (30%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (40%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (50%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (60%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (70%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (80%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (90%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clock Out | Puts the target to sleep when a sync move targeting an opponent is successful. | Lyra & Jigglypuff | ||
Clutch Critical | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | |||
Cold Front | Causes a hailstorm the first time the user enters the battle each battle. | Bea & Vanilluxe | Rosa & Delibird | |
Cold Snap 1 | Has a chance (20%) of leaving the target frozen when the user's move targeting that opponent is successful. | Leon & Calyrex (Ice Rider) | ||
Cold Snap 2 | Has a chance (30%) of leaving the target frozen when the user's move targeting that opponent is successful. | Leon & Calyrex (Ice Rider) | ||
Cold Snap 3 | Has a chance (40%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 4 | Has a chance (50%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 5 | Has a chance (60%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 6 | Has a chance (70%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 7 | Has a chance (80%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 8 | Has a chance (90%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 9 | Leaves the target frozen when the user's move targeting that opponent is successful. | |||
Combo Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) | ||
Combo Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful. | |||
Comforting Hail | The user's stats cannot be lowered during a hailstorm. | N & Kyurem (Black Kyurem) | ||
Commanded Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 9 | Applies the Free Move Next effect to the user when its Trainer uses a move. | Lucas & Dialga | ||
Conductive Sync | Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. | Volkner & Electivire | ||
Confusion Boon 1 | Powers up the user's moves when it is confused. | |||
Confusion Boon 2 | Powers up the user's moves when it is confused. | |||
Confusion Boon 3 | Powers up the user's moves when it is confused. | |||
Confusion Boon 4 | Powers up the user's moves when it is confused. | |||
Confusion Boon 5 | Powers up the user's moves when it is confused. | |||
Confusion Synergy 1 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 2 | Powers up the user's moves when the target is confused. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Hilda & Victini |
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Confusion Synergy 3 | Powers up the user's moves when the target is confused. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Lyra & Celebi |
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Confusion Synergy 4 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 5 | Powers up the user's moves when the target is confused. | Mallow & Tsareena | Calem & Espurr Calem & Meowstic |
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Confusion Synergy 6 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 7 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 8 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 9 | Powers up the user's moves when the target is confused. | Bede & Hatterene | ||
Consolation Prize 1 | Charges the user's move gauge by 1 when its attack move misses. | |||
Consolation Prize 2 | Charges the user's move gauge by 2 when its attack move misses. | |||
Consolation Prize 3 | Charges the user's move gauge by 3 when its attack move misses. | |||
Consolation Prize 4 | Charges the user's move gauge by 4 when its attack move misses. | |||
Consolation Prize 5 | Charges the user's move gauge by 5 when its attack move misses. | |||
Consolation Prize 6 | Charges the user's move gauge by 6 when its attack move misses. | |||
Crisis Countdown 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 5 | Once per battle, has a chance (60%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 6 | Once per battle, has a chance (70%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 7 | Once per battle, has a chance (80%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 8 | Once per battle, has a chance (90%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | Dawn & Cresselia Dawn & Cresselia |
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Critastrophe 1 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 2 | Powers up the user's sync move when it becomes a critical hit. | Karen & Umbreon Zinnia & Salamence Guzma & Golisopod Cyrus & Palkia Cyrus & Palkia Gloria & Inteleon Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Critastrophe 3 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 4 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 5 | Powers up the user's sync move when it becomes a critical hit. | Nanu & Persian (Alola Form) Sidney & Absol Sidney & Absol (Mega Absol) |
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Critastrophe 6 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 7 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 8 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 9 | Powers up the user's sync move when it becomes a critical hit. | |||
Critical Affliction 1 | Has a chance (20%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 2 | Has a chance (30%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 3 | Has a chance (40%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 4 | Has a chance (50%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 5 | Has a chance (60%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 6 | Has a chance (70%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 7 | Has a chance (80%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 8 | Has a chance (90%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 9 | Raises the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | Emmet & Escavalier | ||
Critical Charge 1 | Has a chance (20%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 2 | Has a chance (30%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 3 | Has a chance (40%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 4 | Has a chance (50%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 5 | Has a chance (60%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 6 | Has a chance (70%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 7 | Has a chance (80%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 8 | Has a chance (90%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 9 | Charges the user's move gauge by one when it lands a critical hit. | Sidney & Absol Sidney & Absol (Mega Absol) |
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Critical Clock 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit. | |||
Critical Countdown 1 | Has a chance (20%) of reducing the sync move countdown by one when the user's move is a critical hit. | Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) |
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Critical Countdown 2 | Has a chance (30%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Countdown 3 | Has a chance (40%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Countdown 4 | Has a chance (50%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Crit 1 | Has a chance (20%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 2 | Has a chance (30%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 3 | Has a chance (40%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 4 | Has a chance (50%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 5 | Has a chance (60%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 6 | Has a chance (70%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 7 | Has a chance (80%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 8 | Has a chance (90%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 9 | Applies the Critical Hit Next effect to the user when it lands a critical hit. | Giovanni & Nidoking | ||
Critical Eye 1 | Raises the user's critical-hit rate by 1 stat ranks when its move is successful. | Elesa & Zebstrika | ||
Critical Ferocity 1 | Has a chance (20%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 2 | Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit. | Gloria & Zacian (Crowned Sword) Bea & Sirfetch'd |
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Critical Ferocity 3 | Has a chance (40%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 5 | Has a chance (60%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 6 | Has a chance (70%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 7 | Has a chance (80%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 8 | Has a chance (90%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 9 | Raises the user's Attack by 1 stat ranks when its move is a critical hit. | |||
Critical Focus 1 | Raises the user's critical-hit rate by 1 stat ranks when it lands a critical hit. | Siebold & Clawitzer | Kris & Totodile Kris & Croconaw Kris & Feraligatr Nanu & Persian (Alola Form) Volkner & Luxray |
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Critical Focus 2 | Raises the user's critical-hit rate by 2 stat ranks when it lands a critical hit. | Cyrus & Palkia | ||
Critical Focus 3 | Raises the user's critical-hit rate by 3 stat ranks when it lands a critical hit. | |||
Critical Focus 4 | ||||
Critical Focus 5 | ||||
Critical Focus 6 | ||||
Critical Focus 7 | ||||
Critical Focus 8 | ||||
Critical Focus 9 | ||||
Critical Fortification 6 | Has a chance (70%) of raising the user's Defense by one stat rank when its move is a critical hit. | |||
Critical Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit. | Gloria & Inteleon | ||
Critical Healing 1 | Has a chance (20%) of restoring the user's HP when its move is a critical hit. | Kiawe & Marowak (Alola Form) | ||
Critical Healing 2 | Has a chance (30%) of restoring the user's HP when its move is a critical hit. | Grimsley & Bisharp | ||
Critical Healing 3 | Has a chance (40%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 4 | Has a chance (50%) of restoring the user's HP when its move is a critical hit. | Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Critical Healing 5 | Has a chance (60%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 6 | Has a chance (70%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 7 | Has a chance (80%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 8 | Has a chance (90%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 9 | Restores the user's HP when its move is a critical hit. | |||
Critical Infliction 9 | Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move. | Marnie & Grimmsnarl | ||
Critical Intellect 1 | Raises the user's Sp. Atk by 1 stat ranks when it lands a critical hit. | |||
Critical Might 1 | Raises the user's Attack by 1 stat ranks when it lands a critical hit. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) |
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Critical Odds+ 1 | Has a chance (20%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 2 | Has a chance (30%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 3 | Has a chance (40%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 4 | Has a chance (50%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 5 | Has a chance (60%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 6 | Has a chance (70%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 7 | Has a chance (80%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 8 | Has a chance (90%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 9 | Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
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Critical Propulsion 3 | Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. | |||
Critical Refresh 9 | Restores one MP for the user when it lands a critical hit. | Gloria & Inteleon | ||
Critical Speed 4 | Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit. | Gloria & Inteleon | ||
Critical Speed 5 | Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Critical Squad 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Critical Squad 2 | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Critical Squad 3 | Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Critical Sting 1 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | Nanu & Persian (Alola Form) | ||
Critical Sting 2 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 3 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 4 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 5 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 6 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 7 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 8 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 9 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | Main Character & Meowth Main Character & Persian Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Aerodactyl Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Mankey Main Character & Primeape Main Character & Magby Main Character & Magmar Main Character & Spearow Main Character & Fearow Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Tyrogue Main Character & Hitmonlee Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Elesa & Togetic Flint & Infernape Janine & Ariados Janine & Crobat Koga & Crobat Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Wally & Gallade Wally & Gallade (Mega Gallade) Wally & Gallade Wally & Gallade (Mega Gallade) Burgh & Togepi Mallow & Tsareena Piers & Obstagoon Lana & Araquanid |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
Critical Strike 2 | Powers up the user's attacks when they become critical hits. | Bruno & Machamp Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Main Character & Porygon Main Character & Sandshrew Main Character & Sandslash Main Character & Spearow Main Character & Fearow Main Character & Ekans Main Character & Arbok | Erika & Tangela Fantina & Mismagius Karen & Umbreon Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Zinnia & Salamence Gloria & Zacian (Crowned Sword) |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie |
Critical Strike 3 | Powers up the user's attacks when they become critical hits. | Main Character & Scyther Gloria & Inteleon Bea & Sirfetch'd Sidney & Absol | Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Lysandre & Yveltal Kiawe & Marowak (Alola Form) |
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Critical Strike 4 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 5 | Powers up the user's attacks when they become critical hits. | Sidney & Absol (Mega Absol) | Flannery & Torkoal | |
Critical Strike 6 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 7 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 8 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 9 | Powers up the user's attacks when they become critical hits. | Cyrus & Palkia | ||
Critical Sync | Except in certain circumstances, the user's sync move lands as a critical hit. | Gloria & Urshifu (Rapid Strike) Emma & Crobat | ||
Critical Will 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its move is a critical hit. | Fantina & Mismagius | ||
Criticonfuse 9 | Leaves the target confused when the user's move is a critical hit. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Sidney & Absol Sidney & Absol (Mega Absol) | ||
Cynthia's Aura | Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) | ||
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | Lillie & Lunala Dawn & Cresselia |
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Danger Dodge 1 | Raises the user's evasiveness by 1 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 2 | Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. | Guzma & Golisopod | ||
Danger Dodge 3 | Raises the user's evasiveness by 3 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 4 | Raises the user's evasiveness by 4 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 5 | Raises the user's evasiveness by 5 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 6 | Raises the user's evasiveness by 6 stat ranks the first time its HP drops to half or below each battle. | |||
Dangerous Mind 1 | Has a chance (20%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 2 | Has a chance (30%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 3 | Has a chance (40%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 4 | Has a chance (50%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 5 | Has a chance (60%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 6 | Has a chance (70%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 7 | Has a chance (80%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 8 | Has a chance (90%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 9 | Raises the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dark Guard | Reduces damage when the user is attacked by Dark-type moves. | Chewy Lucky Cookie | ||
Dark Power 5 | Powers up the user's Dark-type moves. | Lysandre & Yveltal | ||
Dark Shift | Normal-type moves become Dark-type moves. | Hilbert & Mightyena Karen & Umbreon | ||
Dashing Dark Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. | Serena & Greninja | ||
Dashing Team 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | Kiawe & Marowak (Alola Form) | ||
Dashing Team 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Dauntless | Sp. Atk cannot be lowered. | Liza & Lunatone Main Character & Venonat Main Character & Venomoth Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Porygon Main Character & Porygon Main Character & Porygon Main Character & Koffing Main Character & Weezing Main Character & Smoochum Main Character & Jynx Main Character & Smoochum Main Character & Jynx Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Elesa & Togetic Hilbert & Genesect Lillie & Lunala Lillie & Comfey Lt. Surge & Voltorb Lt. Surge & Electrode Rosa & Shaymin (Sky Forme) Shauntal & Chandelure Siebold & Octillery Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Dawn & Alcremie Serena & Whimsicott N & Zoroark N & Sigilyph May & Latias May & Latias (Mega Latias) May & Wailmer Marnie & Toxicroak Marnie & Moltres (Galarian Form) Lucas & Dialga Lucian & Girafarig Ash & Pikachu Naomi & Sandslash Helena & Haunter |
1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | Jasmine & Ampharos (Mega Ampharos) | ||
Defense Crush 1 | Has a chance (20%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 1Star Crunchy Lucky Cookie | ||
Defense Crush 2 | Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | Ramos & Weepinbell Ramos & Victreebel Courtney & Camerupt (Female) | Noland & Pinsir Noland & Pinsir (Mega Pinsir) |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie |
Defense Crush 3 | Has a chance (40%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | Lyra & Celebi Whitney & Miltank |
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Defense Crush 5 | Has a chance (60%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 6 | Has a chance (70%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 7 | Has a chance (80%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 8 | Has a chance (90%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | May & Blaziken Ingo & Accelgor Sonia & Yamper Courtney & Camerupt (Mega Camerupt) | Gloria & Zacian (Crowned Sword) Sonia & Tsareena (Shiny Tsareena) |
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Defense Destroyer 1 | Has a chance (20%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 2 | Has a chance (30%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 3 | Has a chance (40%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 4 | Has a chance (50%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 5 | Has a chance (60%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 6 | Has a chance (70%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 7 | Has a chance (80%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 8 | Has a chance (90%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 9 | Lowers the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | May & Blaziken (Mega Blaziken) | ||
Defense Rush 1 | Raises the user's Defense by 1 stat ranks after using its sync move. | |||
Demobilize 1 | Lowers the evasiveness of all opposing sync pairs by 1 stat ranks after using the user's sync move. | Darach & Staraptor | ||
Demobilize 2 | Lowers the evasiveness of all opposing sync pairs by 2 stat ranks after using the user's sync move. | |||
Demobilize 3 | Lowers the evasiveness of all opposing sync pairs by 3 stat ranks after using the user's sync move. | |||
Demobilize 4 | Lowers the evasiveness of all opposing sync pairs by 4 stat ranks after using the user's sync move. | |||
Demobilize 5 | Lowers the evasiveness of all opposing sync pairs by 5 stat ranks after using the user's sync move. | |||
Demobilize 6 | Lowers the evasiveness of all opposing sync pairs by 6 stat ranks after using the user's sync move. | |||
Demoralize 1 | Lowers the Attack of all opposing sync pairs by 1 stat ranks after using the user's sync move. | Morty & Drifblim | ||
Demoralize 2 | Lowers the Attack of all opposing sync pairs by 2 stat ranks after using the user's sync move. | The Masked Royal & Incineroar | ||
Demoralize 3 | Lowers the Attack of all opposing sync pairs by 3 stat ranks after using the user's sync move. | |||
Demoralize 4 | Lowers the Attack of all opposing sync pairs by 4 stat ranks after using the user's sync move. | |||
Demoralizing Sync 1 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 2 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 3 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 4 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 5 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 6 | Powers up the user's sync move when the target's Sp. Atk is lowered. | N & Kyurem (Black Kyurem) | ||
Demoralizing Sync 7 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 8 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 9 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Desperate Measures 1 | Raises the user's critical-hit rate by 1 stat ranks the first time it is in a pinch each battle. | |||
Desperate Measures 2 | Raises the user's critical-hit rate by 2 stat ranks the first time it is in a pinch each battle. | |||
Desperate Measures 3 | Raises the user's critical-hit rate by 3 stat ranks the first time it is in a pinch each battle. | Hilda & Tepig Hilda & Pignite Hilda & Emboar |
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Desperate Team Freebie 1 | Once per battle, has a chance (20%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 2 | Once per battle, has a chance (30%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 3 | Once per battle, has a chance (40%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 4 | Once per battle, has a chance (50%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 5 | Once per battle, has a chance (60%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 6 | Once per battle, has a chance (70%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 7 | Once per battle, has a chance (80%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 8 | Once per battle, has a chance (90%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 9 | Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | Dawn & Cresselia | ||
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Iris & Hydreigon Karen & Houndoom Karen & Houndoom (Mega Houndoom) Lt. Surge & Voltorb Lt. Surge & Electrode Rosa & Shaymin (Sky Forme) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Alder & Volcarona N & Reshiram N & Zoroark May & Latias May & Latias (Mega Latias) Marnie & Grimmsnarl |
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Dire Hail 1 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Hail 2 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Hail 3 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Rain 1 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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Dire Rain 2 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | |||
Dire Rain 3 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | |||
Dire Straits 1 | Critical hits land more easily when the user attacks with a move while its remaining HP is at half or below. | |||
Dire Straits 2 | Critical hits land more easily when the user attacks with a move while its remaining HP is at half or below. | |||
Dirty Fighting 1 | Powers up the user's moves against targets that are affected by a status condition. | Main Character & Tauros Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Venonat Main Character & Venomoth Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Growlithe Main Character & Arcanine Main Character & Grimer Main Character & Muk Main Character & Voltorb Main Character & Electrode Main Character & Ponyta Main Character & Rapidash Main Character & Ekans Main Character & Arbok Main Character & Gastly Main Character & Haunter Main Character & Gengar | ||
Dirty Fighting 2 | Powers up the user's moves against targets that are affected by a status condition. | Main Character & Pinsir Main Character & Porygon | Silver & Feraligatr Evelyn & Entei |
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Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | Professor Oak & Mew Professor Oak & Mew Skyla & Togekiss Whitney & Miltank |
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Dirty Fighting 4 | Powers up the user's moves against targets that are affected by a status condition. | |||
Dirty Fighting 5 | Powers up the user's moves against targets that are affected by a status condition. | Karen & Houndoom Karen & Houndoom (Mega Houndoom) |
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Dirty Sync 1 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 2 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 3 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 4 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 5 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 6 | Powers up the user's sync move against targets that are affected by a status condition. | N & Kyurem (Black Kyurem) | ||
Dirty Sync 7 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 8 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 9 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Disarm 1 | Has a chance (20%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 2 | Has a chance (30%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 3 | Has a chance (40%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 4 | Has a chance (50%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 5 | Has a chance (60%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 6 | Has a chance (70%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 7 | Has a chance (80%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 8 | Has a chance (90%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Raihan & Flygon |
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Disarmoring Retaliation 1 | Has a chance (20%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 2 | Has a chance (30%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 3 | Has a chance (40%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 4 | Has a chance (50%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 5 | Has a chance (60%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 6 | Has a chance (70%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 7 | Has a chance (80%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 8 | Has a chance (90%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 9 | Lowers the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | Hilda & Grapploct (Shiny Grapploct) | ||
Discombobulate 3 | Has a chance (40%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | Hapu & Mudsdale | ||
Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) |
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Discombobulate 9 | Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | Serena & Greninja | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Discourage 1 | Lowers the Sp. Atk of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Discourage 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Discourage 3 | Lowers the Sp. Atk of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Discourage 4 | Lowers the Sp. Atk of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Disenchanting Strike 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | Kris & Jolteon | ||
Disguise | Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) | ||
Dishearten 9 | Lowers the target's Attack or Defense, or both, by one stat rank when the user's move targeting that opponent is successful. | The Masked Royal & Incineroar | ||
Disheartening Shock 1 | Has a chance (20%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 2 | Has a chance (30%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 3 | Has a chance (40%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 4 | Has a chance (50%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 5 | Has a chance (60%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 6 | Has a chance (70%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 7 | Has a chance (80%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 8 | Has a chance (90%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 9 | Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Dismay 1 | Lowers the Sp. Atk of all opposing sync pairs by 1 stat ranks the first time the user enters a battle each battle. | |||
Dismay 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. | May & Latias May & Latias (Mega Latias) |
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Dismay 3 | Lowers the Sp. Atk of all opposing sync pairs by 3 stat ranks the first time the user enters a battle each battle. | |||
Dismay 4 | Lowers the Sp. Atk of all opposing sync pairs by 4 stat ranks the first time the user enters a battle each battle. | |||
Dismay 5 | Lowers the Sp. Atk of all opposing sync pairs by 5 stat ranks the first time the user enters a battle each battle. | |||
Dismay 6 | Lowers the Sp. Atk of all opposing sync pairs by 6 stat ranks the first time the user enters a battle each battle. | |||
Dizzying Power | The more the target's accuracy is lowered, the more it powers up the user's moves. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) | Hapu & Mudsdale Clemont & Heliolisk Colress & Klinklang |
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Dominating Sync 1 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 2 | Powers up the user's sync move when the target's Attack is lowered. | Serena & Fletchling Lucian & Girafarig |
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Dominating Sync 3 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 4 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 5 | Powers up the user's sync move when the target's Attack is lowered. | The Masked Royal & Incineroar | ||
Double Buffer | When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks. | Marnie & Grimmsnarl | ||
Double Down 1 | Powers up sync moves that are super effective. | |||
Double Down 2 | Powers up sync moves that are super effective. | Main Character & Gyarados | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Erika & Tangela Karen & Umbreon Lillie & Lunala Zinnia & Salamence Lisia & Altaria Lisia & Altaria (Mega Altaria) |
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Double Down 3 | Powers up sync moves that are super effective. | Giovanni & Nidoking Gladion & Silvally Lillie & Comfey Professor Sycamore & Bulbasaur Ramos & Weepinbell Ramos & Victreebel Rosa & Dewott Silver & Feraligatr Sophocles & Golem (Alola Form) Steven & Sandslash (Alola Form) Volkner & Electivire N & Sigilyph Marnie & Toxicroak |
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Double Down 4 | Powers up sync moves that are super effective. | |||
Double Down 5 | Powers up sync moves that are super effective. | Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) | Elesa & Togetic Gardenia & Roserade Hilda & Diancie Hilda & Diancie (Mega Diancie) Nanu & Persian (Alola Form) Roark & Cranidos Roark & Rampardos Siebold & Octillery Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Wulfric & Avalugg Gloria & Thwackey May & Wailmer Looker & Croagunk Naomi & Sandslash |
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Double Down 6 | Powers up sync moves that are super effective. | |||
Double Down 7 | Powers up sync moves that are super effective. | |||
Double Down 8 | Powers up sync moves that are super effective. | |||
Double Down 9 | Powers up sync moves that are super effective. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) |
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Double Drop | When an opponent's stat is lowered, it is lowered by double the stat ranks. | Iris & Hydreigon Dawn & Oricorio (Sensu Style) | ||
Double Trouble 2 | ||||
Down to Earth | Turns the field of play's zone into a Ground Zone the first time the user enters a battle each battle. (A Ground powers up Ground-type attacks.) | |||
Downpour | Makes the weather rainy the first time the user enters a battle each battle. | Archie & Kyogre | ||
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. | Hilda & Victini Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) | Lysandre & Yveltal | |
Draconic Acceleration 1 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 2 | Quickly charges the move gauge when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Acceleration 3 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 4 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 5 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 6 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 7 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 8 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 9 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Power 1 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 2 | Powers up the user's moves when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Power 3 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 4 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 5 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 6 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 7 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 8 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 9 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Sync 1 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 2 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 3 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 4 | Powers up the user's sync move when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Sync 5 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 6 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 7 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 8 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 9 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Dragon Drop Zone | Turns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type moves) | |||
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | Mina & Granbull Lisia & Rapidash (Galarian Form) |
Chewy Lucky Cookie | |
Dragon Shift | Normal-type moves become Dragon-type moves. | Lance & Dragonite | ||
Drought Alert 5 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | Maxie & Groudon | ||
Durable 1 | Has a chance (20%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 2 | Has a chance (30%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 3 | Has a chance (40%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 4 | Has a chance (50%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 5 | Has a chance (60%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 6 | Has a chance (70%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 7 | Has a chance (80%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 8 | Has a chance (90%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 9 | Applies the Enduring effect to the user when its move is successful. | |||
Dust Kicker | Causes a sandstorm after using the user's sync move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) |
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Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | Kris & Totodile Kris & Croconaw Kris & Feraligatr Guzma & Buzzwole Serena & Fennekin Serena & Braixen Serena & Delphox |
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Eagle Eye 1 | Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 2 | Has a chance (30%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | Brawly & Makuhita Brawly & Hariyama |
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Eagle Eye 3 | Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 4 | Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | Kahili & Toucannon | ||
Eagle Eye 5 | Has a chance (60%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 6 | Has a chance (70%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 7 | Has a chance (80%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 8 | Has a chance (90%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 9 | Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Earthen Opening Sync | Turns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) | Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) |
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Easy Pickings 1 | Has a chance (20%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 2 | Has a chance (30%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 3 | Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 5 | Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 6 | Has a chance (70%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 7 | Has a chance (80%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 8 | Has a chance (90%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Target | The more the target's evasiveness is lowered, the more it powers up the user's sync move. | Rosa & Shaymin (Sky Forme) Darach & Staraptor |
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Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | Bruno & Onix | Chewy Lucky Cookie | |
Electrorepulsion 3 | Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | Clemont & Magneton Volkner & Luxray |
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Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | Main Character & Torchic | ||
Emergency Huddle 1 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user is in a pinch each battle. | Calem & Espurr Calem & Meowstic Hop & Zamazenta (Crowned Shield) |
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Emergency Huddle 2 | Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle. | Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott |
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Emergency Huddle 3 | Raises the Defense of all allied sync pairs by 3 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 4 | Raises the Defense of all allied sync pairs by 4 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 5 | Raises the Defense of all allied sync pairs by 5 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 6 | Raises the Defense of all allied sync pairs by 6 stat ranks the first time the user is in a pinch each battle. | |||
Empowering Command 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 9 | Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Overgrowth 1 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 2 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 3 | Powers up the user's moves when the terrain is Grassy Terrain. | Whitney & Sawsbuck (Winter Form) | ||
Empowering Overgrowth 4 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 5 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 6 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 7 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 8 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 9 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | Blue & Aerodactyl Bruno & Onix Kris & Totodile Kris & Croconaw Kris & Feraligatr Lusamine & Pheromosa Main Character & Pikachu Main Character & Regirock Main Character & Scyther Main Character & Lickitung Main Character & Tangela Main Character & Farfetch'd Main Character & Ekans Main Character & Arbok Main Character & Magikarp Main Character & Gyarados Sophocles & Togedemaru Clemont & Magneton Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Jasmine & Ampharos Raihan & Gigalith | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Cheren & Stoutland Elesa & Joltik Flint & Infernape Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Kris & Suicune Lillie & Ribombee Lorelei & Lapras Lorelei & Cloyster Lt. Surge & Raichu Main Character & Solgaleo Main Character & Cobalion Rosa & Dewott Roxanne & Nosepass Roxanne & Probopass Shauntal & Chandelure Thorton & Bronzong Wally & Gallade Wally & Gallade (Mega Gallade) Wulfric & Avalugg Leaf & Eevee Plumeria & Salazzle Dawn & Cresselia Gloria & Urshifu (Rapid Strike) May & Lopunny May & Lopunny (Mega Lopunny) Sawyer & Honchkrow Leon & Eternatus Marnie & Mawile Marnie & Mawile (Mega Mawile) Kiawe & Marowak (Alola Form) Lana & Araquanid Ghetsis & Kyurem Maxie & Groudon Ingo & Excadrill Evelyn & Entei Allister & Gourgeist (Super Size) Sonia & Yamper Bertha & Hippowdon Colress & Klinklang Shauna & Chesnaught Shauna & Klefki |
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Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Silver & Feraligatr Marnie & Mawile Marnie & Mawile (Mega Mawile) |
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Enfeeble 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Marnie & Mawile Marnie & Mawile (Mega Mawile) | ||
Enfeeble 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Enfeeble 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Enfeeble 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks when the user enters a battle. | |||
Enfeeble 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks when the user enters a battle. | |||
Enlightenment 1 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 2 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 3 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 4 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 5 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 6 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 7 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 8 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 9 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie |
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Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | Elesa & Emolga Lusamine & Necrozma (Dusk Mane) Main Character & Mesprit Steven & Deoxys (Normal Forme) N & Zekrom | Raihan & Duraludon Bede & Articuno (Galarian Form) |
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Escape Artist | Prevents the user from becoming trapped. | Caitlin & Reuniclus Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Omanyte Main Character & Omastar Main Character & Omanyte Main Character & Omastar Main Character & Omanyte Main Character & Omastar | Hilbert & Genesect Hugh & Bouffalant Lillie & Clefairy Main Character & Torchic Marshal & Conkeldurr Zinnia & Thievul Dawn & Wormadam (Plant Cloak) Molayne & Dugtrio (Alola Form) Bertha & Hippowdon Shauna & Chesnaught Shauna & Klefki |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Ethereal Entrance | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type moves) | |||
Evasive Rush 3 | Raises the user's evasiveness by 3 stat ranks after using its sync move. | Dawn & Wormadam (Plant Cloak) Nate & Braviary |
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Expand Reach | After using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) | ||
Expanded Sync | When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets. | Steven & Deoxys (Attack Forme) | ||
Extend Range | When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | Ethan & Lugia N & Reshiram | ||
Extra Special Ghost Damage | Deals additional damage to the target when the user's Pokémon uses a move targeting that opponent. (Type: Ghost, Category: Special) This additional damage is not affected by some status changes. | Dawn & Oricorio (Sensu Style) | ||
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | Falkner & Swellow | Lillie & Ribombee Lt. Surge & Voltorb Lt. Surge & Electrode Nanu & Persian (Alola Form) Dawn & Wormadam (Plant Cloak) Morty & Gastly Ingo & Excadrill Nita & Landorus |
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Fainting Cleanse | Removes all status conditions from all allied sync pairs other than the user just before the user faints. | Lillie & Clefairy | ||
Fainting Heal 1 | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Lillie & Clefairy |
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Fairy Guard | Reduces damage when the user is attacked by Fairy-type moves. | Chewy Lucky Cookie | ||
Fairy Power 5 | Powers up the user's Fairy-type moves. | Diantha & Gardevoir (Mega Gardevoir) Professor Sycamore & Xerneas | ||
Fairy Shift | Normal-type moves become Fairy-type moves. | Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Lisia & Rapidash (Galarian Form) | ||
Fairy Zone Extension 1 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 2 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 3 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Fairy Zone Extension 4 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 5 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 6 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fanfare 1 | Raises the Attack of all allied sync pairs by 1 stat ranks after using the user's sync move. | Professor Kukui & Lycanroc | ||
Fanfare 2 | Raises the Attack of all allied sync pairs by 2 stat ranks after using the user's sync move. | Skyla & Swanna | ||
Fanfare 3 | Raises the Attack of all allied sync pairs by 3 stat ranks after using the user's sync move. | |||
Fanfare 4 | Raises the Attack of all allied sync pairs by 4 stat ranks after using the user's sync move. | |||
Fanfare 5 | Raises the Attack of all allied sync pairs by 5 stat ranks after using the user's sync move. | |||
Fanfare 6 | Raises the Attack of all allied sync pairs by 6 stat ranks after using the user's sync move. | |||
Fast Runner | Evasiveness cannot be lowered. | Elesa & Rotom Main Character & Spearow Main Character & Fearow | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Lillie & Ribombee Misty & Vaporeon Nanu & Persian (Alola Form) Dawn & Oricorio (Sensu Style) Morty & Gastly Ingo & Accelgor |
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Fast-Track 1 | Has a chance (20%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 2 | Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Roxie & Whirlipede Roxie & Scolipede Wally & Gallade (Mega Gallade) | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Bugsy & Scyther Elesa & Zebstrika Lyra & Jigglypuff Nanu & Persian (Alola Form) Noland & Pinsir Noland & Pinsir (Mega Pinsir) Lear & Hoopa Leon & Charizard |
1 Star Deluxe Lucky Cookie |
Fast-Track 3 | Has a chance (40%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Silver & Ho-Oh | ||
Fast-Track 4 | Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Janine & Crobat | Looker & Croagunk | |
Fast-Track 5 | Has a chance (60%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 6 | Has a chance (70%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Professor Sycamore & Bulbasaur | ||
Fast-Track 7 | Has a chance (80%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 8 | Has a chance (90%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | Brendan & Latios Brendan & Latios (Mega Latios) Hilda & Diancie Hilda & Diancie (Mega Diancie) Main Character & Torchic Roxie & Whirlipede Roxie & Scolipede Volkner & Electivire May & Blaziken May & Blaziken (Mega Blaziken) Gordie & Coalossal |
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Ferocious Affliction 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks the first time a status move used by the user's Pokémon is successful each battle. | Ingo & Excadrill | ||
Ferocious Entry 1 | Raises the user's Attack and Sp. Atk by 1 stat ranks when it enters a battle. | |||
Ferocious Entry 2 | Raises the user's Attack and Sp. Atk by 2 stat ranks when it enters a battle. | |||
Ferocious Entry 3 | Raises the user's Attack and Sp. Atk by 3 stat ranks when it enters a battle. | |||
Ferocious Entry 4 | Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle. | Raihan & Duraludon | ||
Ferocious Entry 5 | Raises the user's Attack and Sp. Atk by 5 stat ranks when it enters a battle. | |||
Ferocious Entry 6 | Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle. | |||
Ferocious Moves 1 | Has a chance (20%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 2 | Has a chance (30%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 3 | Has a chance (40%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 4 | Has a chance (50%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 5 | Has a chance (60%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 6 | Has a chance (70%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 7 | Has a chance (80%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 8 | Has a chance (90%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 9 | Raises the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Fierce Entry 1 | Raises the user's Attack by 1 stat ranks when it enters a battle. | Brock & Tyranitar Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Korrina & Lucario Korrina & Lucario (Mega Lucario) Korrina & Marshadow Mina & Granbull Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Wally & Gallade Wally & Gallade (Mega Gallade) Whitney & Miltank Dawn & Turtwig Dawn & Grotle Dawn & Torterra Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) |
1 Star Deluxe Lucky Cookie | |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | Gloria & Zacian (Crowned Sword) | Lyra & Celebi May & Blaziken May & Blaziken (Mega Blaziken) Marnie & Mawile Marnie & Mawile (Mega Mawile) Raihan & Duraludon |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Fierce Entry 3 | Raises the user's Attack by 3 stat ranks when it enters a battle. | |||
Fierce Entry 4 | Raises the user's Attack by 4 stat ranks when it enters a battle. | |||
Fierce Entry 5 | Raises the user's Attack by 5 stat ranks when it enters a battle. | |||
Fierce Entry 6 | Raises the user's Attack by 6 stat ranks when it enters a battle. | Hilda & Victini | ||
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | Chewy Lucky Cookie | ||
Fighting Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Cobalion | ||
Fighting Zone Triage Tank 1 | Has a chance (20%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 2 | Has a chance (30%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 3 | Has a chance (40%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 4 | Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) |
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Fighting Zone Triage Tank 5 | Has a chance (60%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 6 | Has a chance (70%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 7 | Has a chance (80%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 8 | Has a chance (90%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 9 | Restores the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | Kali & Azumarill | Brawly & Makuhita Brawly & Hariyama Shauntal & Chandelure Whitney & Miltank Anabel & Snorlax |
Chewy Lucky Cookie |
Fire Shift | Normal-type moves become Fire-type moves. | Blue & Arcanine | ||
Fire Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher the percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Evelyn & Entei | ||
First Aid 1 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 2 | Restores the user's HP by approximately 30% of its maximum HP the first time it is in a pinch each battle. | Main Character & Scyther Main Character & Pinsir Main Character & Tauros Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Growlithe Main Character & Arcanine Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Seel Main Character & Dewgong Main Character & Mankey Main Character & Primeape Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Grimer Main Character & Muk Main Character & Lickitung Main Character & Lickitung Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Elekid Main Character & Electabuzz Main Character & Magnemite Main Character & Magneton Main Character & Voltorb Main Character & Electrode Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Porygon Main Character & Magby Main Character & Magmar Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Tangela Main Character & Tangela Main Character & Omanyte Main Character & Omastar Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Koffing Main Character & Weezing Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Munchlax Main Character & Snorlax Main Character & Happiny Main Character & Chansey Main Character & Magikarp Main Character & Gyarados Main Character & Tyrogue Main Character & Hitmonchan Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Galarian Form) Main Character & Perrserker | Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Ramos & Weepinbell Ramos & Victreebel Valerie & Sylveon Naomi & Sandslash Kali & Azumarill |
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First Aid 3 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 4 | Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | Blue & Exeggutor Hau & Raichu (Alola Form) Hilda & Emboar Kris & Suicune Main Character & Cobalion Misty & Psyduck Morty & Gastly Gloria & Thwackey Elio & Popplio Elio & Brionne Elio & Primarina Allister & Gourgeist (Super Size) | Agatha & Gengar Agatha & Gengar (Mega Gengar) Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Bugsy & Scyther Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Cynthia & Gastrodon Elesa & Zebstrika Elesa & Joltik Erika & Tangela Giovanni & Persian Hilbert & Mightyena Hilda & Grapploct (Shiny Grapploct) Kahili & Toucannon Karen & Umbreon Kris & Totodile Kris & Croconaw Kris & Feraligatr Lt. Surge & Raichu Lyra & Phanpy Main Character & Regirock Marlon & Carracosta Professor Oak & Mew Professor Oak & Mew Roark & Cranidos Roark & Rampardos Sophocles & Golem (Alola Form) Viola & Surskit Viola & Masquerain Glacia & Glalie Glacia & Glalie (Mega Glalie) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Zinnia & Salamence Guzma & Golisopod Clemont & Magneton Wallace & Milotic Dawn & Alcremie Morty & Mismagius Cyrus & Palkia Volkner & Luxray Rachel & Umbreon Marnie & Grimmsnarl Emmet & Archeops Evelyn & Entei Sidney & Absol Sidney & Absol (Mega Absol) Darach & Staraptor |
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First Aid 5 | Restores the user's HP by approximately 60% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 6 | Restores the user's HP by approximately 70% of its maximum HP the first time it is in a pinch each battle. | Hala & Crabominable | ||
First Aid 7 | Restores the user's HP by approximately 80% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 8 | Restores the user's HP by approximately 90% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 9 | Restores the user's HP by approximately 100% of its maximum HP the first time it is in a pinch each battle. | |||
First Sync Defense Down All 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) |
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First Sync Defense Down All 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks the first time the user's sync move is used each battle. | |||
Flabbergast 1 | Has a chance (20%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 2 | Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 3 | Has a chance (40%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | Whitney & Sawsbuck (Winter Form) Morty & Gastly |
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Flabbergast 5 | Has a chance (60%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 6 | Has a chance (70%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 7 | Has a chance (80%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 8 | Has a chance (90%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 9 | Leaves the target confused when the user's move targeting that opponent is successful. | |||
Flag Bearer 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Sawyer & Honchkrow | ||
Flag Bearer 2 | Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Red & Snorlax | ||
Flag Bearer 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 5 | Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 6 | Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 7 | Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 8 | Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Hilda & Grapploct (Shiny Grapploct) | ||
Flameproof | Prevents the user from getting burned. | Caitlin & Reuniclus Karen & Houndoom Karen & Houndoom (Mega Houndoom) Main Character & Rattata Main Character & Raticate Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Vulpix Main Character & Ninetales Main Character & Vulpix Main Character & Ninetales Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Ponyta Main Character & Rapidash Main Character & Ponyta Main Character & Rapidash Plumeria & Salazzle May & Wailmer Kali & Azumarill | Blaine & Ponyta Blaine & Rapidash Brawly & Makuhita Brawly & Hariyama Crasher Wake & Floatzel Diantha & Keldeo (Resolute Form) Hilda & Victini Kahili & Toucannon Kris & Suicune Marlon & Carracosta Misty & Vaporeon Rosa & Shaymin (Sky Forme) Sophocles & Golem (Alola Form) Serena & Fletchling Morty & Ho-Oh (Shiny Ho-Oh) Alder & Volcarona May & Blaziken May & Blaziken (Mega Blaziken) Lysandre & Volcanion Raihan & Flygon Hop & Zapdos (Galarian Form) Lucas & Flareon Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Nita & Landorus |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Fleet Feet 1 | Raises the user's Speed by 1 stat ranks when its move is successful. | |||
Fleet Feet 2 | Raises the user's Speed by 2 stat ranks when its move is successful. | |||
Fleet Feet 3 | Raises the user's Speed by 3 stat ranks when its move is successful. | |||
Fleet Feet 4 | Raises the user's Speed by 4 stat ranks when its move is successful. | |||
Fleet Feet 5 | Raises the user's Speed by 5 stat ranks when its move is successful. | |||
Fleet Feet 6 | Raises the user's Speed by 6 stat ranks when its move is successful. | |||
Flinch Hitter 5 | Powers up the user's sync move when the target is flinching. | Skyla & Togekiss Steven & Sandslash (Alola Form) Molayne & Dugtrio (Alola Form) |
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Flood Alert 5 | Extends the duration of rainy weather when the weather turns rainy while the user is on the field. | Archie & Kyogre | ||
Fluid Fortification | ||||
Flying Guard | Reduces damage when the user is attacked by Flying-type moves. | Chewy Lucky Cookie | ||
Flying Shift | Normal-type moves become Flying-type moves. | Lance & Gyarados Skyla & Togekiss | ||
Focus Group 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Kiawe & Marowak (Alola Form) | ||
Focus Group 3 | Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 4 | Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 5 | Has a chance (60%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 6 | Has a chance (70%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 7 | Has a chance (80%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 8 | Has a chance (90%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Lillie & Polteageist (Antique Form) | Lyra & Phanpy | |
Focus Rush 1 | Raises the user's critical-hit rate by 1 stat ranks after using its sync move. | Main Character & Solgaleo Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Raihan & Duraludon |
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Focus Rush 2 | Raises the user's critical-hit rate by 2 stat ranks after using its sync move. | |||
Focus Rush 3 | Raises the user's critical-hit rate by 3 stat ranks after using its sync move. | N & Zekrom | ||
Follow-Through 9 | Applies the Critical Hit Next effect to the user when its move is successful. | |||
Force Field 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Professor Sycamore & Xerneas Steven & Metagross Steven & Metagross (Mega Metagross) |
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Force Field 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) | ||
Force Field 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Fortify 1 | The user's Defense and Sp. Def increase 10% when its remaining HP is at half or below. | |||
Fortify 2 | The user's Defense and Sp. Def increase 20% when its remaining HP is at half or below. | |||
Fortify 3 | The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. | Dawn & Cresselia | ||
Fortify 4 | The user's Defense and Sp. Def increase 40% when its remaining HP is at half or below. | |||
Fortify 5 | The user's Defense and Sp. Def increase 50% when its remaining HP is at half or below. | |||
Fortify 6 | The user's Defense and Sp. Def increase 60% when its remaining HP is at half or below. | |||
Fortify 7 | The user's Defense and Sp. Def increase 70% when its remaining HP is at half or below. | |||
Fortify 8 | The user's Defense and Sp. Def increase 80% when its remaining HP is at half or below. | |||
Fortify 9 | The user's Defense and Sp. Def increase 90% when its remaining HP is at half or below. | |||
Fortuitous 1 | Has a chance (20%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Burgh & Leavanny | ||
Fortuitous 2 | Has a chance (30%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 3 | Has a chance (40%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Siebold & Octillery Glacia & Glalie (Mega Glalie) | Flannery & Torkoal Will & Xatu |
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Fortuitous 5 | Has a chance (60%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 6 | Has a chance (70%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 7 | Has a chance (80%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 8 | Has a chance (90%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 9 | Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Korrina & Marshadow | Korrina & Marshadow Korrina & Marshadow |
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Foul Fighting 1 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Omanyte Main Character & Omastar Main Character & Farfetch'd Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Staryu Main Character & Starmie Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) | ||
Foul Fighting 2 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Brock & Tyranitar Ethan & Lugia Gloria & Inteleon |
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Foul Fighting 3 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Crasher Wake & Floatzel Winona & Pelipper Marnie & Grimmsnarl |
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Foul Fighting 4 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 5 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Skyla & Togekiss | Karen & Houndoom Karen & Houndoom (Mega Houndoom) |
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Foul Fighting 6 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 7 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 8 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 9 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Tate & Solrock | ||
Freevenge 1 | Has a chance (20%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 2 | Has a chance (30%) of applying the Free Move Next effect to the user when it is hit by an attack move. | Lyra & Phanpy | ||
Freevenge 3 | Has a chance (40%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 4 | Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. | Brendan & Latios Hop & Zamazenta (Crowned Shield) | Professor Sycamore & Xerneas | |
Freevenge 5 | Has a chance (60%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 6 | Has a chance (70%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 7 | Has a chance (80%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 8 | Has a chance (90%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 9 | Applies the Free Move Next effect to the user when it is hit by an attack move. | Brendan & Latios (Mega Latios) Main Character & Mesprit | ||
Freeze Synergy 1 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 2 | Powers up the user's moves when the target is frozen. | Skyla & Togekiss Leon & Calyrex (Ice Rider) |
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Freeze Synergy 3 | Powers up the user's moves when the target is frozen. | Lorelei & Lapras Lorelei & Cloyster |
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Freeze Synergy 4 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 5 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 6 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 7 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 8 | Powers up the user's moves when the target is frozen. | Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong |
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Freeze Synergy 9 | Powers up the user's moves when the target is frozen. | |||
Freezer Burn 2 | Powers up the user's sync move when the target is frozen. | Leon & Calyrex (Ice Rider) | ||
Freezer Burn 5 | Powers up the user's sync move when the target is frozen. | Brycen & Cryogonal Steven & Sandslash (Alola Form) Leon & Calyrex (Ice Rider) |
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Fresh Start | Returns the user's lowered stats to normal when it enters a battle. | Zinnia & Rayquaza (Mega Rayquaza) | ||
Friend Care 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (20%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (30%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (40%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (50%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (60%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (70%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (80%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (90%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Mend 9 | When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | |||
Friendly Care 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. | |||
Friendly Care 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 40% of its maximum HP. | |||
Friendly Care 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 60% of its maximum HP. | |||
Friendly Care 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 80% of its maximum HP. | |||
Friendly Care 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by 100% of its maximum HP. | |||
Friendly Shield 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat ranks. | |||
Friendly Shield 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 2 stat ranks. | |||
Friendly Shield 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 3 stat ranks. | |||
Friendly Shield 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 4 stat ranks. | |||
Friendly Shield 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 5 stat ranks. | |||
Friendly Shield 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 6 stat ranks. | |||
Fuel Economy 1 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. | Hilda & Diancie (Mega Diancie) Steven & Deoxys (Normal Forme) May & Blaziken (Mega Blaziken) | ||
Fuel Economy 2 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. | |||
Fuel Economy 3 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 3. | |||
Fuel Economy 4 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 4. | |||
Fuel Economy 5 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 5. | |||
Fuel Economy 6 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 6. | |||
Full First Aid | Fully restores the user's HP the first time it is in a pinch each battle. | Grimsley & Bisharp | ||
Full-Bracing Command 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | Steven & Stoutland (Shiny Stoutland) | ||
Full-Bracing Command 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | Jasmine & Ampharos Shauna & Klefki | ||
Full-Bracing Command+ 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 9 | Raises the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | Jasmine & Ampharos (Mega Ampharos) | ||
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | Caitlin & Reuniclus Liza & Lunatone Lorelei & Lapras Lorelei & Cloyster Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Serena & Greninja Serena & Greninja N & Zoroark May & Wailmer Lysandre & Volcanion |
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Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | Hugh & Bouffalant Korrina & Marshadow Noland & Pinsir Noland & Pinsir (Mega Pinsir) Norman & Slaking Molayne & Dugtrio (Alola Form) Gloria & Thwackey Sonia & Tsareena (Shiny Tsareena) Looker & Croagunk |
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Fuzzy Strike 1 | Powers up the user's sync move when the target is confused. | |||
Fuzzy Strike 2 | Powers up the user's sync move when the target is confused. | Sidney & Absol Sidney & Absol (Mega Absol) |
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Fuzzy Strike 3 | Powers up the user's sync move when the target is confused. | |||
Fuzzy Strike 4 | Powers up the user's sync move when the target is confused. | |||
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Calem & Espurr Calem & Meowstic Guzma & Buzzwole Bede & Hatterene |
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Galar Flag Bearer | Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Leon & Charizard Bede & Articuno (Galarian Form) | ||
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | Chewy Lucky Cookie | ||
Ghost Shift | Normal-type moves become Ghost-type moves. | |||
Giovanni's Cunning | Normal-type moves become Ground-type moves. Moves never miss. | Giovanni & Nidoking | ||
Go Viral 1 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (20%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 2 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (30%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 3 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (40%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 4 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 5 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (60%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 6 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (70%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 7 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (80%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 8 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (90%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 9 | When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | Serena & Fennekin Serena & Braixen Serena & Delphox Serena & Whimsicott Morty & Banette Morty & Banette (Mega Banette) | Colress & Klinklang | |
Gobsmack 1 | Has a chance (20%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 2 | Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | Skyla & Tornadus (Therian Forme) | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Gobsmack 3 | Has a chance (40%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) | Bede & Hatterene | |
Gobsmack 5 | Has a chance (60%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 6 | Has a chance (70%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 7 | Has a chance (80%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 8 | Has a chance (90%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 9 | Leaves the target confused when the user's attack move against it is successful. | |||
Good Form | The more the user's stats are raised, the more it powers up the user's moves. | Korrina & Marshadow Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) | ||
Good Night-mare 1 | Powers up the user's moves when the target is asleep. | |||
Good Night-mare 2 | Powers up the user's moves when the target is asleep. | Serena & Fennekin Serena & Braixen Serena & Delphox Serena & Fennekin Serena & Braixen Serena & Delphox |
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Good Night-mare 3 | Powers up the user's moves when the target is asleep. | Ramos & Weepinbell Ramos & Victreebel Elio & Popplio Elio & Brionne Elio & Primarina |
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Good Night-mare 4 | Powers up the user's moves when the target is asleep. | |||
Good Night-mare 5 | Powers up the user's moves when the target is asleep. | Serena & Fennekin Serena & Braixen Serena & Delphox | Lyra & Jigglypuff Cyrus & Darkrai |
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Grab Bag 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Dawn & Oricorio (Sensu Style) | ||
Grand Entry 1 | Raises the user's Sp. Atk by 1 stat ranks when it enters a battle. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Calem & Espurr Calem & Meowstic Misty & Vaporeon Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Wally & Gallade Wally & Gallade (Mega Gallade) Wallace & Milotic Burgh & Leavanny Gloria & Inteleon |
1 Star Deluxe Lucky Cookie | |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | Brycen & Cryogonal Gardenia & Roserade Lyra & Celebi Ethan & Lugia Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) Cyrus & Darkrai Lysandre & Yveltal Raihan & Duraludon |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
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Grand Entry 3 | Raises the user's Sp. Atk by 3 stat ranks when it enters a battle. | |||
Grand Entry 4 | Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. | Lysandre & Volcanion Lucas & Dialga | ||
Grand Entry 5 | Raises the user's Sp. Atk by 5 stat ranks when it enters a battle. | |||
Grand Entry 6 | Raises the user's Sp. Atk by 6 stat ranks when it enters a battle. | |||
Grappling Sync | Applies the Restrain effect to the target when a sync move targeting that opponent is successful. | Allister & Gengar | ||
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | Hugh & Bouffalant Whitney & Miltank Kali & Azumarill |
Chewy Lucky Cookie | |
Grass Shift | Normal-type moves become Grass-type moves. | |||
Grassy Cushion 1 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 2 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | Rosa & Shaymin (Sky Forme) | ||
Grassy Cushion 3 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 4 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 5 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Green Thumb | Turns the field of play's terrain into Grassy Terrain after using the user's sync move. | |||
Grimsley's Gambit | Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful: | Grimsley & Bisharp | ||
Gritty 1 | Powers up the user's moves when it is affected by a status condition. | 1Star Crunchy Lucky Cookie | ||
Gritty 2 | Powers up the user's moves when it is affected by a status condition. | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
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Gritty 3 | Powers up the user's moves when it is affected by a status condition. | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie |
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Gritty 4 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 5 | Powers up the user's moves when it is affected by a status condition. | Marshal & Conkeldurr | Hilbert & Mightyena Shauntal & Chandelure Morty & Drifblim Piers & Obstagoon |
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Gritty 6 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 7 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 8 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 9 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty Guardian 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. | Ingo & Excadrill | ||
Gritty Guardian 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. | Bertha & Hippowdon | ||
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | Iris & Hydreigon Liza & Lunatone Tate & Solrock Helena & Haunter |
Chewy Lucky Cookie | |
Ground Shift | Normal-type moves become Ground-type moves. | |||
Ground Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Nita & Landorus | ||
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | Red & Pikachu | ||
Group Afflicter's Advantage 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | Morty & Ho-Oh (Shiny Ho-Oh) | ||
Group Afflicter's Advantage 2 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 3 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 3 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 4 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 5 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 5 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 6 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 6 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Dragon Guard | Reduces the damage all allied sync pairs take when attacked by Dragon-type moves. | Lillie & Clefairy | ||
Group Fire Guard | Reduces the damage all allied sync pairs take when attacked by Fire-type moves. | Lana & Araquanid | Marley & Arcanine | |
Group Fortification 1 | Has a chance (20%) of raising the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 2 | Has a chance (30%) of raising the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 3 | Has a chance (40%) of raising the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 4 | Has a chance (50%) of raising the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 5 | Has a chance (60%) of raising the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 6 | Has a chance (70%) of raising the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 7 | Has a chance (80%) of raising the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 8 | Has a chance (90%) of raising the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 9 | Raises the Defense, Sp. Defâor bothâof all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) |
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Group Gloat 1 | Has a chance (20%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 2 | Has a chance (30%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 3 | Has a chance (40%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 4 | Has a chance (50%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 5 | Has a chance (60%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 6 | Has a chance (70%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 7 | Has a chance (80%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 8 | Has a chance (90%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 9 | Raises the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Falkner & Swellow | ||
Group Moral Support 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | Red & Snorlax | ||
Group Moral Support 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 2 | Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 3 | Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 4 | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 5 | Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 6 | Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 7 | Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 8 | Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | Jasmine & Celesteela | ||
Group Pep Talk 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 2 | Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 5 | Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 6 | Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 7 | Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 8 | Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Shared Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heal effect tag. | Aaron & Vespiquen | ||
Group Shared Healing 2 | Restores the HP of all allied sync pairs by approximately 40% of their maximum HP when the user uses a move that has the heal effect tag. | |||
Group Shared Healing 3 | Restores the HP of all allied sync pairs by approximately 60% of their maximum HP when the user uses a move that has the heal effect tag. | |||
Group Shared Healing 4 | Restores the HP of all allied sync pairs by approximately 80% of their maximum HP when the user uses a move that has the heal effect tag. | |||
Group Shared Healing 5 | Fully restores HP of all allied sync pairs when the user uses a move that has the heal effect tag. | |||
Group Slapdash 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Morty & Gastly Falkner & Swellow | ||
Group Spectacle 1 | Has a chance (20%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 2 | Has a chance (30%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 3 | Has a chance (40%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 4 | Has a chance (50%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 5 | Has a chance (60%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 6 | Has a chance (70%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 7 | Has a chance (80%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 8 | Has a chance (90%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 9 | Raises the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Falkner & Swellow | ||
Group Therapy | Removes all status conditions from all allied sync pairs when a move is successful. | |||
Group Water Guard | Reduces the damage all allied sync pairs take when attacked by Water-type moves. | Cynthia & Gastrodon Lana & Araquanid | ||
Guaranteed Triple | Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | |||
Guarded Entry 1 | Raises the user's Defense and Sp. Def by 1 stat ranks when it enters a battle. | Sabrina & Chingling Thorton & Bronzong Ingo & Excadrill |
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Guilt Trip 2 | Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks just before the user faints. | Fantina & Mismagius | ||
Hail and Hearty | The user's Defense and Sp. Def increase 30% during a hailstorm. | Bea & Vanilluxe | ||
Hail Bringer | Causes a hailstorm after using the user's sync move. | Steven & Sandslash (Alola Form) | Bea & Vanilluxe | |
Hail Rally 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move during a hailstorm. | Rosa & Delibird | ||
Hard Knocks 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 9 | Lowers one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Bede & Hatterene | ||
Harry 1 | Powers up the user's moves against targets that are flinching. | |||
Harry 2 | Powers up the user's moves against targets that are flinching. | Lysandre & Yveltal | ||
Harry 3 | Powers up the user's moves against targets that are flinching. | Grimsley & Bisharp Zinnia & Salamence Plumeria & Salazzle Volkner & Luxray Lisia & Altaria Lisia & Altaria (Mega Altaria) |
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Harry 4 | Powers up the user's moves against targets that are flinching. | |||
Harry 5 | Powers up the user's moves against targets that are flinching. | Acerola & Palossand Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) |
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Hassling Hit 1 | Has a chance (20%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 2 | Has a chance (30%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 3 | Has a chance (40%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 4 | Has a chance (50%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 5 | Has a chance (60%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 6 | Has a chance (70%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 7 | Has a chance (80%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 8 | Has a chance (90%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 9 | Leaves the target flinching, confused, and trapped when the user's attack move against it is successful. | Lyra & Celebi | ||
Haste | Speed cannot be lowered. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Koga & Crobat Main Character & Torchic Main Character & Scyther Main Character & Scyther Main Character & Scyther Main Character & Meowth Main Character & Persian Main Character & Sandshrew Main Character & Sandslash Main Character & Sandshrew Main Character & Sandslash Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Horsea Main Character & Seadra Main Character & Horsea Main Character & Seadra Main Character & Horsea Main Character & Seadra Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Marley & Arcanine Skyla & Swanna | Barry & Piplup Barry & Prinplup Barry & Empoleon Blaine & Ponyta Blaine & Rapidash Clay & Palpitoad Clay & Seismitoad Crasher Wake & Floatzel Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Elesa & Zebstrika Hilbert & Mightyena Hilda & Tepig Hilda & Pignite Hilda & Emboar Lt. Surge & Voltorb Lt. Surge & Electrode Nanu & Persian (Alola Form) Dawn & Wormadam (Plant Cloak) Serena & Whimsicott Molayne & Dugtrio (Alola Form) N & Sigilyph Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Elio & Popplio Elio & Brionne Elio & Primarina Selene & Rowlet Selene & Dartrix Selene & Decidueye Falkner & Swellow Darach & Staraptor Lucian & Girafarig Ash & Pikachu Nita & Landorus |
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Hasty Hail 1 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | Candice & Froslass | Brycen & Cryogonal Candice & Abomasnow Candice & Froslass Lorelei & Lapras Lorelei & Cloyster Rosa & Delibird Steven & Sandslash (Alola Form) Glacia & Glalie Glacia & Glalie (Mega Glalie) Hala & Crabominable Melony & Lapras |
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Hasty Hail 3 | Quickly charges the move gauge during a hailstorm. | Nessa & Eiscue Nessa & Eiscue (Noice Face) | N & Kyurem (Black Kyurem) Bea & Vanilluxe |
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Hasty Hail 4 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 5 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 6 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 7 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 8 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 9 | Quickly charges the move gauge during a hailstorm. | |||
Haunted Acceleration 1 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 2 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 4 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 5 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 6 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 7 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 8 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 9 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | Cynthia & Giratina | ||
Haunted Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Power 1 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 2 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 3 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 4 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 5 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 6 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 7 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 8 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 9 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brock & Onix Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Giovanni & Nidoking Grimsley & Bisharp Hilbert & Mightyena Hugh & Bouffalant Kahili & Toucannon Kris & Totodile Kris & Croconaw Kris & Feraligatr Lorelei & Lapras Lorelei & Cloyster Red & Charizard Red & Charizard (Mega Charizard X) Red & Pikachu Roark & Cranidos Roark & Rampardos Steven & Metagross Steven & Metagross (Mega Metagross) Guzma & Buzzwole Gloria & Zacian (Crowned Sword) Hala & Crabominable Sonia & Tsareena (Shiny Tsareena) |
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Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | Cynthia & Kommo-o Hilda & Diancie Wally & Gardevoir (Shiny Gardevoir) Serena & Zygarde Raihan & Duraludon | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brendan & Latios Brendan & Latios (Mega Latios) Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Morty & Banette Morty & Banette (Mega Banette) Gloria & Zacian (Crowned Sword) N & Kyurem (Black Kyurem) Marnie & Mawile Marnie & Mawile (Mega Mawile) Emmet & Archeops Gordie & Coalossal |
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Head Start 2 | Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. | Wally & Gardevoir (Shiny Mega Gardevoir) May & Blaziken Lear & Hoopa Emma & Crobat | ||
Head Start 3 | Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. | |||
Head Start 4 | Reduces the user's sync move countdown by 4 the first time it enters a battle each battle. | |||
Head Start 5 | Reduces the user's sync move countdown by 5 the first time it enters a battle each battle. | |||
Head Start 6 | Reduces the user's sync move countdown by 6 the first time it enters a battle each battle. | |||
Head Start 7 | Reduces the user's sync move countdown by 7 the first time it enters a battle each battle. | |||
Head Start 8 | Reduces the user's sync move countdown by 8 the first time it enters a battle each battle. | |||
Head Start 9 | Reduces the user's sync move countdown by 9 the first time it enters a battle each battle. | |||
Headstrong | Attack cannot be lowered. | Main Character & Pinsir Main Character & Pinsir Main Character & Pinsir Main Character & Tauros Main Character & Rattata Main Character & Raticate Main Character & Rattata Main Character & Raticate Main Character & Rattata Main Character & Raticate Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Aerodactyl Main Character & Aerodactyl Main Character & Growlithe Main Character & Arcanine Main Character & Growlithe Main Character & Arcanine Main Character & Growlithe Main Character & Arcanine Main Character & Magnemite Main Character & Magneton Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Noland & Pinsir Roark & Cranidos Roark & Rampardos Tate & Solrock Hala & Crabominable | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Candice & Abomasnow Candice & Froslass Elesa & Togetic Erika & Leafeon Giovanni & Nidoking Gladion & Silvally Hilda & Tepig Hilda & Pignite Hilda & Emboar Hugh & Bouffalant Kahili & Toucannon Lillie & Comfey Marshal & Conkeldurr Red & Pikachu Rosa & Dewott Roxie & Whirlipede Roxie & Scolipede Silver & Feraligatr Sophocles & Golem (Alola Form) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Wulfric & Avalugg Zinnia & Thievul Guzma & Buzzwole Lisia & Rapidash (Galarian Form) Gloria & Zacian (Crowned Sword) Gloria & Thwackey N & Kyurem (Black Kyurem) Leon & Calyrex (Ice Rider) Emmet & Escavalier |
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Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | Brycen & Cryogonal Main Character & Lapras Main Character & Smoochum Main Character & Jynx Rosa & Delibird | Candice & Abomasnow Candice & Froslass Lorelei & Lapras Lorelei & Cloyster Pryce & Seel Pryce & Dewgong Steven & Sandslash (Alola Form) Wulfric & Avalugg Glacia & Glalie Glacia & Glalie (Mega Glalie) N & Kyurem (Black Kyurem) Nessa & Eiscue Nessa & Eiscue (Noice Face) Hala & Crabominable Melony & Lapras |
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Healing Hail 2 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | Bea & Vanilluxe | ||
Healing Hail 3 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 4 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 5 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 6 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 7 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 8 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 9 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hand 1 | Has a chance (20%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 2 | Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | Cheryl & Blissey Erika & Comfey Misty & Starmie | Erika & Comfey Professor Sycamore & Xerneas |
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Healing Hand 3 | Has a chance (40%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 4 | Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | Allister & Gourgeist (Super Size) | ||
Healing Hand 5 | Has a chance (60%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 6 | Has a chance (70%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 7 | Has a chance (80%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 8 | Has a chance (90%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 9 | Removes all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | Main Character & Vulpix Main Character & Ninetales | Blaine & Ponyta Blaine & Rapidash Blue & Exeggutor Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Erika & Tangela Erika & Leafeon Flannery & Torkoal Marley & Arcanine Ramos & Weepinbell Ramos & Victreebel Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Burgh & Leavanny Serena & Whimsicott Maxie & Groudon Lucas & Flareon Bede & Hatterene Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) |
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Healing Sun 2 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | Main Character & Tangela | ||
Healing Sun 3 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Sun 4 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Sun 5 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Superhit 9 | Restores the user's HP by approximately 20% of its maximum HP when its move is super effective. | Burgh & Togepi | ||
Healthy Advantage 4 | ||||
Healthy Advantage 8 | ||||
Healthy Benefits 5 | Reduces damage when the user is hit by an attack move or sync move when its HP is full. | Lillie & Lunala Hop & Zamazenta (Crowned Shield) | Ethan & Lugia | |
Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | Cheryl & Blissey Glacia & Glalie Glacia & Glalie (Mega Glalie) Lysandre & Yveltal Aaron & Vespiquen |
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Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | Cynthia & Gastrodon Main Character & Mankey Main Character & Primeape Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Happiny Main Character & Chansey Main Character & Tyrogue Main Character & Hitmonchan Misty & Vaporeon Dawn & Wormadam (Plant Cloak) May & Wailmer Lysandre & Yveltal | Agatha & Gengar Agatha & Gengar (Mega Gengar) Caitlin & Reuniclus Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Elesa & Joltik Gardenia & Roserade Hapu & Mudsdale Hugh & Bouffalant Lance & Dragonite Lillie & Lunala Liza & Lunatone Main Character & Cobalion Sabrina & Chingling Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Valerie & Sylveon Wallace & Milotic Dawn & Turtwig Dawn & Grotle Dawn & Torterra Dawn & Alcremie Morty & Mismagius Morty & Gastly Cyrus & Palkia Sawyer & Honchkrow Marnie & Toxicroak Hop & Zamazenta (Crowned Shield) Allister & Gourgeist (Super Size) Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Nita & Landorus Anabel & Snorlax |
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Healthy Power-Up 1 | Powers up moves when the user's HP is full. | Erika & Leafeon Lillie & Lunala Archie & Kyogre Emmet & Archeops |
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Healthy Strength 5 | The user's Attack increases 50% when the user's remaining HP is at half or more. | Emmet & Archeops | ||
Healthy Superhit | Applies the Supereffective Up Next effect to the user if its HP is full when it enters a battle. | Lusamine & Necrozma (Dusk Mane) N & Zoroark | N & Reshiram Leon & Charizard Lucian & Girafarig |
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Heavy Hail 1 | Powers up the user's sync move during a hailstorm. | |||
Heavy Hail 2 | Powers up the user's sync move during a hailstorm. | Candice & Abomasnow Candice & Froslass Leon & Calyrex (Ice Rider) |
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Heavy Hail 3 | Powers up the user's sync move during a hailstorm. | |||
Heavy Hail 4 | Powers up the user's sync move during a hailstorm. | |||
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | Brycen & Cryogonal Lorelei & Lapras Lorelei & Cloyster Leon & Calyrex (Ice Rider) |
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Hem In 2 | Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. | Elesa & Joltik Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Hemmed In 9 | ||||
Hide and Sync | The more the target's accuracy is lowered, the more it powers up the user's sync move. | Hapu & Mudsdale Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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High Five 1 | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat ranks after using its sync move. | Cynthia & Kommo-o | Cynthia & Kommo-o | |
Hilbert's Aim | When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. | Hilbert & Genesect | Hilbert & Genesect | |
Hilbert's Plan | Changes the type of the user's attack move to that of the target's weakness when the target's weakness type is either Fire, Water, Electric, or Ice and only for that attack. | Hilbert & Genesect | ||
Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | |||
Hit Reload 1 | Has a chance (20%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 2 | Has a chance (30%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 3 | Has a chance (40%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 4 | Has a chance (50%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 5 | Has a chance (60%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 6 | Has a chance (70%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 7 | Has a chance (80%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 8 | Has a chance (90%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 9 | Restores one MP for the user's Pokémon when the user's move is successful. | |||
Hit the Gas 5 | Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Giovanni & Nidoking Emmet & Archeops Sonia & Tsareena (Shiny Tsareena) | ||
Hoenn Flag Bearer | Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Hoenn theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) | ||
Hoenn Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Maxie & Groudon | ||
Hoenn Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Archie & Kyogre | ||
Hold and Hit 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Hold Fast 1 | Has a chance (20%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 2 | Has a chance (30%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 3 | Has a chance (40%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 4 | Has a chance (50%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 5 | Has a chance (60%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 6 | Has a chance (70%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 7 | Has a chance (80%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 8 | Has a chance (90%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 9 | Raises the user's Sp. Def by one stat rank when it nullifies an opponent's move while in a defensive posture. | Piers & Obstagoon | ||
Hold Hostage 1 | Powers up the user's moves when the target is restrained. | Serena & Zygarde Serena & Zygarde (Complete Forme) |
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Hold Hostage 2 | Powers up the user's moves when the target is restrained. | Selene & Rowlet Selene & Dartrix Selene & Decidueye Nessa & Drednaw |
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Hold Hostage 3 | Powers up the user's moves when the target is restrained. | Allister & Gengar | ||
Hold Hostage 4 | Powers up the user's moves when the target is restrained. | |||
Hold Hostage 5 | Powers up the user's moves when the target is restrained. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Honing Hit 1 | Has a chance (20%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 2 | Has a chance (30%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 3 | Has a chance (40%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 4 | Has a chance (50%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 5 | Has a chance (60%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 6 | Has a chance (70%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 7 | Has a chance (80%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 8 | Has a chance (90%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 9 | Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) | ||
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | Blaine & Ponyta Blaine & Rapidash Janine & Ariados Lorelei & Lapras Main Character & Pinsir Main Character & Tauros Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Growlithe Main Character & Arcanine Main Character & Seel Main Character & Dewgong Main Character & Grimer Main Character & Muk Main Character & Voltorb Main Character & Electrode Main Character & Ponyta Main Character & Rapidash Main Character & Ekans Main Character & Arbok Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Koffing Main Character & Weezing Main Character & Munchlax Main Character & Snorlax Main Character & Happiny Main Character & Chansey Siebold & Octillery N & Kyurem (Black Kyurem) Helena & Haunter | Drake & Salamence Lorelei & Lapras Lorelei & Cloyster Professor Oak & Mew Professor Oak & Mew Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong Silver & Feraligatr Lucy & Seviper Looker & Croagunk Helena & Haunter |
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Hostile Environment 10 | ||||
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | Silver & Feraligatr | Norman & Slaking N & Kyurem (Black Kyurem) Bede & Articuno (Galarian Form) |
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Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. | Lysandre & Volcanion Allister & Gengar | Hilda & Victini Janine & Ariados Janine & Crobat |
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Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | Volkner & Luxray | Lt. Surge & Voltorb Lt. Surge & Electrode Marley & Arcanine N & Zekrom |
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Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | Janine & Ariados Janine & Crobat |
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Hostile Environment 6 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 7 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 8 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hot to the Touch 1 | Has a chance (20%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 2 | Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | Shauntal & Chandelure | ||
Hot to the Touch 3 | Has a chance (40%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 4 | Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | Gordie & Coalossal | ||
Hot to the Touch 5 | Has a chance (60%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 6 | Has a chance (70%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 7 | Has a chance (80%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 8 | Has a chance (90%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 9 | Leaves an opponent that attacked the user burned when the user is hit by an attack move. | |||
HP Advantage 1 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 2 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 3 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 4 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | Valerie & Sylveon Clemont & Heliolisk | Valerie & Sylveon | |
HP Advantage 5 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Trade-Off 4 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Trade-Off 5 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | Lisia & Altaria Lisia & Altaria (Mega Altaria) | Agatha & Gengar Agatha & Gengar (Mega Gengar) |
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Hugh's Determination | Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle. | Hugh & Bouffalant | ||
Hunger Switch | After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | ||
Hunker Down 1 | Has a chance (20%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 2 | Has a chance (30%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 3 | Has a chance (40%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 4 | Has a chance (50%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 5 | Has a chance (60%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 6 | Has a chance (70%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 7 | Has a chance (80%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 8 | Has a chance (90%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 9 | Raises the user's Defense by one stat rank when it nullifies an opponent's move while in a defensive posture. | Piers & Obstagoon | ||
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | Main Character & Pichu Main Character & Pikachu Main Character & Raichu Serena & Whimsicott Ghetsis & Kyurem Gordie & Coalossal | Barry & Piplup Barry & Prinplup Barry & Empoleon Brock & Onix Clay & Palpitoad Clay & Seismitoad Marlon & Carracosta Professor Kukui & Lycanroc Molayne & Dugtrio (Alola Form) Gloria & Urshifu (Rapid Strike) Leon & Eternatus Nessa & Drednaw Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Victor & Rillaboom |
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Hype Up 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Sawyer & Honchkrow | ||
Hype Up 2 | Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 3 | Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 4 | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 5 | Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 6 | Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 7 | Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 8 | Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Mallow & Appletun | ||
Ice Face | Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail. | Nessa & Eiscue Nessa & Eiscue (Noice Face) | ||
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | Brawly & Makuhita Brawly & Hariyama Whitney & Miltank Kali & Azumarill Anabel & Snorlax |
Chewy Lucky Cookie | |
Ice Plow 1 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 2 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 3 | Powers up the moves of the user with the Ice Face that are super effective. | Nessa & Eiscue Nessa & Eiscue (Noice Face) |
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Ice Plow 4 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 5 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 6 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 7 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 8 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 9 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Shell | The user's Defense increases 50% during a hailstorm. | Rosa & Delibird Glacia & Glalie Glacia & Glalie (Mega Glalie) |
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Icy Touch 1 | Has a chance (20%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 2 | Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | Hilbert & Genesect | ||
Icy Touch 3 | Has a chance (40%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 4 | Has a chance (50%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 5 | Has a chance (60%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 6 | Has a chance (70%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 7 | Has a chance (80%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 8 | Has a chance (90%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 9 | Leaves the target frozen when the user's Ice-type attack move against it is successful. | |||
Impatient 1 | Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | Erika & Comfey Jasmine & Steelix Jasmine & Steelix (Mega Steelix) May & Lopunny May & Lopunny (Mega Lopunny) Elio & Popplio Elio & Brionne Elio & Primarina |
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Impatient 2 | Has a chance (30%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 3 | Has a chance (40%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 4 | Has a chance (50%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 5 | Has a chance (60%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 6 | Has a chance (70%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 7 | Has a chance (80%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 8 | Has a chance (90%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 9 | Reduces the user's sync move countdown by one when it is hit by an attack move. | |||
Impeding Strike 1 | Has a chance (20%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 2 | Has a chance (30%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 3 | Has a chance (40%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 4 | Has a chance (50%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 5 | Has a chance (60%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 6 | Has a chance (70%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 7 | Has a chance (80%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 8 | Has a chance (90%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 9 | Lowers the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that opponent. | Lyra & Vaporeon | ||
Impervious | Stats cannot be lowered. | Calem & Greninja (Shiny Greninja) Flannery & Torkoal Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Main Character & Solgaleo Main Character & Regirock Mina & Granbull Noland & Pinsir (Mega Pinsir) Professor Sycamore & Bulbasaur Steven & Metagross Steven & Metagross (Mega Metagross) Will & Xatu Leaf & Eevee Serena & Zygarde (Complete Forme) | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Brendan & Latios Brendan & Latios (Mega Latios) Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Hilda & Diancie Hilda & Diancie (Mega Diancie) Hilda & Grapploct (Shiny Grapploct) Professor Sycamore & Xerneas Skyla & Togekiss Skyla & Tornadus (Therian Forme) Serena & Fennekin Serena & Braixen Serena & Delphox Bianca & Musharna Mallow & Appletun Rachel & Umbreon Marnie & Grimmsnarl Ball Guy & Amoonguss |
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Impose 1 | Lowers the evasiveness of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Dawn & Alcremie | ||
Inclement Intellect 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its attack move is successful while the weather is rainy. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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Indomitable 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | Wallace & Milotic | ||
Indomitable 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | Grimsley & Liepard | ||
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | Barry & Piplup Barry & Prinplup Barry & Empoleon Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Candice & Abomasnow Candice & Froslass Elesa & Zebstrika Erika & Leafeon Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Hau & Raichu (Alola Form) Hilda & Tepig Hilda & Pignite Hilda & Emboar Kris & Totodile Kris & Croconaw Kris & Feraligatr Noland & Pinsir Noland & Pinsir (Mega Pinsir) Olivia & Lycanroc (Midnight Form) Professor Oak & Mew Professor Oak & Mew Roxie & Whirlipede Roxie & Scolipede Silver & Ho-Oh Skyla & Tornadus (Therian Forme) Whitney & Miltank Plumeria & Salazzle Serena & Whimsicott Molayne & Dugtrio (Alola Form) Nate & Braviary Lisia & Rapidash (Galarian Form) May & Blaziken May & Blaziken (Mega Blaziken) Leon & Eternatus Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Selene & Rowlet Selene & Dartrix Selene & Decidueye Bea & Sirfetch'd Hop & Zapdos (Galarian Form) Falkner & Swellow Lucas & Dialga Gordie & Coalossal Emma & Crobat |
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Infliction Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 9 | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | Colress & Klinklang | ||
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) | ||
Initial Pinch Physical Boost 1 | Increases the user's Physical Moves Up Next effect by 1 rank the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 2 | Increases the user's Physical Moves Up Next effect by 2 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 3 | Increases the user's Physical Moves Up Next effect by 3 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 4 | Increases the user's Physical Moves Up Next effect by 4 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 5 | Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. | Hugh & Bouffalant | ||
Initial Pinch Physical Boost 6 | Increases the user's Physical Moves Up Next effect by 6 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 7 | Increases the user's Physical Moves Up Next effect by 7 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 8 | Increases the user's Physical Moves Up Next effect by 8 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 9 | Increases the user's Physical Moves Up Next effect by 9 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 1 | Increases the user's Special Moves Up Next effect by 1 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 2 | Increases the user's Special Moves Up Next effect by 2 ranks the first time it is in a pinch each battle. | Ash & Pikachu | ||
Initial Pinch Special Boost 3 | Increases the user's Special Moves Up Next effect by 3 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 4 | Increases the user's Special Moves Up Next effect by 4 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 5 | Increases the user's Special Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 6 | Increases the user's Special Moves Up Next effect by 6 ranks the first time it is in a pinch each battle. | |||
Initial Propulsion 1 | Reduces the sync move countdown by 1 the first time the user's move is successful each battle. | |||
Initial Propulsion 2 | Reduces the sync move countdown by 2 the first time the user's move is successful each battle. | |||
Initial Propulsion 3 | Reduces the sync move countdown by 3 the first time the user's move is successful each battle. | |||
Initial Propulsion 4 | Reduces the sync move countdown by 4 the first time the user's move is successful each battle. | |||
Initial Propulsion 5 | Reduces the sync move countdown by 5 the first time the user's move is successful each battle. | |||
Initial Propulsion 6 | Reduces the sync move countdown by 6 the first time the user's move is successful each battle. | |||
Initial Propulsion 7 | Reduces the sync move countdown by 7 the first time the user's move is successful each battle. | |||
Initial Propulsion 8 | Reduces the sync move countdown by 8 the first time the user's move is successful each battle. | |||
Initial Propulsion 9 | Reduces the sync move countdown by 9 the first time the user's move is successful each battle. | |||
Initial Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) |
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Insect Acceleration 1 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 2 | Quickly charges the move gauge when the zone is Bug Zone. | Hilbert & Genesect Dawn & Wormadam (Plant Cloak) Ingo & Accelgor Aaron & Vespiquen |
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Insect Acceleration 3 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 4 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 5 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 6 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 7 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 8 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 9 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | Dawn & Wormadam (Plant Cloak) Aaron & Vespiquen |
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Insect Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Power 1 | Powers up the user's moves when the zone is a Bug Zone. | Hilbert & Genesect | ||
Insect Power 2 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 3 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 4 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 5 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 6 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 7 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 8 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 9 | Powers up the user's moves when the zone is a Bug Zone. | |||
Inspire Ire | Makes opponents target the user for a short time when a move is successful. | |||
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | Brawly & Makuhita Brawly & Hariyama Grimsley & Bisharp Hilbert & Mightyena Rosa & Dewott Zinnia & Thievul Gloria & Urshifu (Rapid Strike) May & Blaziken May & Blaziken (Mega Blaziken) Kiawe & Marowak (Alola Form) The Masked Royal & Incineroar Sonia & Yamper Sonia & Tsareena (Shiny Tsareena) |
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Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | Lillie & Ribombee Lillie & Polteageist (Antique Form) Ball Guy & Amoonguss |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie |
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Interference Sync 1 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 2 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 3 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 4 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | Blaine & Ponyta Blaine & Rapidash Crasher Wake & Floatzel Silver & Feraligatr Skyla & Tornadus (Therian Forme) Tate & Solrock Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Whitney & Miltank Will & Xatu Winona & Pelipper Ethan & Lugia Dawn & Oricorio (Sensu Style) Lucy & Seviper Raihan & Flygon |
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Interference Sync 6 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 7 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 8 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | Whitney & Sawsbuck (Winter Form) | ||
Invigorating Hail 1 | Powers up the user's moves during a hailstorm. | Lorelei & Lapras Lorelei & Cloyster Leon & Calyrex (Ice Rider) |
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Invigorating Hail 2 | Powers up the user's moves during a hailstorm. | Hala & Crabominable | ||
Invigorating Hail 3 | Powers up the user's moves during a hailstorm. | Brycen & Cryogonal Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong Wulfric & Avalugg Nessa & Eiscue Nessa & Eiscue (Noice Face) |
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Invigorating Hail 4 | Powers up the user's moves during a hailstorm. | |||
Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | Candice & Froslass Steven & Sandslash (Alola Form) | Glacia & Glalie Glacia & Glalie (Mega Glalie) |
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Invigorating Shadow 1 | Charges the user's move gauge by 1 when it takes on a shadow presence. | Cynthia & Giratina | ||
Invigorating Shadow 2 | Charges the user's move gauge by 2 when it takes on a shadow presence. | Cynthia & Giratina | ||
Invigorating Shadow 3 | Charges the user's move gauge by 3 when it takes on a shadow presence. | |||
Invigorating Shadow 4 | Charges the user's move gauge by 4 when it takes on a shadow presence. | |||
Invigorating Shadow 5 | Charges the user's move gauge by 5 when it takes on a shadow presence. | |||
Invigorating Shadow 6 | Charges the user's move gauge by 6 when it takes on a shadow presence. | |||
Invulnerable | ||||
Iron Wall | ||||
Johto Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Kris & Suicune | ||
Johto Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Lyra & Celebi | ||
Johto Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Ethan & Lugia | ||
Kalos Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Serena & Zygarde Serena & Zygarde (Complete Forme) | ||
Kalos Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) | ||
Kalos Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Serena & Greninja Serena & Greninja | ||
Kanto Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Red & Pikachu | ||
Kanto Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Ash & Pikachu | ||
Landing Pad | Turns the field of play's zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.) | |||
Last Dash 1 | Raises the user's Speed by 1 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 2 | Raises the user's Speed by 2 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 3 | Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 4 | Raises the user's Speed by 4 stat ranks the first time it is in a pinch each battle. | Cynthia & Kommo-o | ||
Last Dash 5 | Raises the user's Speed by 5 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 6 | Raises the user's Speed by 6 stat ranks the first time it is in a pinch each battle. | Hau & Raichu (Alola Form) | ||
Last Word | The user uses Explosion immediately before fainting. | Lt. Surge & Voltorb Lt. Surge & Electrode Main Character & Regirock Sophocles & Golem (Alola Form) Jasmine & Steelix (Mega Steelix) Morty & Drifblim James & Weezing | ||
Leg Up 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. | Misty & Vaporeon Archie & Kyogre |
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Leg Up 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when it enters a battle. | Elesa & Rotom Alder & Volcarona |
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Leg Up 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when it enters a battle. | |||
Leg Up 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when it enters a battle. | |||
Lessen Affliction 1 | ||||
Lessen Affliction 2 | ||||
Lessen Burn 1 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 2 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 3 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 4 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 5 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 6 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 7 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 8 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 9 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | Shauntal & Chandelure | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 1 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 2 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 3 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 4 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 5 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 6 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 7 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 8 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 9 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 1 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 2 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 3 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 4 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 5 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 6 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 7 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 8 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 9 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 1 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 2 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 3 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 4 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 5 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 6 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 7 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 8 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 9 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Interference 3 | ||||
Lessen Paralysis 1 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 2 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 3 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 4 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 5 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 6 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 7 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 8 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 9 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 1 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 10 | ||||
Lessen Poison 2 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 3 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 4 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 5 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 6 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 7 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 8 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 9 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 1 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 2 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 3 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 4 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 5 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 6 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 7 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 8 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 9 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 1 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 2 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 3 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 4 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 5 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 6 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 7 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 8 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 9 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lithe | Prevents the user from getting paralyzed. | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Elesa & Zebstrika Grimsley & Liepard Lance & Dragonite Lt. Surge & Raichu Main Character & Meowth Main Character & Persian Main Character & Meowth Main Character & Persian Main Character & Meowth Main Character & Persian Main Character & Goldeen Main Character & Seaking Main Character & Goldeen Main Character & Seaking Main Character & Goldeen Main Character & Seaking Main Character & Exeggcute Main Character & Exeggutor Main Character & Exeggcute Main Character & Exeggutor Main Character & Exeggcute Main Character & Exeggutor Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Voltorb Main Character & Electrode Main Character & Voltorb Main Character & Electrode Main Character & Voltorb Main Character & Electrode Main Character & Tangela Main Character & Tangela Main Character & Tangela Main Character & Ekans Main Character & Arbok Main Character & Paras Main Character & Parasect Main Character & Paras Main Character & Parasect Main Character & Paras Main Character & Parasect Sophocles & Golem (Alola Form) Clemont & Magneton | Bruno & Onix Bugsy & Scyther Drake & Salamence Elesa & Emolga Hilbert & Genesect Kris & Jolteon Lillie & Polteageist (Antique Form) Lt. Surge & Voltorb Lt. Surge & Electrode Red & Pikachu Sophocles & Togedemaru Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Serena & Whimsicott Volkner & Luxray Volkner & Electivire N & Zekrom May & Lopunny May & Lopunny (Mega Lopunny) Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Raihan & Gigalith Darach & Staraptor Aaron & Vespiquen Ash & Pikachu Helena & Haunter |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Lithic Acceleration 1 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 2 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 3 | Quickly charges the move gauge when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Acceleration 4 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 5 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 6 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 7 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 8 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 9 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Locked-On Sync 1 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 2 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 3 | Powers up the user's sync move when accuracy is raised. | Hapu & Mudsdale Sonia & Tsareena (Shiny Tsareena) |
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Locked-On Sync 4 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 5 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 6 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 7 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 8 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 9 | Powers up the user's sync move when accuracy is raised. | |||
Lockstep 1 | Has a chance (20%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (20%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 2 | Has a chance (30%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (30%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 3 | Has a chance (40%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (40%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 4 | Has a chance (50%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 5 | Has a chance (60%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (60%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 6 | Has a chance (70%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (70%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 7 | Has a chance (80%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (80%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 8 | Has a chance (90%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (90%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 9 | Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | |||
Look Alive 1 | Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | Misty & Psyduck | ||
Look Alive 2 | Has a chance (30%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion |
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Look Alive 3 | Has a chance (40%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 4 | Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 5 | Has a chance (60%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 6 | Has a chance (70%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 7 | Has a chance (80%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 8 | Has a chance (90%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 9 | Raises the user's evasiveness by one stat rank when it is hit by an attack move. | Elesa & Rotom | ||
Lucky Entry 2 | Raises one of the user's following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Bianca & Musharna Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Lucky Seven 1 | Has a chance (20%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 2 | Has a chance (30%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 3 | Has a chance (40%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 4 | Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | Leon & Eternatus | ||
Lucky Seven 5 | Has a chance (60%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 6 | Has a chance (70%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 7 | Has a chance (80%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 8 | Has a chance (90%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 9 | Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Mad Strength 1 | Has a chance (20%) of raising the user's Attack by one stat rank when its attack move is successful. | 1Star Crunchy Lucky Cookie | ||
Mad Strength 2 | Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. | Lyra & Jigglypuff Whitney & Miltank | Morty & Drifblim | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie |
Mad Strength 3 | Has a chance (40%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | Erika & Comfey Whitney & Miltank |
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Mad Strength 5 | Has a chance (60%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 6 | Has a chance (70%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 7 | Has a chance (80%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 8 | Has a chance (90%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | Zinnia & Salamence | Whitney & Sawsbuck (Winter Form) Ingo & Accelgor |
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Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Morty & Mismagius | Skyla & Swanna Skyla & Swanna Kiawe & Marowak (Alola Form) Kiawe & Marowak (Alola Form) Emma & Crobat |
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Master Healer 2 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 3 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 4 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 6 | Increases the amount of HP restored by the user's healing moves. | |||
MAX Barricade 1 | Raises the user's Sp. Def by 1 stat ranks after using its max move. | |||
MAX Barricade 2 | Raises the user's Sp. Def by 2 stat ranks after using its max move. | |||
MAX Barricade 3 | Raises the user's Sp. Def by 3 stat ranks after using its max move. | |||
MAX Barricade 4 | Raises the user's Sp. Def by 4 stat ranks after using its max move. | |||
MAX Barricade 5 | Raises the user's Sp. Def by 5 stat ranks after using its max move. | |||
MAX Barricade 6 | Raises the user's Sp. Def by 6 stat ranks after using its max move. | |||
MAX Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 3 | Raises the Sp. Def of all allied sync pairs by 3 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 4 | Raises the Sp. Def of all allied sync pairs by 4 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 5 | Raises the Sp. Def of all allied sync pairs by 5 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 6 | Raises the Sp. Def of all allied sync pairs by 6 stat ranks after using the user's max move. | |||
MAX Conductivity | Turns the field of play's terrain into Electric Terrain after using the user's max move. | Red & Pikachu | ||
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | Leon & Eternatus Victor & Rillaboom |
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MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | Raihan & Flygon Bede & Hatterene |
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MAX Countdown 3 | Reduces the user's sync move countdown by 3 after using its max move. | Red & Pikachu | ||
MAX Countdown 4 | Reduces the user's sync move countdown by 4 after using its max move. | |||
MAX Countdown 5 | Reduces the user's sync move countdown by 5 after using its max move. | |||
MAX Countdown 6 | Reduces the user's sync move countdown by 6 after using its max move. | |||
MAX Countdown 7 | Reduces the user's sync move countdown by 7 after using its max move. | |||
MAX Countdown 8 | Reduces the user's sync move countdown by 8 after using its max move. | |||
MAX Countdown 9 | Reduces the user's sync move countdown by 9 after using its max move. | |||
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | Leon & Eternatus | Bede & Hatterene Victor & Rillaboom |
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MAX Defense Crush 1 | Lowers the opponent's Defense by 1 stat ranks after the user uses its max move. | |||
MAX Defense Crush 2 | Lowers the opponent's Defense by 2 stat ranks after the user uses its max move. | |||
MAX Defense Crush 3 | Lowers the opponent's Defense by 3 stat ranks after the user uses its max move. | |||
MAX Defense Crush 4 | Lowers the opponent's Defense by 4 stat ranks after the user uses its max move. | |||
MAX Defense Crush 5 | Lowers the opponent's Defense by 5 stat ranks after the user uses its max move. | |||
MAX Defense Crush 6 | Lowers the opponent's Defense by 6 stat ranks after the user uses its max move. | |||
MAX Double Down 1 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 2 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 3 | Powers up the user's max moves that are super effective. | Gloria & Urshifu (Rapid Strike) | ||
MAX Double Down 4 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 5 | Powers up the user's max moves that are super effective. | Giovanni & Nidoking | ||
MAX Double Down 6 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 7 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 8 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 9 | Powers up the user's max moves that are super effective. | |||
MAX Group Therapy 1 | Has a chance (20%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 2 | Has a chance (30%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 3 | Has a chance (40%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 4 | Has a chance (50%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 5 | Has a chance (60%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 6 | Has a chance (70%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 7 | Has a chance (80%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 8 | Has a chance (90%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 9 | Removes all status conditions from all allied sync pairs after using the user's max move. | Red & Snorlax | ||
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. | Red & Snorlax | ||
MAX Shielding Strikes 1 | Raises the user's Defense by 1 stat ranks after using its max move. | |||
MAX Shielding Strikes 2 | Raises the user's Defense by 2 stat ranks after using its max move. | Elesa & Emolga Red & Snorlax |
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MAX Shielding Strikes 3 | Raises the user's Defense by 3 stat ranks after using its max move. | |||
MAX Shielding Strikes 4 | Raises the user's Defense by 4 stat ranks after using its max move. | |||
MAX Shielding Strikes 5 | Raises the user's Defense by 5 stat ranks after using its max move. | |||
MAX Shielding Strikes 6 | Raises the user's Defense by 6 stat ranks after using its max move. | |||
MAX Slip Up 1 | Lowers the Speed of all opposing sync pairs by 1 stat ranks after using the user's max move. | Leon & Eternatus | ||
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | Victor & Rillaboom | ||
MAX Slip Up 3 | Lowers the Speed of all opposing sync pairs by 3 stat ranks after using the user's max move. | |||
MAX Slip Up 4 | Lowers the Speed of all opposing sync pairs by 4 stat ranks after using the user's max move. | |||
MAX Slip Up 5 | Lowers the Speed of all opposing sync pairs by 5 stat ranks after using the user's max move. | |||
MAX Slip Up 6 | Lowers the Speed of all opposing sync pairs by 6 stat ranks after using the user's max move. | |||
MAX Static Shock 1 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 2 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 3 | Powers up the user's max move when the target is paralyzed. | Elesa & Emolga | ||
MAX Static Shock 4 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 5 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 6 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 7 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 8 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 9 | Powers up the user's max move when the target is paralyzed. | |||
MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | Giovanni & Nidoking Allister & Gengar |
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MAX Team Smarts 1 | Has a chance (20%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 2 | Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 3 | Has a chance (40%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 4 | Has a chance (50%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 5 | Has a chance (60%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 6 | Has a chance (70%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 7 | Has a chance (80%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 8 | Has a chance (90%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 9 | Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | Raihan & Flygon | ||
MAX Tough Skin 5 | ||||
Maximum Super Powered 1 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | Bede & Hatterene | ||
Maximum Super Powered 2 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 3 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 4 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 5 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | Bede & Hatterene | ||
Maximum Super Powered 6 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 7 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 8 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 9 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Mental Fortitude 8 | ||||
Metallic Acceleration 1 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is Steel Zone. | Marnie & Mawile Marnie & Mawile (Mega Mawile) |
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Metallic Acceleration 3 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 4 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 5 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 6 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 7 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 8 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 9 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | Colress & Klinklang | ||
Metallic Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Power 1 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 2 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 3 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 4 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 5 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 6 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 7 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 8 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 9 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Surge 1 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 2 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 3 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 4 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 5 | Powers up the user's sync move when the zone is Steel Zone. | Marnie & Mawile Marnie & Mawile (Mega Mawile) |
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Metallic Surge 6 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 7 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 8 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 9 | Powers up the user's sync move when the zone is Steel Zone. | |||
Might Afflicter 1 | Has a chance (20%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 2 | Has a chance (30%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 3 | Has a chance (40%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 4 | Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 5 | Has a chance (60%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 6 | Has a chance (70%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 7 | Has a chance (80%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 8 | Has a chance (90%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 9 | Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mighty Affliction 1 | Has a chance (20%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 2 | Has a chance (30%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | Emmet & Escavalier | ||
Mighty Affliction 3 | Has a chance (40%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 4 | Has a chance (50%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 5 | Has a chance (60%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 6 | Has a chance (70%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 7 | Has a chance (80%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 8 | Has a chance (90%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 9 | Raises the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Command 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 9 | Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | Leon & Calyrex (Ice Rider) | ||
Mighty Friend 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (20%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (30%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (40%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (50%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (60%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (70%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (80%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (90%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Physical Boost 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Rush 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | Leon & Calyrex (Ice Rider) Victor & Rillaboom |
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Mind Afflicter 1 | Has a chance (20%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 2 | Has a chance (30%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 3 | Has a chance (40%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 4 | Has a chance (50%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 5 | Has a chance (60%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 6 | Has a chance (70%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 7 | Has a chance (80%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 8 | Has a chance (90%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 9 | Lowers the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Boggler 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Whitney & Sawsbuck (Winter Form) Raihan & Flygon |
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Mind Brace 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. | |||
Mind Games 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 1 Star Deluxe Lucky Cookie | ||
Mind Games 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | Fantina & Mismagius Lyra & Celebi |
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Mind Games 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | N & Reshiram | ||
Mind Leech 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 9 | Lowers the target's Sp. Def by one stat rank and raises the user's Sp. Def by the same amount when the user's attack move against the target is successful. | Diantha & Keldeo (Resolute Form) | ||
Mind Swell 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | Lyra & Jigglypuff | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Rosa & Shaymin (Sky Forme) |
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Mind Swell 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind's Eye 1 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 2 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 3 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 4 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 5 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 6 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 7 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 8 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 9 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind-Bracing Infliction+ 1 | Has a chance (20%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 2 | Has a chance (30%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 3 | Has a chance (40%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 4 | Has a chance (50%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 5 | Has a chance (60%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 6 | Has a chance (70%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 7 | Has a chance (80%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 8 | Has a chance (90%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 9 | Raises the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mode Swing | When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | ||
Momentum 1 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 1. | |||
Momentum 2 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 2. | |||
Momentum 3 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 3. | |||
Momentum 4 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 4. | |||
Momentum 5 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 5. | |||
Momentum 6 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 6. | |||
Momentum 7 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 7. | |||
Momentum 8 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 8. | |||
Momentum 9 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 9. | |||
Moral Support 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | May & Latias May & Latias (Mega Latias) |
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Moral Support 5 | Has a chance (60%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 7 | Has a chance (80%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 8 | Has a chance (90%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 9 | Raises the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Morale Boost 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | May & Latias May & Latias (Mega Latias) |
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Morale Boost 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 7 | Has a chance (80%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 8 | Has a chance (90%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 9 | Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost+ 1 | Has a chance (20%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 2 | Has a chance (30%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 3 | Has a chance (40%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 4 | Has a chance (50%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 5 | Has a chance (60%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 6 | Has a chance (70%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 7 | Has a chance (80%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 8 | Has a chance (90%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 9 | Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
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Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | Cynthia & Gastrodon Main Character & Magikarp Main Character & Gyarados Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Galarian Form) Main Character & Perrserker Zinnia & Rayquaza (Mega Rayquaza) | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie |
Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | Lusamine & Pheromosa Lusamine & Necrozma (Ultra Necrozma) Red & Charizard Red & Charizard (Mega Charizard X) Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Dawn & Wormadam (Plant Cloak) Gloria & Zacian (Crowned Sword) Aaron & Vespiquen | ||
Move Gauge Refresh 5 | Has a chance (60%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 6 | Has a chance (70%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 7 | Has a chance (80%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 8 | Has a chance (90%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | |||
MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 4 | Has a chance (50%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 5 | Has a chance (60%) of restoring one MP of the user's move when that move is successful. | |||
MP Regain 1 | Has a chance (20%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (20%) of restoring one MP for the user after using its sync move. | |||
MP Regain 2 | Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (30%) of restoring one MP for the user after using its sync move. | |||
MP Regain 3 | Has a chance (40%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (40%) of restoring one MP for the user after using its sync move. | |||
MP Regain 4 | Has a chance (50%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (50%) of restoring one MP for the user after using its sync move. | |||
MP Regain 5 | Has a chance (60%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (60%) of restoring one MP for the user after using its sync move. | |||
MP Regain 6 | Has a chance (70%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (70%) of restoring one MP for the user after using its sync move. | |||
MP Regain 7 | Has a chance (80%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (80%) of restoring one MP for the user after using its sync move. | |||
MP Regain 8 | Has a chance (90%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (90%) of restoring one MP for the user after using its sync move. | |||
MP Regain 9 | Restores one MP for the user when its Pokémon uses a move. Restores one MP for the user after using its sync move. | Ethan & Lugia | ||
MP Rekindle 1 | Has a chance (20%) of restoring one MP for the user when its Pokémon uses a move. | |||
MP Rekindle 2 | Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. | Leon & Charizard | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Mutually Assured | Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. | Diantha & Gardevoir Rachel & Umbreon | Will & Xatu Bianca & Musharna |
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Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | Giovanni & Persian Hilda & Grapploct (Shiny Grapploct) Lillie & Comfey Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Venonat Main Character & Venomoth Main Character & Onix Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Lapras Main Character & Exeggcute Main Character & Exeggutor Main Character & Lickitung Main Character & Sandshrew Main Character & Sandslash Main Character & Staryu Main Character & Starmie Main Character & Ekans Main Character & Arbok Main Character & Smoochum Main Character & Jynx Dawn & Wormadam (Plant Cloak) Allister & Gourgeist (Super Size) Nita & Landorus | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Bruno & Onix Caitlin & Reuniclus Elesa & Joltik Hugh & Bouffalant Kris & Suicune Lance & Dragonite Liza & Lunatone Lorelei & Lapras Lorelei & Cloyster Lyra & Phanpy Maylene & Meditite Maylene & Medicham Phoebe & Dusclops Phoebe & Dusknoir Professor Oak & Mew Professor Oak & Mew Skyla & Tornadus (Therian Forme) Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Stoutland (Shiny Stoutland) Wally & Gallade Wally & Gallade (Mega Gallade) Zinnia & Thievul Clemont & Magneton Lisia & Altaria Lisia & Altaria (Mega Altaria) N & Reshiram N & Zoroark N & Kyurem (Black Kyurem) Lysandre & Yveltal Allister & Gengar Lucas & Dialga Aaron & Vespiquen Bede & Articuno (Galarian Form) Victor & Rillaboom Shauna & Chesnaught Shauna & Klefki |
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Nerves of Steel 1 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 2 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | Colress & Klinklang | ||
Nerves of Steel 3 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 4 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 5 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 6 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 7 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 8 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 9 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nervous Energy 1 | Raises the user's Speed by 1 stat ranks when it is confused, flinching, or trapped. | Bea & Sirfetch'd | ||
Nimble Footed 1 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 2 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 3 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 4 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 5 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 6 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 7 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 8 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 9 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
No Quarter | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | Lorelei & Cloyster Serena & Greninja | Steven & Sandslash (Alola Form) Guzma & Golisopod |
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Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | Chewy Lucky Cookie | ||
Noxious Hit 1 | Has a chance (20%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 2 | Has a chance (30%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 3 | Has a chance (40%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 4 | Has a chance (50%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 5 | Has a chance (60%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 6 | Has a chance (70%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 7 | Has a chance (80%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 8 | Has a chance (90%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 9 | Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Numbing Blow 1 | Has a chance (20%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 2 | Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 3 | Has a chance (40%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Numbing Blow 5 | Has a chance (60%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 6 | Has a chance (70%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 7 | Has a chance (80%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 8 | Has a chance (90%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 9 | Leaves the target paralyzed when the user's attack move against it is successful. | Allister & Gourgeist (Super Size) | ||
Oak's Research | Replaces some of the user's moves with different moves after using its sync move. | Professor Oak & Mew Professor Oak & Mew | ||
Obscuring Power 1 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 2 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 3 | Powers up the user's moves when the target's accuracy is lowered. | N & Zoroark | ||
Obscuring Power 4 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 5 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 6 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 7 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 8 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 9 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Sync 1 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 2 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 3 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 4 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 5 | Powers up the user's sync move when the target's accuracy is lowered. | N & Zoroark | ||
Obscuring Sync 6 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 7 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 8 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 9 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Offensive Defense 1 | Has a chance (20%) of raising the user's Defense by one stat rank when its attack move is successful. | |||
Offensive Defense 2 | Has a chance (30%) of raising the user's Defense by one stat rank when its attack move is successful. | |||
Offensive Defense 4 | Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful. | |||
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | Main Character & Cobalion Main Character & Mankey Main Character & Primeape Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Tyrogue Main Character & Hitmontop Rosa & Dewott Rosa & Shaymin (Sky Forme) Burgh & Leavanny May & Latias Colress & Klinklang | Agatha & Gengar Agatha & Gengar (Mega Gengar) Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Marshal & Conkeldurr Silver & Feraligatr Burgh & Leavanny Burgh & Leavanny May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Helena & Haunter |
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On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | Agatha & Gengar Agatha & Gengar (Mega Gengar) |
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On a Roll 3 | Raises the chance of lowering stat values with the additional effects of moves. | Silver & Feraligatr | ||
On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. | Steven & Cradily Bianca & Musharna N & Sigilyph Kiawe & Marowak (Alola Form) | ||
On a Roll 5 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 6 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 7 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 8 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 9 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On the Ropes 1 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Morty & Banette Morty & Banette (Mega Banette) Sonia & Yamper |
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On the Ropes 3 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Maylene & Meditite Maylene & Medicham | Elesa & Joltik Phoebe & Dusclops Phoebe & Dusknoir Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Lisia & Altaria Lisia & Altaria (Mega Altaria) Piers & Obstagoon |
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On the Ropes 4 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 5 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Brock & Tyranitar Cynthia & Kommo-o |
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On the Ropes 6 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 7 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 8 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 9 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Run 1 | Raises the user's evasiveness by 1 stat ranks the first time it is in a pinch each battle. | |||
On the Run 2 | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | Bugsy & Scyther | Giovanni & Persian Guzma & Golisopod Serena & Fennekin Serena & Braixen Serena & Delphox |
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On the Run 3 | Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. | Lusamine & Pheromosa Zinnia & Thievul Bea & Sirfetch'd Ash & Pikachu |
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On the Run 4 | Raises the user's evasiveness by 4 stat ranks the first time it is in a pinch each battle. | |||
On the Run 5 | Raises the user's evasiveness by 5 stat ranks the first time it is in a pinch each battle. | |||
On the Run 6 | Raises the user's evasiveness by 6 stat ranks the first time it is in a pinch each battle. | Grimsley & Liepard | ||
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | Maxie & Groudon | ||
One-Hit KO Nullification | Nullifies moves with the One-Hit KO effect tag. | |||
Opening Blockade | Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | Caitlin & Sableye (Mega Sableye) | ||
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opportunistic 9 | Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) | ||
Outmuscle 1 | Has a chance (20%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 2 | Has a chance (30%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 3 | Has a chance (40%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 4 | Has a chance (50%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | Koga & Crobat | ||
Outmuscle 5 | Has a chance (60%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 6 | Has a chance (70%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 7 | Has a chance (80%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 8 | Has a chance (90%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 9 | Raises the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outrun 1 | Quickly charges the move gauge when the user is affected by a status condition. | Mina & Granbull | ||
Outrun 2 | Quickly charges the move gauge when the user is affected by a status condition. | Marshal & Conkeldurr | ||
Outrun 3 | Quickly charges the move gauge when the user is affected by a status condition. | Piers & Obstagoon | ||
Outrun 4 | Quickly charges the move gauge when the user is affected by a status condition. | Cheren & Stoutland | ||
Outrun 5 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 6 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 7 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 8 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 9 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outsmart 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | Koga & Crobat | ||
Outsmart 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 7 | Has a chance (80%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 8 | Has a chance (90%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 9 | Raises the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Overexposure 1 | ||||
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | Lt. Surge & Voltorb Lt. Surge & Electrode Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Serena & Whimsicott Alder & Volcarona May & Latias May & Latias (Mega Latias) Marnie & Grimmsnarl Ghetsis & Kyurem |
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Overwhelm 2 | Has a chance (30%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful. | |||
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | Lillie & Comfey Serena & Fletchling | Victor & Rillaboom | |
Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | Giovanni & Persian | Bruno & Onix Kali & Azumarill |
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Paralysis Synergy 1 | Powers up the user's moves when the target is paralyzed. | Red & Pikachu | ||
Paralysis Synergy 2 | Powers up the user's moves when the target is paralyzed. | Cynthia & Kommo-o Volkner & Luxray |
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Paralysis Synergy 3 | Powers up the user's moves when the target is paralyzed. | Main Character & Elekid Main Character & Electabuzz Helena & Haunter | Elesa & Zebstrika Sophocles & Togedemaru Ghetsis & Kyurem Helena & Haunter |
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Paralysis Synergy 4 | Powers up the user's moves when the target is paralyzed. | |||
Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | Calem & Espurr Calem & Meowstic Elesa & Rotom Kris & Jolteon Main Character & Pikachu Norman & Slaking Serena & Whimsicott |
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Paralysis Synergy 6 | Powers up the user's moves when the target is paralyzed. | |||
Paralysis Synergy 7 | Powers up the user's moves when the target is paralyzed. | |||
Paralysis Synergy 8 | Powers up the user's moves when the target is paralyzed. | |||
Paralysis Synergy 9 | Powers up the user's moves when the target is paralyzed. | |||
Party Crashers | Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) |
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Pass It On | Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. | Phoebe & Dusclops Phoebe & Dusknoir | Flannery & Torkoal | |
Peak Readiness 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 9 | Increases the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | N & Kyurem (Black Kyurem) | ||
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync move. | Lucian & Girafarig | Iris & Hydreigon Mina & Granbull Dawn & Turtwig Dawn & Grotle Dawn & Torterra Morty & Banette Morty & Banette (Mega Banette) N & Reshiram Mallow & Tsareena Marnie & Mawile Marnie & Mawile (Mega Mawile) Ghetsis & Kyurem The Masked Royal & Incineroar Darach & Staraptor |
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Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Pep Rally 2 | Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Pep Rally 3 | Raises the Speed of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Pep Rally 4 | Raises the Speed of all allied sync pairs by 4 stat ranks when the user's move is successful. | |||
Pep Rally 5 | Raises the Speed of all allied sync pairs by 5 stat ranks when the user's move is successful. | |||
Pep Rally 6 | Raises the Speed of all allied sync pairs by 6 stat ranks when the user's move is successful. | |||
Perfect Debut Smarts 1 | ||||
Perfect Debut Smarts 2 | ||||
Perfect Debut Smarts 3 | ||||
Perfect Debut Smarts 4 | ||||
Perfect Debut Smarts 5 | ||||
Perfect Debut Smarts 6 | ||||
Perfect Debut Strength 1 | ||||
Perfect Debut Strength 2 | ||||
Perfect Debut Strength 3 | ||||
Perfect Debut Strength 4 | ||||
Perfect Debut Strength 5 | ||||
Perfect Debut Strength 6 | ||||
Persisting Barrier 1 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 2 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 3 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 4 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 5 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | Melony & Lapras | ||
Persisting Barrier 6 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 7 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 8 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 9 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Immunity 1 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 2 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 3 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 4 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 5 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | Melony & Lapras | ||
Persisting Immunity 6 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 7 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 8 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 9 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Shield 1 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 2 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 3 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 4 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 5 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | Melony & Lapras | ||
Persisting Shield 6 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 7 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 8 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 9 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Physical Fortitude 8 | ||||
Piercing Blows | Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. | N & Zekrom N & Reshiram N & Kyurem (Black Kyurem) Victor & Rillaboom | ||
Piercing Gaze | Moves never miss. | Erika & Vileplume Iris & Hydreigon Kahili & Toucannon Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Kangaskhan Main Character & Pichu Main Character & Pikachu Main Character & Raichu Red & Charizard Red & Charizard (Mega Charizard X) Siebold & Octillery Clemont & Heliolisk Serena & Zygarde (Complete Forme) Leon & Charizard | Red & Pikachu Ethan & Lugia N & Reshiram N & Kyurem (Black Kyurem) Lysandre & Volcanion Emmet & Archeops Lucas & Dialga |
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Pinch Hitter 1 | Raises the user's Attack by 1 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Hitter 2 | Raises the user's Attack by 2 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Hitter 3 | Raises the user's Attack by 3 stat ranks the first time its HP drops to half or below each battle. | Darach & Staraptor | ||
Pinch Hitter 4 | Raises the user's Attack by 4 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Hitter 5 | Raises the user's Attack by 5 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Hitter 6 | Raises the user's Attack by 6 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Push 1 | Reduces the sync move countdown by 1 the first time the user is in a pinch each battle. | |||
Pinch Push 2 | Reduces the sync move countdown by 2 the first time the user is in a pinch each battle. | |||
Pinch Push 3 | Reduces the sync move countdown by 3 the first time the user is in a pinch each battle. | Ash & Pikachu | ||
Pinch Push 4 | Reduces the sync move countdown by 4 the first time the user is in a pinch each battle. | |||
Pinch Push 5 | Reduces the sync move countdown by 5 the first time the user is in a pinch each battle. | |||
Pinch Push 6 | Reduces the sync move countdown by 6 the first time the user is in a pinch each battle. | |||
Pinch Push 7 | Reduces the sync move countdown by 7 the first time the user is in a pinch each battle. | |||
Pinch Push 8 | Reduces the sync move countdown by 8 the first time the user is in a pinch each battle. | |||
Pinch Push 9 | Reduces the sync move countdown by 9 the first time the user is in a pinch each battle. | |||
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat ranks when it enters a battle. | Main Character & Sandshrew Main Character & Sandslash Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Happiny Main Character & Chansey Main Character & Gyarados Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Steven & Deoxys (Normal Forme) | Agatha & Gengar Agatha & Gengar (Mega Gengar) Blaine & Ponyta Blaine & Rapidash Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Ramos & Weepinbell Ramos & Victreebel Roark & Cranidos Roark & Rampardos Tate & Solrock Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Cyrus & Darkrai Volkner & Electivire Nate & Braviary Alder & Volcarona N & Sigilyph N & Kyurem (Black Kyurem) Raihan & Duraludon Colress & Klinklang |
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Pinpoint Entry 2 | Raises the user's accuracy by 2 stat ranks when it enters a battle. | Hapu & Mudsdale Kris & Totodile Kris & Croconaw Kris & Feraligatr |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
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Pinpoint Entry 3 | Raises the user's accuracy by 3 stat ranks when it enters a battle. | |||
Pinpoint Entry 4 | Raises the user's accuracy by 4 stat ranks when it enters a battle. | |||
Pinpoint Entry 5 | Raises the user's accuracy by 5 stat ranks when it enters a battle. | |||
Pinpoint Entry 6 | Raises the user's accuracy by 6 stat ranks when it enters a battle. | |||
Pocket Sand 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful during a sandstorm. | Raihan & Gigalith Ingo & Excadrill |
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Poison Guard | Reduces damage when the user is attacked by Poison-type moves. | Chewy Lucky Cookie | ||
Poison Shift | Normal-type moves become Poison-type moves. | Iris & Naganadel | ||
Poisonous Acceleration 1 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 2 | Quickly charges the move gauge when the zone is a Poison Zone. | Iris & Naganadel Emma & Crobat |
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Poisonous Acceleration 3 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 4 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 5 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 6 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 7 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 8 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 9 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Pokey Trap 1 | Increases the amount of damage an opponent takes from being trapped. | Erika & Tangela Main Character & Lickitung | Wallace & Milotic | |
Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | Blaine & Ponyta Blaine & Rapidash Erika & Tangela Lillie & Comfey Viola & Surskit Viola & Masquerain Lucy & Seviper Ingo & Accelgor |
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Pokey Trap 3 | Increases the amount of damage an opponent takes from being trapped. | Serena & Fennekin Serena & Braixen Serena & Delphox Raihan & Flygon |
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Pokey Trap 4 | Increases the amount of damage an opponent takes from being trapped. | |||
Pokey Trap 5 | Increases the amount of damage an opponent takes from being trapped. | Wallace & Milotic Bertha & Hippowdon | ||
Positive Reinforcement 3 | Raises the user's Attack and Sp. Atk by 3 stat ranks when it knocks out an opponent with a move. | Lusamine & Pheromosa | ||
Posthaste 1 | Has a chance (20%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 2 | Has a chance (30%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 3 | Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | Bugsy & Scyther | Bede & Articuno (Galarian Form) | |
Posthaste 4 | Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | Blue & Exeggutor Lt. Surge & Raichu | Lillie & Polteageist (Antique Form) | |
Posthaste 5 | Has a chance (60%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 6 | Has a chance (70%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 7 | Has a chance (80%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 8 | Has a chance (90%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 9 | Raises the user's Speed by two stat ranks when it is hit by an attack move. | Wally & Gallade Wally & Gallade (Mega Gallade) Gordie & Coalossal | ||
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | Leaf & Venusaur (Mega Venusaur) | Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Power Chain 3 | Powers up the user's moves when a unity bonus is in effect. | Liza & Lunatone Steven & Metagross Steven & Metagross (Mega Metagross) Tate & Solrock | ||
Power Combo 1 | Has a chance (20%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | |||
Power Combo 2 | Has a chance (30%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | Steven & Deoxys (Attack Forme) | ||
Power Combo 3 | Has a chance (40%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | |||
Power Combo 4 | Has a chance (50%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | |||
Power Combo 5 | Has a chance (60%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | |||
Power Combo 6 | Has a chance (70%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | |||
Power Combo 7 | Has a chance (80%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | |||
Power Combo 8 | Has a chance (90%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | |||
Power Combo 9 | Increases the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | |||
Power Flux 1 | The fuller the move gauge when moves are selected, the more this powers up moves. | 1Star Crunchy Lucky Cookie | ||
Power Flux 2 | The fuller the move gauge when moves are selected, the more this powers up moves. | Nate & Braviary | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
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Power Flux 3 | The fuller the move gauge when moves are selected, the more this powers up moves. | Nate & Braviary | Lusamine & Pheromosa Professor Kukui & Lycanroc Rosa & Delibird Morty & Drifblim Leon & Eternatus Darach & Staraptor |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Power Flux 4 | The fuller the move gauge when moves are selected, the more this powers up moves. | |||
Power Flux 5 | The fuller the move gauge when moves are selected, the more this powers up moves. | Barry & Piplup Barry & Prinplup Barry & Empoleon Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Lance & Gyarados | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Fantina & Mismagius Leaf & Eevee |
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Power Flux 6 | The fuller the move gauge when moves are selected, the more this powers up moves. | |||
Power Flux 7 | The fuller the move gauge when moves are selected, the more this powers up moves. | |||
Power Flux 8 | The fuller the move gauge when moves are selected, the more this powers up moves. | |||
Power Flux 9 | The fuller the move gauge when moves are selected, the more this powers up moves. | Sonia & Tsareena (Shiny Tsareena) | ||
Power Hold 1 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 2 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 3 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 4 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 5 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | Serena & Zygarde (Complete Forme) | ||
Power Hold 6 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 7 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 8 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 9 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Induction 1 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 2 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 3 | Powers up moves when the field is Electric Terrain. | Lt. Surge & Voltorb Lt. Surge & Electrode Volkner & Luxray |
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Power Induction 4 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 5 | Powers up moves when the field is Electric Terrain. | Kris & Jolteon | ||
Power Induction 6 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 7 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 8 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 9 | Powers up moves when the field is Electric Terrain. | |||
Power Loving | The more the target's stats are lowered, the more it powers up the user's moves. | Iris & Hydreigon Rosa & Shaymin (Sky Forme) Dawn & Alcremie | ||
Power Plant | Turns the field of play's terrain into Electric Terrain after using the user's sync move. | Kris & Jolteon | ||
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | Lyra & Celebi Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Serena & Greninja Serena & Greninja Cyrus & Darkrai |
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Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | Mallow & Tsareena Darach & Staraptor | Lillie & Comfey Mina & Granbull Zinnia & Salamence Dawn & Alcremie Dawn & Oricorio (Sensu Style) Morty & Banette Morty & Banette (Mega Banette) Marnie & Mawile Marnie & Mawile (Mega Mawile) The Masked Royal & Incineroar |
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Power Reserves 1 | Powers up the user's moves when in a pinch. | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
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Power Reserves 2 | Powers up the user's moves when in a pinch. | Brawly & Makuhita Brawly & Hariyama Flint & Infernape Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Iris & Haxorus Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Scyther Main Character & Pinsir Main Character & Tauros Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Venonat Main Character & Venomoth Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Onix Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Growlithe Main Character & Arcanine Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Lapras Main Character & Seel Main Character & Dewgong Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Exeggcute Main Character & Exeggutor Main Character & Grimer Main Character & Muk Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Elekid Main Character & Electabuzz Main Character & Magnemite Main Character & Magneton Main Character & Voltorb Main Character & Electrode Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Omanyte Main Character & Omastar Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Staryu Main Character & Starmie Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Munchlax Main Character & Snorlax Main Character & Happiny Main Character & Chansey Main Character & Tyrogue Main Character & Hitmonlee Main Character & Smoochum Main Character & Jynx Main Character & Meowth (Galarian Form) Main Character & Perrserker Norman & Slaking Shauntal & Chandelure | Flint & Infernape Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Karen & Umbreon Kris & Totodile Kris & Croconaw Kris & Feraligatr Red & Charizard Red & Charizard (Mega Charizard X) Silver & Feraligatr Alder & Volcarona |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Power Reserves 3 | Powers up the user's moves when in a pinch. | Erika & Tangela Phoebe & Dusclops Phoebe & Dusknoir Morty & Banette Morty & Banette (Mega Banette) Piers & Obstagoon Marnie & Moltres (Galarian Form) Selene & Rowlet Selene & Dartrix Selene & Decidueye Ghetsis & Kyurem |
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Power Reserves 4 | Powers up the user's moves when in a pinch. | Rosa & Dewott | Silver & Ho-Oh May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Elio & Popplio Elio & Brionne Elio & Primarina |
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Power Reserves 5 | Powers up the user's moves when in a pinch. | Brawly & Makuhita Brawly & Hariyama Korrina & Lucario Korrina & Lucario (Mega Lucario) Lusamine & Pheromosa Main Character & Pikachu Main Character & Solgaleo Main Character & Regirock Roark & Cranidos Roark & Rampardos Dawn & Turtwig Dawn & Grotle Dawn & Torterra The Masked Royal & Incineroar Shauna & Chesnaught Shauna & Klefki |
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Power Reserves 6 | Powers up the user's moves when in a pinch. | |||
Power Reserves 7 | Powers up the user's moves when in a pinch. | |||
Power Reserves 8 | Powers up the user's moves when in a pinch. | |||
Power Reserves 9 | Powers up the user's moves when in a pinch. | Main Character & Pikachu | ||
Power Siphon 1 | Has a chance (20%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 2 | Has a chance (30%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 3 | Has a chance (40%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 4 | Has a chance (50%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 5 | Has a chance (60%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 6 | Has a chance (70%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 7 | Has a chance (80%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 8 | Has a chance (90%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 9 | Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. | Dawn & Turtwig Dawn & Grotle Dawn & Torterra | ||
Precision Pals 1 | Raises the accuracy of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Precision Pals 2 | Raises the accuracy of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Precision Pals 3 | Raises the accuracy of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Precision Rush 1 | Raises the user's accuracy by 1 stat ranks after using its sync move. | |||
Precognition 1 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | Main Character & Mesprit Sabrina & Chingling |
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Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | Brendan & Latios Brendan & Latios (Mega Latios) Whitney & Sawsbuck (Winter Form) Will & Xatu Bianca & Musharna Lisia & Rapidash (Galarian Form) N & Sigilyph Lucian & Girafarig Bede & Hatterene |
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Precognition 3 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) |
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Precognition 4 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 5 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 6 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 7 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 8 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 9 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Premonition 1 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 2 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | Sabrina & Chingling | ||
Premonition 3 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 4 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 5 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 6 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 7 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 8 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 9 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Pressure Cooker 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when in a pinch. | Lisia & Altaria Lisia & Altaria (Mega Altaria) | ||
Pressure Cooker 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when in a pinch. | Elesa & Zebstrika | ||
Pressure Cooker 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when in a pinch. | Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Lyra & Jigglypuff |
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Pressure Cooker 5 | Once per battle, has a chance (60%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 6 | Once per battle, has a chance (70%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 7 | Once per battle, has a chance (80%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 8 | Once per battle, has a chance (90%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 9 | Once per battle, reduces the user's sync move countdown by one when in a pinch. | Lance & Gyarados Morty & Drifblim |
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Propeller 1 | Has a chance (20%) of reducing the user's sync move countdown by one when its Pokémon uses a move. | May & Lopunny May & Lopunny (Mega Lopunny) |
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Propelling Move 5 | Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. | Erika & Tangela Elio & Popplio Elio & Brionne Elio & Primarina | ||
Propelling Strike 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move is successful. | May & Lopunny (Mega Lopunny) | ||
Propelling Strike 9 | Charges the user's move gauge by one when its attack move is successful. | Lana & Araquanid | ||
Propulsion 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Red & Charizard Red & Charizard (Mega Charizard X) May & Blaziken (Mega Blaziken) Lear & Hoopa | Lillie & Lunala | |
Propulsion 2 | Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 3 | Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 4 | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 5 | Has a chance (60%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 6 | Has a chance (70%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 7 | Has a chance (80%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 8 | Has a chance (90%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 9 | Reduces the user's sync move countdown by one when its move is successful. | |||
Psychic Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | May & Latias May & Latias (Mega Latias) | ||
Psychic Guard | Reduces damage when the user is attacked by Psychic-type moves. | Chewy Lucky Cookie | ||
Psychic Power 1 | Powers up the user's Psychic-type moves. | |||
Psychic Power 2 | Powers up the user's Psychic-type moves. | |||
Psychic Power 3 | Powers up the user's Psychic-type moves. | |||
Psychic Power 4 | Powers up the user's Psychic-type moves. | |||
Psychic Power 5 | Powers up the user's Psychic-type moves. | |||
Psychic Power 6 | Powers up the user's Psychic-type moves. | |||
Psychic Power 7 | Powers up the user's Psychic-type moves. | |||
Psychic Power 8 | Powers up the user's Psychic-type moves. | |||
Psychic Power 9 | Powers up the user's Psychic-type moves. | |||
Psychic Stasis | Stats cannot be lowered when the terrain is Psychic Terrain. | Sabrina & Chingling | ||
Psychic Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Mesprit | ||
Pump Up 1 | Charges the user's move gauge by 1 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 1 instead after using the user's sync move. | |||
Pump Up 2 | Charges the user's move gauge by 2 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user's sync move. | Calem & Espurr Calem & Meowstic Dawn & Turtwig Dawn & Grotle Dawn & Torterra |
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Pump Up 3 | Charges the user's move gauge by 3 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 3 instead after using the user's sync move. | |||
Pump Up 4 | Charges the user's move gauge by 4 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 4 instead after using the user's sync move. | |||
Pump Up 5 | Charges the user's move gauge by 5 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 5 instead after using the user's sync move. | |||
Pump Up 6 | Charges the user's move gauge by 6 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 6 instead after using the user's sync move. | |||
Punishing Strike 1 | Has a chance (20%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 2 | Has a chance (30%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 3 | Has a chance (40%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 4 | Has a chance (50%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 5 | Has a chance (60%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (60%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 6 | Has a chance (70%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (70%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 7 | Has a chance (80%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (80%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 8 | Has a chance (90%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (90%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 9 | Lowers the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat ranks for each hit. | Gloria & Urshifu (Rapid Strike) | ||
Queue Cutter 1 | Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | Lillie & Ribombee | Helena & Haunter | |
Queue Cutter 2 | Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) N & Zoroark |
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Queue Cutter 3 | Has a chance (40%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 4 | Has a chance (50%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 5 | Has a chance (60%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 6 | Has a chance (70%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 7 | Has a chance (80%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 8 | Has a chance (90%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 9 | Reduces the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Quick Combo 3 | Has a chance (40%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful. | Nate & Braviary Nita & Landorus | Rosa & Dewott | |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | Erika & Comfey Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Venonat Main Character & Venomoth Main Character & Onix Main Character & Lapras Main Character & Exeggcute Main Character & Exeggutor Main Character & Magnemite Main Character & Magneton Main Character & Sandshrew Main Character & Sandslash Evelyn & Entei | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Blue & Exeggutor Brendan & Latios Brendan & Latios (Mega Latios) Bruno & Onix Bugsy & Scyther Cynthia & Gastrodon Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Diantha & Keldeo (Resolute Form) Giovanni & Persian Janine & Ariados Janine & Crobat Lillie & Comfey Liza & Lunatone Lorelei & Lapras Lorelei & Cloyster Lt. Surge & Raichu Lusamine & Pheromosa Lyra & Celebi Main Character & Torchic Main Character & Cobalion Main Character & Regirock Maylene & Meditite Maylene & Medicham Norman & Slaking Professor Sycamore & Xerneas Red & Snorlax Sabrina & Chingling Wally & Gallade Wally & Gallade (Mega Gallade) Clemont & Magneton Jasmine & Celesteela Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Dawn & Turtwig Dawn & Grotle Dawn & Torterra Dawn & Oricorio (Sensu Style) Morty & Mismagius Morty & Banette Morty & Banette (Mega Banette) Morty & Gastly Gloria & Urshifu (Rapid Strike) N & Reshiram N & Kyurem (Black Kyurem) Mallow & Appletun Rachel & Umbreon Sawyer & Honchkrow Elio & Popplio Elio & Brionne Elio & Primarina Raihan & Gigalith Ingo & Excadrill Falkner & Swellow Aaron & Vespiquen Bede & Articuno (Galarian Form) Ash & Pikachu Victor & Rillaboom Kali & Azumarill Anabel & Snorlax |
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Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | Caitlin & Sableye Kiawe & Marowak (Alola Form) Kali & Azumarill | Blaine & Ponyta Blaine & Rapidash Drake & Salamence Elesa & Togetic Janine & Ariados Janine & Crobat Korrina & Marshadow Lillie & Lunala Lt. Surge & Voltorb Lt. Surge & Electrode Main Character & Torchic Steven & Stoutland (Shiny Stoutland) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Dawn & Oricorio (Sensu Style) Serena & Fletchling Marnie & Grimmsnarl Evelyn & Entei Falkner & Swellow |
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Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | Misty & Psyduck | Crasher Wake & Floatzel Kris & Suicune Siebold & Octillery Looker & Croagunk |
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Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | Clair & Kingdra Crasher Wake & Floatzel Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Winona & Pelipper May & Mudkip May & Marshtomp May & Swampert | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Clay & Palpitoad Clay & Seismitoad Marlon & Carracosta Ethan & Lugia Gloria & Urshifu (Rapid Strike) May & Wailmer Lysandre & Volcanion Lana & Araquanid Melony & Lapras |
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Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | Lance & Gyarados Lyra & Vaporeon Nessa & Drednaw |
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Racing Rain 4 | Quickly charges the move gauge when the weather is rainy. | May & Swampert (Mega Swampert) | ||
Racing Rain 5 | Quickly charges the move gauge when the weather is rainy. | |||
Racing Rain 6 | Quickly charges the move gauge when the weather is rainy. | |||
Racing Rain 7 | Quickly charges the move gauge when the weather is rainy. | |||
Racing Rain 8 | Quickly charges the move gauge when the weather is rainy. | |||
Racing Rain 9 | Quickly charges the move gauge when the weather is rainy. | |||
Raging Rain 1 | Powers up the user's moves when the weather is rainy. | |||
Raging Rain 2 | Powers up the user's moves when the weather is rainy. | Lance & Gyarados Siebold & Octillery Lysandre & Volcanion |
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Raging Rain 3 | Powers up the user's moves when the weather is rainy. | May & Mudkip May & Marshtomp May & Swampert | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Crasher Wake & Floatzel Nessa & Drednaw |
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Raging Rain 4 | Powers up the user's moves when the weather is rainy. | |||
Raging Rain 5 | Powers up the user's moves when the weather is rainy. | May & Swampert (Mega Swampert) | Lyra & Vaporeon Viola & Surskit Viola & Masquerain Clemont & Heliolisk |
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Rain Caller | Makes the weather rainy after using the user's sync move. | Lyra & Vaporeon | ||
Rain Gear 1 | Reduces damage when the user is hit by an attack move while the weather is rainy. | Lana & Araquanid Looker & Croagunk |
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Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Cynthia & Gastrodon Marlon & Carracosta Archie & Kyogre |
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Rain Gear 3 | Reduces damage when the user is hit by an attack move while the weather is rainy. | Lyra & Vaporeon | ||
Rain Gear 4 | Reduces damage when the user is hit by an attack move while the weather is rainy. | |||
Rain Gear 5 | Reduces damage when the user is hit by an attack move while the weather is rainy. | |||
Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | Serena & Greninja Serena & Greninja |
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Rainy Mind-Blowing Strike 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 9 | Lowers the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Propulsion 1 | Has a chance (20%) of reducing the user's sync move countdown by one when its move is successful while the weather is rainy. | Archie & Kyogre | ||
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | Professor Sycamore & Bulbasaur Serena & Whimsicott N & Sigilyph Leon & Eternatus | Agatha & Gengar Agatha & Gengar (Mega Gengar) Barry & Piplup Barry & Prinplup Barry & Empoleon Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Candice & Abomasnow Candice & Froslass Clay & Palpitoad Clay & Seismitoad Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Erika & Leafeon Giovanni & Persian Hilbert & Mightyena Nanu & Persian (Alola Form) Roxie & Whirlipede Roxie & Scolipede Shauntal & Chandelure Silver & Ho-Oh Silver & Feraligatr Skyla & Swanna Skyla & Togekiss Wally & Gallade Wally & Gallade (Mega Gallade) Whitney & Miltank Winona & Pelipper Volkner & Electivire Lisia & Rapidash (Galarian Form) Gloria & Inteleon May & Lopunny May & Lopunny (Mega Lopunny) Selene & Rowlet Selene & Dartrix Selene & Decidueye Nessa & Eiscue Nessa & Eiscue (Noice Face) The Masked Royal & Incineroar Naomi & Sandslash Gordie & Coalossal Emma & Crobat |
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Ramp Up 1 | Raises the user's Sp. Atk by 1 stat ranks when its move is successful. | |||
Ramp Up 2 | Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | |||
Ramp Up 3 | Raises the user's Sp. Atk by 3 stat ranks when its move is successful. | |||
Ramp Up 4 | Raises the user's Sp. Atk by 4 stat ranks when its move is successful. | |||
Ramp Up 5 | Raises the user's Sp. Atk by 5 stat ranks when its move is successful. | |||
Ramp Up 6 | Raises the user's Sp. Atk by 6 stat ranks when its move is successful. | |||
Ready for Anything 1 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 2 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 3 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 4 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 5 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | N & Kyurem (Black Kyurem) | ||
Ready for Anything 6 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 7 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 8 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 9 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Really Prepared 1 | Has a chance (20%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 2 | Has a chance (30%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 3 | Has a chance (40%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 4 | Has a chance (50%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 5 | Has a chance (60%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 6 | Has a chance (70%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 7 | Has a chance (80%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 8 | Has a chance (90%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 9 | Reduces the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Recharging Strike 1 | Has a chance (20%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 2 | Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 3 | Has a chance (40%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (40%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 4 | Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit. | Lorelei & Cloyster Gloria & Urshifu (Rapid Strike) | ||
Recharging Strike 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (60%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 6 | Has a chance (70%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (70%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 7 | Has a chance (80%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (80%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 8 | Has a chance (90%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (90%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 9 | Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. | Calem & Greninja (Shiny Greninja) Hilda & Victini | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) |
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Reckless Boost 1 | Has a chance (20%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 2 | Has a chance (30%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 3 | Has a chance (40%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 4 | Has a chance (50%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 5 | Has a chance (60%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 6 | Has a chance (70%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 7 | Has a chance (80%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 8 | Has a chance (90%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 9 | Powers up the user's moves that have the recoil effect tag. | Hugh & Bouffalant | ||
Recoil Removal 1 | Has a chance (20%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 2 | Has a chance (30%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 3 | Has a chance (40%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 4 | Has a chance (50%) of negating recoil damage when using moves that have recoil in the effect tag. | Hugh & Bouffalant | ||
Recoil Removal 5 | Has a chance (60%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 6 | Has a chance (70%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 7 | Has a chance (80%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 8 | Has a chance (90%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 9 | Negates recoil damage when using moves that have recoil in the effect tag. | Blue & Aerodactyl (Mega Aerodactyl) | ||
Recuperation 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | Elesa & Joltik Janine & Crobat Main Character & Tangela Lysandre & Yveltal | Marlon & Carracosta Professor Sycamore & Xerneas Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Leaf & Eevee May & Wailmer Melony & Lapras |
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Recuperation 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | Wallace & Milotic | Hugh & Bouffalant Sabrina & Chingling Steven & Metagross Steven & Metagross (Mega Metagross) Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Dawn & Oricorio (Sensu Style) Bede & Hatterene Bede & Articuno (Galarian Form) |
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Red's Fighting Spirit | Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | Red & Pikachu | ||
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Clay & Palpitoad Clay & Seismitoad Cynthia & Gastrodon Kris & Suicune Lance & Gyarados Lyra & Vaporeon Skyla & Swanna Viola & Surskit Viola & Masquerain Winona & Pelipper Ethan & Lugia Clemont & Heliolisk Serena & Greninja Serena & Greninja Cyrus & Palkia May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Lana & Araquanid Melony & Lapras |
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Refreshing Rain 2 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | |||
Refreshing Rain 3 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | |||
Refreshing Rain 4 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | |||
Refreshing Rain 5 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | |||
Refreshing Water Guard | Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | Looker & Croagunk | Marnie & Toxicroak | |
Reinforced | ||||
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | Lillie & Lunala Alder & Volcarona | Giovanni & Nidoking Kris & Jolteon Lance & Dragonite Lusamine & Pheromosa Lyra & Vaporeon Red & Charizard Red & Charizard (Mega Charizard X) Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Serena & Zygarde Serena & Zygarde (Complete Forme) Gloria & Thwackey Lysandre & Yveltal Lear & Hoopa Leon & Charizard Lucas & Flareon Ash & Pikachu Victor & Rillaboom Shauna & Chesnaught Shauna & Klefki Emma & Crobat |
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Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | Brawly & Makuhita Brawly & Hariyama Marshal & Conkeldurr Nanu & Persian (Alola Form) Thorton & Bronzong Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Gloria & Urshifu (Rapid Strike) Nessa & Drednaw Ingo & Accelgor |
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Resilience | Applies the Condition Nullification effect to the user when status conditions are removed from it. Applies the Condition Nullification effect to the user when flinching, confused and trapped conditions are removed from it. | |||
Resilient 1 | ||||
Restoring Strike 1 | Has a chance (20%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of restoring the user's HP for each hit. | |||
Restoring Strike 2 | Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. | Calem & Greninja (Shiny Greninja) Lorelei & Cloyster | ||
Restoring Strike 3 | Has a chance (40%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (40%) of restoring the user's HP for each hit. | |||
Restoring Strike 4 | Has a chance (50%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user's HP for each hit. | |||
Restoring Strike 5 | Has a chance (60%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (60%) of restoring the user's HP for each hit. | |||
Restoring Strike 6 | Has a chance (70%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (70%) of restoring the user's HP for each hit. | |||
Restoring Strike 7 | Has a chance (80%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (80%) of restoring the user's HP for each hit. | |||
Restoring Strike 8 | Has a chance (90%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (90%) of restoring the user's HP for each hit. | |||
Restoring Strike 9 | Restores the user's HP when its attack move hits. If the move has the multistrike effect tag, restores the user's HP for each hit. | |||
Restrained Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while it is restrained. | Nessa & Drednaw | ||
Restrained Power-Up 5 | Powers up the user's moves when it is restrained. | Nessa & Drednaw | ||
Restrained Recovery 1 | Restores the user's HP whenever its Pokémon takes an action while it is restrained. | Nessa & Drednaw | ||
Restraining Countdown 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user's attack move is successful against a restrained opponent. | Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Restraining Sync-Up 5 | Powers up the user's sync move when the target is restrained. | Serena & Zygarde | Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Revenge Boost 1 | Has a chance (20%) of charging the user's move gauge by one when the user is hit by an attack move. | Main Character & Pinsir Main Character & Tauros Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Growlithe Main Character & Arcanine Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Seel Main Character & Dewgong Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Elekid Main Character & Electabuzz Main Character & Voltorb Main Character & Electrode Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Porygon Main Character & Magby Main Character & Magmar Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Omanyte Main Character & Omastar Main Character & Cubone Main Character & Marowak Main Character & Koffing Main Character & Weezing Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Munchlax Main Character & Snorlax Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) | ||
Revenge Boost 2 | Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | Misty & Starmie Allister & Gourgeist (Super Size) |
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Revenge Boost 3 | Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Lance & Dragonite Dawn & Alcremie |
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Revenge Boost 4 | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | Rachel & Umbreon | Caitlin & Reuniclus Hilda & Tepig Hilda & Pignite Hilda & Emboar Professor Sycamore & Xerneas Rosa & Delibird Wallace & Milotic |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 4 |
Revenge Boost 5 | Has a chance (60%) of charging the user's move gauge by one when the user is hit by an attack move. | May & Lopunny | ||
Revenge Boost 6 | Has a chance (70%) of charging the user's move gauge by one when the user is hit by an attack move. | |||
Revenge Boost 7 | Has a chance (80%) of charging the user's move gauge by one when the user is hit by an attack move. | |||
Revenge Boost 8 | Has a chance (90%) of charging the user's move gauge by one when the user is hit by an attack move. | |||
Revenge Boost 9 | Charges the user's move gauge by one when it is hit by an attack move. | Lisia & Altaria Lisia & Altaria (Mega Altaria) Evelyn & Entei Allister & Gourgeist (Super Size) | Lillie & Polteageist (Antique Form) Mallow & Appletun |
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Ridicure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | Nita & Landorus | Lillie & Ribombee Morty & Gastly The Masked Royal & Incineroar |
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Ridicure 2 | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | Elesa & Rotom Grimsley & Liepard Misty & Starmie |
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Ridicure 3 | Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | Falkner & Swellow | ||
Ridicure 5 | Has a chance (60%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 6 | Has a chance (70%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 7 | Has a chance (80%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 8 | Has a chance (90%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 9 | Restores the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ripple Effect 2 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. | |||
Ripple Effect 4 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. | Dawn & Alcremie | ||
Ripple Effect 9 | When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. | Nessa & Drednaw Darach & Staraptor Colress & Klinklang | ||
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | Emmet & Escavalier | Hilda & Victini Korrina & Marshadow Skyla & Togekiss Zinnia & Thievul Lear & Hoopa |
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Risky Counter 1 | Has a chance (20%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 2 | Has a chance (30%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 3 | Has a chance (40%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 4 | Has a chance (50%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 5 | Has a chance (60%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 6 | Has a chance (70%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 7 | Has a chance (80%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 8 | Has a chance (90%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 9 | Reduces the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | Grimsley & Bisharp | ||
Robust Physique | ||||
Rock DF Immunity | Protects the user from damage from the Rock-type Moves. | |||
Rock DF Power-Up 1 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 2 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 3 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | Steven & Cradily Gordie & Coalossal |
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Rock DF Power-Up 4 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 5 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 6 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 7 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 8 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 9 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Resistance 1 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 2 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 3 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 4 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 5 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 6 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 7 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 8 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 9 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock Guard | Reduces damage when the user is attacked by Rock-type moves. | Chewy Lucky Cookie | ||
Rock Shift | Normal-type moves become Rock-type moves. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) | ||
Rock Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Regirock | ||
Rock Zone Extension 1 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 2 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 3 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | Diantha & Keldeo (Resolute Form) | ||
Rock Zone Extension 4 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 5 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 6 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 7 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 8 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 9 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Status Immunity | Status conditions cannot be inflicted on the user when the zone is a Rock Zone. | Diantha & Keldeo (Resolute Form) | ||
Rude Awakening 1 | Powers up the user's sync move when the target is asleep. | |||
Rude Awakening 2 | Powers up the user's sync move when the target is asleep. | |||
Rude Awakening 3 | Powers up the user's sync move when the target is asleep. | Ramos & Weepinbell Ramos & Victreebel |
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Rude Awakening 4 | Powers up the user's sync move when the target is asleep. | |||
Rude Awakening 5 | Powers up the user's sync move when the target is asleep. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Lyra & Jigglypuff Serena & Fennekin Serena & Braixen Serena & Delphox N & Sigilyph |
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Ruthless 1 | Has a chance (20%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 2 | Has a chance (30%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 3 | Has a chance (40%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 4 | Has a chance (50%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 5 | Has a chance (60%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 6 | Has a chance (70%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 7 | Has a chance (80%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 8 | Has a chance (90%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 9 | Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Lyra & Celebi | ||
Safeguarded Entry | Applies the Status Condition Defense effect to the allied field of play when the user enters a battle. | |||
Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Jasmine & Celesteela | Red & Snorlax | |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | Brawly & Makuhita Brawly & Hariyama Bugsy & Scyther Cynthia & Gastrodon Erika & Comfey Erika & Leafeon Giovanni & Persian Hilbert & Genesect Hilda & Grapploct (Shiny Grapploct) Janine & Ariados Janine & Crobat Marshal & Conkeldurr Maylene & Meditite Maylene & Medicham Silver & Feraligatr Steven & Stoutland (Shiny Stoutland) Tate & Solrock Dawn & Oricorio (Sensu Style) Nita & Landorus |
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Sand Alert 1 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 2 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 3 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 4 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 5 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Raihan & Flygon |
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Sand Alert 6 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 7 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 8 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 9 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Blaster 5 | Powers up the user's sync move during a sandstorm. | Naomi & Sandslash | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Olivia & Lycanroc (Midnight Form) Professor Kukui & Lycanroc Raihan & Duraludon Emmet & Archeops |
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Sand Blaster 9 | Powers up the user's sync move during a sandstorm. | Bertha & Hippowdon | ||
Sand Castle 1 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 2 | Reduces damage when the user is hit by an attack move during a sandstorm. | Raihan & Gigalith Bertha & Hippowdon |
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Sand Castle 3 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 4 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 5 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 6 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 7 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 8 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 9 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Fortress | Stats cannot be lowered during a sandstorm. | Acerola & Palossand Brock & Tyranitar | Diantha & Keldeo (Resolute Form) Hapu & Mudsdale Emmet & Archeops |
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Sand Kicker | Causes a sandstorm the first time the user enters a battle each battle. | |||
Sand Screen | The user's Sp. Def increases 50% during a sandstorm. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) |
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Sand Shelter | Protects the user from damage from a sandstorm. | Grant & Amaura Grant & Aurorus Main Character & Kabuto Main Character & Kabutops Main Character & Kabuto Main Character & Kabutops Main Character & Kabuto Main Character & Kabutops Naomi & Sandslash | Acerola & Palossand Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brock & Tyranitar Bruno & Onix Caitlin & Reuniclus Cheren & Stoutland Clay & Palpitoad Clay & Seismitoad Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Cynthia & Kommo-o Cynthia & Gastrodon Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Diantha & Keldeo (Resolute Form) Giovanni & Nidoking Hapu & Mudsdale Hilda & Diancie Hilda & Diancie (Mega Diancie) Lillie & Clefairy Liza & Lunatone Lyra & Phanpy Main Character & Regirock Olivia & Lycanroc (Midnight Form) Professor Kukui & Lycanroc Roxanne & Nosepass |