Passive Skills

Passive Skills Details

Passive Skills are a feature that is akin to Abilities in the main game. These skills give each Pokémon a latent ability that activates in certain conditions. As standard, your Sync Pairs won't have their Sync Abilities activated, but you can activate them by spending items. For each Passive Skill you need the following items for unlock

  • 10 Great Soda of Trainer's Role
  • 3 Ultra Soda of Trainer's Role
  • 15 Super Training Machine
  • 10 Skill Capsule

Once activated, you'll have that Passive Skill, even if you evolve or change form of the Pokémon in the Sync Pair.

Passive Skills Image

List of Passive Skills

NameEffectSync Pairs
Acuity Accuracy cannot be lowered. Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Calem & Espurr
Calem & Meowstic
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Machop
Main Character & Machoke
Adrenaline 1 Reduces the sync move countdown by one when a sync move is used for the first time.
Adrenaline 2 Reduces the sync move countdown by two when a sync move is used for the first time. Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Adrenaline 3 Reduces the sync move countdown by three when a sync move is used for the first time.
Adrenaline 4 Reduces the sync move countdown by four when a sync move is used for the first time.
Adrenaline 5 Reduces the sync move countdown by five when a sync move is used for the first time.
Adrenaline 6 Reduces the sync move countdown by six when a sync move is used for the first time.
Adrenaline 7 Reduces the sync move countdown by seven when a sync move is used for the first time.
Adrenaline 8 Reduces the sync move countdown by eight when a sync move is used for the first time.
Adrenaline 9 Reduces the sync move countdown by nine when a sync move is used for the first time.
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Calem & Espurr
Calem & Meowstic
Crasher Wake & Floatzel
Grant & Amaura
Grant & Aurorus
Main Character & Aerodactyl
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Thorton & Bronzong
Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Aggravation 3 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 4 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Volkner & Luxray
Aggravation 5 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 6 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 7 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 8 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 9 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Agile Entry 1 Raises the user's evasiveness when the Pokémon enters a battle. Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Agile Entry 2 Sharply raises the user's evasiveness when the Pokémon enters a battle.
Agile Entry 3 Drastically raises the user's evasiveness when the Pokémon enters a battle.
Agile Entry 4 Substantially raises the user's evasiveness when the Pokémon enters a battle.
Agile Entry 5 Dramatically raises the user's evasiveness when the Pokémon enters a battle.
Agile Entry 6 Radically raises the user's evasiveness when the Pokémon enters a battle.
All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs when a move is successful.
Amped Up 1 Raises the Pokémon's Speed when it lands a critical hit. Bugsy & Beedrill (Mega Beedrill)
Olivia & Lycanroc (Midnight Form)
Amped Up 2 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 3 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 4 Raises the Pokémon's Speed when it lands a critical hit. Main Character & Mankey
Main Character & Primeape
Amped Up 5 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 6 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 7 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 8 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 9 Raises the Pokémon's Speed when it lands a critical hit.
Antifreeze Prevents the Pokémon from becoming frozen. Candice & Abomasnow
Antitoxin Prevents the Pokémon from getting poisoned or badly poisoned. Caitlin & Reuniclus
Clay & Palpitoad
Clay & Seismitoad
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Main Character & Zubat
Main Character & Golbat
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Grimer
Main Character & Muk
Main Character & Grimer
Main Character & Muk
Main Character & Grimer
Main Character & Muk
Plumeria & Salazzle
Arresting Glare 1 Has a small chance of lowering the target's Speed when the user is hit by a physical attack move. Molayne & Dugtrio (Alola Form)
Arresting Glare 2 Has a moderate chance of lowering the target's Speed when the user is hit by a physical attack move.
Arresting Glare 3 Has a moderately good chance of lowering the target's Speed when the user is hit by a physical attack move.
Arresting Glare 4 Has a good chance of lowering the target's Speed when the user is hit by a physical attack move.
Arresting Glare 5 Has a very good chance of lowering the target's Speed when the user is hit by a physical attack move.
Arresting Glare 6 Has a great chance of lowering the target's Speed when the user is hit by a physical attack move.
Arresting Glare 7 Has a very great chance of lowering the target's Speed when the user is hit by a physical attack move.
Arresting Glare 8 Almost always lowers the target's Speed when the user is hit by a physical attack move.
Arresting Glare 9 Lowers the target's Speed when the user is hit by a physical attack move.
Backfire 1 Lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints.
Backfire 2 Sharply lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints. Fantina & Mismagius
Gladion & Silvally
Molayne & Dugtrio (Alola Form)
Backfire 3 Drastically lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints.
Backfire 4 Substantially lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints.
Barricade 1 Raises the user's Sp. Def when a move is successful.
Barricade 2 Sharply raises the user's Sp. Def when a move is successful.
Barricade 3 Drastically raises the user's Sp. Def when a move is successful.
Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs when a move is successful.
Bedazzle 1 Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle.
Bedazzle 2 Sharply lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle.
Bedazzle 3 Drastically lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle.
Bedazzle 4 Substantially lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle.
Beef Up 1 Has a small chance of raising the user's Attack when the user is hit by an attack move.
Beef Up 2 Has a moderate chance of raising the user's Attack when the user is hit by an attack move.
Beef Up 3 Has a moderately good chance of raising the user's Attack when the user is hit by an attack move.
Beef Up 4 Has a good chance of raising the user's Attack when the user is hit by an attack move.
Beef Up 5 Has a very good chance of raising the user's Attack when the user is hit by an attack move.
Beef Up 6 Has a great chance of raising the user's Attack when the user is hit by an attack move.
Beef Up 7 Has a very great chance of raising the user's Attack when the user is hit by an attack move.
Beef Up 8 Almost always raises the user's Attack when the user is hit by an attack move.
Beef Up 9 Raises the user's Attack when the user is hit by an attack move.
Befuddle 1 Lowers the Sp. Def of all opposing sync pairs when the Pokémon enters a battle.
Befuddle 2 Sharply lowers the Sp. Def of all opposing sync pairs when the Pokémon enters a battle.
Befuddle 3 Drastically lowers the Sp. Def of all opposing sync pairs when the Pokémon enters a battle.
Befuddle 4 Substantially lowers the Sp. Def of all opposing sync pairs when the Pokémon enters a battle.
Benefactor Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. Leaf & Eevee
Morty & Drifblim
Berserk Bunch 1 Raises the Attack of all allied sync pairs when a move is successful.
Berserk Bunch 2 Sharply raises the Attack of all allied sync pairs when a move is successful.
Berserk Bunch 3 Drastically raises the Attack of all allied sync pairs when a move is successful.
Berserk Bunch 4 Substantially raises the Attack of all allied sync pairs when a move is successful.
Berserk Bunch 5 Dramatically raises the Attack of all allied sync pairs when a move is successful.
Berserk Bunch 6 Radically raises the Attack of all allied sync pairs when a move is successful.
Berserker 1 Raises the user's Attack when a move is successful.
Berserker 2 Sharply raises the user's Attack when a move is successful.
Berserker 3 Drastically raises the user's Attack when a move is successful.
Blind Spot The more the user's evasiveness has been raised, the more it powers up sync moves.
Bob and Weave The more the user's evasiveness has been raised, the more it powers up moves.
Boiling Point 1 Once per battle, raises the user's Attack when in a pinch.
Boiling Point 2 Once per battle, sharply raises the user's Attack when in a pinch.
Boiling Point 3 Once per battle, drastically raises the user's Attack when in a pinch.
Boiling Point 4 Once per battle, substantially raises the user's Attack when in a pinch.
Boiling Point 5 Once per battle, dramatically raises the user's Attack when in a pinch.
Boiling Point 6 Once per battle, radically raises the user's Attack when in a pinch.
Bounce Back 1 Has a small chance of raising the user's Attack if any of the user's stats have been lowered.
Bounce Back 2 Has a moderate chance of raising the user's Attack if any of the user's stats have been lowered.
Bounce Back 3 Has a moderately good chance of raising the user's Attack if any of the user's stats have been lowered.
Bounce Back 4 Has a good chance of raising the user's Attack if any of the user's stats have been lowered.
Bounce Back 5 Has a very good chance of raising the user's Attack if any of the user's stats have been lowered.
Brain Brawn 5 Reduces damage when the user is hit by a special attack move.
Brain Brawn 8 Reduces damage when the user is hit by a special attack move.
Brutal Clarity The more the user’s accuracy has been raised, the more it powers up moves.
Bug Guard Reduces damage when the Pokémon is attacked by Bug-type moves.
Bug Shift Normal-type moves become Bug-type moves. Main Character & Scyther
Bug Shift Normal-type moves become Bug-type moves. Main Character & Scyther
Build Up Ensures that the user's next attack will be a critical hit after using a sync move.
Bulk Buster 1 The more HP the target has, the more it powers up moves.
Bulk Buster 2 The more HP the target has, the more it powers up moves.
Bulk Buster 3 The more HP the target has, the more it powers up moves.
Bulk Buster 4 The more HP the target has, the more it powers up moves. Fantina & Mismagius
Bulk Buster 5 The more HP the target has, the more it powers up moves.
Burn Synergy 1 Powers up moves when the target is burned.
Burn Synergy 2 Powers up moves when the target is burned.
Burn Synergy 3 Powers up moves when the target is burned.
Burn Synergy 4 Powers up moves when the target is burned.
Burn Synergy 5 Powers up moves when the target is burned.
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle.
Cakewalk The more the target's Speed is lowered, the more it powers up sync moves.
Carry On 1 Raises the user's Attack each time another Pokémon on the field of play faints. Hilbert & Mightyena
Carry On 2 Sharply raises the user's Attack each time another Pokémon on the field of play faints.
Carry On 3 Drastically raises the user's Attack each time another Pokémon on the field of play faints.
Carry On 4 Substantially raises the user's Attack each time another Pokémon on the field of play faints.
Carry On 5 Dramatically raises the user's Attack each time another Pokémon on the field of play faints.
Carry On 6 Radically raises the user's Attack each time another Pokémon on the field of play faints.
Catalytic Cure 1 Has a small chance of restoring the user's HP when a move is successful.
Catalytic Cure 2 Has a moderate chance of restoring the user's HP when a move is successful.
Catalytic Cure 3 Has a moderately good chance of restoring the user's HP when a move is successful.
Catalytic Cure 4 Has a good chance of restoring the user's HP when a move is successful.
Catalytic Cure 5 Has a very good chance of restoring the user's HP when a move is successful.
Catalytic Cure 9 Restores the user's HP when a move is successful.
Charging Sun 1 Powers up moves when the weather is sunny.
Charging Sun 2 Powers up moves when the weather is sunny.
Charging Sun 3 Powers up moves when the weather is sunny.
Charging Sun 4 Powers up moves when the weather is sunny.
Charging Sun 5 Powers up moves when the weather is sunny. Clemont & Heliolisk
Charging Sun 6 Powers up moves when the weather is sunny. Silver & Ho-Oh
Charging Sun 7 Powers up moves when the weather is sunny.
Charging Sun 8 Powers up moves when the weather is sunny.
Charging Sun 9 Powers up moves when the weather is sunny.
Clean Slate After using a sync move, heals the user's status conditions, removes the confused and trapped conditions, and restores any stats that were lowered.
Clearheaded Prevents the Pokémon from becoming confused. Hapu & Mudsdale
Main Character & Venonat
Main Character & Venomoth
Main Character & Venonat
Main Character & Venomoth
Main Character & Venonat
Main Character & Venomoth
Wulfric & Avalugg
Clock Out Puts the target to sleep when a sync move targeting an opponent is successful. Lyra & Jigglypuff
Cold Snap 1 Has a small chance of leaving the target frozen when a move targeting an opponent is successful.
Cold Snap 2 Has a moderate chance of leaving the target frozen when a move targeting an opponent is successful.
Cold Snap 3 Has a moderately good chance of leaving the target frozen when a move targeting an opponent is successful.
Cold Snap 4 Has a good chance of leaving the target frozen when a move targeting an opponent is successful.
Cold Snap 5 Has a very good chance of leaving the target frozen when a move targeting an opponent is successful.
Cold Snap 6 Has a great chance of leaving the target frozen when a move targeting an opponent is successful.
Cold Snap 7 Has a very great chance of leaving the target frozen when a move targeting an opponent is successful.
Cold Snap 8 Almost always leaves the target frozen when a move targeting an opponent is successful.
Cold Snap 9 Leaves the target frozen when a move targeting an opponent is successful.
Confusion Boon 1 Powers up moves when the user is confused.
Confusion Boon 2 Powers up moves when the user is confused.
Confusion Boon 3 Powers up moves when the user is confused.
Confusion Boon 4 Powers up moves when the user is confused.
Confusion Boon 5 Powers up moves when the user is confused.
Confusion Synergy 1 Powers up moves when the target is confused.
Confusion Synergy 2 Powers up moves when the target is confused.
Confusion Synergy 3 Powers up moves when the target is confused.
Confusion Synergy 4 Powers up moves when the target is confused.
Confusion Synergy 5 Powers up moves when the target is confused.
Critastrophe 1 Powers up sync moves if they become critical hits.
Critastrophe 2 Powers up sync moves if they become critical hits.
Critastrophe 3 Powers up sync moves if they become critical hits.
Critastrophe 4 Powers up sync moves if they become critical hits.
Critastrophe 5 Powers up sync moves if they become critical hits.
Critastrophe 6 Powers up sync moves if they become critical hits.
Critastrophe 7 Powers up sync moves if they become critical hits.
Critastrophe 8 Powers up sync moves if they become critical hits.
Critastrophe 9 Powers up sync moves if they become critical hits.
Critical Countdown 1 Has a small chance of reducing the sync move countdown by one when the user lands a critical hit.
Critical Countdown 2 Has a moderate chance of reducing the sync move countdown by one when the user lands a critical hit.
Critical Countdown 3 Has a moderately good chance of reducing the sync move countdown by one when the user lands a critical hit.
Critical Countdown 4 Has a good chance of reducing the sync move countdown by one when the user lands a critical hit.
Critical Focus 1 Raises the Pokémon's critical-hit rate when it lands a critical hit. Siebold & Clawitzer
Critical Focus 2 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 3 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 4 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 5 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 6 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 7 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 8 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 9 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Intellect 1 Raises the user's Sp. Atk when they land a critical hit.
Critical Might 1 Raises the user's Attack when they land a critical hit.
Critical Squad 1 Raises the critical-hit rate of all allied sync pairs when a move is successful.
Critical Squad 2 Sharply raises the critical-hit rate of all allied sync pairs when a move is successful.
Critical Squad 3 Drastically raises the critical-hit rate of all allied sync pairs when a move is successful.
Critical Sting 1 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. Nanu & Persian (Alola Form)
Critical Sting 2 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 3 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 4 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 5 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 6 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 7 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 8 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 9 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Strike 1 Powers up attacks if they become critical hits. Main Character & Meowth
Main Character & Persian
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Aerodactyl
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Mankey
Main Character & Primeape
Critical Strike 2 Powers up attacks if they become critical hits. Bruno & Machamp
Bugsy & Beedrill
Bugsy & Beedrill (Mega Beedrill)
Critical Strike 3 Powers up attacks if they become critical hits. Main Character & Scyther
Critical Strike 4 Powers up attacks if they become critical hits.
Critical Strike 5 Powers up attacks if they become critical hits.
Critical Strike 6 Powers up attacks if they become critical hits.
Critical Strike 7 Powers up attacks if they become critical hits.
Critical Strike 8 Powers up attacks if they become critical hits.
Critical Strike 9 Powers up attacks if they become critical hits. Cyrus & Palkia
Critical Will 6 Has a great chance of raising the user's Sp. Def when the user lands a critical hit.
Criticonfuse 9 Leaves the target confused when the user lands a critical hit. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Danger Dodge 1 Raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle.
Danger Dodge 2 Sharply raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle. Guzma & Golisopod
Danger Dodge 3 Drastically raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle.
Danger Dodge 4 Substantially raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle.
Danger Dodge 5 Dramatically raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle.
Danger Dodge 6 Radically raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle.
Dark Guard Reduces damage when the Pokémon is attacked by Dark-type moves.
Dark Shift Normal-type moves become Dark-type moves. Hilbert & Mightyena
Dauntless Sp. Atk cannot be lowered. Liza & Lunatone
Main Character & Venonat
Main Character & Venomoth
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Defense Crush 1 Has a small chance of lowering the target's Defense when an attack against it is successful.
Defense Crush 2 Has a moderate chance of lowering the target's Defense when an attack against it is successful. Ramos & Weepinbell
Ramos & Victreebel
Defense Crush 3 Has a moderately good chance of lowering the target's Defense when an attack against it is successful.
Defense Crush 4 Has a good chance of lowering the target's Defense when an attack against it is successful.
Defense Crush 5 Has a very good chance of lowering the target's Defense when an attack against it is successful.
Defense Crush 6 Has a great chance of lowering the target's Defense when an attack against it is successful.
Defense Crush 7 Has a very great chance of lowering the target's Defense when an attack against it is successful.
Defense Crush 8 Almost always lowers the target's Defense when an attack against it is successful.
Defense Crush 9 Lowers the target's Defense when an attack against it is successful.
Demoralize 1 Lowers the Attack of all opposing sync pairs after using a sync move.
Demoralize 2 Sharply lowers the Attack of all opposing sync pairs after using a sync move.
Demoralize 3 Drastically lowers the Attack of all opposing sync pairs after using a sync move.
Demoralize 4 Substantially lowers the Attack of all opposing sync pairs after using a sync move.
Desperate Measures 1 Once per battle, raises the user's critical-hit rate in a pinch.
Desperate Measures 2 Once per battle, sharply raises the user's critical-hit rate in a pinch.
Desperate Measures 3 Once per battle, drastically raises the user's critical-hit rate in a pinch.
Dire Rain 1 Critical hits land more easily when an attack move is used while the weather is rainy.
Dire Rain 2 Critical hits land more easily when an attack move is used while the weather is rainy.
Dire Rain 3 Critical hits land more easily when an attack move is used while the weather is rainy.
Dire Straits 1 Critical hits land more easily when the user attacks with a move while their HP is at half or below.
Dire Straits 2 Critical hits land more easily when the user attacks with a move while their HP is at half or below.
Dirty Fighting 1 Powers up moves when the move's target or targets are affected by a status condition. Main Character & Tauros
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Venonat
Main Character & Venomoth
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Growlithe
Main Character & Arcanine
Main Character & Grimer
Main Character & Muk
Dirty Fighting 2 Powers up moves when the move's target or targets are affected by a status condition. Main Character & Pinsir
Dirty Fighting 3 Powers up moves when the move's target or targets are affected by a status condition.
Dirty Fighting 4 Powers up moves when the move's target or targets are affected by a status condition.
Dirty Fighting 5 Powers up moves when the move's target or targets are affected by a status condition.
Discombobulate 4 Has a good chance of lowering the target's accuracy when an attack is successful.
Discourage 1 Lowers the Sp. Atk of all opposing sync pairs when the Pokémon enters a battle.
Discourage 2 Sharply lowers the Sp. Atk of all opposing sync pairs when the Pokémon enters a battle.
Discourage 3 Drastically lowers the Sp. Atk of all opposing sync pairs when the Pokémon enters a battle.
Discourage 4 Substantially lowers the Sp. Atk of all opposing sync pairs when the Pokémon enters a battle.
Disguise Protects the Pokémon from damage from a single attack move. After this passive skill takes effect, the Pokémon shifts from Disguised Form to Busted Form. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Dizzying Power The more the target's accuracy is lowered, the more it powers up moves.
Double Down 1 Powers up sync moves that are super effective.
Double Down 2 Powers up sync moves that are super effective.
Double Down 3 Powers up sync moves that are super effective.
Double Down 4 Powers up sync moves that are super effective.
Double Down 5 Powers up sync moves that are super effective. Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Double Down 6 Powers up sync moves that are super effective.
Double Down 7 Powers up sync moves that are super effective.
Double Down 8 Powers up sync moves that are super effective.
Double Down 9 Powers up sync moves that are super effective.
Dragon Guard Reduces damage when the Pokémon is attacked by Dragon-type moves.
Dragon Shift Normal-type moves become Dragon-type moves. Lance & Dragonite
Dragon Shift Normal-type moves become Dragon-type moves. Lance & Dragonite
Durable 1 Has a small chance of making the user able to endure the next hit it takes when a move is successful.
Durable 2 Has a moderate chance of making the user able to endure the next hit it takes when a move is successful.
Durable 3 Has a moderately good chance of making the user able to endure the next hit it takes when a move is successful.
Durable 4 Has a good chance of making the user able to endure the next hit it takes when a move is successful.
Durable 5 Has a very good chance of making the user able to endure the next hit it takes when a move is successful.
Durable 6 Has a great chance of making the user able to endure the next hit it takes when a move is successful.
Durable 7 Has a very great chance of making the user able to endure the next hit it takes when a move is successful.
Durable 8 Almost always makes the user able to endure the next hit it takes when a move is successful.
Durable 9 Makes the user able to endure the next hit it takes when a move is successful.
Dust Kicker Causes a sandstorm after using a sync move.
Dynamic Entry Makes the user's next attack a sure hit when the Pokémon enters a battle.
Eagle Eye 1 Has a small chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
Eagle Eye 2 Has a moderate chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
Eagle Eye 3 Has a moderately good chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
Eagle Eye 4 Has a good chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
Eagle Eye 5 Has a very good chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
Eagle Eye 6 Has a great chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
Eagle Eye 7 Has a very great chance of raising the user's critical-hit rate when the user's Pokémon uses a move.
Eagle Eye 8 Almost always raises the user's critical-hit rate when the user's Pokémon uses a move.
Eagle Eye 9 Raises the user's critical-hit rate when the user's Pokémon uses a move.
Electric Guard Reduces damage when the Pokémon is attacked by Electric-type moves.
Electrorepulsion 3 Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain.
Emergency Barrier Once per battle, reduces physical damage done to the allied field of play when in a pinch.
Emergency Huddle 1 Once per battle, raises the Defense of all allied sync pairs when in a pinch.
Emergency Huddle 2 Once per battle, sharply raises the Defense of all allied sync pairs when in a pinch.
Emergency Huddle 3 Once per battle, drastically raises the Defense of all allied sync pairs when in a pinch.
Emergency Huddle 4 Once per battle, substantially raises the Defense of all allied sync pairs when in a pinch.
Emergency Huddle 5 Once per battle, dramatically raises the Defense of all allied sync pairs when in a pinch.
Emergency Huddle 6 Once per battle, radically raises the Defense of all allied sync pairs when in a pinch.
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Lusamine & Pheromosa
Main Character & Pikachu
Main Character & Scyther
Sophocles & Togedemaru
Jasmine & Steelix
Jasmine & Steelix (Mega Steelix)
Enlightenment 1 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 2 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 3 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 4 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 5 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 6 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 7 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 8 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 9 If any stat is reduced, mitigates the reduction of that stat.
Escape Artist Prevents the Pokémon from becoming trapped. Caitlin & Reuniclus
Fainting Cleanse Removes all status conditions from all allied sync pairs other than the user just before the user faints. Lillie & Clefairy
Fainting Heal 1 Restores the HP of all allied sync pairs other than the user just before the user faints.
Fairy Guard Reduces damage when the Pokémon is attacked by Fairy-type moves.
Fairy Shift Normal-type moves become Fairy-type moves.
Fanfare 1 Raises the Attack of all allied sync pairs after using a sync move.
Fanfare 2 Sharply raises the Attack of all allied sync pairs after using a sync move.
Fanfare 3 Drastically raises the Attack of all allied sync pairs after using a sync move.
Fanfare 4 Substantially raises the Attack of all allied sync pairs after using a sync move.
Fanfare 5 Dramatically raises the Attack of all allied sync pairs after using a sync move.
Fanfare 6 Radically raises the Attack of all allied sync pairs after using a sync move.
Fast Runner Evasiveness cannot be lowered. Elesa & Rotom
Fast-Track 1 Has a small chance of raising the Pokémon's Speed after it uses a move.
Fast-Track 2 Has a moderate chance of raising the Pokémon's Speed after it uses a move. Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Elesa & Zebstrika
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Roxie & Whirlipede
Roxie & Scolipede
Wally & Gallade (Mega Gallade)
Fast-Track 3 Has a moderately good chance of raising the Pokémon's Speed after it uses a move.
Fast-Track 4 Has a good chance of raising the Pokémon's Speed after it uses a move.
Fast-Track 5 Has a very good chance of raising the Pokémon's Speed after it uses a move.
Fast-Track 6 Has a great chance of raising the Pokémon's Speed after it uses a move.
Fast-Track 7 Has a very great chance of raising the Pokémon's Speed after it uses a move.
Fast-Track 8 Almost always raises the Pokémon's Speed after it uses a move.
Fast-Track 9 Raises the Pokémon's Speed after it uses a move.
Fierce Entry 1 Raises the user's Attack when the Pokémon enters a battle.
Fierce Entry 2 Sharply raises the user's Attack when the Pokémon enters a battle.
Fierce Entry 3 Drastically raises the user's Attack when the Pokémon enters a battle.
Fierce Entry 4 Substantially raises the user's Attack when the Pokémon enters a battle.
Fierce Entry 5 Dramatically raises the user's Attack when the Pokémon enters a battle.
Fierce Entry 6 Radically raises the user's Attack when the Pokémon enters a battle.
Fighting Guard Reduces damage when the Pokémon is attacked by Fighting-type moves.
Fire Guard Reduces damage when the Pokémon is attacked by Fire-type moves.
First Aid 1 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 2 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. Main Character & Scyther
Main Character & Pinsir
Main Character & Tauros
Main Character & Meowth
Main Character & Persian
Main Character & Zubat
Main Character & Golbat
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Kabuto
Main Character & Kabutops
Main Character & Aerodactyl
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Growlithe
Main Character & Arcanine
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Seel
Main Character & Dewgong
Main Character & Mankey
Main Character & Primeape
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Grimer
Main Character & Muk
First Aid 3 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. Hau & Raichu (Alola Form)
Hilda & Emboar
First Aid 5 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 6 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 7 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 8 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 9 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
Flabbergast 1 Has a small chance of leaving the target confused if a move is successful.
Flabbergast 2 Has a moderate chance of leaving the target confused if a move is successful.
Flabbergast 3 Has a moderately good chance of leaving the target confused if a move is successful.
Flabbergast 4 Has a good chance of leaving the target confused if a move is successful.
Flabbergast 5 Has a very good chance of leaving the target confused if a move is successful.
Flabbergast 6 Has a great chance of leaving the target confused if a move is successful.
Flabbergast 7 Has a very great chance of leaving the target confused if a move is successful.
Flabbergast 8 Almost always leaves the target confused if a move is successful.
Flabbergast 9 Leaves the target confused if a move is successful.
Flag Bearer 1 Has a small chance of raising the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flag Bearer 2 Has a moderate chance of raising the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flag Bearer 3 Has a moderately good chance of raising the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flag Bearer 4 Has a good chance of raising the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flag Bearer 5 Has a very good chance of raising the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flag Bearer 6 Has a great chance of raising the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flag Bearer 7 Has a very great chance of raising the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flag Bearer 8 Almost always raises the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flag Bearer 9 Raises the Attack of all allied sync pairs when the user's Pokémon uses a move.
Flameproof Prevents the Pokémon from getting burned. Caitlin & Reuniclus
Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Main Character & Rattata
Main Character & Raticate
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Plumeria & Salazzle
Fleet Feet 1 Raises the user's Speed when a move is successful.
Fleet Feet 2 Sharply raises the user's Speed when a move is successful.
Fleet Feet 3 Drastically raises the user's Speed when a move is successful.
Fleet Feet 4 Substantially raises the user's Speed when a move is successful.
Fleet Feet 5 Dramatically raises the user's Speed when a move is successful.
Fleet Feet 6 Radically raises the user's Speed when a move is successful.
Flinch Hitter 5 Powers up sync moves when the target is flinching.
Flying Guard Reduces damage when the Pokémon is attacked by Flying-type moves.
Flying Shift Normal-type moves become Flying-type moves.
Focus Group 1 Has a small chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Group 2 Has a moderate chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Group 3 Has a moderately good chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Group 4 Has a good chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Group 5 Has a very good chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Group 6 Has a great chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Group 7 Has a very great chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Group 8 Almost always raises the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Group 9 Raises the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
Focus Rush 1 Raises the user's critical-hit rate after using a sync move.
Focus Rush 2 Sharply raises the user's critical-hit rate after using a sync move.
Focus Rush 3 Drastically raises the user's critical-hit rate after using a sync move.
Follow-Through 9 Ensures that the user’s next attack will be a critical hit when a move is successful.
Force Field 1 Has a small chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Force Field 2 Has a moderate chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Force Field 3 Has a moderately good chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Force Field 4 Has a good chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move. Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Force Field 5 Has a very good chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Force Field 6 Has a great chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Force Field 7 Has a very great chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Force Field 8 Almost always raises the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Force Field 9 Raises the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Fortuitous 1 Has a small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
Fortuitous 2 Has a moderate chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
Fortuitous 3 Has a moderately good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
Fortuitous 4 Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Siebold & Octillery
Glacia & Glalie (Mega Glalie)
Fortuitous 5 Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
Fortuitous 6 Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
Fortuitous 7 Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
Fortuitous 8 Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
Fortuitous 9 Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
Foul Fighting 1 Powers up moves when the move's target or targets are flinching, confused, or trapped. Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Foul Fighting 2 Powers up moves when the move's target or targets are flinching, confused, or trapped.
Foul Fighting 3 Powers up moves when the move's target or targets are flinching, confused, or trapped.
Foul Fighting 4 Powers up moves when the move's target or targets are flinching, confused, or trapped.
Foul Fighting 5 Powers up moves when the move's target or targets are flinching, confused, or trapped.
Freeze Synergy 1 Powers up moves when the target is frozen.
Freeze Synergy 2 Powers up moves when the target is frozen.
Freeze Synergy 3 Powers up moves when the target is frozen.
Freeze Synergy 4 Powers up moves when the target is frozen.
Freeze Synergy 5 Powers up moves when the target is frozen.
Freeze Synergy 6 Powers up moves when the target is frozen.
Freeze Synergy 7 Powers up moves when the target is frozen.
Freeze Synergy 8 Powers up moves when the target is frozen.
Freeze Synergy 9 Powers up moves when the target is frozen.
Freezer Burn 5 Powers up sync moves when the target is frozen.
Friendly Care 1 When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move.
Friendly Care 2 When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move.
Friendly Care 3 When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move.
Friendly Care 4 When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move.
Friendly Care 5 When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move.
Friendly Shield 1 When a move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move.
Friendly Shield 2 When a move targeting an allied sync pair (excluding field effects) is successful, sharply raises the Defense of the allied sync pair affected by the move.
Friendly Shield 3 When a move targeting an allied sync pair (excluding field effects) is successful, drastically raises the Defense of the allied sync pair affected by the move.
Friendly Shield 4 When a move targeting an allied sync pair (excluding field effects) is successful, substantially raises the Defense of the allied sync pair affected by the move.
Friendly Shield 5 When a move targeting an allied sync pair (excluding field effects) is successful, dramatically raises the Defense of the allied sync pair affected by the move.
Friendly Shield 6 When a move targeting an allied sync pair (excluding field effects) is successful, radically raises the Defense of the allied sync pair affected by the move.
Furious Brawn The more the user's Attack has been raised, the more it powers up moves.
Fuzzy Strike 1 Powers up sync moves when the target is confused.
Fuzzy Strike 2 Powers up sync moves when the target is confused.
Fuzzy Strike 3 Powers up sync moves when the target is confused.
Fuzzy Strike 4 Powers up sync moves when the target is confused.
Fuzzy Strike 5 Powers up sync moves when the target is confused.
Ghost Guard Reduces damage when the Pokémon is attacked by Ghost-type moves.
Go Viral 1 When a status move is used to inflict a status condition on an opponent, has a small chance of inflicting the same status condition on all opposing sync pairs.
Go Viral 2 When a status move is used to inflict a status condition on an opponent, has a moderate chance of inflicting the same status condition on all opposing sync pairs.
Go Viral 3 When a status move is used to inflict a status condition on an opponent, has a moderately good chance of inflicting the same status condition on all opposing sync pairs.
Go Viral 4 When a status move is used to inflict a status condition on an opponent, has a good chance of inflicting the same status condition on all opposing sync pairs.
Go Viral 5 When a status move is used to inflict a status condition on an opponent, has a very good chance of inflicting the same status condition on all opposing sync pairs.
Go Viral 6 When a status move is used to inflict a status condition on an opponent, has a great chance of inflicting the same status condition on all opposing sync pairs.
Go Viral 7 When a status move is used to inflict a status condition on an opponent, has a very great chance of inflicting the same status condition on all opposing sync pairs.
Go Viral 8 When a status move is used to inflict a status condition on an opponent, almost always inflicts the same status condition on all opposing sync pairs.
Go Viral 9 When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Serena & Fennekin
Serena & Braixen
Serena & Delphox
Good Night-mare 1 Powers up moves when the target is asleep.
Good Night-mare 2 Powers up moves when the target is asleep.
Good Night-mare 3 Powers up moves when the target is asleep.
Good Night-mare 4 Powers up moves when the target is asleep.
Good Night-mare 5 Powers up moves when the target is asleep. Serena & Fennekin
Serena & Braixen
Serena & Delphox
Grand Entry 1 Raises the user's Sp. Atk when the Pokémon enters a battle.
Grand Entry 2 Sharply raises the user's Sp. Atk when the Pokémon enters a battle.
Grand Entry 3 Drastically raises the user's Sp. Atk when the Pokémon enters a battle.
Grand Entry 4 Substantially raises the user's Sp. Atk when the Pokémon enters a battle.
Grand Entry 5 Dramatically raises the user's Sp. Atk when the Pokémon enters a battle.
Grand Entry 6 Radically raises the user's Sp. Atk when the Pokémon enters a battle.
Grass Guard Reduces damage when the Pokémon is attacked by Grass-type moves.
Gritty 1 Powers up moves if the Pokémon is affected by a status condition.
Gritty 2 Powers up moves if the Pokémon is affected by a status condition.
Gritty 3 Powers up moves if the Pokémon is affected by a status condition.
Gritty 4 Powers up moves if the Pokémon is affected by a status condition.
Gritty 5 Powers up moves if the Pokémon is affected by a status condition. Marshal & Conkeldurr
Gritty 6 Powers up moves if the Pokémon is affected by a status condition.
Gritty 7 Powers up moves if the Pokémon is affected by a status condition.
Gritty 8 Powers up moves if the Pokémon is affected by a status condition.
Gritty 9 Powers up moves if the Pokémon is affected by a status condition.
Ground Guard Reduces damage when the Pokémon is attacked by Ground-type moves.
Ground Shift Normal-type moves become Ground-type moves.
Ground Shift Normal-type moves become Ground-type moves.
Group Dragon Guard Reduces the damage all allied sync pairs take when attacked by Dragon-type moves. Lillie & Clefairy
Group Therapy Removes all status conditions from all allied sync pairs when a move is successful.
Guilt Trip 2 Sharply lowers the Sp. Def of all opposing sync pairs just before the user faints.
Hail Bringer Causes a hailstorm after a sync move. Steven & Sandslash (Alola Form)
Harry 1 Powers up moves when the target is flinching.
Harry 2 Powers up moves when the target is flinching.
Harry 3 Powers up moves when the target is flinching.
Harry 4 Powers up moves when the target is flinching.
Harry 5 Powers up moves when the target is flinching.
Haste Speed cannot be lowered. Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Koga & Crobat
Main Character & Torchic
Main Character & Scyther
Main Character & Scyther
Main Character & Scyther
Main Character & Meowth
Main Character & Persian
Marley & Arcanine
Skyla & Swanna
Hasty Hail 2 Quickly charges the move gauge in a hailstorm.
Haymaker The more the user's Attack has been raised, the more it powers up sync moves.
Head Start 1 Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. Cynthia & Kommo-o
Head Start 2 Reduces the sync move countdown by 2 when the Pokémon enters a battle for the first time.
Head Start 3 Reduces the sync move countdown by 3 when the Pokémon enters a battle for the first time.
Head Start 4 Reduces the sync move countdown by 4 when the Pokémon enters a battle for the first time.
Head Start 5 Reduces the sync move countdown by 5 when the Pokémon enters a battle for the first time.
Head Start 6 Reduces the sync move countdown by 6 when the Pokémon enters a battle for the first time.
Head Start 7 At the start of the battle, reduces by 7 the countdown until a sync move can be used.
Head Start 8 At the start of the battle, reduces by 8 the countdown until a sync move can be used.
Head Start 9 At the start of the battle, reduces by 9 the countdown until a sync move can be used.
Headstrong Attack cannot be lowered. Main Character & Pinsir
Main Character & Pinsir
Main Character & Pinsir
Main Character & Tauros
Main Character & Rattata
Main Character & Raticate
Main Character & Rattata
Main Character & Raticate
Main Character & Rattata
Main Character & Raticate
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Aerodactyl
Main Character & Aerodactyl
Main Character & Growlithe
Main Character & Arcanine
Main Character & Growlithe
Main Character & Arcanine
Main Character & Growlithe
Main Character & Arcanine
Noland & Pinsir
Roark & Cranidos
Roark & Rampardos
Tate & Solrock
Healing Hail 1 Restores the Pokémon's HP whenever it takes an action during a hailstorm. Brycen & Cryogonal
Main Character & Lapras
Rosa & Delibird
Healing Hail 2 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 3 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 4 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 5 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 6 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 7 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 8 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 9 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hand 1 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 2 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move. Cheryl & Blissey
Misty & Starmie
Healing Hand 3 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 4 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 5 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 6 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 7 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 8 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 9 Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Sun 1 Restores the Pokémon's HP whenever it takes an action while the weather is sunny.
Healing Sun 2 Restores the Pokémon's HP whenever it takes an action while the weather is sunny.
Healing Sun 3 Restores the Pokémon's HP whenever it takes an action while the weather is sunny.
Healing Sun 4 Restores the Pokémon's HP whenever it takes an action while the weather is sunny.
Healing Sun 5 Restores the Pokémon's HP whenever it takes an action while the weather is sunny.
Healthy Advantage 8
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. Main Character & Mankey
Main Character & Primeape
Hem In 2 Has a moderate chance of lowering the target's evasiveness when an attack is successful.
High Five 1 Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move. Cynthia & Kommo-o
Hit and Heal 9 Makes the user gradually heal itself when a move is successful.
Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. Blaine & Ponyta
Blaine & Rapidash
Janine & Ariados
Lorelei & Lapras
Main Character & Pinsir
Main Character & Tauros
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Growlithe
Main Character & Arcanine
Main Character & Seel
Main Character & Dewgong
Main Character & Grimer
Main Character & Muk
Siebold & Octillery
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. Volkner & Luxray
Hostile Environment 5 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 6 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 7 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 8 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves.
HP Advantage 1 The more HP the user has remaining, the more it powers up moves.
HP Advantage 2 The more HP the user has remaining, the more it powers up moves.
HP Advantage 3 The more HP the user has remaining, the more it powers up moves.
HP Advantage 4 The more HP the user has remaining, the more it powers up moves. Valerie & Sylveon
Clemont & Heliolisk
HP Advantage 5 The more HP the user has remaining, the more it powers up moves.
Hunter's Instinct The more the target's Speed is lowered, the more it powers up moves.
Hype Up 1 Has a small chance of raising the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Hype Up 2 Has a moderate chance of raising the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Hype Up 3 Has a moderately good chance of raising the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Hype Up 4 Has a good chance of raising the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Hype Up 5 Has a very good chance of raising the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Hype Up 6 Has a great chance of raising the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Hype Up 7 Has a very great chance of raising the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Hype Up 8 Almost always raises the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Hype Up 9 Raises the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move.
Ice Guard Reduces damage when the Pokémon is attacked by Ice-type moves.
Ice Shell Defense increases 50% in a hailstorm.
Impatient 1 Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move.
Impatient 2 Has a moderate chance of reducing the user's sync move countdown by one when the user is hit by an attack move.
Impatient 3 Has a moderately good chance of reducing the user's sync move countdown by one when the user is hit by an attack move.
Impatient 4 Has a good chance of reducing the user's sync move countdown by one when the user is hit by an attack move.
Impatient 5 Has a very good chance of reducing the user's sync move countdown by one when the user is hit by an attack move.
Impatient 6 Has a great chance of reducing the user's sync move countdown by one when the user is hit by an attack move.
Impatient 7 Has a very great chance of reducing the user's sync move countdown by one when the user is hit by an attack move.
Impatient 8 Almost always reduces the user's sync move countdown by one when the user is hit by an attack move.
Impatient 9 Reduces the user's sync move countdown by one when the user is hit by an attack move.
Impervious Stats cannot be lowered. Flannery & Torkoal
Hilbert & Oshawott
Hilbert & Dewott
Hilbert & Samurott
Main Character & Solgaleo
Mina & Granbull
Noland & Pinsir (Mega Pinsir)
Steven & Metagross
Steven & Metagross (Mega Metagross)
Will & Xatu
Leaf & Eevee
Indomitable 1 Has a small chance of raising the user's Sp. Atk if any of the user's stats have been lowered.
Indomitable 2 Has a moderate chance of raising the user's Sp. Atk if any of the user's stats have been lowered.
Indomitable 3 Has a moderately good chance of raising the user's Sp. Atk if any of the user's stats have been lowered.
Indomitable 4 Has a good chance of raising the user's Sp. Atk if any of the user's stats have been lowered.
Indomitable 5 Has a very good chance of raising the user's Sp. Atk if any of the user's stats have been lowered.
Inertia The higher the user's Speed, the more it powers up sync moves.
Inspire Ire Makes opponents target the user for a short time when a move is successful.
Insult to Injury The more the target's Defense has been lowered, the more it powers up moves.
Invigorating Hail 1 Powers up moves in a hailstorm.
Invigorating Hail 2 Powers up moves in a hailstorm.
Invigorating Hail 3 Powers up moves in a hailstorm.
Invigorating Hail 4 Powers up moves in a hailstorm.
Invigorating Hail 5 Powers up moves in a hailstorm. Steven & Sandslash (Alola Form)
Last Dash 1 Once per battle, raises the user's Speed when in a pinch.
Last Dash 2 Once per battle, sharply raises the user's Speed when in a pinch.
Last Dash 3 Once per battle, drastically raises the user's Speed when in a pinch.
Last Dash 4 Once per battle, substantially raises the user's Speed when in a pinch.
Last Dash 5 Once per battle, dramatically raises the user's Speed when in a pinch.
Last Dash 6 Once per battle, radically raises the user's Speed when in a pinch.
Last Word The Pokémon uses Explosion immediately before fainting. Lt. Surge & Voltorb
Lt. Surge & Electrode
Jasmine & Steelix (Mega Steelix)
Morty & Drifblim
James & Weezing
Leg Up 1 Once per battle, has a small chance of reducing the user's sync move countdown by one when the Pokémon enters the battle.
Leg Up 2 Once per battle, has a moderate chance of reducing the user's sync move countdown by one when the Pokémon enters the battle.
Leg Up 3 Once per battle, has a moderately good chance of reducing the user's sync move countdown by one when the Pokémon enters the battle.
Leg Up 4 Once per battle, has a good chance of reducing the user's sync move countdown by one when the Pokémon enters the battle.
Lessen Affliction 2
Lessen Burn 1 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 2 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 3 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 4 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 5 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 6 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 7 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 8 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 9 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Confusion 1 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 2 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 3 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 4 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 5 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 6 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 7 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 8 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 9 Reduces the chance of attacking oneself due to confusion.
Lessen Flinch 1 Shortens time spent flinching.
Lessen Flinch 2 Shortens time spent flinching.
Lessen Flinch 3 Shortens time spent flinching.
Lessen Flinch 4 Shortens time spent flinching.
Lessen Flinch 5 Shortens time spent flinching.
Lessen Flinch 6 Shortens time spent flinching.
Lessen Flinch 7 Shortens time spent flinching.
Lessen Flinch 8 Shortens time spent flinching.
Lessen Flinch 9 Shortens time spent flinching.
Lessen Freeze 1 Shortens time spent frozen.
Lessen Freeze 2 Shortens time spent frozen.
Lessen Freeze 3 Shortens time spent frozen.
Lessen Freeze 4 Shortens time spent frozen.
Lessen Freeze 5 Shortens time spent frozen.
Lessen Freeze 6 Shortens time spent frozen.
Lessen Freeze 7 Shortens time spent frozen.
Lessen Freeze 8 Shortens time spent frozen.
Lessen Freeze 9 Shortens time spent frozen.
Lessen Paralysis 1 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 2 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 3 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 4 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 5 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 6 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 7 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 8 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 9 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Poison 1 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 2 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 3 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 4 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 5 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 6 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 7 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 8 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 9 Reduces damage from being poisoned or badly poisoned.
Lessen Sleep 1 Shortens time spent asleep.
Lessen Sleep 2 Shortens time spent asleep.
Lessen Sleep 3 Shortens time spent asleep.
Lessen Sleep 4 Shortens time spent asleep.
Lessen Sleep 5 Shortens time spent asleep.
Lessen Sleep 6 Shortens time spent asleep.
Lessen Sleep 7 Shortens time spent asleep.
Lessen Sleep 8 Shortens time spent asleep.
Lessen Sleep 9 Shortens time spent asleep.
Lessen Trap 1 Reduces damage from being trapped.
Lessen Trap 2 Reduces damage from being trapped.
Lessen Trap 3 Reduces damage from being trapped.
Lessen Trap 4 Reduces damage from being trapped.
Lessen Trap 5 Reduces damage from being trapped.
Lessen Trap 6 Reduces damage from being trapped.
Lessen Trap 7 Reduces damage from being trapped.
Lessen Trap 8 Reduces damage from being trapped.
Lessen Trap 9 Reduces damage from being trapped.
Lithe Prevents the Pokémon from getting paralyzed. Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Elesa & Zebstrika
Grimsley & Liepard
Lance & Dragonite
Main Character & Meowth
Main Character & Persian
Main Character & Meowth
Main Character & Persian
Main Character & Meowth
Main Character & Persian
Main Character & Goldeen
Main Character & Seaking
Main Character & Goldeen
Main Character & Seaking
Main Character & Goldeen
Main Character & Seaking
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Exeggcute
Main Character & Exeggutor
Lockstep 1 Has a small chance of charging the move gauges of all allied sync pairs by one when a move is successful.
Lockstep 2 Has a moderate chance of charging the move gauges of all allied sync pairs by one when a move is successful.
Lockstep 3 Has a moderately good chance of charging the move gauges of all allied sync pairs by one when a move is successful.
Lockstep 4 Has a good chance of charging the move gauges of all allied sync pairs by one when a move is successful.
Lockstep 5 Has a very good chance of charging the move gauges of all allied sync pairs by one when a move is successful.
Lockstep 6 Has a great chance of charging the move gauges of all allied sync pairs by one when a move is successful.
Lockstep 7 Has a very great chance of charging the move gauges of all allied sync pairs by one when a move is successful.
Lockstep 8 Almost always charges the move gauges of all allied sync pairs by one when a move is successful.
Lockstep 9 Charges the move gauges of all allied sync pairs by one when a move is successful.
Look Alive 1 Has a small chance of increasing the user's evasiveness when the user is hit by an attack move.
Look Alive 2 Has a moderate chance of increasing the user's evasiveness when the user is hit by an attack move.
Look Alive 3 Has a moderately good chance of increasing the user's evasiveness when the user is hit by an attack move.
Look Alive 4 Has a good chance of increasing the user's evasiveness when the user is hit by an attack move.
Look Alive 5 Has a very good chance of increasing the user's evasiveness when the user is hit by an attack move.
Look Alive 6 Has a great chance of increasing the user's evasiveness when the user is hit by an attack move.
Look Alive 7 Has a very great chance of increasing the user's evasiveness when the user is hit by an attack move.
Look Alive 8 Almost always increases the user's evasiveness when the user is hit by an attack move.
Look Alive 9 Increases the user's evasiveness when the user is hit by an attack move. Elesa & Rotom
Mad Strength 1 Has a small chance of raising the Pokémon's Attack when one of its attacks is successful.
Mad Strength 2 Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. Lyra & Jigglypuff
Whitney & Miltank
Mad Strength 3 Has a moderately good chance of raising the Pokémon's Attack when one of its attacks is successful.
Mad Strength 4 Has a good chance of raising the Pokémon's Attack when one of its attacks is successful.
Mad Strength 5 Has a very good chance of raising the Pokémon's Attack when one of its attacks is successful.
Mad Strength 6 Has a great chance of raising the Pokémon's Attack when one of its attacks is successful.
Mad Strength 7 Has a very great chance of raising the Pokémon's Attack when one of its attacks is successful.
Mad Strength 8 Almost always raises the Pokémon's Attack when one of its attacks is successful.
Mad Strength 9 Raises the Pokémon's Attack when one of its attacks is successful.
Master Healer 1 Increases the amount of HP restored by the user's healing moves. Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Master Healer 2 Increases the amount of HP restored by the user's healing moves.
Master Healer 3 Increases the amount of HP restored by the user's healing moves.
Master Healer 4 Increases the amount of HP restored by the user's healing moves.
Master Healer 6 Increases the amount of HP restored by the user's healing moves.
Mind Swell 1 Has a small chance of raising the user's Sp. Atk when the user's Pokémon uses a move.
Mind Swell 2 Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. Lyra & Jigglypuff
Mind Swell 3 Has a moderately good chance of raising the user's Sp. Atk when the user's Pokémon uses a move.
Mind Swell 4 Has a good chance of raising the user's Sp. Atk when the user's Pokémon uses a move.
Mind Swell 5 Has a very good chance of raising the user's Sp. Atk when the user's Pokémon uses a move.
Mind's Eye 1 Mitigates the reduction of accuracy.
Mind's Eye 2 Mitigates the reduction of accuracy.
Mind's Eye 3 Mitigates the reduction of accuracy.
Mind's Eye 4 Mitigates the reduction of accuracy.
Mind's Eye 5 Mitigates the reduction of accuracy.
Mind's Eye 6 Mitigates the reduction of accuracy.
Mind's Eye 7 Mitigates the reduction of accuracy.
Mind's Eye 8 Mitigates the reduction of accuracy.
Mind's Eye 9 Mitigates the reduction of accuracy.
Momentum 1 After using a sync move, reduces by 1 the upper value of the countdown until a sync move can be used.
Momentum 2 After using a sync move, reduces by 2 the upper value of the countdown until a sync move can be used.
Momentum 3 After using a sync move, reduces by 3 the upper value of the countdown until a sync move can be used.
Momentum 4 After using a sync move, reduces by 4 the upper value of the countdown until a sync move can be used.
Momentum 5 After using a sync move, reduces by 5 the upper value of the countdown until a sync move can be used.
Momentum 6 After using a sync move, reduces by 6 the upper value of the countdown until a sync move can be used.
Momentum 7 After using a sync move, reduces by 7 the upper value of the countdown until a sync move can be used.
Momentum 8 After using a sync move, reduces by 8 the upper value of the countdown until a sync move can be used.
Momentum 9 After using a sync move, reduces by 9 the upper value of the countdown until a sync move can be used.
Move Gauge Refresh 1 Has a small chance of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. Lusamine & Pheromosa
Red & Charizard
Red & Charizard (Mega Charizard X)
Move Gauge Refresh 5 Has a very good chance of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 6 Has a great chance of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 7 Has a very great chance of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 8 Almost always charges the user's move gauge by one when a move is successful.
Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful.
MP Refresh 1 Has a small chance of restoring one MP of the move used if the move is successful.
MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful.
MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful.
MP Refresh 4 Has a good chance of restoring one MP of the move used if the move is successful.
MP Refresh 5 Has a very good chance of restoring one MP of the move used if the move is successful.
Natural Remedy Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. Main Character & Rattata
Main Character & Raticate
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Venonat
Main Character & Venomoth
Main Character & Onix
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Lapras
Main Character & Exeggcute
Main Character & Exeggutor
Nimble Footed 1 Mitigates the reduction of evasiveness.
Nimble Footed 2 Mitigates the reduction of evasiveness.
Nimble Footed 3 Mitigates the reduction of evasiveness.
Nimble Footed 4 Mitigates the reduction of evasiveness.
Nimble Footed 5 Mitigates the reduction of evasiveness.
Nimble Footed 6 Mitigates the reduction of evasiveness.
Nimble Footed 7 Mitigates the reduction of evasiveness.
Nimble Footed 8 Mitigates the reduction of evasiveness.
Nimble Footed 9 Mitigates the reduction of evasiveness.
No Quarter Maximizes the number of times the user hits with a multistrike move when that move is successful.
Normal Guard Reduces damage when the Pokémon is attacked by Normal-type moves.
Oak's Research Replaces some of the user's moves with different moves after using a sync move. Professor Oak & Mew
Professor Oak & Mew
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. Main Character & Mankey
Main Character & Primeape
Burgh & Leavanny
On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 3 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 4 Raises the chance of lowering stat values with the additional effects of moves. Bianca & Musharna
On a Roll 5 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 6 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 7 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 8 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 9 Raises the chance of lowering stat values with the additional effects of moves.
On the Ropes 1 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
On the Ropes 2 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
On the Ropes 3 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. Maylene & Meditite
Maylene & Medicham
On the Ropes 4 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
On the Ropes 5 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
On the Ropes 6 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
On the Ropes 7 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
On the Ropes 8 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
On the Ropes 9 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
On the Run 1 Once per battle, raises the user's evasiveness in a pinch.
On the Run 2 Once per battle, sharply raises the user's evasiveness in a pinch.
On the Run 3 Once per battle, drastically raises the user's evasiveness in a pinch.
On the Run 4 Once per battle, substantially raises the user's evasiveness in a pinch.
On the Run 5 Once per battle, dramatically raises the user's evasiveness in a pinch.
On the Run 6 Once per battle, radically raises the user's evasiveness in a pinch.
Opportunistic 9 Lowers the target's Defense when an attack is successful against a confused opponent. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Outmuscle 1 Has a small chance of raising the user's Attack when an opponent's attack move targeting the user misses.
Outmuscle 2 Has a moderate chance of raising the user's Attack when an opponent's attack move targeting the user misses.
Outmuscle 3 Has a moderately good chance of raising the user's Attack when an opponent's attack move targeting the user misses.
Outmuscle 4 Has a good chance of raising the user's Attack when an opponent's attack move targeting the user misses.
Outmuscle 5 Has a very good chance of raising the user's Attack when an opponent's attack move targeting the user misses.
Outmuscle 6 Has a great chance of raising the user's Attack when an opponent's attack move targeting the user misses.
Outmuscle 7 Has a very great chance of raising the user's Attack when an opponent's attack move targeting the user misses.
Outmuscle 8 Almost always raises the user's Attack when an opponent's attack move targeting the user misses.
Outmuscle 9 Raises the user's Attack when an opponent's attack move targeting the user misses.
Outrun 1 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 2 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 3 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 4 Quickly charges the move gauge when the Pokémon is affected by a status condition. Cheren & Stoutland
Outrun 5 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 6 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 7 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 8 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 9 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outsmart 1 Has a small chance of raising the user's Sp. Atk when an opponent's attack move targeting the user misses.
Outsmart 2 Has a moderate chance of raising the user's Sp. Atk when an opponent's attack move targeting the user misses.
Outsmart 3 Has a moderately good chance of raising the user's Sp. Atk when an opponent's attack move targeting the user misses.
Outsmart 4 Has a good chance of raising the user's Sp. Atk when an opponent's attack move targeting the user misses.
Outsmart 5 Has a very good chance of raising the user's Sp. Atk when an opponent's attack move targeting the user misses.
Outsmart 6 Has a great chance of raising the user's Sp. Atk when an opponent's attack move targeting the user misses.
Outsmart 7 Has a very great chance of raising the user's Sp. Atk when an opponent's attack move targeting the user misses.
Outsmart 8 Almost always raises the user's Sp. Atk when an opponent's attack move targeting the user misses.
Outsmart 9 Raises the user's Sp. Atk when an opponent's attack move targeting the user misses.
Overpower The more the opponent's Sp. Atk has been lowered, the more it powers up moves.
Overwhelm 2 Has a moderate chance of lowering the target's Attack when an attack is successful.
Paralysis Synergy 1 Powers up moves when the target is paralyzed.
Paralysis Synergy 2 Powers up moves when the target is paralyzed.
Paralysis Synergy 3 Powers up moves when the target is paralyzed.
Paralysis Synergy 4 Powers up moves when the target is paralyzed.
Paralysis Synergy 5 Powers up moves when the target is paralyzed.
Paralysis Synergy 6 Powers up moves when the target is paralyzed.
Paralysis Synergy 7 Powers up moves when the target is paralyzed.
Paralysis Synergy 8 Powers up moves when the target is paralyzed.
Paralysis Synergy 9 Powers up moves when the target is paralyzed.
Party Crashers Ensures the next attack of all allied sync pairs will be a critical hit when the Pokémon enters the battle for the first time.
Pass It On Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. Phoebe & Dusclops
Phoebe & Dusknoir
Pecking Order The more the target's Attack is lowered, the more it powers up sync moves.
Pep Rally 1 Raises the Speed of all allied sync pairs when a move is successful.
Pep Rally 2 Sharply raises the Speed of all allied sync pairs when a move is successful.
Pep Rally 3 Drastically raises the Speed of all allied sync pairs when a move is successful.
Pep Rally 4 Substantially raises the Speed of all allied sync pairs when a move is successful.
Pep Rally 5 Dramatically raises the Speed of all allied sync pairs when a move is successful.
Pep Rally 6 Radically raises the Speed of all allied sync pairs when a move is successful.
Piercing Gaze Moves never miss. Erika & Vileplume
Kahili & Toucannon
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Kangaskhan
Red & Charizard
Red & Charizard (Mega Charizard X)
Siebold & Octillery
Clemont & Heliolisk
Poison Guard Reduces damage when the Pokémon is attacked by Poison-type moves.
Pokey Trap 1 Increases the amount of damage the target takes from being trapped.
Pokey Trap 2 Increases the amount of damage the target takes from being trapped.
Pokey Trap 3 Increases the amount of damage the target takes from being trapped.
Pokey Trap 4 Increases the amount of damage the target takes from being trapped.
Pokey Trap 5 Increases the amount of damage the target takes from being trapped. Wallace & Milotic
Positive Reinforcement 3 Drastically raises the user’s Attack and Sp. Atk when it knocks out an opponent with a move. Lusamine & Pheromosa
Posthaste 1 Has a small chance of sharply raising the user's Speed when the user is hit by an attack move.
Posthaste 2 Has a moderate chance of sharply raising the user's Speed when the user is hit by an attack move.
Posthaste 3 Has a moderately good chance of sharply raising the user's Speed when the user is hit by an attack move.
Posthaste 4 Has a good chance of sharply raising the user's Speed when the user is hit by an attack move.
Posthaste 5 Has a very good chance of sharply raising the user's Speed when the user is hit by an attack move.
Posthaste 6 Has a great chance of sharply raising the user's Speed when the user is hit by an attack move.
Posthaste 7 Has a very great chance of sharply raising the user's Speed when the user is hit by an attack move.
Posthaste 8 Almost always sharply raises the user's Speed when the user is hit by an attack move.
Posthaste 9 Sharply raises the user's Speed when the user is hit by an attack move. Wally & Gallade
Wally & Gallade (Mega Gallade)
Potent Toxin 2 Increases the amount of damage the target takes from being poisoned or badly poisoned. Leaf & Venusaur (Mega Venusaur)
Power Chain 1 Powers up moves when unity bonus is in effect.
Power Chain 2 Powers up moves when unity bonus is in effect.
Power Chain 3 Powers up moves when unity bonus is in effect. Liza & Lunatone
Steven & Metagross
Steven & Metagross (Mega Metagross)
Tate & Solrock
Power Chain 4 Powers up moves when unity bonus is in effect.
Power Chain 5 Powers up moves when unity bonus is in effect.
Power Chain 6 Powers up moves when unity bonus is in effect.
Power Chain 7 Powers up moves when unity bonus is in effect.
Power Chain 8 Powers up moves when unity bonus is in effect.
Power Chain 9 Powers up moves when unity bonus is in effect.
Power Flux 1 The fuller the move gauge, the more this powers up moves.
Power Flux 2 The fuller the move gauge, the more this powers up moves.
Power Flux 3 The fuller the move gauge, the more this powers up moves. Nate & Braviary
Power Flux 4 The fuller the move gauge, the more this powers up moves.
Power Flux 5 The fuller the move gauge, the more this powers up moves. Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Power Flux 6 The fuller the move gauge, the more this powers up moves.
Power Flux 7 The fuller the move gauge, the more this powers up moves.
Power Flux 8 The fuller the move gauge, the more this powers up moves.
Power Flux 9 The fuller the move gauge, the more this powers up moves.
Power Induction 3 Powers up moves when the field is Electric Terrain.
Power Reserves 1 Powers up moves in a pinch.
Power Reserves 2 Powers up moves in a pinch. Brawly & Makuhita
Brawly & Hariyama
Flint & Infernape
Giovanni & Mewtwo
Iris & Haxorus
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Scyther
Main Character & Pinsir
Main Character & Tauros
Main Character & Meowth
Main Character & Persian
Main Character & Zubat
Main Character & Golbat
Main Character & Rattata
Main Character & Raticate
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Venonat
Main Character & Venomoth
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Onix
Main Character & Kabuto
Main Character & Kabutops
Main Character & Aerodactyl
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Growlithe
Main Character & Arcanine
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Lapras
Main Character & Seel
Main Character & Dewgong
Main Character & Machop
Main Character & Machoke
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Grimer
Main Character & Muk
Norman & Slaking
Shauntal & Chandelure
Power Reserves 3 Powers up moves in a pinch.
Power Reserves 4 Powers up moves in a pinch.
Power Reserves 5 Powers up moves in a pinch.
Power Reserves 6 Powers up moves in a pinch.
Power Reserves 7 Powers up moves in a pinch.
Power Reserves 8 Powers up moves in a pinch.
Power Reserves 9 Powers up moves in a pinch.
Power Siphon 9 Lowers the target's Attack and raises the user's Attack by an equal amount when the user is hit by an attack move. Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Precision Pals 1 Raises the accuracy of all allied sync pairs when a move is successful.
Precision Pals 2 Sharply raises the accuracy of all allied sync pairs when a move is successful.
Precision Pals 3 Drastically raises the accuracy of all allied sync pairs when a move is successful.
Pressure Cooker 1 Once per battle, has a small chance of reducing the user's sync move countdown by one when in a pinch. Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Pressure Cooker 2 Once per battle, has a moderate chance of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 3 Once per battle, has a moderately good chance of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 4 Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 5 Once per battle, has a very good chance of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 6 Once per battle, has a great chance of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 7 Once per battle, has a very great chance of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 8 Once per battle, almost always reduces the user's sync move countdown by one when in a pinch.
Pressure Cooker 9 Once per battle, reduces the user's sync move countdown by one when in a pinch.
Propulsion 1 Has a small chance of reducing the user's sync move countdown by one when the user's move is successful. Red & Charizard
Red & Charizard (Mega Charizard X)
Propulsion 2 Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 3 Has a moderately good chance of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 4 Has a good chance of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 5 Has a very good chance of reducing the user's sync move countdown by one when the user's move is successful.
Psychic Guard Reduces damage when the Pokémon is attacked by Psychic-type moves.
Pump Up 1 Charges the move gauges of all allied sync pairs by one after using a sync move.
Pump Up 2 Charges the move gauges of all allied sync pairs by two after using a sync move.
Pump Up 3 Charges the move gauges of all allied sync pairs by three after using a sync move.
Pump Up 4 Charges the move gauges of all allied sync pairs by four after using a sync move.
Pump Up 5 Charges the move gauges of all allied sync pairs by five after using a sync move.
Pump Up 6 Charges the move gauges of all allied sync pairs by six after using a sync move.
Quick Cure Removes the confused, flinching, and trapped conditions from the user once during battle. Main Character & Rattata
Main Character & Raticate
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Venonat
Main Character & Venomoth
Main Character & Onix
Main Character & Lapras
Main Character & Exeggcute
Main Character & Exeggutor
Racing Rain 1 Quickly charges the move gauge when the weather is rainy.
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. Clair & Kingdra
Crasher Wake & Floatzel
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Winona & Pelipper
Racing Rain 3 Quickly charges the move gauge when the weather is rainy.
Racing Rain 4 Quickly charges the move gauge when the weather is rainy.
Racing Rain 5 Quickly charges the move gauge when the weather is rainy.
Racing Rain 6 Quickly charges the move gauge when the weather is rainy.
Racing Rain 7 Quickly charges the move gauge when the weather is rainy.
Racing Rain 8 Quickly charges the move gauge when the weather is rainy.
Racing Rain 9 Quickly charges the move gauge when the weather is rainy.
Raging Rain 1 Powers up moves when the weather is rainy.
Raging Rain 2 Powers up moves when the weather is rainy.
Raging Rain 3 Powers up moves when the weather is rainy.
Raging Rain 4 Powers up moves when the weather is rainy.
Raging Rain 5 Powers up moves when the weather is rainy.
Rain Gear 1 Reduces damage when the Pokémon is hit by an attack move when the weather is rainy.
Rain Gear 2 Reduces damage when the Pokémon is hit by an attack move when the weather is rainy.
Rain Gear 3 Reduces damage when the Pokémon is hit by an attack move when the weather is rainy.
Rain Gear 4 Reduces damage when the Pokémon is hit by an attack move when the weather is rainy.
Rain Gear 5 Reduces damage when the Pokémon is hit by an attack move when the weather is rainy.
Ramming Speed The more the user's Speed has been raised, the more it powers up moves.
Ramp Up 1 Raises the user's Sp. Atk when a move is successful.
Ramp Up 2 Sharply raises the user's Sp. Atk when a move is successful.
Ramp Up 3 Drastically raises the user's Sp. Atk when a move is successful.
Ramp Up 4 Substantially raises the user's Sp. Atk when a move is successful.
Ramp Up 5 Dramatically raises the user's Sp. Atk when a move is successful.
Ramp Up 6 Radically raises the user's Sp. Atk when a move is successful.
Recuperation 1 Restores the user's HP after using a sync move.
Recuperation 2 Restores the user's HP after using a sync move. Wallace & Milotic
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy.
Refreshing Rain 2 Restores the Pokémon's HP whenever it takes an action when the weather is rainy.
Refreshing Rain 3 Restores the Pokémon's HP whenever it takes an action when the weather is rainy.
Refreshing Rain 4 Restores the Pokémon's HP whenever it takes an action when the weather is rainy.
Refreshing Rain 5 Restores the Pokémon's HP whenever it takes an action when the weather is rainy.
Rejuvenate 6 Charges the user's move gauge by six after using a sync move.
Relentless The more the target's Defense has been lowered, the more this powers up sync moves.
Resilience Nullifies further conditions inflicted upon the Pokémon after status conditions and flinching, confused, and trapped conditions are removed from it.
Revenge Boost 1 Has a small chance of charging the user's move gauge by one when the user is hit by an attack move. Main Character & Pinsir
Main Character & Tauros
Main Character & Meowth
Main Character & Persian
Main Character & Zubat
Main Character & Golbat
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Kabuto
Main Character & Kabutops
Main Character & Aerodactyl
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Growlithe
Main Character & Arcanine
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Seel
Main Character & Dewgong
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Revenge Boost 2 Has a moderate chance of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 3 Has a moderately good chance of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 4 Has a good chance of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 5 Has a very good chance of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 6 Has a great chance of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 7 Has a very great chance of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 8 Almost always charges the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 9 Charges the user's move gauge by one when the user is hit by an attack move. Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Ridicure 1 Has a small chance of restoring the user's HP when an opponent's attack move targeting the user misses.
Ridicure 2 Has a moderate chance of restoring the user's HP when an opponent's attack move targeting the user misses.
Ridicure 3 Has a moderately good chance of restoring the user's HP when an opponent's attack move targeting the user misses.
Ridicure 4 Has a good chance of restoring the user's HP when an opponent's attack move targeting the user misses.
Ridicure 5 Has a very good chance of restoring the user's HP when an opponent's attack move targeting the user misses.
Ridicure 6 Has a great chance of restoring the user's HP when an opponent's attack move targeting the user misses.
Ridicure 7 Has a very great chance of restoring the user's HP when an opponent's attack move targeting the user misses.
Ridicure 8 Almost always restores the user's HP when an opponent's attack move targeting the user misses.
Ridicure 9 Restores the user's HP when an opponent's attack move targeting the user misses.
Rock Guard Reduces damage when the Pokémon is attacked by Rock-type moves.
Rude Awakening 1 Powers up sync moves when the target is asleep.
Rude Awakening 2 Powers up sync moves when the target is asleep.
Rude Awakening 3 Powers up sync moves when the target is asleep.
Rude Awakening 4 Powers up sync moves when the target is asleep.
Rude Awakening 5 Powers up sync moves when the target is asleep.
Safety Net Makes all allied sync pairs able to endure the next hit they take when a sync move is used for the first time. Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Sand Blaster 5 Powers up sync moves in a sandstorm.
Sand Fortress Stats cannot be lowered in a sandstorm. Acerola & Palossand
Brock & Tyranitar
Sand Screen Sp. Def increases 50% in a sandstorm.
Sand Shelter Protects the Pokémon from damage from a sandstorm. Grant & Amaura
Grant & Aurorus
Main Character & Kabuto
Main Character & Kabutops
Main Character & Kabuto
Main Character & Kabutops
Main Character & Kabuto
Main Character & Kabutops
Sands of Time 1 Quickly charges the move gauge in a sandstorm. Main Character & Kabuto
Main Character & Kabutops
Sands of Time 2 Quickly charges the move gauge in a sandstorm.
Sands of Time 3 Quickly charges the move gauge in a sandstorm.
Sands of Time 4 Quickly charges the move gauge in a sandstorm.
Sands of Time 5 Quickly charges the move gauge in a sandstorm.
Sands of Time 6 Quickly charges the move gauge in a sandstorm.
Sands of Time 7 Quickly charges the move gauge in a sandstorm.
Sands of Time 8 Quickly charges the move gauge in a sandstorm.
Sands of Time 9 Quickly charges the move gauge in a sandstorm.
Satisfied Snarl 1 Has a small chance of lowering the target's Sp. Atk when a move targeting that opponent is successful.
Satisfied Snarl 2 Has a moderate chance of lowering the target's Sp. Atk when a move targeting that opponent is successful.
Satisfied Snarl 3 Has a moderately good chance of lowering the target's Sp. Atk when a move targeting that opponent is successful.
Satisfied Snarl 4 Has a good chance of lowering the target's Sp. Atk when a move targeting that opponent is successful.
Satisfied Snarl 5 Has a very good chance of lowering the target's Sp. Atk when a move targeting that opponent is successful.
Satisfied Snarl 6 Has a great chance of lowering the target's Sp. Atk when a move targeting that opponent is successful.
Satisfied Snarl 7 Has a very great chance of lowering the target's Sp. Atk when a move targeting that opponent is successful.
Satisfied Snarl 8 Almost always lowers the target's Sp. Atk when a move targeting that opponent is successful.
Satisfied Snarl 9 Lowers the target's Sp. Atk when a move targeting that opponent is successful.
Selfless Makes opponents target the user for a short time when a move is successful in a pinch.
Sentry Entry 1 Raises the user's Defense when the Pokémon enters a battle.
Sentry Entry 2 Sharply raises the user's Defense when the Pokémon enters a battle.
Sentry Entry 3 Drastically raises the user's Defense when the Pokémon enters a battle.
Sentry Entry 4 Substantially raises the user's Defense when the Pokémon enters a battle.
Sentry Entry 5 Dramatically raises the user's Defense when the Pokémon enters a battle.
Sentry Entry 6 Radically raises the user's Defense when the Pokémon enters a battle.
Sharp Entry 1 Raises the user's critical-hit rate when the Pokémon enters a battle.
Sharp Entry 2 Sharply raises the user's critical-hit rate when the Pokémon enters a battle.
Sharp Entry 3 Drastically raises the user's critical-hit rate when the Pokémon enters a battle.
Shielded Squad 1 Raises the Defense of all allied sync pairs when a move is successful.
Shielded Squad 2 Sharply raises the Defense of all allied sync pairs when a move is successful.
Shielded Squad 3 Drastically raises the Defense of all allied sync pairs when a move is successful.
Shielded Squad 4 Substantially raises the Defense of all allied sync pairs when a move is successful.
Shielded Squad 5 Dramatically raises the Defense of all allied sync pairs when a move is successful.
Shielded Squad 6 Radically raises the Defense of all allied sync pairs when a move is successful.
Shifting Sand Boosts the Pokémon's evasiveness in a sandstorm.
Shifty Squad 1 Has a small chance of raising the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Squad 2 Has a moderate chance of raising the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Squad 3 Has a moderately good chance of raising the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Squad 4 Has a good chance of raising the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Squad 5 Has a very good chance of raising the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Squad 6 Has a great chance of raising the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Squad 7 Has a very great chance of raising the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Squad 8 Almost always raises the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Squad 9 Raises the evasiveness of all allied sync pairs when the user's Pokémon uses a move.
Shifty Striker 1 Has a small chance of raising the user's evasiveness when the user's Pokémon uses a move.
Shifty Striker 2 Has a moderate chance of raising the user's evasiveness when the user's Pokémon uses a move. Main Character & Aerodactyl
Shifty Striker 3 Has a moderately good chance of raising the user's evasiveness when the user's Pokémon uses a move.
Shifty Striker 4 Has a good chance of raising the user's evasiveness when the user's Pokémon uses a move.
Shifty Striker 5 Has a very good chance of raising the user's evasiveness when the user's Pokémon uses a move.
Shifty Striker 6 Has a great chance of raising the user's evasiveness when the user's Pokémon uses a move.
Shifty Striker 7 Has a very great chance of raising the user's evasiveness when the user's Pokémon uses a move.
Shifty Striker 8 Almost always raises the user's evasiveness when the user's Pokémon uses a move.
Shifty Striker 9 Raises the user's evasiveness when the user's Pokémon uses a move.
Shock Recovery 1 Restores the Pokémon's HP whenever it takes an action when the field is Electric Terrain.
Shook 1 Raises the user's Speed when the user's HP drops to half or below for the first time in a battle.
Shook 2 Sharply raises the user's Speed when the user's HP drops to half or below for the first time in a battle. Morty & Drifblim
Shook 3 Drastically raises the user's Speed when the user's HP drops to half or below for the first time in a battle.
Shook 4 Substantially raises the user's Speed when the user's HP drops to half or below for the first time in a battle.
Shook 5 Dramatically raises the user's Speed when the user's HP drops to half or below for the first time in a battle.
Shook 6 Radically raises the user's Speed when the user's HP drops to half or below for the first time in a battle.
Shower Power 1 Powers up sync moves when the weather is rainy.
Shower Power 2 Powers up sync moves when the weather is rainy.
Shower Power 3 Powers up sync moves when the weather is rainy.
Shower Power 4 Powers up sync moves when the weather is rainy.
Shower Power 5 Powers up sync moves when the weather is rainy.
Shower Power 6 Powers up sync moves when the weather is rainy.
Shower Power 7 Powers up sync moves when the weather is rainy.
Shower Power 8 Powers up sync moves when the weather is rainy.
Shower Power 9 Powers up sync moves when the weather is rainy.
Slippery 1 Raises the user's evasiveness when a move is successful.
Slippery 2 Sharply raises the user's evasiveness when a move is successful.
Slippery 3 Drastically raises the user's evasiveness when a move is successful.
Slippery 4 Substantially raises the user's evasiveness when a move is successful.
Slippery 5 Dramatically raises the user's evasiveness when a move is successful.
Slippery 6 Radically raises the user's evasiveness when a move is successful.
Slippery Sidekicks 1 Raises the evasiveness of all allied sync pairs when a move is successful.
Slippery Sidekicks 2 Sharply raises the evasiveness of all allied sync pairs when a move is successful.
Slippery Sidekicks 3 Drastically raises the evasiveness of all allied sync pairs when a move is successful.
Slippery Sidekicks 4 Substantially raises the evasiveness of all allied sync pairs when a move is successful.
Slippery Sidekicks 5 Dramatically raises the evasiveness of all allied sync pairs when a move is successful.
Slippery Sidekicks 6 Radically raises the evasiveness of all allied sync pairs when a move is successful.
Smart Cookie The more the user's Sp. Def has been raised, the more it powers up moves.
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up sync moves.
Snow Shelter Protects the Pokémon from damage from a hailstorm. Brycen & Cryogonal
Candice & Abomasnow
Grant & Amaura
Grant & Aurorus
Main Character & Lapras
Main Character & Lapras
Main Character & Lapras
Main Character & Seel
Main Character & Dewgong
Main Character & Seel
Main Character & Dewgong
Main Character & Seel
Main Character & Dewgong
Rosa & Delibird
Steven & Sandslash (Alola Form)
Glacia & Glalie
Glacia & Glalie (Mega Glalie)
Solar Flare 1 Powers up sync moves when the weather is sunny.
Solar Flare 2 Powers up sync moves when the weather is sunny.
Solar Flare 3 Powers up sync moves when the weather is sunny.
Solar Flare 4 Powers up sync moves when the weather is sunny.
Solar Flare 5 Powers up sync moves when the weather is sunny.
Solar Flare 6 Powers up sync moves when the weather is sunny.
Solar Flare 7 Powers up sync moves when the weather is sunny.
Solar Flare 8 Powers up sync moves when the weather is sunny.
Solar Flare 9 Powers up sync moves when the weather is sunny.
Solar Shield The Pokémon is not affected by status conditions when the weather is sunny. Lyra & Chikorita
Lyra & Bayleef
Lyra & Meganium
Solarize Makes the weather sunny after using a sync move. Silver & Ho-Oh
Soothing Sand 1 Restores the Pokémon's HP whenever it takes an action during a sandstorm.
Soothing Sand 2 Restores the Pokémon's HP whenever it takes an action during a sandstorm.
Soothing Sand 3 Restores the Pokémon's HP whenever it takes an action during a sandstorm.
Soothing Sand 4 Restores the Pokémon's HP whenever it takes an action during a sandstorm.
Soothing Sand 5 Restores the Pokémon's HP whenever it takes an action during a sandstorm.
Soup Up 2 Has a moderate chance of raising the user's Sp. Atk when the user is hit by an attack move.
Special Reserves 1 Once per battle, raises the user's Sp. Atk when in a pinch.
Special Reserves 2 Once per battle, sharply raises the user's Sp. Atk when in a pinch.
Special Reserves 3 Once per battle, drastically raises the user's Sp. Atk when in a pinch.
Special Reserves 4 Once per battle, substantially raises the user's Sp. Atk when in a pinch.
Special Reserves 5 Once per battle, dramatically raises the user's Sp. Atk when in a pinch.
Special Reserves 6 Once per battle, radically raises the user's Sp. Atk when in a pinch.
Speeding Sun 1 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. Gardenia & Roserade
Silver & Ho-Oh
Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
Burgh & Leavanny
Speeding Sun 3 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 4 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 5 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 6 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 7 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 8 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 9 Quickly charges the move gauge when the weather is sunny.
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Speedy Entry 2 Sharply raises the user's Speed when the Pokémon enters a battle.
Speedy Entry 3 Drastically raises the user's Speed when the Pokémon enters a battle.
Speedy Entry 4 Substantially raises the user's Speed when the Pokémon enters a battle.
Speedy Entry 5 Dramatically raises the user's Speed when the Pokémon enters a battle.
Speedy Entry 6 Radically raises the user's Speed when the Pokémon enters a battle.
Spur On 1 Charges the user's move gauge by one each time another Pokémon on the field of play faints.
Spur On 4 Charges the user's move gauge by four each time another Pokémon on the field of play faints. Hilbert & Mightyena
Staggering 1 Has a small chance of making the target flinch when an attack is successful.
Staggering 2 Has a moderate chance of making the target flinch when an attack is successful.
Staggering 3 Has a moderately good chance of making the target flinch when an attack is successful.
Staggering 4 Has a good chance of making the target flinch when an attack is successful.
Staggering 5 Has a very good chance of making the target flinch when an attack is successful.
Staggering 6 Has a great chance of making the target flinch when an attack is successful.
Staggering 7 Has a very great chance of making the target flinch when an attack is successful.
Staggering 8 Almost always makes the target flinch when an attack is successful.
Staggering 9 Makes the target flinch when an attack is successful.
Stalwart Sp. Def cannot be lowered. Liza & Lunatone
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Rosa & Snivy
Rosa & Servine
Rosa & Serperior
Stamina Reserves 1 Once per battle, charges the user's move gauge by one when the user is in a pinch.
Stamina Reserves 2 Once per battle, charges the user's move gauge by two when the user is in a pinch. Main Character & Scyther
Main Character & Meowth
Main Character & Persian
Main Character & Zubat
Main Character & Golbat
Main Character & Rattata
Main Character & Raticate
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Onix
Main Character & Kabuto
Main Character & Kabutops
Main Character & Aerodactyl
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Lapras
Main Character & Seel
Main Character & Dewgong
Main Character & Mankey
Main Character & Primeape
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Exeggcute
Main Character & Exeggutor
Stamina Reserves 3 Once per battle, charges the user's move gauge by three when the user is in a pinch.
Stamina Reserves 4 Once per battle, charges the user's move gauge by four when the user is in a pinch.
Stamina Reserves 5 Once per battle, charges the user's move gauge by five when the user is in a pinch.
Stamina Reserves 6 Once per battle, charges the user's move gauge by six when the user is in a pinch. Cynthia & Kommo-o
Stance Change Changes to Blade Forme when the Pokémon attacks. Changes to Shield Forme when the Pokémon uses King's Shield or switches out. Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Standfast 1 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 2 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 3 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 4 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. Main Character & Tauros
Main Character & Rattata
Main Character & Raticate
Main Character & Growlithe
Main Character & Arcanine
Standfast 6 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 7 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 8 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 9 Reduces recoil damage received from using moves that have recoil in the effect tag.
Stat Leech 1 Has a small chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Stat Leech 2 Has a moderate chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Stat Leech 3 Has a moderately good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Stat Leech 4 Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount. Serena & Fennekin
Serena & Braixen
Serena & Delphox
Stat Leech 5 Has a very good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Stat Leech 6 Has a great chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Stat Leech 7 Has a very great chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Stat Leech 8 Almost always lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Stat Leech 9 Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Stat's Quo 1 Has a small chance of returning the user's lowered stats to normal when a move is successful.
Stat's Quo 2 Has a moderate chance of returning the user's lowered stats to normal when a move is successful.
Stat's Quo 3 Has a moderately good chance of returning the user's lowered stats to normal when a move is successful.
Stat's Quo 4 Has a good chance of returning the user's lowered stats to normal when a move is successful.
Stat's Quo 5 Has a very good chance of returning the user's lowered stats to normal when a move is successful.
Static Shock 1 Powers up sync moves when the target is paralyzed.
Static Shock 2 Powers up sync moves when the target is paralyzed.
Static Shock 3 Powers up sync moves when the target is paralyzed.
Static Shock 4 Powers up sync moves when the target is paralyzed.
Static Shock 5 Powers up sync moves when the target is paralyzed.
Stationary Target 1 Powers up moves when the target is trapped.
Stationary Target 2 Powers up moves when the target is trapped.
Stationary Target 3 Powers up moves when the target is trapped. Lucy & Seviper
Stationary Target 4 Powers up moves when the target is trapped.
Stationary Target 5 Powers up moves when the target is trapped. Wallace & Milotic
Steady Aim Critical-hit rate cannot be lowered.
Steady Resolve 1 Mitigates the reduction of Sp. Atk.
Steady Resolve 2 Mitigates the reduction of Sp. Atk. Main Character & Onix
Steady Resolve 3 Mitigates the reduction of Sp. Atk.
Steady Resolve 4 Mitigates the reduction of Sp. Atk.
Steady Resolve 5 Mitigates the reduction of Sp. Atk.
Steady Resolve 6 Mitigates the reduction of Sp. Atk.
Steady Resolve 7 Mitigates the reduction of Sp. Atk.
Steady Resolve 8 Mitigates the reduction of Sp. Atk.
Steady Resolve 9 Mitigates the reduction of Sp. Atk.
Steel Guard Reduces damage when the Pokémon is attacked by Steel-type moves.
Sterner Stuff 1 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 3 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 4 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 5 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 6 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 7 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 8 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 9 Reduces damage when the user is hit by a physical attack move.
Stoic 1 Has a small chance of raising the Pokémon's Defense after it uses a move.
Stoic 2 Has a moderate chance of raising the Pokémon's Defense after it uses a move. Brock & Onix
Stoic 3 Has a moderately good chance of raising the Pokémon's Defense after it uses a move.
Stoic 4 Has a good chance of raising the Pokémon's Defense after it uses a move.
Stoic 5 Has a very good chance of raising the Pokémon's Defense after it uses a move.
Stoic 6 Has a great chance of raising the Pokémon's Defense after it uses a move.
Stoic 7 Has a very great chance of raising the Pokémon's Defense after it uses a move.
Stoic 8 Almost always raises the Pokémon's Defense after it uses a move.
Stoic 9 Raises the Pokémon's Defense after it uses a move.
Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused.
Stout Heart 1 Mitigates the reduction of Attack.
Stout Heart 2 Mitigates the reduction of Attack.
Stout Heart 3 Mitigates the reduction of Attack.
Stout Heart 4 Mitigates the reduction of Attack.
Stout Heart 5 Mitigates the reduction of Attack.
Stout Heart 6 Mitigates the reduction of Attack.
Stout Heart 7 Mitigates the reduction of Attack.
Stout Heart 8 Mitigates the reduction of Attack.
Stout Heart 9 Mitigates the reduction of Attack.
Sudden Sprint 1 Mitigates the reduction of Speed.
Sudden Sprint 2 Mitigates the reduction of Speed.
Sudden Sprint 3 Mitigates the reduction of Speed.
Sudden Sprint 4 Mitigates the reduction of Speed.
Sudden Sprint 5 Mitigates the reduction of Speed.
Sudden Sprint 6 Mitigates the reduction of Speed.
Sudden Sprint 7 Mitigates the reduction of Speed.
Sudden Sprint 8 Mitigates the reduction of Speed.
Sudden Sprint 9 Mitigates the reduction of Speed.
Sundering 9 Lowers the target's Defense or Sp. Def—or both—when a move targeting an opponent is successful. Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Supercharger 1 Has a small chance of raising the user's Attack and/or Sp. Atk when a move targeting an opponent is successful.
Supercharger 2 Has a moderate chance of raising the user's Attack and/or Sp. Atk when a move targeting an opponent is successful.
Supercharger 3 Has a moderately good chance of raising the user's Attack and/or Sp. Atk when a move targeting an opponent is successful.
Supercharger 4 Has a good chance of raising the user's Attack and/or Sp. Atk when a move targeting an opponent is successful.
Supercharger 5 Has a very good chance of raising the user's Attack and/or Sp. Atk when a move targeting an opponent is successful.
Superduper Effective 1 Powers up moves that are super effective. Main Character & Pinsir
Main Character & Zubat
Main Character & Golbat
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Kabuto
Main Character & Kabutops
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Goldeen
Main Character & Seaking
Main Character & Lapras
Main Character & Seel
Main Character & Dewgong
Main Character & Machop
Main Character & Machoke
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Exeggcute
Main Character & Exeggutor
Professor Oak & Mew
Professor Oak & Mew
Superduper Effective 2 Powers up moves that are super effective. Main Character & Grimer
Main Character & Muk
Pryce & Seel
Pryce & Dewgong
Plumeria & Salazzle
Superduper Effective 3 Powers up moves that are super effective.
Superduper Effective 4 Powers up moves that are super effective.
Superduper Effective 5 Powers up moves that are super effective.
Superduper Effective 6 Powers up moves that are super effective.
Superduper Effective 7 Powers up moves that are super effective.
Superduper Effective 8 Powers up moves that are super effective.
Superduper Effective 9 Powers up moves that are super effective.
Surging Sand 1 Powers up moves in a sandstorm.
Surging Sand 2 Powers up moves in a sandstorm.
Surging Sand 3 Powers up moves in a sandstorm.
Surging Sand 4 Powers up moves in a sandstorm.
Surging Sand 5 Powers up moves in a sandstorm. Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Professor Kukui & Lycanroc
Roxanne & Nosepass
Roxanne & Probopass
Surging Sand 6 Powers up moves in a sandstorm.
Surging Sand 7 Powers up moves in a sandstorm.
Surging Sand 8 Powers up moves in a sandstorm.
Surging Sand 9 Powers up moves in a sandstorm.
Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. Burgh & Leavanny
Swag Bag 2 Raises the chance of raising stat values with the additional effects of moves.
Swag Bag 3 Raises the chance of raising stat values with the additional effects of moves.
Swag Bag 4 Raises the chance of raising stat values with the additional effects of moves.
Swag Bag 5 Raises the chance of raising stat values with the additional effects of moves.
Sync Cure Removes all status conditions from the user after using a sync move.
Sync Induction 5 Powers up sync moves when the field is Electric Terrain.
Synchro Healing 1 Restores the HP of all allied sync pairs after using a sync move. Lillie & Clefairy
Synchro Healing 2 Restores the HP of all allied sync pairs after using a sync move.
Synchro Healing 3 Restores the HP of all allied sync pairs after using a sync move.
Synchro Healing 4 Restores the HP of all allied sync pairs after using a sync move.
Synchro Healing 5 Restores the HP of all allied sync pairs after using a sync move.
Team Defense Crush 2 Has a moderate chance of lowering the Defense of all opposing sync pairs when an attack is successful.
Team Defense Crush 4 Has a good chance of lowering the Defense of all opposing sync pairs when an attack is successful.
Team Defense Crush 9 Lowers the Defense of all opposing sync pairs when an attack is successful.
Team Fist Bump Has a moderate chance of restoring the HP of all allied sync pairs when an attack is successful.
Team Mind Games 2 Has a moderate chance of lowering the Sp. Def of all opposing sync pairs when an attack is successful.
Team Mind Games 4 Has a good chance of lowering the Sp. Def of all opposing sync pairs when an attack is successful.
Team Mind Games 9 Lowers the Sp. Def of all opposing sync pairs when an attack is successful.
Team Shout 9 Raises the Attack or Sp. Atk—or both—of all allied sync pairs when the user is hit by an attack move. Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
sddffdfdfd Raises the Attack or Sp. Atk—or both—of all allied sync pairs when the user is hit by an attack move.
Team Toughen Up 4 Has a good chance of raising the Defense of all allied sync pairs when the user is hit by an attack move.
Team Triage Tank Has a moderate chance of restoring the HP of all allied sync pairs when the user is hit by an attack move.
Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. Drake & Salamence
Main Character & Tauros
Main Character & Tauros
Viola & Surskit
Viola & Masquerain
Volkner & Luxray
Terrify 2 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 3 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 4 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 5 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 6 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 7 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 8 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 9 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Third Act 1 Once per battle, has a small chance of reducing the user's sync move countdown by one when in a pinch. (In a co-op battle, will reduce the sync move countdown for all allied sync pairs once per battle).
Third Act 2 Once per battle, has a moderate chance of reducing the user's sync move countdown by one when in a pinch. (In a co-op battle, will reduce the sync move countdown for all allied sync pairs once per battle).
Third Act 3 Once per battle, has a moderately good chance of reducing the user's sync move countdown by one when in a pinch. (In a co-op battle, will reduce the sync move countdown for all allied sync pairs once per battle).
Third Act 4 Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. (In a co-op battle, will reduce the sync move countdown for all allied sync pairs once per battle).
Tighten Up 1 Has a small chance of raising the user's Sp. Def when the user is hit by an attack move.
Tighten Up 2 Has a moderate chance of raising the user's Sp. Def when the user is hit by an attack move. Main Character & Grimer
Main Character & Muk
Tighten Up 3 Has a moderately good chance of raising the user's Sp. Def when the user is hit by an attack move.
Tighten Up 4 Has a good chance of raising the user's Sp. Def when the user is hit by an attack move.
Tighten Up 5 Has a very good chance of raising the user's Sp. Def when the user is hit by an attack move.
Tighten Up 6 Has a great chance of raising the user's Sp. Def when the user is hit by an attack move.
Tighten Up 7 Has a very great chance of raising the user's Sp. Def when the user is hit by an attack move.
Tighten Up 8 Almost always raises the user's Sp. Def when the user is hit by an attack move.
Tighten Up 9 Raises the user's Sp. Def when the user is hit by an attack move.
Tough Cookie The more the user's Defense has been raised, the more it powers up moves.
Toughen Up 1 Has a small chance of raising the user's Defense when the user is hit by an attack move.
Toughen Up 2 Has a moderate chance of raising the user's Defense when the user is hit by an attack move.
Toughen Up 3 Has a moderately good chance of raising the user's Defense when the user is hit by an attack move.
Toughen Up 4 Has a good chance of raising the user's Defense when the user is hit by an attack move.
Toughen Up 5 Has a very good chance of raising the user's Defense when the user is hit by an attack move.
Toughen Up 6 Has a great chance of raising the user's Defense when the user is hit by an attack move.
Toughen Up 7 Has a very great chance of raising the user's Defense when the user is hit by an attack move.
Toughen Up 8 Almost always raises the user's Defense when the user is hit by an attack move.
Toughen Up 9 Raises the user's Defense when the user is hit by an attack move.
Toxic Chance 1 Has a small chance of leaving the target poisoned when a move targeting an opponent is successful.
Toxic Chance 2 Has a moderate chance of leaving the target poisoned when a move targeting an opponent is successful.
Toxic Chance 3 Has a moderately good chance of leaving the target poisoned when a move targeting an opponent is successful.
Toxic Chance 4 Has a good chance of leaving the target poisoned when a move targeting an opponent is successful.
Toxic Chance 5 Has a very good chance of leaving the target poisoned when a move targeting an opponent is successful.
Toxic Chance 6 Has a great chance of leaving the target poisoned when a move targeting an opponent is successful.
Toxic Chance 7 Has a very great chance of leaving the target poisoned when a move targeting an opponent is successful.
Toxic Chance 8 Almost always leaves the target poisoned when a move targeting an opponent is successful.
Toxic Chance 9 Leaves the target poisoned when a move targeting an opponent is successful.
Toxic Power 1 Powers up moves when the target is poisoned or badly poisoned.
Toxic Power 2 Powers up moves when the target is poisoned or badly poisoned.
Toxic Power 3 Powers up moves when the target is poisoned or badly poisoned. Lucy & Seviper
Toxic Power 4 Powers up moves when the target is poisoned or badly poisoned.
Toxic Power 5 Powers up moves when the target is poisoned or badly poisoned. Jessie & Arbok
Trained Body 1 Mitigates the reduction of Defense.
Trained Body 2 Mitigates the reduction of Defense.
Trained Body 3 Mitigates the reduction of Defense.
Trained Body 4 Mitigates the reduction of Defense.
Trained Body 5 Mitigates the reduction of Defense.
Trained Body 6 Mitigates the reduction of Defense.
Trained Body 7 Mitigates the reduction of Defense.
Trained Body 8 Mitigates the reduction of Defense.
Trained Body 9 Mitigates the reduction of Defense.
Trained Mind 1 Mitigates the reduction of Sp. Def.
Trained Mind 2 Mitigates the reduction of Sp. Def.
Trained Mind 3 Mitigates the reduction of Sp. Def.
Trained Mind 4 Mitigates the reduction of Sp. Def.
Trained Mind 5 Mitigates the reduction of Sp. Def.
Trained Mind 6 Mitigates the reduction of Sp. Def.
Trained Mind 7 Mitigates the reduction of Sp. Def.
Trained Mind 8 Mitigates the reduction of Sp. Def.
Trained Mind 9 Mitigates the reduction of Sp. Def.
Trip Wire 1 Lowers the Speed of all opposing sync pairs when the Pokémon enters a battle.
Trip Wire 2 Sharply lowers the Speed of all opposing sync pairs when the Pokémon enters a battle.
Trip Wire 3 Drastically lowers the Speed of all opposing sync pairs when the Pokémon enters a battle.
Trip Wire 4 Substantially lowers the Speed of all opposing sync pairs when the Pokémon enters a battle.
Troublemaker 1 Raises the chance of success for status moves that inflict status conditions. Main Character & Venonat
Main Character & Venomoth
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Exeggcute
Main Character & Exeggutor
Troublemaker 2 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 3 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 4 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 5 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 6 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 7 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 8 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 9 Raises the chance of success for status moves that inflict status conditions.
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain.
Unbending Defense cannot be lowered. Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Onix
Marlon & Carracosta
Tate & Solrock
Unflappable Prevents the Pokémon from flinching. Korrina & Lucario
Korrina & Lucario (Mega Lucario)
Lance & Dragonite
Main Character & Zubat
Main Character & Golbat
Main Character & Zubat
Main Character & Golbat
Main Character & Zubat
Main Character & Golbat
Main Character & Kangaskhan
Main Character & Kangaskhan
Main Character & Kangaskhan
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Professor Kukui & Lycanroc
Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Unfortuitous 1 Has a small chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful.
Unfortuitous 2 Has a moderate chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful.
Unfortuitous 3 Has a moderately good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful.
Unfortuitous 4 Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful.
Unfortuitous 5 Has a very good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful.
Unfortuitous 6 Has a great chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful.
Unfortuitous 7 Has a very great chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful.
Unfortuitous 8 Almost always lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful.
Unfortuitous 9 Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Professor Oak & Mew
Professor Oak & Mew
Unhindered When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. Noland & Pinsir (Mega Pinsir)
Shauntal & Chandelure
Lucy & Seviper
Unyielding 1 When the user has endured the most recent hit and has 1 HP remaining, has a small chance of allowing the user to endure an additional hit.
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit.
Unyielding 3 When the user has endured the most recent hit and has 1 HP remaining, has a moderately good chance of allowing the user to endure an additional hit.
Unyielding 4 When the user has endured the most recent hit and has 1 HP remaining, has a good chance of allowing the user to endure an additional hit.
Unyielding 5 When the user has endured the most recent hit and has 1 HP remaining, has a very good chance of allowing the user to endure an additional hit.
Venomous 4 Has a good chance of leaving the target badly poisoned when a move targeting an opponent is successful. Leaf & Venusaur (Female)
Vigilance The Pokémon is protected against critical hits. Main Character & Onix
Main Character & Onix
Main Character & Onix
Phoebe & Dusclops
Phoebe & Dusknoir
Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Water Guard Reduces damage when the Pokémon is attacked by Water-type moves.
Water Shift Normal-type moves become Water-type moves. Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Weather Surge 1 Powers up moves when weather conditions are in effect.
Weather Surge 2 Powers up moves when weather conditions are in effect.
Weather Surge 3 Powers up moves when weather conditions are in effect. Zinnia & Rayquaza
Wide Awake Prevents the Pokémon from falling asleep. Agatha & Gengar
Agatha & Gengar (Mega Gengar)
Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Mankey
Main Character & Primeape
Main Character & Mankey
Main Character & Primeape
Main Character & Mankey
Main Character & Primeape
Rosa & Delibird
Wise Entry 1 Raises the user's Sp. Def when the Pokémon enters a battle. Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Wise Entry 2 Sharply raises the user's Sp. Def when the Pokémon enters a battle.
Wise Entry 3 Drastically raises the user's Sp. Def when the Pokémon enters a battle.
Wise Entry 4 Substantially raises the user's Sp. Def when the Pokémon enters a battle.
Wise Entry 5 Dramatically raises the user's Sp. Def when the Pokémon enters a battle.
Wise Entry 6 Radically raises the user's Sp. Def when the Pokémon enters a battle.
Zero In 1 Critical hits land more easily when an attack move is used. Wally & Gallade (Mega Gallade)
Zero In 2 Critical hits land more easily when an attack move is used.
Zero In 3 Critical hits land more easily when an attack move is used.
Brawn Barrier 8
Brain Barrier 8
HP Trade-Off 4 The less HP the user has remaining, the more it powers up moves.
HP Trade-Off 5 The less HP the user has remaining, the more it powers up moves. Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Quick Combo 3 Has a moderately good chance of refreshing the number of times the user can use its quick moves by one when an attack is successful. Nate & Braviary
Offensive Defense 1 Has a small chance of raising the user’s Defense when an attack is successful.
Offensive Defense 2 Has a moderate chance of raising the user’s Defense when an attack is successful.
Offensive Defense 4 Has a good chance of raising the user’s Defense when an attack is successful.
Trip Up 1 Has a small chance of lowering the target’s Speed when an attack is successful.
Trip Up 2 Has a moderate chance of lowering the target’s Speed when an attack is successful.
Trip Up 4 Has a good chance of lowering the target’s Speed when an attack is successful.
Green Thumb Turns the field into Grassy Terrain after using a sync move.
Lessen Interference 3
Precognition 2 Quickly charges the move gauge when the field is Psychic Terrain.
Brainteaser The more the target’s Sp. Def has been lowered, the more it powers up moves.
Wide Open The more the target’s evasiveness has been lowered, the more it powers up moves.
Rising Tide The more the user’s stats have been raised, the more it powers up sync moves.
Weird Recovery 1 Restores the Pokémon’s HP whenever it takes an action when the field is Psychic Terrain.
Team Hit and Heal Makes all allied sync pairs gradually heal themselves when a move is successful.
Mutually Assured Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent’s move, the same status condition is also applied to that opponent.
Scorcher 2 Increases the amount of damage the target takes from being burned.
Pinpoint Entry 1 Raises the user’s accuracy when the Pokémon enters a battle.
Evasive Rush 3 Drastically raises the user’s evasiveness after using a sync move.
Team Speedy Entry 1 Raises the Speed of all allied sync pairs when the Pokémon enters a battle.
Hail Rally 1 Has a small chance of raising the critical-hit rate of all allied sync pairs when the user’s Pokémon uses a move in a hailstorm.
Shared Fortune 2 Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when a move is successful.
Lucky Entry 2 Sharply raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when the Pokémon enters a battle.
Witty Comeback 3 Once per battle, drastically raises the user’s Sp. Def in a pinch.
Acumen 9 Raises the user’s Sp. Def when the user’s Pokémon uses a move.
Clear View 1 Lowers the evasiveness of the currently targeted opponent when Defog is successful.
Cold Front Causes a hailstorm when the Pokémon enters the battle for the first time.
Weird Shield Sp. Def increases 50% when the field is Psychic Terrain.