Passive Skills

Passive Skills Details

Passive Skills are a feature that is akin to Abilities in the main game. These skills give each Pokémon a latent ability that activates in certain conditions. As standard, your Sync Pairs won't have their Sync Abilities activated, but you can activate them by spending items. For each Passive Skill you need the following items for unlock

  • 10 Great Soda of Trainer's Role
  • 3 Ultra Soda of Trainer's Role
  • 15 Super Training Machine
  • 10 Skill Capsule

Once activated, you'll have that Passive Skill, even if you evolve or change form of the Pokémon in the Sync Pair.

Passive Skills Image

List of Passive Skills

NameEffectSync Pairs
Acuity Accuracy cannot be lowered. Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Adrenaline 1 At the start of the battle, reduces by 1 the countdown until a sync move can be used.
Adrenaline 2 At the start of the battle, reduces by 2 the countdown until a sync move can be used.
Adrenaline 3 At the start of the battle, reduces by 3 the countdown until a sync move can be used.
Adrenaline 4 At the start of the battle, reduces by 4 the countdown until a sync move can be used.
Adrenaline 5 At the start of the battle, reduces by 5 the countdown until a sync move can be used.
Adrenaline 6 At the start of the battle, reduces by 6 the countdown until a sync move can be used.
Adrenaline 7 At the start of the battle, reduces by 7 the countdown until a sync move can be used.
Adrenaline 8 At the start of the battle, reduces by 8 the countdown until a sync move can be used.
Adrenaline 9 At the start of the battle, reduces by 9 the countdown until a sync move can be used.
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Crasher Wake & Floatzel
Grant & Amaura
Thorton & Bronzong
Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 3 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 4 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 5 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 6 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 7 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 8 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 9 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Amped Up 1 Raises the Pokémon's Speed when it lands a critical hit. Bugsy & Beedrill (Mega Beedrill)
Olivia & Lycanroc (Midnight Form)
Amped Up 2 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 3 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 4 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 5 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 6 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 7 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 8 Raises the Pokémon's Speed when it lands a critical hit.
Amped Up 9 Raises the Pokémon's Speed when it lands a critical hit.
Antifreeze Prevents the Pokémon from becoming frozen. Candice & Abomasnow
Antitoxin Prevents the Pokémon from getting poisoned or badly poisoned. Clay & Palpitoad
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Bug Guard Reduces damage when the Pokémon is attacked by Bug-type moves.
Bug Shift Normal-type moves become Bug-type moves.
Clean Slate After using a sync move, heals status conditions, removes confused and trapped conditions, and restores any stats that were lowered.
Clearheaded Prevents the Pokémon from becoming confused. Hapu & Mudsdale
Wulfric & Avalugg
Critical Focus 1 Raises the Pokémon's critical-hit rate when it lands a critical hit. Siebold & Clawitzer
Critical Focus 2 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 3 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 4 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 5 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 6 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 7 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 8 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Focus 9 Raises the Pokémon's critical-hit rate when it lands a critical hit.
Critical Sting 1 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. Nanu & Persian (Alola Form)
Critical Sting 2 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move.
Critical Sting 3 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move.
Critical Sting 4 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move.
Critical Sting 5 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move.
Critical Sting 6 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move.
Critical Sting 7 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move.
Critical Sting 8 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move.
Critical Sting 9 When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move.
Critical Strike 1 Powers up moves when those moves land critical hits.
Critical Strike 2 Powers up moves when those moves land critical hits. Bruno & Machamp
Bugsy & Beedrill
Bugsy & Beedrill (Mega Beedrill)
Critical Strike 3 Powers up moves when those moves land critical hits.
Critical Strike 4 Powers up moves when those moves land critical hits.
Critical Strike 5 Powers up moves when those moves land critical hits.
Critical Strike 6 Powers up moves when those moves land critical hits.
Critical Strike 7 Powers up moves when those moves land critical hits.
Critical Strike 8 Powers up moves when those moves land critical hits.
Critical Strike 9 Powers up moves when those moves land critical hits.
Dark Guard Reduces damage when the Pokémon is attacked by Dark-type moves.
Dark Shift Normal-type moves become Dark-type moves.
Dauntless Sp. Atk cannot be lowered. Liza & Lunatone
Defense Crush 1 Occasionally lowers the target's Defense when an attack against it is successful.
Defense Crush 2 Occasionally lowers the target's Defense when an attack against it is successful. Ramos & Weepinbell
Defense Crush 3 Occasionally lowers the target's Defense when an attack against it is successful.
Defense Crush 4 Occasionally lowers the target's Defense when an attack against it is successful.
Defense Crush 5 Occasionally lowers the target's Defense when an attack against it is successful.
Defense Crush 6 Occasionally lowers the target's Defense when an attack against it is successful.
Defense Crush 7 Occasionally lowers the target's Defense when an attack against it is successful.
Defense Crush 8 Occasionally lowers the target's Defense when an attack against it is successful.
Defense Crush 9 Occasionally lowers the target's Defense when an attack against it is successful.
Dragon Guard Reduces damage when the Pokémon is attacked by Dragon-type moves.
Dragon Shift Normal-type moves become Dragon-type moves.
Electric Guard Reduces damage when the Pokémon is attacked by Electric-type moves.
Electric Shift Normal-type moves become Electric-type moves.
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Main Character & Pikachu
Sophocles & Togedemaru
Enlightenment 1 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 2 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 3 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 4 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 5 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 6 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 7 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 8 If any stat is reduced, mitigates the reduction of that stat.
Enlightenment 9 If any stat is reduced, mitigates the reduction of that stat.
Escape Artist Prevents the Pokémon from becoming trapped.
Fairy Guard Reduces damage when the Pokémon is attacked by Fairy-type moves.
Fairy Shift Normal-type moves become Fairy-type moves.
Fast Runner Evasiveness cannot be lowered.
Fighting Guard Reduces damage when the Pokémon is attacked by Fighting-type moves.
Fighting Shift Normal-type moves become Fighting-type moves.
Fire Guard Reduces damage when the Pokémon is attacked by Fire-type moves.
Fire Shift Normal-type moves become Fire-type moves.
First Aid 1 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 2 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 3 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. Hau & Raichu (Alola Form)
Hilda & Emboar
First Aid 5 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 6 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 7 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 8 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
First Aid 9 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
Flameproof Prevents the Pokémon from getting burned. Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Flying Guard Reduces damage when the Pokémon is attacked by Flying-type moves.
Flying Shift Normal-type moves become Flying-type moves.
Ghost Guard Reduces damage when the Pokémon is attacked by Ghost-type moves.
Ghost Shift Normal-type moves become Ghost-type moves.
Grass Guard Reduces damage when the Pokémon is attacked by Grass-type moves.
Grass Shift Normal-type moves become Grass-type moves.
Gritty 1 Powers up moves if the Pokémon is affected by a status condition.
Gritty 2 Powers up moves if the Pokémon is affected by a status condition.
Gritty 3 Powers up moves if the Pokémon is affected by a status condition.
Gritty 4 Powers up moves if the Pokémon is affected by a status condition.
Gritty 5 Powers up moves if the Pokémon is affected by a status condition. Marshal & Conkeldurr
Gritty 6 Powers up moves if the Pokémon is affected by a status condition.
Gritty 7 Powers up moves if the Pokémon is affected by a status condition.
Gritty 8 Powers up moves if the Pokémon is affected by a status condition.
Gritty 9 Powers up moves if the Pokémon is affected by a status condition.
Ground Guard Reduces damage when the Pokémon is attacked by Ground-type moves.
Ground Shift Normal-type moves become Ground-type moves.
Haste Speed cannot be lowered. Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Brendan & Treecko
Koga & Crobat
Marley & Arcanine
Skyla & Swanna
Headstrong Attack cannot be lowered. Noland & Pinsir
Roark & Cranidos
Tate & Solrock
Healing Hail 1 Restores the Pokémon's HP whenever it takes an action during a hailstorm. Brycen & Cryogonal
Healing Hail 2 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 3 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 4 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 5 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 6 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 7 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 8 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hail 9 Restores the Pokémon's HP whenever it takes an action during a hailstorm.
Healing Hand 1 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 2 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. Cheryl & Blissey
Misty & Starmie
Healing Hand 3 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 4 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 5 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 6 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 7 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 8 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.
Healing Hand 9 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.
Hit and Run 1 Occasionally raises the Pokémon's Speed after it uses a move.
Hit and Run 2 Occasionally raises the Pokémon's Speed after it uses a move. Elesa & Zebstrika
Roxie & Whirlipede
Hit and Run 3 Occasionally raises the Pokémon's Speed after it uses a move.
Hit and Run 4 Occasionally raises the Pokémon's Speed after it uses a move.
Hit and Run 5 Occasionally raises the Pokémon's Speed after it uses a move.
Hit and Run 6 Occasionally raises the Pokémon's Speed after it uses a move.
Hit and Run 7 Occasionally raises the Pokémon's Speed after it uses a move.
Hit and Run 8 Occasionally raises the Pokémon's Speed after it uses a move.
Hit and Run 9 Occasionally raises the Pokémon's Speed after it uses a move.
Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. Blaine & Ponyta
Janine & Ariados
Lorelei & Lapras
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 5 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 6 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 7 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 8 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves.
Ice Guard Reduces damage when the Pokémon is attacked by Ice-type moves.
Ice Shift Normal-type moves become Ice-type moves.
Impervious Stats cannot be lowered. Flannery & Torkoal
Hilbert & Oshawott
Mina & Granbull
Noland & Pinsir (Mega Pinsir)
Will & Xatu
Last Word The Pokémon uses Explosion immediately before fainting. Lt. Surge & Voltorb
Lessen Burn 1 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 2 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 3 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 4 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 5 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 6 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 7 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 8 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Burn 9 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
Lessen Confusion 1 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 2 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 3 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 4 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 5 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 6 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 7 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 8 Reduces the chance of attacking oneself due to confusion.
Lessen Confusion 9 Reduces the chance of attacking oneself due to confusion.
Lessen Flinch 1 Shortens time spent flinching.
Lessen Flinch 2 Shortens time spent flinching.
Lessen Flinch 3 Shortens time spent flinching.
Lessen Flinch 4 Shortens time spent flinching.
Lessen Flinch 5 Shortens time spent flinching.
Lessen Flinch 6 Shortens time spent flinching.
Lessen Flinch 7 Shortens time spent flinching.
Lessen Flinch 8 Shortens time spent flinching.
Lessen Flinch 9 Shortens time spent flinching.
Lessen Freeze 1 Shortens time spent frozen.
Lessen Freeze 2 Shortens time spent frozen.
Lessen Freeze 3 Shortens time spent frozen.
Lessen Freeze 4 Shortens time spent frozen.
Lessen Freeze 5 Shortens time spent frozen.
Lessen Freeze 6 Shortens time spent frozen.
Lessen Freeze 7 Shortens time spent frozen.
Lessen Freeze 8 Shortens time spent frozen.
Lessen Freeze 9 Shortens time spent frozen.
Lessen Paralysis 1 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 2 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 3 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 4 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 5 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 6 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 7 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 8 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Paralysis 9 Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
Lessen Poison 1 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 2 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 3 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 4 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 5 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 6 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 7 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 8 Reduces damage from being poisoned or badly poisoned.
Lessen Poison 9 Reduces damage from being poisoned or badly poisoned.
Lessen Sleep 1 Shortens time spent asleep.
Lessen Sleep 2 Shortens time spent asleep.
Lessen Sleep 3 Shortens time spent asleep.
Lessen Sleep 4 Shortens time spent asleep.
Lessen Sleep 5 Shortens time spent asleep.
Lessen Sleep 6 Shortens time spent asleep.
Lessen Sleep 7 Shortens time spent asleep.
Lessen Sleep 8 Shortens time spent asleep.
Lessen Sleep 9 Shortens time spent asleep.
Lessen Trap 1 Reduces damage from being trapped.
Lessen Trap 2 Reduces damage from being trapped.
Lessen Trap 3 Reduces damage from being trapped.
Lessen Trap 4 Reduces damage from being trapped.
Lessen Trap 5 Reduces damage from being trapped.
Lessen Trap 6 Reduces damage from being trapped.
Lessen Trap 7 Reduces damage from being trapped.
Lessen Trap 8 Reduces damage from being trapped.
Lessen Trap 9 Reduces damage from being trapped.
Lithe Prevents the Pokémon from getting paralyzed. Brendan & Treecko
Elesa & Zebstrika
Mad Strength 1 Occasionally raises the Pokémon's Attack when one of its attacks is successful.
Mad Strength 2 Occasionally raises the Pokémon's Attack when one of its attacks is successful. Whitney & Miltank
Mad Strength 3 Occasionally raises the Pokémon's Attack when one of its attacks is successful.
Mad Strength 4 Occasionally raises the Pokémon's Attack when one of its attacks is successful.
Mad Strength 5 Occasionally raises the Pokémon's Attack when one of its attacks is successful.
Mad Strength 6 Occasionally raises the Pokémon's Attack when one of its attacks is successful.
Mad Strength 7 Occasionally raises the Pokémon's Attack when one of its attacks is successful.
Mad Strength 8 Occasionally raises the Pokémon's Attack when one of its attacks is successful.
Mad Strength 9 Occasionally raises the Pokémon's Attack when one of its attacks is successful.
Mind's Eye 1 Mitigates the reduction of accuracy.
Mind's Eye 2 Mitigates the reduction of accuracy.
Mind's Eye 3 Mitigates the reduction of accuracy.
Mind's Eye 4 Mitigates the reduction of accuracy.
Mind's Eye 5 Mitigates the reduction of accuracy.
Mind's Eye 6 Mitigates the reduction of accuracy.
Mind's Eye 7 Mitigates the reduction of accuracy.
Mind's Eye 8 Mitigates the reduction of accuracy.
Mind's Eye 9 Mitigates the reduction of accuracy.
Momentum 1 After using a sync move, reduces by 1 the upper value of the countdown until a sync move can be used.
Momentum 2 After using a sync move, reduces by 2 the upper value of the countdown until a sync move can be used.
Momentum 3 After using a sync move, reduces by 3 the upper value of the countdown until a sync move can be used.
Momentum 4 After using a sync move, reduces by 4 the upper value of the countdown until a sync move can be used.
Momentum 5 After using a sync move, reduces by 5 the upper value of the countdown until a sync move can be used.
Momentum 6 After using a sync move, reduces by 6 the upper value of the countdown until a sync move can be used.
Momentum 7 After using a sync move, reduces by 7 the upper value of the countdown until a sync move can be used.
Momentum 8 After using a sync move, reduces by 8 the upper value of the countdown until a sync move can be used.
Momentum 9 After using a sync move, reduces by 9 the upper value of the countdown until a sync move can be used.
Nimble Footed 1 Mitigates the reduction of evasiveness.
Nimble Footed 2 Mitigates the reduction of evasiveness.
Nimble Footed 3 Mitigates the reduction of evasiveness.
Nimble Footed 4 Mitigates the reduction of evasiveness.
Nimble Footed 5 Mitigates the reduction of evasiveness.
Nimble Footed 6 Mitigates the reduction of evasiveness.
Nimble Footed 7 Mitigates the reduction of evasiveness.
Nimble Footed 8 Mitigates the reduction of evasiveness.
Nimble Footed 9 Mitigates the reduction of evasiveness.
Normal Guard Reduces damage when the Pokémon is attacked by Normal-type moves.
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 3 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 4 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 5 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 6 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 7 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 8 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 9 Raises the chance of lowering stat values with the additional effects of moves.
On the Ropes 1 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.
On the Ropes 2 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.
On the Ropes 3 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. Maylene & Meditite
On the Ropes 4 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.
On the Ropes 5 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.
On the Ropes 6 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.
On the Ropes 7 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.
On the Ropes 8 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.
On the Ropes 9 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.
Outrun 1 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 2 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 3 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 4 Quickly charges the move gauge when the Pokémon is affected by a status condition. Cheren & Stoutland
Outrun 5 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 6 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 7 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 8 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Outrun 9 Quickly charges the move gauge when the Pokémon is affected by a status condition.
Pass It On Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. Phoebe & Dusclops
Piercing Gaze Moves never miss. Erika & Vileplume
Kahili & Toucannon
Poison Guard Reduces damage when the Pokémon is attacked by Poison-type moves.
Poison Shift Normal-type moves become Poison-type moves.
Power Chain 1 Powers up moves when unity bonus is in effect.
Power Chain 2 Powers up moves when unity bonus is in effect.
Power Chain 3 Powers up moves when unity bonus is in effect. Liza & Lunatone
Tate & Solrock
Power Chain 4 Powers up moves when unity bonus is in effect.
Power Chain 5 Powers up moves when unity bonus is in effect.
Power Chain 6 Powers up moves when unity bonus is in effect.
Power Chain 7 Powers up moves when unity bonus is in effect.
Power Chain 8 Powers up moves when unity bonus is in effect.
Power Chain 9 Powers up moves when unity bonus is in effect.
Power Flux 1 The fuller the move gauge, the more this powers up moves.
Power Flux 2 The fuller the move gauge, the more this powers up moves.
Power Flux 3 The fuller the move gauge, the more this powers up moves.
Power Flux 4 The fuller the move gauge, the more this powers up moves.
Power Flux 5 The fuller the move gauge, the more this powers up moves. Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Power Flux 6 The fuller the move gauge, the more this powers up moves.
Power Flux 7 The fuller the move gauge, the more this powers up moves.
Power Flux 8 The fuller the move gauge, the more this powers up moves.
Power Flux 9 The fuller the move gauge, the more this powers up moves.
Power Reserves 1 Powers up moves in a pinch.
Power Reserves 2 Powers up moves in a pinch. Brawly & Makuhita
Flint & Infernape
Iris & Haxorus
Norman & Slaking
Shauntal & Chandelure
Power Reserves 3 Powers up moves in a pinch.
Power Reserves 4 Powers up moves in a pinch.
Power Reserves 5 Powers up moves in a pinch.
Power Reserves 6 Powers up moves in a pinch.
Power Reserves 7 Powers up moves in a pinch.
Power Reserves 8 Powers up moves in a pinch.
Power Reserves 9 Powers up moves in a pinch.
Psychic Guard Reduces damage when the Pokémon is attacked by Psychic-type moves.
Psychic Shift Normal-type moves become Psychic-type moves.
Racing Rain 1 Quickly charges the move gauge when the weather is rainy.
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. Clair & Kingdra
Crasher Wake & Floatzel
Winona & Pelipper
Racing Rain 3 Quickly charges the move gauge when the weather is rainy.
Racing Rain 4 Quickly charges the move gauge when the weather is rainy.
Racing Rain 5 Quickly charges the move gauge when the weather is rainy.
Racing Rain 6 Quickly charges the move gauge when the weather is rainy.
Racing Rain 7 Quickly charges the move gauge when the weather is rainy.
Racing Rain 8 Quickly charges the move gauge when the weather is rainy.
Racing Rain 9 Quickly charges the move gauge when the weather is rainy.
Resilience Nullifies further conditions inflicted upon the Pokémon after status conditions and flinching, confused, and trapped conditions are removed from it.
Rock Guard Reduces damage when the Pokémon is attacked by Rock-type moves.
Rock Shift Normal-type moves become Rock-type moves.
Sand Fortress Stats cannot be lowered in a sandstorm. Acerola & Palossand
Brock & Tyranitar
Sand Screen Sp. Def increases 50% in a sandstorm.
Sand Shelter Protects the Pokémon from damage from a sandstorm. Grant & Amaura
Shifting Sand Boosts the Pokémon's evasiveness in a sandstorm.
Snow Shelter Protects the Pokémon from damage from a hailstorm. Brycen & Cryogonal
Candice & Abomasnow
Grant & Amaura
Solar Shield The Pokémon is not affected by status conditions when the weather is sunny. Lyra & Chikorita
Lyra & Bayleef
Lyra & Meganium
Speeding Sun 1 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. Gardenia & Roserade
Speeding Sun 3 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 4 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 5 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 6 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 7 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 8 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 9 Quickly charges the move gauge when the weather is sunny.
Stalwart Sp. Def cannot be lowered. Liza & Lunatone
Rosa & Snivy
Rosa & Servine
Rosa & Serperior
Stance Change Changes to Blade Forme when the Pokémon attacks. Changes to Shield Forme when the Pokémon uses King's Shield or switches out. Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Steady Aim Critical-hit rate cannot be lowered.
Steady Resolve 1 Mitigates the reduction of Sp. Atk.
Steady Resolve 2 Mitigates the reduction of Sp. Atk.
Steady Resolve 3 Mitigates the reduction of Sp. Atk.
Steady Resolve 4 Mitigates the reduction of Sp. Atk.
Steady Resolve 5 Mitigates the reduction of Sp. Atk.
Steady Resolve 6 Mitigates the reduction of Sp. Atk.
Steady Resolve 7 Mitigates the reduction of Sp. Atk.
Steady Resolve 8 Mitigates the reduction of Sp. Atk.
Steady Resolve 9 Mitigates the reduction of Sp. Atk.
Steel Guard Reduces damage when the Pokémon is attacked by Steel-type moves.
Steel Shift Normal-type moves become Steel-type moves.
Stoic 1 Occasionally raises the Pokémon's Defense after it uses a move.
Stoic 2 Occasionally raises the Pokémon's Defense after it uses a move. Brock & Onix
Stoic 3 Occasionally raises the Pokémon's Defense after it uses a move.
Stoic 4 Occasionally raises the Pokémon's Defense after it uses a move.
Stoic 5 Occasionally raises the Pokémon's Defense after it uses a move.
Stoic 6 Occasionally raises the Pokémon's Defense after it uses a move.
Stoic 7 Occasionally raises the Pokémon's Defense after it uses a move.
Stoic 8 Occasionally raises the Pokémon's Defense after it uses a move.
Stoic 9 Occasionally raises the Pokémon's Defense after it uses a move.
Stout Heart 1 Mitigates the reduction of Attack.
Stout Heart 2 Mitigates the reduction of Attack.
Stout Heart 3 Mitigates the reduction of Attack.
Stout Heart 4 Mitigates the reduction of Attack.
Stout Heart 5 Mitigates the reduction of Attack.
Stout Heart 6 Mitigates the reduction of Attack.
Stout Heart 7 Mitigates the reduction of Attack.
Stout Heart 8 Mitigates the reduction of Attack.
Stout Heart 9 Mitigates the reduction of Attack.
Sudden Sprint 1 Mitigates the reduction of Speed.
Sudden Sprint 2 Mitigates the reduction of Speed.
Sudden Sprint 3 Mitigates the reduction of Speed.
Sudden Sprint 4 Mitigates the reduction of Speed.
Sudden Sprint 5 Mitigates the reduction of Speed.
Sudden Sprint 6 Mitigates the reduction of Speed.
Sudden Sprint 7 Mitigates the reduction of Speed.
Sudden Sprint 8 Mitigates the reduction of Speed.
Sudden Sprint 9 Mitigates the reduction of Speed.
Superduper Effective 1 Powers up moves that are super effective.
Superduper Effective 2 Powers up moves that are super effective. Pryce & Seel
Pryce & Dewgong
Superduper Effective 3 Powers up moves that are super effective.
Superduper Effective 4 Powers up moves that are super effective.
Superduper Effective 5 Powers up moves that are super effective.
Superduper Effective 6 Powers up moves that are super effective.
Superduper Effective 7 Powers up moves that are super effective.
Superduper Effective 8 Powers up moves that are super effective.
Superduper Effective 9 Powers up moves that are super effective.
Surging Sand 1 Powers up moves in a sandstorm.
Surging Sand 2 Powers up moves in a sandstorm.
Surging Sand 3 Powers up moves in a sandstorm.
Surging Sand 4 Powers up moves in a sandstorm.
Surging Sand 5 Powers up moves in a sandstorm. Roxanne & Nosepass
Surging Sand 6 Powers up moves in a sandstorm.
Surging Sand 7 Powers up moves in a sandstorm.
Surging Sand 8 Powers up moves in a sandstorm.
Surging Sand 9 Powers up moves in a sandstorm.
Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. Drake & Salamence
Viola & Surskit
Viola & Masquerain
Terrify 2 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 3 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 4 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 5 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 6 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 7 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 8 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Terrify 9 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Trained Body 1 Mitigates the reduction of Defense.
Trained Body 2 Mitigates the reduction of Defense.
Trained Body 3 Mitigates the reduction of Defense.
Trained Body 4 Mitigates the reduction of Defense.
Trained Body 5 Mitigates the reduction of Defense.
Trained Body 6 Mitigates the reduction of Defense.
Trained Body 7 Mitigates the reduction of Defense.
Trained Body 8 Mitigates the reduction of Defense.
Trained Body 9 Mitigates the reduction of Defense.
Trained Mind 1 Mitigates the reduction of Sp. Def.
Trained Mind 2 Mitigates the reduction of Sp. Def.
Trained Mind 3 Mitigates the reduction of Sp. Def.
Trained Mind 4 Mitigates the reduction of Sp. Def.
Trained Mind 5 Mitigates the reduction of Sp. Def.
Trained Mind 6 Mitigates the reduction of Sp. Def.
Trained Mind 7 Mitigates the reduction of Sp. Def.
Trained Mind 8 Mitigates the reduction of Sp. Def.
Trained Mind 9 Mitigates the reduction of Sp. Def.
Troublemaker 1 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 2 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 3 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 4 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 5 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 6 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 7 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 8 Raises the chance of success for status moves that inflict status conditions.
Troublemaker 9 Raises the chance of success for status moves that inflict status conditions.
Unbending Defense cannot be lowered. Marlon & Carracosta
Tate & Solrock
Unflappable Prevents the Pokémon from flinching. Korrina & Lucario
Korrina & Lucario (Mega Lucario)
Unhindered When the Pokémon uses a move to attack, ignores the damage-reducing effects on the opponent's field of play. Noland & Pinsir (Mega Pinsir)
Shauntal & Chandelure
Vigilance The Pokémon is protected against critical hits. Phoebe & Dusclops
Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Water Guard Reduces damage when the Pokémon is attacked by Water-type moves.
Water Shift Normal-type moves become Water-type moves. Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Wide Awake Prevents the Pokémon from falling asleep. Agatha & Gengar
Agatha & Gengar (Mega Gengar)
Karen & Houndoom
Karen & Houndoom (Mega Houndoom)