Passive Skills
Passive Skills Details |
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Passive Skills are a feature that is akin to Abilities in the main game. These skills give each Pokémon a latent ability that activates in certain conditions. As standard, your Sync Pairs won't have their Sync Abilities activated, but you can activate them by spending items. For each Passive Skill you need the following items for unlock
Once activated, you'll have that Passive Skill, even if you evolve or change form of the Pokémon in the Sync Pair. |
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List of Passive Skills
Name | Effect | Sync Pairs |
Acuity | Accuracy cannot be lowered. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Calem & Espurr |
Adrenaline 1 | At the start of the battle, reduces by 1 the countdown until a sync move can be used. | |
Adrenaline 2 | At the start of the battle, reduces by 2 the countdown until a sync move can be used. | |
Adrenaline 3 | At the start of the battle, reduces by 3 the countdown until a sync move can be used. | |
Adrenaline 4 | At the start of the battle, reduces by 4 the countdown until a sync move can be used. | |
Adrenaline 5 | At the start of the battle, reduces by 5 the countdown until a sync move can be used. | |
Adrenaline 6 | At the start of the battle, reduces by 6 the countdown until a sync move can be used. | |
Adrenaline 7 | At the start of the battle, reduces by 7 the countdown until a sync move can be used. | |
Adrenaline 8 | At the start of the battle, reduces by 8 the countdown until a sync move can be used. | |
Adrenaline 9 | At the start of the battle, reduces by 9 the countdown until a sync move can be used. | |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Calem & Espurr Crasher Wake & Floatzel Grant & Amaura Thorton & Bronzong |
Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |
Aggravation 3 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |
Aggravation 4 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |
Aggravation 5 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |
Aggravation 6 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |
Aggravation 7 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |
Aggravation 8 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |
Aggravation 9 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |
Amped Up 1 | Raises the Pokémon's Speed when it lands a critical hit. | Bugsy & Beedrill (Mega Beedrill) Olivia & Lycanroc (Midnight Form) |
Amped Up 2 | Raises the Pokémon's Speed when it lands a critical hit. | |
Amped Up 3 | Raises the Pokémon's Speed when it lands a critical hit. | |
Amped Up 4 | Raises the Pokémon's Speed when it lands a critical hit. | |
Amped Up 5 | Raises the Pokémon's Speed when it lands a critical hit. | |
Amped Up 6 | Raises the Pokémon's Speed when it lands a critical hit. | |
Amped Up 7 | Raises the Pokémon's Speed when it lands a critical hit. | |
Amped Up 8 | Raises the Pokémon's Speed when it lands a critical hit. | |
Amped Up 9 | Raises the Pokémon's Speed when it lands a critical hit. | |
Antifreeze | Prevents the Pokémon from becoming frozen. | Candice & Abomasnow |
Antitoxin | Prevents the Pokémon from getting poisoned or badly poisoned. | Caitlin & Reuniclus Clay & Palpitoad Hilda & Tepig Hilda & Pignite Hilda & Emboar |
Bug Guard | Reduces damage when the Pokémon is attacked by Bug-type moves. | |
Bug Shift | Normal-type moves become Bug-type moves. | |
Clean Slate | After using a sync move, heals status conditions, removes confused and trapped conditions, and restores any stats that were lowered. | |
Clearheaded | Prevents the Pokémon from becoming confused. | Hapu & Mudsdale Wulfric & Avalugg |
Critical Focus 1 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | Siebold & Clawitzer |
Critical Focus 2 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | |
Critical Focus 3 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | |
Critical Focus 4 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | |
Critical Focus 5 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | |
Critical Focus 6 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | |
Critical Focus 7 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | |
Critical Focus 8 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | |
Critical Focus 9 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | |
Critical Sting 1 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | Nanu & Persian (Alola Form) |
Critical Sting 2 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | |
Critical Sting 3 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | |
Critical Sting 4 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | |
Critical Sting 5 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | |
Critical Sting 6 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | |
Critical Sting 7 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | |
Critical Sting 8 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | |
Critical Sting 9 | When a critical hit lands, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the move. | |
Critical Strike 1 | Powers up moves when those moves land critical hits. | |
Critical Strike 2 | Powers up moves when those moves land critical hits. | Bruno & Machamp Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) |
Critical Strike 3 | Powers up moves when those moves land critical hits. | |
Critical Strike 4 | Powers up moves when those moves land critical hits. | |
Critical Strike 5 | Powers up moves when those moves land critical hits. | |
Critical Strike 6 | Powers up moves when those moves land critical hits. | |
Critical Strike 7 | Powers up moves when those moves land critical hits. | |
Critical Strike 8 | Powers up moves when those moves land critical hits. | |
Critical Strike 9 | Powers up moves when those moves land critical hits. | |
Dark Guard | Reduces damage when the Pokémon is attacked by Dark-type moves. | |
Dark Shift | Normal-type moves become Dark-type moves. | |
Dauntless | Sp. Atk cannot be lowered. | Liza & Lunatone |
Defense Crush 1 | Occasionally lowers the target's Defense when an attack against it is successful. | |
Defense Crush 2 | Occasionally lowers the target's Defense when an attack against it is successful. | Ramos & Weepinbell |
Defense Crush 3 | Occasionally lowers the target's Defense when an attack against it is successful. | |
Defense Crush 4 | Occasionally lowers the target's Defense when an attack against it is successful. | |
Defense Crush 5 | Occasionally lowers the target's Defense when an attack against it is successful. | |
Defense Crush 6 | Occasionally lowers the target's Defense when an attack against it is successful. | |
Defense Crush 7 | Occasionally lowers the target's Defense when an attack against it is successful. | |
Defense Crush 8 | Occasionally lowers the target's Defense when an attack against it is successful. | |
Defense Crush 9 | Occasionally lowers the target's Defense when an attack against it is successful. | |
Dragon Guard | Reduces damage when the Pokémon is attacked by Dragon-type moves. | |
Dragon Shift | Normal-type moves become Dragon-type moves. | |
Electric Guard | Reduces damage when the Pokémon is attacked by Electric-type moves. | |
Electric Shift | Normal-type moves become Electric-type moves. | |
Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | Kris & Totodile Kris & Croconaw Kris & Feraligatr Main Character & Pikachu Sophocles & Togedemaru |
Enlightenment 1 | If any stat is reduced, mitigates the reduction of that stat. | |
Enlightenment 2 | If any stat is reduced, mitigates the reduction of that stat. | |
Enlightenment 3 | If any stat is reduced, mitigates the reduction of that stat. | |
Enlightenment 4 | If any stat is reduced, mitigates the reduction of that stat. | |
Enlightenment 5 | If any stat is reduced, mitigates the reduction of that stat. | |
Enlightenment 6 | If any stat is reduced, mitigates the reduction of that stat. | |
Enlightenment 7 | If any stat is reduced, mitigates the reduction of that stat. | |
Enlightenment 8 | If any stat is reduced, mitigates the reduction of that stat. | |
Enlightenment 9 | If any stat is reduced, mitigates the reduction of that stat. | |
Escape Artist | Prevents the Pokémon from becoming trapped. | Caitlin & Reuniclus |
Fairy Guard | Reduces damage when the Pokémon is attacked by Fairy-type moves. | |
Fairy Shift | Normal-type moves become Fairy-type moves. | |
Fast Runner | Evasiveness cannot be lowered. | |
Fighting Guard | Reduces damage when the Pokémon is attacked by Fighting-type moves. | |
Fighting Shift | Normal-type moves become Fighting-type moves. | |
Fire Guard | Reduces damage when the Pokémon is attacked by Fire-type moves. | |
Fire Shift | Normal-type moves become Fire-type moves. | |
First Aid 1 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | |
First Aid 2 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | |
First Aid 3 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | Hau & Raichu (Alola Form) Hilda & Emboar |
First Aid 5 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | |
First Aid 6 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | |
First Aid 7 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | |
First Aid 8 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | |
First Aid 9 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | |
Flameproof | Prevents the Pokémon from getting burned. | Caitlin & Reuniclus Karen & Houndoom Karen & Houndoom (Mega Houndoom) |
Flying Guard | Reduces damage when the Pokémon is attacked by Flying-type moves. | |
Flying Shift | Normal-type moves become Flying-type moves. | |
Fortuitous 4 | Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. | Siebold & Octillery Glacia & Glalie (Mega Glalie) |
Ghost Guard | Reduces damage when the Pokémon is attacked by Ghost-type moves. | |
Ghost Shift | Normal-type moves become Ghost-type moves. | |
Grass Guard | Reduces damage when the Pokémon is attacked by Grass-type moves. | |
Grass Shift | Normal-type moves become Grass-type moves. | |
Gritty 1 | Powers up moves if the Pokémon is affected by a status condition. | |
Gritty 2 | Powers up moves if the Pokémon is affected by a status condition. | |
Gritty 3 | Powers up moves if the Pokémon is affected by a status condition. | |
Gritty 4 | Powers up moves if the Pokémon is affected by a status condition. | |
Gritty 5 | Powers up moves if the Pokémon is affected by a status condition. | Marshal & Conkeldurr |
Gritty 6 | Powers up moves if the Pokémon is affected by a status condition. | |
Gritty 7 | Powers up moves if the Pokémon is affected by a status condition. | |
Gritty 8 | Powers up moves if the Pokémon is affected by a status condition. | |
Gritty 9 | Powers up moves if the Pokémon is affected by a status condition. | |
Ground Guard | Reduces damage when the Pokémon is attacked by Ground-type moves. | |
Ground Shift | Normal-type moves become Ground-type moves. | |
Haste | Speed cannot be lowered. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Koga & Crobat Main Character & Torchic Marley & Arcanine Skyla & Swanna |
Headstrong | Attack cannot be lowered. | Noland & Pinsir Roark & Cranidos Tate & Solrock |
Healing Hail 1 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | Brycen & Cryogonal Rosa & Delibird |
Healing Hail 2 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | |
Healing Hail 3 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | |
Healing Hail 4 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | |
Healing Hail 5 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | |
Healing Hail 6 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | |
Healing Hail 7 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | |
Healing Hail 8 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | |
Healing Hail 9 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | |
Healing Hand 1 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | |
Healing Hand 2 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | Cheryl & Blissey Misty & Starmie |
Healing Hand 3 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | |
Healing Hand 4 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | |
Healing Hand 5 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | |
Healing Hand 6 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | |
Healing Hand 7 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | |
Healing Hand 8 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | |
Healing Hand 9 | Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. | |
Hit and Run 1 | Occasionally raises the Pokémon's Speed after it uses a move. | |
Hit and Run 2 | Occasionally raises the Pokémon's Speed after it uses a move. | Elesa & Zebstrika Roxie & Whirlipede |
Hit and Run 3 | Occasionally raises the Pokémon's Speed after it uses a move. | |
Hit and Run 4 | Occasionally raises the Pokémon's Speed after it uses a move. | |
Hit and Run 5 | Occasionally raises the Pokémon's Speed after it uses a move. | |
Hit and Run 6 | Occasionally raises the Pokémon's Speed after it uses a move. | |
Hit and Run 7 | Occasionally raises the Pokémon's Speed after it uses a move. | |
Hit and Run 8 | Occasionally raises the Pokémon's Speed after it uses a move. | |
Hit and Run 9 | Occasionally raises the Pokémon's Speed after it uses a move. | |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | Blaine & Ponyta Janine & Ariados Lorelei & Lapras Siebold & Octillery |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | |
Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. | |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | |
Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. | |
Hostile Environment 6 | Raises the chance of inflicting status conditions with the additional effects of moves. | |
Hostile Environment 7 | Raises the chance of inflicting status conditions with the additional effects of moves. | |
Hostile Environment 8 | Raises the chance of inflicting status conditions with the additional effects of moves. | |
Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | |
Ice Guard | Reduces damage when the Pokémon is attacked by Ice-type moves. | |
Ice Shift | Normal-type moves become Ice-type moves. | |
Impervious | Stats cannot be lowered. | Flannery & Torkoal Hilbert & Oshawott Mina & Granbull Noland & Pinsir (Mega Pinsir) Will & Xatu |
Last Word | The Pokémon uses Explosion immediately before fainting. | Lt. Surge & Voltorb |
Lessen Burn 1 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Burn 2 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Burn 3 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Burn 4 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Burn 5 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Burn 6 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Burn 7 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Burn 8 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Burn 9 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |
Lessen Confusion 1 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Confusion 2 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Confusion 3 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Confusion 4 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Confusion 5 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Confusion 6 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Confusion 7 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Confusion 8 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Confusion 9 | Reduces the chance of attacking oneself due to confusion. | |
Lessen Flinch 1 | Shortens time spent flinching. | |
Lessen Flinch 2 | Shortens time spent flinching. | |
Lessen Flinch 3 | Shortens time spent flinching. | |
Lessen Flinch 4 | Shortens time spent flinching. | |
Lessen Flinch 5 | Shortens time spent flinching. | |
Lessen Flinch 6 | Shortens time spent flinching. | |
Lessen Flinch 7 | Shortens time spent flinching. | |
Lessen Flinch 8 | Shortens time spent flinching. | |
Lessen Flinch 9 | Shortens time spent flinching. | |
Lessen Freeze 1 | Shortens time spent frozen. | |
Lessen Freeze 2 | Shortens time spent frozen. | |
Lessen Freeze 3 | Shortens time spent frozen. | |
Lessen Freeze 4 | Shortens time spent frozen. | |
Lessen Freeze 5 | Shortens time spent frozen. | |
Lessen Freeze 6 | Shortens time spent frozen. | |
Lessen Freeze 7 | Shortens time spent frozen. | |
Lessen Freeze 8 | Shortens time spent frozen. | |
Lessen Freeze 9 | Shortens time spent frozen. | |
Lessen Paralysis 1 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Paralysis 2 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Paralysis 3 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Paralysis 4 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Paralysis 5 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Paralysis 6 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Paralysis 7 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Paralysis 8 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Paralysis 9 | Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis. | |
Lessen Poison 1 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Poison 2 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Poison 3 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Poison 4 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Poison 5 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Poison 6 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Poison 7 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Poison 8 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Poison 9 | Reduces damage from being poisoned or badly poisoned. | |
Lessen Sleep 1 | Shortens time spent asleep. | |
Lessen Sleep 2 | Shortens time spent asleep. | |
Lessen Sleep 3 | Shortens time spent asleep. | |
Lessen Sleep 4 | Shortens time spent asleep. | |
Lessen Sleep 5 | Shortens time spent asleep. | |
Lessen Sleep 6 | Shortens time spent asleep. | |
Lessen Sleep 7 | Shortens time spent asleep. | |
Lessen Sleep 8 | Shortens time spent asleep. | |
Lessen Sleep 9 | Shortens time spent asleep. | |
Lessen Trap 1 | Reduces damage from being trapped. | |
Lessen Trap 2 | Reduces damage from being trapped. | |
Lessen Trap 3 | Reduces damage from being trapped. | |
Lessen Trap 4 | Reduces damage from being trapped. | |
Lessen Trap 5 | Reduces damage from being trapped. | |
Lessen Trap 6 | Reduces damage from being trapped. | |
Lessen Trap 7 | Reduces damage from being trapped. | |
Lessen Trap 8 | Reduces damage from being trapped. | |
Lessen Trap 9 | Reduces damage from being trapped. | |
Lithe | Prevents the Pokémon from getting paralyzed. | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Elesa & Zebstrika Grimsley & Liepard |
Mad Strength 1 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | |
Mad Strength 2 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | Whitney & Miltank |
Mad Strength 3 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | |
Mad Strength 4 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | |
Mad Strength 5 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | |
Mad Strength 6 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | |
Mad Strength 7 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | |
Mad Strength 8 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | |
Mad Strength 9 | Occasionally raises the Pokémon's Attack when one of its attacks is successful. | |
Mind's Eye 1 | Mitigates the reduction of accuracy. | |
Mind's Eye 2 | Mitigates the reduction of accuracy. | |
Mind's Eye 3 | Mitigates the reduction of accuracy. | |
Mind's Eye 4 | Mitigates the reduction of accuracy. | |
Mind's Eye 5 | Mitigates the reduction of accuracy. | |
Mind's Eye 6 | Mitigates the reduction of accuracy. | |
Mind's Eye 7 | Mitigates the reduction of accuracy. | |
Mind's Eye 8 | Mitigates the reduction of accuracy. | |
Mind's Eye 9 | Mitigates the reduction of accuracy. | |
Momentum 1 | After using a sync move, reduces by 1 the upper value of the countdown until a sync move can be used. | |
Momentum 2 | After using a sync move, reduces by 2 the upper value of the countdown until a sync move can be used. | |
Momentum 3 | After using a sync move, reduces by 3 the upper value of the countdown until a sync move can be used. | |
Momentum 4 | After using a sync move, reduces by 4 the upper value of the countdown until a sync move can be used. | |
Momentum 5 | After using a sync move, reduces by 5 the upper value of the countdown until a sync move can be used. | |
Momentum 6 | After using a sync move, reduces by 6 the upper value of the countdown until a sync move can be used. | |
Momentum 7 | After using a sync move, reduces by 7 the upper value of the countdown until a sync move can be used. | |
Momentum 8 | After using a sync move, reduces by 8 the upper value of the countdown until a sync move can be used. | |
Momentum 9 | After using a sync move, reduces by 9 the upper value of the countdown until a sync move can be used. | |
Nimble Footed 1 | Mitigates the reduction of evasiveness. | |
Nimble Footed 2 | Mitigates the reduction of evasiveness. | |
Nimble Footed 3 | Mitigates the reduction of evasiveness. | |
Nimble Footed 4 | Mitigates the reduction of evasiveness. | |
Nimble Footed 5 | Mitigates the reduction of evasiveness. | |
Nimble Footed 6 | Mitigates the reduction of evasiveness. | |
Nimble Footed 7 | Mitigates the reduction of evasiveness. | |
Nimble Footed 8 | Mitigates the reduction of evasiveness. | |
Nimble Footed 9 | Mitigates the reduction of evasiveness. | |
Normal Guard | Reduces damage when the Pokémon is attacked by Normal-type moves. | |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | |
On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | |
On a Roll 3 | Raises the chance of lowering stat values with the additional effects of moves. | |
On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. | |
On a Roll 5 | Raises the chance of lowering stat values with the additional effects of moves. | |
On a Roll 6 | Raises the chance of lowering stat values with the additional effects of moves. | |
On a Roll 7 | Raises the chance of lowering stat values with the additional effects of moves. | |
On a Roll 8 | Raises the chance of lowering stat values with the additional effects of moves. | |
On a Roll 9 | Raises the chance of lowering stat values with the additional effects of moves. | |
On the Ropes 1 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | |
On the Ropes 2 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | |
On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | Maylene & Meditite |
On the Ropes 4 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | |
On the Ropes 5 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | |
On the Ropes 6 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | |
On the Ropes 7 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | |
On the Ropes 8 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | |
On the Ropes 9 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. | |
Outrun 1 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | |
Outrun 2 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | |
Outrun 3 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | |
Outrun 4 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | Cheren & Stoutland |
Outrun 5 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | |
Outrun 6 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | |
Outrun 7 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | |
Outrun 8 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | |
Outrun 9 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | |
Pass It On | Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. | Phoebe & Dusclops |
Piercing Gaze | Moves never miss. | Erika & Vileplume Kahili & Toucannon Siebold & Octillery |
Poison Guard | Reduces damage when the Pokémon is attacked by Poison-type moves. | |
Poison Shift | Normal-type moves become Poison-type moves. | |
Power Chain 1 | Powers up moves when unity bonus is in effect. | |
Power Chain 2 | Powers up moves when unity bonus is in effect. | |
Power Chain 3 | Powers up moves when unity bonus is in effect. | Liza & Lunatone Tate & Solrock |
Power Chain 4 | Powers up moves when unity bonus is in effect. | |
Power Chain 5 | Powers up moves when unity bonus is in effect. | |
Power Chain 6 | Powers up moves when unity bonus is in effect. | |
Power Chain 7 | Powers up moves when unity bonus is in effect. | |
Power Chain 8 | Powers up moves when unity bonus is in effect. | |
Power Chain 9 | Powers up moves when unity bonus is in effect. | |
Power Flux 1 | The fuller the move gauge, the more this powers up moves. | |
Power Flux 2 | The fuller the move gauge, the more this powers up moves. | |
Power Flux 3 | The fuller the move gauge, the more this powers up moves. | |
Power Flux 4 | The fuller the move gauge, the more this powers up moves. | |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | Barry & Piplup Barry & Prinplup Barry & Empoleon |
Power Flux 6 | The fuller the move gauge, the more this powers up moves. | |
Power Flux 7 | The fuller the move gauge, the more this powers up moves. | |
Power Flux 8 | The fuller the move gauge, the more this powers up moves. | |
Power Flux 9 | The fuller the move gauge, the more this powers up moves. | |
Power Reserves 1 | Powers up moves in a pinch. | |
Power Reserves 2 | Powers up moves in a pinch. | Brawly & Makuhita Flint & Infernape Giovanni & Mewtwo Iris & Haxorus Norman & Slaking Shauntal & Chandelure |
Power Reserves 3 | Powers up moves in a pinch. | |
Power Reserves 4 | Powers up moves in a pinch. | |
Power Reserves 5 | Powers up moves in a pinch. | |
Power Reserves 6 | Powers up moves in a pinch. | |
Power Reserves 7 | Powers up moves in a pinch. | |
Power Reserves 8 | Powers up moves in a pinch. | |
Power Reserves 9 | Powers up moves in a pinch. | |
Psychic Guard | Reduces damage when the Pokémon is attacked by Psychic-type moves. | |
Psychic Shift | Normal-type moves become Psychic-type moves. | |
Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | Clair & Kingdra Crasher Wake & Floatzel Winona & Pelipper |
Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | |
Racing Rain 4 | Quickly charges the move gauge when the weather is rainy. | |
Racing Rain 5 | Quickly charges the move gauge when the weather is rainy. | |
Racing Rain 6 | Quickly charges the move gauge when the weather is rainy. | |
Racing Rain 7 | Quickly charges the move gauge when the weather is rainy. | |
Racing Rain 8 | Quickly charges the move gauge when the weather is rainy. | |
Racing Rain 9 | Quickly charges the move gauge when the weather is rainy. | |
Resilience | Nullifies further conditions inflicted upon the Pokémon after status conditions and flinching, confused, and trapped conditions are removed from it. | |
Rock Guard | Reduces damage when the Pokémon is attacked by Rock-type moves. | |
Rock Shift | Normal-type moves become Rock-type moves. | |
Sand Fortress | Stats cannot be lowered in a sandstorm. | Acerola & Palossand Brock & Tyranitar |
Sand Screen | Sp. Def increases 50% in a sandstorm. | |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | Grant & Amaura |
Shifting Sand | Boosts the Pokémon's evasiveness in a sandstorm. | |
Snow Shelter | Protects the Pokémon from damage from a hailstorm. | Brycen & Cryogonal Candice & Abomasnow Grant & Amaura Rosa & Delibird Glacia & Glalie Glacia & Glalie (Mega Glalie) |
Solar Shield | The Pokémon is not affected by status conditions when the weather is sunny. | Lyra & Chikorita Lyra & Bayleef Lyra & Meganium |
Speeding Sun 1 | Quickly charges the move gauge when the weather is sunny. | |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | Gardenia & Roserade |
Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | |
Speeding Sun 4 | Quickly charges the move gauge when the weather is sunny. | |
Speeding Sun 5 | Quickly charges the move gauge when the weather is sunny. | |
Speeding Sun 6 | Quickly charges the move gauge when the weather is sunny. | |
Speeding Sun 7 | Quickly charges the move gauge when the weather is sunny. | |
Speeding Sun 8 | Quickly charges the move gauge when the weather is sunny. | |
Speeding Sun 9 | Quickly charges the move gauge when the weather is sunny. | |
Stalwart | Sp. Def cannot be lowered. | Liza & Lunatone Rosa & Snivy Rosa & Servine Rosa & Serperior |
Stance Change | Changes to Blade Forme when the Pokémon attacks. Changes to Shield Forme when the Pokémon uses King's Shield or switches out. | Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) |
Steady Aim | Critical-hit rate cannot be lowered. | |
Steady Resolve 1 | Mitigates the reduction of Sp. Atk. | |
Steady Resolve 2 | Mitigates the reduction of Sp. Atk. | |
Steady Resolve 3 | Mitigates the reduction of Sp. Atk. | |
Steady Resolve 4 | Mitigates the reduction of Sp. Atk. | |
Steady Resolve 5 | Mitigates the reduction of Sp. Atk. | |
Steady Resolve 6 | Mitigates the reduction of Sp. Atk. | |
Steady Resolve 7 | Mitigates the reduction of Sp. Atk. | |
Steady Resolve 8 | Mitigates the reduction of Sp. Atk. | |
Steady Resolve 9 | Mitigates the reduction of Sp. Atk. | |
Steel Guard | Reduces damage when the Pokémon is attacked by Steel-type moves. | |
Steel Shift | Normal-type moves become Steel-type moves. | |
Stoic 1 | Occasionally raises the Pokémon's Defense after it uses a move. | |
Stoic 2 | Occasionally raises the Pokémon's Defense after it uses a move. | Brock & Onix |
Stoic 3 | Occasionally raises the Pokémon's Defense after it uses a move. | |
Stoic 4 | Occasionally raises the Pokémon's Defense after it uses a move. | |
Stoic 5 | Occasionally raises the Pokémon's Defense after it uses a move. | |
Stoic 6 | Occasionally raises the Pokémon's Defense after it uses a move. | |
Stoic 7 | Occasionally raises the Pokémon's Defense after it uses a move. | |
Stoic 8 | Occasionally raises the Pokémon's Defense after it uses a move. | |
Stoic 9 | Occasionally raises the Pokémon's Defense after it uses a move. | |
Stout Heart 1 | Mitigates the reduction of Attack. | |
Stout Heart 2 | Mitigates the reduction of Attack. | |
Stout Heart 3 | Mitigates the reduction of Attack. | |
Stout Heart 4 | Mitigates the reduction of Attack. | |
Stout Heart 5 | Mitigates the reduction of Attack. | |
Stout Heart 6 | Mitigates the reduction of Attack. | |
Stout Heart 7 | Mitigates the reduction of Attack. | |
Stout Heart 8 | Mitigates the reduction of Attack. | |
Stout Heart 9 | Mitigates the reduction of Attack. | |
Sudden Sprint 1 | Mitigates the reduction of Speed. | |
Sudden Sprint 2 | Mitigates the reduction of Speed. | |
Sudden Sprint 3 | Mitigates the reduction of Speed. | |
Sudden Sprint 4 | Mitigates the reduction of Speed. | |
Sudden Sprint 5 | Mitigates the reduction of Speed. | |
Sudden Sprint 6 | Mitigates the reduction of Speed. | |
Sudden Sprint 7 | Mitigates the reduction of Speed. | |
Sudden Sprint 8 | Mitigates the reduction of Speed. | |
Sudden Sprint 9 | Mitigates the reduction of Speed. | |
Superduper Effective 1 | Powers up moves that are super effective. | |
Superduper Effective 2 | Powers up moves that are super effective. | Pryce & Seel Pryce & Dewgong |
Superduper Effective 3 | Powers up moves that are super effective. | |
Superduper Effective 4 | Powers up moves that are super effective. | |
Superduper Effective 5 | Powers up moves that are super effective. | |
Superduper Effective 6 | Powers up moves that are super effective. | |
Superduper Effective 7 | Powers up moves that are super effective. | |
Superduper Effective 8 | Powers up moves that are super effective. | |
Superduper Effective 9 | Powers up moves that are super effective. | |
Surging Sand 1 | Powers up moves in a sandstorm. | |
Surging Sand 2 | Powers up moves in a sandstorm. | |
Surging Sand 3 | Powers up moves in a sandstorm. | |
Surging Sand 4 | Powers up moves in a sandstorm. | |
Surging Sand 5 | Powers up moves in a sandstorm. | Roxanne & Nosepass |
Surging Sand 6 | Powers up moves in a sandstorm. | |
Surging Sand 7 | Powers up moves in a sandstorm. | |
Surging Sand 8 | Powers up moves in a sandstorm. | |
Surging Sand 9 | Powers up moves in a sandstorm. | |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | Drake & Salamence Viola & Surskit Viola & Masquerain |
Terrify 2 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |
Terrify 3 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |
Terrify 4 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |
Terrify 5 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |
Terrify 6 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |
Terrify 7 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |
Terrify 8 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |
Terrify 9 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |
Trained Body 1 | Mitigates the reduction of Defense. | |
Trained Body 2 | Mitigates the reduction of Defense. | |
Trained Body 3 | Mitigates the reduction of Defense. | |
Trained Body 4 | Mitigates the reduction of Defense. | |
Trained Body 5 | Mitigates the reduction of Defense. | |
Trained Body 6 | Mitigates the reduction of Defense. | |
Trained Body 7 | Mitigates the reduction of Defense. | |
Trained Body 8 | Mitigates the reduction of Defense. | |
Trained Body 9 | Mitigates the reduction of Defense. | |
Trained Mind 1 | Mitigates the reduction of Sp. Def. | |
Trained Mind 2 | Mitigates the reduction of Sp. Def. | |
Trained Mind 3 | Mitigates the reduction of Sp. Def. | |
Trained Mind 4 | Mitigates the reduction of Sp. Def. | |
Trained Mind 5 | Mitigates the reduction of Sp. Def. | |
Trained Mind 6 | Mitigates the reduction of Sp. Def. | |
Trained Mind 7 | Mitigates the reduction of Sp. Def. | |
Trained Mind 8 | Mitigates the reduction of Sp. Def. | |
Trained Mind 9 | Mitigates the reduction of Sp. Def. | |
Troublemaker 1 | Raises the chance of success for status moves that inflict status conditions. | |
Troublemaker 2 | Raises the chance of success for status moves that inflict status conditions. | |
Troublemaker 3 | Raises the chance of success for status moves that inflict status conditions. | |
Troublemaker 4 | Raises the chance of success for status moves that inflict status conditions. | |
Troublemaker 5 | Raises the chance of success for status moves that inflict status conditions. | |
Troublemaker 6 | Raises the chance of success for status moves that inflict status conditions. | |
Troublemaker 7 | Raises the chance of success for status moves that inflict status conditions. | |
Troublemaker 8 | Raises the chance of success for status moves that inflict status conditions. | |
Troublemaker 9 | Raises the chance of success for status moves that inflict status conditions. | |
Unbending | Defense cannot be lowered. | Marlon & Carracosta Tate & Solrock |
Unflappable | Prevents the Pokémon from flinching. | Korrina & Lucario Korrina & Lucario (Mega Lucario) |
Unhindered | When the Pokémon uses a move to attack, ignores the damage-reducing effects on the opponent's field of play. | Noland & Pinsir (Mega Pinsir) Shauntal & Chandelure |
Vigilance | The Pokémon is protected against critical hits. | Phoebe & Dusclops Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) |
Water Guard | Reduces damage when the Pokémon is attacked by Water-type moves. | |
Water Shift | Normal-type moves become Water-type moves. | Kris & Totodile Kris & Croconaw Kris & Feraligatr |
Wide Awake | Prevents the Pokémon from falling asleep. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Karen & Houndoom Karen & Houndoom (Mega Houndoom) Rosa & Delibird |