Passive Skills

Passive Skills Details

Passive Skills are a feature that is akin to Abilities in the main game. These skills give each Pokémon a latent ability that activates in certain conditions, much like the abilities of main series Pokémon games. Some of these are as standard on Sync Pairs but others activate when part of a Sync Grid or part of a Lucky Skill.

Passive Skills Image

List of Passive Skills

NameEffectSync PairsSync GridsLucky Skills
Accuracy Ceiling The user's accuracy cannot be raised. Guzma & Buzzwole
Active Healing 1 Has a chance (20%) of restoring the user's HP when it uses a move
Active Healing 2 Has a chance (30%) of restoring the user's HP when it uses a move
Active Healing 3 Has a chance (40%) of restoring the user's HP when it uses a move
Active Healing 4 Has a chance (50%) of restoring the user's HP when it uses a move
Active Healing 5 Has a chance (60%) of restoring the user's HP when it uses a move
Active Healing 6 Has a chance (70%) of restoring the user's HP when it uses a move
Active Healing 7 Has a chance (80%) of restoring the user's HP when it uses a move
Active Healing 8 Has a chance (90%) of restoring the user's HP when it uses a move
Active Healing 9 Restores the user's HP when it uses a move. Allister & Gourgeist (Super Size)
Acuity Accuracy cannot be lowered. Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Calem & Espurr
Calem & Meowstic
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Olivia & Lycanroc (Midnight Form)
Rosa & Shaymin (Sky Forme)
Winona & Pelipper
Morty & Banette
Morty & Banette (Mega Banette)
Cyrus & Darkrai
Nate & Braviary
1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
3Star Creamy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Acumen 1 Has a chance (20%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acumen 2 Has a chance (30%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acumen 3 Has a chance (40%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acumen 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. Lucy & Seviper
Acumen 5 Has a chance (60%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acumen 6 Has a chance (70%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acumen 7 Has a chance (80%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acumen 8 Has a chance (90%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acumen 9 Raises the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acumen 9 Raises the user's Sp. Def by one stat rank when its Pokémon uses a move.
Acute Senses 4
Acute Senses 8
Added Insult The more the target's Sp. Atk and Sp. Def are lowered, the more it powers up the user's moves. May & Latias
May & Latias (Mega Latias)
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. Lance & Gyarados
Lucas & Dialga
Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Brendan & Latios
Brendan & Latios (Mega Latios)
Brock & Tyranitar
Cynthia & Kommo-o
Hilda & Diancie
Hilda & Diancie (Mega Diancie)
Lillie & Clefairy
Lyra & Celebi
Nanu & Persian (Alola Form)
Noland & Pinsir
Noland & Pinsir (Mega Pinsir)
Professor Sycamore & Xerneas
Red & Charizard
Red & Charizard (Mega Charizard X)
Red & Snorlax
Roxanne & Nosepass
Roxanne & Probopass
Leaf & Eevee
Dawn & Cresselia
Morty & Ho-Oh (Shiny Ho-Oh)
Gloria & Zacian (Crowned Sword)
Gloria & Urshifu (Rapid Strike)
N & Zekrom
N & Reshiram
N & Zoroark
May & Blaziken
May & Blaziken (Mega Blaziken)
Ingo & Excadrill
Hop & Zamazenta (Crowned Shield)
Sidney & Absol
Sidney & Absol (Mega Absol)
Lucian & Girafarig
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
3 Star Deluxe Lucky Cookie
Adrenaline 2 Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Alder & Volcarona
Lear & Hoopa
Adrenaline 3 Reduces the sync move countdown by 3 the first time the user's sync move is used each battle.
Adrenaline 4 Reduces the sync move countdown by 4 the first time the user's sync move is used each battle.
Adrenaline 5 Reduces the sync move countdown by 5 the first time the user's sync move is used each battle.
Adrenaline 6 Reduces the sync move countdown by 6 the first time the user's sync move is used each battle.
Adrenaline 7 Reduces the sync move countdown by 7 the first time the user's sync move is used each battle.
Adrenaline 8 Reduces the sync move countdown by 8 the first time the user's sync move is used each battle.
Adrenaline 9 Reduces the sync move countdown by 9 the first time the user's sync move is used each battle.
Aerial Acceleration 1 Quickly charges the move gauge when the zone is Flying Zone.
Aerial Acceleration 2 Quickly charges the move gauge when the zone is Flying Zone.
Aerial Acceleration 3 Quickly charges the move gauge when the zone is Flying Zone. Skyla & Tornadus (Therian Forme)
Aerial Acceleration 4 Quickly charges the move gauge when the zone is Flying Zone.
Aerial Acceleration 5 Quickly charges the move gauge when the zone is Flying Zone.
Aerial Acceleration 6 Quickly charges the move gauge when the zone is Flying Zone.
Aerial Acceleration 7 Quickly charges the move gauge when the zone is Flying Zone.
Aerial Acceleration 8 Quickly charges the move gauge when the zone is Flying Zone.
Aerial Acceleration 9 Quickly charges the move gauge when the zone is Flying Zone.
Afflicter's Fervor 1 Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle.
Afflicter's Fervor 2 Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle. Steven & Deoxys (Speed Forme)
Afflicter's Fervor 3 Reduces the sync move countdown by 3 the first time the user's Pokémon uses a status move each battle.
Afflicter's Fervor 4 Reduces the sync move countdown by 4 the first time the user's Pokémon uses a status move each battle.
Afflicter's Fervor 5 Reduces the sync move countdown by 5 the first time the user's Pokémon uses a status move each battle.
Afflicter's Fervor 6 Reduces the sync move countdown by 6 the first time the user's Pokémon uses a status move each battle.
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Calem & Espurr
Calem & Meowstic
Crasher Wake & Floatzel
Grant & Amaura
Grant & Aurorus
Main Character & Aerodactyl
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Omanyte
Main Character & Omastar
Main Character & Farfetch'd
Main Character & Staryu
Main Character & Starmie
Main Character & Munchlax
Main Character & Snorlax
Silver & Feraligatr
Thorton & Bronzong
Zinnia & Salamence
Calem & Espurr
Calem & Meowstic
Crasher Wake & Floatzel
Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Magikarp
Main Character & Gyarados
Steven & Deoxys (Normal Forme)
Aggravation 3 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 4 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Sabrina & Chingling
Volkner & Luxray
Aggravation 5 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 6 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 7 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 8 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Aggravation 9 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Agile Entry 1 Raises the user's evasiveness by 1 stat ranks when it enters a battle. Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Bugsy & Scyther
Elesa & Rotom
Misty & Starmie
Misty & Vaporeon
Bea & Sirfetch'd
Agile Entry 2 Raises the user's evasiveness by 2 stat ranks when it enters a battle. Elesa & Zebstrika
Flint & Infernape
Hau & Raichu (Alola Form)
Professor Oak & Mew
Professor Oak & Mew
Plumeria & Salazzle
Agile Entry 3 Raises the user's evasiveness by 3 stat ranks when it enters a battle.
Agile Entry 4 Raises the user's evasiveness by 4 stat ranks when it enters a battle.
Agile Entry 5 Raises the user's evasiveness by 5 stat ranks when it enters a battle.
Agile Entry 6 Raises the user's evasiveness by 6 stat ranks when it enters a battle.
All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user's move is successful.
Alola Flag Bearer Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Alola theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Lillie & Lunala
Alola Spirit Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Lusamine & Necrozma (Dusk Mane)
Lusamine & Necrozma (Ultra Necrozma)
Amped Up 1 Raises the user's Speed by 1 stat ranks when it lands a critical hit. Bugsy & Beedrill (Mega Beedrill)
Olivia & Lycanroc (Midnight Form)
Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Giovanni & Persian
Amped Up 2 Raises the user's Speed by 2 stat ranks when it lands a critical hit.
Amped Up 3 Raises the user's Speed by 3 stat ranks when it lands a critical hit.
Amped Up 4 Raises the user's Speed by 4 stat ranks when it lands a critical hit. Main Character & Mankey
Main Character & Primeape
Amped Up 5 Raises the user's Speed by 5 stat ranks when it lands a critical hit.
Amped Up 6 Raises the user's Speed by 6 stat ranks when it lands a critical hit.
Amped Up 7
Amped Up 8
Amped Up 9
Antifreeze Prevents the user from becoming frozen. Candice & Abomasnow
Ghetsis & Kyurem
Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
Bea & Vanilluxe 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
3Star Crispy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Antitoxin Prevents the user from getting poisoned or badly poisoned. Caitlin & Reuniclus
Clay & Palpitoad
Clay & Seismitoad
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Main Character & Zubat
Main Character & Golbat
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Grimer
Main Character & Muk
Main Character & Grimer
Main Character & Muk
Main Character & Grimer
Main Character & Muk
Main Character & Cleffa
Main Character & Clefairy
Main Character & Clefable
Main Character & Koffing
Main Character & Weezing
Main Character & Koffing
Main Character & Weezing
Main Character & Koffing
Main Character & Weezing
Plumeria & Salazzle
Helena & Haunter
Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Gardenia & Roserade
Giovanni & Nidoking
Lillie & Clefairy
Professor Sycamore & Bulbasaur
Red & Snorlax
Shauntal & Chandelure
Thorton & Bronzong
Clemont & Magneton
Jasmine & Celesteela
Serena & Whimsicott
Lucy & Seviper
Looker & Croagunk
Naomi & Sandslash
1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
3Star Crispy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Armor Leech 1 Has a chance (20%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Armor Leech 2 Has a chance (30%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Armor Leech 3 Has a chance (40%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Armor Leech 4 Has a chance (50%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Armor Leech 5 Has a chance (60%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Armor Leech 6 Has a chance (70%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Armor Leech 7 Has a chance (80%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Armor Leech 8 Has a chance (90%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Armor Leech 9 Lowers the target's Defense by one stat rank and raises the user's Defense by the same amount when the user's attack move against the target is successful. Diantha & Keldeo (Resolute Form)
Arresting Glare 1 Has a chance (20%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. Molayne & Dugtrio (Alola Form)
Arresting Glare 2 Has a chance (30%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move.
Arresting Glare 3 Has a chance (40%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move.
Arresting Glare 4 Has a chance (50%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move.
Arresting Glare 5 Has a chance (60%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move.
Arresting Glare 6 Has a chance (70%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move.
Arresting Glare 7 Has a chance (80%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move.
Arresting Glare 8 Has a chance (90%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move.
Arresting Glare 9 Lowers the opponent's Speed by one stat rank when the user is hit by a physical attack move. Molayne & Dugtrio (Alola Form)
Ash's Passion Powers up the user's moves. Decreases the amount of move gauge slots the user needs to use moves by 1. The user's moves never misses. Ash & Pikachu
Ash's Tenacity When the user enters battle with full HP, applies the Enduring effect to it. When the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again. Ash & Pikachu
Atmospheric Acceleration 1 Quickly charges the move gauge when weather conditions are in effect.
Atmospheric Acceleration 2 Quickly charges the move gauge when weather conditions are in effect. Raihan & Flygon
Raihan & Gigalith
Atmospheric Acceleration 3 Quickly charges the move gauge when weather conditions are in effect.
Atmospheric Acceleration 4 Quickly charges the move gauge when weather conditions are in effect.
Atmospheric Acceleration 5 Quickly charges the move gauge when weather conditions are in effect.
Atmospheric Acceleration 6 Quickly charges the move gauge when weather conditions are in effect.
Atmospheric Acceleration 7 Quickly charges the move gauge when weather conditions are in effect.
Atmospheric Acceleration 8 Quickly charges the move gauge when weather conditions are in effect.
Atmospheric Acceleration 9 Quickly charges the move gauge when weather conditions are in effect.
Attack to the MAX 3 Powers up the user's max move when its Attack is raised. Red & Pikachu
Backfire 1 Lowers the Attack and Sp. Atk of all opposing sync pairs by 1 stat ranks just before the user faints. Acerola & Palossand
Backfire 2 Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints. Fantina & Mismagius
Gladion & Silvally
Molayne & Dugtrio (Alola Form)
Backfire 3 Lowers the Attack and Sp. Atk of all opposing sync pairs by 3 stat ranks just before the user faints.
Backfire 4 Lowers the Attack and Sp. Atk of all opposing sync pairs by 4 stat ranks just before the user faints.
Bad Break 1 Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Cyrus & Darkrai
Bad Break 2 Has a chance (30%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Bad Break 3 Has a chance (40%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Bad Break 4 Has a chance (50%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Bad Break 5 Has a chance (60%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Bad Break 6 Has a chance (70%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Bad Break 7 Has a chance (80%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Bad Break 8 Has a chance (90%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Bad Break 9 Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Cyrus & Darkrai
Baffle Buff 1 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Baffle Buff 2 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Baffle Buff 3 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Baffle Buff 4 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Baffle Buff 5 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Baffle Buff 6 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Baffle Buff 7 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Baffle Buff 8 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Baffle Buff 9 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. Bede & Hatterene
Bamboozling Retaliation 1 Has a chance (20%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Bamboozling Retaliation 2 Has a chance (30%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Bamboozling Retaliation 3 Has a chance (40%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Bamboozling Retaliation 4 Has a chance (50%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Bamboozling Retaliation 5 Has a chance (60%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Bamboozling Retaliation 6 Has a chance (70%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Bamboozling Retaliation 7 Has a chance (80%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Bamboozling Retaliation 8 Has a chance (90%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Bamboozling Retaliation 9 Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. Hilda & Grapploct (Shiny Grapploct)
Barrel Roll 1 Reduces damage when the user is hit by an attack move while the zone is Flying Zone.
Barrel Roll 2 Reduces damage when the user is hit by an attack move while the zone is Flying Zone. Skyla & Tornadus (Therian Forme)
Barrel Roll 3 Reduces damage when the user is hit by an attack move while the zone is Flying Zone.
Barrel Roll 4 Reduces damage when the user is hit by an attack move while the zone is Flying Zone.
Barrel Roll 5 Reduces damage when the user is hit by an attack move while the zone is Flying Zone.
Barrel Roll 6 Reduces damage when the user is hit by an attack move while the zone is Flying Zone.
Barrel Roll 7 Reduces damage when the user is hit by an attack move while the zone is Flying Zone.
Barrel Roll 8 Reduces damage when the user is hit by an attack move while the zone is Flying Zone.
Barrel Roll 9 Reduces damage when the user is hit by an attack move while the zone is Flying Zone.
Barricade 1 Raises the user's Sp. Def by 1 stat ranks when its move is successful.
Barricade 2 Raises the user's Sp. Def by 2 stat ranks when its move is successful.
Barricade 3 Raises the user's Sp. Def by 3 stat ranks when its move is successful.
Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by 1 stat ranks when the user's move is successful.
Bedazzle 1 Lowers the accuracy of all opposing sync pairs by 1 stat ranks when the user enters a battle. Serena & Fennekin
Serena & Braixen
Serena & Delphox
N & Zoroark
Bedazzle 2 Lowers the accuracy of all opposing sync pairs by 2 stat ranks when the user enters a battle.
Bedazzle 3 Lowers the accuracy of all opposing sync pairs by 3 stat ranks when the user enters a battle.
Bedazzle 4 Lowers the accuracy of all opposing sync pairs by 4 stat ranks when the user enters a battle.
Beef Up 1 Has a chance (20%) of raising the user's Attack by one stat rank when it is hit by an attack move.
Beef Up 2 Has a chance (30%) of raising the user's Attack by one stat rank when it is hit by an attack move.
Beef Up 3 Has a chance (40%) of raising the user's Attack by one stat rank when it is hit by an attack move. Iris & Hydreigon
Beef Up 4 Has a chance (50%) of raising the user's Attack by one stat rank when it is hit by an attack move. Brock & Onix
Beef Up 5 Has a chance (60%) of raising the user's Attack by one stat rank when it is hit by an attack move.
Beef Up 6 Has a chance (70%) of raising the user's Attack by one stat rank when it is hit by an attack move.
Beef Up 7 Has a chance (80%) of raising the user's Attack by one stat rank when it is hit by an attack move.
Beef Up 8 Has a chance (90%) of raising the user's Attack by one stat rank when it is hit by an attack move.
Beef Up 9 Raises the user's Attack by one stat rank when it is hit by an attack move.
Befuddle 1 Lowers the Sp. Def of all opposing sync pairs by 1 stat ranks when the user enters a battle. Burgh & Leavanny
Befuddle 2 Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user enters a battle.
Befuddle 3 Lowers the Sp. Def of all opposing sync pairs by 3 stat ranks when the user enters a battle.
Befuddle 4 Lowers the Sp. Def of all opposing sync pairs by 4 stat ranks when the user enters a battle.
Benefactor Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. Leaf & Eevee
Morty & Drifblim
Berserk Bunch 1 Raises the Attack of all allied sync pairs by 1 stat ranks when the user's move is successful.
Berserk Bunch 2 Raises the Attack of all allied sync pairs by 2 stat ranks when the user's move is successful.
Berserk Bunch 3 Raises the Attack of all allied sync pairs by 3 stat ranks when the user's move is successful.
Berserk Bunch 4 Raises the Attack of all allied sync pairs by 4 stat ranks when the user's move is successful.
Berserk Bunch 5 Raises the Attack of all allied sync pairs by 5 stat ranks when the user's move is successful.
Berserk Bunch 6 Raises the Attack of all allied sync pairs by 6 stat ranks when the user's move is successful.
Berserker 1 Raises the user's Attack by 1 stat ranks when its move is successful.
Berserker 2 Raises the user's Attack by 2 stat ranks when its move is successful.
Berserker 3 Raises the user's Attack by 3 stat ranks when its move is successful.
Better Prepared 1 Powers up the user's moves when none of the target's stats are raised.
Better Prepared 2 Powers up the user's moves when none of the target's stats are raised.
Better Prepared 3 Powers up the user's moves when none of the target's stats are raised. Korrina & Marshadow
Better Prepared 4 Powers up the user's moves when none of the target's stats are raised.
Better Prepared 5 Powers up the user's moves when none of the target's stats are raised.
Better Prepared 6 Powers up the user's moves when none of the target's stats are raised.
Better Prepared 7 Powers up the user's moves when none of the target's stats are raised.
Better Prepared 8 Powers up the user's moves when none of the target's stats are raised.
Better Prepared 9 Powers up the user's moves when none of the target's stats are raised. Korrina & Marshadow
Blind Spot The more the user's evasiveness is raised, the more it powers up the user's sync move. Bugsy & Beedrill
Bugsy & Beedrill (Mega Beedrill)
Koga & Crobat
Misty & Starmie
Misty & Vaporeon
Professor Oak & Mew
Professor Oak & Mew
Morty & Drifblim
Ingo & Accelgor
Block and Charge 1 Charges the user's move gauge by 1 when it nullifies an opponent's move while in a defensive posture. Roxanne & Nosepass
Roxanne & Probopass
Lana & Araquanid
Block and Heal 1 Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. Roxanne & Nosepass
Roxanne & Probopass
Piers & Obstagoon
Block and Heal 9 Restores the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. Lana & Araquanid
Block and Lunge 1 Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Piers & Obstagoon
Bob and Weave The more the user's evasiveness is raised, the more it powers up the user's moves. Bugsy & Beedrill
Bugsy & Beedrill (Mega Beedrill)
Koga & Crobat
Misty & Vaporeon
Nanu & Persian (Alola Form)
Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
The Masked Royal & Incineroar
Ingo & Accelgor
BOGO 1 Has a chance (20%) of applying the Free Move Next effect to the user when its move is successful.
BOGO 2 Has a chance (30%) of applying the Free Move Next effect to the user when its move is successful.
BOGO 3 Has a chance (40%) of applying the Free Move Next effect to the user when its move is successful.
BOGO 4 Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful.
BOGO 5 Has a chance (60%) of applying the Free Move Next effect to the user when its move is successful.
BOGO 6 Has a chance (70%) of applying the Free Move Next effect to the user when its move is successful.
BOGO 7 Has a chance (80%) of applying the Free Move Next effect to the user when its move is successful.
BOGO 8 Has a chance (90%) of applying the Free Move Next effect to the user when its move is successful.
BOGO 9 Applies the Free Move Next effect to the user when its move is successful.
Boiling Point 1 Raises the user's Attack by 1 stat ranks the first time it is in a pinch each battle.
Boiling Point 2 Raises the user's Attack by 2 stat ranks the first time it is in a pinch each battle. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Boiling Point 3 Raises the user's Attack by 3 stat ranks the first time it is in a pinch each battle.
Boiling Point 4 Raises the user's Attack by 4 stat ranks the first time it is in a pinch each battle.
Boiling Point 5 Raises the user's Attack by 5 stat ranks the first time it is in a pinch each battle.
Boiling Point 6 Raises the user's Attack by 6 stat ranks the first time it is in a pinch each battle. Korrina & Lucario
Korrina & Lucario (Mega Lucario)
Bounce Back 1 Has a chance (20%) of raising the user's Attack by one stat rank when any of its stats are lowered.
Bounce Back 2 Has a chance (30%) of raising the user's Attack by one stat rank when any of its stats are lowered.
Bounce Back 3 Has a chance (40%) of raising the user's Attack by one stat rank when any of its stats are lowered.
Bounce Back 4 Has a chance (50%) of raising the user's Attack by one stat rank when any of its stats are lowered.
Bounce Back 5 Has a chance (60%) of raising the user's Attack by one stat rank when any of its stats are lowered. Grimsley & Liepard
Brain Barrier 8
Brain Brawn 5 Reduces damage when the user is hit by a special attack move.
Brain Brawn 8 Reduces damage when the user is hit by a special attack move.
Brain Sync 1 Powers up the user's sync move when its Sp. Atk is raised.
Brain Sync 2 Powers up the user's sync move when its Sp. Atk is raised.
Brain Sync 3 Powers up the user's sync move when its Sp. Atk is raised. Lillie & Lunala
Naomi & Sandslash
Brain Sync 4 Powers up the user's sync move when its Sp. Atk is raised.
Brain Sync 5 Powers up the user's sync move when its Sp. Atk is raised. Cynthia & Giratina
Lusamine & Necrozma (Dusk Mane)
Lusamine & Necrozma (Ultra Necrozma)
Siebold & Octillery
Valerie & Sylveon
Brain Sync 6 Powers up the user's sync move when its Sp. Atk is raised.
Brain Sync 7 Powers up the user's sync move when its Sp. Atk is raised.
Brain Sync 8 Powers up the user's sync move when its Sp. Atk is raised. Ash & Pikachu
Brain Sync 9 Powers up the user's sync move when its Sp. Atk is raised.
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. Ethan & Lugia Serena & Zygarde
Serena & Zygarde (Complete Forme)
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. Giovanni & Mewtwo
Giovanni & Mewtwo (Mega Mewtwo Y)
Iris & Naganadel
Main Character & Solgaleo
Bianca & Musharna
N & Sigilyph
May & Latias
May & Latias (Mega Latias)
Helena & Haunter
Brainy Rush 1 Raises the user's Sp. Atk by 1 stat ranks after using its sync move.
Brainy Rush 2 Raises the user's Sp. Atk by 2 stat ranks after using its sync move. Allister & Gengar
Brainy Rush 3 Raises the user's Sp. Atk by 3 stat ranks after using its sync move.
Brainy Rush 4 Raises the user's Sp. Atk by 4 stat ranks after using its sync move.
Brainy Rush 5 Raises the user's Sp. Atk by 5 stat ranks after using its sync move.
Brainy Rush 6 Raises the user's Sp. Atk by 6 stat ranks after using its sync move. Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Brawling Acceleration 1 Quickly charges the move gauge when the zone is a Fighting Zone.
Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Brawling Acceleration 3 Quickly charges the move gauge when the zone is a Fighting Zone.
Brawling Acceleration 4 Quickly charges the move gauge when the zone is a Fighting Zone.
Brawling Acceleration 5 Quickly charges the move gauge when the zone is a Fighting Zone.
Brawn Barrier 8
Brawn Gain 1 Has a chance (20%) of increasing the user's Attack by 1 stat ranks when its move is successful.
Brawn Gain 2 Has a chance (30%) of increasing the user's Attack by 1 stat ranks when its move is successful.
Brawn Gain 3 Has a chance (40%) of increasing the user's Attack by 1 stat ranks when its move is successful.
Brawn Gain 4 Has a chance (50%) of increasing the user's Attack by 1 stat ranks when its move is successful.
Brawn Gain 5 Has a chance (60%) of increasing the user's Attack by 1 stat ranks when its move is successful.
Brawn Gain 6 Has a chance (70%) of increasing the user's Attack by 1 stat ranks when its move is successful.
Brawn Gain 7 Has a chance (80%) of increasing the user's Attack by 1 stat ranks when its move is successful.
Brawn Gain 8 Has a chance (90%) of increasing the user's Attack by 1 stat ranks when its move is successful.
Brawn Gain 9 Increases the user's Attack by 1 stat ranks when its move is successful.
Brawn Sync 1 Powers up the user's sync move when Attack is raised.
Brawn Sync 2 Powers up the user's sync move when Attack is raised. Emmet & Escavalier
Brawn Sync 3 Powers up the user's sync move when Attack is raised.
Brawn Sync 4 Powers up the user's sync move when Attack is raised.
Brawn Sync 5 Powers up the user's sync move when Attack is raised.
Brawn Sync 6 Powers up the user's sync move when Attack is raised.
Brawn Sync 7 Powers up the user's sync move when Attack is raised.
Brawn Sync 8 Powers up the user's sync move when Attack is raised.
Brawn Sync 9 Powers up the user's sync move when Attack is raised.
Brutal Clarity The more the user's accuracy is raised, the more it powers up the user's moves. Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Hapu & Mudsdale
Lillie & Clefairy
Brute Wits The more the user's Sp. Def is raised, the more it powers up the user's sync move. Diantha & Keldeo (Resolute Form)
Bug Guard Reduces damage when the user is attacked by Bug-type moves. Chewy Lucky Cookie
Bug Shift Normal-type moves become Bug-type moves. Main Character & Scyther
Alder & Volcarona
Ingo & Accelgor
Build Up Applies the Critical Hit Next effect to the user after using its sync move. Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Lance & Dragonite
Lusamine & Pheromosa
Plumeria & Salazzle
Bulk Buster 1 The larger the target's percentage of remaining HP, the more it powers up the user's moves.
Bulk Buster 2 The larger the target's percentage of remaining HP, the more it powers up the user's moves.
Bulk Buster 3 The larger the target's percentage of remaining HP, the more it powers up the user's moves.
Bulk Buster 4 The larger the target's percentage of remaining HP, the more it powers up the user's moves. Fantina & Mismagius
Bulk Buster 5 The larger the target's percentage of remaining HP, the more it powers up the user's moves.
Burn Synergy 1 Powers up the user's moves when the target is burned.
Burn Synergy 2 Powers up the user's moves when the target is burned. Main Character & Magby
Main Character & Magmar
Burn Synergy 3 Powers up the user's moves when the target is burned. Leon & Charizard
Gordie & Coalossal
Burn Synergy 4 Powers up the user's moves when the target is burned.
Burn Synergy 5 Powers up the user's moves when the target is burned. Morty & Banette
Morty & Banette (Mega Banette)
Flannery & Torkoal
Flannery & Torkoal
Kahili & Toucannon
Burst In Applies the Critical Hit Next effect to the user when it enters a battle. Elesa & Zebstrika
Gladion & Silvally
Lance & Dragonite
Nanu & Persian (Alola Form)
Siebold & Octillery
Plumeria & Salazzle
Guzma & Golisopod
Gloria & Zacian (Crowned Sword)
Leon & Charizard
Marnie & Grimmsnarl
Raihan & Duraludon
Ingo & Accelgor
Lucian & Girafarig
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Brock & Tyranitar
Professor Kukui & Lycanroc
Red & Pikachu
Sophocles & Togedemaru
Tate & Solrock
Wally & Gallade
Wally & Gallade (Mega Gallade)
Clemont & Heliolisk
May & Blaziken
May & Blaziken (Mega Blaziken)
Raihan & Duraludon
Nessa & Drednaw
Victor & Rillaboom
Gordie & Coalossal
Carry On 1 Raises the user's Attack by 1 stat ranks when another Pokémon on the field of play faints. Hilbert & Mightyena Lance & Gyarados
Carry On 2 Raises the user's Attack by 2 stat ranks when another Pokémon on the field of play faints.
Carry On 3 Raises the user's Attack by 3 stat ranks when another Pokémon on the field of play faints.
Carry On 4 Raises the user's Attack by 4 stat ranks when another Pokémon on the field of play faints.
Carry On 5 Raises the user's Attack by 5 stat ranks when another Pokémon on the field of play faints.
Carry On 6 Raises the user's Attack by 6 stat ranks when another Pokémon on the field of play faints.
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. Burgh & Togepi Giovanni & Persian
Thorton & Bronzong
Valerie & Sylveon
Jasmine & Celesteela
N & Zoroark
N & Sigilyph
May & Latias
May & Latias (Mega Latias)
Raihan & Gigalith
Allister & Gourgeist (Super Size)
Looker & Croagunk
Aaron & Vespiquen
Lucian & Girafarig
Helena & Haunter
Catalytic Cure 1 Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. Lana & Araquanid
Catalytic Cure 2 Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. Caitlin & Reuniclus
Catalytic Cure 3 Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful.
Catalytic Cure 4 Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful.
Catalytic Cure 5 Has a chance (60%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful.
Catalytic Cure 9 Restores the user's HP by approximately 20% of its maximum HP when its move is successful.
Catalytic Infliction Applies the Move Gauge Acceleration to the allied field of play the first time the user's Pokémon uses a status move each battle. Hilda & Grapploct (Shiny Grapploct)
Steven & Deoxys (Speed Forme)
Catalyzing Infliction Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move.
Catalyzing Recovery Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. Sonia & Yamper
Charged Immunity Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. Red & Pikachu
Charging Infliction 1 Charges the user's move gauge by 1 when its Pokémon uses a status move. N & Sigilyph Hilda & Grapploct (Shiny Grapploct)
Emmet & Escavalier
Charging Infliction 2 Charges the user's move gauge by 2 when its Pokémon uses a status move.
Charging Infliction 3 Charges the user's move gauge by 3 when its Pokémon uses a status move.
Charging Infliction 4 Charges the user's move gauge by 4 when its Pokémon uses a status move. Misty & Vaporeon
Charging Infliction 5 Charges the user's move gauge by 5 when its Pokémon uses a status move.
Charging Infliction 6 Charges the user's move gauge by 6 when its Pokémon uses a status move.
Charging Sun 1 Powers up the user's moves when the weather is sunny.
Charging Sun 2 Powers up the user's moves when the weather is sunny. Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
Charging Sun 3 Powers up the user's moves when the weather is sunny. Mallow & Tsareena
Sonia & Tsareena (Shiny Tsareena)
Gordie & Coalossal
Charging Sun 4 Powers up the user's moves when the weather is sunny.
Charging Sun 5 Powers up the user's moves when the weather is sunny. Erika & Leafeon
Clemont & Heliolisk
Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Burgh & Leavanny
Charging Sun 6 Powers up the user's moves when the weather is sunny. Silver & Ho-Oh
Charging Sun 7 Powers up the user's moves when the weather is sunny.
Charging Sun 8 Powers up the user's moves when the weather is sunny.
Charging Sun 9 Powers up the user's moves when the weather is sunny.
Chase Down 1 Powers up the user's moves when the target's Speed is lowered.
Chase Down 2 Powers up the user's moves when the target's Speed is lowered. Courtney & Camerupt (Female)
Chase Down 3 Powers up the user's moves when the target's Speed is lowered. Victor & Rillaboom
Chase Down 4 Powers up the user's moves when the target's Speed is lowered.
Chase Down 5 Powers up the user's moves when the target's Speed is lowered. Courtney & Camerupt (Mega Camerupt)
Chase Down 6 Powers up the user's moves when the target's Speed is lowered.
Chase Down 7 Powers up the user's moves when the target's Speed is lowered.
Chase Down 8 Powers up the user's moves when the target's Speed is lowered.
Chase Down 9 Powers up the user's moves when the target's Speed is lowered.
Chronic Slowdown 2
Clean Slate Removes all status conditions from the user after using its sync move. Removes the confused and trapped conditions from the user after using its sync move. Returns the user's lowered stats to normal after using its sync move.
Clear Advantage 5
Clear as Day Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Clear Power-Up 1 Powers up the user's moves when weather conditions are not in effect. Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Clear Power-Up 2 Powers up the user's moves when weather conditions are not in effect.
Clear Power-Up 3 Powers up the user's moves when weather conditions are not in effect.
Clear Power-Up 4 Powers up the user's moves when weather conditions are not in effect.
Clear Power-Up 5 Powers up the user's moves when weather conditions are not in effect.
Clear Power-Up 6 Powers up the user's moves when weather conditions are not in effect.
Clear Power-Up 7 Powers up the user's moves when weather conditions are not in effect.
Clear Power-Up 8 Powers up the user's moves when weather conditions are not in effect.
Clear Power-Up 9 Powers up the user's moves when weather conditions are not in effect.
Clear Sync-Up 1 Powers up the user's sync move when weather conditions are not in effect.
Clear Sync-Up 2 Powers up the user's sync move when weather conditions are not in effect.
Clear Sync-Up 3 Powers up the user's sync move when weather conditions are not in effect.
Clear Sync-Up 4 Powers up the user's sync move when weather conditions are not in effect.
Clear Sync-Up 5 Powers up the user's sync move when weather conditions are not in effect. Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Clear Sync-Up 6 Powers up the user's sync move when weather conditions are not in effect.
Clear Sync-Up 7 Powers up the user's sync move when weather conditions are not in effect.
Clear Sync-Up 8 Powers up the user's sync move when weather conditions are not in effect.
Clear Sync-Up 9 Powers up the user's sync move when weather conditions are not in effect. Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Clear View 1 Lowers the evasiveness of the currently targeted opponent by 1 stat ranks when Defog is successful.
Clearheaded Prevents the user from becoming confused. Hapu & Mudsdale
Main Character & Venonat
Main Character & Venomoth
Main Character & Venonat
Main Character & Venomoth
Main Character & Venonat
Main Character & Venomoth
Main Character & Lickitung
Main Character & Lickitung
Main Character & Lickitung
Main Character & Dratini
Main Character & Dragonair
Main Character & Dragonite
Main Character & Staryu
Main Character & Starmie
Main Character & Staryu
Main Character & Starmie
Wulfric & Avalugg
Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Crasher Wake & Floatzel
Liza & Lunatone
Thorton & Bronzong
Zinnia & Rayquaza
Zinnia & Rayquaza (Mega Rayquaza)
Burgh & Togepi
N & Zekrom
Allister & Gourgeist (Super Size)
Bede & Hatterene
1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
3Star Crispy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Clock Out Puts the target to sleep when a sync move targeting an opponent is successful. Lyra & Jigglypuff
Clutch Critical Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
Cold Front Causes a hailstorm the first time the user enters the battle each battle. Bea & Vanilluxe Rosa & Delibird
Cold Snap 1 Has a chance (20%) of leaving the target frozen when the user's move targeting that opponent is successful. Leon & Calyrex (Ice Rider)
Cold Snap 2 Has a chance (30%) of leaving the target frozen when the user's move targeting that opponent is successful. Leon & Calyrex (Ice Rider)
Cold Snap 3 Has a chance (40%) of leaving the target frozen when the user's move targeting that opponent is successful.
Cold Snap 4 Has a chance (50%) of leaving the target frozen when the user's move targeting that opponent is successful.
Cold Snap 5 Has a chance (60%) of leaving the target frozen when the user's move targeting that opponent is successful.
Cold Snap 6 Has a chance (70%) of leaving the target frozen when the user's move targeting that opponent is successful.
Cold Snap 7 Has a chance (80%) of leaving the target frozen when the user's move targeting that opponent is successful.
Cold Snap 8 Has a chance (90%) of leaving the target frozen when the user's move targeting that opponent is successful.
Cold Snap 9 Leaves the target frozen when the user's move targeting that opponent is successful.
Combo Freebie 1 Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful.
Combo Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Combo Freebie 3 Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful.
Combo Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful.
Combo Freebie 5 Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful.
Combo Freebie 6 Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful.
Combo Freebie 7 Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful.
Combo Freebie 8 Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful.
Combo Freebie 9 Applies the Free Move Next effect to the user when its attack move is successful.
Commanded Freebie 1 Has a chance (20%) of applying the Free Move Next effect to the user when its Trainer uses a move.
Commanded Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Trainer uses a move.
Commanded Freebie 3 Has a chance (40%) of applying the Free Move Next effect to the user when its Trainer uses a move.
Commanded Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its Trainer uses a move.
Commanded Freebie 5 Has a chance (60%) of applying the Free Move Next effect to the user when its Trainer uses a move.
Commanded Freebie 6 Has a chance (70%) of applying the Free Move Next effect to the user when its Trainer uses a move.
Commanded Freebie 7 Has a chance (80%) of applying the Free Move Next effect to the user when its Trainer uses a move.
Commanded Freebie 8 Has a chance (90%) of applying the Free Move Next effect to the user when its Trainer uses a move.
Commanded Freebie 9 Applies the Free Move Next effect to the user when its Trainer uses a move. Lucas & Dialga
Conductive Sync Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. Volkner & Electivire
Confusion Boon 1 Powers up the user's moves when it is confused.
Confusion Boon 2 Powers up the user's moves when it is confused.
Confusion Boon 3 Powers up the user's moves when it is confused.
Confusion Boon 4 Powers up the user's moves when it is confused.
Confusion Boon 5 Powers up the user's moves when it is confused.
Confusion Synergy 1 Powers up the user's moves when the target is confused.
Confusion Synergy 2 Powers up the user's moves when the target is confused. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Confusion Synergy 3 Powers up the user's moves when the target is confused. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Lyra & Celebi
Confusion Synergy 4 Powers up the user's moves when the target is confused.
Confusion Synergy 5 Powers up the user's moves when the target is confused. Mallow & Tsareena Calem & Espurr
Calem & Meowstic
Confusion Synergy 6 Powers up the user's moves when the target is confused.
Confusion Synergy 7 Powers up the user's moves when the target is confused.
Confusion Synergy 8 Powers up the user's moves when the target is confused.
Confusion Synergy 9 Powers up the user's moves when the target is confused. Bede & Hatterene
Consolation Prize 1 Charges the user's move gauge by 1 when its attack move misses.
Consolation Prize 2 Charges the user's move gauge by 2 when its attack move misses.
Consolation Prize 3 Charges the user's move gauge by 3 when its attack move misses.
Consolation Prize 4 Charges the user's move gauge by 4 when its attack move misses.
Consolation Prize 5 Charges the user's move gauge by 5 when its attack move misses.
Consolation Prize 6 Charges the user's move gauge by 6 when its attack move misses.
Crisis Countdown 1 Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when its HP drops to half or below.
Crisis Countdown 2 Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when its HP drops to half or below.
Crisis Countdown 3 Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when its HP drops to half or below.
Crisis Countdown 4 Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when its HP drops to half or below.
Crisis Countdown 5 Once per battle, has a chance (60%) of reducing the user's sync move countdown by one when its HP drops to half or below.
Crisis Countdown 6 Once per battle, has a chance (70%) of reducing the user's sync move countdown by one when its HP drops to half or below.
Crisis Countdown 7 Once per battle, has a chance (80%) of reducing the user's sync move countdown by one when its HP drops to half or below.
Crisis Countdown 8 Once per battle, has a chance (90%) of reducing the user's sync move countdown by one when its HP drops to half or below.
Crisis Countdown 9 Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. Dawn & Cresselia
Dawn & Cresselia
Critastrophe 1 Powers up the user's sync move when it becomes a critical hit.
Critastrophe 2 Powers up the user's sync move when it becomes a critical hit. Karen & Umbreon
Zinnia & Salamence
Guzma & Golisopod
Cyrus & Palkia
Cyrus & Palkia
Gloria & Inteleon
Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Critastrophe 3 Powers up the user's sync move when it becomes a critical hit.
Critastrophe 4 Powers up the user's sync move when it becomes a critical hit.
Critastrophe 5 Powers up the user's sync move when it becomes a critical hit. Nanu & Persian (Alola Form)
Sidney & Absol
Sidney & Absol (Mega Absol)
Critastrophe 6 Powers up the user's sync move when it becomes a critical hit.
Critastrophe 7 Powers up the user's sync move when it becomes a critical hit.
Critastrophe 8 Powers up the user's sync move when it becomes a critical hit.
Critastrophe 9 Powers up the user's sync move when it becomes a critical hit.
Critical Affliction 1 Has a chance (20%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Critical Affliction 2 Has a chance (30%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Critical Affliction 3 Has a chance (40%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Critical Affliction 4 Has a chance (50%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Critical Affliction 5 Has a chance (60%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Critical Affliction 6 Has a chance (70%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Critical Affliction 7 Has a chance (80%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Critical Affliction 8 Has a chance (90%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Critical Affliction 9 Raises the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. Emmet & Escavalier
Critical Charge 1 Has a chance (20%) of charging the user's move gauge by one when the user lands a critical hit.
Critical Charge 2 Has a chance (30%) of charging the user's move gauge by one when the user lands a critical hit.
Critical Charge 3 Has a chance (40%) of charging the user's move gauge by one when the user lands a critical hit.
Critical Charge 4 Has a chance (50%) of charging the user's move gauge by one when the user lands a critical hit.
Critical Charge 5 Has a chance (60%) of charging the user's move gauge by one when the user lands a critical hit.
Critical Charge 6 Has a chance (70%) of charging the user's move gauge by one when the user lands a critical hit.
Critical Charge 7 Has a chance (80%) of charging the user's move gauge by one when the user lands a critical hit.
Critical Charge 8 Has a chance (90%) of charging the user's move gauge by one when the user lands a critical hit.
Critical Charge 9 Charges the user's move gauge by one when it lands a critical hit. Sidney & Absol
Sidney & Absol (Mega Absol)
Critical Clock 1 Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit.
Critical Countdown 1 Has a chance (20%) of reducing the sync move countdown by one when the user's move is a critical hit. Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Critical Countdown 2 Has a chance (30%) of reducing the sync move countdown by one when the user's move is a critical hit.
Critical Countdown 3 Has a chance (40%) of reducing the sync move countdown by one when the user's move is a critical hit.
Critical Countdown 4 Has a chance (50%) of reducing the sync move countdown by one when the user's move is a critical hit.
Critical Crit 1 Has a chance (20%) of applying the Critical Hit Next effect to the user when it lands a critical hit.
Critical Crit 2 Has a chance (30%) of applying the Critical Hit Next effect to the user when it lands a critical hit.
Critical Crit 3 Has a chance (40%) of applying the Critical Hit Next effect to the user when it lands a critical hit.
Critical Crit 4 Has a chance (50%) of applying the Critical Hit Next effect to the user when it lands a critical hit.
Critical Crit 5 Has a chance (60%) of applying the Critical Hit Next effect to the user when it lands a critical hit.
Critical Crit 6 Has a chance (70%) of applying the Critical Hit Next effect to the user when it lands a critical hit.
Critical Crit 7 Has a chance (80%) of applying the Critical Hit Next effect to the user when it lands a critical hit.
Critical Crit 8 Has a chance (90%) of applying the Critical Hit Next effect to the user when it lands a critical hit.
Critical Crit 9 Applies the Critical Hit Next effect to the user when it lands a critical hit. Giovanni & Nidoking
Critical Eye 1 Raises the user's critical-hit rate by 1 stat ranks when its move is successful.
Critical Ferocity 1 Has a chance (20%) of raising the user's Attack by one stat rank when its move is a critical hit.
Critical Ferocity 2 Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit. Gloria & Zacian (Crowned Sword)
Bea & Sirfetch'd
Critical Ferocity 3 Has a chance (40%) of raising the user's Attack by one stat rank when its move is a critical hit.
Critical Ferocity 4 Has a chance (50%) of raising the user's Attack by one stat rank when its move is a critical hit.
Critical Ferocity 5 Has a chance (60%) of raising the user's Attack by one stat rank when its move is a critical hit.
Critical Ferocity 6 Has a chance (70%) of raising the user's Attack by one stat rank when its move is a critical hit.
Critical Ferocity 7 Has a chance (80%) of raising the user's Attack by one stat rank when its move is a critical hit.
Critical Ferocity 8 Has a chance (90%) of raising the user's Attack by one stat rank when its move is a critical hit.
Critical Ferocity 9 Raises the user's Attack by 1 stat ranks when its move is a critical hit.
Critical Focus 1 Raises the user's critical-hit rate by 1 stat ranks when it lands a critical hit. Siebold & Clawitzer Nanu & Persian (Alola Form)
Volkner & Luxray
Critical Focus 2 Raises the user's critical-hit rate by 2 stat ranks when it lands a critical hit. Cyrus & Palkia
Critical Focus 3 Raises the user's critical-hit rate by 3 stat ranks when it lands a critical hit.
Critical Focus 4
Critical Focus 5
Critical Focus 6
Critical Focus 7
Critical Focus 8
Critical Focus 9
Critical Fortification 6 Has a chance (70%) of raising the user's Defense by one stat rank when its move is a critical hit.
Critical Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit. Gloria & Inteleon
Critical Healing 1 Has a chance (20%) of restoring the user's HP when its move is a critical hit. Kiawe & Marowak (Alola Form)
Critical Healing 2 Has a chance (30%) of restoring the user's HP when its move is a critical hit. Grimsley & Bisharp
Critical Healing 3 Has a chance (40%) of restoring the user's HP when its move is a critical hit.
Critical Healing 4 Has a chance (50%) of restoring the user's HP when its move is a critical hit. Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Critical Healing 5 Has a chance (60%) of restoring the user's HP when its move is a critical hit.
Critical Healing 6 Has a chance (70%) of restoring the user's HP when its move is a critical hit.
Critical Healing 7 Has a chance (80%) of restoring the user's HP when its move is a critical hit.
Critical Healing 8 Has a chance (90%) of restoring the user's HP when its move is a critical hit.
Critical Healing 9 Restores the user's HP when its move is a critical hit.
Critical Infliction 9 Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move. Marnie & Grimmsnarl
Critical Intellect 1 Raises the user's Sp. Atk by 1 stat ranks when it lands a critical hit.
Critical Might 1 Raises the user's Attack by 1 stat ranks when it lands a critical hit. Bugsy & Beedrill
Bugsy & Beedrill (Mega Beedrill)
Critical Odds+ 1 Has a chance (20%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
Critical Odds+ 2 Has a chance (30%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
Critical Odds+ 3 Has a chance (40%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
Critical Odds+ 4 Has a chance (50%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
Critical Odds+ 5 Has a chance (60%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
Critical Odds+ 6 Has a chance (70%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
Critical Odds+ 7 Has a chance (80%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
Critical Odds+ 8 Has a chance (90%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
Critical Odds+ 9 Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. Steven & Deoxys (Normal Forme)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Attack Forme)
Steven & Deoxys (Defense Forme)
Steven & Deoxys (Speed Forme)
Critical Propulsion 3 Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit.
Critical Refresh 9 Restores one MP for the user when it lands a critical hit. Gloria & Inteleon
Critical Speed 4 Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit. Gloria & Inteleon
Critical Speed 5 Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user's move is successful.
Critical Squad 2 Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful.
Critical Squad 3 Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user's move is successful.
Critical Sting 1 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. Nanu & Persian (Alola Form)
Critical Sting 2 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 3 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 4 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 5 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 6 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 7 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 8 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Sting 9 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Critical Strike 1 Powers up the user's attacks when they become critical hits. Main Character & Meowth
Main Character & Persian
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Aerodactyl
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Mankey
Main Character & Primeape
Main Character & Magby
Main Character & Magmar
Main Character & Spearow
Main Character & Fearow
Main Character & Dratini
Main Character & Dragonair
Main Character & Dragonite
Main Character & Horsea
Main Character & Seadra
Main Character & Shellder
Main Character & Cloyster
Main Character & Tyrogue
Main Character & Hitmonlee
Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Flint & Infernape
Koga & Crobat
Lusamine & Necrozma (Dusk Mane)
Lusamine & Necrozma (Ultra Necrozma)
Wally & Gallade
Wally & Gallade (Mega Gallade)
Wally & Gallade
Wally & Gallade (Mega Gallade)
Burgh & Togepi
Mallow & Tsareena
Piers & Obstagoon
Lana & Araquanid
1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
Critical Strike 2 Powers up the user's attacks when they become critical hits. Bruno & Machamp
Bugsy & Beedrill
Bugsy & Beedrill (Mega Beedrill)
Main Character & Porygon
Main Character & Sandshrew
Main Character & Sandslash
Main Character & Spearow
Main Character & Fearow
Main Character & Ekans
Main Character & Arbok
Erika & Tangela
Fantina & Mismagius
Karen & Umbreon
Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Zinnia & Salamence
1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
3Star Crunchy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
3 Star Deluxe Lucky Cookie
Critical Strike 3 Powers up the user's attacks when they become critical hits. Main Character & Scyther
Gloria & Inteleon
Bea & Sirfetch'd
Sidney & Absol
Giovanni & Mewtwo
Giovanni & Mewtwo (Mega Mewtwo Y)
Kiawe & Marowak (Alola Form)
Critical Strike 4 Powers up the user's attacks when they become critical hits.
Critical Strike 5 Powers up the user's attacks when they become critical hits. Sidney & Absol (Mega Absol) Flannery & Torkoal
Critical Strike 6 Powers up the user's attacks when they become critical hits.
Critical Strike 7 Powers up the user's attacks when they become critical hits.
Critical Strike 8 Powers up the user's attacks when they become critical hits.
Critical Strike 9 Powers up the user's attacks when they become critical hits. Cyrus & Palkia
Critical Sync Except in certain circumstances, the user's sync move lands as a critical hit. Gloria & Urshifu (Rapid Strike)
Critical Will 6 Has a chance (70%) of raising the user's Sp. Def by one stat rank when its move is a critical hit. Fantina & Mismagius
Criticonfuse 9 Leaves the target confused when the user's move is a critical hit. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Sidney & Absol
Sidney & Absol (Mega Absol)
Cynthia's Aura Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. Lillie & Lunala
Dawn & Cresselia
Danger Dodge 1 Raises the user's evasiveness by 1 stat ranks the first time its HP drops to half or below each battle.
Danger Dodge 2 Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. Guzma & Golisopod
Danger Dodge 3 Raises the user's evasiveness by 3 stat ranks the first time its HP drops to half or below each battle.
Danger Dodge 4 Raises the user's evasiveness by 4 stat ranks the first time its HP drops to half or below each battle.
Danger Dodge 5 Raises the user's evasiveness by 5 stat ranks the first time its HP drops to half or below each battle.
Danger Dodge 6 Raises the user's evasiveness by 6 stat ranks the first time its HP drops to half or below each battle.
Dark Guard Reduces damage when the user is attacked by Dark-type moves. Chewy Lucky Cookie
Dark Power 5 Powers up the user's Dark-type moves. Lysandre & Yveltal
Dark Shift Normal-type moves become Dark-type moves. Hilbert & Mightyena
Karen & Umbreon
Dashing Team 1 Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Dashing Team 2 Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Dashing Team 3 Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Dashing Team 4 Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Dashing Team 5 Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. Kiawe & Marowak (Alola Form)
Dashing Team 6 Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Dashing Team 7 Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Dashing Team 8 Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Dauntless Sp. Atk cannot be lowered. Liza & Lunatone
Main Character & Venonat
Main Character & Venomoth
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Main Character & Porygon
Main Character & Porygon
Main Character & Porygon
Main Character & Koffing
Main Character & Weezing
Main Character & Smoochum
Main Character & Jynx
Main Character & Smoochum
Main Character & Jynx
Main Character & Smoochum
Main Character & Jynx
Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Diantha & Gardevoir
Diantha & Gardevoir (Mega Gardevoir)
Lillie & Lunala
Lillie & Comfey
Rosa & Shaymin (Sky Forme)
Siebold & Octillery
Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Dawn & Alcremie
Serena & Whimsicott
N & Zoroark
N & Sigilyph
May & Latias
May & Latias (Mega Latias)
May & Wailmer
Marnie & Toxicroak
Lucas & Dialga
Lucian & Girafarig
Ash & Pikachu
Naomi & Sandslash
Helena & Haunter
1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
3Star Creamy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Defense Crush 1 Has a chance (20%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. 1Star Crunchy Lucky Cookie
Defense Crush 2 Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. Ramos & Weepinbell
Ramos & Victreebel
Courtney & Camerupt (Female)
Noland & Pinsir
Noland & Pinsir (Mega Pinsir)
1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
1 Star Deluxe Lucky Cookie
Defense Crush 3 Has a chance (40%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
Defense Crush 4 Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. Lyra & Celebi
Whitney & Miltank
Defense Crush 5 Has a chance (60%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
Defense Crush 6 Has a chance (70%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
Defense Crush 7 Has a chance (80%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
Defense Crush 8 Has a chance (90%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. May & Blaziken
Ingo & Accelgor
Sonia & Yamper
Courtney & Camerupt (Mega Camerupt)
Sonia & Tsareena (Shiny Tsareena)
Defense Destroyer 1 Has a chance (20%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful.
Defense Destroyer 2 Has a chance (30%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful.
Defense Destroyer 3 Has a chance (40%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful.
Defense Destroyer 4 Has a chance (50%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful.
Defense Destroyer 5 Has a chance (60%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful.
Defense Destroyer 6 Has a chance (70%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful.
Defense Destroyer 7 Has a chance (80%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful.
Defense Destroyer 8 Has a chance (90%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful.
Defense Destroyer 9 Lowers the target's Defense by 2 stat ranks when the user's attack move against the target is successful. May & Blaziken (Mega Blaziken)
Defense Rush 1 Raises the user's Defense by 1 stat ranks after using its sync move.
Demobilize 1 Lowers the evasiveness of all opposing sync pairs by 1 stat ranks after using the user's sync move. Darach & Staraptor
Demobilize 2 Lowers the evasiveness of all opposing sync pairs by 2 stat ranks after using the user's sync move.
Demobilize 3 Lowers the evasiveness of all opposing sync pairs by 3 stat ranks after using the user's sync move.
Demobilize 4 Lowers the evasiveness of all opposing sync pairs by 4 stat ranks after using the user's sync move.
Demobilize 5 Lowers the evasiveness of all opposing sync pairs by 5 stat ranks after using the user's sync move.
Demobilize 6 Lowers the evasiveness of all opposing sync pairs by 6 stat ranks after using the user's sync move.
Demoralize 1 Lowers the Attack of all opposing sync pairs by 1 stat ranks after using the user's sync move. Morty & Drifblim
Demoralize 2 Lowers the Attack of all opposing sync pairs by 2 stat ranks after using the user's sync move. The Masked Royal & Incineroar
Demoralize 3 Lowers the Attack of all opposing sync pairs by 3 stat ranks after using the user's sync move.
Demoralize 4 Lowers the Attack of all opposing sync pairs by 4 stat ranks after using the user's sync move.
Desperate Measures 1 Raises the user's critical-hit rate by 1 stat ranks the first time it is in a pinch each battle.
Desperate Measures 2 Raises the user's critical-hit rate by 2 stat ranks the first time it is in a pinch each battle.
Desperate Measures 3 Raises the user's critical-hit rate by 3 stat ranks the first time it is in a pinch each battle. Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Desperate Team Freebie 1 Once per battle, has a chance (20%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below.
Desperate Team Freebie 2 Once per battle, has a chance (30%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below.
Desperate Team Freebie 3 Once per battle, has a chance (40%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below.
Desperate Team Freebie 4 Once per battle, has a chance (50%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below.
Desperate Team Freebie 5 Once per battle, has a chance (60%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below.
Desperate Team Freebie 6 Once per battle, has a chance (70%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below.
Desperate Team Freebie 7 Once per battle, has a chance (80%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below.
Desperate Team Freebie 8 Once per battle, has a chance (90%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below.
Desperate Team Freebie 9 Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. Dawn & Cresselia
Devastation The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. Diantha & Gardevoir
Diantha & Gardevoir (Mega Gardevoir)
Iris & Hydreigon
Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Rosa & Shaymin (Sky Forme)
Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Alder & Volcarona
N & Reshiram
N & Zoroark
May & Latias
May & Latias (Mega Latias)
Marnie & Grimmsnarl
Dire Hail 1 Critical hits land more easily when the user's attack move is used during a hailstorm.
Dire Hail 2 Critical hits land more easily when the user's attack move is used during a hailstorm.
Dire Hail 3 Critical hits land more easily when the user's attack move is used during a hailstorm.
Dire Rain 1 Critical hits land more easily when the user's attack move is used while the weather is rainy. May & Mudkip
May & Marshtomp
May & Swampert
May & Swampert (Mega Swampert)
Dire Rain 2 Critical hits land more easily when the user's attack move is used while the weather is rainy.
Dire Rain 3 Critical hits land more easily when the user's attack move is used while the weather is rainy.
Dire Straits 1 Critical hits land more easily when the user attacks with a move while its remaining HP is at half or below.
Dire Straits 2 Critical hits land more easily when the user attacks with a move while its remaining HP is at half or below.
Dirty Fighting 1 Powers up the user's moves against targets that are affected by a status condition. Main Character & Tauros
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Venonat
Main Character & Venomoth
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Growlithe
Main Character & Arcanine
Main Character & Grimer
Main Character & Muk
Main Character & Voltorb
Main Character & Electrode
Main Character & Ponyta
Main Character & Rapidash
Main Character & Ekans
Main Character & Arbok
Main Character & Gastly
Main Character & Haunter
Main Character & Gengar
Dirty Fighting 2 Powers up the user's moves against targets that are affected by a status condition. Main Character & Pinsir
Main Character & Porygon
Silver & Feraligatr
Evelyn & Entei
Dirty Fighting 3 Powers up the user's moves against targets that are affected by a status condition. Professor Oak & Mew
Professor Oak & Mew
Skyla & Togekiss
Whitney & Miltank
Dirty Fighting 4 Powers up the user's moves against targets that are affected by a status condition.
Dirty Fighting 5 Powers up the user's moves against targets that are affected by a status condition. Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Disarm 1 Has a chance (20%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Disarm 2 Has a chance (30%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Disarm 3 Has a chance (40%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Disarm 4 Has a chance (50%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Disarm 5 Has a chance (60%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Disarm 6 Has a chance (70%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Disarm 7 Has a chance (80%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Disarm 8 Has a chance (90%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Disarm 9 Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. Steven & Deoxys (Normal Forme)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Attack Forme)
Steven & Deoxys (Defense Forme)
Steven & Deoxys (Speed Forme)
Disarmoring Retaliation 1 Has a chance (20%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move.
Disarmoring Retaliation 2 Has a chance (30%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move.
Disarmoring Retaliation 3 Has a chance (40%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move.
Disarmoring Retaliation 4 Has a chance (50%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move.
Disarmoring Retaliation 5 Has a chance (60%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move.
Disarmoring Retaliation 6 Has a chance (70%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move.
Disarmoring Retaliation 7 Has a chance (80%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move.
Disarmoring Retaliation 8 Has a chance (90%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move.
Disarmoring Retaliation 9 Lowers the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. Hilda & Grapploct (Shiny Grapploct)
Discombobulate 3 Has a chance (40%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. Hapu & Mudsdale
Discombobulate 4 Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. Lusamine & Necrozma (Dusk Mane)
Lusamine & Necrozma (Ultra Necrozma)
Discourage 1 Lowers the Sp. Atk of all opposing sync pairs by 1 stat ranks when the user enters a battle. Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Discourage 2 Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Discourage 3 Lowers the Sp. Atk of all opposing sync pairs by 3 stat ranks when the user enters a battle.
Discourage 4 Lowers the Sp. Atk of all opposing sync pairs by 4 stat ranks when the user enters a battle.
Disguise Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Dishearten 9 Lowers the target's Attack or Defense, or both, by one stat rank when the user's move targeting that opponent is successful. The Masked Royal & Incineroar
Dismay 1 Lowers the Sp. Atk of all opposing sync pairs by 1 stat ranks the first time the user enters a battle each battle.
Dismay 2 Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. May & Latias
May & Latias (Mega Latias)
Dismay 3 Lowers the Sp. Atk of all opposing sync pairs by 3 stat ranks the first time the user enters a battle each battle.
Dismay 4 Lowers the Sp. Atk of all opposing sync pairs by 4 stat ranks the first time the user enters a battle each battle.
Dismay 5 Lowers the Sp. Atk of all opposing sync pairs by 5 stat ranks the first time the user enters a battle each battle.
Dismay 6 Lowers the Sp. Atk of all opposing sync pairs by 6 stat ranks the first time the user enters a battle each battle.
Dizzying Power The more the target's accuracy is lowered, the more it powers up the user's moves. May & Mudkip
May & Marshtomp
May & Swampert
May & Swampert (Mega Swampert)
Hapu & Mudsdale
Clemont & Heliolisk
Dominating Sync 1 Powers up the user's sync move when the target's Attack is lowered.
Dominating Sync 2 Powers up the user's sync move when the target's Attack is lowered. Lucian & Girafarig
Dominating Sync 3 Powers up the user's sync move when the target's Attack is lowered.
Dominating Sync 4 Powers up the user's sync move when the target's Attack is lowered.
Dominating Sync 5 Powers up the user's sync move when the target's Attack is lowered. The Masked Royal & Incineroar
Double Buffer When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks. Marnie & Grimmsnarl
Double Down 1 Powers up sync moves that are super effective.
Double Down 2 Powers up sync moves that are super effective. Main Character & Gyarados Diantha & Gardevoir
Diantha & Gardevoir (Mega Gardevoir)
Erika & Tangela
Karen & Umbreon
Lillie & Lunala
Zinnia & Salamence
Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Double Down 3 Powers up sync moves that are super effective. Giovanni & Nidoking
Gladion & Silvally
Lillie & Comfey
Professor Sycamore & Bulbasaur
Rosa & Dewott
Shauntal & Chandelure
Silver & Feraligatr
Sophocles & Golem (Alola Form)
Steven & Sandslash (Alola Form)
Volkner & Electivire
N & Sigilyph
Marnie & Toxicroak
Double Down 4 Powers up sync moves that are super effective.
Double Down 5 Powers up sync moves that are super effective. Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Gardenia & Roserade
Hilda & Diancie
Hilda & Diancie (Mega Diancie)
Nanu & Persian (Alola Form)
Siebold & Octillery
Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Wulfric & Avalugg
May & Wailmer
Looker & Croagunk
Naomi & Sandslash
Double Down 6 Powers up sync moves that are super effective.
Double Down 7 Powers up sync moves that are super effective.
Double Down 8 Powers up sync moves that are super effective.
Double Down 9 Powers up sync moves that are super effective. Lusamine & Necrozma (Dusk Mane)
Lusamine & Necrozma (Ultra Necrozma)
Double Drop When an opponent's stat is lowered, it is lowered by double the stat ranks. Iris & Hydreigon
Double Trouble 2
Down to Earth Turns the field of play's zone into a Ground Zone the first time the user enters a battle each battle. (A Ground powers up Ground-type attacks.)
Downpour Makes the weather rainy the first time the user enters a battle each battle. Archie & Kyogre
Downside Up When the user's stats would be lowered, raises the user's stats by the same amount instead. Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Attack Forme)
Steven & Deoxys (Defense Forme)
Steven & Deoxys (Speed Forme)
Draconic Acceleration 1 Quickly charges the move gauge when the zone is Dragon Zone.
Draconic Acceleration 2 Quickly charges the move gauge when the zone is Dragon Zone. Lucas & Dialga
Draconic Acceleration 3 Quickly charges the move gauge when the zone is Dragon Zone.
Draconic Acceleration 4 Quickly charges the move gauge when the zone is Dragon Zone.
Draconic Acceleration 5 Quickly charges the move gauge when the zone is Dragon Zone.
Draconic Acceleration 6 Quickly charges the move gauge when the zone is Dragon Zone.
Draconic Acceleration 7 Quickly charges the move gauge when the zone is Dragon Zone.
Draconic Acceleration 8 Quickly charges the move gauge when the zone is Dragon Zone.
Draconic Acceleration 9 Quickly charges the move gauge when the zone is Dragon Zone.
Draconic Power 1 Powers up the user's moves when the zone is Dragon Zone.
Draconic Power 2 Powers up the user's moves when the zone is Dragon Zone. Lucas & Dialga
Draconic Power 3 Powers up the user's moves when the zone is Dragon Zone.
Draconic Power 4 Powers up the user's moves when the zone is Dragon Zone.
Draconic Power 5 Powers up the user's moves when the zone is Dragon Zone.
Draconic Power 6 Powers up the user's moves when the zone is Dragon Zone.
Draconic Power 7 Powers up the user's moves when the zone is Dragon Zone.
Draconic Power 8 Powers up the user's moves when the zone is Dragon Zone.
Draconic Power 9 Powers up the user's moves when the zone is Dragon Zone.
Draconic Sync 1 Powers up the user's sync move when the zone is Dragon Zone.
Draconic Sync 2 Powers up the user's sync move when the zone is Dragon Zone.
Draconic Sync 3 Powers up the user's sync move when the zone is Dragon Zone.
Draconic Sync 4 Powers up the user's sync move when the zone is Dragon Zone. Lucas & Dialga
Draconic Sync 5 Powers up the user's sync move when the zone is Dragon Zone.
Draconic Sync 6 Powers up the user's sync move when the zone is Dragon Zone.
Draconic Sync 7 Powers up the user's sync move when the zone is Dragon Zone.
Draconic Sync 8 Powers up the user's sync move when the zone is Dragon Zone.
Draconic Sync 9 Powers up the user's sync move when the zone is Dragon Zone.
Dragon Drop Zone Turns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type moves)
Dragon Guard Reduces damage when the user is attacked by Dragon-type moves. Mina & Granbull Chewy Lucky Cookie
Dragon Shift Normal-type moves become Dragon-type moves. Lance & Dragonite
Drought Alert 5 Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Maxie & Groudon
Durable 1 Has a chance (20%) of applying the Enduring effect to the user when its move is successful.
Durable 2 Has a chance (30%) of applying the Enduring effect to the user when its move is successful.
Durable 3 Has a chance (40%) of applying the Enduring effect to the user when its move is successful.
Durable 4 Has a chance (50%) of applying the Enduring effect to the user when its move is successful.
Durable 5 Has a chance (60%) of applying the Enduring effect to the user when its move is successful.
Durable 6 Has a chance (70%) of applying the Enduring effect to the user when its move is successful.
Durable 7 Has a chance (80%) of applying the Enduring effect to the user when its move is successful.
Durable 8 Has a chance (90%) of applying the Enduring effect to the user when its move is successful.
Durable 9 Applies the Enduring effect to the user when its move is successful.
Dust Kicker Causes a sandstorm after using the user's sync move.
Dynamic Entry Applies the Sure Hit Next effect to the user when it enters a battle. Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Guzma & Buzzwole
Serena & Fennekin
Serena & Braixen
Serena & Delphox
Eagle Eye 1 Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.
Eagle Eye 2 Has a chance (30%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. Brawly & Makuhita
Brawly & Hariyama
Eagle Eye 3 Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.
Eagle Eye 4 Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. Kahili & Toucannon
Eagle Eye 5 Has a chance (60%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.
Eagle Eye 6 Has a chance (70%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.
Eagle Eye 7 Has a chance (80%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.
Eagle Eye 8 Has a chance (90%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.
Eagle Eye 9 Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move.
Earthen Opening Sync Turns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
Easy Pickings 1 Has a chance (20%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Pickings 2 Has a chance (30%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Pickings 3 Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Pickings 4 Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Pickings 5 Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Pickings 6 Has a chance (70%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Pickings 7 Has a chance (80%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Pickings 8 Has a chance (90%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Pickings 9 Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Easy Target The more the target's evasiveness is lowered, the more it powers up the user's sync move. Rosa & Shaymin (Sky Forme)
Darach & Staraptor
Electric Guard Reduces damage when the user is attacked by Electric-type moves. Chewy Lucky Cookie
Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. Clemont & Magneton
Volkner & Luxray
Emergency Barrier Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.
Emergency Huddle 1 Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user is in a pinch each battle. Calem & Espurr
Calem & Meowstic
Hop & Zamazenta (Crowned Shield)
Emergency Huddle 2 Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle. Hilbert & Oshawott
Hilbert & Dewott
Hilbert & Samurott
Emergency Huddle 3 Raises the Defense of all allied sync pairs by 3 stat ranks the first time the user is in a pinch each battle.
Emergency Huddle 4 Raises the Defense of all allied sync pairs by 4 stat ranks the first time the user is in a pinch each battle.
Emergency Huddle 5 Raises the Defense of all allied sync pairs by 5 stat ranks the first time the user is in a pinch each battle.
Emergency Huddle 6 Raises the Defense of all allied sync pairs by 6 stat ranks the first time the user is in a pinch each battle.
Endurance When the user enters battle with full HP, applies the Enduring effect to it. Blue & Aerodactyl
Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Lusamine & Pheromosa
Main Character & Pikachu
Main Character & Regirock
Main Character & Scyther
Main Character & Lickitung
Main Character & Tangela
Main Character & Farfetch'd
Main Character & Ekans
Main Character & Arbok
Main Character & Magikarp
Main Character & Gyarados
Sophocles & Togedemaru
Clemont & Magneton
Jasmine & Steelix
Jasmine & Steelix (Mega Steelix)
Raihan & Gigalith
Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Caitlin & Sableye
Caitlin & Sableye (Mega Sableye)
Flint & Infernape
Giovanni & Mewtwo
Giovanni & Mewtwo (Mega Mewtwo Y)
Hilbert & Oshawott
Hilbert & Dewott
Hilbert & Samurott
Kris & Suicune
Lillie & Ribombee
Lt. Surge & Raichu
Main Character & Solgaleo
Main Character & Cobalion
Rosa & Dewott
Roxanne & Nosepass
Roxanne & Probopass
Thorton & Bronzong
Wally & Gallade
Wally & Gallade (Mega Gallade)
Wulfric & Avalugg
Leaf & Eevee
Plumeria & Salazzle
Dawn & Cresselia
Gloria & Urshifu (Rapid Strike)
May & Lopunny
May & Lopunny (Mega Lopunny)
Sawyer & Honchkrow
Leon & Eternatus
Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Kiawe & Marowak (Alola Form)
Lana & Araquanid
Ghetsis & Kyurem
Maxie & Groudon
Ingo & Excadrill
Evelyn & Entei
Allister & Gourgeist (Super Size)
Sonia & Yamper
Bertha & Hippowdon
Enfeeble 1 Lowers the Defense of all opposing sync pairs by 1 stat ranks when the user enters a battle. Silver & Feraligatr
Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Enfeeble 2 Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Enfeeble 3 Lowers the Defense of all opposing sync pairs by 3 stat ranks when the user enters a battle.
Enfeeble 4 Lowers the Defense of all opposing sync pairs by 4 stat ranks when the user enters a battle.
Enfeeble 5 Lowers the Defense of all opposing sync pairs by 5 stat ranks when the user enters a battle.
Enfeeble 6 Lowers the Defense of all opposing sync pairs by 6 stat ranks when the user enters a battle.
Enlightenment 1 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
Enlightenment 2 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
Enlightenment 3 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
Enlightenment 4 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
Enlightenment 5 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
Enlightenment 6 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Enlightenment 7 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Enlightenment 8 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Enlightenment 9 When any stat is lowered, mitigates the reduction of that stat. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
3Star Creamy Lucky Cookie
Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. Elesa & Emolga
Lusamine & Necrozma (Dusk Mane)
Main Character & Mesprit
Steven & Deoxys (Normal Forme)
N & Zekrom
Raihan & Duraludon
Escape Artist Prevents the user from becoming trapped. Caitlin & Reuniclus
Main Character & Cleffa
Main Character & Clefairy
Main Character & Clefable
Main Character & Cleffa
Main Character & Clefairy
Main Character & Clefable
Main Character & Cleffa
Main Character & Clefairy
Main Character & Clefable
Main Character & Omanyte
Main Character & Omastar
Main Character & Omanyte
Main Character & Omastar
Main Character & Omanyte
Main Character & Omastar
Lillie & Clefairy
Molayne & Dugtrio (Alola Form)
Bertha & Hippowdon
1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
3Star Crispy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Ethereal Entrance Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type moves)
Evasive Rush 3 Raises the user's evasiveness by 3 stat ranks after using its sync move. Nate & Braviary
Expand Reach After using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. Lusamine & Necrozma (Dusk Mane)
Lusamine & Necrozma (Ultra Necrozma)
Expanded Sync When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets. Steven & Deoxys (Attack Forme)
Extend Range When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. Ethan & Lugia
N & Reshiram
Fail Forward 1 Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. Falkner & Swellow Lillie & Ribombee
Nanu & Persian (Alola Form)
Ingo & Excadrill
Nita & Landorus
Fainting Cleanse Removes all status conditions from all allied sync pairs other than the user just before the user faints. Lillie & Clefairy
Fainting Heal 1 Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. Caitlin & Sableye
Caitlin & Sableye (Mega Sableye)
Lillie & Clefairy
Fairy Guard Reduces damage when the user is attacked by Fairy-type moves. Chewy Lucky Cookie
Fairy Power 5 Powers up the user's Fairy-type moves. Diantha & Gardevoir (Mega Gardevoir)
Professor Sycamore & Xerneas
Fairy Shift Normal-type moves become Fairy-type moves. Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Fairy Zone Extension 1 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
Fairy Zone Extension 2 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
Fairy Zone Extension 3 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Fairy Zone Extension 4 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
Fairy Zone Extension 5 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
Fairy Zone Extension 6 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
Fanfare 1 Raises the Attack of all allied sync pairs by 1 stat ranks after using the user's sync move. Professor Kukui & Lycanroc
Fanfare 2 Raises the Attack of all allied sync pairs by 2 stat ranks after using the user's sync move. Skyla & Swanna
Fanfare 3 Raises the Attack of all allied sync pairs by 3 stat ranks after using the user's sync move.
Fanfare 4 Raises the Attack of all allied sync pairs by 4 stat ranks after using the user's sync move.
Fanfare 5 Raises the Attack of all allied sync pairs by 5 stat ranks after using the user's sync move.
Fanfare 6 Raises the Attack of all allied sync pairs by 6 stat ranks after using the user's sync move.
Fast Runner Evasiveness cannot be lowered. Elesa & Rotom
Main Character & Spearow
Main Character & Fearow
Bugsy & Beedrill
Bugsy & Beedrill (Mega Beedrill)
Lillie & Ribombee
Misty & Vaporeon
Nanu & Persian (Alola Form)
Ingo & Accelgor
Fast-Track 1 Has a chance (20%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
Fast-Track 2 Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Elesa & Zebstrika
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Roxie & Whirlipede
Roxie & Scolipede
Wally & Gallade (Mega Gallade)
Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Bugsy & Scyther
Elesa & Zebstrika
Lyra & Jigglypuff
Nanu & Persian (Alola Form)
Noland & Pinsir
Noland & Pinsir (Mega Pinsir)
Lear & Hoopa
Leon & Charizard
1 Star Deluxe Lucky Cookie
Fast-Track 3 Has a chance (40%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Silver & Ho-Oh
Fast-Track 4 Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Janine & Crobat Looker & Croagunk
Fast-Track 5 Has a chance (60%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
Fast-Track 6 Has a chance (70%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Professor Sycamore & Bulbasaur
Fast-Track 7 Has a chance (80%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
Fast-Track 8 Has a chance (90%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
Fast-Track 9 Raises the user's Speed by one stat rank after its Pokémon uses a move. Brendan & Latios
Brendan & Latios (Mega Latios)
Hilda & Diancie
Hilda & Diancie (Mega Diancie)
Volkner & Electivire
May & Blaziken
May & Blaziken (Mega Blaziken)
Gordie & Coalossal
Ferocious Affliction 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks the first time a status move used by the user's Pokémon is successful each battle. Ingo & Excadrill
Ferocious Entry 1 Raises the user's Attack and Sp. Atk by 1 stat ranks when it enters a battle.
Ferocious Entry 2 Raises the user's Attack and Sp. Atk by 2 stat ranks when it enters a battle.
Ferocious Entry 3 Raises the user's Attack and Sp. Atk by 3 stat ranks when it enters a battle.
Ferocious Entry 4 Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle. Raihan & Duraludon
Ferocious Entry 5 Raises the user's Attack and Sp. Atk by 5 stat ranks when it enters a battle.
Ferocious Entry 6 Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle.
Fierce Entry 1 Raises the user's Attack by 1 stat ranks when it enters a battle. Brock & Tyranitar
Bugsy & Beedrill
Bugsy & Beedrill (Mega Beedrill)
Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Elesa & Zebstrika
Korrina & Lucario
Korrina & Lucario (Mega Lucario)
Korrina & Marshadow
Mina & Granbull
Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Wally & Gallade
Wally & Gallade (Mega Gallade)
Whitney & Miltank
Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
1 Star Deluxe Lucky Cookie
Fierce Entry 2 Raises the user's Attack by 2 stat ranks when it enters a battle. Gloria & Zacian (Crowned Sword) Lyra & Celebi
May & Blaziken
May & Blaziken (Mega Blaziken)
Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Raihan & Duraludon
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Fierce Entry 3 Raises the user's Attack by 3 stat ranks when it enters a battle.
Fierce Entry 4 Raises the user's Attack by 4 stat ranks when it enters a battle.
Fierce Entry 5 Raises the user's Attack by 5 stat ranks when it enters a battle.
Fierce Entry 6 Raises the user's Attack by 6 stat ranks when it enters a battle.
Fighting Guard Reduces damage when the user is attacked by Fighting-type moves. Chewy Lucky Cookie
Fighting Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Main Character & Cobalion
Fighting Zone Triage Tank 1 Has a chance (20%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
Fighting Zone Triage Tank 2 Has a chance (30%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
Fighting Zone Triage Tank 3 Has a chance (40%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
Fighting Zone Triage Tank 4 Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Fighting Zone Triage Tank 5 Has a chance (60%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
Fighting Zone Triage Tank 6 Has a chance (70%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
Fighting Zone Triage Tank 7 Has a chance (80%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
Fighting Zone Triage Tank 8 Has a chance (90%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
Fighting Zone Triage Tank 9 Restores the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
Fire Guard Reduces damage when the user is attacked by Fire-type moves. Brawly & Makuhita
Brawly & Hariyama
Whitney & Miltank
Chewy Lucky Cookie
Fire Shift Normal-type moves become Fire-type moves. Blue & Arcanine
Fire Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher the percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Evelyn & Entei
First Aid 1 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
First Aid 2 Restores the user's HP by approximately 30% of its maximum HP the first time it is in a pinch each battle. Main Character & Scyther
Main Character & Pinsir
Main Character & Tauros
Main Character & Meowth
Main Character & Persian
Main Character & Zubat
Main Character & Golbat
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Kabuto
Main Character & Kabutops
Main Character & Aerodactyl
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Growlithe
Main Character & Arcanine
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Seel
Main Character & Dewgong
Main Character & Mankey
Main Character & Primeape
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Grimer
Main Character & Muk
Main Character & Lickitung
Main Character & Lickitung
Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Main Character & Elekid
Main Character & Electabuzz
Main Character & Magnemite
Main Character & Magneton
Main Character & Voltorb
Main Character & Electrode
Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Main Character & Porygon
Main Character & Magby
Main Character & Magmar
Main Character & Vulpix
Main Character & Ninetales
Main Character & Ponyta
Main Character & Rapidash
Main Character & Tangela
Main Character & Tangela
Main Character & Omanyte
Main Character & Omastar
Main Character & Cubone
Main Character & Marowak
Main Character & Cubone
Main Character & Marowak
Main Character & Sandshrew
Main Character & Sandslash
Main Character & Farfetch'd
Main Character & Spearow
Main Character & Fearow
Main Character & Dratini
Main Character & Dragonair
Main Character & Dragonite
Main Character & Koffing
Main Character & Weezing
Main Character & Paras
Main Character & Parasect
Main Character & Horsea
Main Character & Seadra
Main Character & Shellder
Main Character & Cloyster
Main Character & Munchlax
Main Character & Snorlax
Main Character & Happiny
Main Character & Chansey
Main Character & Magikarp
Main Character & Gyarados
Main Character & Tyrogue
Main Character & Hitmonchan
Main Character & Smoochum
Main Character & Jynx
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Shauntal & Chandelure
Valerie & Sylveon
Naomi & Sandslash
First Aid 3 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
First Aid 4 Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Blue & Exeggutor
Hau & Raichu (Alola Form)
Hilda & Emboar
Kris & Suicune
Main Character & Cobalion
Misty & Psyduck
Elio & Popplio
Elio & Brionne
Elio & Primarina
Allister & Gourgeist (Super Size)
Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Bugsy & Scyther
Caitlin & Sableye
Caitlin & Sableye (Mega Sableye)
Cynthia & Gastrodon
Elesa & Zebstrika
Erika & Tangela
Giovanni & Persian
Hilbert & Mightyena
Hilda & Grapploct (Shiny Grapploct)
Kahili & Toucannon
Karen & Umbreon
Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Lt. Surge & Raichu
Main Character & Regirock
Professor Oak & Mew
Professor Oak & Mew
Sophocles & Golem (Alola Form)
Viola & Surskit
Viola & Masquerain
Glacia & Glalie
Glacia & Glalie (Mega Glalie)
Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
Zinnia & Salamence
Guzma & Golisopod
Clemont & Magneton
Wallace & Milotic
Dawn & Alcremie
Morty & Mismagius
Cyrus & Palkia
Volkner & Luxray
Rachel & Umbreon
Marnie & Grimmsnarl
Emmet & Archeops
Evelyn & Entei
Sidney & Absol
Sidney & Absol (Mega Absol)
Darach & Staraptor
First Aid 5 Restores the user's HP by approximately 60% of its maximum HP the first time it is in a pinch each battle.
First Aid 6 Restores the user's HP by approximately 70% of its maximum HP the first time it is in a pinch each battle. Hala & Crabominable
First Aid 7 Restores the user's HP by approximately 80% of its maximum HP the first time it is in a pinch each battle.
First Aid 8 Restores the user's HP by approximately 90% of its maximum HP the first time it is in a pinch each battle.
First Aid 9 Restores the user's HP by approximately 100% of its maximum HP the first time it is in a pinch each battle.
Flabbergast 1 Has a chance (20%) of leaving the target confused when a move targeting that opponent is successful.
Flabbergast 2 Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.
Flabbergast 3 Has a chance (40%) of leaving the target confused when a move targeting that opponent is successful.
Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
Flabbergast 5 Has a chance (60%) of leaving the target confused when a move targeting that opponent is successful.
Flabbergast 6 Has a chance (70%) of leaving the target confused when a move targeting that opponent is successful.
Flabbergast 7 Has a chance (80%) of leaving the target confused when a move targeting that opponent is successful.
Flabbergast 8 Has a chance (90%) of leaving the target confused when a move targeting that opponent is successful.
Flabbergast 9 Leaves the target confused when the user's move targeting that opponent is successful.
Flag Bearer 1 Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Sawyer & Honchkrow
Flag Bearer 2 Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Flag Bearer 3 Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Red & Snorlax
Flag Bearer 4 Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Flag Bearer 5 Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Flag Bearer 6 Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Flag Bearer 7 Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Flag Bearer 8 Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Hilda & Grapploct (Shiny Grapploct)
Flameproof Prevents the user from getting burned. Caitlin & Reuniclus
Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Main Character & Rattata
Main Character & Raticate
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Cleffa
Main Character & Clefairy
Main Character & Clefable
Main Character & Vulpix
Main Character & Ninetales
Main Character & Vulpix
Main Character & Ninetales
Main Character & Vulpix
Main Character & Ninetales
Main Character & Ponyta
Main Character & Rapidash
Main Character & Ponyta
Main Character & Rapidash
Main Character & Ponyta
Main Character & Rapidash
Plumeria & Salazzle
May & Wailmer
Brawly & Makuhita
Brawly & Hariyama
Crasher Wake & Floatzel
Kahili & Toucannon
Kris & Suicune
Misty & Vaporeon
Rosa & Shaymin (Sky Forme)
Sophocles & Golem (Alola Form)
Morty & Ho-Oh (Shiny Ho-Oh)
Alder & Volcarona
May & Blaziken
May & Blaziken (Mega Blaziken)
Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
Nita & Landorus
1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
3Star Crispy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Fleet Feet 1 Raises the user's Speed by 1 stat ranks when its move is successful.
Fleet Feet 2 Raises the user's Speed by 2 stat ranks when its move is successful.
Fleet Feet 3 Raises the user's Speed by 3 stat ranks when its move is successful.
Fleet Feet 4 Raises the user's Speed by 4 stat ranks when its move is successful.
Fleet Feet 5 Raises the user's Speed by 5 stat ranks when its move is successful.
Fleet Feet 6 Raises the user's Speed by 6 stat ranks when its move is successful.
Flinch Hitter 5 Powers up the user's sync move when the target is flinching. Skyla & Togekiss
Steven & Sandslash (Alola Form)
Molayne & Dugtrio (Alola Form)
Flood Alert 5 Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Archie & Kyogre
Fluid Fortification
Flying Guard Reduces damage when the user is attacked by Flying-type moves. Chewy Lucky Cookie
Flying Shift Normal-type moves become Flying-type moves. Lance & Gyarados
Skyla & Togekiss
Focus Group 1 Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Focus Group 2 Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Kiawe & Marowak (Alola Form)
Focus Group 3 Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Focus Group 4 Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Focus Group 5 Has a chance (60%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Focus Group 6 Has a chance (70%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Focus Group 7 Has a chance (80%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Focus Group 8 Has a chance (90%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Focus Group 9 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Lillie & Polteageist (Antique Form)
Focus Rush 1 Raises the user's critical-hit rate by 1 stat ranks after using its sync move. Main Character & Solgaleo
Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
Raihan & Duraludon
Focus Rush 2 Raises the user's critical-hit rate by 2 stat ranks after using its sync move.
Focus Rush 3 Raises the user's critical-hit rate by 3 stat ranks after using its sync move.
Follow-Through 9 Applies the Critical Hit Next effect to the user when its move is successful.
Force Field 1 Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Professor Sycamore & Xerneas
Steven & Metagross
Steven & Metagross (Mega Metagross)
Force Field 2 Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Force Field 3 Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Force Field 4 Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Force Field 5 Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Force Field 6 Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Force Field 7 Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Force Field 8 Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Force Field 9 Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Fortify 1 The user's Defense and Sp. Def increase 10% when its remaining HP is at half or below.
Fortify 2 The user's Defense and Sp. Def increase 20% when its remaining HP is at half or below.
Fortify 3 The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. Dawn & Cresselia
Fortify 4 The user's Defense and Sp. Def increase 40% when its remaining HP is at half or below.
Fortify 5 The user's Defense and Sp. Def increase 50% when its remaining HP is at half or below.
Fortify 6 The user's Defense and Sp. Def increase 60% when its remaining HP is at half or below.
Fortify 7 The user's Defense and Sp. Def increase 70% when its remaining HP is at half or below.
Fortify 8 The user's Defense and Sp. Def increase 80% when its remaining HP is at half or below.
Fortify 9 The user's Defense and Sp. Def increase 90% when its remaining HP is at half or below.
Fortuitous 1 Has a chance (20%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Burgh & Leavanny
Fortuitous 2 Has a chance (30%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Fortuitous 3 Has a chance (40%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Fortuitous 4 Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Siebold & Octillery
Glacia & Glalie (Mega Glalie)
Flannery & Torkoal
Will & Xatu
Fortuitous 5 Has a chance (60%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Fortuitous 6 Has a chance (70%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Fortuitous 7 Has a chance (80%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Fortuitous 8 Has a chance (90%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Fortuitous 9 Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Korrina & Marshadow Korrina & Marshadow
Korrina & Marshadow
Foul Fighting 1 Powers up the user's moves against targets that are flinching, confused, or trapped. Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Omanyte
Main Character & Omastar
Main Character & Farfetch'd
Main Character & Dratini
Main Character & Dragonair
Main Character & Dragonite
Main Character & Staryu
Main Character & Starmie
Foul Fighting 2 Powers up the user's moves against targets that are flinching, confused, or trapped. Brock & Tyranitar
Ethan & Lugia
Gloria & Inteleon
Foul Fighting 3 Powers up the user's moves against targets that are flinching, confused, or trapped. Crasher Wake & Floatzel
Winona & Pelipper
Marnie & Grimmsnarl
Foul Fighting 4 Powers up the user's moves against targets that are flinching, confused, or trapped.
Foul Fighting 5 Powers up the user's moves against targets that are flinching, confused, or trapped. Skyla & Togekiss Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Foul Fighting 6 Powers up the user's moves against targets that are flinching, confused, or trapped.
Foul Fighting 7 Powers up the user's moves against targets that are flinching, confused, or trapped.
Foul Fighting 8 Powers up the user's moves against targets that are flinching, confused, or trapped.
Foul Fighting 9 Powers up the user's moves against targets that are flinching, confused, or trapped. Tate & Solrock
Freevenge 1 Has a chance (20%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Freevenge 2 Has a chance (30%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Freevenge 3 Has a chance (40%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Freevenge 4 Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. Brendan & Latios
Hop & Zamazenta (Crowned Shield)
Freevenge 5 Has a chance (60%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Freevenge 6 Has a chance (70%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Freevenge 7 Has a chance (80%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Freevenge 8 Has a chance (90%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Freevenge 9 Applies the Free Move Next effect to the user when it is hit by an attack move. Brendan & Latios (Mega Latios)
Main Character & Mesprit
Freeze Synergy 1 Powers up the user's moves when the target is frozen.
Freeze Synergy 2 Powers up the user's moves when the target is frozen. Skyla & Togekiss
Leon & Calyrex (Ice Rider)
Freeze Synergy 3 Powers up the user's moves when the target is frozen.
Freeze Synergy 4 Powers up the user's moves when the target is frozen.
Freeze Synergy 5 Powers up the user's moves when the target is frozen.
Freeze Synergy 6 Powers up the user's moves when the target is frozen.
Freeze Synergy 7 Powers up the user's moves when the target is frozen.
Freeze Synergy 8 Powers up the user's moves when the target is frozen. Pryce & Seel
Pryce & Dewgong
Pryce & Seel
Pryce & Dewgong
Freeze Synergy 9 Powers up the user's moves when the target is frozen.
Freezer Burn 2 Powers up the user's sync move when the target is frozen. Leon & Calyrex (Ice Rider)
Freezer Burn 5 Powers up the user's sync move when the target is frozen. Brycen & Cryogonal
Steven & Sandslash (Alola Form)
Leon & Calyrex (Ice Rider)
Fresh Start Returns the user's lowered stats to normal when it enters a battle. Zinnia & Rayquaza (Mega Rayquaza)
Friend Care 1 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (20%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Care 2 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (30%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Care 3 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (40%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Care 4 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (50%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Care 5 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (60%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Care 6 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (70%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Care 7 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (80%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Care 8 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (90%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Care 9 When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
Friend Mend 9 When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
Friendly Care 1 When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.
Friendly Care 2 When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 40% of its maximum HP.
Friendly Care 3 When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 60% of its maximum HP.
Friendly Care 4 When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 80% of its maximum HP.
Friendly Care 5 When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by 100% of its maximum HP.
Friendly Shield 1 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat ranks.
Friendly Shield 2 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 2 stat ranks.
Friendly Shield 3 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 3 stat ranks.
Friendly Shield 4 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 4 stat ranks.
Friendly Shield 5 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 5 stat ranks.
Friendly Shield 6 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 6 stat ranks.
Fuel Economy 1 Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. Hilda & Diancie (Mega Diancie)
Steven & Deoxys (Normal Forme)
May & Blaziken (Mega Blaziken)
Fuel Economy 2 Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2.
Fuel Economy 3 Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 3.
Fuel Economy 4 Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 4.
Fuel Economy 5 Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 5.
Fuel Economy 6 Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 6.
Full First Aid Fully restores the user's HP the first time it is in a pinch each battle. Grimsley & Bisharp
Furious Brain The more the user's Sp. Atk is raised, the more it powers up the user's moves. Liza & Lunatone
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Attack Forme)
Steven & Deoxys (Defense Forme)
Steven & Deoxys (Speed Forme)
N & Zoroark
May & Wailmer
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. Korrina & Marshadow
Noland & Pinsir
Noland & Pinsir (Mega Pinsir)
Norman & Slaking
Molayne & Dugtrio (Alola Form)
Sonia & Tsareena (Shiny Tsareena)
Looker & Croagunk
Fuzzy Strike 1 Powers up the user's sync move when the target is confused.
Fuzzy Strike 2 Powers up the user's sync move when the target is confused. Sidney & Absol
Sidney & Absol (Mega Absol)
Fuzzy Strike 3 Powers up the user's sync move when the target is confused.
Fuzzy Strike 4 Powers up the user's sync move when the target is confused.
Fuzzy Strike 5 Powers up the user's sync move when the target is confused. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Calem & Espurr
Calem & Meowstic
Guzma & Buzzwole
Bede & Hatterene
Galar Flag Bearer Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Leon & Charizard
Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. Chewy Lucky Cookie
Ghost Shift Normal-type moves become Ghost-type moves.
Giovanni's Cunning Normal-type moves become Ground-type moves. Moves never miss. Giovanni & Nidoking
Go Viral 1 When the user's status move is used and inflicted a status condition on an opponent, has a chance (20%) of inflicting the same status condition on all opposing sync pairs.
Go Viral 2 When the user's status move is used and inflicted a status condition on an opponent, has a chance (30%) of inflicting the same status condition on all opposing sync pairs.
Go Viral 3 When the user's status move is used and inflicted a status condition on an opponent, has a chance (40%) of inflicting the same status condition on all opposing sync pairs.
Go Viral 4 When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs.
Go Viral 5 When the user's status move is used and inflicted a status condition on an opponent, has a chance (60%) of inflicting the same status condition on all opposing sync pairs.
Go Viral 6 When the user's status move is used and inflicted a status condition on an opponent, has a chance (70%) of inflicting the same status condition on all opposing sync pairs.
Go Viral 7 When the user's status move is used and inflicted a status condition on an opponent, has a chance (80%) of inflicting the same status condition on all opposing sync pairs.
Go Viral 8 When the user's status move is used and inflicted a status condition on an opponent, has a chance (90%) of inflicting the same status condition on all opposing sync pairs.
Go Viral 9 When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Serena & Fennekin
Serena & Braixen
Serena & Delphox
Serena & Whimsicott
Morty & Banette
Morty & Banette (Mega Banette)
Gobsmack 1 Has a chance (20%) of leaving the target confused when the user's attack move against it is successful.
Gobsmack 2 Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. Skyla & Tornadus (Therian Forme) Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Gobsmack 3 Has a chance (40%) of leaving the target confused when the user's attack move against it is successful.
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Bede & Hatterene
Gobsmack 5 Has a chance (60%) of leaving the target confused when the user's attack move against it is successful.
Gobsmack 6 Has a chance (70%) of leaving the target confused when the user's attack move against it is successful.
Gobsmack 7 Has a chance (80%) of leaving the target confused when the user's attack move against it is successful.
Gobsmack 8 Has a chance (90%) of leaving the target confused when the user's attack move against it is successful.
Gobsmack 9 Leaves the target confused when the user's attack move against it is successful.
Good Form The more the user's stats are raised, the more it powers up the user's moves. Korrina & Marshadow
Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Good Night-mare 1 Powers up the user's moves when the target is asleep.
Good Night-mare 2 Powers up the user's moves when the target is asleep. Serena & Fennekin
Serena & Braixen
Serena & Delphox
Serena & Fennekin
Serena & Braixen
Serena & Delphox
Good Night-mare 3 Powers up the user's moves when the target is asleep. Shauntal & Chandelure
Elio & Popplio
Elio & Brionne
Elio & Primarina
Good Night-mare 4 Powers up the user's moves when the target is asleep.
Good Night-mare 5 Powers up the user's moves when the target is asleep. Serena & Fennekin
Serena & Braixen
Serena & Delphox
Lyra & Jigglypuff
Cyrus & Darkrai
Grand Entry 1 Raises the user's Sp. Atk by 1 stat ranks when it enters a battle. Calem & Espurr
Calem & Meowstic
Diantha & Keldeo (Resolute Form)
Misty & Vaporeon
Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Wally & Gallade
Wally & Gallade (Mega Gallade)
Wallace & Milotic
Burgh & Leavanny
Gloria & Inteleon
1 Star Deluxe Lucky Cookie
Grand Entry 2 Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. Brycen & Cryogonal
Gardenia & Roserade
Lyra & Celebi
Ethan & Lugia
Zinnia & Rayquaza
Zinnia & Rayquaza (Mega Rayquaza)
Cyrus & Darkrai
Raihan & Duraludon
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Grand Entry 3 Raises the user's Sp. Atk by 3 stat ranks when it enters a battle.
Grand Entry 4 Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Lucas & Dialga
Grand Entry 5 Raises the user's Sp. Atk by 5 stat ranks when it enters a battle.
Grand Entry 6 Raises the user's Sp. Atk by 6 stat ranks when it enters a battle.
Grappling Sync Applies the Restrain effect to the target when a sync move targeting that opponent is successful. Allister & Gengar
Grass Guard Reduces damage when the user is attacked by Grass-type moves. Whitney & Miltank Chewy Lucky Cookie
Grass Shift Normal-type moves become Grass-type moves.
Grassy Cushion 1 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
Grassy Cushion 2 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. Rosa & Shaymin (Sky Forme)
Grassy Cushion 3 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
Grassy Cushion 4 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
Grassy Cushion 5 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
Green Thumb Turns the field of play's terrain into Grassy Terrain after using the user's sync move.
Grimsley's Gambit Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful: Grimsley & Bisharp
Gritty 1 Powers up the user's moves when it is affected by a status condition. 1Star Crunchy Lucky Cookie
Gritty 2 Powers up the user's moves when it is affected by a status condition. 1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
Gritty 3 Powers up the user's moves when it is affected by a status condition. 1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
3Star Crunchy Lucky Cookie
Gritty 4 Powers up the user's moves when it is affected by a status condition.
Gritty 5 Powers up the user's moves when it is affected by a status condition. Marshal & Conkeldurr Hilbert & Mightyena
Morty & Drifblim
Piers & Obstagoon
Gritty 6 Powers up the user's moves when it is affected by a status condition.
Gritty 7 Powers up the user's moves when it is affected by a status condition.
Gritty 8 Powers up the user's moves when it is affected by a status condition.
Gritty 9 Powers up the user's moves when it is affected by a status condition.
Gritty Guardian 1 Has a chance (20%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. Ingo & Excadrill
Gritty Guardian 3 Has a chance (40%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. Bertha & Hippowdon
Ground Guard Reduces damage when the user is attacked by Ground-type moves. Iris & Hydreigon
Liza & Lunatone
Tate & Solrock
Helena & Haunter
Chewy Lucky Cookie
Ground Shift Normal-type moves become Ground-type moves.
Ground Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Nita & Landorus
Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. Red & Pikachu
Group Afflicter's Advantage 1 Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. Morty & Ho-Oh (Shiny Ho-Oh)
Group Afflicter's Advantage 2 Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle.
Group Afflicter's Advantage 3 Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 3 stat ranks the first time the user's Pokémon uses a status move each battle.
Group Afflicter's Advantage 4 Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle.
Group Afflicter's Advantage 5 Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 5 stat ranks the first time the user's Pokémon uses a status move each battle.
Group Afflicter's Advantage 6 Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 6 stat ranks the first time the user's Pokémon uses a status move each battle.
Group Dragon Guard Reduces the damage all allied sync pairs take when attacked by Dragon-type moves. Lillie & Clefairy
Group Fire Guard Reduces the damage all allied sync pairs take when attacked by Fire-type moves. Lana & Araquanid Marley & Arcanine
Group Gloat 1 Has a chance (20%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Gloat 2 Has a chance (30%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Gloat 3 Has a chance (40%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Gloat 4 Has a chance (50%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Gloat 5 Has a chance (60%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Gloat 6 Has a chance (70%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Gloat 7 Has a chance (80%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Gloat 8 Has a chance (90%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Gloat 9 Raises the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. Falkner & Swellow
Group Moral Support 1 Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Moral Support 2 Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Moral Support 3 Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Moral Support 4 Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. Red & Snorlax
Group Moral Support 5 Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Moral Support 6 Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Moral Support 7 Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Moral Support 8 Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Moral Support 9 Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 1 Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 2 Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 3 Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 4 Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 5 Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 6 Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 7 Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 8 Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Morale Boost 9 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. Jasmine & Celesteela
Group Pep Talk 1 Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Pep Talk 2 Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Pep Talk 3 Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Pep Talk 4 Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Pep Talk 5 Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Pep Talk 6 Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Pep Talk 7 Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Pep Talk 8 Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Pep Talk 9 Raises the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Group Shared Healing 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heal effect tag. Aaron & Vespiquen
Group Shared Healing 2 Restores the HP of all allied sync pairs by approximately 40% of their maximum HP when the user uses a move that has the heal effect tag.
Group Shared Healing 3 Restores the HP of all allied sync pairs by approximately 60% of their maximum HP when the user uses a move that has the heal effect tag.
Group Shared Healing 4 Restores the HP of all allied sync pairs by approximately 80% of their maximum HP when the user uses a move that has the heal effect tag.
Group Shared Healing 5 Fully restores HP of all allied sync pairs when the user uses a move that has the heal effect tag.
Group Slapdash 1 Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Slapdash 2 Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Slapdash 3 Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Slapdash 4 Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Slapdash 5 Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Slapdash 6 Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Slapdash 7 Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Slapdash 8 Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Slapdash 9 Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. Falkner & Swellow
Group Spectacle 1 Has a chance (20%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Spectacle 2 Has a chance (30%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Spectacle 3 Has a chance (40%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Spectacle 4 Has a chance (50%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Spectacle 5 Has a chance (60%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Spectacle 6 Has a chance (70%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Spectacle 7 Has a chance (80%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Spectacle 8 Has a chance (90%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Spectacle 9 Raises the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. Falkner & Swellow
Group Therapy Removes all status conditions from all allied sync pairs when a move is successful.
Group Water Guard Reduces the damage all allied sync pairs take when attacked by Water-type moves. Cynthia & Gastrodon
Lana & Araquanid
Guarded Entry 1 Raises the user's Defense and Sp. Def by 1 stat ranks when it enters a battle. Sabrina & Chingling
Thorton & Bronzong
Ingo & Excadrill
Guilt Trip 2 Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks just before the user faints. Fantina & Mismagius
Hail and Hearty The user's Defense and Sp. Def increase 30% during a hailstorm. Bea & Vanilluxe
Hail Bringer Causes a hailstorm after using the user's sync move. Steven & Sandslash (Alola Form) Bea & Vanilluxe
Hail Rally 1 Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move during a hailstorm. Rosa & Delibird
Hard Knocks 1 Has a chance (20%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Hard Knocks 2 Has a chance (30%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Hard Knocks 3 Has a chance (40%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Hard Knocks 4 Has a chance (50%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Hard Knocks 5 Has a chance (60%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Hard Knocks 6 Has a chance (70%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Hard Knocks 7 Has a chance (80%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Hard Knocks 8 Has a chance (90%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Hard Knocks 9 Lowers one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Bede & Hatterene
Harry 1 Powers up the user's moves against targets that are flinching.
Harry 2 Powers up the user's moves against targets that are flinching. Lysandre & Yveltal
Harry 3 Powers up the user's moves against targets that are flinching. Grimsley & Bisharp
Zinnia & Salamence
Plumeria & Salazzle
Volkner & Luxray
Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Harry 4 Powers up the user's moves against targets that are flinching.
Harry 5 Powers up the user's moves against targets that are flinching. Acerola & Palossand
Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Hassling Hit 1 Has a chance (20%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful.
Hassling Hit 2 Has a chance (30%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful.
Hassling Hit 3 Has a chance (40%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful.
Hassling Hit 4 Has a chance (50%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful.
Hassling Hit 5 Has a chance (60%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful.
Hassling Hit 6 Has a chance (70%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful.
Hassling Hit 7 Has a chance (80%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful.
Hassling Hit 8 Has a chance (90%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful.
Hassling Hit 9 Leaves the target flinching, confused, and trapped when the user's attack move against it is successful. Lyra & Celebi
Haste Speed cannot be lowered. Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Koga & Crobat
Main Character & Torchic
Main Character & Scyther
Main Character & Scyther
Main Character & Scyther
Main Character & Meowth
Main Character & Persian
Main Character & Sandshrew
Main Character & Sandslash
Main Character & Sandshrew
Main Character & Sandslash
Main Character & Sandshrew
Main Character & Sandslash
Main Character & Farfetch'd
Main Character & Horsea
Main Character & Seadra
Main Character & Horsea
Main Character & Seadra
Main Character & Horsea
Main Character & Seadra
Marley & Arcanine
Skyla & Swanna
Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Crasher Wake & Floatzel
Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Elesa & Zebstrika
Hilbert & Mightyena
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Nanu & Persian (Alola Form)
Serena & Whimsicott
Molayne & Dugtrio (Alola Form)
N & Sigilyph
Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Elio & Popplio
Elio & Brionne
Elio & Primarina
Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Falkner & Swellow
Darach & Staraptor
Lucian & Girafarig
Ash & Pikachu
Nita & Landorus
1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
3Star Creamy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Hasty Hail 1 Quickly charges the move gauge during a hailstorm.
Hasty Hail 2 Quickly charges the move gauge during a hailstorm. Candice & Froslass Brycen & Cryogonal
Candice & Abomasnow
Candice & Froslass
Rosa & Delibird
Steven & Sandslash (Alola Form)
Glacia & Glalie
Glacia & Glalie (Mega Glalie)
Hala & Crabominable
Melony & Lapras
Hasty Hail 3 Quickly charges the move gauge during a hailstorm. Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Bea & Vanilluxe
Hasty Hail 4 Quickly charges the move gauge during a hailstorm.
Hasty Hail 5 Quickly charges the move gauge during a hailstorm.
Hasty Hail 6 Quickly charges the move gauge during a hailstorm.
Hasty Hail 7 Quickly charges the move gauge during a hailstorm.
Hasty Hail 8 Quickly charges the move gauge during a hailstorm.
Hasty Hail 9 Quickly charges the move gauge during a hailstorm.
Haunted Acceleration 1 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Acceleration 2 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Acceleration 3 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Acceleration 4 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Acceleration 5 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Acceleration 6 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Acceleration 7 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Acceleration 8 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Acceleration 9 Quickly charges the move gauge when the zone is Ghost Zone.
Haunted Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. Cynthia & Giratina
Haunted Healing 2 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone.
Haunted Healing 3 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone.
Haunted Healing 4 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone.
Haunted Healing 5 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone.
Haunted Healing 6 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone.
Haunted Healing 7 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone.
Haunted Healing 8 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone.
Haunted Healing 9 Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone.
Haunted Power 1 Powers up the user's moves when the zone is Ghost Zone.
Haunted Power 2 Powers up the user's moves when the zone is Ghost Zone.
Haunted Power 3 Powers up the user's moves when the zone is Ghost Zone.
Haunted Power 4 Powers up the user's moves when the zone is Ghost Zone.
Haunted Power 5 Powers up the user's moves when the zone is Ghost Zone.
Haunted Power 6 Powers up the user's moves when the zone is Ghost Zone.
Haunted Power 7 Powers up the user's moves when the zone is Ghost Zone.
Haunted Power 8 Powers up the user's moves when the zone is Ghost Zone.
Haunted Power 9 Powers up the user's moves when the zone is Ghost Zone.
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Brock & Onix
Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Giovanni & Nidoking
Grimsley & Bisharp
Hilbert & Mightyena
Kahili & Toucannon
Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Red & Charizard
Red & Charizard (Mega Charizard X)
Red & Pikachu
Steven & Metagross
Steven & Metagross (Mega Metagross)
Guzma & Buzzwole
Hala & Crabominable
Sonia & Tsareena (Shiny Tsareena)
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Cynthia & Kommo-o
Hilda & Diancie
Wally & Gardevoir (Shiny Gardevoir)
Serena & Zygarde
Raihan & Duraludon
Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Brendan & Latios
Brendan & Latios (Mega Latios)
Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Diantha & Gardevoir
Diantha & Gardevoir (Mega Gardevoir)
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Morty & Banette
Morty & Banette (Mega Banette)
Gloria & Zacian (Crowned Sword)
Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Emmet & Archeops
Gordie & Coalossal
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
3 Star Deluxe Lucky Cookie
Guaranteed Lucky Cookie 1
Head Start 2 Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. Wally & Gardevoir (Shiny Mega Gardevoir)
May & Blaziken
Lear & Hoopa
Head Start 3 Reduces the user's sync move countdown by 3 the first time it enters a battle each battle.
Head Start 4 Reduces the user's sync move countdown by 4 the first time it enters a battle each battle.
Head Start 5 Reduces the user's sync move countdown by 5 the first time it enters a battle each battle.
Head Start 6 Reduces the user's sync move countdown by 6 the first time it enters a battle each battle.
Head Start 7 Reduces the user's sync move countdown by 7 the first time it enters a battle each battle.
Head Start 8 Reduces the user's sync move countdown by 8 the first time it enters a battle each battle.
Head Start 9 Reduces the user's sync move countdown by 9 the first time it enters a battle each battle.
Headstrong Attack cannot be lowered. Main Character & Pinsir
Main Character & Pinsir
Main Character & Pinsir
Main Character & Tauros
Main Character & Rattata
Main Character & Raticate
Main Character & Rattata
Main Character & Raticate
Main Character & Rattata
Main Character & Raticate
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Aerodactyl
Main Character & Aerodactyl
Main Character & Growlithe
Main Character & Arcanine
Main Character & Growlithe
Main Character & Arcanine
Main Character & Growlithe
Main Character & Arcanine
Main Character & Magnemite
Main Character & Magneton
Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Main Character & Cubone
Main Character & Marowak
Main Character & Cubone
Main Character & Marowak
Main Character & Cubone
Main Character & Marowak
Main Character & Sandshrew
Main Character & Sandslash
Main Character & Farfetch'd
Main Character & Spearow
Main Character & Fearow
Noland & Pinsir
Roark & Cranidos
Roark & Rampardos
Tate & Solrock
Hala & Crabominable
Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Candice & Abomasnow
Candice & Froslass
Erika & Leafeon
Giovanni & Nidoking
Gladion & Silvally
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Kahili & Toucannon
Lillie & Comfey
Red & Pikachu
Rosa & Dewott
Silver & Feraligatr
Sophocles & Golem (Alola Form)
Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Wulfric & Avalugg
Guzma & Buzzwole
Gloria & Zacian (Crowned Sword)
Leon & Calyrex (Ice Rider)
Emmet & Escavalier
1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
3Star Creamy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Healing Hail 1 Restores the user's HP whenever its Pokémon takes an action during a hailstorm. Brycen & Cryogonal
Main Character & Lapras
Main Character & Smoochum
Main Character & Jynx
Rosa & Delibird
Candice & Abomasnow
Candice & Froslass
Pryce & Seel
Pryce & Dewgong
Steven & Sandslash (Alola Form)
Wulfric & Avalugg
Glacia & Glalie
Glacia & Glalie (Mega Glalie)
Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Hala & Crabominable
Melony & Lapras
Healing Hail 2 Restores the user's HP whenever its Pokémon takes an action during a hailstorm. Bea & Vanilluxe
Healing Hail 3 Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
Healing Hail 4 Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
Healing Hail 5 Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
Healing Hail 6 Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
Healing Hail 7 Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
Healing Hail 8 Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
Healing Hail 9 Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
Healing Hand 1 Has a chance (20%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move.
Healing Hand 2 Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. Cheryl & Blissey
Erika & Comfey
Misty & Starmie
Erika & Comfey
Professor Sycamore & Xerneas
Healing Hand 3 Has a chance (40%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move.
Healing Hand 4 Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. Allister & Gourgeist (Super Size)
Healing Hand 5 Has a chance (60%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move.
Healing Hand 6 Has a chance (70%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move.
Healing Hand 7 Has a chance (80%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move.
Healing Hand 8 Has a chance (90%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move.
Healing Hand 9 Removes all status conditions from all allied sync pairs after the user's Pokémon uses a move.
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. Main Character & Vulpix
Main Character & Ninetales
Blue & Exeggutor
Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Erika & Tangela
Erika & Leafeon
Flannery & Torkoal
Marley & Arcanine
Shauntal & Chandelure
Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Burgh & Leavanny
Serena & Whimsicott
Maxie & Groudon
Bede & Hatterene
Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
Healing Sun 2 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. Main Character & Tangela
Healing Sun 3 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny.
Healing Sun 4 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny.
Healing Sun 5 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny.
Healing Superhit 9 Restores the user's HP by approximately 20% of its maximum HP when its move is super effective. Burgh & Togepi
Healthy Advantage 4
Healthy Advantage 8
Healthy Benefits 5 Reduces damage when the user is hit by an attack move or sync move when its HP is full. Lillie & Lunala
Hop & Zamazenta (Crowned Shield)
Ethan & Lugia
Healthy Buffer 5 Reduces damage when the user is hit by an attack move when its HP is full. Cheryl & Blissey
Glacia & Glalie
Glacia & Glalie (Mega Glalie)
Lysandre & Yveltal
Aaron & Vespiquen
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Cynthia & Gastrodon
Main Character & Mankey
Main Character & Primeape
Main Character & Dratini
Main Character & Dragonair
Main Character & Dragonite
Main Character & Happiny
Main Character & Chansey
Main Character & Tyrogue
Main Character & Hitmonchan
Misty & Vaporeon
May & Wailmer
Lysandre & Yveltal
Caitlin & Reuniclus
Caitlin & Sableye
Caitlin & Sableye (Mega Sableye)
Gardenia & Roserade
Hapu & Mudsdale
Lance & Dragonite
Lillie & Lunala
Liza & Lunatone
Main Character & Cobalion
Sabrina & Chingling
Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
Valerie & Sylveon
Wallace & Milotic
Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Dawn & Alcremie
Morty & Mismagius
Cyrus & Palkia
Sawyer & Honchkrow
Marnie & Toxicroak
Hop & Zamazenta (Crowned Shield)
Allister & Gourgeist (Super Size)
Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
Nita & Landorus
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
3 Star Deluxe Lucky Cookie
Guaranteed Lucky Cookie 5
Healthy Power-Up 1 Powers up moves when the user's HP is full. Erika & Leafeon
Lillie & Lunala
Archie & Kyogre
Emmet & Archeops
Healthy Strength 5 The user's Attack increases 50% when the user's remaining HP is at half or more. Emmet & Archeops
Healthy Superhit Applies the Supereffective Up Next effect to the user if its HP is full when it enters a battle. Lusamine & Necrozma (Dusk Mane)
N & Zoroark
N & Reshiram
Leon & Charizard
Lucian & Girafarig
Heavy Hail 1 Powers up the user's sync move during a hailstorm.
Heavy Hail 2 Powers up the user's sync move during a hailstorm. Candice & Abomasnow
Candice & Froslass
Leon & Calyrex (Ice Rider)
Heavy Hail 3 Powers up the user's sync move during a hailstorm.
Heavy Hail 4 Powers up the user's sync move during a hailstorm.
Heavy Hail 5 Powers up the user's sync move during a hailstorm. Brycen & Cryogonal
Leon & Calyrex (Ice Rider)
Hem In 2 Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Hemmed In 9
Hide and Sync The more the target's accuracy is lowered, the more it powers up the user's sync move. Hapu & Mudsdale
Lusamine & Necrozma (Dusk Mane)
Lusamine & Necrozma (Ultra Necrozma)
May & Mudkip
May & Marshtomp
May & Swampert
May & Swampert (Mega Swampert)
High Five 1 Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat ranks after using its sync move. Cynthia & Kommo-o Cynthia & Kommo-o
Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful.
Hit Reload 1 Has a chance (20%) of restoring one MP for the user's Pokémon when the user's move is successful.
Hit Reload 2 Has a chance (30%) of restoring one MP for the user's Pokémon when the user's move is successful.
Hit Reload 3 Has a chance (40%) of restoring one MP for the user's Pokémon when the user's move is successful.
Hit Reload 4 Has a chance (50%) of restoring one MP for the user's Pokémon when the user's move is successful.
Hit Reload 5 Has a chance (60%) of restoring one MP for the user's Pokémon when the user's move is successful.
Hit Reload 6 Has a chance (70%) of restoring one MP for the user's Pokémon when the user's move is successful.
Hit Reload 7 Has a chance (80%) of restoring one MP for the user's Pokémon when the user's move is successful.
Hit Reload 8 Has a chance (90%) of restoring one MP for the user's Pokémon when the user's move is successful.
Hit Reload 9 Restores one MP for the user's Pokémon when the user's move is successful.
Hit the Gas 5 Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Diantha & Gardevoir
Diantha & Gardevoir (Mega Gardevoir)
Giovanni & Nidoking
Emmet & Archeops
Sonia & Tsareena (Shiny Tsareena)
Hoenn Flag Bearer Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Hoenn theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Hoenn Pride Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Maxie & Groudon
Hoenn Spirit Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Archie & Kyogre
Hold and Hit 5 Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Hold Fast 1 Has a chance (20%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hold Fast 2 Has a chance (30%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hold Fast 3 Has a chance (40%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hold Fast 4 Has a chance (50%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hold Fast 5 Has a chance (60%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hold Fast 6 Has a chance (70%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hold Fast 7 Has a chance (80%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hold Fast 8 Has a chance (90%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hold Fast 9 Raises the user's Sp. Def by one stat rank when it nullifies an opponent's move while in a defensive posture. Piers & Obstagoon
Hold Hostage 1 Powers up the user's moves when the target is restrained. Serena & Zygarde
Serena & Zygarde (Complete Forme)
Hold Hostage 2 Powers up the user's moves when the target is restrained. Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Nessa & Drednaw
Hold Hostage 3 Powers up the user's moves when the target is restrained. Allister & Gengar
Hold Hostage 4 Powers up the user's moves when the target is restrained.
Hold Hostage 5 Powers up the user's moves when the target is restrained. Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. Blaine & Ponyta
Blaine & Rapidash
Janine & Ariados
Lorelei & Lapras
Main Character & Pinsir
Main Character & Tauros
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Growlithe
Main Character & Arcanine
Main Character & Seel
Main Character & Dewgong
Main Character & Grimer
Main Character & Muk
Main Character & Voltorb
Main Character & Electrode
Main Character & Ponyta
Main Character & Rapidash
Main Character & Ekans
Main Character & Arbok
Main Character & Gastly
Main Character & Haunter
Main Character & Gengar
Main Character & Koffing
Main Character & Weezing
Main Character & Munchlax
Main Character & Snorlax
Main Character & Happiny
Main Character & Chansey
Siebold & Octillery
Helena & Haunter
Drake & Salamence
Professor Oak & Mew
Professor Oak & Mew
Pryce & Seel
Pryce & Dewgong
Pryce & Seel
Pryce & Dewgong
Silver & Feraligatr
Lucy & Seviper
Looker & Croagunk
Helena & Haunter
Hostile Environment 10
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. Silver & Feraligatr Norman & Slaking
Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. Allister & Gengar
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. Volkner & Luxray Marley & Arcanine
Hostile Environment 5 Raises the chance of inflicting status conditions with the additional effects of moves. Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Hostile Environment 6 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 7 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 8 Raises the chance of inflicting status conditions with the additional effects of moves.
Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves.
Hot to the Touch 1 Has a chance (20%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
Hot to the Touch 2 Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
Hot to the Touch 3 Has a chance (40%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
Hot to the Touch 4 Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. Gordie & Coalossal
Hot to the Touch 5 Has a chance (60%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
Hot to the Touch 6 Has a chance (70%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
Hot to the Touch 7 Has a chance (80%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
Hot to the Touch 8 Has a chance (90%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
Hot to the Touch 9 Leaves an opponent that attacked the user burned when the user is hit by an attack move.
HP Advantage 1 The larger the user's percentage of remaining HP, the more it powers up the user's moves.
HP Advantage 2 The larger the user's percentage of remaining HP, the more it powers up the user's moves.
HP Advantage 3 The larger the user's percentage of remaining HP, the more it powers up the user's moves.
HP Advantage 4 The larger the user's percentage of remaining HP, the more it powers up the user's moves. Valerie & Sylveon
Clemont & Heliolisk
Valerie & Sylveon
HP Advantage 5 The larger the user's percentage of remaining HP, the more it powers up the user's moves.
HP Trade-Off 4 The smaller the user's percentage of remaining HP, the more it powers up the user's moves.
HP Trade-Off 5 The smaller the user's percentage of remaining HP, the more it powers up the user's moves. Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Hunger Switch After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Hunker Down 1 Has a chance (20%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hunker Down 2 Has a chance (30%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hunker Down 3 Has a chance (40%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hunker Down 4 Has a chance (50%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hunker Down 5 Has a chance (60%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hunker Down 6 Has a chance (70%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hunker Down 7 Has a chance (80%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hunker Down 8 Has a chance (90%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture.
Hunker Down 9 Raises the user's Defense by one stat rank when it nullifies an opponent's move while in a defensive posture. Piers & Obstagoon
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Serena & Whimsicott
Ghetsis & Kyurem
Gordie & Coalossal
Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Brock & Onix
Professor Kukui & Lycanroc
Molayne & Dugtrio (Alola Form)
Gloria & Urshifu (Rapid Strike)
Leon & Eternatus
Nessa & Drednaw
Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
Victor & Rillaboom
Hype Up 1 Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Sawyer & Honchkrow
Hype Up 2 Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Hype Up 3 Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Hype Up 4 Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Hype Up 5 Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Hype Up 6 Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Hype Up 7 Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Hype Up 8 Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Hype Up 9 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Ice Face Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail. Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Ice Guard Reduces damage when the user is attacked by Ice-type moves. Brawly & Makuhita
Brawly & Hariyama
Whitney & Miltank
Chewy Lucky Cookie
Ice Plow 1 Powers up the moves of the user with the Ice Face that are super effective.
Ice Plow 2 Powers up the moves of the user with the Ice Face that are super effective.
Ice Plow 3 Powers up the moves of the user with the Ice Face that are super effective. Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Ice Plow 4 Powers up the moves of the user with the Ice Face that are super effective.
Ice Plow 5 Powers up the moves of the user with the Ice Face that are super effective.
Ice Plow 6 Powers up the moves of the user with the Ice Face that are super effective.
Ice Plow 7 Powers up the moves of the user with the Ice Face that are super effective.
Ice Plow 8 Powers up the moves of the user with the Ice Face that are super effective.
Ice Plow 9 Powers up the moves of the user with the Ice Face that are super effective.
Ice Shell The user's Defense increases 50% during a hailstorm. Rosa & Delibird
Glacia & Glalie
Glacia & Glalie (Mega Glalie)
Impatient 1 Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. Erika & Comfey
Jasmine & Steelix
Jasmine & Steelix (Mega Steelix)
May & Lopunny
May & Lopunny (Mega Lopunny)
Elio & Popplio
Elio & Brionne
Elio & Primarina
Impatient 2 Has a chance (30%) of reducing the user's sync move countdown by one when it is hit by an attack move.
Impatient 3 Has a chance (40%) of reducing the user's sync move countdown by one when it is hit by an attack move.
Impatient 4 Has a chance (50%) of reducing the user's sync move countdown by one when it is hit by an attack move.
Impatient 5 Has a chance (60%) of reducing the user's sync move countdown by one when it is hit by an attack move.
Impatient 6 Has a chance (70%) of reducing the user's sync move countdown by one when it is hit by an attack move.
Impatient 7 Has a chance (80%) of reducing the user's sync move countdown by one when it is hit by an attack move.
Impatient 8 Has a chance (90%) of reducing the user's sync move countdown by one when it is hit by an attack move.
Impatient 9 Reduces the user's sync move countdown by one when it is hit by an attack move.
Impervious Stats cannot be lowered. Flannery & Torkoal
Hilbert & Oshawott
Hilbert & Dewott
Hilbert & Samurott
Main Character & Solgaleo
Main Character & Regirock
Mina & Granbull
Noland & Pinsir (Mega Pinsir)
Professor Sycamore & Bulbasaur
Steven & Metagross
Steven & Metagross (Mega Metagross)
Will & Xatu
Leaf & Eevee
Serena & Zygarde (Complete Forme)
Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Brendan & Latios
Brendan & Latios (Mega Latios)
Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Hilda & Diancie
Hilda & Diancie (Mega Diancie)
Hilda & Grapploct (Shiny Grapploct)
Professor Sycamore & Xerneas
Skyla & Togekiss
Skyla & Tornadus (Therian Forme)
Serena & Fennekin
Serena & Braixen
Serena & Delphox
Bianca & Musharna
Rachel & Umbreon
Marnie & Grimmsnarl
Impose 1 Lowers the evasiveness of all opposing sync pairs by 1 stat ranks when the user enters a battle. Dawn & Alcremie
Inclement Intellect 6 Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its attack move is successful while the weather is rainy. May & Mudkip
May & Marshtomp
May & Swampert
May & Swampert (Mega Swampert)
Indomitable 1 Has a chance (20%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. Wallace & Milotic
Indomitable 2 Has a chance (30%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered.
Indomitable 3 Has a chance (40%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered.
Indomitable 4 Has a chance (50%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered.
Indomitable 5 Has a chance (60%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. Grimsley & Liepard
Inertia The more user's Speed is raised, the more it powers up the user's sync move. Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Candice & Abomasnow
Candice & Froslass
Diantha & Keldeo (Resolute Form)
Elesa & Zebstrika
Erika & Leafeon
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Hau & Raichu (Alola Form)
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Noland & Pinsir
Noland & Pinsir (Mega Pinsir)
Olivia & Lycanroc (Midnight Form)
Professor Oak & Mew
Professor Oak & Mew
Silver & Ho-Oh
Skyla & Tornadus (Therian Forme)
Whitney & Miltank
Plumeria & Salazzle
Serena & Whimsicott
Molayne & Dugtrio (Alola Form)
Nate & Braviary
May & Blaziken
May & Blaziken (Mega Blaziken)
Leon & Eternatus
Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Bea & Sirfetch'd
Falkner & Swellow
Lucas & Dialga
Gordie & Coalossal
Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Initial Pinch Special Boost 1 Increases the user's Special Moves Up Next effect by 1 ranks the first time it is in a pinch each battle.
Initial Pinch Special Boost 2 Increases the user's Special Moves Up Next effect by 2 ranks the first time it is in a pinch each battle. Ash & Pikachu
Initial Pinch Special Boost 3 Increases the user's Special Moves Up Next effect by 3 ranks the first time it is in a pinch each battle.
Initial Pinch Special Boost 4 Increases the user's Special Moves Up Next effect by 4 ranks the first time it is in a pinch each battle.
Initial Pinch Special Boost 5 Increases the user's Special Moves Up Next effect by 5 ranks the first time it is in a pinch each battle.
Initial Pinch Special Boost 6 Increases the user's Special Moves Up Next effect by 6 ranks the first time it is in a pinch each battle.
Insect Acceleration 1 Quickly charges the move gauge when the zone is Bug Zone.
Insect Acceleration 2 Quickly charges the move gauge when the zone is Bug Zone. Ingo & Accelgor
Aaron & Vespiquen
Insect Acceleration 3 Quickly charges the move gauge when the zone is Bug Zone.
Insect Acceleration 4 Quickly charges the move gauge when the zone is Bug Zone.
Insect Acceleration 5 Quickly charges the move gauge when the zone is Bug Zone.
Insect Acceleration 6 Quickly charges the move gauge when the zone is Bug Zone.
Insect Acceleration 7 Quickly charges the move gauge when the zone is Bug Zone.
Insect Acceleration 8 Quickly charges the move gauge when the zone is Bug Zone.
Insect Acceleration 9 Quickly charges the move gauge when the zone is Bug Zone.
Insect Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. Aaron & Vespiquen
Insect Healing 2 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.
Insect Healing 3 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.
Insect Healing 4 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.
Insect Healing 5 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.
Insect Healing 6 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.
Insect Healing 7 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.
Insect Healing 8 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.
Insect Healing 9 Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.
Inspire Ire Makes opponents target the user for a short time when a move is successful.
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. Brawly & Makuhita
Brawly & Hariyama
Grimsley & Bisharp
Hilbert & Mightyena
Rosa & Dewott
Gloria & Urshifu (Rapid Strike)
May & Blaziken
May & Blaziken (Mega Blaziken)
Kiawe & Marowak (Alola Form)
The Masked Royal & Incineroar
Sonia & Yamper
Sonia & Tsareena (Shiny Tsareena)
Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. Lillie & Ribombee
Lillie & Polteageist (Antique Form)
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
3 Star Deluxe Lucky Cookie
Interference Sync 1 Powers up the user's sync move against targets that are flinching, confused, or trapped.
Interference Sync 2 Powers up the user's sync move against targets that are flinching, confused, or trapped.
Interference Sync 3 Powers up the user's sync move against targets that are flinching, confused, or trapped.
Interference Sync 4 Powers up the user's sync move against targets that are flinching, confused, or trapped.
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. Crasher Wake & Floatzel
Silver & Feraligatr
Skyla & Tornadus (Therian Forme)
Tate & Solrock
Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Whitney & Miltank
Will & Xatu
Winona & Pelipper
Ethan & Lugia
Lucy & Seviper
Raihan & Flygon
Interference Sync 6 Powers up the user's sync move against targets that are flinching, confused, or trapped.
Interference Sync 7 Powers up the user's sync move against targets that are flinching, confused, or trapped.
Interference Sync 8 Powers up the user's sync move against targets that are flinching, confused, or trapped.
Interference Sync 9 Powers up the user's sync move against targets that are flinching, confused, or trapped.
Invigorating Hail 1 Powers up the user's moves during a hailstorm. Leon & Calyrex (Ice Rider)
Invigorating Hail 2 Powers up the user's moves during a hailstorm. Hala & Crabominable
Invigorating Hail 3 Powers up the user's moves during a hailstorm. Brycen & Cryogonal
Pryce & Seel
Pryce & Dewgong
Pryce & Seel
Pryce & Dewgong
Wulfric & Avalugg
Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Invigorating Hail 4 Powers up the user's moves during a hailstorm.
Invigorating Hail 5 Powers up the user's moves during a hailstorm. Candice & Froslass
Steven & Sandslash (Alola Form)
Glacia & Glalie
Glacia & Glalie (Mega Glalie)
Invigorating Shadow 1 Charges the user's move gauge by 1 when it takes on a shadow presence. Cynthia & Giratina
Invigorating Shadow 2 Charges the user's move gauge by 2 when it takes on a shadow presence. Cynthia & Giratina
Invigorating Shadow 3 Charges the user's move gauge by 3 when it takes on a shadow presence.
Invigorating Shadow 4 Charges the user's move gauge by 4 when it takes on a shadow presence.
Invigorating Shadow 5 Charges the user's move gauge by 5 when it takes on a shadow presence.
Invigorating Shadow 6 Charges the user's move gauge by 6 when it takes on a shadow presence.
Invulnerable
Iron Wall
Johto Flag Bearer Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Kris & Suicune
Johto Pride Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Lyra & Celebi
Johto Spirit Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Ethan & Lugia
Kalos Flag Bearer Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Serena & Zygarde
Serena & Zygarde (Complete Forme)
Kanto Flag Bearer Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Red & Pikachu
Kanto Spirit Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Ash & Pikachu
Last Dash 1 Raises the user's Speed by 1 stat ranks the first time it is in a pinch each battle.
Last Dash 2 Raises the user's Speed by 2 stat ranks the first time it is in a pinch each battle.
Last Dash 3 Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle.
Last Dash 4 Raises the user's Speed by 4 stat ranks the first time it is in a pinch each battle. Cynthia & Kommo-o
Last Dash 5 Raises the user's Speed by 5 stat ranks the first time it is in a pinch each battle.
Last Dash 6 Raises the user's Speed by 6 stat ranks the first time it is in a pinch each battle. Hau & Raichu (Alola Form)
Last Word The user uses Explosion immediately before fainting. Lt. Surge & Voltorb
Lt. Surge & Electrode
Main Character & Regirock
Sophocles & Golem (Alola Form)
Jasmine & Steelix (Mega Steelix)
Morty & Drifblim
James & Weezing
Leg Up 1 Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. Misty & Vaporeon
Archie & Kyogre
Leg Up 2 Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when it enters a battle. Elesa & Rotom
Alder & Volcarona
Leg Up 3 Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when it enters a battle.
Leg Up 4 Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when it enters a battle.
Lessen Affliction 1
Lessen Affliction 2
Lessen Burn 1 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
Lessen Burn 2 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
Lessen Burn 3 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
Lessen Burn 4 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
Lessen Burn 5 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
Lessen Burn 6 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Burn 7 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Burn 8 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Burn 9 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Confusion 1 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
Lessen Confusion 2 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
Lessen Confusion 3 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
Lessen Confusion 4 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
Lessen Confusion 5 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
Lessen Confusion 6 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Confusion 7 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Confusion 8 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Confusion 9 Reduces the chance of attacking oneself due to confusion. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Flinch 1 Shortens time spent flinching. 1Star Crispy Lucky Cookie
Lessen Flinch 2 Shortens time spent flinching. 1Star Crispy Lucky Cookie
Lessen Flinch 3 Shortens time spent flinching. 1Star Crispy Lucky Cookie
Lessen Flinch 4 Shortens time spent flinching. 1Star Crispy Lucky Cookie
Lessen Flinch 5 Shortens time spent flinching. 1Star Crispy Lucky Cookie
Lessen Flinch 6 Shortens time spent flinching. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Flinch 7 Shortens time spent flinching. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Flinch 8 Shortens time spent flinching. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Flinch 9 Shortens time spent flinching. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Freeze 1 Shortens time spent frozen. 1Star Crispy Lucky Cookie
Lessen Freeze 2 Shortens time spent frozen. 1Star Crispy Lucky Cookie
Lessen Freeze 3 Shortens time spent frozen. 1Star Crispy Lucky Cookie
Lessen Freeze 4 Shortens time spent frozen. 1Star Crispy Lucky Cookie
Lessen Freeze 5 Shortens time spent frozen. 1Star Crispy Lucky Cookie
Lessen Freeze 6 Shortens time spent frozen. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Freeze 7 Shortens time spent frozen. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Freeze 8 Shortens time spent frozen. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Freeze 9 Shortens time spent frozen. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Interference 3
Lessen Paralysis 1 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
Lessen Paralysis 2 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
Lessen Paralysis 3 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
Lessen Paralysis 4 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
Lessen Paralysis 5 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
Lessen Paralysis 6 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Paralysis 7 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Paralysis 8 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Paralysis 9 Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Poison 1 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
Lessen Poison 10
Lessen Poison 2 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
Lessen Poison 3 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
Lessen Poison 4 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
Lessen Poison 5 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
Lessen Poison 6 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Poison 7 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Poison 8 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Poison 9 Reduces damage from being poisoned or badly poisoned. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Sleep 1 Shortens time spent asleep. 1Star Crispy Lucky Cookie
Lessen Sleep 2 Shortens time spent asleep. 1Star Crispy Lucky Cookie
Lessen Sleep 3 Shortens time spent asleep. 1Star Crispy Lucky Cookie
Lessen Sleep 4 Shortens time spent asleep. 1Star Crispy Lucky Cookie
Lessen Sleep 5 Shortens time spent asleep. 1Star Crispy Lucky Cookie
Lessen Sleep 6 Shortens time spent asleep. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Sleep 7 Shortens time spent asleep. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Sleep 8 Shortens time spent asleep. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Sleep 9 Shortens time spent asleep. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Trap 1 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
Lessen Trap 2 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
Lessen Trap 3 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
Lessen Trap 4 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
Lessen Trap 5 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
Lessen Trap 6 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Trap 7 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Trap 8 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lessen Trap 9 Reduces damage from being trapped. 1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
Lithe Prevents the user from getting paralyzed. Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Elesa & Zebstrika
Grimsley & Liepard
Lance & Dragonite
Lt. Surge & Raichu
Main Character & Meowth
Main Character & Persian
Main Character & Meowth
Main Character & Persian
Main Character & Meowth
Main Character & Persian
Main Character & Goldeen
Main Character & Seaking
Main Character & Goldeen
Main Character & Seaking
Main Character & Goldeen
Main Character & Seaking
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Main Character & Voltorb
Main Character & Electrode
Main Character & Voltorb
Main Character & Electrode
Main Character & Voltorb
Main Character & Electrode
Main Character & Tangela
Main Character & Tangela
Main Character & Tangela
Main Character & Ekans
Main Character & Arbok
Main Character & Paras
Main Character & Parasect
Main Character & Paras
Main Character & Parasect
Main Character & Paras
Main Character & Parasect
Sophocles & Golem (Alola Form)
Clemont & Magneton
Bugsy & Scyther
Drake & Salamence
Elesa & Emolga
Lillie & Polteageist (Antique Form)
Red & Pikachu
Sophocles & Togedemaru
Serena & Whimsicott
Volkner & Luxray
Volkner & Electivire
N & Zekrom
May & Lopunny
May & Lopunny (Mega Lopunny)
Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Raihan & Gigalith
Darach & Staraptor
Aaron & Vespiquen
Ash & Pikachu
Helena & Haunter
1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
3Star Crispy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Locked-On Sync 1 Powers up the user's sync move when accuracy is raised.
Locked-On Sync 2 Powers up the user's sync move when accuracy is raised.
Locked-On Sync 3 Powers up the user's sync move when accuracy is raised. Hapu & Mudsdale
Sonia & Tsareena (Shiny Tsareena)
Locked-On Sync 4 Powers up the user's sync move when accuracy is raised.
Locked-On Sync 5 Powers up the user's sync move when accuracy is raised.
Locked-On Sync 6 Powers up the user's sync move when accuracy is raised.
Locked-On Sync 7 Powers up the user's sync move when accuracy is raised.
Locked-On Sync 8 Powers up the user's sync move when accuracy is raised.
Locked-On Sync 9 Powers up the user's sync move when accuracy is raised.
Lockstep 1 Has a chance (20%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (20%) of charging the move gauges of all allied players by one instead when the user's move is successful.
Lockstep 2 Has a chance (30%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (30%) of charging the move gauges of all allied players by one instead when the user's move is successful.
Lockstep 3 Has a chance (40%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (40%) of charging the move gauges of all allied players by one instead when the user's move is successful.
Lockstep 4 Has a chance (50%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user's move is successful.
Lockstep 5 Has a chance (60%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (60%) of charging the move gauges of all allied players by one instead when the user's move is successful.
Lockstep 6 Has a chance (70%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (70%) of charging the move gauges of all allied players by one instead when the user's move is successful.
Lockstep 7 Has a chance (80%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (80%) of charging the move gauges of all allied players by one instead when the user's move is successful.
Lockstep 8 Has a chance (90%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (90%) of charging the move gauges of all allied players by one instead when the user's move is successful.
Lockstep 9 Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful.
Look Alive 1 Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. Misty & Psyduck
Look Alive 2 Has a chance (30%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
Look Alive 3 Has a chance (40%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
Look Alive 4 Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
Look Alive 5 Has a chance (60%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
Look Alive 6 Has a chance (70%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
Look Alive 7 Has a chance (80%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
Look Alive 8 Has a chance (90%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
Look Alive 9 Raises the user's evasiveness by one stat rank when it is hit by an attack move. Elesa & Rotom
Lucky Entry 2 Raises one of the user's following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Bianca & Musharna
Lucky Seven 1 Has a chance (20%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
Lucky Seven 2 Has a chance (30%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
Lucky Seven 3 Has a chance (40%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
Lucky Seven 4 Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. Leon & Eternatus
Lucky Seven 5 Has a chance (60%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
Lucky Seven 6 Has a chance (70%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
Lucky Seven 7 Has a chance (80%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
Lucky Seven 8 Has a chance (90%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
Lucky Seven 9 Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
Mad Strength 1 Has a chance (20%) of raising the user's Attack by one stat rank when its attack move is successful. 1Star Crunchy Lucky Cookie
Mad Strength 2 Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. Lyra & Jigglypuff
Whitney & Miltank
Morty & Drifblim 1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
1 Star Deluxe Lucky Cookie
Mad Strength 3 Has a chance (40%) of raising the user's Attack by one stat rank when its attack move is successful.
Mad Strength 4 Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. Erika & Comfey
Whitney & Miltank
Mad Strength 5 Has a chance (60%) of raising the user's Attack by one stat rank when its attack move is successful.
Mad Strength 6 Has a chance (70%) of raising the user's Attack by one stat rank when its attack move is successful.
Mad Strength 7 Has a chance (80%) of raising the user's Attack by one stat rank when its attack move is successful.
Mad Strength 8 Has a chance (90%) of raising the user's Attack by one stat rank when its attack move is successful.
Mad Strength 9 Raises the user's Attack by one stat rank when its attack move is successful. Zinnia & Salamence Ingo & Accelgor
Master Healer 1 Increases the amount of HP restored by the user's healing moves. Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Morty & Mismagius
Skyla & Swanna
Skyla & Swanna
Kiawe & Marowak (Alola Form)
Kiawe & Marowak (Alola Form)
Master Healer 2 Increases the amount of HP restored by the user's healing moves.
Master Healer 3 Increases the amount of HP restored by the user's healing moves.
Master Healer 4 Increases the amount of HP restored by the user's healing moves.
Master Healer 6 Increases the amount of HP restored by the user's healing moves.
MAX Barricade 1 Raises the user's Sp. Def by 1 stat ranks after using its max move.
MAX Barricade 2 Raises the user's Sp. Def by 2 stat ranks after using its max move.
MAX Barricade 3 Raises the user's Sp. Def by 3 stat ranks after using its max move.
MAX Barricade 4 Raises the user's Sp. Def by 4 stat ranks after using its max move.
MAX Barricade 5 Raises the user's Sp. Def by 5 stat ranks after using its max move.
MAX Barricade 6 Raises the user's Sp. Def by 6 stat ranks after using its max move.
MAX Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by 1 stat ranks after using the user's max move.
MAX Barricade Buddies 2 Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move.
MAX Barricade Buddies 3 Raises the Sp. Def of all allied sync pairs by 3 stat ranks after using the user's max move.
MAX Barricade Buddies 4 Raises the Sp. Def of all allied sync pairs by 4 stat ranks after using the user's max move.
MAX Barricade Buddies 5 Raises the Sp. Def of all allied sync pairs by 5 stat ranks after using the user's max move.
MAX Barricade Buddies 6 Raises the Sp. Def of all allied sync pairs by 6 stat ranks after using the user's max move.
MAX Conductivity Turns the field of play's terrain into Electric Terrain after using the user's max move. Red & Pikachu
MAX Countdown 1 Reduces the user's sync move countdown by 1 after using its max move. Leon & Eternatus
Victor & Rillaboom
MAX Countdown 2 Reduces the user's sync move countdown by 2 after using its max move.
MAX Countdown 3 Reduces the user's sync move countdown by 3 after using its max move. Red & Pikachu
MAX Countdown 4 Reduces the user's sync move countdown by 4 after using its max move.
MAX Countdown 5 Reduces the user's sync move countdown by 5 after using its max move.
MAX Countdown 6 Reduces the user's sync move countdown by 6 after using its max move.
MAX Countdown 7 Reduces the user's sync move countdown by 7 after using its max move.
MAX Countdown 8 Reduces the user's sync move countdown by 8 after using its max move.
MAX Countdown 9 Reduces the user's sync move countdown by 9 after using its max move.
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Leon & Eternatus Victor & Rillaboom
MAX Defense Crush 1 Lowers the opponent's Defense by 1 stat ranks after the user uses its max move.
MAX Defense Crush 2 Lowers the opponent's Defense by 2 stat ranks after the user uses its max move.
MAX Defense Crush 3 Lowers the opponent's Defense by 3 stat ranks after the user uses its max move.
MAX Defense Crush 4 Lowers the opponent's Defense by 4 stat ranks after the user uses its max move.
MAX Defense Crush 5 Lowers the opponent's Defense by 5 stat ranks after the user uses its max move.
MAX Defense Crush 6 Lowers the opponent's Defense by 6 stat ranks after the user uses its max move.
MAX Double Down 1 Powers up the user's max moves that are super effective.
MAX Double Down 2 Powers up the user's max moves that are super effective.
MAX Double Down 3 Powers up the user's max moves that are super effective. Gloria & Urshifu (Rapid Strike)
MAX Double Down 4 Powers up the user's max moves that are super effective.
MAX Double Down 5 Powers up the user's max moves that are super effective. Giovanni & Nidoking
MAX Double Down 6 Powers up the user's max moves that are super effective.
MAX Double Down 7 Powers up the user's max moves that are super effective.
MAX Double Down 8 Powers up the user's max moves that are super effective.
MAX Double Down 9 Powers up the user's max moves that are super effective.
MAX Group Therapy 1 Has a chance (20%) of removing all status conditions from all allied sync pairs after using the user's max move.
MAX Group Therapy 2 Has a chance (30%) of removing all status conditions from all allied sync pairs after using the user's max move.
MAX Group Therapy 3 Has a chance (40%) of removing all status conditions from all allied sync pairs after using the user's max move.
MAX Group Therapy 4 Has a chance (50%) of removing all status conditions from all allied sync pairs after using the user's max move.
MAX Group Therapy 5 Has a chance (60%) of removing all status conditions from all allied sync pairs after using the user's max move.
MAX Group Therapy 6 Has a chance (70%) of removing all status conditions from all allied sync pairs after using the user's max move.
MAX Group Therapy 7 Has a chance (80%) of removing all status conditions from all allied sync pairs after using the user's max move.
MAX Group Therapy 8 Has a chance (90%) of removing all status conditions from all allied sync pairs after using the user's max move.
MAX Group Therapy 9 Removes all status conditions from all allied sync pairs after using the user's max move. Red & Snorlax
MAX Regen Applies the Gradual Healing effect to the user after using its max move. Red & Snorlax
MAX Shielding Strikes 1 Raises the user's Defense by 1 stat ranks after using its max move.
MAX Shielding Strikes 2 Raises the user's Defense by 2 stat ranks after using its max move. Elesa & Emolga
Red & Snorlax
MAX Shielding Strikes 3 Raises the user's Defense by 3 stat ranks after using its max move.
MAX Shielding Strikes 4 Raises the user's Defense by 4 stat ranks after using its max move.
MAX Shielding Strikes 5 Raises the user's Defense by 5 stat ranks after using its max move.
MAX Shielding Strikes 6 Raises the user's Defense by 6 stat ranks after using its max move.
MAX Slip Up 1 Lowers the Speed of all opposing sync pairs by 1 stat ranks after using the user's max move. Leon & Eternatus
MAX Slip Up 2 Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. Victor & Rillaboom
MAX Slip Up 3 Lowers the Speed of all opposing sync pairs by 3 stat ranks after using the user's max move.
MAX Slip Up 4 Lowers the Speed of all opposing sync pairs by 4 stat ranks after using the user's max move.
MAX Slip Up 5 Lowers the Speed of all opposing sync pairs by 5 stat ranks after using the user's max move.
MAX Slip Up 6 Lowers the Speed of all opposing sync pairs by 6 stat ranks after using the user's max move.
MAX Static Shock 1 Powers up the user's max move when the target is paralyzed.
MAX Static Shock 2 Powers up the user's max move when the target is paralyzed.
MAX Static Shock 3 Powers up the user's max move when the target is paralyzed. Elesa & Emolga
MAX Static Shock 4 Powers up the user's max move when the target is paralyzed.
MAX Static Shock 5 Powers up the user's max move when the target is paralyzed.
MAX Static Shock 6 Powers up the user's max move when the target is paralyzed.
MAX Static Shock 7 Powers up the user's max move when the target is paralyzed.
MAX Static Shock 8 Powers up the user's max move when the target is paralyzed.
MAX Static Shock 9 Powers up the user's max move when the target is paralyzed.
MAX Super Preparation Applies the Supereffective Up Next effect to the user after using its max move. Giovanni & Nidoking
Allister & Gengar
MAX Team Smarts 1 Has a chance (20%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move.
MAX Team Smarts 2 Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move.
MAX Team Smarts 3 Has a chance (40%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move.
MAX Team Smarts 4 Has a chance (50%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move.
MAX Team Smarts 5 Has a chance (60%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move.
MAX Team Smarts 6 Has a chance (70%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move.
MAX Team Smarts 7 Has a chance (80%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move.
MAX Team Smarts 8 Has a chance (90%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move.
MAX Team Smarts 9 Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. Raihan & Flygon
MAX Tough Skin 5
Maximum Super Powered 1 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Maximum Super Powered 2 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Maximum Super Powered 3 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Maximum Super Powered 4 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Maximum Super Powered 5 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. Bede & Hatterene
Maximum Super Powered 6 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Maximum Super Powered 7 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Maximum Super Powered 8 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Maximum Super Powered 9 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Mental Fortitude 8
Metallic Acceleration 1 Quickly charges the move gauge when the zone is Steel Zone.
Metallic Acceleration 2 Quickly charges the move gauge when the zone is Steel Zone. Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Metallic Acceleration 3 Quickly charges the move gauge when the zone is Steel Zone.
Metallic Acceleration 4 Quickly charges the move gauge when the zone is Steel Zone.
Metallic Acceleration 5 Quickly charges the move gauge when the zone is Steel Zone.
Metallic Acceleration 6 Quickly charges the move gauge when the zone is Steel Zone.
Metallic Acceleration 7 Quickly charges the move gauge when the zone is Steel Zone.
Metallic Acceleration 8 Quickly charges the move gauge when the zone is Steel Zone.
Metallic Acceleration 9 Quickly charges the move gauge when the zone is Steel Zone.
Metallic Surge 1 Powers up the user's sync move when the zone is Steel Zone.
Metallic Surge 2 Powers up the user's sync move when the zone is Steel Zone.
Metallic Surge 3 Powers up the user's sync move when the zone is Steel Zone.
Metallic Surge 4 Powers up the user's sync move when the zone is Steel Zone.
Metallic Surge 5 Powers up the user's sync move when the zone is Steel Zone. Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Metallic Surge 6 Powers up the user's sync move when the zone is Steel Zone.
Metallic Surge 7 Powers up the user's sync move when the zone is Steel Zone.
Metallic Surge 8 Powers up the user's sync move when the zone is Steel Zone.
Metallic Surge 9 Powers up the user's sync move when the zone is Steel Zone.
Might Afflicter 1 Has a chance (20%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Might Afflicter 2 Has a chance (30%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Might Afflicter 3 Has a chance (40%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Might Afflicter 4 Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Might Afflicter 5 Has a chance (60%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Might Afflicter 6 Has a chance (70%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Might Afflicter 7 Has a chance (80%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Might Afflicter 8 Has a chance (90%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Might Afflicter 9 Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mighty Affliction 1 Has a chance (20%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Mighty Affliction 2 Has a chance (30%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. Emmet & Escavalier
Mighty Affliction 3 Has a chance (40%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Mighty Affliction 4 Has a chance (50%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Mighty Affliction 5 Has a chance (60%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Mighty Affliction 6 Has a chance (70%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Mighty Affliction 7 Has a chance (80%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Mighty Affliction 8 Has a chance (90%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Mighty Affliction 9 Raises the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Mighty Command 1 Has a chance (20%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move.
Mighty Command 2 Has a chance (30%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move.
Mighty Command 3 Has a chance (40%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move.
Mighty Command 4 Has a chance (50%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move.
Mighty Command 5 Has a chance (60%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move.
Mighty Command 6 Has a chance (70%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move.
Mighty Command 7 Has a chance (80%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move.
Mighty Command 8 Has a chance (90%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move.
Mighty Command 9 Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. Leon & Calyrex (Ice Rider)
Mighty Friend 1 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (20%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Friend 2 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (30%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Friend 3 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (40%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Friend 4 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (50%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Friend 5 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (60%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Friend 6 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (70%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Friend 7 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (80%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Friend 8 When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (90%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Friend 9 When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank.
Mighty Rush 1 Has a chance (20%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move.
Mighty Rush 2 Has a chance (30%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move.
Mighty Rush 3 Has a chance (40%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move.
Mighty Rush 4 Has a chance (50%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move.
Mighty Rush 5 Has a chance (60%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move.
Mighty Rush 6 Has a chance (70%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move.
Mighty Rush 7 Has a chance (80%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move.
Mighty Rush 8 Has a chance (90%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move.
Mighty Rush 9 Increases the user's Physical Moves Up Next effect by one rank after using its sync move. Leon & Calyrex (Ice Rider)
Victor & Rillaboom
Mind Afflicter 1 Has a chance (20%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Afflicter 2 Has a chance (30%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Afflicter 3 Has a chance (40%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Afflicter 4 Has a chance (50%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Afflicter 5 Has a chance (60%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Afflicter 6 Has a chance (70%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Afflicter 7 Has a chance (80%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Afflicter 8 Has a chance (90%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Afflicter 9 Lowers the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.
Mind Boggler 1 Has a chance (20%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Mind Boggler 2 Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Mind Boggler 3 Has a chance (40%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Mind Boggler 4 Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Mind Boggler 5 Has a chance (60%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Mind Boggler 6 Has a chance (70%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Mind Boggler 7 Has a chance (80%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Mind Boggler 8 Has a chance (90%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
Mind Boggler 9 Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Raihan & Flygon
Mind Brace 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful.
Mind Games 1 Has a chance (20%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Mind Games 2 Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. 1 Star Deluxe Lucky Cookie
Mind Games 3 Has a chance (40%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Mind Games 4 Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. Lyra & Celebi
Mind Games 5 Has a chance (60%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Mind Games 6 Has a chance (70%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Mind Games 7 Has a chance (80%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Mind Games 8 Has a chance (90%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. N & Reshiram
Mind Leech 1 Has a chance (20%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful.
Mind Leech 2 Has a chance (30%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful.
Mind Leech 3 Has a chance (40%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful.
Mind Leech 4 Has a chance (50%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful.
Mind Leech 5 Has a chance (60%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful.
Mind Leech 6 Has a chance (70%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful.
Mind Leech 7 Has a chance (80%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful.
Mind Leech 8 Has a chance (90%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful.
Mind Leech 9 Lowers the target's Sp. Def by one stat rank and raises the user's Sp. Def by the same amount when the user's attack move against the target is successful. Diantha & Keldeo (Resolute Form)
Mind Swell 1 Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move.
Mind Swell 2 Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. Lyra & Jigglypuff Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Rosa & Shaymin (Sky Forme)
Mind Swell 3 Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move.
Mind Swell 4 Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move.
Mind Swell 5 Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move.
Mind's Eye 1 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
Mind's Eye 2 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
Mind's Eye 3 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
Mind's Eye 4 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
Mind's Eye 5 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
Mind's Eye 6 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Mind's Eye 7 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Mind's Eye 8 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Mind's Eye 9 When the user's accuracy is lowered, mitigates the reduction of accuracy. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Mode Swing When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves. Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Momentum 1 After using the user's sync move, reduces the upper value of the user's sync move countdown by 1.
Momentum 2 After using the user's sync move, reduces the upper value of the user's sync move countdown by 2.
Momentum 3 After using the user's sync move, reduces the upper value of the user's sync move countdown by 3.
Momentum 4 After using the user's sync move, reduces the upper value of the user's sync move countdown by 4.
Momentum 5 After using the user's sync move, reduces the upper value of the user's sync move countdown by 5.
Momentum 6 After using the user's sync move, reduces the upper value of the user's sync move countdown by 6.
Momentum 7 After using the user's sync move, reduces the upper value of the user's sync move countdown by 7.
Momentum 8 After using the user's sync move, reduces the upper value of the user's sync move countdown by 8.
Momentum 9 After using the user's sync move, reduces the upper value of the user's sync move countdown by 9.
Moral Support 1 Has a chance (20%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move.
Moral Support 2 Has a chance (30%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move.
Moral Support 3 Has a chance (40%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move.
Moral Support 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. May & Latias
May & Latias (Mega Latias)
Moral Support 5 Has a chance (60%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move.
Moral Support 6 Has a chance (70%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move.
Moral Support 7 Has a chance (80%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move.
Moral Support 8 Has a chance (90%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move.
Moral Support 9 Raises the user's Sp. Def by one stat rank when its Trainer uses a move.
Morale Boost 1 Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move.
Morale Boost 2 Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move.
Morale Boost 3 Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move.
Morale Boost 4 Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. May & Latias
May & Latias (Mega Latias)
Morale Boost 5 Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move.
Morale Boost 6 Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move.
Morale Boost 7 Has a chance (80%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move.
Morale Boost 8 Has a chance (90%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move.
Morale Boost 9 Raises the user's Sp. Atk by one stat rank when its Trainer uses a move.
Morale Boost+ 1 Has a chance (20%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
Morale Boost+ 2 Has a chance (30%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
Morale Boost+ 3 Has a chance (40%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
Morale Boost+ 4 Has a chance (50%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
Morale Boost+ 5 Has a chance (60%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
Morale Boost+ 6 Has a chance (70%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
Morale Boost+ 7 Has a chance (80%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
Morale Boost+ 8 Has a chance (90%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
Morale Boost+ 9 Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. Steven & Deoxys (Normal Forme)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Attack Forme)
Steven & Deoxys (Defense Forme)
Steven & Deoxys (Speed Forme)
Move Gauge Refresh 1 Has a chance (20%) of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. Cynthia & Gastrodon
Main Character & Magikarp
Main Character & Gyarados
Zinnia & Rayquaza (Mega Rayquaza)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Attack Forme)
Steven & Deoxys (Defense Forme)
Steven & Deoxys (Speed Forme)
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
3 Star Deluxe Lucky Cookie
Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. Lusamine & Pheromosa
Lusamine & Necrozma (Ultra Necrozma)
Red & Charizard
Red & Charizard (Mega Charizard X)
Steven & Rayquaza (Shiny Rayquaza)
Steven & Rayquaza (Shiny Mega Rayquaza)
Gloria & Zacian (Crowned Sword)
Aaron & Vespiquen
Move Gauge Refresh 5 Has a chance (60%) of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 6 Has a chance (70%) of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 7 Has a chance (80%) of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 8 Has a chance (90%) of charging the user's move gauge by one when a move is successful.
Move Gauge Refresh 9 Charges the user's move gauge by one when its move is successful.
MP Refresh 1 Has a chance (20%) of restoring one MP of the user's move when that move is successful.
MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful.
MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful.
MP Refresh 4 Has a chance (50%) of restoring one MP of the user's move when that move is successful.
MP Refresh 5 Has a chance (60%) of restoring one MP of the user's move when that move is successful.
MP Regain 1 Has a chance (20%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (20%) of restoring one MP for the user after using its sync move.
MP Regain 2 Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (30%) of restoring one MP for the user after using its sync move.
MP Regain 3 Has a chance (40%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (40%) of restoring one MP for the user after using its sync move.
MP Regain 4 Has a chance (50%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (50%) of restoring one MP for the user after using its sync move.
MP Regain 5 Has a chance (60%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (60%) of restoring one MP for the user after using its sync move.
MP Regain 6 Has a chance (70%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (70%) of restoring one MP for the user after using its sync move.
MP Regain 7 Has a chance (80%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (80%) of restoring one MP for the user after using its sync move.
MP Regain 8 Has a chance (90%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (90%) of restoring one MP for the user after using its sync move.
MP Regain 9 Restores one MP for the user when its Pokémon uses a move. Restores one MP for the user after using its sync move. Ethan & Lugia
MP Rekindle 1 Has a chance (20%) of restoring one MP for the user when its Pokémon uses a move.
MP Rekindle 2 Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. Leon & Charizard Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Mutually Assured Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. Diantha & Gardevoir
Rachel & Umbreon
Will & Xatu
Bianca & Musharna
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. Giovanni & Persian
Hilda & Grapploct (Shiny Grapploct)
Lillie & Comfey
Main Character & Rattata
Main Character & Raticate
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Venonat
Main Character & Venomoth
Main Character & Onix
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Lapras
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Lickitung
Main Character & Sandshrew
Main Character & Sandslash
Main Character & Staryu
Main Character & Starmie
Main Character & Ekans
Main Character & Arbok
Main Character & Smoochum
Main Character & Jynx
Allister & Gourgeist (Super Size)
Nita & Landorus
Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Caitlin & Reuniclus
Kris & Suicune
Lance & Dragonite
Liza & Lunatone
Phoebe & Dusclops
Phoebe & Dusknoir
Professor Oak & Mew
Professor Oak & Mew
Skyla & Tornadus (Therian Forme)
Steven & Metagross
Steven & Metagross (Mega Metagross)
Wally & Gallade
Wally & Gallade (Mega Gallade)
Clemont & Magneton
Lisia & Altaria
Lisia & Altaria (Mega Altaria)
N & Reshiram
N & Zoroark
Allister & Gengar
Lucas & Dialga
Aaron & Vespiquen
Victor & Rillaboom
Nervous Energy 1 Raises the user's Speed by 1 stat ranks when it is confused, flinching, or trapped. Bea & Sirfetch'd
Nimble Footed 1 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
Nimble Footed 2 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
Nimble Footed 3 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
Nimble Footed 4 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
Nimble Footed 5 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
Nimble Footed 6 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
Nimble Footed 7 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
Nimble Footed 8 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
Nimble Footed 9 When the user's evasiveness is lowered, mitigates the reduction of evasiveness.
No Quarter Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. Steven & Sandslash (Alola Form)
Guzma & Golisopod
Normal Guard Reduces damage when the user is attacked by Normal-type moves. Chewy Lucky Cookie
Numbing Blow 1 Has a chance (20%) of leaving the target paralyzed when the user's attack move against it is successful.
Numbing Blow 2 Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful.
Numbing Blow 3 Has a chance (40%) of leaving the target paralyzed when the user's attack move against it is successful.
Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful.
Numbing Blow 5 Has a chance (60%) of leaving the target paralyzed when the user's attack move against it is successful.
Numbing Blow 6 Has a chance (70%) of leaving the target paralyzed when the user's attack move against it is successful.
Numbing Blow 7 Has a chance (80%) of leaving the target paralyzed when the user's attack move against it is successful.
Numbing Blow 8 Has a chance (90%) of leaving the target paralyzed when the user's attack move against it is successful.
Numbing Blow 9 Leaves the target paralyzed when the user's attack move against it is successful. Allister & Gourgeist (Super Size)
Oak's Research Replaces some of the user's moves with different moves after using its sync move. Professor Oak & Mew
Professor Oak & Mew
Obscuring Power 1 Powers up the user's moves when the target's accuracy is lowered.
Obscuring Power 2 Powers up the user's moves when the target's accuracy is lowered.
Obscuring Power 3 Powers up the user's moves when the target's accuracy is lowered. N & Zoroark
Obscuring Power 4 Powers up the user's moves when the target's accuracy is lowered.
Obscuring Power 5 Powers up the user's moves when the target's accuracy is lowered.
Obscuring Power 6 Powers up the user's moves when the target's accuracy is lowered.
Obscuring Power 7 Powers up the user's moves when the target's accuracy is lowered.
Obscuring Power 8 Powers up the user's moves when the target's accuracy is lowered.
Obscuring Power 9 Powers up the user's moves when the target's accuracy is lowered.
Obscuring Sync 1 Powers up the user's sync move when the target's accuracy is lowered.
Obscuring Sync 2 Powers up the user's sync move when the target's accuracy is lowered.
Obscuring Sync 3 Powers up the user's sync move when the target's accuracy is lowered.
Obscuring Sync 4 Powers up the user's sync move when the target's accuracy is lowered.
Obscuring Sync 5 Powers up the user's sync move when the target's accuracy is lowered. N & Zoroark
Obscuring Sync 6 Powers up the user's sync move when the target's accuracy is lowered.
Obscuring Sync 7 Powers up the user's sync move when the target's accuracy is lowered.
Obscuring Sync 8 Powers up the user's sync move when the target's accuracy is lowered.
Obscuring Sync 9 Powers up the user's sync move when the target's accuracy is lowered.
Offensive Defense 1 Has a chance (20%) of raising the user's Defense by one stat rank when its attack move is successful.
Offensive Defense 2 Has a chance (30%) of raising the user's Defense by one stat rank when its attack move is successful.
Offensive Defense 4 Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful.
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. Main Character & Cobalion
Main Character & Mankey
Main Character & Primeape
Main Character & Cleffa
Main Character & Clefairy
Main Character & Clefable
Main Character & Gastly
Main Character & Haunter
Main Character & Gengar
Main Character & Tyrogue
Main Character & Hitmontop
Rosa & Dewott
Rosa & Shaymin (Sky Forme)
Burgh & Leavanny
May & Latias
Silver & Feraligatr
Burgh & Leavanny
Burgh & Leavanny
May & Mudkip
May & Marshtomp
May & Swampert
May & Swampert (Mega Swampert)
Helena & Haunter
On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 3 Raises the chance of lowering stat values with the additional effects of moves. Silver & Feraligatr
On a Roll 4 Raises the chance of lowering stat values with the additional effects of moves. Bianca & Musharna
N & Sigilyph
Kiawe & Marowak (Alola Form)
On a Roll 5 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 6 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 7 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 8 Raises the chance of lowering stat values with the additional effects of moves.
On a Roll 9 Raises the chance of lowering stat values with the additional effects of moves.
On the Ropes 1 Reduces damage when the user is hit by a physical attack move while in a pinch.
On the Ropes 2 Reduces damage when the user is hit by a physical attack move while in a pinch. Morty & Banette
Morty & Banette (Mega Banette)
Sonia & Yamper
On the Ropes 3 Reduces damage when the user is hit by a physical attack move while in a pinch. Maylene & Meditite
Maylene & Medicham
Phoebe & Dusclops
Phoebe & Dusknoir
Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Piers & Obstagoon
On the Ropes 4 Reduces damage when the user is hit by a physical attack move while in a pinch.
On the Ropes 5 Reduces damage when the user is hit by a physical attack move while in a pinch. Brock & Tyranitar
Cynthia & Kommo-o
On the Ropes 6 Reduces damage when the user is hit by a physical attack move while in a pinch.
On the Ropes 7 Reduces damage when the user is hit by a physical attack move while in a pinch.
On the Ropes 8 Reduces damage when the user is hit by a physical attack move while in a pinch.
On the Ropes 9 Reduces damage when the user is hit by a physical attack move while in a pinch.
On the Run 1 Raises the user's evasiveness by 1 stat ranks the first time it is in a pinch each battle.
On the Run 2 Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. Bugsy & Scyther Giovanni & Persian
Guzma & Golisopod
Serena & Fennekin
Serena & Braixen
Serena & Delphox
On the Run 3 Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. Lusamine & Pheromosa
Bea & Sirfetch'd
Ash & Pikachu
On the Run 4 Raises the user's evasiveness by 4 stat ranks the first time it is in a pinch each battle.
On the Run 5 Raises the user's evasiveness by 5 stat ranks the first time it is in a pinch each battle.
On the Run 6 Raises the user's evasiveness by 6 stat ranks the first time it is in a pinch each battle. Grimsley & Liepard
One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. Maxie & Groudon
One-Hit KO Nullification Nullifies moves with the One-Hit KO effect tag.
Opening Blockade Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. Caitlin & Sableye (Mega Sableye)
Opening Shake-Up
Opening Shake-Up
Opening Shake-Up
Opening Shake-Up
Opportunistic 9 Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Outmuscle 1 Has a chance (20%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses.
Outmuscle 2 Has a chance (30%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses.
Outmuscle 3 Has a chance (40%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses.
Outmuscle 4 Has a chance (50%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. Koga & Crobat
Outmuscle 5 Has a chance (60%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses.
Outmuscle 6 Has a chance (70%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses.
Outmuscle 7 Has a chance (80%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses.
Outmuscle 8 Has a chance (90%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses.
Outmuscle 9 Raises the user's Attack by one stat rank when an opponent's attack move targeting the user misses.
Outrun 1 Quickly charges the move gauge when the user is affected by a status condition. Mina & Granbull
Outrun 2 Quickly charges the move gauge when the user is affected by a status condition.
Outrun 3 Quickly charges the move gauge when the user is affected by a status condition. Piers & Obstagoon
Outrun 4 Quickly charges the move gauge when the user is affected by a status condition. Cheren & Stoutland
Outrun 5 Quickly charges the move gauge when the user is affected by a status condition.
Outrun 6 Quickly charges the move gauge when the user is affected by a status condition.
Outrun 7 Quickly charges the move gauge when the user is affected by a status condition.
Outrun 8 Quickly charges the move gauge when the user is affected by a status condition.
Outrun 9 Quickly charges the move gauge when the user is affected by a status condition.
Outsmart 1 Has a chance (20%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses.
Outsmart 2 Has a chance (30%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses.
Outsmart 3 Has a chance (40%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses.
Outsmart 4 Has a chance (50%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. Koga & Crobat
Outsmart 5 Has a chance (60%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses.
Outsmart 6 Has a chance (70%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses.
Outsmart 7 Has a chance (80%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses.
Outsmart 8 Has a chance (90%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses.
Outsmart 9 Raises the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses.
Overexposure 1
Overpower The more the target's Sp. Atk is lowered, the more it powers up the user's moves. Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Serena & Whimsicott
Alder & Volcarona
May & Latias
May & Latias (Mega Latias)
Marnie & Grimmsnarl
Ghetsis & Kyurem
Overwhelm 2 Has a chance (30%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful.
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. Lillie & Comfey Victor & Rillaboom
Panic Button Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. Giovanni & Persian
Paralysis Synergy 1 Powers up the user's moves when the target is paralyzed. Red & Pikachu
Paralysis Synergy 2 Powers up the user's moves when the target is paralyzed. Cynthia & Kommo-o
Volkner & Luxray
Paralysis Synergy 3 Powers up the user's moves when the target is paralyzed. Main Character & Elekid
Main Character & Electabuzz
Helena & Haunter
Elesa & Zebstrika
Sophocles & Togedemaru
Ghetsis & Kyurem
Helena & Haunter
Paralysis Synergy 4 Powers up the user's moves when the target is paralyzed.
Paralysis Synergy 5 Powers up the user's moves when the target is paralyzed. Calem & Espurr
Calem & Meowstic
Elesa & Rotom
Main Character & Pikachu
Norman & Slaking
Serena & Whimsicott
Paralysis Synergy 6 Powers up the user's moves when the target is paralyzed.
Paralysis Synergy 7 Powers up the user's moves when the target is paralyzed.
Paralysis Synergy 8 Powers up the user's moves when the target is paralyzed.
Paralysis Synergy 9 Powers up the user's moves when the target is paralyzed.
Party Crashers Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle. Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Pass It On Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. Phoebe & Dusclops
Phoebe & Dusknoir
Flannery & Torkoal
Pecking Order The more the target's Attack is lowered, the more it powers up the user's sync move. Lucian & Girafarig Iris & Hydreigon
Mina & Granbull
Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Morty & Banette
Morty & Banette (Mega Banette)
N & Reshiram
Mallow & Tsareena
Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Ghetsis & Kyurem
The Masked Royal & Incineroar
Darach & Staraptor
Pep Rally 1 Raises the Speed of all allied sync pairs by 1 stat ranks when the user's move is successful.
Pep Rally 2 Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful.
Pep Rally 3 Raises the Speed of all allied sync pairs by 3 stat ranks when the user's move is successful.
Pep Rally 4 Raises the Speed of all allied sync pairs by 4 stat ranks when the user's move is successful.
Pep Rally 5 Raises the Speed of all allied sync pairs by 5 stat ranks when the user's move is successful.
Pep Rally 6 Raises the Speed of all allied sync pairs by 6 stat ranks when the user's move is successful.
Persisting Barrier 1 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
Persisting Barrier 2 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
Persisting Barrier 3 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
Persisting Barrier 4 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
Persisting Barrier 5 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. Melony & Lapras
Persisting Barrier 6 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
Persisting Barrier 7 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
Persisting Barrier 8 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
Persisting Barrier 9 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
Persisting Immunity 1 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play.
Persisting Immunity 2 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play.
Persisting Immunity 3 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play.
Persisting Immunity 4 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play.
Persisting Immunity 5 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. Melony & Lapras
Persisting Immunity 6 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play.
Persisting Immunity 7 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play.
Persisting Immunity 8 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play.
Persisting Immunity 9 Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play.
Persisting Shield 1 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
Persisting Shield 2 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
Persisting Shield 3 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
Persisting Shield 4 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
Persisting Shield 5 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. Melony & Lapras
Persisting Shield 6 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
Persisting Shield 7 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
Persisting Shield 8 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
Persisting Shield 9 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
Physical Fortitude 8
Piercing Blows Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. N & Zekrom
N & Reshiram
Victor & Rillaboom
Piercing Gaze Moves never miss. Erika & Vileplume
Iris & Hydreigon
Kahili & Toucannon
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Kangaskhan
Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Red & Charizard
Red & Charizard (Mega Charizard X)
Siebold & Octillery
Clemont & Heliolisk
Serena & Zygarde (Complete Forme)
Leon & Charizard
Red & Pikachu
Ethan & Lugia
N & Reshiram
Emmet & Archeops
Lucas & Dialga
Pinch Hitter 1 Raises the user's Attack by 1 stat ranks the first time its HP drops to half or below each battle.
Pinch Hitter 2 Raises the user's Attack by 2 stat ranks the first time its HP drops to half or below each battle.
Pinch Hitter 3 Raises the user's Attack by 3 stat ranks the first time its HP drops to half or below each battle. Darach & Staraptor
Pinch Hitter 4 Raises the user's Attack by 4 stat ranks the first time its HP drops to half or below each battle.
Pinch Hitter 5 Raises the user's Attack by 5 stat ranks the first time its HP drops to half or below each battle.
Pinch Hitter 6 Raises the user's Attack by 6 stat ranks the first time its HP drops to half or below each battle.
Pinch Push 1 Reduces the sync move countdown by 1 the first time the user is in a pinch each battle.
Pinch Push 2 Reduces the sync move countdown by 2 the first time the user is in a pinch each battle.
Pinch Push 3 Reduces the sync move countdown by 3 the first time the user is in a pinch each battle. Ash & Pikachu
Pinch Push 4 Reduces the sync move countdown by 4 the first time the user is in a pinch each battle.
Pinch Push 5 Reduces the sync move countdown by 5 the first time the user is in a pinch each battle.
Pinch Push 6 Reduces the sync move countdown by 6 the first time the user is in a pinch each battle.
Pinch Push 7 Reduces the sync move countdown by 7 the first time the user is in a pinch each battle.
Pinch Push 8 Reduces the sync move countdown by 8 the first time the user is in a pinch each battle.
Pinch Push 9 Reduces the sync move countdown by 9 the first time the user is in a pinch each battle.
Pinpoint Entry 1 Raises the user's accuracy by 1 stat ranks when it enters a battle. Main Character & Sandshrew
Main Character & Sandslash
Main Character & Paras
Main Character & Parasect
Main Character & Horsea
Main Character & Seadra
Main Character & Happiny
Main Character & Chansey
Main Character & Gyarados
Main Character & Smoochum
Main Character & Jynx
Steven & Deoxys (Normal Forme)
Blue & Pidgeot
Blue & Pidgeot (Mega Pidgeot)
Shauntal & Chandelure
Tate & Solrock
Cyrus & Darkrai
Volkner & Electivire
Nate & Braviary
N & Sigilyph
Raihan & Duraludon
Pinpoint Entry 2 Raises the user's accuracy by 2 stat ranks when it enters a battle. Hapu & Mudsdale 1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Pinpoint Entry 3 Raises the user's accuracy by 3 stat ranks when it enters a battle.
Pinpoint Entry 4 Raises the user's accuracy by 4 stat ranks when it enters a battle.
Pinpoint Entry 5 Raises the user's accuracy by 5 stat ranks when it enters a battle.
Pinpoint Entry 6 Raises the user's accuracy by 6 stat ranks when it enters a battle.
Pocket Sand 4 Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful during a sandstorm. Raihan & Gigalith
Ingo & Excadrill
Poison Guard Reduces damage when the user is attacked by Poison-type moves. Chewy Lucky Cookie
Poison Shift Normal-type moves become Poison-type moves. Iris & Naganadel
Poisonous Acceleration 1 Quickly charges the move gauge when the zone is a Poison Zone.
Poisonous Acceleration 2 Quickly charges the move gauge when the zone is a Poison Zone. Iris & Naganadel
Poisonous Acceleration 3 Quickly charges the move gauge when the zone is a Poison Zone.
Poisonous Acceleration 4 Quickly charges the move gauge when the zone is a Poison Zone.
Poisonous Acceleration 5 Quickly charges the move gauge when the zone is a Poison Zone.
Poisonous Acceleration 6 Quickly charges the move gauge when the zone is a Poison Zone.
Poisonous Acceleration 7 Quickly charges the move gauge when the zone is a Poison Zone.
Poisonous Acceleration 8 Quickly charges the move gauge when the zone is a Poison Zone.
Poisonous Acceleration 9 Quickly charges the move gauge when the zone is a Poison Zone.
Pokey Trap 1 Increases the amount of damage an opponent takes from being trapped. Erika & Tangela
Main Character & Lickitung
Wallace & Milotic
Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. Erika & Tangela
Lillie & Comfey
Viola & Surskit
Viola & Masquerain
Lucy & Seviper
Ingo & Accelgor
Pokey Trap 3 Increases the amount of damage an opponent takes from being trapped. Serena & Fennekin
Serena & Braixen
Serena & Delphox
Raihan & Flygon
Pokey Trap 4 Increases the amount of damage an opponent takes from being trapped.
Pokey Trap 5 Increases the amount of damage an opponent takes from being trapped. Wallace & Milotic
Bertha & Hippowdon
Positive Reinforcement 3 Raises the user's Attack and Sp. Atk by 3 stat ranks when it knocks out an opponent with a move. Lusamine & Pheromosa
Posthaste 1 Has a chance (20%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
Posthaste 2 Has a chance (30%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
Posthaste 3 Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move. Bugsy & Scyther
Posthaste 4 Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move. Blue & Exeggutor
Lt. Surge & Raichu
Lillie & Polteageist (Antique Form)
Posthaste 5 Has a chance (60%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
Posthaste 6 Has a chance (70%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
Posthaste 7 Has a chance (80%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
Posthaste 8 Has a chance (90%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
Posthaste 9 Raises the user's Speed by two stat ranks when it is hit by an attack move. Wally & Gallade
Wally & Gallade (Mega Gallade)
Gordie & Coalossal
Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. Leaf & Venusaur (Mega Venusaur) Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Power Chain 3 Powers up the user's moves when a unity bonus is in effect. Liza & Lunatone
Steven & Metagross
Steven & Metagross (Mega Metagross)
Tate & Solrock
Power Combo 1 Has a chance (20%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful.
Power Combo 2 Has a chance (30%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. Steven & Deoxys (Attack Forme)
Power Combo 3 Has a chance (40%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful.
Power Combo 4 Has a chance (50%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful.
Power Combo 5 Has a chance (60%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful.
Power Combo 6 Has a chance (70%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful.
Power Combo 7 Has a chance (80%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful.
Power Combo 8 Has a chance (90%) of increasing the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful.
Power Combo 9 Increases the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful.
Power Flux 1 The fuller the move gauge when moves are selected, the more this powers up moves. 1Star Crunchy Lucky Cookie
Power Flux 2 The fuller the move gauge when moves are selected, the more this powers up moves. Nate & Braviary 1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
Power Flux 3 The fuller the move gauge when moves are selected, the more this powers up moves. Nate & Braviary Lusamine & Pheromosa
Professor Kukui & Lycanroc
Rosa & Delibird
Morty & Drifblim
Leon & Eternatus
Darach & Staraptor
1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
3Star Crunchy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Power Flux 4 The fuller the move gauge when moves are selected, the more this powers up moves.
Power Flux 5 The fuller the move gauge when moves are selected, the more this powers up moves. Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Lance & Gyarados
Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Fantina & Mismagius
Leaf & Eevee
Power Flux 6 The fuller the move gauge when moves are selected, the more this powers up moves.
Power Flux 7 The fuller the move gauge when moves are selected, the more this powers up moves.
Power Flux 8 The fuller the move gauge when moves are selected, the more this powers up moves.
Power Flux 9 The fuller the move gauge when moves are selected, the more this powers up moves. Sonia & Tsareena (Shiny Tsareena)
Power Hold 1 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Power Hold 2 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Power Hold 3 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Power Hold 4 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Power Hold 5 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. Serena & Zygarde (Complete Forme)
Power Hold 6 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Power Hold 7 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Power Hold 8 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Power Hold 9 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Power Induction 3 Powers up moves when the field is Electric Terrain. Volkner & Luxray
Power Loving The more the target's stats are lowered, the more it powers up the user's moves. Iris & Hydreigon
Rosa & Shaymin (Sky Forme)
Dawn & Alcremie
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. Lyra & Celebi
Cyrus & Darkrai
Power Posture The more the target's Attack is lowered, the more it powers up the user's moves. Mallow & Tsareena
Darach & Staraptor
Lillie & Comfey
Mina & Granbull
Zinnia & Salamence
Dawn & Alcremie
Morty & Banette
Morty & Banette (Mega Banette)
Marnie & Mawile
Marnie & Mawile (Mega Mawile)
The Masked Royal & Incineroar
Power Reserves 1 Powers up the user's moves when in a pinch. 1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
Power Reserves 2 Powers up the user's moves when in a pinch. Brawly & Makuhita
Brawly & Hariyama
Flint & Infernape
Giovanni & Mewtwo
Giovanni & Mewtwo (Mega Mewtwo Y)
Iris & Haxorus
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Scyther
Main Character & Pinsir
Main Character & Tauros
Main Character & Meowth
Main Character & Persian
Main Character & Zubat
Main Character & Golbat
Main Character & Rattata
Main Character & Raticate
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Venonat
Main Character & Venomoth
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Onix
Main Character & Kabuto
Main Character & Kabutops
Main Character & Aerodactyl
Main Character & Charmander
Main Character & Charmeleon
Main Character & Charizard
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Growlithe
Main Character & Arcanine
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Lapras
Main Character & Seel
Main Character & Dewgong
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Abra
Main Character & Kadabra
Main Character & Alakazam
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Grimer
Main Character & Muk
Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Main Character & Elekid
Main Character & Electabuzz
Main Character & Magnemite
Main Character & Magneton
Main Character & Voltorb
Main Character & Electrode
Main Character & Cleffa
Main Character & Clefairy
Main Character & Clefable
Main Character & Vulpix
Main Character & Ninetales
Main Character & Ponyta
Main Character & Rapidash
Main Character & Omanyte
Main Character & Omastar
Main Character & Farfetch'd
Main Character & Spearow
Main Character & Fearow
Main Character & Staryu
Main Character & Starmie
Main Character & Gastly
Main Character & Haunter
Main Character & Gengar
Main Character & Horsea
Main Character & Seadra
Main Character & Shellder
Main Character & Cloyster
Main Character & Munchlax
Main Character & Snorlax
Main Character & Happiny
Main Character & Chansey
Main Character & Tyrogue
Main Character & Hitmonlee
Main Character & Smoochum
Main Character & Jynx
Norman & Slaking
Shauntal & Chandelure
Flint & Infernape
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Karen & Umbreon
Kris & Totodile
Kris & Croconaw
Kris & Feraligatr
Red & Charizard
Red & Charizard (Mega Charizard X)
Silver & Feraligatr
Alder & Volcarona
1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
3Star Crunchy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Power Reserves 3 Powers up the user's moves when in a pinch. Erika & Tangela
Phoebe & Dusclops
Phoebe & Dusknoir
Morty & Banette
Morty & Banette (Mega Banette)
Piers & Obstagoon
Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Ghetsis & Kyurem
Power Reserves 4 Powers up the user's moves when in a pinch. Rosa & Dewott Silver & Ho-Oh
May & Mudkip
May & Marshtomp
May & Swampert
May & Swampert (Mega Swampert)
Elio & Popplio
Elio & Brionne
Elio & Primarina
Power Reserves 5 Powers up the user's moves when in a pinch. Brawly & Makuhita
Brawly & Hariyama
Korrina & Lucario
Korrina & Lucario (Mega Lucario)
Lusamine & Pheromosa
Main Character & Pikachu
Main Character & Solgaleo
Main Character & Regirock
Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
The Masked Royal & Incineroar
Power Reserves 6 Powers up the user's moves when in a pinch.
Power Reserves 7 Powers up the user's moves when in a pinch.
Power Reserves 8 Powers up the user's moves when in a pinch.
Power Reserves 9 Powers up the user's moves when in a pinch. Main Character & Pikachu
Power Siphon 1 Has a chance (20%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move.
Power Siphon 2 Has a chance (30%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move.
Power Siphon 3 Has a chance (40%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move.
Power Siphon 4 Has a chance (50%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move.
Power Siphon 5 Has a chance (60%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move.
Power Siphon 6 Has a chance (70%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move.
Power Siphon 7 Has a chance (80%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move.
Power Siphon 8 Has a chance (90%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move.
Power Siphon 9 Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Precision Pals 1 Raises the accuracy of all allied sync pairs by 1 stat ranks when the user's move is successful.
Precision Pals 2 Raises the accuracy of all allied sync pairs by 2 stat ranks when the user's move is successful.
Precision Pals 3 Raises the accuracy of all allied sync pairs by 3 stat ranks when the user's move is successful.
Precision Rush 1 Raises the user's accuracy by 1 stat ranks after using its sync move.
Precognition 1 Quickly charges the user's move gauge when the terrain is Psychic Terrain. Main Character & Mesprit
Sabrina & Chingling
Precognition 2 Quickly charges the user's move gauge when the terrain is Psychic Terrain. Brendan & Latios
Brendan & Latios (Mega Latios)
Will & Xatu
Bianca & Musharna
N & Sigilyph
Lucian & Girafarig
Bede & Hatterene
Precognition 3 Quickly charges the user's move gauge when the terrain is Psychic Terrain. Lusamine & Necrozma (Dusk Mane)
Lusamine & Necrozma (Ultra Necrozma)
Precognition 4 Quickly charges the user's move gauge when the terrain is Psychic Terrain.
Precognition 5 Quickly charges the user's move gauge when the terrain is Psychic Terrain.
Precognition 6 Quickly charges the user's move gauge when the terrain is Psychic Terrain.
Precognition 7 Quickly charges the user's move gauge when the terrain is Psychic Terrain.
Precognition 8 Quickly charges the user's move gauge when the terrain is Psychic Terrain.
Precognition 9 Quickly charges the user's move gauge when the terrain is Psychic Terrain.
Premonition 1 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
Premonition 2 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. Sabrina & Chingling
Premonition 3 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
Premonition 4 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
Premonition 5 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
Premonition 6 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
Premonition 7 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
Premonition 8 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
Premonition 9 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
Pressure Cooker 1 Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when in a pinch. Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Pressure Cooker 2 Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when in a pinch. Elesa & Zebstrika
Pressure Cooker 3 Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 4 Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when in a pinch. Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Hilbert & Oshawott
Hilbert & Dewott
Hilbert & Samurott
Lyra & Jigglypuff
Pressure Cooker 5 Once per battle, has a chance (60%) of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 6 Once per battle, has a chance (70%) of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 7 Once per battle, has a chance (80%) of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 8 Once per battle, has a chance (90%) of reducing the user's sync move countdown by one when in a pinch.
Pressure Cooker 9 Once per battle, reduces the user's sync move countdown by one when in a pinch. Lance & Gyarados
Morty & Drifblim
Propeller 1 Has a chance (20%) of reducing the user's sync move countdown by one when its Pokémon uses a move. May & Lopunny
May & Lopunny (Mega Lopunny)
Propelling Move 5 Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. Erika & Tangela
Elio & Popplio
Elio & Brionne
Elio & Primarina
Propelling Strike 5 Has a chance (60%) of charging the user's move gauge by one when its attack move is successful. May & Lopunny (Mega Lopunny)
Propelling Strike 9 Charges the user's move gauge by one when its attack move is successful. Lana & Araquanid
Propulsion 1 Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. Diantha & Gardevoir
Diantha & Gardevoir (Mega Gardevoir)
Red & Charizard
Red & Charizard (Mega Charizard X)
May & Blaziken (Mega Blaziken)
Lear & Hoopa
Lillie & Lunala
Propulsion 2 Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 3 Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 4 Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 5 Has a chance (60%) of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 6 Has a chance (70%) of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 7 Has a chance (80%) of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 8 Has a chance (90%) of reducing the user's sync move countdown by one when the user's move is successful.
Propulsion 9 Reduces the user's sync move countdown by one when its move is successful.
Psychic Freebie 1 Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.
Psychic Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.
Psychic Freebie 3 Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.
Psychic Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.
Psychic Freebie 5 Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.
Psychic Freebie 6 Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.
Psychic Freebie 7 Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.
Psychic Freebie 8 Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.
Psychic Freebie 9 Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. May & Latias
May & Latias (Mega Latias)
Psychic Guard Reduces damage when the user is attacked by Psychic-type moves. Chewy Lucky Cookie
Psychic Power 1 Powers up the user's Psychic-type moves.
Psychic Power 2 Powers up the user's Psychic-type moves.
Psychic Power 3 Powers up the user's Psychic-type moves.
Psychic Power 4 Powers up the user's Psychic-type moves.
Psychic Power 5 Powers up the user's Psychic-type moves.
Psychic Power 6 Powers up the user's Psychic-type moves.
Psychic Power 7 Powers up the user's Psychic-type moves.
Psychic Power 8 Powers up the user's Psychic-type moves.
Psychic Power 9 Powers up the user's Psychic-type moves.
Psychic Stasis Stats cannot be lowered when the terrain is Psychic Terrain. Sabrina & Chingling
Psychic Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Main Character & Mesprit
Pump Up 1 Charges the user's move gauge by 1 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 1 instead after using the user's sync move.
Pump Up 2 Charges the user's move gauge by 2 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user's sync move. Calem & Espurr
Calem & Meowstic
Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Pump Up 3 Charges the user's move gauge by 3 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 3 instead after using the user's sync move.
Pump Up 4 Charges the user's move gauge by 4 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 4 instead after using the user's sync move.
Pump Up 5 Charges the user's move gauge by 5 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 5 instead after using the user's sync move.
Pump Up 6 Charges the user's move gauge by 6 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 6 instead after using the user's sync move.
Punishing Strike 1 Has a chance (20%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Defense by 1 stat ranks for each hit.
Punishing Strike 2 Has a chance (30%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat ranks for each hit.
Punishing Strike 3 Has a chance (40%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target's Defense by 1 stat ranks for each hit.
Punishing Strike 4 Has a chance (50%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by 1 stat ranks for each hit.
Punishing Strike 5 Has a chance (60%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (60%) of lowering the target's Defense by 1 stat ranks for each hit.
Punishing Strike 6 Has a chance (70%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (70%) of lowering the target's Defense by 1 stat ranks for each hit.
Punishing Strike 7 Has a chance (80%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (80%) of lowering the target's Defense by 1 stat ranks for each hit.
Punishing Strike 8 Has a chance (90%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (90%) of lowering the target's Defense by 1 stat ranks for each hit.
Punishing Strike 9 Lowers the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat ranks for each hit. Gloria & Urshifu (Rapid Strike)
Queue Cutter 1 Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. Lillie & Ribombee Helena & Haunter
Queue Cutter 2 Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. N & Zoroark
Queue Cutter 3 Has a chance (40%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.
Queue Cutter 4 Has a chance (50%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.
Queue Cutter 5 Has a chance (60%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.
Queue Cutter 6 Has a chance (70%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.
Queue Cutter 7 Has a chance (80%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.
Queue Cutter 8 Has a chance (90%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.
Queue Cutter 9 Reduces the user's sync move countdown by one when an opponent's attack move targeting the user misses.
Quick Combo 3 Has a chance (40%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful. Nate & Braviary
Nita & Landorus
Rosa & Dewott
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. Erika & Comfey
Main Character & Rattata
Main Character & Raticate
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Venonat
Main Character & Venomoth
Main Character & Onix
Main Character & Lapras
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Magnemite
Main Character & Magneton
Main Character & Sandshrew
Main Character & Sandslash
Evelyn & Entei
Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Blue & Exeggutor
Brendan & Latios
Brendan & Latios (Mega Latios)
Bugsy & Scyther
Cynthia & Gastrodon
Diantha & Gardevoir
Diantha & Gardevoir (Mega Gardevoir)
Giovanni & Persian
Lillie & Comfey
Liza & Lunatone
Lt. Surge & Raichu
Lusamine & Pheromosa
Lyra & Celebi
Main Character & Cobalion
Main Character & Regirock
Norman & Slaking
Red & Snorlax
Sabrina & Chingling
Wally & Gallade
Wally & Gallade (Mega Gallade)
Clemont & Magneton
Jasmine & Celesteela
Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Morty & Mismagius
Morty & Banette
Morty & Banette (Mega Banette)
Gloria & Urshifu (Rapid Strike)
N & Reshiram
Rachel & Umbreon
Sawyer & Honchkrow
Elio & Popplio
Elio & Brionne
Elio & Primarina
Raihan & Gigalith
Ingo & Excadrill
Falkner & Swellow
Aaron & Vespiquen
Ash & Pikachu
Victor & Rillaboom
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Caitlin & Sableye
Kiawe & Marowak (Alola Form)
Drake & Salamence
Korrina & Marshadow
Lillie & Lunala
Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Marnie & Grimmsnarl
Evelyn & Entei
Falkner & Swellow
Racing Rain 1 Quickly charges the move gauge when the weather is rainy. Misty & Psyduck Crasher Wake & Floatzel
Kris & Suicune
Siebold & Octillery
Looker & Croagunk
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. Clair & Kingdra
Crasher Wake & Floatzel
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Winona & Pelipper
May & Mudkip
May & Marshtomp
May & Swampert
Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Ethan & Lugia
Gloria & Urshifu (Rapid Strike)
May & Wailmer
Lana & Araquanid
Melony & Lapras
Racing Rain 3 Quickly charges the move gauge when the weather is rainy. Lance & Gyarados
Nessa & Drednaw
Racing Rain 4 Quickly charges the move gauge when the weather is rainy. May & Swampert (Mega Swampert)
Racing Rain 5 Quickly charges the move gauge when the weather is rainy.
Racing Rain 6 Quickly charges the move gauge when the weather is rainy.
Racing Rain 7 Quickly charges the move gauge when the weather is rainy.
Racing Rain 8 Quickly charges the move gauge when the weather is rainy.
Racing Rain 9 Quickly charges the move gauge when the weather is rainy.
Raging Rain 1 Powers up the user's moves when the weather is rainy.
Raging Rain 2 Powers up the user's moves when the weather is rainy. Lance & Gyarados
Siebold & Octillery
Raging Rain 3 Powers up the user's moves when the weather is rainy. May & Mudkip
May & Marshtomp
May & Swampert
Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Crasher Wake & Floatzel
Nessa & Drednaw
Raging Rain 4 Powers up the user's moves when the weather is rainy.
Raging Rain 5 Powers up the user's moves when the weather is rainy. May & Swampert (Mega Swampert) Viola & Surskit
Viola & Masquerain
Clemont & Heliolisk
Rain Gear 1 Reduces damage when the user is hit by an attack move while the weather is rainy. Lana & Araquanid
Looker & Croagunk
Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. Cynthia & Gastrodon
Archie & Kyogre
Rain Gear 3 Reduces damage when the user is hit by an attack move while the weather is rainy.
Rain Gear 4 Reduces damage when the user is hit by an attack move while the weather is rainy.
Rain Gear 5 Reduces damage when the user is hit by an attack move while the weather is rainy.
Rainy Propulsion 1 Has a chance (20%) of reducing the user's sync move countdown by one when its move is successful while the weather is rainy. Archie & Kyogre
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. Professor Sycamore & Bulbasaur
Serena & Whimsicott
N & Sigilyph
Leon & Eternatus
Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Candice & Abomasnow
Candice & Froslass
Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Elesa & Zebstrika
Erika & Leafeon
Giovanni & Persian
Hilbert & Mightyena
Nanu & Persian (Alola Form)
Silver & Ho-Oh
Silver & Feraligatr
Skyla & Swanna
Skyla & Togekiss
Wally & Gallade
Wally & Gallade (Mega Gallade)
Whitney & Miltank
Winona & Pelipper
Volkner & Electivire
Gloria & Inteleon
May & Lopunny
May & Lopunny (Mega Lopunny)
Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Nessa & Eiscue
Nessa & Eiscue (Noice Face)
The Masked Royal & Incineroar
Naomi & Sandslash
Gordie & Coalossal
Ramp Up 1 Raises the user's Sp. Atk by 1 stat ranks when its move is successful.
Ramp Up 2 Raises the user's Sp. Atk by 2 stat ranks when its move is successful.
Ramp Up 3 Raises the user's Sp. Atk by 3 stat ranks when its move is successful.
Ramp Up 4 Raises the user's Sp. Atk by 4 stat ranks when its move is successful.
Ramp Up 5 Raises the user's Sp. Atk by 5 stat ranks when its move is successful.
Ramp Up 6 Raises the user's Sp. Atk by 6 stat ranks when its move is successful.
Recharging Strike 1 Has a chance (20%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of charging the user's move gauge by one for each hit.
Recharging Strike 2 Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit.
Recharging Strike 3 Has a chance (40%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (40%) of charging the user's move gauge by one for each hit.
Recharging Strike 4 Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit. Gloria & Urshifu (Rapid Strike)
Recharging Strike 5 Has a chance (60%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (60%) of charging the user's move gauge by one for each hit.
Recharging Strike 6 Has a chance (70%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (70%) of charging the user's move gauge by one for each hit.
Recharging Strike 7 Has a chance (80%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (80%) of charging the user's move gauge by one for each hit.
Recharging Strike 8 Has a chance (90%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (90%) of charging the user's move gauge by one for each hit.
Recharging Strike 9 Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.
Recoil Removal Negates recoil damage when using moves that have recoil in the effect tag. Blue & Aerodactyl (Mega Aerodactyl) Raihan & Duraludon
Recuperation 1 Restores the user's HP by approximately 20% of its maximum HP after using its sync move. Janine & Crobat
Main Character & Tangela
Lysandre & Yveltal
Professor Sycamore & Xerneas
Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Leaf & Eevee
May & Wailmer
Melony & Lapras
Recuperation 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. Wallace & Milotic Sabrina & Chingling
Steven & Metagross
Steven & Metagross (Mega Metagross)
Jasmine & Steelix
Jasmine & Steelix (Mega Steelix)
Red's Fighting Spirit Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. Red & Pikachu
Refreshing Rain 1 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Cynthia & Gastrodon
Kris & Suicune
Lance & Gyarados
Skyla & Swanna
Viola & Surskit
Viola & Masquerain
Winona & Pelipper
Ethan & Lugia
Clemont & Heliolisk
Cyrus & Palkia
May & Mudkip
May & Marshtomp
May & Swampert
May & Swampert (Mega Swampert)
Lana & Araquanid
Melony & Lapras
Refreshing Rain 2 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy.
Refreshing Rain 3 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy.
Refreshing Rain 4 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy.
Refreshing Rain 5 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy.
Refreshing Water Guard Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. Looker & Croagunk Marnie & Toxicroak
Reinforced
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. Lillie & Lunala
Alder & Volcarona
Giovanni & Nidoking
Lance & Dragonite
Lusamine & Pheromosa
Red & Charizard
Red & Charizard (Mega Charizard X)
Jasmine & Steelix
Jasmine & Steelix (Mega Steelix)
Serena & Zygarde
Serena & Zygarde (Complete Forme)
Lysandre & Yveltal
Lear & Hoopa
Leon & Charizard
Ash & Pikachu
Victor & Rillaboom
Relentless The more the target's Defense is lowered, the more it powers up the user's sync move. Brawly & Makuhita
Brawly & Hariyama
Nanu & Persian (Alola Form)
Thorton & Bronzong
Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Gloria & Urshifu (Rapid Strike)
Nessa & Drednaw
Ingo & Accelgor
Resilience Applies the Condition Nullification effect to the user when status conditions are removed from it. Applies the Condition Nullification effect to the user when flinching, confused and trapped conditions are removed from it.
Resilient 1
Restrained Freebie 3 Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while it is restrained. Nessa & Drednaw
Restrained Power-Up 5 Powers up the user's moves when it is restrained. Nessa & Drednaw
Restrained Recovery 1 Restores the user's HP whenever its Pokémon takes an action while it is restrained. Nessa & Drednaw
Restraining Countdown 1 Has a chance (20%) of reducing the user's sync move countdown by one when the user's attack move is successful against a restrained opponent. Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Restraining Sync-Up 5 Powers up the user's sync move when the target is restrained. Serena & Zygarde Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Revenge Boost 1 Has a chance (20%) of charging the user's move gauge by one when the user is hit by an attack move. Main Character & Pinsir
Main Character & Tauros
Main Character & Meowth
Main Character & Persian
Main Character & Zubat
Main Character & Golbat
Main Character & Nidoran♀
Main Character & Nidorina
Main Character & Nidoqueen
Main Character & Weedle
Main Character & Kakuna
Main Character & Beedrill
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Kabuto
Main Character & Kabutops
Main Character & Aerodactyl
Main Character & Squirtle
Main Character & Wartortle
Main Character & Blastoise
Main Character & Growlithe
Main Character & Arcanine
Main Character & Goldeen
Main Character & Seaking
Main Character & Kangaskhan
Main Character & Seel
Main Character & Dewgong
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Elekid
Main Character & Electabuzz
Main Character & Voltorb
Main Character & Electrode
Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Main Character & Porygon
Main Character & Magby
Main Character & Magmar
Main Character & Vulpix
Main Character & Ninetales
Main Character & Ponyta
Main Character & Rapidash
Main Character & Omanyte
Main Character & Omastar
Main Character & Cubone
Main Character & Marowak
Main Character & Koffing
Main Character & Weezing
Main Character & Paras
Main Character & Parasect
Main Character & Horsea
Main Character & Seadra
Main Character & Munchlax
Main Character & Snorlax
Revenge Boost 2 Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. Misty & Starmie
Allister & Gourgeist (Super Size)
Revenge Boost 3 Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. Caitlin & Sableye
Caitlin & Sableye (Mega Sableye)
Lance & Dragonite
Dawn & Alcremie
Revenge Boost 4 Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. Rachel & Umbreon Caitlin & Reuniclus
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Professor Sycamore & Xerneas
Rosa & Delibird
Wallace & Milotic
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
3 Star Deluxe Lucky Cookie
Guaranteed Lucky Cookie 4
Revenge Boost 5 Has a chance (60%) of charging the user's move gauge by one when the user is hit by an attack move. May & Lopunny
Revenge Boost 6 Has a chance (70%) of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 7 Has a chance (80%) of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 8 Has a chance (90%) of charging the user's move gauge by one when the user is hit by an attack move.
Revenge Boost 9 Charges the user's move gauge by one when it is hit by an attack move. Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Evelyn & Entei
Allister & Gourgeist (Super Size)
Lillie & Polteageist (Antique Form)
Ridicure 1 Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. Nita & Landorus Lillie & Ribombee
The Masked Royal & Incineroar
Ridicure 2 Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. Elesa & Rotom
Grimsley & Liepard
Misty & Starmie
Ridicure 3 Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
Ridicure 4 Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. Falkner & Swellow
Ridicure 5 Has a chance (60%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
Ridicure 6 Has a chance (70%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
Ridicure 7 Has a chance (80%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
Ridicure 8 Has a chance (90%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
Ridicure 9 Restores the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
Ripple Effect 2 When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead.
Ripple Effect 4 When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. Dawn & Alcremie
Ripple Effect 9 When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. Nessa & Drednaw
Darach & Staraptor
Rising Tide The more the user's stats are raised, the more it powers up the user's sync move. Emmet & Escavalier Korrina & Marshadow
Skyla & Togekiss
Lear & Hoopa
Risky Counter 1 Has a chance (20%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful.
Risky Counter 2 Has a chance (30%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful.
Risky Counter 3 Has a chance (40%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful.
Risky Counter 4 Has a chance (50%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful.
Risky Counter 5 Has a chance (60%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful.
Risky Counter 6 Has a chance (70%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful.
Risky Counter 7 Has a chance (80%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful.
Risky Counter 8 Has a chance (90%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful.
Risky Counter 9 Reduces the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. Grimsley & Bisharp
Robust Physique
Rock DF Immunity Protects the user from damage from the Rock-type Moves.
Rock DF Power-Up 1 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play.
Rock DF Power-Up 2 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play.
Rock DF Power-Up 3 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. Gordie & Coalossal
Rock DF Power-Up 4 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play.
Rock DF Power-Up 5 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play.
Rock DF Power-Up 6 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play.
Rock DF Power-Up 7 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play.
Rock DF Power-Up 8 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play.
Rock DF Power-Up 9 Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play.
Rock DF Resistance 1 Reduces damage the user takes from the Rock-type Moves.
Rock DF Resistance 2 Reduces damage the user takes from the Rock-type Moves.
Rock DF Resistance 3 Reduces damage the user takes from the Rock-type Moves.
Rock DF Resistance 4 Reduces damage the user takes from the Rock-type Moves.
Rock DF Resistance 5 Reduces damage the user takes from the Rock-type Moves.
Rock DF Resistance 6 Reduces damage the user takes from the Rock-type Moves.
Rock DF Resistance 7 Reduces damage the user takes from the Rock-type Moves.
Rock DF Resistance 8 Reduces damage the user takes from the Rock-type Moves.
Rock DF Resistance 9 Reduces damage the user takes from the Rock-type Moves.
Rock Guard Reduces damage when the user is attacked by Rock-type moves. Chewy Lucky Cookie
Rock Shift Normal-type moves become Rock-type moves. Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Rock Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Main Character & Regirock
Rude Awakening 1 Powers up the user's sync move when the target is asleep.
Rude Awakening 2 Powers up the user's sync move when the target is asleep.
Rude Awakening 3 Powers up the user's sync move when the target is asleep. Shauntal & Chandelure
Rude Awakening 4 Powers up the user's sync move when the target is asleep.
Rude Awakening 5 Powers up the user's sync move when the target is asleep. Lyra & Jigglypuff
Serena & Fennekin
Serena & Braixen
Serena & Delphox
N & Sigilyph
Ruthless 1 Has a chance (20%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Ruthless 2 Has a chance (30%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Ruthless 3 Has a chance (40%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Ruthless 4 Has a chance (50%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Ruthless 5 Has a chance (60%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Ruthless 6 Has a chance (70%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Ruthless 7 Has a chance (80%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Ruthless 8 Has a chance (90%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Ruthless 9 Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Lyra & Celebi
Safeguarded Entry Applies the Status Condition Defense effect to the allied field of play when the user enters a battle.
Safety Net Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Jasmine & Celesteela
Red & Snorlax
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. Brawly & Makuhita
Brawly & Hariyama
Bugsy & Scyther
Cynthia & Gastrodon
Erika & Comfey
Erika & Leafeon
Giovanni & Persian
Hilda & Grapploct (Shiny Grapploct)
Silver & Feraligatr
Tate & Solrock
Nita & Landorus
Sand Alert 1 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Sand Alert 2 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Sand Alert 3 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Sand Alert 4 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Sand Alert 5 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Raihan & Flygon
Sand Alert 6 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Sand Alert 7 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Sand Alert 8 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Sand Alert 9 Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Sand Blaster 5 Powers up the user's sync move during a sandstorm. Naomi & Sandslash Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Olivia & Lycanroc (Midnight Form)
Professor Kukui & Lycanroc
Raihan & Duraludon
Emmet & Archeops
Sand Blaster 9 Powers up the user's sync move during a sandstorm. Bertha & Hippowdon
Sand Castle 1 Reduces damage when the user is hit by an attack move during a sandstorm.
Sand Castle 2 Reduces damage when the user is hit by an attack move during a sandstorm. Raihan & Gigalith
Bertha & Hippowdon
Sand Castle 3 Reduces damage when the user is hit by an attack move during a sandstorm.
Sand Castle 4 Reduces damage when the user is hit by an attack move during a sandstorm.
Sand Castle 5 Reduces damage when the user is hit by an attack move during a sandstorm.
Sand Castle 6 Reduces damage when the user is hit by an attack move during a sandstorm.
Sand Castle 7 Reduces damage when the user is hit by an attack move during a sandstorm.
Sand Castle 8 Reduces damage when the user is hit by an attack move during a sandstorm.
Sand Castle 9 Reduces damage when the user is hit by an attack move during a sandstorm.
Sand Fortress Stats cannot be lowered during a sandstorm. Acerola & Palossand
Brock & Tyranitar
Hapu & Mudsdale
Emmet & Archeops
Sand Kicker Causes a sandstorm the first time the user enters a battle each battle.
Sand Screen The user's Sp. Def increases 50% during a sandstorm. Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Sand Shelter Protects the user from damage from a sandstorm. Grant & Amaura
Grant & Aurorus
Main Character & Kabuto
Main Character & Kabutops
Main Character & Kabuto
Main Character & Kabutops
Main Character & Kabuto
Main Character & Kabutops
Naomi & Sandslash
Acerola & Palossand
Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Brock & Tyranitar
Caitlin & Reuniclus
Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Cynthia & Kommo-o
Cynthia & Gastrodon
Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Giovanni & Nidoking
Hapu & Mudsdale
Hilda & Diancie
Hilda & Diancie (Mega Diancie)
Lillie & Clefairy
Liza & Lunatone
Main Character & Regirock
Olivia & Lycanroc (Midnight Form)
Professor Kukui & Lycanroc
Roxanne & Nosepass
Roxanne & Probopass
Sophocles & Togedemaru
Sophocles & Golem (Alola Form)
Tate & Solrock
Thorton & Bronzong
Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Clemont & Magneton
Jasmine & Steelix
Jasmine & Steelix (Mega Steelix)
Jasmine & Celesteela
Serena & Zygarde
Serena & Zygarde (Complete Forme)
Molayne & Dugtrio (Alola Form)
Lisia & Altaria
Lisia & Altaria (Mega Altaria)
May & Mudkip
May & Marshtomp
May & Swampert
May & Swampert (Mega Swampert)
Marnie & Mawile
Marnie & Mawile (Mega Mawile)
Raihan & Duraludon
Raihan & Flygon
Emmet & Escavalier
Lucas & Dialga
Nita & Landorus
1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
3Star Crispy Lucky Cookie
Sand Slinger 1 Has a chance (20%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
Sand Slinger 2 Has a chance (30%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
Sand Slinger 3 Has a chance (40%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
Sand Slinger 4 Has a chance (50%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
Sand Slinger 5 Has a chance (60%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
Sand Slinger 6 Has a chance (70%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
Sand Slinger 7 Has a chance (80%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
Sand Slinger 8 Has a chance (90%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
Sand Slinger 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. Bertha & Hippowdon
Sand Summoner Causes a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm. Raihan & Gigalith
Bertha & Hippowdon
Sand Superiority 3 Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm. Emmet & Archeops
Sand Sync Causes a sandstorm the first time the user's sync move is used each battle. Raihan & Duraludon
Emmet & Archeops
Sands of Time 1 Quickly charges the move gauge during a sandstorm. Main Character & Kabuto
Main Character & Kabutops
Roxanne & Nosepass
Roxanne & Probopass
Naomi & Sandslash
Sands of Time 2 Quickly charges the move gauge during a sandstorm. Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Brock & Tyranitar
Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Giovanni & Nidoking
Professor Kukui & Lycanroc
Clemont & Heliolisk
Dawn & Turtwig
Dawn & Grotle
Dawn & Torterra
Serena & Zygarde
Serena & Zygarde (Complete Forme)
Molayne & Dugtrio (Alola Form)
Emmet & Archeops
Bertha & Hippowdon
Sands of Time 3 Quickly charges the move gauge during a sandstorm. Olivia & Lycanroc (Midnight Form)
Raihan & Duraludon
Sands of Time 4 Quickly charges the move gauge during a sandstorm.
Sands of Time 5 Quickly charges the move gauge during a sandstorm.
Sands of Time 6 Quickly charges the move gauge during a sandstorm.
Sands of Time 7 Quickly charges the move gauge during a sandstorm.
Sands of Time 8 Quickly charges the move gauge during a sandstorm.
Sands of Time 9 Quickly charges the move gauge during a sandstorm.
Sandy Pep Rally 9 Raises the Speed of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a move during a sandstorm. Ingo & Excadrill
Satisfied Snarl 1 Has a chance (20%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
Satisfied Snarl 2 Has a chance (30%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
Satisfied Snarl 3 Has a chance (40%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
Satisfied Snarl 4 Has a chance (50%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. Lillie & Comfey
Satisfied Snarl 5 Has a chance (60%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
Satisfied Snarl 6 Has a chance (70%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
Satisfied Snarl 7 Has a chance (80%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
Satisfied Snarl 8 Has a chance (90%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
Satisfied Snarl 9 Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Scorcher 2 Increases the amount of damage an opponent takes from being burned. Marley & Arcanine
Skyla & Togekiss
Scorching Sync 1 Powers up the user's sync move when the target is burned.
Scorching Sync 2 Powers up the user's sync move when the target is burned.
Scorching Sync 3 Powers up the user's sync move when the target is burned. Gordie & Coalossal
Scorching Sync 4 Powers up the user's sync move when the target is burned.
Scorching Sync 5 Powers up the user's sync move when the target is burned. Morty & Banette
Morty & Banette (Mega Banette)
Leon & Charizard
Scorching Sync 5 Powers up the user's sync move when the target is burned. Morty & Banette
Morty & Banette (Mega Banette)
Leon & Charizard
Scorching Sync 6 Powers up the user's sync move when the target is burned.
Scorching Sync 7 Powers up the user's sync move when the target is burned.
Scorching Sync 8 Powers up the user's sync move when the target is burned.
Scorching Sync 9 Powers up the user's sync move when the target is burned.
Searing Quick Combo 1 Has a chance (20%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Searing Quick Combo 2 Has a chance (30%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Searing Quick Combo 3 Has a chance (40%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Searing Quick Combo 4 Has a chance (50%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Searing Quick Combo 5 Has a chance (60%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Searing Quick Combo 6 Has a chance (70%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Searing Quick Combo 7 Has a chance (80%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Searing Quick Combo 8 Has a chance (90%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Searing Quick Combo 9 Restores one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. Morty & Banette (Mega Banette)
Sedimentary Protects the user from damage from a sandstorm. The user's Defense and Sp. Def increase 30% during a sandstorm. Ingo & Excadrill
Seeing Double 2
Self-Cleanse 1 Has a chance (20%) of removing all status conditions from the user when its Pokémon uses a move.
Self-Cleanse 2 Has a chance (30%) of removing all status conditions from the user when its Pokémon uses a move.
Selfless Makes opponents target the user for a short time when the user's move is successful while in a pinch.
Sentry Entry 1 Raises the user's Defense by 1 stat ranks when it enters a battle. Wulfric & Avalugg
Elio & Popplio
Elio & Brionne
Elio & Primarina
Nita & Landorus
1 Star Deluxe Lucky Cookie
Sentry Entry 2 Raises the user's Defense by 2 stat ranks when it enters a battle. Hop & Zamazenta (Crowned Shield) Tate & Solrock 1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Sentry Entry 3 Raises the user's Defense by 3 stat ranks when it enters a battle.
Sentry Entry 4 Raises the user's Defense by 4 stat ranks when it enters a battle.
Sentry Entry 5 Raises the user's Defense by 5 stat ranks when it enters a battle.
Sentry Entry 6 Raises the user's Defense by 6 stat ranks when it enters a battle.
Sentry Entry x2
Sentry Entry x3
Shared Fortune 2 Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Shared Nightmare Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes. Cyrus & Darkrai
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat ranks when it enters a battle. Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Brock & Tyranitar
Crasher Wake & Floatzel
Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Flint & Infernape
Hapu & Mudsdale
Iris & Naganadel
Main Character & Solgaleo
Mina & Granbull
Shauntal & Chandelure
Skyla & Togekiss
Tate & Solrock
Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Winona & Pelipper
Wulfric & Avalugg
Valerie & Sylveon
Lucy & Seviper
Cyrus & Palkia
N & Reshiram
May & Wailmer
Lysandre & Yveltal
Leon & Eternatus
Raihan & Flygon
Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Bea & Sirfetch'd
Emmet & Escavalier
Hop & Zamazenta (Crowned Shield)
Allister & Gengar
Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
Helena & Haunter
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Sharp Entry 2 Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. Bea & Sirfetch'd
Sharp Entry 3 Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.
Sharp Teamwork 1 Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Sharp Teamwork 2 Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. Sabrina & Chingling
Sharp Teamwork 3 Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Sharp Teamwork 4 Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Sharp Teamwork 5 Has a chance (60%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Sharp Teamwork 6 Has a chance (70%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Sharp Teamwork 7 Has a chance (80%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Sharp Teamwork 8 Has a chance (90%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Sharp Teamwork 9 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Shielded 1 Raises the Defense of all allied sync pairs by 1 stat ranks when the user's move is successful.
Shielded 2 Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful.
Shielded 3 Raises the Defense of all allied sync pairs by 3 stat ranks when the user's move is successful.
Shielded 4 Raises the Defense of all allied sync pairs by 4 stat ranks when the user's move is successful.
Shielded 5 Raises the Defense of all allied sync pairs by 5 stat ranks when the user's move is successful.
Shielded 6 Raises the Defense of all allied sync pairs by 6 stat ranks when the user's move is successful.
Shielding Strikes 1 Raises the user's Defense by 1 stat ranks when its move is successful.
Shielding Strikes 2 Raises the user's Defense by 2 stat ranks when its move is successful.
Shielding Strikes 3 Raises the user's Defense by 3 stat ranks when its move is successful.
Shielding Strikes 4 Raises the user's Defense by 4 stat ranks when its move is successful.
Shielding Strikes 5 Raises the user's Defense by 5 stat ranks when its move is successful.
Shielding Strikes 6 Raises the user's Defense by 6 stat ranks when its move is successful.
Shifting Sand Raises the user's evasiveness by 1 stat ranks during a sandstorm. Professor Kukui & Lycanroc
Bertha & Hippowdon
Naomi & Sandslash
Shifty Squad 1 Has a chance (20%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Squad 2 Has a chance (30%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Squad 3 Has a chance (40%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Squad 4 Has a chance (50%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Squad 5 Has a chance (60%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Squad 6 Has a chance (70%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Squad 7 Has a chance (80%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Squad 8 Has a chance (90%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Squad 9 Raises the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Shifty Striker 1 Has a chance (20%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. Morty & Drifblim
The Masked Royal & Incineroar
Shifty Striker 2 Has a chance (30%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. Main Character & Aerodactyl
Main Character & Spearow
Main Character & Fearow
Professor Oak & Mew
Professor Oak & Mew
Shifty Striker 3 Has a chance (40%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
Shifty Striker 4 Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. Misty & Vaporeon
Shifty Striker 5 Has a chance (60%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
Shifty Striker 6 Has a chance (70%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
Shifty Striker 7 Has a chance (80%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
Shifty Striker 8 Has a chance (90%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
Shifty Striker 9 Raises the user's evasiveness by one stat rank when its Pokémon uses a move.
Shock Factor 1 Has a chance (20%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. Elesa & Emolga
Shock Factor 2 Has a chance (30%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent.
Shock Factor 3 Has a chance (40%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent.
Shock Factor 4 Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent.
Shock Factor 5 Has a chance (60%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent.
Shock Factor 6 Has a chance (70%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent.
Shock Factor 7 Has a chance (80%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent.
Shock Factor 8 Has a chance (90%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent.
Shock Factor 9 Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. Elesa & Emolga
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. Red & Pikachu
Clemont & Magneton
Volkner & Luxray
Volkner & Electivire
Ash & Pikachu
Shocking Slowdown 1 Has a chance (20%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Shocking Slowdown 2 Has a chance (30%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Shocking Slowdown 3 Has a chance (40%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Shocking Slowdown 4 Has a chance (50%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Shocking Slowdown 5 Has a chance (60%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Shocking Slowdown 6 Has a chance (70%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Shocking Slowdown 7 Has a chance (80%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Shocking Slowdown 8 Has a chance (90%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Shocking Slowdown 9 Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. Red & Pikachu
Shook 1 Raises the user's Speed by 1 stat ranks the first time its HP drops to half or below each battle.
Shook 2 Raises the user's Speed by 2 stat ranks the first time its HP drops to half or below each battle. Morty & Drifblim
Shook 3 Raises the user's Speed by 3 stat ranks the first time its HP drops to half or below each battle.
Shook 4 Raises the user's Speed by 4 stat ranks the first time its HP drops to half or below each battle.
Shook 5 Raises the user's Speed by 5 stat ranks the first time its HP drops to half or below each battle.
Shook 6 Raises the user's Speed by 6 stat ranks the first time its HP drops to half or below each battle.
Shower Power 1 Powers up the user's sync move when the weather is rainy.
Shower Power 2 Powers up the user's sync move when the weather is rainy.
Shower Power 3 Powers up the user's sync move when the weather is rainy. Ethan & Lugia
May & Wailmer
Archie & Kyogre
Shower Power 4 Powers up the user's sync move when the weather is rainy.
Shower Power 5 Powers up the user's sync move when the weather is rainy. Crasher Wake & Floatzel
Lance & Gyarados
Viola & Surskit
Viola & Masquerain
Winona & Pelipper
Nessa & Drednaw
Shower Power 6 Powers up the user's sync move when the weather is rainy.
Shower Power 7 Powers up the user's sync move when the weather is rainy.
Shower Power 8 Powers up the user's sync move when the weather is rainy.
Shower Power 9 Powers up the user's sync move when the weather is rainy.
Shower Surge 3 Quickly charges the move gauge when the weather is rainy. Powers up the user's moves when the weather is rainy. Archie & Kyogre
Shower Sync Makes the weather rainy the first time the user's sync move is used each battle. Winona & Pelipper
Archie & Kyogre
Shrug Off
Shuddering Snarl 1 Has a chance (20%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent.
Shuddering Snarl 2 Has a chance (30%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent.
Shuddering Snarl 3 Has a chance (40%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent.
Shuddering Snarl 4 Has a chance (50%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent.
Shuddering Snarl 5 Has a chance (60%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent.
Shuddering Snarl 6 Has a chance (70%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent.
Shuddering Snarl 7 Has a chance (80%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent.
Shuddering Snarl 8 Has a chance (90%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent.
Shuddering Snarl 9 Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Rosa & Shaymin (Sky Forme)
Single Sync Reload 1 Once per battle, has a chance (20%) of restoring one MP for the user's Pokémon after using the user's sync move.
Single Sync Reload 2 Once per battle, has a chance (30%) of restoring one MP for the user's Pokémon after using the user's sync move.
Single Sync Reload 3 Once per battle, has a chance (40%) of restoring one MP for the user's Pokémon after using the user's sync move.
Single Sync Reload 4 Once per battle, has a chance (50%) of restoring one MP for the user's Pokémon after using the user's sync move.
Single Sync Reload 5 Once per battle, has a chance (60%) of restoring one MP for the user's Pokémon after using the user's sync move.
Single Sync Reload 6 Once per battle, has a chance (70%) of restoring one MP for the user's Pokémon after using the user's sync move.
Single Sync Reload 7 Once per battle, has a chance (80%) of restoring one MP for the user's Pokémon after using the user's sync move.
Single Sync Reload 8 Once per battle, has a chance (90%) of restoring one MP for the user's Pokémon after using the user's sync move.
Single Sync Reload 9 Once per battle, restores one MP for the user's Pokémon after using the user's sync move. Hilda & Grapploct (Shiny Grapploct)
Sinnoh Flag Bearer Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Cynthia & Giratina
Cynthia & Lucario
Cynthia & Lucario (Mega Lucario)
Slippery 1 Raises the user's evasiveness by 1 stat ranks when its move is successful.
Slippery 2 Raises the user's evasiveness by 2 stat ranks when its move is successful.
Slippery 3 Raises the user's evasiveness by 3 stat ranks when its move is successful.
Slippery 4 Raises the user's evasiveness by 4 stat ranks when its move is successful.
Slippery 5 Raises the user's evasiveness by 5 stat ranks when its move is successful.
Slippery 6 Raises the user's evasiveness by 6 stat ranks when its move is successful.
Slippery Sidekicks 1 Raises the evasiveness of all allied sync pairs by 1 stat ranks when the user's move is successful.
Slippery Sidekicks 2 Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user's move is successful.
Slippery Sidekicks 3 Raises the evasiveness of all allied sync pairs by 3 stat ranks when the user's move is successful.
Slippery Sidekicks 4 Raises the evasiveness of all allied sync pairs by 4 stat ranks when the user's move is successful.
Slippery Sidekicks 5 Raises the evasiveness of all allied sync pairs by 5 stat ranks when the user's move is successful.
Slippery Sidekicks 6 Raises the evasiveness of all allied sync pairs by 6 stat ranks when the user's move is successful.
Slippery Slope 9 Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. Lillie & Ribombee
The Masked Royal & Incineroar
Nita & Landorus
Slo-mo 1 Has a chance (20%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful.
Slo-mo 2 Has a chance (30%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful.
Slo-mo 3 Has a chance (40%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful.
Slo-mo 4 Has a chance (50%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful.
Slo-mo 5 Has a chance (60%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful.
Slo-mo 6 Has a chance (70%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful.
Slo-mo 7 Has a chance (80%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful.
Slo-mo 8 Has a chance (90%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful.
Slo-mo 9 Lowers the Speed of all opposing sync pairs by one stat rank when user's move targeting an opponent is successful.
Slow Windup 1 Powers up the user's moves when its Speed is lowered. Hala & Crabominable
Smart Cookie The more the user's Sp. Def is raised, the more it powers up the user's moves. Blue & Blastoise
Blue & Blastoise (Mega Blastoise)
Misty & Starmie
Professor Sycamore & Bulbasaur
Valerie & Sylveon
N & Sigilyph
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync move. Cynthia & Giratina
Giovanni & Mewtwo
Giovanni & Mewtwo (Mega Mewtwo Y)
Iris & Naganadel
Burgh & Leavanny
May & Latias
May & Latias (Mega Latias)
Helena & Haunter
Snow Sentinel 1 Has a chance (20%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm.
Snow Sentinel 2 Has a chance (30%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm.
Snow Sentinel 3 Has a chance (40%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm.
Snow Sentinel 4 Has a chance (50%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm.
Snow Sentinel 5 Has a chance (60%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm.
Snow Sentinel 6 Has a chance (70%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm.
Snow Sentinel 7 Has a chance (80%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm.
Snow Sentinel 8 Has a chance (90%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm.
Snow Sentinel 9 Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. Bea & Vanilluxe
Snow Shelter Protects the user from damage from a hailstorm. Brycen & Cryogonal
Candice & Abomasnow
Candice & Froslass
Grant & Amaura
Grant & Aurorus
Main Character & Lapras
Main Character & Lapras
Main Character & Lapras
Main Character & Seel
Main Character & Dewgong
Main Character & Seel
Main Character & Dewgong
Main Character & Seel
Main Character & Dewgong
Main Character & Smoochum
Main Character & Jynx
Rosa & Delibird
Steven & Sandslash (Alola Form)
Glacia & Glalie
Glacia & Glalie (Mega Glalie)
Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Bea & Vanilluxe
Caitlin & Reuniclus
Cynthia & Kommo-o
Lillie & Clefairy
Pryce & Seel
Pryce & Dewgong
Wulfric & Avalugg
Lisia & Altaria
Lisia & Altaria (Mega Altaria)
Leon & Calyrex (Ice Rider)
Hala & Crabominable
Emmet & Escavalier
Melony & Lapras
1Star Crispy Lucky Cookie
2Star Crispy Lucky Cookie
3Star Crispy Lucky Cookie
Soaring Countdown 1
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. Blue & Aerodactyl
Blue & Aerodactyl (Mega Aerodactyl)
Lillie & Lunala
Skyla & Tornadus (Therian Forme)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Normal Forme)
Steven & Deoxys (Attack Forme)
Steven & Deoxys (Defense Forme)
Steven & Deoxys (Speed Forme)
Serena & Zygarde
Serena & Zygarde (Complete Forme)
Volkner & Electivire
Lear & Hoopa
Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Bea & Sirfetch'd
Emmet & Archeops
Solar Flare 1 Powers up the user's sync move when the weather is sunny.
Solar Flare 2 Powers up the user's sync move when the weather is sunny.
Solar Flare 3 Powers up the user's sync move when the weather is sunny. Gardenia & Roserade
Solar Flare 4 Powers up the user's sync move when the weather is sunny.
Solar Flare 5 Powers up the user's sync move when the weather is sunny. Erika & Leafeon
Red & Charizard
Red & Charizard (Mega Charizard X)
Silver & Ho-Oh
Burgh & Leavanny
Mallow & Tsareena
Maxie & Groudon
Sonia & Tsareena (Shiny Tsareena)
Solar Flare 6 Powers up the user's sync move when the weather is sunny.
Solar Flare 7 Powers up the user's sync move when the weather is sunny.
Solar Flare 8 Powers up the user's sync move when the weather is sunny.
Solar Flare 9 Powers up the user's sync move when the weather is sunny. Silver & Ho-Oh
Solar Propulsion 1 Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. Maxie & Groudon
Solar Propulsion 2 Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. Erika & Leafeon
Solar Propulsion 3 Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny.
Solar Propulsion 4 Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny.
Solar Propulsion 5 Has a chance (60%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny.
Solar Propulsion 6 Has a chance (70%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny.
Solar Propulsion 7 Has a chance (80%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny.
Solar Propulsion 8 Has a chance (90%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny.
Solar Propulsion 9 Reduces the user's sync move countdown by one when the user's move is successful while the weather is sunny.
Solar Shield Status conditions cannot be inflicted on the user when the weather is sunny. Lyra & Chikorita
Lyra & Bayleef
Lyra & Meganium
Mallow & Tsareena
Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Erika & Tangela
Erika & Leafeon
Flannery & Torkoal
Burgh & Leavanny
Serena & Whimsicott
Evelyn & Entei
Solar Surge 3 Quickly charges the move gauge when the weather is sunny. Powers up the user's moves when the weather is sunny. Maxie & Groudon
Solar Sync Makes the weather sunny the first time the user's sync move is used each battle. Raihan & Flygon
Maxie & Groudon
Solarize Makes the weather sunny after using the user's sync move. Silver & Ho-Oh
Solo Fanfare 6 Raises the user's Attack by 6 stat ranks the first time its sync move is used each battle. May & Lopunny
May & Lopunny (Mega Lopunny)
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. Acerola & Palossand
Cynthia & Garchomp
Cynthia & Garchomp (Mega Garchomp)
Professor Kukui & Lycanroc
Roxanne & Nosepass
Roxanne & Probopass
Jasmine & Steelix
Jasmine & Steelix (Mega Steelix)
Molayne & Dugtrio (Alola Form)
Raihan & Gigalith
Ingo & Excadrill
Bertha & Hippowdon
Nita & Landorus
Naomi & Sandslash
Soothing Sand 2 Restores the user's HP whenever its Pokémon takes an action during a sandstorm.
Soothing Sand 3 Restores the user's HP whenever its Pokémon takes an action during a sandstorm.
Soothing Sand 4 Restores the user's HP whenever its Pokémon takes an action during a sandstorm.
Soothing Sand 5 Restores the user's HP whenever its Pokémon takes an action during a sandstorm.
Soup Up 2 Has a chance (30%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move. Skyla & Togekiss
Soup Up 4 Has a chance (50%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move. Burgh & Togepi
Special Reserves 1 Raises the user's Sp. Atk by 1 stat ranks the first time it is in a pinch each battle.
Special Reserves 2 Raises the user's Sp. Atk by 2 stat ranks the first time it is in a pinch each battle. Professor Oak & Mew
Professor Oak & Mew
Morty & Drifblim
Special Reserves 3 Raises the user's Sp. Atk by 3 stat ranks the first time it is in a pinch each battle. Lance & Dragonite
Special Reserves 4 Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle. Zinnia & Rayquaza
Zinnia & Rayquaza (Mega Rayquaza)
Special Reserves 5 Raises the user's Sp. Atk by 5 stat ranks the first time it is in a pinch each battle.
Special Reserves 6 Raises the user's Sp. Atk by 6 stat ranks the first time it is in a pinch each battle.
Speed Leech 1 Has a chance (20%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful.
Speed Leech 2 Has a chance (30%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful.
Speed Leech 3 Has a chance (40%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful.
Speed Leech 4 Has a chance (50%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful.
Speed Leech 5 Has a chance (60%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful.
Speed Leech 6 Has a chance (70%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful.
Speed Leech 7 Has a chance (80%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful.
Speed Leech 8 Has a chance (90%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful.
Speed Leech 9 Lowers the target's Speed by one stat rank and raises the user's Speed by the same amount when the user's attack move against the target is successful. Diantha & Keldeo (Resolute Form)
Speed Skating 1 Has a chance (20%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful.
Speed Skating 2 Has a chance (30%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful.
Speed Skating 3 Has a chance (40%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful.
Speed Skating 4 Has a chance (50%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. Nessa & Eiscue
Nessa & Eiscue (Noice Face)
Speed Skating 5 Has a chance (60%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful.
Speed Skating 6 Has a chance (70%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful.
Speed Skating 7 Has a chance (80%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful.
Speed Skating 8 Has a chance (90%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful.
Speed Skating 9 Raises the Speed of the user with Ice Face by one stat rank when its attack move is successful.
Speeding Sun 1 Quickly charges the move gauge when the weather is sunny. Gardenia & Roserade
Marley & Arcanine
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. Blue & Exeggutor
Erika & Tangela
Gardenia & Roserade
Silver & Ho-Oh
Ethan & Cyndaquil
Ethan & Quilava
Ethan & Typhlosion
Burgh & Leavanny
Karen & Houndoom
Karen & Houndoom (Mega Houndoom)
Red & Charizard
Red & Charizard (Mega Charizard X)
Shauntal & Chandelure
Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Morty & Ho-Oh (Shiny Ho-Oh)
May & Blaziken
May & Blaziken (Mega Blaziken)
Bede & Hatterene
Courtney & Camerupt (Female)
Courtney & Camerupt (Mega Camerupt)
Gordie & Coalossal
Speeding Sun 3 Quickly charges the move gauge when the weather is sunny. Erika & Leafeon Brendan & Treecko
Brendan & Grovyle
Brendan & Sceptile
Serena & Whimsicott
Mallow & Tsareena
Sonia & Tsareena (Shiny Tsareena)
Speeding Sun 4 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 5 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 6 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 7 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 8 Quickly charges the move gauge when the weather is sunny.
Speeding Sun 9 Quickly charges the move gauge when the weather is sunny.
Speedy Entry 1 Raises the user's Speed by 1 stat ranks when it enters a battle. Sabrina & Alakazam
Sabrina & Alakazam (Mega Alakazam)
Erika & Leafeon
Hau & Raichu (Alola Form)
Hilbert & Mightyena
Lusamine & Pheromosa
Skyla & Togekiss
Tate & Solrock
Serena & Whimsicott
Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
1 Star Deluxe Lucky Cookie
Speedy Entry 2 Raises the user's Speed by 2 stat ranks when it enters a battle. Giovanni & Persian
Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Flint & Infernape
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Speedy Entry 3 Raises the user's Speed by 3 stat ranks when it enters a battle.
Speedy Entry 4 Raises the user's Speed by 4 stat ranks when it enters a battle.
Speedy Entry 5 Raises the user's Speed by 5 stat ranks when it enters a battle.
Speedy Entry 6 Raises the user's Speed by 6 stat ranks when it enters a battle.
Spur On 1 Charges the user's move gauge by 1 each time another Pokémon on the field of play faints.
Spur On 4 Charges the user's move gauge by 4 each time another Pokémon on the field of play faints. Hilbert & Mightyena
Stacking Strike 1 Has a chance (20%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of raising the user's critical-hit rate by 1 stat ranks for each hit.
Stacking Strike 2 Has a chance (30%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of raising the user's critical-hit rate by 1 stat ranks for each hit.
Stacking Strike 3 Has a chance (40%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (40%) of raising the user's critical-hit rate by 1 stat ranks for each hit.
Stacking Strike 4 Has a chance (50%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of raising the user's critical-hit rate by 1 stat ranks for each hit.
Stacking Strike 5 Has a chance (60%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (60%) of raising the user's critical-hit rate by 1 stat ranks for each hit.
Stacking Strike 6 Has a chance (70%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (70%) of raising the user's critical-hit rate by 1 stat ranks for each hit.
Stacking Strike 7 Has a chance (80%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (80%) of raising the user's critical-hit rate by 1 stat ranks for each hit.
Stacking Strike 8 Has a chance (90%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (90%) of raising the user's critical-hit rate by 1 stat ranks for each hit.
Stacking Strike 9 Raises the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat ranks for each hit. Gloria & Urshifu (Rapid Strike)
Staggering 1 Has a chance (20%) of making the target flinch when the user's attack move against it is successful. Noland & Pinsir
Noland & Pinsir (Mega Pinsir)
Rosa & Dewott
Staggering 2 Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Skyla & Tornadus (Therian Forme) Kris & Suicune
Staggering 3 Has a chance (40%) of making the target flinch when the user's attack move against it is successful.
Staggering 4 Has a chance (50%) of making the target flinch when the user's attack move against it is successful.
Staggering 5 Has a chance (60%) of making the target flinch when the user's attack move against it is successful.
Staggering 6 Has a chance (70%) of making the target flinch when the user's attack move against it is successful.
Staggering 7 Has a chance (80%) of making the target flinch when the user's attack move against it is successful.
Staggering 8 Has a chance (90%) of making the target flinch when the user's attack move against it is successful.
Staggering 9 Makes the target flinch when the user's attack move against it is successful.
Stalwart Sp. Def cannot be lowered. Liza & Lunatone
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Staryu
Main Character & Starmie
Main Character & Happiny
Main Character & Chansey
Main Character & Happiny
Main Character & Chansey
Main Character & Happiny
Main Character & Chansey
Rosa & Snivy
Rosa & Servine
Rosa & Serperior
Caitlin & Sableye
Caitlin & Sableye (Mega Sableye)
Cheryl & Blissey
Cynthia & Gastrodon
Diantha & Keldeo (Resolute Form)
Drake & Salamence
Lillie & Polteageist (Antique Form)
Lt. Surge & Raichu
Main Character & Cobalion
Main Character & Mesprit
Roxanne & Nosepass
Roxanne & Probopass
Clemont & Magneton
Jasmine & Celesteela
Burgh & Togepi
Morty & Mismagius
May & Latias
May & Latias (Mega Latias)
Piers & Obstagoon
Leon & Eternatus
Lana & Araquanid
Raihan & Duraludon
Bea & Vanilluxe
Evelyn & Entei
Aaron & Vespiquen
Melony & Lapras
1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
3Star Creamy Lucky Cookie
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
Stamina Reserves 1 Charges the user's move gauge by 1 the first time it is in a pinch each battle.
Stamina Reserves 2 Charges the user's move gauge by 2 the first time it is in a pinch each battle. Main Character & Scyther
Main Character & Meowth
Main Character & Persian
Main Character & Zubat
Main Character & Golbat
Main Character & Rattata
Main Character & Raticate
Main Character & Bellsprout
Main Character & Weepinbell
Main Character & Victreebel
Main Character & Geodude
Main Character & Graveler
Main Character & Golem
Main Character & Onix
Main Character & Kabuto
Main Character & Kabutops
Main Character & Aerodactyl
Main Character & Bulbasaur
Main Character & Ivysaur
Main Character & Venusaur
Main Character & Lapras
Main Character & Seel
Main Character & Dewgong
Main Character & Mankey
Main Character & Primeape
Main Character & Machop
Main Character & Machoke
Main Character & Machamp
Main Character & Exeggcute
Main Character & Exeggutor
Main Character & Pichu
Main Character & Pikachu
Main Character & Raichu
Main Character & Elekid
Main Character & Electabuzz
Main Character & Magnemite
Main Character & Magneton
Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Main Character & Cleffa
Main Character & Clefairy
Main Character & Clefable
Main Character & Porygon
Main Character & Vulpix
Main Character & Ninetales
Main Character & Cubone
Main Character & Marowak
Main Character & Spearow
Main Character & Fearow
Main Character & Koffing
Main Character & Weezing
Main Character & Paras
Main Character & Parasect
Main Character & Horsea
Main Character & Seadra
Main Character & Shellder
Main Character & Cloyster
Main Character & Happiny
Main Character & Chansey
Giovanni & Persian
Stamina Reserves 3 Charges the user's move gauge by 3 the first time it is in a pinch each battle. Barry & Piplup
Barry & Prinplup
Barry & Empoleon
Gladion & Silvally
Grimsley & Sharpedo
Grimsley & Sharpedo (Mega Sharpedo)
Stamina Reserves 4 Charges the user's move gauge by 4 the first time it is in a pinch each battle.
Stamina Reserves 5 Charges the user's move gauge by 5 the first time it is in a pinch each battle.
Stamina Reserves 6 Charges the user's move gauge by 6 the first time it is in a pinch each battle. Cynthia & Kommo-o
Erika & Comfey
Hau & Raichu (Alola Form)
Korrina & Lucario
Korrina & Lucario (Mega Lucario)
Burgh & Togepi
Leon & Calyrex (Ice Rider)
Lana & Araquanid
Ghetsis & Kyurem
Stance Change Changes to Blade Forme when the user's Pokémon attacks. Changes to Shield Forme when the user's Pokémon uses King's Shield or switches out. Wikstrom & Aegislash
Wikstrom & Aegislash (Blade Forme)
Standfast 1 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 2 Reduces recoil damage received from using moves that have recoil in the effect tag. Main Character & Munchlax
Main Character & Snorlax
Standfast 3 Reduces recoil damage received from using moves that have recoil in the effect tag. Main Character & Lickitung
Main Character & Elekid
Main Character & Electabuzz
Main Character & Igglybuff
Main Character & Jigglypuff
Main Character & Wigglytuff
Main Character & Farfetch'd
Phoebe & Dusclops
Phoebe & Dusknoir
Phoebe & Dusclops
Phoebe & Dusknoir
Sophocles & Golem (Alola Form)
Standfast 4 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. Karen & Umbreon
Main Character & Tauros
Main Character & Rattata
Main Character & Raticate
Main Character & Growlithe
Main Character & Arcanine
Elesa & Zebstrika
Elesa & Zebstrika
Hilbert & Mightyena
Hilbert & Mightyena
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Hilda & Tepig
Hilda & Pignite
Hilda & Emboar
Red & Charizard
Red & Charizard (Mega Charizard X)
Red & Charizard
Red & Charizard (Mega Charizard X)
Volkner & Luxray
Darach & Staraptor
Standfast 6 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 7 Reduces recoil damage received from using moves that have recoil in the effect tag. Darach & Staraptor
Standfast 8 Reduces recoil damage received from using moves that have recoil in the effect tag.
Standfast 9 Reduces recoil damage received from using moves that have recoil in the effect tag. Sophocles & Golem (Alola Form)
Raihan & Duraludon
Stat Leech 1 Has a chance (20%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Stat Leech 2 Has a chance (30%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Stat Leech 3 Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Stat Leech 4 Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. Serena & Fennekin
Serena & Braixen
Serena & Delphox
Stat Leech 5 Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Stat Leech 6 Has a chance (70%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Stat Leech 7 Has a chance (80%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Stat Leech 8 Has a chance (90%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Stat Leech 9 Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Stat Reboot 4 Once per battle, has a chance (50%) of returning the user's lowered stats to normal when in a pinch. Lysandre & Yveltal
Stat Reboot 9 Once per battle, returns the user's lowered stats to normal when in a pinch. Leon & Charizard
Stat Share 1 When a status move used by the user's Pokémon raises its stats only, has a chance (20%) of raising the same stats by the same amount for all allied sync pairs instead.
Stat Share 2 When a status move used by the user's Pokémon raises its stats only, has a chance (30%) of raising the same stats by the same amount for all allied sync pairs instead.
Stat Share 3 When a status move used by the user's Pokémon raises its stats only, has a chance (40%) of raising the same stats by the same amount for all allied sync pairs instead.
Stat Share 4 When a status move used by the user's Pokémon raises its stats only, has a chance (50%) of raising the same stats by the same amount for all allied sync pairs instead.
Stat Share 5 When a status move used by the user's Pokémon raises its stats only, has a chance (60%) of raising the same stats by the same amount for all allied sync pairs instead.
Stat Share 6 When a status move used by the user's Pokémon raises its stats only, has a chance (70%) of raising the same stats by the same amount for all allied sync pairs instead.
Stat Share 7 When a status move used by the user's Pokémon raises its stats only, has a chance (80%) of raising the same stats by the same amount for all allied sync pairs instead.
Stat Share 8 When a status move used by the user's Pokémon raises its stats only, has a chance (90%) of raising the same stats by the same amount for all allied sync pairs instead.
Stat Share 9 When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. Steven & Deoxys (Defense Forme)
Aaron & Vespiquen
Stat's Quo 1 Has a chance (20%) of returning the user's lowered stats to normal when its move is successful.
Stat's Quo 2 Has a chance (30%) of returning the user's lowered stats to normal when its move is successful.
Stat's Quo 3 Has a chance (40%) of returning the user's lowered stats to normal when its move is successful.
Stat's Quo 4 Has a chance (50%) of returning the user's lowered stats to normal when its move is successful.
Stat's Quo 5 Has a chance (60%) of returning the user's lowered stats to normal when its move is successful.
Static Cling 1 Has a chance (20%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
Static Cling 2 Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. Lillie & Polteageist (Antique Form)
Static Cling 3 Has a chance (40%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
Static Cling 4 Has a chance (50%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
Static Cling 5 Has a chance (60%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
Static Cling 6 Has a chance (70%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
Static Cling 7 Has a chance (80%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
Static Cling 8 Has a chance (90%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
Static Cling 9 Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move.
Static Shock 1 Powers up the user's sync move when the target is paralyzed.
Static Shock 2 Powers up the user's sync move when the target is paralyzed.
Static Shock 3 Powers up the user's sync move when the target is paralyzed. Red & Pikachu
Volkner & Electivire
N & Zekrom
Marnie & Morpeko
Marnie & Morpeko (Hangry Mode)
Static Shock 4 Powers up the user's sync move when the target is paralyzed.
Static Shock 5 Powers up the user's sync move when the target is paralyzed. Cynthia & Kommo-o
Norman & Slaking
Sophocles & Togedemaru
Volkner & Electivire
Stationary Target 1 Powers up the user's moves when the target is trapped.
Stationary Target 2 Powers up the user's moves when the target is trapped.
Stationary Target 3 Powers up the user's moves when the target is trapped. Lucy & Seviper Lillie & Comfey
Lyra & Celebi
Wallace & Milotic
Ingo & Accelgor
Stationary Target 4 Powers up the user's moves when the target is trapped.
Stationary Target 5 Powers up the user's moves when the target is trapped. Wallace & Milotic Viola & Surskit
Viola & Masquerain
Viola & Surskit
Viola & Masquerain
Serena & Fennekin
Serena & Braixen
Serena & Delphox
Status Immunity Status conditions cannot be inflicted on the user. Wally & Gardevoir (Shiny Gardevoir)
Wally & Gardevoir (Shiny Mega Gardevoir)
Serena & Zygarde
Serena & Zygarde (Complete Forme)
1 Star Deluxe Lucky Cookie
2 Star Deluxe Lucky Cookie
3 Star Deluxe Lucky Cookie
Steady Aim Critical-hit rate cannot be lowered. Bea & Sirfetch'd Burgh & Togepi
Cyrus & Palkia
Selene & Rowlet
Selene & Dartrix
Selene & Decidueye
Steady Resolve 1 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. 1Star Creamy Lucky Cookie
Steady Resolve 2 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. Main Character & Onix 1Star Creamy Lucky Cookie
Steady Resolve 3 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. 1Star Creamy Lucky Cookie
Steady Resolve 4 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. 1Star Creamy Lucky Cookie
Steady Resolve 5 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. Gardenia & Roserade 1Star Creamy Lucky Cookie
Steady Resolve 6 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Steady Resolve 7 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Steady Resolve 8 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Steady Resolve 9 When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Steel Guard Reduces damage when the user is attacked by Steel-type moves. Chewy Lucky Cookie
Sterner Stuff 1 Reduces damage when the user is hit by a physical attack move. Kahili & Toucannon
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. Kahili & Toucannon
Wallace & Milotic
Allister & Gourgeist (Super Size)
Sterner Stuff 3 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 4 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 5 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 6 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 7 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 8 Reduces damage when the user is hit by a physical attack move.
Sterner Stuff 9 Reduces damage when the user is hit by a physical attack move.
Stoic 1 Has a chance (20%) of raising the user's Defense by one stat rank after its Pokémon uses a move. Brock & Onix 1Star Crunchy Lucky Cookie
Stoic 2 Has a chance (30%) of raising the user's Defense by one stat rank after its Pokémon uses a move. Brock & Onix Steven & Metagross
Steven & Metagross (Mega Metagross)
Steven & Sandslash (Alola Form)
Raihan & Duraludon
1Star Crunchy Lucky Cookie
2Star Crunchy Lucky Cookie
Stoic 3 Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move.
Stoic 4 Has a chance (50%) of raising the user's Defense by one stat rank after its Pokémon uses a move. Rosa & Delibird
Lucy & Seviper
Stoic 5 Has a chance (60%) of raising the user's Defense by one stat rank after its Pokémon uses a move.
Stoic 6 Has a chance (70%) of raising the user's Defense by one stat rank after its Pokémon uses a move.
Stoic 7 Has a chance (80%) of raising the user's Defense by one stat rank after its Pokémon uses a move.
Stoic 8 Has a chance (90%) of raising the user's Defense by one stat rank after its Pokémon uses a move.
Stoic 9 Raises the user's Defense by one stat rank after its Pokémon uses a move.
Stop Hitting Yourself 1 Raises the chance that an opponent will attack themselves due to being confused.
Stop Hitting Yourself 2 Raises the chance that an opponent will attack themselves due to being confused.
Stop Hitting Yourself 3 Raises the chance that an opponent will attack themselves due to being confused.
Stop Hitting Yourself 4 Raises the chance that an opponent will attack themselves due to being confused.
Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. Sidney & Absol
Sidney & Absol (Mega Absol)
Acerola & Mimikyu
Acerola & Mimikyu (Busted Form)
Will & Xatu
Mallow & Tsareena
Stop Hitting Yourself 6 Raises the chance that an opponent will attack themselves due to being confused.
Stop Hitting Yourself 7 Raises the chance that an opponent will attack themselves due to being confused.
Stop Hitting Yourself 8 Raises the chance that an opponent will attack themselves due to being confused.
Stop Hitting Yourself 9 Raises the chance that an opponent will attack themselves due to being confused.
Stout Heart 1 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
Stout Heart 2 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
Stout Heart 3 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
Stout Heart 4 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
Stout Heart 5 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
Stout Heart 6 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Stout Heart 7 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Stout Heart 8 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Stout Heart 9 When the user's Attack is lowered, mitigates the reduction of Attack. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Strong Start 1 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 ranks the first time the user enters a battle each battle. Serena & Zygarde
Strong Start 2 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 2 ranks the first time the user enters a battle each battle.
Strong Start 3 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 3 ranks the first time the user enters a battle each battle.
Strong Start 4 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 4 ranks the first time the user enters a battle each battle.
Strong Start 5 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 5 ranks the first time the user enters a battle each battle.
Strong Start 6 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 6 ranks the first time the user enters a battle each battle.
Strong Start 7 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 7 ranks the first time the user enters a battle each battle.
Strong Start 8 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 8 ranks the first time the user enters a battle each battle.
Strong Start 9 Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 9 ranks the first time the user enters a battle each battle.
Stupefication 1 Has a chance (20%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefication 2 Has a chance (30%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefication 3 Has a chance (40%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefication 4 Has a chance (50%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefication 5 Has a chance (60%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefication 6 Has a chance (70%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefication 7 Has a chance (80%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefication 8 Has a chance (90%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefication 9 Lowers the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. Bede & Hatterene
Stupefier 1 Has a chance (20%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefier 2 Has a chance (30%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefier 3 Has a chance (40%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefier 4 Has a chance (50%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. Bede & Hatterene
Stupefier 5 Has a chance (60%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefier 6 Has a chance (70%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefier 7 Has a chance (80%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefier 8 Has a chance (90%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefier 9 Lowers the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Stupefy 1 Has a chance (20%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
Stupefy 2 Has a chance (30%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
Stupefy 3 Has a chance (40%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
Stupefy 4 Has a chance (50%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
Stupefy 5 Has a chance (60%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
Stupefy 6 Has a chance (70%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
Stupefy 7 Has a chance (80%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
Stupefy 8 Has a chance (90%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
Stupefy 9 Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. Lucian & Girafarig
Sudden Sprint 1 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
Sudden Sprint 2 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
Sudden Sprint 3 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
Sudden Sprint 4 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
Sudden Sprint 5 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
Sudden Sprint 6 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Sudden Sprint 7 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Sudden Sprint 8 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Sudden Sprint 9 When the user's Speed is lowered, mitigates the reduction of Speed. 1Star Creamy Lucky Cookie
2Star Creamy Lucky Cookie
Sunbathe 1 Has a chance (20%) of restoring the user's HP when it uses a move while the weather is sunny.
Sunbathe 2 Has a chance (30%) of restoring the user's HP when it uses a move while the weather is sunny.
Sunbathe 3 Has a chance (40%) of restoring the user's HP when it uses a move while the weather is sunny.
Sunbathe 4 Has a chance (50%) of restoring the user's HP when it uses a move while the weather is sunny.
Sunbathe 5 Has a chance (60%) of restoring the user's HP when it uses a move while the weather is sunny.
Sunbathe 6 Has a chance (70%) of restoring the user's HP when it uses a move while the weather is sunny.
Sunbathe 7 Has a chance (80%) of restoring the user's HP when it uses a move while the weather is sunny.
Sunbathe 8 Has a chance (90%) of restoring the user's HP when it uses a move while the weather is sunny.
Sunbathe 9 Restores the user's HP when it uses a move while the weather is sunny. Morty & Ho-Oh (Shiny Ho-Oh)
Sunburn 9
Sunburst Makes the weather sunny the first time the user enters a battle each battle. Maxie & Groudon
Sundering 9 Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Cynthia & Giratina
Leaf & Venusaur (Female)
Leaf & Venusaur (Mega Venusaur)
Sunny Daze 1
Sunny Disposition Stats cannot be lowered when the weather is sunny.
Sunny Sure Hit Moves never miss when the weather is sunny.
Sunscreen 1 Reduces damage when the user is hit by an attack move while the weather is sunny.
Sunscreen 2 Reduces damage when the user is hit by an attack move while the weather is sunny.
Sunscreen 3 Reduces damage when the user is hit by an attack move while the weather is sunny.
Sunscreen 4 Reduces damage when the user is hit by an attack move while the weather is sunny.
Sunscreen 5 Reduces damage when the user is hit by an attack move while the weather is sunny.
Sunscreen 6 Reduces damage when the user is hit by an attack move while the weather is sunny.
Sunscreen 7 Reduces damage when the user is hit by an attack move while the weather is sunny.
Sunscreen 8 Reduces damage when the user is hit by an attack move while the weather is sunny.
Sunscreen 9 Reduces damage when the user is hit by an attack move while the weather is sunny.
Super Command 1 Has a chance (20%) of applying the Supereffective Up Next effect to the user when its Trainer uses a move.
Super Command 2 Has a chance (30%) of applying the Supereffective Up Next effect to the user when its Trainer uses a move.
Super Command 3 Has a chance (40%) of applying the Supereffective Up Next effect to the user when its Trainer uses a move.
Super Command 4 Has a chance (50%) of applying the