Passive Skills
Passive Skills Details |
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Passive Skills are a feature that is akin to Abilities in the main game. These skills give each Pokémon a latent ability that activates in certain conditions, much like the abilities of main series Pokémon games. Some of these are as standard on Sync Pairs but others activate when part of a Sync Grid or part of a Lucky Skill. |
List of Passive Skills
Name | Effect | Sync Pairs | Sync Grids | Lucky Skills |
"Absorbs Hit": Sp. Atk Up 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Attack Down | Lowers the target's Attack by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | Mallow & Shiinotic | ||
"Quick Move": Physical Boost Up1 1 | Has a chance (20%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 2 | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 3 | Has a chance (40%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 4 | Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 5 | Has a chance (60%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 6 | Has a chance (70%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 7 | Has a chance (80%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 8 | Has a chance (90%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 9 | Increases the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag. | Paulo & Lycanroc (Dusk Form) | ||
"Quick Move": Sync CD Down 1 | Has a chance (20%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 | Has a chance (30%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 1 | Has a chance (20%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 2 | Has a chance (30%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 3 | Has a chance (40%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 4 | Has a chance (50%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 5 | Has a chance (60%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 6 | Has a chance (70%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 7 | Has a chance (80%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 8 | Has a chance (90%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 9 | Reduces the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | Gloria & Cinderace | ||
"Quick Move": Sync CD Down 3 | Has a chance (40%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 4 | Has a chance (50%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 5 | Has a chance (60%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 6 | Has a chance (70%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 7 | Has a chance (80%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 8 | Has a chance (90%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 9 | Reduces the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | Malva & Talonflame Paulo & Lycanroc (Dusk Form) | ||
1st S-Move on Opp: Defense Up & Sp. Def Up 1 | Lowers the target's Defense and Sp. Def by 1 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move on Opp: Defense Up & Sp. Def Up 2 | Lowers the target's Defense and Sp. Def by 2 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | Blue & Zapdos | ||
1st S-Move on Opp: Defense Up & Sp. Def Up 3 | Lowers the target's Defense and Sp. Def by 3 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move on Opp: Defense Up & Sp. Def Up 4 | Lowers the target's Defense and Sp. Def by 4 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move on Opp: Defense Up & Sp. Def Up 5 | Lowers the target's Defense and Sp. Def by 5 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move on Opp: Defense Up & Sp. Def Up 6 | Lowers the target's Defense and Sp. Def by 6 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move: Hail | Causes a hailstorm the first time the user's sync move is used each battle. | Red & Articuno | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore B-Move MP 1 | Restores 1 MP of the user's buddy move the first time its sync move is used each battle. | Nemona & | Giovanni & Guzzlord Gladion & Magearna Sabrina & Chingling |
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1st S-Move: Restore B-Move MP 2 | Restores 2 MP of the user's buddy move the first time its sync move is used each battle. | |||
1st S-Move: Restore B-Move MP 3 | Restores 3 MP of the user's buddy move the first time its sync move is used each battle. | |||
1st S-Move: Restore B-Move MP 4 | Restores 4 MP of the user's buddy move the first time its sync move is used each battle. | |||
1st S-Move: Restore B-Move MP 5 | Restores 5 MP of the user's buddy move the first time its sync move is used each battle. | |||
1st S-Move: Restore B-Move MP 6 | Restores 6 MP of the user's buddy move the first time its sync move is used each battle. | |||
2 P-Moves: Doom Desire | Every two times the user's Pokémon uses a move, deals additional damage to the opponent targeted by the second move. (Type: Steel, Category: Special) This additional damage is not affected by some status changes. | Tate & Jirachi | ||
Accuracy Ceiling | The user's accuracy cannot be raised. | Guzma & Buzzwole | ||
Active Healing 1 | Has a chance (20%) of restoring the user's HP when it uses a move | |||
Active Healing 2 | Has a chance (30%) of restoring the user's HP when it uses a move | |||
Active Healing 3 | Has a chance (40%) of restoring the user's HP when it uses a move | |||
Active Healing 4 | Has a chance (50%) of restoring the user's HP when it uses a move | |||
Active Healing 5 | Has a chance (60%) of restoring the user's HP when it uses a move | |||
Active Healing 6 | Has a chance (70%) of restoring the user's HP when it uses a move | |||
Active Healing 7 | Has a chance (80%) of restoring the user's HP when it uses a move | |||
Active Healing 8 | Has a chance (90%) of restoring the user's HP when it uses a move | |||
Active Healing 9 | Restores the user's HP when it uses a move. | Allister & Gourgeist (Super Size) | ||
Acuity | Accuracy cannot be lowered. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Calem & Espurr Calem & Meowstic Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Falkner & Pidgeot | Olivia & Lycanroc (Midnight Form) Rosa & Shaymin (Sky Forme) Silver & Sneasel Winona & Pelipper Morty & Banette Morty & Banette (Mega Banette) Cyrus & Darkrai Nate & Braviary May & Latias May & Latias (Mega Latias) Raihan & Flygon Falkner & Noctowl Chuck & Poliwrath Shauna & Delcatty Nemona & Lycanroc |
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Acumen 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | Lucy & Seviper | ||
Acumen 5 | Has a chance (60%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 7 | Has a chance (80%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 8 | Has a chance (90%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 9 | Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 9 | Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acute Senses 4 | ||||
Acute Senses 8 | ||||
Added Insult | The more the target's Sp. Atk and Sp. Def are lowered, the more it powers up the user's moves. | May & Latias May & Latias (Mega Latias) | ||
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | Lance & Gyarados Lucas & Dialga | Acerola & Tapu Bulu Blue & Blastoise Blue & Blastoise (Mega Blastoise) Brendan & Latios Brendan & Latios (Mega Latios) Brock & Tyranitar Bruno & Onix Calem & Sylveon Cynthia & Kommo-o Elesa & Joltik Hau & Tapu Koko Hilbert & Glaceon Hilda & Diancie Hilda & Diancie (Mega Diancie) Hilda & Leafeon Kris & Jolteon Lillie & Clefairy Lyra & Celebi Lyra & Vaporeon Main Character & Torchic Mina & Tapu Fini Nanu & Persian (Alola Form) Noland & Pinsir Noland & Pinsir (Mega Pinsir) Phoebe & Cofagrigus Professor Sycamore & Xerneas Red & Charizard Red & Charizard (Mega Charizard X) Red & Snorlax Roxanne & Nosepass Roxanne & Probopass Leaf & Eevee Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Dawn & Cresselia Morty & Ho-Oh (Shiny Ho-Oh) Gloria & Zacian (Crowned Sword) Gloria & Urshifu (Rapid Strike) N & Zekrom N & Reshiram N & Zoroark May & Blaziken May & Blaziken (Mega Blaziken) Lysandre & Volcanion Marnie & Moltres (Galarian Form) Lana & Tapu Lele Ingo & Excadrill Hop & Zamazenta (Crowned Shield) Hop & Zapdos (Galarian Form) Falkner & Noctowl Sidney & Absol Sidney & Absol (Mega Absol) Lucas & Flareon Lucian & Girafarig Petrel & Weezing Bede & Articuno (Galarian Form) Victor & Greedent Drasna & Dragalge Emma & Crobat Iono & Chase & Pikachu Jacq & Rika & Poppy & Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) |
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Adrenaline 2 | Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | Silver & Sneasel Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Alder & Volcarona Lear & Hoopa | Steven & Stoutland (Shiny Stoutland) | |
Adrenaline 3 | Reduces the sync move countdown by 3 the first time the user's sync move is used each battle. | |||
Adrenaline 4 | Reduces the sync move countdown by 4 the first time the user's sync move is used each battle. | |||
Adrenaline 5 | Reduces the sync move countdown by 5 the first time the user's sync move is used each battle. | |||
Adrenaline 6 | Reduces the sync move countdown by 6 the first time the user's sync move is used each battle. | |||
Adrenaline 7 | Reduces the sync move countdown by 7 the first time the user's sync move is used each battle. | |||
Adrenaline 8 | Reduces the sync move countdown by 8 the first time the user's sync move is used each battle. | |||
Adrenaline 9 | Reduces the sync move countdown by 9 the first time the user's sync move is used each battle. | |||
Aerial Acceleration 1 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 2 | Quickly charges the move gauge when the zone is Flying Zone. | Silver & Crobat | ||
Aerial Acceleration 3 | Quickly charges the move gauge when the zone is Flying Zone. | Skyla & Tornadus (Therian Forme) | ||
Aerial Acceleration 4 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 5 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 6 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 7 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 8 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 9 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Power 1 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 2 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 3 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 4 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 5 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 6 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 7 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 8 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 9 | Powers up the user's moves when the zone is a Flying Zone | |||
Afflict Dragon TR Down | Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. | Lance & Dragonair | ||
Afflicter's Fervor 1 | Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle. | Tate & Jirachi | ||
Afflicter's Fervor 2 | Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle. | Steven & Deoxys (Speed Forme) | ||
Afflicter's Fervor 3 | Reduces the sync move countdown by 3 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 4 | Reduces the sync move countdown by 4 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 5 | Reduces the sync move countdown by 5 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 6 | Reduces the sync move countdown by 6 the first time the user's Pokémon uses a status move each battle. | |||
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Calem & Espurr Calem & Meowstic Cheren & Purrloin Crasher Wake & Floatzel Grant & Amaura Grant & Aurorus Main Character & Aerodactyl Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Omanyte Main Character & Omastar Main Character & Farfetch'd Main Character & Staryu Main Character & Starmie Main Character & Munchlax Main Character & Snorlax Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Slowpoke Main Character & Slowbro Main Character & Silver & Feraligatr Thorton & Bronzong Zinnia & Salamence | Archer & Houndoom Calem & Espurr Calem & Meowstic Crasher Wake & Floatzel Grimsley & Liepard Hop & Pincurchin Proton & Golbat Anabel & Snorlax Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) |
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Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Magikarp Main Character & Gyarados Main Character & Main Character & Drowzee Main Character & Hypno Main Character & Psyduck Main Character & Golduck Steven & Deoxys (Normal Forme) Irida & Flareon | Irida & Flareon | |
Aggravation 3 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 4 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Sabrina & Chingling Volkner & Luxray | ||
Aggravation 5 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 6 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 7 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 8 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 9 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Will & Slowbro | ||
Agile Entry 1 | Raises the user's evasiveness by 1 stat ranks when it enters a battle. | Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur | Barry & Piplup Barry & Prinplup Barry & Empoleon Bugsy & Scyther Elesa & Rotom Janine & Ariados Misty & Starmie Misty & Psyduck Misty & Vaporeon Guzma & Ariados Bea & Sirfetch'd Hop & Pincurchin |
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Agile Entry 2 | Raises the user's evasiveness by 2 stat ranks when it enters a battle. | Candice & Froslass Elesa & Zebstrika Flint & Infernape Hau & Raichu (Alola Form) Professor Oak & Mew Professor Oak & Mew Plumeria & Salazzle Morty & Drifblim Selene & Umbreon |
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Agile Entry 3 | Raises the user's evasiveness by 3 stat ranks when it enters a battle. | Mela & | ||
Agile Entry 4 | Raises the user's evasiveness by 4 stat ranks when it enters a battle. | |||
Agile Entry 5 | Raises the user's evasiveness by 5 stat ranks when it enters a battle. | |||
Agile Entry 6 | Raises the user's evasiveness by 6 stat ranks when it enters a battle. | Olympia & Sigilyph | ||
Akala Ocean Breeze | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. | Lana & Tapu Lele | ||
All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user's move is successful. | Proton & Golbat | Clair & Drampa | |
Allied Field Effect Accelerate 1 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 2 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 3 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | Anabel & Snorlax | ||
Allied Field Effect Accelerate 4 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 5 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 6 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 7 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 8 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 9 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 1 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 10% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 2 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 20% when effects that apply only to the allied field of play are in effect. | Anabel & Snorlax | ||
Allied Field Effect Multiplier 3 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 30% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 4 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 40% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 5 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 50% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 6 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 60% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 7 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 70% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 8 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 80% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 9 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 90% when effects that apply only to the allied field of play are in effect. | |||
Ally Poisons: Badly Poisoned | Except in certain circumstances, when an ally leaves an opponent poisoned, leaves it badly poisoned instead. | Oleana & Garbodor | ||
Alola Flag Bearer | Lillie & Lunala | |||
Alola Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Gladion & Magearna Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) | ||
Amped Up 1 | Raises the user's Speed by 1 stat ranks when it lands a critical hit. | Bugsy & Beedrill (Mega Beedrill) Olivia & Lycanroc (Midnight Form) | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Giovanni & Persian Gloria & Thwackey Riley & Lucario Volo & Gible |
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Amped Up 2 | Raises the user's Speed by 2 stat ranks when it lands a critical hit. | Bede & Inteleon | ||
Amped Up 3 | Raises the user's Speed by 3 stat ranks when it lands a critical hit. | |||
Amped Up 4 | Raises the user's Speed by 4 stat ranks when it lands a critical hit. | Main Character & Mankey Main Character & Primeape | ||
Amped Up 5 | Raises the user's Speed by 5 stat ranks when it lands a critical hit. | |||
Amped Up 6 | Raises the user's Speed by 6 stat ranks when it lands a critical hit. | |||
Amped Up 7 | ||||
Amped Up 8 | ||||
Amped Up 9 | ||||
Antifreeze | Prevents the user from becoming frozen. | Candice & Abomasnow Ghetsis & Kyurem Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) | Candice & Froslass N & Kyurem (Black Kyurem) Bea & Vanilluxe Bede & Articuno (Galarian Form) Kali & Azumarill Dana & Regice Kabu & Centiskorch |
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Antitoxin | Prevents the user from getting poisoned or badly poisoned. | Caitlin & Reuniclus Clay & Palpitoad Clay & Seismitoad Gladion & Golbat Hilda & Tepig Hilda & Pignite Hilda & Emboar Main Character & Zubat Main Character & Golbat Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Grimer Main Character & Muk Main Character & Grimer Main Character & Muk Main Character & Grimer Main Character & Muk Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Koffing Main Character & Weezing Main Character & Koffing Main Character & Weezing Main Character & Koffing Main Character & Weezing Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Meowth (Galarian Form) Main Character & Perrserker Plumeria & Salazzle Marnie & Toxicroak Helena & Haunter | Acerola & Tapu Bulu Agatha & Arbok Ariana & Arbok Barry & Roserade Blue & Alakazam Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Gardenia & Roserade Giovanni & Nidoking Giovanni & Nidorino Janine & Ariados Janine & Crobat Korrina & Marshadow Lillie & Clefairy Liza & Celesteela Marlon & Carracosta Phoebe & Cofagrigus Professor Oak & Nidorino Professor Sycamore & Bulbasaur Ramos & Weepinbell Ramos & Victreebel Red & Snorlax Red & Venusaur Roxie & Whirlipede Roxie & Scolipede Roxie & Toxtricity (Amped Form) Steven & Metagross Steven & Metagross (Mega Metagross) Thorton & Bronzong Thorton & Magnezone Leaf & Clefable Clemont & Magneton Jasmine & Celesteela Jasmine & Magnemite Dawn & Oricorio (Sensu Style) Serena & Whimsicott Morty & Gastly Lucy & Seviper Piers & Toxtricity (Low-Key Forme) Lear & Hoopa Leon & Eternatus Looker & Croagunk Naomi & Sandslash Colress & Klinklang Drasna & Dragalge Anabel & Snorlax Emma & Crobat Adaman & Ursaluna Rose & Perrserker Oleana & Garbodor Geeta & Rika & Kabu & Centiskorch Greta & Breloom Giacomo & Eri & Atticus & |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Archer's Proposal | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful. Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's sync move. | Archer & Houndoom | ||
Arctic Arrival | Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) | Gladion & Weavile | Irida & Glaceon | |
Ariana's Coercion | Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. | Ariana & Arbok | ||
Armor Leech 1 | Has a chance (20%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 2 | Has a chance (30%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 3 | Has a chance (40%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 4 | Has a chance (50%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 5 | Has a chance (60%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 6 | Has a chance (70%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 7 | Has a chance (80%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 8 | Has a chance (90%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 9 | Lowers the target's Defense by one stat rank and raises the user's Defense by the same amount when the user's attack move against the target is successful. | Diantha & Keldeo (Resolute Form) Nemona & Lycanroc | ||
Arresting Glare 1 | Has a chance (20%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | Molayne & Dugtrio (Alola Form) | ||
Arresting Glare 2 | Has a chance (30%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 3 | Has a chance (40%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 4 | Has a chance (50%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 5 | Has a chance (60%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 6 | Has a chance (70%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 7 | Has a chance (80%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 8 | Has a chance (90%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 9 | Lowers the opponent's Speed by one stat rank when the user is hit by a physical attack move. | Molayne & Dugtrio (Alola Form) | ||
Ash's Passion | Powers up the user's moves. Decreases the amount of move gauge slots the user needs to use moves by 1. The user's moves never misses. | Ash & Pikachu | ||
Ash's Tenacity | When the user enters battle with full HP, applies the Enduring effect to it. When the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again. | Ash & Pikachu | ||
Atmospheric Acceleration 1 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 2 | Quickly charges the move gauge when weather conditions are in effect. | Raihan & Flygon Raihan & Gigalith | Lance & Dragonair Eusine & Suicune (Shiny Suicune) |
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Atmospheric Acceleration 3 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 4 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 5 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 6 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 7 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 8 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 9 | Quickly charges the move gauge when weather conditions are in effect. | |||
Attack to the MAX 3 | Powers up the user's max move when its Attack is raised. | Red & Pikachu | ||
Attack Trap 1 | Has a chance (20%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 2 | Has a chance (30%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 3 | Has a chance (40%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | Ariana & Arbok Barry & Roserade | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Shauna & Klefki Eusine & Suicune (Shiny Suicune) Larry & |
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Attack Trap 5 | Has a chance (60%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 6 | Has a chance (70%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 7 | Has a chance (80%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 8 | Has a chance (90%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 9 | Leaves the target trapped when the user's attack move against it is successful. | Irida & Zoroark (Hisuian Form) | ||
Backfire 1 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 1 stat ranks just before the user faints. | Acerola & Palossand | ||
Backfire 2 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints. | Fantina & Mismagius Gladion & Silvally Molayne & Dugtrio (Alola Form) | ||
Backfire 3 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 3 stat ranks just before the user faints. | |||
Backfire 4 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 4 stat ranks just before the user faints. | |||
Bad Break 1 | Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Cyrus & Darkrai | ||
Bad Break 2 | Has a chance (30%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 3 | Has a chance (40%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 4 | Has a chance (50%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 5 | Has a chance (60%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 6 | Has a chance (70%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 7 | Has a chance (80%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 8 | Has a chance (90%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 9 | Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Cyrus & Darkrai | ||
Baffle Buff 1 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 2 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 3 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | Calem & Fennekin | ||
Baffle Buff 4 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 5 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 6 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 7 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 8 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 9 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | Bede & Hatterene | ||
Ballonlea Teachings | Restores 1 MP of the user's moves after your team's sync pair uses their sync move. | Bede & Articuno (Galarian Form) | ||
Bamboozling Retaliation 1 | Has a chance (20%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 2 | Has a chance (30%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 3 | Has a chance (40%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 4 | Has a chance (50%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 5 | Has a chance (60%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 6 | Has a chance (70%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 7 | Has a chance (80%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 8 | Has a chance (90%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 9 | Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | Hilda & Grapploct (Shiny Grapploct) | ||
Barrel Roll 1 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 2 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | Skyla & Tornadus (Therian Forme) | ||
Barrel Roll 3 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 4 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 5 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 6 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 7 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 8 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 9 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barricade 1 | Raises the user's Sp. Def by 1 stat ranks when its move is successful. | |||
Barricade 2 | Raises the user's Sp. Def by 2 stat ranks when its move is successful. | |||
Barricade 3 | Raises the user's Sp. Def by 3 stat ranks when its move is successful. | |||
Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat ranks when the user's move is successful. | Rosa Lucky Cookie 1 | ||
Bedazzle 1 | Lowers the accuracy of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Serena & Fennekin Serena & Braixen Serena & Delphox N & Zoroark |
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Bedazzle 2 | Lowers the accuracy of all opposing sync pairs by 2 stat ranks when the user enters a battle. | |||
Bedazzle 3 | Lowers the accuracy of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Bedazzle 4 | Lowers the accuracy of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Beef Up 1 | Has a chance (20%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 2 | Has a chance (30%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 3 | Has a chance (40%) of raising the user's Attack by one stat rank when it is hit by an attack move. | Iris & Hydreigon | ||
Beef Up 4 | Has a chance (50%) of raising the user's Attack by one stat rank when it is hit by an attack move. | Brock & Onix | ||
Beef Up 5 | Has a chance (60%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 6 | Has a chance (70%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 7 | Has a chance (80%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 8 | Has a chance (90%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 9 | Raises the user's Attack by one stat rank when it is hit by an attack move. | |||
Befuddle 1 | Lowers the Sp. Def of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Blue & Alakazam Burgh & Leavanny May & Latias May & Latias (Mega Latias) |
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Befuddle 2 | Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Gardenia & Dhelmise Ingo & Chandelure |
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Befuddle 3 | Lowers the Sp. Def of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Befuddle 4 | Lowers the Sp. Def of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Benefactor | Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. | Leaf & Eevee Morty & Drifblim | ||
Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat ranks when the user's move is successful. | Clair & Drampa | ||
Berserk Bunch 2 | Raises the Attack of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Berserk Bunch 3 | Raises the Attack of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Berserk Bunch 4 | Raises the Attack of all allied sync pairs by 4 stat ranks when the user's move is successful. | |||
Berserk Bunch 5 | Raises the Attack of all allied sync pairs by 5 stat ranks when the user's move is successful. | |||
Berserk Bunch 6 | Raises the Attack of all allied sync pairs by 6 stat ranks when the user's move is successful. | |||
Berserker 1 | Raises the user's Attack by 1 stat ranks when its move is successful. | |||
Berserker 2 | Raises the user's Attack by 2 stat ranks when its move is successful. | Professor Kukui & Lycanroc | ||
Berserker 3 | Raises the user's Attack by 3 stat ranks when its move is successful. | |||
Better Prepared 1 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 2 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | Korrina & Marshadow Zinnia & Thievul Avery & Slowking (Galarian Form) |
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Better Prepared 4 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 5 | Powers up the user's moves when none of the target's stats are raised. | Roxanne & Runerigus | ||
Better Prepared 6 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 7 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 8 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 9 | Powers up the user's moves when none of the target's stats are raised. | Korrina & Marshadow | ||
Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync move. | Irida & Zoroark (Hisuian Form) | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Grimsley & Liepard Koga & Crobat Misty & Starmie Misty & Vaporeon Professor Oak & Mew Professor Oak & Mew Morty & Drifblim Ingo & Accelgor Sina & Glaceon |
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Block and Charge 1 | Charges the user's move gauge by 1 when it nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Lana & Araquanid |
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Block and Charge 1 | Charges the user's move gauge by 1 when it nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Lana & Araquanid |
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Block and Charge 2 | Charges the user's move gauge by 2 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 3 | Charges the user's move gauge by 3 when it nullifies an opponent's move while in a defensive posture. | Shauna & Chesnaught | ||
Block and Charge 4 | Charges the user's move gauge by 4 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 5 | Charges the user's move gauge by 5 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 6 | Charges the user's move gauge by 6 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Heal 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Piers & Obstagoon |
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Block and Heal 9 | Restores the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. | Lana & Araquanid | ||
Block and Lunge 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. | Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Piers & Obstagoon |
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Blunting Strike 1 | Has a chance (20%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 2 | Has a chance (30%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 3 | Has a chance (40%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 4 | Has a chance (50%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 5 | Has a chance (60%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 6 | Has a chance (70%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 7 | Has a chance (80%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 8 | Has a chance (90%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 9 | Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | Lucas & Flareon | Hilda & Leafeon Lyra & Vaporeon |
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Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Candice & Froslass Koga & Crobat Misty & Vaporeon Nanu & Persian (Alola Form) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion The Masked Royal & Incineroar Ingo & Accelgor Eve & Eevee |
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BOGO 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | |||
Boiling Point 1 | Raises the user's Attack by 1 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 2 | Raises the user's Attack by 2 stat ranks the first time it is in a pinch each battle. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) |
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Boiling Point 3 | Raises the user's Attack by 3 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 4 | Raises the user's Attack by 4 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 5 | Raises the user's Attack by 5 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 6 | Raises the user's Attack by 6 stat ranks the first time it is in a pinch each battle. | Korrina & Lucario Korrina & Lucario (Mega Lucario) |
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Bounce Back 1 | Has a chance (20%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 2 | Has a chance (30%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 3 | Has a chance (40%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 4 | Has a chance (50%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 5 | Has a chance (60%) of raising the user's Attack by one stat rank when any of its stats are lowered. | Grimsley & Liepard | ||
Brain Barrier 8 | ||||
Brain Brawn 1 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 2 | Reduces damage when the user is hit by a special attack move. | Olivia & Carbink Trevor & Florges (Orange Flower) Elaine & Eevee Iono & |
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Brain Brawn 3 | Reduces damage when the user is hit by a special attack move. | Cheren & Stoutland | ||
Brain Brawn 4 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 5 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 6 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 7 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 8 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 9 | Reduces damage when the user is hit by a special attack move. | |||
Brain Sync 1 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 2 | Powers up the user's sync move when its Sp. Atk is raised. | Lucas & Dialga | ||
Brain Sync 3 | Powers up the user's sync move when its Sp. Atk is raised. | Lillie & Lunala Naomi & Sandslash |
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Brain Sync 4 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Cynthia & Giratina Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Shauntal & Chandelure Siebold & Octillery Valerie & Sylveon Volo & Togepi |
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Brain Sync 6 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 7 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 8 | Powers up the user's sync move when its Sp. Atk is raised. | Ash & Pikachu | ||
Brain Sync 9 | Powers up the user's sync move when its Sp. Atk is raised. | Lisia & Altaria Lisia & Altaria (Mega Altaria) |
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Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | Ethan & Lugia | Blue & Zapdos Blue & Charizard Cheren & Liepard Cynthia & Kommo-o Gladion & Magearna Hilbert & Genesect Kris & Jolteon Lance & Dragonair Lyra & Vaporeon Red & Articuno Sabrina & Chingling Leaf & Blastoise Wallace & Blacephalon Serena & Zygarde Serena & Zygarde (Complete Forme) Lysandre & Yveltal Lear & Lana & Tapu Lele Lana & Tapu Lele Ingo & Chandelure Lucas & Flareon Irida & Glaceon Eusine & Suicune (Shiny Suicune) Penny & Sylveon Iono & Avery & Slowking (Galarian Form) Mela & |
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Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Blue & Alakazam Cheren & Purrloin Gardenia & Dhelmise Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Hilbert & Genesect Iris & Naganadel Lyra & Vaporeon Main Character & Solgaleo Roxie & Toxtricity (Amped Form) Silver & Crobat Steven & Cradily Tate & Jirachi Will & Slowbro Bianca & Musharna N & Sigilyph May & Latias May & Latias (Mega Latias) Elio & Espeon Hop & Zapdos (Galarian Form) Helena & Haunter Iono & Rika & Whiscash Dexio & Espeon |
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Brainy Rush 1 | Raises the user's Sp. Atk by 1 stat ranks after using its sync move. | |||
Brainy Rush 2 | Raises the user's Sp. Atk by 2 stat ranks after using its sync move. | Allister & Gengar | ||
Brainy Rush 3 | Raises the user's Sp. Atk by 3 stat ranks after using its sync move. | |||
Brainy Rush 4 | Raises the user's Sp. Atk by 4 stat ranks after using its sync move. | |||
Brainy Rush 5 | Raises the user's Sp. Atk by 5 stat ranks after using its sync move. | |||
Brainy Rush 6 | Raises the user's Sp. Atk by 6 stat ranks after using its sync move. | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) |
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Brawling Acceleration 1 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Marshal & Conkeldurr Hop & Zapdos (Galarian Form) Rei & Decidueye (Hisuian Form) |
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Brawling Acceleration 3 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 4 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 5 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | Hop & Zapdos (Galarian Form) Rei & Decidueye (Hisuian Form) |
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Brawling Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Opening Sync | Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) | Hop & Zapdos (Galarian Form) | ||
Brawn Barrier 8 | ||||
Brawn Gain 1 | Has a chance (20%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 2 | Has a chance (30%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 3 | Has a chance (40%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 4 | Has a chance (50%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 5 | Has a chance (60%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 6 | Has a chance (70%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 7 | Has a chance (80%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 8 | Has a chance (90%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 9 | Increases the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Sync 1 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 2 | Powers up the user's sync move when Attack is raised. | Emmet & Escavalier | ||
Brawn Sync 3 | Powers up the user's sync move when Attack is raised. | Skyla & Unfezant (Female) Valerie & Mawile Lisia & Rapidash (Galarian Form) Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) |
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Brawn Sync 4 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 5 | Powers up the user's sync move when Attack is raised. | Gloria & Cinderace | Elesa & Zebstrika Leon & Dragapult Paulo & Lycanroc (Dusk Form) Rei & Decidueye (Hisuian Form) Riley & Lucario |
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Brawn Sync 6 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 7 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 8 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 9 | Powers up the user's sync move when Attack is raised. | |||
Brisk Bulwark 1 | Has a chance (20%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 2 | Has a chance (30%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 3 | Has a chance (40%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 4 | Has a chance (50%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 5 | Has a chance (60%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 6 | Has a chance (70%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 7 | Has a chance (80%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 8 | Has a chance (90%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 9 | Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | Shauna & Chesnaught | ||
Brutal Clarity | The more the user's accuracy is raised, the more it powers up the user's moves. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Hapu & Mudsdale Lillie & Clefairy |
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Brute Wits | The more the user's Sp. Def is raised, the more it powers up the user's sync move. | Clay & Palpitoad Clay & Seismitoad Diantha & Keldeo (Resolute Form) Steven & Cradily Olympia & Sigilyph |
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Buff Block Extension 1 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Buff Block Extension 2 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Buff Block Extension 3 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | Zinnia & Thievul | ||
Buff Block Extension 4 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Buff Block Extension 5 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Buff Block Extension 6 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Bug Daunt 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | Hilbert & Genesect | ||
Bug Enigma 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | Hilbert & Genesect | ||
Bug Guard | Reduces damage when the user is attacked by Bug-type moves. | Chewy Lucky Cookie | ||
Bug Shift | Normal-type moves become Bug-type moves. | Hilbert & Genesect Main Character & Scyther Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Alder & Volcarona Ingo & Accelgor | ||
Build Up | Applies the Critical Hit Next effect to the user after using its sync move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Kris & Totodile Kris & Croconaw Kris & Feraligatr Lance & Dragonite Lusamine & Pheromosa Plumeria & Salazzle |
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Bulk Buster 1 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 2 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 3 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 4 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | Fantina & Mismagius | ||
Bulk Buster 5 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Burn Boost (Special) 1 | Has a chance (20%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 2 | Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | Lysandre & Volcanion | ||
Burn Boost (Special) 3 | Has a chance (40%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 4 | Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 5 | Has a chance (60%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 6 | Has a chance (70%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 7 | Has a chance (80%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 8 | Has a chance (90%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 9 | Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Synergy 1 | Powers up the user's moves when the target is burned. | Hilda & Victini Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Lysandre & Volcanion Leon & Dragapult |
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Burn Synergy 2 | Powers up the user's moves when the target is burned. | Main Character & Magby Main Character & Magmar | May & Blaziken May & Blaziken (Mega Blaziken) |
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Burn Synergy 3 | Powers up the user's moves when the target is burned. | Blaine & Ponyta Blaine & Rapidash Calem & Fennekin Leon & Charizard Leon & Dragapult Gordie & Coalossal Irida & Flareon |
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Burn Synergy 4 | Powers up the user's moves when the target is burned. | |||
Burn Synergy 5 | Powers up the user's moves when the target is burned. | Morty & Banette Morty & Banette (Mega Banette) | Flannery & Torkoal Flannery & Torkoal Kahili & Toucannon Lucas & Flareon |
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Burned Down (Attack ?, Sp. Def ?) 1 | Has a chance (20%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 2 | Has a chance (30%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 3 | Has a chance (40%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 4 | Has a chance (50%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 5 | Has a chance (60%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 6 | Has a chance (70%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 7 | Has a chance (80%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 8 | Has a chance (90%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 9 | Lowers the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | Lysandre & Volcanion | ||
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Gladion & Silvally Lance & Dragonite Nanu & Persian (Alola Form) Siebold & Octillery Silver & Sneasel Plumeria & Salazzle Guzma & Golisopod Gloria & Zacian (Crowned Sword) Leon & Charizard Marnie & Grimmsnarl Raihan & Duraludon Ingo & Accelgor Lucian & Girafarig |
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Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | Archer & Houndoom Barry & Piplup Barry & Prinplup Barry & Empoleon Brock & Tyranitar Cheren & Tornadus Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Hau & Tapu Koko Hilbert & Genesect Professor Kukui & Lycanroc Red & Pikachu Silver & Sneasel Sophocles & Togedemaru Tate & Solrock Wally & Gallade Wally & Gallade (Mega Gallade) Clemont & Heliolisk Serena & Fletchling May & Blaziken May & Blaziken (Mega Blaziken) Raihan & Duraludon Nessa & Drednaw Victor & Rillaboom Gordie & Coalossal Malva & Talonflame Eve & Eevee Greta & Breloom |
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Calm Fighter Water Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. | Calem & Greninja (Shiny Greninja) | ||
Carry On 1 | Raises the user's Attack by 1 stat ranks when another Pokémon on the field of play faints. | Hilbert & Mightyena | Lance & Gyarados | |
Carry On 2 | Raises the user's Attack by 2 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 3 | Raises the user's Attack by 3 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 4 | Raises the user's Attack by 4 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 5 | Raises the user's Attack by 5 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 6 | Raises the user's Attack by 6 stat ranks when another Pokémon on the field of play faints. | |||
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | Burgh & Togepi | Acerola & Banette Archer & Houndoom Barry & Roserade Calem & Fennekin Cheren & Purrloin Cheren & Liepard Giovanni & Persian Giovanni & Nidorino Gladion & Golbat Janine & Crobat Lance & Dragonite Lillie & Solgaleo Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Noland & Ninjask Palmer & Regigigas Red & Articuno Roxie & Whirlipede Roxie & Scolipede Thorton & Bronzong Valerie & Sylveon Jasmine & Celesteela Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Jasmine & Magnemite Volkner & Raichu N & Zoroark N & Sigilyph Mallow & Shiinotic May & Latias May & Latias (Mega Latias) Lear & Krookodile Rachel & (Roaming Form) Leon & Dragapult Lana & Lanturn Raihan & Gigalith Allister & Gourgeist (Super Size) Looker & Croagunk Aaron & Vespiquen Lucian & Girafarig Helena & Haunter Colress & Klinklang Shauna & Delcatty Paulo & Lycanroc (Dusk Form) Tina & Flareon Rei & Decidueye (Hisuian Form) Dexio & Espeon |
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Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | Main Character & Registeel Wally & Delcatty Leaf & Moltres Zinnia & Thievul Anabel & Snorlax Adaman & Vaporeon Bellelba & Swoobat |
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Catalytic Cure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | Lana & Araquanid | ||
Catalytic Cure 2 | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | Caitlin & Reuniclus | ||
Catalytic Cure 3 | Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 5 | Has a chance (60%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 9 | Restores the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Infliction | Applies the Move Gauge Acceleration to the allied field of play the first time the user's Pokémon uses a status move each battle. | Hilda & Grapploct (Shiny Grapploct) Steven & Deoxys (Speed Forme) Steven & Cradily Tina & Flareon Katherine & Slurpuff | Ariana & Arbok Gardenia & Dhelmise Rose & Perrserker Greta & Breloom Arven & |
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Catalytic Kick 1 | Has a chance (20%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 2 | Has a chance (30%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 3 | Has a chance (40%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 4 | Has a chance (50%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 5 | Has a chance (60%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 6 | Has a chance (70%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 7 | Has a chance (80%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 8 | Has a chance (90%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalyzing Infliction | Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | |||
Catalyzing Recovery | Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. | Sonia & Yamper | Morgan & Virizion | |
Charged Immunity | Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | Red & Pikachu | ||
Charging Confusion 1 | Has a chance (20%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 2 | Has a chance (30%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 3 | Has a chance (40%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 4 | Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | Calem & Fennekin | ||
Charging Confusion 5 | Has a chance (60%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 6 | Has a chance (70%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 7 | Has a chance (80%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 8 | Has a chance (90%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 9 | Charges the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Infliction 1 | Charges the user's move gauge by 1 when its Pokémon uses a status move. | Leaf & Clefable N & Sigilyph Shauna & Delcatty | Hilda & Grapploct (Shiny Grapploct) Emmet & Escavalier Milo & Eldegoss |
Ingo Lucky Cookie 1 |
Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Anabel & Snorlax Poppy & |
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Charging Infliction 3 | Charges the user's move gauge by 3 when its Pokémon uses a status move. | |||
Charging Infliction 4 | Charges the user's move gauge by 4 when its Pokémon uses a status move. | Misty & Vaporeon | Dawn & Oricorio (Sensu Style) | |
Charging Infliction 5 | Charges the user's move gauge by 5 when its Pokémon uses a status move. | |||
Charging Infliction 6 | Charges the user's move gauge by 6 when its Pokémon uses a status move. | |||
Charging Sun 1 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 2 | Powers up the user's moves when the weather is sunny. | Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion |
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Charging Sun 3 | Powers up the user's moves when the weather is sunny. | Blue & Charizard Wallace & Blacephalon Mallow & Tsareena Sonia & Tsareena (Shiny Tsareena) Gordie & Coalossal Iono & |
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Charging Sun 4 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 5 | Powers up the user's moves when the weather is sunny. | Erika & Leafeon Lusamine & Lilligant Clemont & Heliolisk | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Burgh & Leavanny Lucas & Flareon Nemona & |
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Charging Sun 6 | Powers up the user's moves when the weather is sunny. | Silver & Ho-Oh | ||
Charging Sun 7 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 8 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 9 | Powers up the user's moves when the weather is sunny. | |||
Chase Down 1 | Powers up the user's moves when the target's Speed is lowered. | Palmer & Regigigas | ||
Chase Down 2 | Powers up the user's moves when the target's Speed is lowered. | Courtney & Camerupt (Female) | ||
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. | Victor & Rillaboom | Hop & Zapdos (Galarian Form) Hop & Rillaboom |
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Chase Down 4 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 5 | Powers up the user's moves when the target's Speed is lowered. | Courtney & Camerupt (Mega Camerupt) | Archer & Houndoom Gladion & Weavile |
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Chase Down 6 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 7 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 8 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 9 | Powers up the user's moves when the target's Speed is lowered. | |||
Chronic Slowdown 2 | ||||
Clean Slate | Removes all status conditions from the user after using its sync move. Removes the confused and trapped conditions from the user after using its sync move. Returns the user's lowered stats to normal after using its sync move. | |||
Clear Advantage 5 | ||||
Clear as Day | Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Power-Up 1 | Powers up the user's moves when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Power-Up 2 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 3 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 4 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 5 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 6 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 7 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 8 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 9 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Sync-Up 1 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 2 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 3 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 4 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 5 | Powers up the user's sync move when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Sync-Up 6 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 7 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 8 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 9 | Powers up the user's sync move when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear View 1 | Lowers the evasiveness of the currently targeted opponent by 1 stat ranks when Defog is successful. | |||
Clearheaded | Prevents the user from becoming confused. | Hapu & Mudsdale Main Character & Venonat Main Character & Venomoth Main Character & Venonat Main Character & Venomoth Main Character & Venonat Main Character & Venomoth Main Character & Lickitung Main Character & Lickitung Main Character & Lickitung Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Staryu Main Character & Starmie Main Character & Staryu Main Character & Starmie Main Character & Slowpoke Main Character & Slowbro Main Character & Slowpoke Main Character & Slowbro Main Character & Slowpoke Main Character & Slowbro Wulfric & Avalugg | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Acerola & Banette Blue & Exeggutor Crasher Wake & Floatzel Hilda & Victini Liza & Lunatone Lusamine & Lilligant Marshal & Conkeldurr Thorton & Bronzong Will & Slowbro Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) Dawn & Oricorio (Sensu Style) Burgh & Togepi Lisia & Rapidash (Galarian Form) N & Zekrom Leon & Dragapult Elio & Espeon Allister & Gourgeist (Super Size) Bede & Hatterene Penny & Sylveon Petey & Pikachu (Female) Dahlia & Ludicolo Klara & Slowbro (Galarian Form) Avery & Slowking (Galarian Form) Blossom & Kirlia |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Clever Friend 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (20%) of increasing the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (30%) of increasing the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (40%) of increasing the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (50%) of increasing the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (60%) of increasing the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (70%) of increasing the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (80%) of increasing the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (90%) of increasing the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clock Out | Puts the target to sleep when a sync move targeting an opponent is successful. | Lyra & Jigglypuff | ||
Clutch Critical | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | Red & Pikachu Adaman & Leafeon | ||
Cold Front | Causes a hailstorm the first time the user enters the battle each battle. | Bea & Vanilluxe | Rosa & Delibird | |
Cold Snap 1 | Has a chance (20%) of leaving the target frozen when the user's move targeting that opponent is successful. | Leon & Calyrex (Ice Rider) | ||
Cold Snap 2 | Has a chance (30%) of leaving the target frozen when the user's move targeting that opponent is successful. | Leon & Calyrex (Ice Rider) | ||
Cold Snap 3 | Has a chance (40%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 4 | Has a chance (50%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 5 | Has a chance (60%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 6 | Has a chance (70%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 7 | Has a chance (80%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 8 | Has a chance (90%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 9 | Leaves the target frozen when the user's move targeting that opponent is successful. | |||
Combo Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) | Palmer & Regigigas | |
Combo Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful. | Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) |
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Combo Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. | Rachel & (Roaming Form) Sawyer & |
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Combo Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful. | |||
Comforting Hail | The user's stats cannot be lowered during a hailstorm. | N & Kyurem (Black Kyurem) | ||
Commanded Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 9 | Applies the Free Move Next effect to the user when its Trainer uses a move. | Lucas & Dialga | Eri & | |
Conductive Sync | Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. | Volkner & Electivire | Piers & Toxtricity (Low-Key Forme) | |
Confusion Boon 1 | Powers up the user's moves when it is confused. | |||
Confusion Boon 2 | Powers up the user's moves when it is confused. | |||
Confusion Boon 3 | Powers up the user's moves when it is confused. | |||
Confusion Boon 4 | Powers up the user's moves when it is confused. | |||
Confusion Boon 5 | Powers up the user's moves when it is confused. | |||
Confusion Synergy 1 | Powers up the user's moves when the target is confused. | Leon & Dragapult | ||
Confusion Synergy 2 | Powers up the user's moves when the target is confused. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Hilda & Victini |
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Confusion Synergy 3 | Powers up the user's moves when the target is confused. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Lusamine & Lilligant Lyra & Celebi Chuck & Poliwrath |
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Confusion Synergy 4 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 5 | Powers up the user's moves when the target is confused. | Will & Slowbro Mallow & Tsareena | Calem & Espurr Calem & Meowstic |
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Confusion Synergy 6 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 7 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 8 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 9 | Powers up the user's moves when the target is confused. | Bede & Hatterene | ||
Conniving Wings | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. | Bede & Articuno (Galarian Form) | ||
Consolation Prize 1 | Charges the user's move gauge by 1 when its attack move misses. | |||
Consolation Prize 2 | Charges the user's move gauge by 2 when its attack move misses. | |||
Consolation Prize 3 | Charges the user's move gauge by 3 when its attack move misses. | |||
Consolation Prize 4 | Charges the user's move gauge by 4 when its attack move misses. | |||
Consolation Prize 5 | Charges the user's move gauge by 5 when its attack move misses. | |||
Consolation Prize 6 | Charges the user's move gauge by 6 when its attack move misses. | |||
Crisis Countdown 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 5 | Once per battle, has a chance (60%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 6 | Once per battle, has a chance (70%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 7 | Once per battle, has a chance (80%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 8 | Once per battle, has a chance (90%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | Dawn & Cresselia Dawn & Cresselia |
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Critastrophe 1 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 2 | Powers up the user's sync move when it becomes a critical hit. | Karen & Umbreon Zinnia & Salamence Guzma & Golisopod Cyrus & Palkia Cyrus & Palkia Gloria & Inteleon Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Critastrophe 3 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 4 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 5 | Powers up the user's sync move when it becomes a critical hit. | Nanu & Persian (Alola Form) Sidney & Absol Sidney & Absol (Mega Absol) |
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Critastrophe 6 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 7 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 8 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 9 | Powers up the user's sync move when it becomes a critical hit. | |||
Critical Affliction 1 | Has a chance (20%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 2 | Has a chance (30%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 3 | Has a chance (40%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 4 | Has a chance (50%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 5 | Has a chance (60%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 6 | Has a chance (70%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 7 | Has a chance (80%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 8 | Has a chance (90%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 9 | Raises the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | Emmet & Escavalier | ||
Critical Charge 1 | Has a chance (20%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 2 | Has a chance (30%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 3 | Has a chance (40%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 4 | Has a chance (50%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 5 | Has a chance (60%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 6 | Has a chance (70%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 7 | Has a chance (80%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 8 | Has a chance (90%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 9 | Charges the user's move gauge by one when it lands a critical hit. | Sidney & Absol Sidney & Absol (Mega Absol) |
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Critical Clock 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit. | |||
Critical Countdown 1 | Has a chance (20%) of reducing the sync move countdown by one when the user's move is a critical hit. | Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) |
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Critical Countdown 2 | Has a chance (30%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Countdown 3 | Has a chance (40%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Countdown 4 | Has a chance (50%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Crit 1 | Has a chance (20%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 2 | Has a chance (30%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 3 | Has a chance (40%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 4 | Has a chance (50%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 5 | Has a chance (60%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 6 | Has a chance (70%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 7 | Has a chance (80%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 8 | Has a chance (90%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 9 | Applies the Critical Hit Next effect to the user when it lands a critical hit. | Giovanni & Nidoking Giovanni & Rhydon |
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Critical Eye 1 | Raises the user's critical-hit rate by 1 stat ranks when its move is successful. | Chuck & Poliwrath | Elesa & Zebstrika Hilda & Tepig Hilda & Pignite Hilda & Emboar Noland & Ninjask Plumeria & Salazzle |
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Critical Ferocity 1 | Has a chance (20%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 2 | Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit. | Gloria & Zacian (Crowned Sword) Bea & Sirfetch'd |
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Critical Ferocity 3 | Has a chance (40%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 5 | Has a chance (60%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 6 | Has a chance (70%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 7 | Has a chance (80%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 8 | Has a chance (90%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 9 | Raises the user's Attack by 1 stat ranks when its move is a critical hit. | |||
Critical Focus 1 | Raises the user's critical-hit rate by 1 stat ranks when it lands a critical hit. | Siebold & Clawitzer | Kris & Totodile Kris & Croconaw Kris & Feraligatr Nanu & Persian (Alola Form) Volkner & Luxray |
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Critical Focus 2 | Raises the user's critical-hit rate by 2 stat ranks when it lands a critical hit. | Cyrus & Palkia | ||
Critical Focus 3 | Raises the user's critical-hit rate by 3 stat ranks when it lands a critical hit. | |||
Critical Focus 4 | ||||
Critical Focus 5 | ||||
Critical Focus 6 | ||||
Critical Focus 7 | ||||
Critical Focus 8 | ||||
Critical Focus 9 | ||||
Critical Fortification 6 | Has a chance (70%) of raising the user's Defense by one stat rank when its move is a critical hit. | |||
Critical Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit. | Gloria & Inteleon | ||
Critical Healing 1 | Has a chance (20%) of restoring the user's HP when its move is a critical hit. | Kiawe & Marowak (Alola Form) | ||
Critical Healing 2 | Has a chance (30%) of restoring the user's HP when its move is a critical hit. | Grimsley & Bisharp | ||
Critical Healing 3 | Has a chance (40%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 4 | Has a chance (50%) of restoring the user's HP when its move is a critical hit. | Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Critical Healing 5 | Has a chance (60%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 6 | Has a chance (70%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 7 | Has a chance (80%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 8 | Has a chance (90%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 9 | Restores the user's HP when its move is a critical hit. | |||
Critical Infliction 9 | Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move. | Marnie & Grimmsnarl | Professor Kukui & Lycanroc | |
Critical Intellect 1 | Raises the user's Sp. Atk by 1 stat ranks when it lands a critical hit. | |||
Critical Might 1 | Raises the user's Attack by 1 stat ranks when it lands a critical hit. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) |
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Critical Odds+ 1 | Has a chance (20%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 2 | Has a chance (30%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 3 | Has a chance (40%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 4 | Has a chance (50%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 5 | Has a chance (60%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 6 | Has a chance (70%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 7 | Has a chance (80%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 8 | Has a chance (90%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 9 | Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
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Critical Propulsion 3 | Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. | |||
Critical Refresh 9 | Restores one MP for the user when it lands a critical hit. | Gloria & Inteleon | ||
Critical Speed 4 | Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit. | Gloria & Inteleon | ||
Critical Speed 5 | Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Critical Squad 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user's move is successful. | Rika & | ||
Critical Squad 2 | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Critical Squad 3 | Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Critical Sting 1 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | Nanu & Persian (Alola Form) | ||
Critical Sting 2 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 3 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 4 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 5 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 6 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 7 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 8 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 9 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | Main Character & Meowth Main Character & Persian Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Aerodactyl Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Mankey Main Character & Primeape Main Character & Magby Main Character & Magmar Main Character & Spearow Main Character & Fearow Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Tyrogue Main Character & Hitmonlee Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Slowpoke Main Character & Slowbro Main Character & Diglett Main Character & Dugtrio Main Character & Drowzee Main Character & Hypno | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Elesa & Togetic Flint & Infernape Janine & Ariados Koga & Crobat Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Wally & Gallade Wally & Gallade (Mega Gallade) Wally & Gallade Wally & Gallade (Mega Gallade) Burgh & Togepi Mallow & Tsareena Piers & Obstagoon Lana & Araquanid Bede & Inteleon |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
Critical Strike 2 | Powers up the user's attacks when they become critical hits. | Bruno & Machamp Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Main Character & Porygon Main Character & Sandshrew Main Character & Sandslash Main Character & Spearow Main Character & Fearow Main Character & Ekans Main Character & Arbok Main Character & Psyduck Main Character & Golduck Akari & Samurott (Hisuian Form) | Erika & Tangela Fantina & Mismagius Karen & Umbreon Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Zinnia & Salamence Gloria & Zacian (Crowned Sword) Adaman & Leafeon Rika & Whiscash |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie |
Critical Strike 3 | Powers up the user's attacks when they become critical hits. | Main Character & Scyther Gloria & Inteleon Bea & Sirfetch'd Sidney & Absol | Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Lysandre & Yveltal Kiawe & Marowak (Alola Form) |
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Critical Strike 4 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 5 | Powers up the user's attacks when they become critical hits. | Sidney & Absol (Mega Absol) | Flannery & Torkoal | |
Critical Strike 6 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 7 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 8 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 9 | Powers up the user's attacks when they become critical hits. | Cyrus & Palkia | ||
Critical Sync | Except in certain circumstances, the user's sync move lands as a critical hit. | Gloria & Urshifu (Rapid Strike) Emma & Crobat | Lana & Tapu Lele Ingo & Chandelure |
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Critical Will 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its move is a critical hit. | Fantina & Mismagius | ||
Criticonfuse 9 | Leaves the target confused when the user's move is a critical hit. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Sidney & Absol Sidney & Absol (Mega Absol) | Adaman & Leafeon | |
Curative Confusion 1 | Restores the user's HP when its attack move is successful against a confused opponent. | Sawyer & | Noland & Ninjask Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Plumeria & Gengar Ingo & Chandelure Proton & Golbat Bede & Articuno (Galarian Form) |
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Curative Confusion 2 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 3 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 4 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 5 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 6 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 7 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 8 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 9 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Cynthia's Aura | Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) | ||
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | Lillie & Lunala Red & Snorlax Dawn & Cresselia Adaman & Ursaluna Eusine & Suicune (Shiny Suicune) Clavell & Mela & |
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Danger Dodge 1 | Raises the user's evasiveness by 1 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 2 | Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. | Guzma & Golisopod | Lance & Kingdra Victor & Greedent Kabu & Torkoal |
Arven Lucky Cookie 1 |
Danger Dodge 3 | Raises the user's evasiveness by 3 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 4 | Raises the user's evasiveness by 4 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 5 | Raises the user's evasiveness by 5 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 6 | Raises the user's evasiveness by 6 stat ranks the first time its HP drops to half or below each battle. | |||
Dangerous Mind 1 | Has a chance (20%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 2 | Has a chance (30%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 3 | Has a chance (40%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 4 | Has a chance (50%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 5 | Has a chance (60%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 6 | Has a chance (70%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 7 | Has a chance (80%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 8 | Has a chance (90%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 9 | Raises the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dark Guard | Reduces damage when the user is attacked by Dark-type moves. | Chewy Lucky Cookie | ||
Dark Power 5 | Powers up the user's Dark-type moves. | Lysandre & Yveltal | ||
Dark Shift | Normal-type moves become Dark-type moves. | Hilbert & Mightyena Karen & Umbreon | ||
Dashing Dark Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. | Serena & Greninja | ||
Dashing Team 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | Kiawe & Marowak (Alola Form) | Professor Sycamore & Gogoat Victor & Greedent |
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Dashing Team 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | Main Character & Registeel Riley & Lucario | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Dauntless | Sp. Atk cannot be lowered. | Liza & Lunatone Lusamine & Lilligant Main Character & Venonat Main Character & Venomoth Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Porygon Main Character & Porygon Main Character & Porygon Main Character & Koffing Main Character & Weezing Main Character & Smoochum Main Character & Jynx Main Character & Smoochum Main Character & Jynx Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Slowpoke Main Character & Slowbro Main Character & Main Character & Main Character & Main Character & Eevee Main Character & Vaporeon Main Character & Eevee Main Character & Espeon Main Character & Eevee Main Character & Glaceon Main Character & Scorbunny Main Character & Sobble Main Character & Sobble Main Character & Psyduck Main Character & Golduck Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Ryuki & Turtonator Rika & Whiscash | Calem & Fennekin Candice & Froslass Cheren & Purrloin Cheren & Tornadus Cheren & Liepard Cynthia & Kommo-o Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Elesa & Togetic Hilbert & Genesect Hugh & Unfezant Lillie & Lunala Lillie & Comfey Lt. Surge & Voltorb Lt. Surge & Electrode Red & Articuno Rosa & Shaymin (Sky Forme) Shauntal & Chandelure Siebold & Octillery Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Will & Slowbro Leaf & Moltres Plumeria & Gengar Wallace & Blacephalon Dawn & Alcremie Serena & Whimsicott N & Zoroark N & Sigilyph May & Latias May & Latias (Mega Latias) May & Wailmer Piers & Toxtricity (Low-Key Forme) Lear & Hoopa Leon & Charizard Marnie & Toxicroak Marnie & Moltres (Galarian Form) Selene & Nihilego Lana & Tapu Lele Ingo & Chandelure Lucas & Dialga Lucian & Girafarig Bede & Inteleon Ash & Pikachu Naomi & Sandslash Helena & Haunter Olympia & Sigilyph Katherine & Slurpuff Petey & Pikachu (Female) Dexio & Espeon Sina & Glaceon Blossom & Kirlia Mela & |
1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | Leaf & Eevee Victor & Spectrier Anabel & Snorlax Nemona & Lycanroc |
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Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | Jasmine & Ampharos (Mega Ampharos) | Acerola & Jellicent Plumeria & Gengar Shauna & Klefki |
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Debut: Ghost Zone | Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) | Victor & Spectrier | ||
Defense Crush 1 | Has a chance (20%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 1Star Crunchy Lucky Cookie | ||
Defense Crush 2 | Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | Ramos & Weepinbell Ramos & Victreebel Courtney & Camerupt (Female) | Noland & Pinsir Noland & Pinsir (Mega Pinsir) |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie |
Defense Crush 3 | Has a chance (40%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | Lyra & Celebi Whitney & Miltank Lear & Krookodile |
N Summer Lucky Cookie 1 | |
Defense Crush 5 | Has a chance (60%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 6 | Has a chance (70%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 7 | Has a chance (80%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 8 | Has a chance (90%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | May & Blaziken Lear & Krookodile Ingo & Accelgor Sonia & Yamper Courtney & Camerupt (Mega Camerupt) | Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Gloria & Zacian (Crowned Sword) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Selene & Scizor (Female) Emmet & Archeops Sonia & Tsareena (Shiny Tsareena) Rose & Copperajah Argenta & Skarmory Grusha & Poppy & Eri & |
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Defense Destroyer 1 | Has a chance (20%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 2 | Has a chance (30%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 3 | Has a chance (40%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 4 | Has a chance (50%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 5 | Has a chance (60%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 6 | Has a chance (70%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 7 | Has a chance (80%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 8 | Has a chance (90%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 9 | Lowers the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | May & Blaziken (Mega Blaziken) | Giacomo & | |
Defense Rush 1 | Raises the user's Defense by 1 stat ranks after using its sync move. | |||
Demobilize 1 | Lowers the evasiveness of all opposing sync pairs by 1 stat ranks after using the user's sync move. | Darach & Staraptor | ||
Demobilize 2 | Lowers the evasiveness of all opposing sync pairs by 2 stat ranks after using the user's sync move. | |||
Demobilize 3 | Lowers the evasiveness of all opposing sync pairs by 3 stat ranks after using the user's sync move. | |||
Demobilize 4 | Lowers the evasiveness of all opposing sync pairs by 4 stat ranks after using the user's sync move. | |||
Demobilize 5 | Lowers the evasiveness of all opposing sync pairs by 5 stat ranks after using the user's sync move. | |||
Demobilize 6 | Lowers the evasiveness of all opposing sync pairs by 6 stat ranks after using the user's sync move. | |||
Demoralize 1 | Lowers the Attack of all opposing sync pairs by 1 stat ranks after using the user's sync move. | Morty & Drifblim | ||
Demoralize 2 | Lowers the Attack of all opposing sync pairs by 2 stat ranks after using the user's sync move. | The Masked Royal & Incineroar | ||
Demoralize 3 | Lowers the Attack of all opposing sync pairs by 3 stat ranks after using the user's sync move. | |||
Demoralize 4 | Lowers the Attack of all opposing sync pairs by 4 stat ranks after using the user's sync move. | |||
Demoralizing Sync 1 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 2 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 3 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 4 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 5 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 6 | Powers up the user's sync move when the target's Sp. Atk is lowered. | N & Kyurem (Black Kyurem) | ||
Demoralizing Sync 7 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 8 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 9 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Desperate Measures 1 | Raises the user's critical-hit rate by 1 stat ranks the first time it is in a pinch each battle. | |||
Desperate Measures 2 | Raises the user's critical-hit rate by 2 stat ranks the first time it is in a pinch each battle. | |||
Desperate Measures 3 | Raises the user's critical-hit rate by 3 stat ranks the first time it is in a pinch each battle. | Hilda & Tepig Hilda & Pignite Hilda & Emboar |
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Desperate Team Freebie 1 | Once per battle, has a chance (20%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 2 | Once per battle, has a chance (30%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 3 | Once per battle, has a chance (40%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 4 | Once per battle, has a chance (50%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 5 | Once per battle, has a chance (60%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 6 | Once per battle, has a chance (70%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 7 | Once per battle, has a chance (80%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 8 | Once per battle, has a chance (90%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 9 | Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | Dawn & Cresselia | ||
Destructive Touch 1 | Has a chance (20%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 2 | Has a chance (30%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 3 | Has a chance (40%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 4 | Has a chance (50%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 5 | Has a chance (60%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 6 | Has a chance (70%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 7 | Has a chance (80%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 8 | Has a chance (90%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 9 | Leaves an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | Ball Guy & Amoonguss | ||
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Hilbert & Glaceon Iris & Hydreigon Karen & Houndoom Karen & Houndoom (Mega Houndoom) Lt. Surge & Voltorb Lt. Surge & Electrode Rosa & Shaymin (Sky Forme) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Alder & Volcarona N & Reshiram N & Zoroark May & Latias May & Latias (Mega Latias) Marnie & Grimmsnarl |
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Dire Hail 1 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Hail 2 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Hail 3 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Rain 1 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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Dire Rain 2 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | |||
Dire Rain 3 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | |||
Dire Straits 1 | Critical hits land more easily when the user attacks with a move while its remaining HP is at half or below. | |||
Dire Straits 2 | Critical hits land more easily when the user attacks with a move while its remaining HP is at half or below. | |||
Dirty Fighting 1 | Powers up the user's moves against targets that are affected by a status condition. | Main Character & Tauros Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Venonat Main Character & Venomoth Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Growlithe Main Character & Arcanine Main Character & Grimer Main Character & Muk Main Character & Voltorb Main Character & Electrode Main Character & Ponyta Main Character & Rapidash Main Character & Ekans Main Character & Arbok Main Character & Gastly Main Character & Haunter Main Character & Gengar | ||
Dirty Fighting 2 | Powers up the user's moves against targets that are affected by a status condition. | Main Character & Pinsir Main Character & Porygon | Silver & Feraligatr Evelyn & Entei |
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Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | Professor Oak & Mew Professor Oak & Mew Red & Venusaur Skyla & Togekiss Whitney & Miltank |
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Dirty Fighting 4 | Powers up the user's moves against targets that are affected by a status condition. | |||
Dirty Fighting 5 | Powers up the user's moves against targets that are affected by a status condition. | Karen & Houndoom Karen & Houndoom (Mega Houndoom) |
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Dirty Sync 1 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 2 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 3 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 4 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 5 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 6 | Powers up the user's sync move against targets that are affected by a status condition. | N & Kyurem (Black Kyurem) Piers & Toxtricity (Low-Key Forme) |
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Dirty Sync 7 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 8 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 9 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Disarm 1 | Has a chance (20%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 2 | Has a chance (30%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 3 | Has a chance (40%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 4 | Has a chance (50%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 5 | Has a chance (60%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 6 | Has a chance (70%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 7 | Has a chance (80%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 8 | Has a chance (90%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Raihan & Flygon Eusine & Suicune (Shiny Suicune) |
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Disarmoring Retaliation 1 | Has a chance (20%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 2 | Has a chance (30%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 3 | Has a chance (40%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 4 | Has a chance (50%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 5 | Has a chance (60%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 6 | Has a chance (70%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 7 | Has a chance (80%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 8 | Has a chance (90%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 9 | Lowers the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | Hilda & Grapploct (Shiny Grapploct) | ||
Discombobulate 3 | Has a chance (40%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | Hapu & Mudsdale | Selene Lucky Cookie 1 | |
Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | Cheren & Tornadus Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Red & Articuno Victor & Greedent |
Brycen-man Lucky Cookie 1 | |
Discombobulate 9 | Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | Serena & Greninja | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Dahlia & Ludicolo Klara & Slowbro (Galarian Form) |
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Discourage 1 | Lowers the Sp. Atk of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Ariana & Arbok Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Discourage 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Gladion & Magearna Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Discourage 3 | Lowers the Sp. Atk of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Discourage 4 | Lowers the Sp. Atk of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Disenchanting Strike 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | Hilbert & Glaceon | Calem & Sylveon Kris & Jolteon |
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Disguise | Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) | ||
Dishearten 9 | Lowers the target's Attack or Defense, or both, by one stat rank when the user's move targeting that opponent is successful. | The Masked Royal & Incineroar | ||
Disheartening Shock 1 | Has a chance (20%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 2 | Has a chance (30%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 3 | Has a chance (40%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 4 | Has a chance (50%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 5 | Has a chance (60%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 6 | Has a chance (70%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 7 | Has a chance (80%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 8 | Has a chance (90%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 9 | Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | Hop & Pincurchin | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Dismay 1 | Lowers the Sp. Atk of all opposing sync pairs by 1 stat ranks the first time the user enters a battle each battle. | |||
Dismay 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. | May & Latias May & Latias (Mega Latias) |
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Dismay 3 | Lowers the Sp. Atk of all opposing sync pairs by 3 stat ranks the first time the user enters a battle each battle. | |||
Dismay 4 | Lowers the Sp. Atk of all opposing sync pairs by 4 stat ranks the first time the user enters a battle each battle. | |||
Dismay 5 | Lowers the Sp. Atk of all opposing sync pairs by 5 stat ranks the first time the user enters a battle each battle. | |||
Dismay 6 | Lowers the Sp. Atk of all opposing sync pairs by 6 stat ranks the first time the user enters a battle each battle. | |||
Dizzying Power | The more the target's accuracy is lowered, the more it powers up the user's moves. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Rika & Whiscash | Hapu & Mudsdale Clemont & Heliolisk Falkner & Pidgeot Colress & Klinklang |
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Dominating Sync 1 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 2 | Powers up the user's sync move when the target's Attack is lowered. | Serena & Fletchling Lucian & Girafarig |
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Dominating Sync 3 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 4 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 5 | Powers up the user's sync move when the target's Attack is lowered. | The Masked Royal & Incineroar | Blossom & Kirlia | |
Double Buffer | When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks. | Cheren & Liepard Marnie & Grimmsnarl | ||
Double Down 1 | Powers up sync moves that are super effective. | |||
Double Down 2 | Powers up sync moves that are super effective. | Main Character & Magikarp Main Character & Gyarados Main Character & Main Character & | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Erika & Tangela Karen & Umbreon Lillie & Lunala Zinnia & Salamence Lisia & Altaria Lisia & Altaria (Mega Altaria) Gloria & Urshifu (Rapid Strike) Eusine & Suicune (Shiny Suicune) Rose & Copperajah |
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Double Down 3 | Powers up sync moves that are super effective. | Candice & Froslass Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Giovanni & Nidoking Gladion & Silvally Lillie & Comfey Lusamine & Lilligant Professor Sycamore & Bulbasaur Ramos & Weepinbell Ramos & Victreebel Rosa & Dewott Silver & Feraligatr Sophocles & Golem (Alola Form) Steven & Sandslash (Alola Form) Will & Slowbro Volkner & Electivire Volkner & Raichu N & Sigilyph Marnie & Toxicroak Falkner & Pidgeot Irida & Flareon Katherine & Slurpuff |
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Double Down 4 | Powers up sync moves that are super effective. | |||
Double Down 5 | Powers up sync moves that are super effective. | Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) | Elesa & Togetic Gardenia & Roserade Hilda & Diancie Hilda & Diancie (Mega Diancie) Nanu & Persian (Alola Form) Roark & Cranidos Roark & Rampardos Siebold & Octillery Skyla & Unfezant (Female) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Wulfric & Avalugg Valerie & Mawile Volkner & Raichu Gloria & Thwackey May & Wailmer Looker & Croagunk Naomi & Sandslash Rose & Perrserker Olympia & Sigilyph |
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Double Down 6 | Powers up sync moves that are super effective. | |||
Double Down 7 | Powers up sync moves that are super effective. | |||
Double Down 8 | Powers up sync moves that are super effective. | |||
Double Down 9 | Powers up sync moves that are super effective. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Ryuki & Turtonator |
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Double Drop | When an opponent's stat is lowered, it is lowered by double the stat ranks. | Iris & Hydreigon Dawn & Oricorio (Sensu Style) | ||
Double Trouble 2 | ||||
Down for a Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 9 | Applies the Free Move Next effect to the user when any of its stats are lowered. | Hop & Zapdos (Galarian Form) | ||
Down to Earth | Turns the field of play's zone into a Ground Zone the first time the user enters a battle each battle. (A Ground powers up Ground-type attacks.) | |||
Downpour | Makes the weather rainy the first time the user enters a battle each battle. | Archie & Kyogre | ||
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. | Hilda & Victini Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) | Lysandre & Yveltal | |
Draconic Acceleration 1 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 2 | Quickly charges the move gauge when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Acceleration 3 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 4 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 5 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 6 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 7 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 8 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 9 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Power 1 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 2 | Powers up the user's moves when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Power 3 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 4 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 5 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 6 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 7 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 8 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 9 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Sync 1 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 2 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 3 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 4 | Powers up the user's sync move when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Sync 5 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 6 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 7 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 8 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 9 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Dragon Drop Zone | Turns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type moves) | |||
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Mina & Granbull Mina & Tapu Fini Olivia & Carbink Leaf & Clefable Lisia & Rapidash (Galarian Form) Trevor & Florges (Orange Flower) Katherine & Slurpuff Blossom & Kirlia |
Chewy Lucky Cookie | |
Dragon Shift | Normal-type moves become Dragon-type moves. | Lance & Dragonite Lance & Dragonair Lance & Kingdra | ||
Drought Alert 1 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Drought Alert 2 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | Leaf & Moltres Raihan & Flygon |
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Drought Alert 4 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Drought Alert 5 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | Maxie & Groudon | Adaman & Leafeon | |
Drought Alert 5 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | Maxie & Groudon | Adaman & Leafeon | |
Drought Alert 6 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Durable 1 | Has a chance (20%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 2 | Has a chance (30%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 3 | Has a chance (40%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 4 | Has a chance (50%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 5 | Has a chance (60%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 6 | Has a chance (70%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 7 | Has a chance (80%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 8 | Has a chance (90%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 9 | Applies the Enduring effect to the user when its move is successful. | |||
Dust Kicker | Causes a sandstorm after using the user's sync move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) |
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Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | Kris & Totodile Kris & Croconaw Kris & Feraligatr Guzma & Buzzwole Serena & Fennekin Serena & Braixen Serena & Delphox |
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Eagle Eye 1 | Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 2 | Has a chance (30%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | Brawly & Makuhita Brawly & Hariyama |
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Eagle Eye 3 | Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 4 | Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | Kahili & Toucannon | ||
Eagle Eye 5 | Has a chance (60%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 6 | Has a chance (70%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 7 | Has a chance (80%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 8 | Has a chance (90%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 9 | Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move. | Hilbert & Glaceon | ||
Earthen Opening Sync | Turns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) | Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) |
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Easy Pickings 1 | Has a chance (20%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 2 | Has a chance (30%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 3 | Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Will & Slowbro | ||
Easy Pickings 5 | Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 6 | Has a chance (70%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 7 | Has a chance (80%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 8 | Has a chance (90%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Plumeria & Gengar Sawyer & Lana & Lanturn Dahlia & Ludicolo |
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Easy Target | The more the target's evasiveness is lowered, the more it powers up the user's sync move. | Rosa & Shaymin (Sky Forme) Darach & Staraptor |
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Easy Target Charge 1 | Has a chance (20%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 2 | Has a chance (30%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 3 | Has a chance (40%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 4 | Has a chance (50%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 5 | Has a chance (60%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 6 | Has a chance (70%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 7 | Has a chance (80%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 8 | Has a chance (90%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 9 | Charges the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | Steven & Stoutland (Shiny Stoutland) | ||
Easy Target Staggering Hit 1 | Has a chance (20%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 2 | Has a chance (30%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 3 | Has a chance (40%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 4 | Has a chance (50%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | Steven & Stoutland (Shiny Stoutland) | ||
Easy Target Staggering Hit 5 | Has a chance (60%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 6 | Has a chance (70%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 7 | Has a chance (80%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 8 | Has a chance (90%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 9 | Makes the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | Iono & | Bruno & Onix Hop & Pincurchin Chase & Pikachu |
Chewy Lucky Cookie |
Electric Terrain Debut & Extension 1 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 2 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 3 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 4 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 5 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Hau & Tapu Koko | ||
Electric Terrain Debut & Extension 6 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 7 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 8 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 9 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electrorepulsion 3 | Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | Blue & Zapdos Clemont & Magneton Volkner & Luxray Piers & Toxtricity (Low-Key Forme) |
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Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | Lorelei & Cloyster Main Character & Torchic |
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Emergency Huddle 1 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user is in a pinch each battle. | Calem & Espurr Calem & Meowstic Hop & Zamazenta (Crowned Shield) |
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Emergency Huddle 2 | Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle. | Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott |
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Emergency Huddle 3 | Raises the Defense of all allied sync pairs by 3 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 4 | Raises the Defense of all allied sync pairs by 4 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 5 | Raises the Defense of all allied sync pairs by 5 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 6 | Raises the Defense of all allied sync pairs by 6 stat ranks the first time the user is in a pinch each battle. | |||
Empowering Command 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 9 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Overgrowth 1 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 2 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 3 | Powers up the user's moves when the terrain is Grassy Terrain. | Whitney & Sawsbuck (Winter Form) | ||
Empowering Overgrowth 4 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 5 | Powers up the user's moves when the terrain is Grassy Terrain. | Hilda & Leafeon Dahlia & Ludicolo |
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Empowering Overgrowth 6 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 7 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 8 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 9 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | Blue & Aerodactyl Bruno & Onix Kris & Totodile Kris & Croconaw Kris & Feraligatr Lusamine & Pheromosa Main Character & Pikachu Main Character & Regirock Main Character & Scyther Main Character & Lickitung Main Character & Tangela Main Character & Farfetch'd Main Character & Ekans Main Character & Arbok Main Character & Magikarp Main Character & Gyarados Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Grookey Main Character & Scorbunny Main Character & Sobble Olivia & Carbink Sophocles & Togedemaru Clemont & Magneton Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Jasmine & Ampharos Jasmine & Magnemite Raihan & Gigalith Adaman & Vaporeon Tina & Flareon | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Brendan & Latios Brendan & Latios (Mega Latios) Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Cheren & Stoutland Elesa & Joltik Flint & Infernape Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Giovanni & Guzzlord Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Kris & Suicune Lance & Kingdra Lillie & Clefairy Lillie & Ribombee Lorelei & Lapras Lt. Surge & Raichu Main Character & Solgaleo Main Character & Cobalion Phoebe & Cofagrigus Professor Sycamore & Gogoat Red & Articuno Rosa & Dewott Roxanne & Nosepass Roxanne & Probopass Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Shauntal & Chandelure Silver & Sneasel Thorton & Bronzong Wally & Gallade Wally & Gallade (Mega Gallade) Wulfric & Avalugg Leaf & Eevee Leaf & Moltres Plumeria & Salazzle Dawn & Cresselia Morty & Ho-Oh (Shiny Ho-Oh) Gloria & Urshifu (Rapid Strike) Mallow & Shiinotic May & Lopunny May & Lopunny (Mega Lopunny) Sawyer & Honchkrow Sawyer & Leon & Eternatus Leon & Charizard Marnie & Mawile Marnie & Mawile (Mega Mawile) Kiawe & Marowak (Alola Form) Lana & Araquanid Ghetsis & Kyurem Maxie & Groudon Ingo & Excadrill Evelyn & Entei Falkner & Noctowl Allister & Gourgeist (Super Size) Sonia & Yamper Bertha & Hippowdon Colress & Klinklang Shauna & Chesnaught Shauna & Klefki Adaman & Ursaluna Chase & Pikachu Rika & Poppy & Larry & Greta & Breloom Klara & Slowbro (Galarian Form) Arven & Mela & |
Poppy New Years 2025 Lucky Cookie 1 |
Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Steven & Metagross Steven & Metagross (Mega Metagross) Marnie & Moltres (Galarian Form) Iono & |
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Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Silver & Feraligatr Wally & Delcatty Marnie & Mawile Marnie & Mawile (Mega Mawile) |
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Enfeeble 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Marnie & Mawile Marnie & Mawile (Mega Mawile) | Adaman & Leafeon Nemona & Larry & Clavell & |
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Enfeeble 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Enfeeble 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Enfeeble 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks when the user enters a battle. | |||
Enfeeble 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks when the user enters a battle. | |||
Enlightenment 1 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 2 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 3 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 4 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 5 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 6 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 7 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 8 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 9 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie |
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Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | Elesa & Emolga Lusamine & Necrozma (Dusk Mane) Main Character & Mesprit Steven & Deoxys (Normal Forme) N & Zekrom | Barry & Heracross Barry & Heracross (Mega Heracross) Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Raihan & Duraludon Bede & Articuno (Galarian Form) Eusine & Suicune (Shiny Suicune) Akari & Samurott (Hisuian Form) |
Dexio Lucky Cookie 1 |
Escape Artist | Prevents the user from becoming trapped. | Caitlin & Reuniclus Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Omanyte Main Character & Omastar Main Character & Omanyte Main Character & Omastar Main Character & Omanyte Main Character & Omastar Leaf & Clefable | Agatha & Arbok Ariana & Arbok Barry & Roserade Blue & Alakazam Hilbert & Genesect Hilda & Leafeon Hugh & Bouffalant Lillie & Clefairy Main Character & Torchic Main Character & Registeel Marshal & Conkeldurr Wally & Delcatty Zinnia & Thievul Dawn & Wormadam (Plant Cloak) Molayne & Dugtrio (Alola Form) Kiawe & Arcanine Bertha & Hippowdon Shauna & Chesnaught Irida & Zoroark (Hisuian Form) Elaine & Eevee Iono & Riley & Lucario Brycen-man & Zoroark Kabu & Centiskorch Larry & Morgan & Virizion Eri & Milo & Eldegoss |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Ethereal Entrance | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type moves) | |||
Ethereal Entrance | Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type moves) | |||
Evasive Rush 3 | Raises the user's evasiveness by 3 stat ranks after using its sync move. | Dawn & Wormadam (Plant Cloak) Nate & Braviary |
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Evasive Strike 1 | Has a chance (20%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 2 | Has a chance (30%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 3 | Has a chance (40%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 4 | Has a chance (50%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 5 | Has a chance (60%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 6 | Has a chance (70%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 7 | Has a chance (80%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 8 | Has a chance (90%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 9 | Raises the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | Silver & Sneasel | ||
Evasive Sync-Up 1 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 2 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 3 | Powers up the user's sync move when its evasiveness is raised. | Marnie & Moltres (Galarian Form) | ||
Evasive Sync-Up 4 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 5 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 6 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 7 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 8 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 9 | Powers up the user's sync move when its evasiveness is raised. | |||
Expand Reach | After using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) | ||
Expanded Sync | When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets. | Steven & Deoxys (Attack Forme) | ||
Extend Range | When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | Ethan & Lugia N & Reshiram Kiawe & Arcanine | ||
Extra Special Ghost Damage | Deals additional damage to the target when the user's Pokémon uses a move targeting that opponent. (Type: Ghost, Category: Special) This additional damage is not affected by some status changes. | Dawn & Oricorio (Sensu Style) | ||
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | Acerola & Banette Falkner & Swellow | Lillie & Ribombee Lt. Surge & Voltorb Lt. Surge & Electrode Nanu & Persian (Alola Form) Noland & Ninjask Phoebe & Cofagrigus Viola & Vivillon (Icy Snow Pattern) Dawn & Wormadam (Plant Cloak) Morty & Gastly Ingo & Excadrill Nita & Landorus Eve & Eevee Chase & Pikachu Brycen-man & Zoroark |
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Fainting Cleanse | Removes all status conditions from all allied sync pairs other than the user just before the user faints. | Lillie & Clefairy | ||
Faint: Ally HP Recovery (M) 1 | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Gladion & Weavile Lillie & Clefairy Hop & Pincurchin |
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Fairy Guard | Reduces damage when the user is attacked by Fairy-type moves. | Chewy Lucky Cookie | ||
Fairy Kingdom | Turns the field of play's zone into a Fairy Zone after using the user's sync move. (A Fairy Zone powers up Fairy-type attacks.) | Calem & Sylveon | Mina & Tapu Fini | |
Fairy Power 5 | Powers up the user's Fairy-type moves. | Diantha & Gardevoir (Mega Gardevoir) Professor Sycamore & Xerneas | ||
Fairy Shift | Normal-type moves become Fairy-type moves. | Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Lisia & Rapidash (Galarian Form) | ||
Fairy Zone Debut & Extension 1 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 2 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 3 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 4 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 5 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | Mina & Tapu Fini | ||
Fairy Zone Debut & Extension 6 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 7 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 8 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 9 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 1 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 2 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 3 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Fairy Zone Extension 4 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 5 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 6 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fanfare 1 | Raises the Attack of all allied sync pairs by 1 stat ranks after using the user's sync move. | Professor Kukui & Lycanroc | ||
Fanfare 2 | Raises the Attack of all allied sync pairs by 2 stat ranks after using the user's sync move. | Skyla & Swanna | ||
Fanfare 3 | Raises the Attack of all allied sync pairs by 3 stat ranks after using the user's sync move. | |||
Fanfare 4 | Raises the Attack of all allied sync pairs by 4 stat ranks after using the user's sync move. | |||
Fanfare 5 | Raises the Attack of all allied sync pairs by 5 stat ranks after using the user's sync move. | |||
Fanfare 6 | Raises the Attack of all allied sync pairs by 6 stat ranks after using the user's sync move. | |||
Fast Runner | Evasiveness cannot be lowered. | Elesa & Rotom Main Character & Spearow Main Character & Fearow | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Janine & Crobat Lillie & Ribombee Misty & Psyduck Misty & Vaporeon Nanu & Persian (Alola Form) Wally & Delcatty Plumeria & Gengar Dawn & Oricorio (Sensu Style) Morty & Gastly Volkner & Raichu Ingo & Accelgor Eve & Eevee Sina & Glaceon |
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Fast-Track 1 | Has a chance (20%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 2 | Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Roxie & Whirlipede Roxie & Scolipede Wally & Gallade (Mega Gallade) | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Bugsy & Scyther Elesa & Zebstrika Lyra & Jigglypuff Nanu & Persian (Alola Form) Noland & Pinsir Noland & Pinsir (Mega Pinsir) Lear & Hoopa Leon & Charizard |
1 Star Deluxe Lucky Cookie |
Fast-Track 3 | Has a chance (40%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Silver & Ho-Oh | ||
Fast-Track 4 | Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Janine & Crobat | Skyla & Unfezant (Female) Looker & Croagunk |
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Fast-Track 5 | Has a chance (60%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 6 | Has a chance (70%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Professor Sycamore & Bulbasaur | ||
Fast-Track 7 | Has a chance (80%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 8 | Has a chance (90%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | Brendan & Latios Brendan & Latios (Mega Latios) Cheren & Liepard Hilda & Diancie Hilda & Diancie (Mega Diancie) Main Character & Torchic Roxie & Whirlipede Roxie & Scolipede Volkner & Electivire May & Blaziken May & Blaziken (Mega Blaziken) Lear & Lear & Krookodile Falkner & Noctowl Gordie & Coalossal Katherine & Slurpuff Iono & Iono & Poppy & Dexio & Espeon |
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Ferocious Affliction 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks the first time a status move used by the user's Pokémon is successful each battle. | Ingo & Excadrill | ||
Ferocious Entry 1 | Raises the user's Attack and Sp. Atk by 1 stat ranks when it enters a battle. | Wally & Altaria | ||
Ferocious Entry 2 | Raises the user's Attack and Sp. Atk by 2 stat ranks when it enters a battle. | |||
Ferocious Entry 3 | Raises the user's Attack and Sp. Atk by 3 stat ranks when it enters a battle. | |||
Ferocious Entry 4 | Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle. | Red & Venusaur Raihan & Duraludon | Lusamine & Pheromosa | |
Ferocious Entry 5 | Raises the user's Attack and Sp. Atk by 5 stat ranks when it enters a battle. | |||
Ferocious Entry 6 | Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle. | Giovanni & Rhydon | ||
Ferocious Moves 1 | Has a chance (20%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 2 | Has a chance (30%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 3 | Has a chance (40%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 4 | Has a chance (50%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 5 | Has a chance (60%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 6 | Has a chance (70%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 7 | Has a chance (80%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 8 | Has a chance (90%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 9 | Raises the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Fierce Entry 1 | Raises the user's Attack by 1 stat ranks when it enters a battle. | Brock & Tyranitar Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Korrina & Lucario Korrina & Lucario (Mega Lucario) Korrina & Marshadow Mina & Granbull Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Wally & Gallade Wally & Gallade (Mega Gallade) Whitney & Miltank Dawn & Turtwig Dawn & Grotle Dawn & Torterra Selene & Scizor (Female) Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) |
1 Star Deluxe Lucky Cookie | |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | Gloria & Zacian (Crowned Sword) | Barry & Floatzel Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Hilda & Leafeon Lyra & Celebi Roxanne & Runerigus Valerie & Mawile May & Blaziken May & Blaziken (Mega Blaziken) Lear & Krookodile Marnie & Mawile Marnie & Mawile (Mega Mawile) Raihan & Duraludon Lucas & Torterra Shauna & Delcatty Paulo & Lycanroc (Dusk Form) Akari & Samurott (Hisuian Form) Greta & Breloom Klara & Slowbro (Galarian Form) Clavell & |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie Whitney Lucky Cookie 1 |
Fierce Entry 3 | Raises the user's Attack by 3 stat ranks when it enters a battle. | |||
Fierce Entry 4 | Raises the user's Attack by 4 stat ranks when it enters a battle. | |||
Fierce Entry 5 | Raises the user's Attack by 5 stat ranks when it enters a battle. | |||
Fierce Entry 6 | Raises the user's Attack by 6 stat ranks when it enters a battle. | Hilda & Victini | ||
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | Lear & Rachel & (Roaming Form) Ingo & Chandelure Irida & Zoroark (Hisuian Form) Eri & |
Chewy Lucky Cookie | |
Fighting Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Cobalion | ||
Fighting Zone Triage Tank 1 | Has a chance (20%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 2 | Has a chance (30%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 3 | Has a chance (40%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 4 | Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) |
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Fighting Zone Triage Tank 5 | Has a chance (60%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 6 | Has a chance (70%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 7 | Has a chance (80%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 8 | Has a chance (90%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 9 | Restores the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fire DF Immunity | Protects the user from damage from Fire-type moves | |||
Fire DF Resistance 1 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 2 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 3 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 4 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 5 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 6 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 7 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 8 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 9 | Reduces damage the user takes from Fire-type moves | |||
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | Kali & Azumarill | Brawly & Makuhita Brawly & Hariyama Red & Snorlax Shauntal & Chandelure Whitney & Miltank Ingo & Chandelure Anabel & Snorlax Tina & Flareon Grusha & |
Chewy Lucky Cookie |
Fire Shift | Normal-type moves become Fire-type moves. | Blue & Arcanine | ||
Fire Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher the percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Evelyn & Entei | ||
First Aid 1 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 2 | Restores the user's HP by approximately 30% of its maximum HP the first time it is in a pinch each battle. | Main Character & Scyther Main Character & Pinsir Main Character & Tauros Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Growlithe Main Character & Arcanine Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Seel Main Character & Dewgong Main Character & Mankey Main Character & Primeape Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Grimer Main Character & Muk Main Character & Lickitung Main Character & Lickitung Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Elekid Main Character & Electabuzz Main Character & Magnemite Main Character & Magneton Main Character & Voltorb Main Character & Electrode Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Porygon Main Character & Magby Main Character & Magmar Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Tangela Main Character & Tangela Main Character & Omanyte Main Character & Omastar Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Koffing Main Character & Weezing Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Munchlax Main Character & Snorlax Main Character & Happiny Main Character & Chansey Main Character & Magikarp Main Character & Gyarados Main Character & Tyrogue Main Character & Hitmonchan Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Slowpoke Main Character & Slowbro Main Character & Main Character & Main Character & Main Character & Diglett Main Character & Dugtrio Main Character & Grookey Main Character & Scorbunny Main Character & Sobble Main Character & Drowzee Main Character & Hypno Main Character & Psyduck Main Character & Golduck Main Character & Caterpie Main Character & Metapod Main Character & Butterfree | Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Ramos & Weepinbell Ramos & Victreebel Sabrina & Chingling Valerie & Sylveon Jasmine & Magnemite Naomi & Sandslash Kali & Azumarill Adaman & Vaporeon Irida & Glaceon Rose & Perrserker Petey & Pikachu (Female) Blossom & Kirlia |
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First Aid 3 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 4 | Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | Blue & Exeggutor Cheryl & Wailord Gladion & Golbat Hau & Raichu (Alola Form) Hilda & Emboar Kris & Suicune Main Character & Cobalion Main Character & Rhyhorn Main Character & Rhydon Misty & Psyduck Morty & Gastly Gloria & Thwackey Rachel & (Roaming Form) Elio & Popplio Elio & Brionne Elio & Primarina Allister & Gourgeist (Super Size) Iono & | Acerola & Tapu Bulu Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Bugsy & Scyther Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Clair & Drampa Cynthia & Gastrodon Elesa & Zebstrika Elesa & Joltik Erika & Tangela Giovanni & Persian Giovanni & Nidorino Hilbert & Mightyena Hilda & Grapploct (Shiny Grapploct) Janine & Crobat Kahili & Toucannon Karen & Umbreon Kris & Totodile Kris & Croconaw Kris & Feraligatr Lance & Dragonair Lorelei & Cloyster Lt. Surge & Raichu Lyra & Phanpy Main Character & Regirock Marlon & Carracosta Olivia & Carbink Phoebe & Dusclops Phoebe & Dusknoir Professor Oak & Mew Professor Oak & Mew Roark & Cranidos Roark & Rampardos Sophocles & Golem (Alola Form) Viola & Surskit Viola & Masquerain Glacia & Glalie Glacia & Glalie (Mega Glalie) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Zinnia & Salamence Guzma & Golisopod Clemont & Magneton Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Wallace & Milotic Dawn & Alcremie Morty & Mismagius Cyrus & Palkia Volkner & Luxray Rachel & Umbreon Marnie & Grimmsnarl Elio & Stakataka Raihan & Sandaconda Emmet & Archeops Evelyn & Entei Hop & Zamazenta (Crowned Shield) Sidney & Absol Sidney & Absol (Mega Absol) Darach & Staraptor Irida & Flareon Nemona & Lycanroc Dana & Regice Tina & Flareon Argenta & Skarmory Rika & Bellelba & Swoobat Kabu & Centiskorch Sina & Glaceon Milo & Eldegoss |
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First Aid 5 | Restores the user's HP by approximately 60% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 6 | Restores the user's HP by approximately 70% of its maximum HP the first time it is in a pinch each battle. | Hala & Crabominable | ||
First Aid 7 | Restores the user's HP by approximately 80% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 8 | Restores the user's HP by approximately 90% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 9 | Restores the user's HP by approximately 100% of its maximum HP the first time it is in a pinch each battle. | Ryuki & Turtonator | ||
First Pinch Prep 1 | Raises the user's Attack and Sp. Atk by 1 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 2 | Raises the user's Attack and Sp. Atk by 2 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 3 | Raises the user's Attack and Sp. Atk by 3 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 4 | Raises the user's Attack and Sp. Atk by 4 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 5 | Raises the user's Attack and Sp. Atk by 5 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 6 | Raises the user's Attack and Sp. Atk by 6 stat rank the first time its HP drops to half or below each battle. | |||
First Sync Defense Down All 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) |
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First Sync Defense Down All 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks the first time the user's sync move is used each battle. | |||
Flabbergast 1 | Has a chance (20%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 2 | Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 3 | Has a chance (40%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | Whitney & Sawsbuck (Winter Form) Morty & Gastly Penny & Sylveon |
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Flabbergast 5 | Has a chance (60%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 6 | Has a chance (70%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 7 | Has a chance (80%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 8 | Has a chance (90%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 9 | Leaves the target confused when the user's move targeting that opponent is successful. | |||
Flag Bearer 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Sawyer & Honchkrow | ||
Flag Bearer 2 | Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Red & Snorlax | ||
Flag Bearer 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 5 | Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 6 | Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 7 | Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 8 | Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Hilda & Grapploct (Shiny Grapploct) Professor Oak & Nidorino Kabu & Centiskorch |
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Flameproof | Prevents the user from getting burned. | Caitlin & Reuniclus Cheryl & Wailord Karen & Houndoom Karen & Houndoom (Mega Houndoom) Main Character & Rattata Main Character & Raticate Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Vulpix Main Character & Ninetales Main Character & Vulpix Main Character & Ninetales Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Ponyta Main Character & Rapidash Main Character & Ponyta Main Character & Rapidash Plumeria & Salazzle May & Wailmer Kali & Azumarill | Barry & Floatzel Blaine & Ponyta Blaine & Rapidash Brawly & Makuhita Brawly & Hariyama Crasher Wake & Floatzel Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Giovanni & Guzzlord Hilda & Victini Kahili & Toucannon Kris & Suicune Lance & Kingdra Marlon & Carracosta Mina & Tapu Fini Misty & Vaporeon Rosa & Shaymin (Sky Forme) Sophocles & Golem (Alola Form) Leaf & Clefable Leaf & Moltres Dawn & Cresselia Serena & Fletchling Morty & Ho-Oh (Shiny Ho-Oh) Alder & Volcarona May & Blaziken May & Blaziken (Mega Blaziken) Lysandre & Volcanion Leon & Eternatus Leon & Charizard Marnie & Cinderace Kiawe & Arcanine Ryuki & Turtonator Raihan & Flygon Hop & Zapdos (Galarian Form) Lucas & Flareon Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Nita & Landorus Victor & Spectrier Tierno & Crawdaunt Malva & Talonflame Irida & Flareon Tina & Flareon Kabu & Centiskorch Kabu & Torkoal Clavell & Mela & |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Fleet Feet 1 | Raises the user's Speed by 1 stat ranks when its move is successful. | |||
Fleet Feet 2 | Raises the user's Speed by 2 stat ranks when its move is successful. | |||
Fleet Feet 3 | Raises the user's Speed by 3 stat ranks when its move is successful. | |||
Fleet Feet 4 | Raises the user's Speed by 4 stat ranks when its move is successful. | |||
Fleet Feet 5 | Raises the user's Speed by 5 stat ranks when its move is successful. | |||
Fleet Feet 6 | Raises the user's Speed by 6 stat ranks when its move is successful. | |||
Flinch Hitter 5 | Powers up the user's sync move when the target is flinching. | Skyla & Togekiss Steven & Sandslash (Alola Form) Molayne & Dugtrio (Alola Form) |
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Flood Alert 5 | Extends the duration of rainy weather when the weather turns rainy while the user is on the field. | Archie & Kyogre | Dahlia & Ludicolo | |
Fluid Fortification | ||||
Flying Guard | Reduces damage when the user is attacked by Flying-type moves. | Chewy Lucky Cookie | ||
Flying Shift | Normal-type moves become Flying-type moves. | Lance & Gyarados Liza & Celesteela Skyla & Togekiss | ||
Focus Group 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Kiawe & Marowak (Alola Form) | ||
Focus Group 3 | Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 4 | Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 5 | Has a chance (60%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 6 | Has a chance (70%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 7 | Has a chance (80%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 8 | Has a chance (90%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Bugsy & Kricketune Lillie & Polteageist (Antique Form) Morgan & Virizion | Lyra & Phanpy Atticus & |
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Focus Rush 1 | Raises the user's critical-hit rate by 1 stat ranks after using its sync move. | Main Character & Solgaleo Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Raihan & Duraludon |
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Focus Rush 2 | Raises the user's critical-hit rate by 2 stat ranks after using its sync move. | |||
Focus Rush 3 | Raises the user's critical-hit rate by 3 stat ranks after using its sync move. | N & Zekrom | ||
Follow-Through 9 | Applies the Critical Hit Next effect to the user when its move is successful. | |||
Force Field 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Professor Sycamore & Xerneas Steven & Metagross Steven & Metagross (Mega Metagross) |
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Force Field 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) | ||
Force Field 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) |
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Fortify 1 | The user's Defense and Sp. Def increase 10% when its remaining HP is at half or below. | |||
Fortify 2 | The user's Defense and Sp. Def increase 20% when its remaining HP is at half or below. | |||
Fortify 3 | The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. | Dawn & Cresselia | ||
Fortify 4 | The user's Defense and Sp. Def increase 40% when its remaining HP is at half or below. | |||
Fortify 5 | The user's Defense and Sp. Def increase 50% when its remaining HP is at half or below. | |||
Fortify 6 | The user's Defense and Sp. Def increase 60% when its remaining HP is at half or below. | |||
Fortify 7 | The user's Defense and Sp. Def increase 70% when its remaining HP is at half or below. | |||
Fortify 8 | The user's Defense and Sp. Def increase 80% when its remaining HP is at half or below. | |||
Fortify 9 | The user's Defense and Sp. Def increase 90% when its remaining HP is at half or below. | |||
Fortuitous 1 | Has a chance (20%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Burgh & Leavanny | ||
Fortuitous 2 | Has a chance (30%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 3 | Has a chance (40%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Siebold & Octillery Glacia & Glalie (Mega Glalie) | Flannery & Torkoal Will & Xatu |
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Fortuitous 5 | Has a chance (60%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 6 | Has a chance (70%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 7 | Has a chance (80%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 8 | Has a chance (90%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 9 | Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Korrina & Marshadow Lear & Krookodile | Korrina & Marshadow Korrina & Marshadow |
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Foul Fighting 1 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Omanyte Main Character & Omastar Main Character & Farfetch'd Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Staryu Main Character & Starmie Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Slowpoke Main Character & Slowbro | ||
Foul Fighting 2 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Brock & Tyranitar Ethan & Lugia Gloria & Inteleon |
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Foul Fighting 3 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Crasher Wake & Floatzel Winona & Pelipper Plumeria & Gengar Marnie & Grimmsnarl |
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Foul Fighting 4 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 5 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Skyla & Togekiss | Karen & Houndoom Karen & Houndoom (Mega Houndoom) Ingo & Chandelure |
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Foul Fighting 6 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 7 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 8 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 9 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Tate & Solrock | ||
Freevenge 1 | Has a chance (20%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 2 | Has a chance (30%) of applying the Free Move Next effect to the user when it is hit by an attack move. | Lyra & Phanpy | ||
Freevenge 3 | Has a chance (40%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 4 | Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. | Brendan & Latios Hop & Zamazenta (Crowned Shield) | Professor Sycamore & Xerneas | |
Freevenge 5 | Has a chance (60%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 6 | Has a chance (70%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 7 | Has a chance (80%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 8 | Has a chance (90%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 9 | Applies the Free Move Next effect to the user when it is hit by an attack move. | Brendan & Latios (Mega Latios) Lance & Kingdra Main Character & Mesprit | ||
Freeze Synergy 1 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 2 | Powers up the user's moves when the target is frozen. | Skyla & Togekiss Leon & Calyrex (Ice Rider) |
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Freeze Synergy 3 | Powers up the user's moves when the target is frozen. | Lorelei & Lapras | ||
Freeze Synergy 4 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 5 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 6 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 7 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 8 | Powers up the user's moves when the target is frozen. | Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong |
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Freeze Synergy 9 | Powers up the user's moves when the target is frozen. | |||
Freezer Burn 2 | Powers up the user's sync move when the target is frozen. | Leon & Calyrex (Ice Rider) | ||
Freezer Burn 5 | Powers up the user's sync move when the target is frozen. | Brycen & Cryogonal Steven & Sandslash (Alola Form) Leon & Calyrex (Ice Rider) |
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Fresh Start | Returns the user's lowered stats to normal when it enters a battle. | Zinnia & Rayquaza (Mega Rayquaza) | ||
Friend Care 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (20%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (30%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (40%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (50%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (60%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (70%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (80%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (90%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Mend 9 | When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | |||
Move on Ally: HP Recovery (M) 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. | |||
Move on Ally: HP Recovery (M) 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 40% of its maximum HP. | |||
Move on Ally: HP Recovery (M) 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 60% of its maximum HP. | |||
Move on Ally: HP Recovery (M) 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 80% of its maximum HP. | |||
Move on Ally: HP Recovery (M) 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by 100% of its maximum HP. | |||
Friendly Shield 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat ranks. | |||
Friendly Shield 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 2 stat ranks. | |||
Friendly Shield 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 3 stat ranks. | |||
Friendly Shield 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 4 stat ranks. | |||
Friendly Shield 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 5 stat ranks. | |||
Friendly Shield 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 6 stat ranks. | |||
Fuel Economy 1 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. | Hilda & Diancie (Mega Diancie) Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) Steven & Deoxys (Normal Forme) May & Blaziken (Mega Blaziken) | ||
Fuel Economy 2 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. | Gloria & Cinderace | ||
Fuel Economy 3 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 3. | |||
Fuel Economy 4 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 4. | |||
Fuel Economy 5 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 5. | |||
Fuel Economy 6 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 6. | |||
Full First Aid | Fully restores the user's HP the first time it is in a pinch each battle. | Grimsley & Bisharp | ||
Full-Bracing Command 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | Steven & Stoutland (Shiny Stoutland) | ||
Full-Bracing Command 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | Lear & Krookodile | ||
Full-Bracing Command 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | Jasmine & Ampharos Shauna & Klefki Chase & Pikachu | ||
Full-Bracing Command+ 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 9 | Raises the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | Jasmine & Ampharos (Mega Ampharos) | ||
Full-Bracing P-Move 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | Agatha & Arbok | Guzma & Ariados | |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | Blue & Zapdos Caitlin & Reuniclus Cynthia & Kommo-o Liza & Lunatone Lorelei & Lapras Main Character & Solgaleo Red & Articuno Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Burgh & Leavanny Serena & Greninja Serena & Greninja N & Zoroark May & Wailmer Lysandre & Volcanion Lear & Petrel & Weezing Bede & Inteleon Mela & |
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Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Hugh & Bouffalant Korrina & Marshadow Noland & Pinsir Noland & Pinsir (Mega Pinsir) Norman & Slaking Palmer & Regigigas Skyla & Unfezant (Female) Steven & Metagross Steven & Metagross (Mega Metagross) Valerie & Mawile Molayne & Dugtrio (Alola Form) Gloria & Thwackey Marnie & Cinderace Sonia & Tsareena (Shiny Tsareena) Looker & Croagunk Rose & Copperajah Volo & Gible Giacomo & |
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Fuzzy Strike 1 | Powers up the user's sync move when the target is confused. | |||
Fuzzy Strike 2 | Powers up the user's sync move when the target is confused. | Sidney & Absol Sidney & Absol (Mega Absol) |
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Fuzzy Strike 3 | Powers up the user's sync move when the target is confused. | Ingo & Chandelure | ||
Fuzzy Strike 4 | Powers up the user's sync move when the target is confused. | |||
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | Lusamine & Lilligant | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Calem & Espurr Calem & Meowstic Will & Slowbro Guzma & Buzzwole Bede & Hatterene |
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Galar Flag Bearer | Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Leon & Charizard Bede & Articuno (Galarian Form) | ||
Galar Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Hop & Zapdos (Galarian Form) | ||
Galar Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Marnie & Moltres (Galarian Form) | ||
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | Arven & | Falkner & Noctowl Victor & Greedent Jacq & Larry & |
Chewy Lucky Cookie |
Ghost Shift | Normal-type moves become Ghost-type moves. | |||
Giovanni's Cunning | Normal-type moves become Ground-type moves. Moves never miss. | Giovanni & Nidoking | ||
Giovanni's Experience | Powers up the user's moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm. | Giovanni & Rhydon | ||
Gloating Boost 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 9 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. | Elesa & Togetic | ||
Go Viral 1 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (20%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 2 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (30%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 3 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (40%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 4 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 5 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (60%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 6 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (70%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 7 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (80%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 8 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (90%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 9 | When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | Serena & Fennekin Serena & Braixen Serena & Delphox Serena & Whimsicott Morty & Banette Morty & Banette (Mega Banette) | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Ingo & Chandelure Colress & Klinklang |
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Gobsmack 1 | Has a chance (20%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 2 | Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | Skyla & Tornadus (Therian Forme) | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Gobsmack 3 | Has a chance (40%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) | Archer & Houndoom Cheren & Tornadus Wallace & Blacephalon Lucas & Torterra Bede & Hatterene Victor & Spectrier Victor & Greedent Akari & Samurott (Hisuian Form) Eve & Eevee Iono & Volo & Togepi Brycen-man & Zoroark Klara & Slowbro (Galarian Form) Giacomo & |
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Gobsmack 5 | Has a chance (60%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 6 | Has a chance (70%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 7 | Has a chance (80%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 8 | Has a chance (90%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 9 | Leaves the target confused when the user's attack move against it is successful. | |||
Good Form | The more the user's stats are raised, the more it powers up the user's moves. | Korrina & Marshadow Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) | ||
Good Night-mare 1 | Powers up the user's moves when the target is asleep. | |||
Good Night-mare 2 | Powers up the user's moves when the target is asleep. | Serena & Fennekin Serena & Braixen Serena & Delphox Serena & Fennekin Serena & Braixen Serena & Delphox |
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Good Night-mare 3 | Powers up the user's moves when the target is asleep. | Ramos & Weepinbell Ramos & Victreebel Elio & Popplio Elio & Brionne Elio & Primarina Greta & Breloom |
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Good Night-mare 4 | Powers up the user's moves when the target is asleep. | |||
Good Night-mare 5 | Powers up the user's moves when the target is asleep. | Serena & Fennekin Serena & Braixen Serena & Delphox | Lyra & Jigglypuff Cyrus & Darkrai |
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Grab Bag 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Dawn & Oricorio (Sensu Style) | ||
Grand Entry 1 | Raises the user's Sp. Atk by 1 stat ranks when it enters a battle. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Calem & Espurr Calem & Meowstic Diantha & Keldeo (Resolute Form) Misty & Vaporeon Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Wally & Gallade Wally & Gallade (Mega Gallade) Wallace & Milotic Burgh & Leavanny Gloria & Inteleon |
1 Star Deluxe Lucky Cookie | |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | Brycen & Cryogonal Cheren & Tornadus Gardenia & Roserade Lusamine & Lilligant Lyra & Celebi Thorton & Magnezone Viola & Vivillon (Icy Snow Pattern) Ethan & Lugia Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) Clemont & Heliolisk Cyrus & Darkrai Lysandre & Yveltal Raihan & Duraludon Petrel & Weezing Brycen-man & Zoroark Dexio & Espeon Sina & Glaceon |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie Mela Lucky Cookie 1 |
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Grand Entry 3 | Raises the user's Sp. Atk by 3 stat ranks when it enters a battle. | |||
Grand Entry 4 | Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. | Plumeria & Gengar Lysandre & Volcanion Lucas & Dialga | ||
Grand Entry 5 | Raises the user's Sp. Atk by 5 stat ranks when it enters a battle. | |||
Grand Entry 6 | Raises the user's Sp. Atk by 6 stat ranks when it enters a battle. | |||
Grappling Sync | Applies the Restrain effect to the target when a sync move targeting that opponent is successful. | Allister & Gengar | ||
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | Clair & Drampa Hugh & Bouffalant Professor Sycamore & Gogoat Whitney & Miltank Kali & Azumarill Jacq & |
Chewy Lucky Cookie | |
Grass Shift | Normal-type moves become Grass-type moves. | |||
Grassy Cushion 1 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 2 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | Professor Sycamore & Gogoat Rosa & Shaymin (Sky Forme) Hop & Rillaboom Dahlia & Ludicolo Greta & Breloom |
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Grassy Cushion 3 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 4 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 5 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | Acerola & Tapu Bulu Red & Venusaur |
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Grassy Terrain Debut & Extension 1 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 2 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 3 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 4 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 5 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | Acerola & Tapu Bulu | ||
Grassy Terrain Debut & Extension 6 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 7 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 8 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 9 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Green Thumb | Turns the field of play's terrain into Grassy Terrain after using the user's sync move. | Hilda & Leafeon | Acerola & Tapu Bulu | |
Grimsley's Gambit | Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful: | Grimsley & Bisharp | ||
Gritty 1 | Powers up the user's moves when it is affected by a status condition. | 1Star Crunchy Lucky Cookie | ||
Gritty 2 | Powers up the user's moves when it is affected by a status condition. | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
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Gritty 3 | Powers up the user's moves when it is affected by a status condition. | Adaman & Ursaluna | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie |
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Gritty 4 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 5 | Powers up the user's moves when it is affected by a status condition. | Marshal & Conkeldurr | Hilbert & Mightyena Shauntal & Chandelure Morty & Drifblim Piers & Obstagoon |
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Gritty 6 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 7 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 8 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 9 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty Guardian 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. | Ingo & Excadrill | ||
Gritty Guardian 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. | Bertha & Hippowdon | ||
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | Gladion & Golbat Iris & Hydreigon Janine & Crobat Liza & Lunatone Tate & Solrock Emmet & Eelektross Petrel & Weezing Helena & Haunter Malva & Talonflame |
Chewy Lucky Cookie | |
Ground Shift | Normal-type moves become Ground-type moves. | |||
Ground Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Nita & Landorus | ||
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | Hau & Tapu Koko Red & Pikachu Roxie & Toxtricity (Amped Form) Nemona & |
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Group Afflicter's Advantage 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | Morty & Ho-Oh (Shiny Ho-Oh) | ||
Group Afflicter's Advantage 2 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 3 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 3 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 4 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 5 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 5 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 6 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 6 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Dragon Guard | Reduces the damage all allied sync pairs take when attacked by Dragon-type moves. | Lillie & Clefairy | Penny & Sylveon | |
Group Fire Guard | Reduces the damage all allied sync pairs take when attacked by Fire-type moves. | Lana & Araquanid | Marley & Arcanine | Kabu Lucky Cookie 1 |
Group Fortification 1 | Has a chance (20%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 2 | Has a chance (30%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 3 | Has a chance (40%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 4 | Has a chance (50%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 5 | Has a chance (60%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 6 | Has a chance (70%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 7 | Has a chance (80%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 8 | Has a chance (90%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 9 | Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Raihan & Sandaconda |
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Group Gloat 1 | Has a chance (20%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 2 | Has a chance (30%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 3 | Has a chance (40%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 4 | Has a chance (50%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 5 | Has a chance (60%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 6 | Has a chance (70%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 7 | Has a chance (80%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 8 | Has a chance (90%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 9 | Raises the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Phoebe & Cofagrigus Falkner & Swellow |
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Group Moral Support 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | Red & Snorlax | ||
Group Moral Support 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 2 | Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 3 | Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 4 | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 5 | Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 6 | Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 7 | Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 8 | Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | Jasmine & Celesteela Rachel & (Roaming Form) | ||
Group Pep Talk 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 2 | Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 5 | Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 6 | Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 7 | Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 8 | Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
“Heals” Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heal effect tag. | Aaron & Vespiquen | ||
“Heals” Move: Team HP Recovery (M) 2 | Restores the HP of all allied sync pairs by approximately 40% of their maximum HP when the user uses a move that has the heal effect tag. | |||
“Heals” Move: Team HP Recovery (M) 3 | Restores the HP of all allied sync pairs by approximately 60% of their maximum HP when the user uses a move that has the heal effect tag. | |||
“Heals” Move: Team HP Recovery (M) 4 | Restores the HP of all allied sync pairs by approximately 80% of their maximum HP when the user uses a move that has the heal effect tag. | |||
“Heals” Move: Team HP Recovery (M) 5 | Fully restores HP of all allied sync pairs when the user uses a move that has the heal effect tag. | |||
Group Slapdash 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Acerola & Banette Morty & Gastly Falkner & Swellow Eve & Eevee | Wally & Delcatty Irida & Zoroark (Hisuian Form) Rika & |
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Group Spectacle 1 | Has a chance (20%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 2 | Has a chance (30%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 3 | Has a chance (40%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 4 | Has a chance (50%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 5 | Has a chance (60%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 6 | Has a chance (70%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 7 | Has a chance (80%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 8 | Has a chance (90%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 9 | Raises the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Falkner & Swellow | ||
Group Therapy | Removes all status conditions from all allied sync pairs when a move is successful. | |||
Group Water Guard | Reduces the damage all allied sync pairs take when attacked by Water-type moves. | Cynthia & Gastrodon Lana & Araquanid | Acerola Lucky Cookie 1 | |
Guaranteed Triple | Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | Barry & Heracross | Greta & Breloom | |
Guarded Entry 1 | Raises the user's Defense and Sp. Def by 1 stat ranks when it enters a battle. | Thorton & Bronzong Ingo & Excadrill Giacomo & |
Eri Lucky Cookie 1 | |
Guilt Trip 2 | Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks just before the user faints. | Fantina & Mismagius | ||
Hail Alert 1 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 2 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 3 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | Irida & Glaceon | ||
Hail Alert 4 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 5 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | Sabrina & Chingling Avery & Slowking (Galarian Form) |
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Hail Alert 6 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 7 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 8 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 9 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail and Hearty | The user's Defense and Sp. Def increase 30% during a hailstorm. | Bea & Vanilluxe | ||
Hail Bringer | Causes a hailstorm after using the user's sync move. | Steven & Sandslash (Alola Form) | Bea & Vanilluxe | |
Hail Immunity | Status conditions cannot be inflicted on the user during a hailstorm. | Sabrina & Chingling Irida & Glaceon |
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Hail Rally 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move during a hailstorm. | Rosa & Delibird | ||
Hail: P-Moves Up & S-Moves Up 1 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 2 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 3 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 4 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 5 | Powers up the user's moves and sync move during a hailstorm. | Red & Articuno | ||
Hail: P-Moves Up & S-Moves Up 6 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 7 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 8 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 9 | Powers up the user's moves and sync move during a hailstorm. | |||
Hard Knocks 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 9 | Lowers one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Bede & Hatterene | ||
Harry 1 | Powers up the user's moves against targets that are flinching. | |||
Harry 2 | Powers up the user's moves against targets that are flinching. | Lysandre & Yveltal | ||
Harry 3 | Powers up the user's moves against targets that are flinching. | Grimsley & Bisharp Zinnia & Salamence Plumeria & Salazzle Volkner & Luxray Lisia & Altaria Lisia & Altaria (Mega Altaria) |
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Harry 4 | Powers up the user's moves against targets that are flinching. | |||
Harry 5 | Powers up the user's moves against targets that are flinching. | Acerola & Palossand Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) |
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Hassling Hit 1 | Has a chance (20%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 2 | Has a chance (30%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 3 | Has a chance (40%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 4 | Has a chance (50%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 5 | Has a chance (60%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 6 | Has a chance (70%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 7 | Has a chance (80%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 8 | Has a chance (90%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 9 | Leaves the target flinching, confused, and trapped when the user's attack move against it is successful. | Lyra & Celebi | ||
Haste | Speed cannot be lowered. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Koga & Crobat Main Character & Torchic Main Character & Scyther Main Character & Scyther Main Character & Scyther Main Character & Meowth Main Character & Persian Main Character & Sandshrew Main Character & Sandslash Main Character & Sandshrew Main Character & Sandslash Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Horsea Main Character & Seadra Main Character & Horsea Main Character & Seadra Main Character & Horsea Main Character & Seadra Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Main Character & Main Character & Main Character & Eevee Main Character & Jolteon Main Character & Grookey Main Character & Scorbunny Main Character & Scorbunny Main Character & Sobble Main Character & Psyduck Main Character & Golduck Main Character & Psyduck Main Character & Golduck Marley & Arcanine Noland & Ninjask Skyla & Swanna | Barry & Piplup Barry & Prinplup Barry & Empoleon Barry & Floatzel Blaine & Ponyta Blaine & Rapidash Cheren & Purrloin Clay & Palpitoad Clay & Seismitoad Crasher Wake & Floatzel Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Elesa & Zebstrika Hau & Tapu Koko Hilbert & Mightyena Hilda & Tepig Hilda & Pignite Hilda & Emboar Hugh & Unfezant Janine & Crobat Lt. Surge & Voltorb Lt. Surge & Electrode Nanu & Persian (Alola Form) Silver & Sneasel Skyla & Tornadus (Therian Forme) Viola & Vivillon (Icy Snow Pattern) Wally & Altaria Plumeria & Gengar Dawn & Wormadam (Plant Cloak) Serena & Whimsicott Molayne & Dugtrio (Alola Form) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace N & Sigilyph Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Elio & Popplio Elio & Brionne Elio & Primarina Selene & Rowlet Selene & Dartrix Selene & Decidueye Falkner & Swellow Darach & Staraptor Lucian & Girafarig Ash & Pikachu Nita & Landorus Malva & Talonflame Nemona & Rei & Decidueye (Hisuian Form) Eve & Eevee |
1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Hasty Hail 1 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | Candice & Froslass | Brycen & Cryogonal Candice & Abomasnow Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Lorelei & Lapras Lorelei & Cloyster Red & Articuno Rosa & Delibird Sabrina & Chingling Steven & Sandslash (Alola Form) Glacia & Glalie Glacia & Glalie (Mega Glalie) Hala & Crabominable Melony & Lapras Dana & Regice |
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Hasty Hail 3 | Quickly charges the move gauge during a hailstorm. | Nessa & Eiscue Nessa & Eiscue (Noice Face) | N & Kyurem (Black Kyurem) Bea & Vanilluxe |
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Hasty Hail 4 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 5 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 6 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 7 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 8 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 9 | Quickly charges the move gauge during a hailstorm. | |||
Haunted Acceleration 1 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 2 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is Ghost Zone. | Victor & Spectrier | Gardenia & Dhelmise | |
Haunted Acceleration 4 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 5 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 6 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 7 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 8 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 9 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | Cynthia & Giratina Victor & Spectrier |
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Haunted Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Power 1 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 2 | Powers up the user's moves when the zone is Ghost Zone. | Victor & Spectrier | ||
Haunted Power 3 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 4 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 5 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 6 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 7 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 8 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 9 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | Skyla & Unfezant (Female) | Barry & Heracross Barry & Heracross (Mega Heracross) Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brock & Onix Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Giovanni & Nidoking Giovanni & Rhydon Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Grimsley & Bisharp Hilbert & Mightyena Hugh & Bouffalant Kahili & Toucannon Kris & Totodile Kris & Croconaw Kris & Feraligatr Lorelei & Lapras Main Character & Solgaleo Palmer & Regigigas Red & Charizard Red & Charizard (Mega Charizard X) Red & Pikachu Roark & Cranidos Roark & Rampardos Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Metagross Steven & Metagross (Mega Metagross) Guzma & Buzzwole Morty & Drifblim Nate & Haxorus (Shiny Haxorus) Gloria & Zacian (Crowned Sword) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Selene & Scizor (Female) Lana & Tapu Lele Hala & Crabominable Emmet & Eelektross Sonia & Tsareena (Shiny Tsareena) Shauna & Delcatty Adaman & Leafeon Adaman & Ursaluna Rose & Copperajah Nemona & Nemona & Akari & Samurott (Hisuian Form) Geeta & Poppy & Kabu & Centiskorch Klara & Slowbro (Galarian Form) Giacomo & |
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Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | Archer & Houndoom Barry & Floatzel Blue & Alakazam Cheren & Liepard Cynthia & Kommo-o Hilda & Diancie Hugh & Unfezant Wally & Gardevoir (Shiny Gardevoir) Wally & Altaria Serena & Zygarde Raihan & Duraludon | Acerola & Jellicent Barry & Heracross Barry & Heracross (Mega Heracross) Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brendan & Latios Brendan & Latios (Mega Latios) Cheren & Tornadus Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Steven & Metagross Steven & Metagross (Mega Metagross) Viola & Vivillon (Icy Snow Pattern) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Morty & Banette Morty & Banette (Mega Banette) Gloria & Zacian (Crowned Sword) Gloria & Urshifu (Rapid Strike) N & Kyurem (Black Kyurem) Piers & Toxtricity (Low-Key Forme) Marnie & Mawile Marnie & Mawile (Mega Mawile) Selene & Scizor (Female) Selene & Nihilego Emmet & Archeops Emmet & Eelektross Lucas & Torterra Gordie & Coalossal Paulo & Lycanroc (Dusk Form) Rei & Decidueye (Hisuian Form) Volo & Togepi Larry & Klara & Slowbro (Galarian Form) Giacomo & Dexio & Espeon |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 1 Guaranteed Lucky Cookie 11 |
Head Start 2 | Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. | Wally & Gardevoir (Shiny Mega Gardevoir) May & Blaziken Lear & Hoopa Emma & Crobat Clavell & | ||
Head Start 3 | Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. | |||
Head Start 4 | Reduces the user's sync move countdown by 4 the first time it enters a battle each battle. | |||
Head Start 5 | Reduces the user's sync move countdown by 5 the first time it enters a battle each battle. | |||
Head Start 6 | Reduces the user's sync move countdown by 6 the first time it enters a battle each battle. | |||
Head Start 7 | Reduces the user's sync move countdown by 7 the first time it enters a battle each battle. | |||
Head Start 8 | Reduces the user's sync move countdown by 8 the first time it enters a battle each battle. | |||
Head Start 9 | Reduces the user's sync move countdown by 9 the first time it enters a battle each battle. | |||
Headstrong | Attack cannot be lowered. | Main Character & Pinsir Main Character & Pinsir Main Character & Pinsir Main Character & Tauros Main Character & Rattata Main Character & Raticate Main Character & Rattata Main Character & Raticate Main Character & Rattata Main Character & Raticate Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Aerodactyl Main Character & Aerodactyl Main Character & Growlithe Main Character & Arcanine Main Character & Growlithe Main Character & Arcanine Main Character & Growlithe Main Character & Arcanine Main Character & Magnemite Main Character & Magneton Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Eevee Main Character & Flareon Main Character & Grookey Main Character & Grookey Noland & Pinsir Roark & Cranidos Roark & Rampardos Tate & Solrock Valerie & Mawile Hala & Crabominable | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Candice & Abomasnow Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Elesa & Togetic Erika & Leafeon Giovanni & Nidoking Giovanni & Rhydon Gladion & Silvally Gladion & Weavile Hilda & Tepig Hilda & Pignite Hilda & Emboar Hugh & Bouffalant Kahili & Toucannon Lillie & Comfey Marshal & Conkeldurr Noland & Ninjask Red & Pikachu Rosa & Dewott Roxie & Whirlipede Roxie & Scolipede Silver & Feraligatr Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) Skyla & Unfezant (Female) Sophocles & Golem (Alola Form) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Wulfric & Avalugg Leaf & Moltres Zinnia & Thievul Guzma & Buzzwole Lisia & Rapidash (Galarian Form) Gloria & Zacian (Crowned Sword) Gloria & Thwackey N & Kyurem (Black Kyurem) Lear & Krookodile Leon & Calyrex (Ice Rider) Lana & Tapu Lele Emmet & Escavalier Emmet & Eelektross Shauna & Delcatty Adaman & Leafeon Irida & Flareon Nemona & Paulo & Lycanroc (Dusk Form) Akari & Samurott (Hisuian Form) Volo & Gible |
1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | Brycen & Cryogonal Main Character & Lapras Main Character & Smoochum Main Character & Jynx Rosa & Delibird | Candice & Abomasnow Candice & Froslass Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Lorelei & Lapras Pryce & Seel Pryce & Dewgong Red & Articuno Sabrina & Chingling Steven & Sandslash (Alola Form) Wulfric & Avalugg Glacia & Glalie Glacia & Glalie (Mega Glalie) N & Kyurem (Black Kyurem) Nessa & Eiscue Nessa & Eiscue (Noice Face) Hala & Crabominable Melony & Lapras Dana & Regice |
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Healing Hail 2 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | Bea & Vanilluxe | ||
Healing Hail 3 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 4 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 5 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 6 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 7 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 8 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 9 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hand 1 | Has a chance (20%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 2 | Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | Cheryl & Blissey Erika & Comfey Misty & Starmie | Erika & Comfey Professor Sycamore & Xerneas |
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Healing Hand 3 | Has a chance (40%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 4 | Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | Trevor & Florges (Orange Flower) | Ariana & Arbok Allister & Gourgeist (Super Size) |
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Healing Hand 5 | Has a chance (60%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 6 | Has a chance (70%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 7 | Has a chance (80%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 8 | Has a chance (90%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 9 | Removes all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | Main Character & Vulpix Main Character & Ninetales | Blaine & Ponyta Blaine & Rapidash Blue & Exeggutor Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Erika & Tangela Erika & Leafeon Flannery & Torkoal Lusamine & Lilligant Marley & Arcanine Ramos & Weepinbell Ramos & Victreebel Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Wallace & Blacephalon Burgh & Leavanny Serena & Whimsicott Marnie & Cinderace Maxie & Groudon Lucas & Flareon Bede & Hatterene Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Nemona & Tina & Flareon Iono & Kabu & Centiskorch |
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Healing Sun 2 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | Main Character & Tangela | ||
Healing Sun 3 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Sun 4 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Sun 5 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Superhit 9 | Restores the user's HP by approximately 20% of its maximum HP when its move is super effective. | Burgh & Togepi | ||
Healthy Advantage 4 | ||||
Healthy Advantage 8 | ||||
Healthy Benefits 5 | Reduces damage when the user is hit by an attack move or sync move when its HP is full. | Lillie & Lunala Hop & Zamazenta (Crowned Shield) | Ethan & Lugia Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | Wally & Delcatty | Cheryl & Blissey Glacia & Glalie Glacia & Glalie (Mega Glalie) Lysandre & Yveltal Aaron & Vespiquen Arven & |
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Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | Cynthia & Gastrodon Main Character & Mankey Main Character & Primeape Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Happiny Main Character & Chansey Main Character & Tyrogue Main Character & Hitmonchan Main Character & Main Character & Main Character & Main Character & Drowzee Main Character & Hypno Misty & Vaporeon Leaf & Clefable Dawn & Wormadam (Plant Cloak) May & Wailmer Lysandre & Yveltal Shauna & Delcatty | Agatha & Gengar Agatha & Gengar (Mega Gengar) Barry & Floatzel Caitlin & Reuniclus Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Elesa & Joltik Gardenia & Roserade Giovanni & Nidorino Gladion & Golbat Hapu & Mudsdale Hugh & Bouffalant Lance & Dragonite Lillie & Lunala Liza & Lunatone Lorelei & Cloyster Main Character & Cobalion Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Viola & Vivillon (Icy Snow Pattern) Wally & Altaria Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Valerie & Sylveon Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Wallace & Milotic Dawn & Turtwig Dawn & Grotle Dawn & Torterra Dawn & Alcremie Burgh & Leavanny Morty & Mismagius Morty & Gastly Cyrus & Palkia Sawyer & Honchkrow Marnie & Toxicroak Hop & Zamazenta (Crowned Shield) Allister & Gourgeist (Super Size) Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Nita & Landorus Anabel & Snorlax Iono & Petey & Pikachu (Female) Volo & Gible Rika & Whiscash Blossom & Kirlia |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 5 |
Healthy Power-Up 1 | Powers up moves when the user's HP is full. | Erika & Leafeon Lillie & Lunala Archie & Kyogre Emmet & Archeops |
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Healthy Strength 5 | The user's Attack increases 50% when the user's remaining HP is at half or more. | Emmet & Archeops | ||
Healthy Superhit | Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | Calem & Fennekin Lusamine & Necrozma (Dusk Mane) N & Zoroark | N & Reshiram Leon & Charizard Lucian & Girafarig |
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Heavy Hail 1 | Powers up the user's sync move during a hailstorm. | |||
Heavy Hail 2 | Powers up the user's sync move during a hailstorm. | Candice & Abomasnow Leon & Calyrex (Ice Rider) Avery & Slowking (Galarian Form) |
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Heavy Hail 3 | Powers up the user's sync move during a hailstorm. | |||
Heavy Hail 4 | Powers up the user's sync move during a hailstorm. | Shauntal Lucky Cookie 1 | ||
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | Brycen & Cryogonal Candice & Froslass Lorelei & Lapras Silver & Sneasel Leon & Calyrex (Ice Rider) |
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Hem In 2 | Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. | Elesa & Joltik Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Hemmed In 9 | ||||
Hide and Sync | The more the target's accuracy is lowered, the more it powers up the user's sync move. | Hapu & Mudsdale Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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High Five 1 | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat ranks after using its sync move. | Cynthia & Kommo-o | Cynthia & Kommo-o | |
Hilbert's Aim | When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. | Hilbert & Genesect | Hilbert & Genesect | |
Hilbert's Plan | Changes the type of the user's attack move to that of the target's weakness when the target's weakness type is either Fire, Water, Electric, or Ice and only for that attack. | Hilbert & Genesect | ||
Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | |||
Hit Burned Opp: Attack Up 1 | Has a chance (20%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 2 | Has a chance (30%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 3 | Has a chance (40%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 4 | Has a chance (50%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 5 | Has a chance (60%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 6 | Has a chance (70%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 7 | Has a chance (80%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 8 | Has a chance (90%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 9 | Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | Kiawe & Arcanine | ||
Hit Burned Opp: Sp. Atk Down 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | Kiawe & Arcanine | ||
Hit Burned Opp: Stat ? 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Supereffective ↑ Next 1 | Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective ↑ Next 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective ↑ Next 3 | Has a chance (40%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective ↑ Next 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective ↑ Next 5 | Has a chance (60%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective ↑ Next 6 | Has a chance (70%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective ↑ Next 7 | Has a chance (80%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective ↑ Next 8 | Has a chance (90%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective ↑ Next 9 | Applies the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Frozen Opp: Special Boost ?1 1 | Has a chance (20%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 2 | Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 3 | Has a chance (40%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 4 | Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 5 | Has a chance (60%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 6 | Has a chance (70%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 7 | Has a chance (80%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 8 | Has a chance (90%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 9 | Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen. | Red & Articuno | ||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 1 | Has a chance (20%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 2 | Has a chance (30%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 3 | Has a chance (40%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 4 | Has a chance (50%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 5 | Has a chance (60%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 6 | Has a chance (70%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 7 | Has a chance (80%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 8 | Has a chance (90%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9 | Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | Wally & Altaria | ||
Hit Paralyzed Opp: Recover HP 1 | Has a chance (20%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 2 | Has a chance (30%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 3 | Has a chance (40%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 4 | Has a chance (50%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | Mallow & Shiinotic | ||
Hit Paralyzed Opp: Recover HP 5 | Has a chance (60%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 6 | Has a chance (70%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 7 | Has a chance (80%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 8 | Has a chance (90%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 9 | Restores the user's HP when its attack move is successful against a paralyzed opponent. | Mallow & Shiinotic | Barry & Roserade | |
Hit Poisoned Opp: Stat ? 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Drasna & Dragalge | ||
Hit Reload 1 | Has a chance (20%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 2 | Has a chance (30%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 3 | Has a chance (40%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 4 | Has a chance (50%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 5 | Has a chance (60%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 6 | Has a chance (70%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 7 | Has a chance (80%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 8 | Has a chance (90%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 9 | Restores one MP for the user's Pokémon when the user's move is successful. | |||
Hit the Gas 5 | Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. | Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Giovanni & Nidoking Giovanni & Rhydon Emmet & Archeops Sonia & Tsareena (Shiny Tsareena) Rose & Copperajah Iono & | ||
Hit Trapped Opp: Sp. Def Down 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 9 | Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | Kiawe & Arcanine | ||
Hit Trapped Opp: Speed Up 1 | Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 2 | Has a chance (30%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 3 | Has a chance (40%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 4 | Has a chance (50%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 5 | Has a chance (60%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 6 | Has a chance (70%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 7 | Has a chance (80%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 8 | Has a chance (90%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | Kiawe & Arcanine | ||
Hit: HP Recovery (M) 1 | Has a chance (20%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 2 | Has a chance (30%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 3 | Has a chance (40%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 4 | Has a chance (50%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 5 | Has a chance (60%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 6 | Has a chance (70%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 7 | Has a chance (80%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 8 | Has a chance (90%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 9 | Restores the user's HP when its attack move is successful. | Gloria & Cinderace | ||
Hoenn Flag Bearer | Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Hoenn theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) | ||
Hoenn Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Maxie & Groudon | ||
Hoenn Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Archie & Kyogre | ||
Hold and Hit 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Hold Fast 1 | Has a chance (20%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 2 | Has a chance (30%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 3 | Has a chance (40%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 4 | Has a chance (50%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 5 | Has a chance (60%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 6 | Has a chance (70%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 7 | Has a chance (80%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 8 | Has a chance (90%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 9 | Raises the user's Sp. Def by one stat rank when it nullifies an opponent's move while in a defensive posture. | Piers & Obstagoon | ||
Hold Hostage 1 | Powers up the user's moves when the target is restrained. | Serena & Zygarde Serena & Zygarde (Complete Forme) |
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Hold Hostage 2 | Powers up the user's moves when the target is restrained. | Selene & Rowlet Selene & Dartrix Selene & Decidueye Nessa & Drednaw |
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Hold Hostage 3 | Powers up the user's moves when the target is restrained. | Allister & Gengar | ||
Hold Hostage 4 | Powers up the user's moves when the target is restrained. | |||
Hold Hostage 5 | Powers up the user's moves when the target is restrained. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Honing Hit 1 | Has a chance (20%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 2 | Has a chance (30%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 3 | Has a chance (40%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 4 | Has a chance (50%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 5 | Has a chance (60%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 6 | Has a chance (70%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 7 | Has a chance (80%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 8 | Has a chance (90%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 9 | Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Emmet & Eelektross Nemona & | ||
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | Agatha & Arbok Blaine & Ponyta Blaine & Rapidash Janine & Ariados Lorelei & Lapras Main Character & Pinsir Main Character & Tauros Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Growlithe Main Character & Arcanine Main Character & Seel Main Character & Dewgong Main Character & Grimer Main Character & Muk Main Character & Voltorb Main Character & Electrode Main Character & Ponyta Main Character & Rapidash Main Character & Ekans Main Character & Arbok Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Koffing Main Character & Weezing Main Character & Munchlax Main Character & Snorlax Main Character & Chansey Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Siebold & Octillery N & Kyurem (Black Kyurem) Helena & Haunter Petey & Pikachu (Female) | Ariana & Arbok Drake & Salamence Lorelei & Lapras Professor Oak & Mew Professor Oak & Mew Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong Silver & Feraligatr Plumeria & Salazzle Lucy & Seviper Volkner & Raichu Looker & Croagunk Petrel & Weezing Helena & Haunter |
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Hostile Environment 10 | ||||
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | Main Character & Main Character & Scorbunny Silver & Feraligatr Irida & Flareon | Blue & Zapdos Norman & Slaking Thorton & Magnezone N & Kyurem (Black Kyurem) Piers & Toxtricity (Low-Key Forme) Bede & Articuno (Galarian Form) Irida & Flareon |
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Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. | Professor Oak & Nidorino Wally & Altaria Guzma & Ariados Lysandre & Volcanion Allister & Gengar | Hilda & Victini Janine & Ariados |
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Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | Volkner & Luxray Marnie & Toxicroak | Lt. Surge & Voltorb Lt. Surge & Electrode Marley & Arcanine Leaf & Moltres Jasmine & Magnemite N & Zekrom Marnie & Cinderace Kabu & Torkoal |
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Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | Janine & Ariados | |
Hostile Environment 6 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 7 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 8 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | May & Blaziken May & Blaziken (Mega Blaziken) |
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Hot to the Touch 1 | Has a chance (20%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 2 | Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | Shauntal & Chandelure | ||
Hot to the Touch 3 | Has a chance (40%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 4 | Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | Gordie & Coalossal | ||
Hot to the Touch 5 | Has a chance (60%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 6 | Has a chance (70%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 7 | Has a chance (80%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 8 | Has a chance (90%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 9 | Leaves an opponent that attacked the user burned when the user is hit by an attack move. | Kabu & Centiskorch | ||
HP Advantage 1 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 2 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 3 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 4 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | Valerie & Sylveon Clemont & Heliolisk | Liza & Celesteela Valerie & Sylveon |
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HP Advantage 5 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Trade-Off 4 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Trade-Off 5 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | Lisia & Altaria Lisia & Altaria (Mega Altaria) | Agatha & Gengar Agatha & Gengar (Mega Gengar) |
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Hugh's Determination | Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle. | Hugh & Bouffalant | ||
Hunger Switch | After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | ||
Hunker Down 1 | Has a chance (20%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 2 | Has a chance (30%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 3 | Has a chance (40%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 4 | Has a chance (50%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 5 | Has a chance (60%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 6 | Has a chance (70%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 7 | Has a chance (80%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 8 | Has a chance (90%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 9 | Raises the user's Defense by one stat rank when it nullifies an opponent's move while in a defensive posture. | Piers & Obstagoon | ||
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | Archer & Houndoom Main Character & Pichu Main Character & Pikachu Main Character & Raichu Serena & Whimsicott Ghetsis & Kyurem Gordie & Coalossal Volo & Gible | Barry & Piplup Barry & Prinplup Barry & Empoleon Brock & Onix Clay & Palpitoad Clay & Seismitoad Hau & Tapu Koko Marlon & Carracosta Professor Kukui & Lycanroc Silver & Sneasel Molayne & Dugtrio (Alola Form) Gloria & Urshifu (Rapid Strike) May & Blaziken May & Blaziken (Mega Blaziken) Leon & Eternatus Nessa & Drednaw Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Victor & Rillaboom Irida & Glaceon |
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Hype Up 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Sawyer & Honchkrow | ||
Hype Up 2 | Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 3 | Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 4 | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 5 | Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 6 | Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 7 | Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 8 | Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Cheryl & Wailord | Mallow & Appletun | |
Ice Face | Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail. | Nessa & Eiscue Nessa & Eiscue (Noice Face) | ||
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | Brawly & Makuhita Brawly & Hariyama Red & Snorlax Whitney & Miltank Kali & Azumarill Anabel & Snorlax Grusha & |
Chewy Lucky Cookie | |
Ice Plow 1 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 2 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 3 | Powers up the moves of the user with the Ice Face that are super effective. | Nessa & Eiscue Nessa & Eiscue (Noice Face) |
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Ice Plow 4 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 5 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 6 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 7 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 8 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 9 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Shell | The user's Defense increases 50% during a hailstorm. | Rosa & Delibird Glacia & Glalie Glacia & Glalie (Mega Glalie) |
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Ice Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ice theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Dana & Regice | ||
Ice Zone Extension 1 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 2 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 3 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | Irida & Glaceon | ||
Ice Zone Extension 4 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 5 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 6 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 7 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 8 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 9 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Icy Touch 1 | Has a chance (20%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 2 | Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | Hilbert & Genesect | ||
Icy Touch 3 | Has a chance (40%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 4 | Has a chance (50%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 5 | Has a chance (60%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 6 | Has a chance (70%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 7 | Has a chance (80%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 8 | Has a chance (90%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 9 | Leaves the target frozen when the user's Ice-type attack move against it is successful. | |||
Impatient 1 | Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | Erika & Comfey Jasmine & Steelix Jasmine & Steelix (Mega Steelix) May & Lopunny May & Lopunny (Mega Lopunny) Elio & Popplio Elio & Brionne Elio & Primarina |
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Impatient 2 | Has a chance (30%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 3 | Has a chance (40%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 4 | Has a chance (50%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 5 | Has a chance (60%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 6 | Has a chance (70%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 7 | Has a chance (80%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 8 | Has a chance (90%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 9 | Reduces the user's sync move countdown by one when it is hit by an attack move. | |||
Impeding Strike 1 | Has a chance (20%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 2 | Has a chance (30%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 3 | Has a chance (40%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 4 | Has a chance (50%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 5 | Has a chance (60%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 6 | Has a chance (70%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 7 | Has a chance (80%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 8 | Has a chance (90%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 9 | Lowers the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that opponent. | Lyra & Vaporeon | ||
Impervious | Stats cannot be lowered. | Calem & Greninja (Shiny Greninja) Flannery & Torkoal Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Lillie & Solgaleo Main Character & Solgaleo Main Character & Regirock Mina & Granbull Noland & Pinsir (Mega Pinsir) Professor Sycamore & Bulbasaur Steven & Metagross Steven & Metagross (Mega Metagross) Will & Xatu Leaf & Eevee Serena & Zygarde (Complete Forme) Leon & Dragapult Elio & Stakataka Grusha & Poppy & | Acerola & Jellicent Barry & Heracross Barry & Heracross (Mega Heracross) Blue & Blastoise Blue & Blastoise (Mega Blastoise) Blue & Exeggutor Blue & Zapdos Brendan & Latios Brendan & Latios (Mega Latios) Bugsy & Kricketune Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Hilda & Diancie Hilda & Diancie (Mega Diancie) Hilda & Grapploct (Shiny Grapploct) Korrina & Marshadow Main Character & Registeel Palmer & Regigigas Professor Sycamore & Xerneas Skyla & Togekiss Skyla & Tornadus (Therian Forme) Guzma & Ariados Dawn & Cresselia Serena & Fennekin Serena & Braixen Serena & Delphox Nate & Haxorus (Shiny Haxorus) Bianca & Musharna Gloria & Urshifu (Rapid Strike) Mallow & Appletun Rachel & Umbreon Marnie & Grimmsnarl Lana & Tapu Lele Ball Guy & Amoonguss Rose & Copperajah Geeta & Kabu & Centiskorch Avery & Slowking (Galarian Form) Arven & Atticus & |
N Lucky Cookie 1 Sina Lucky Cookie 1 |
Impose 1 | Lowers the evasiveness of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Dawn & Alcremie | ||
Inclement Intellect 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its attack move is successful while the weather is rainy. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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Indomitable 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | Wallace & Milotic | ||
Indomitable 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | Grimsley & Liepard | ||
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | Silver & Sneasel | Barry & Piplup Barry & Prinplup Barry & Empoleon Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Candice & Abomasnow Diantha & Keldeo (Resolute Form) Elesa & Zebstrika Erika & Leafeon Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Hau & Raichu (Alola Form) Hilda & Tepig Hilda & Pignite Hilda & Emboar Kris & Totodile Kris & Croconaw Kris & Feraligatr Noland & Pinsir Noland & Pinsir (Mega Pinsir) Olivia & Lycanroc (Midnight Form) Professor Oak & Mew Professor Oak & Mew Roxie & Whirlipede Roxie & Scolipede Silver & Ho-Oh Skyla & Tornadus (Therian Forme) Whitney & Miltank Plumeria & Salazzle Plumeria & Gengar Serena & Whimsicott Molayne & Dugtrio (Alola Form) Nate & Braviary Lisia & Rapidash (Galarian Form) May & Blaziken May & Blaziken (Mega Blaziken) Leon & Eternatus Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Selene & Rowlet Selene & Dartrix Selene & Decidueye Bea & Sirfetch'd Hop & Zapdos (Galarian Form) Falkner & Swellow Lucas & Dialga Gordie & Coalossal Emma & Crobat Larry & |
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Infliction Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 9 | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | Liza & Celesteela Rose & Perrserker | Giovanni & Guzzlord Colress & Klinklang Nemona & |
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Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) | Acerola & Jellicent Blue & Zapdos Selene & Scizor (Female) Lana & Tapu Lele |
Arc Suit Lance Lucky Cookie 1 |
Initial Injured Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. | Lorelei & Lapras | ||
Initial Injured Ferocity | Raises the user's Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle. | Lorelei & Lapras | ||
Initial Injured Recovery | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. | Lorelei & Lapras | ||
Initial Pinch Physical Boost 1 | Increases the user's Physical Moves Up Next effect by 1 rank the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 2 | Increases the user's Physical Moves Up Next effect by 2 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 3 | Increases the user's Physical Moves Up Next effect by 3 ranks the first time it is in a pinch each battle. | Adaman & Ursaluna | ||
Initial Pinch Physical Boost 4 | Increases the user's Physical Moves Up Next effect by 4 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 5 | Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. | Hugh & Bouffalant | ||
Initial Pinch Physical Boost 6 | Increases the user's Physical Moves Up Next effect by 6 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 7 | Increases the user's Physical Moves Up Next effect by 7 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 8 | Increases the user's Physical Moves Up Next effect by 8 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 9 | Increases the user's Physical Moves Up Next effect by 9 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 1 | Increases the user's Special Moves ↑ Next effect by 1 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 2 | Increases the user's Special Moves ↑ Next effect by 2 ranks the first time it is in a pinch each battle. | Ash & Pikachu | Red & Venusaur | |
Initial Pinch Special Boost 3 | Increases the user's Special Moves ↑ Next effect by 3 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 4 | Increases the user's Special Moves ↑ Next effect by 4 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 5 | Increases the user's Special Moves ↑ Next effect by 5 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 6 | Increases the user's Special Moves ↑ Next effect by 6 ranks the first time it is in a pinch each battle. | |||
Initial Propulsion 1 | Reduces the sync move countdown by 1 the first time the user's move is successful each battle. | |||
Initial Propulsion 2 | Reduces the sync move countdown by 2 the first time the user's move is successful each battle. | |||
Initial Propulsion 3 | Reduces the sync move countdown by 3 the first time the user's move is successful each battle. | |||
Initial Propulsion 4 | Reduces the sync move countdown by 4 the first time the user's move is successful each battle. | |||
Initial Propulsion 5 | Reduces the sync move countdown by 5 the first time the user's move is successful each battle. | |||
Initial Propulsion 6 | Reduces the sync move countdown by 6 the first time the user's move is successful each battle. | |||
Initial Propulsion 7 | Reduces the sync move countdown by 7 the first time the user's move is successful each battle. | |||
Initial Propulsion 8 | Reduces the sync move countdown by 8 the first time the user's move is successful each battle. | |||
Initial Propulsion 9 | Reduces the sync move countdown by 9 the first time the user's move is successful each battle. | |||
Initial S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | |||
Injured Propulsion | Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle. | Lorelei & Lapras | ||
Insect Acceleration 1 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 2 | Quickly charges the move gauge when the zone is Bug Zone. | Hilbert & Genesect Viola & Vivillon (Icy Snow Pattern) Dawn & Wormadam (Plant Cloak) Ingo & Accelgor Aaron & Vespiquen |
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Insect Acceleration 3 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 4 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 5 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 6 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 7 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 8 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 9 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | Viola & Vivillon (Icy Snow Pattern) Dawn & Wormadam (Plant Cloak) Aaron & Vespiquen |
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Insect Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Power 1 | Powers up the user's moves when the zone is a Bug Zone. | Hilbert & Genesect Viola & Vivillon (Icy Snow Pattern) |
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Insect Power 2 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 3 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 4 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 5 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 6 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 7 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 8 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 9 | Powers up the user's moves when the zone is a Bug Zone. | |||
Inspire Ire | Makes opponents target the user for a short time when a move is successful. | |||
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | Brawly & Makuhita Brawly & Hariyama Grimsley & Bisharp Hilbert & Mightyena Lance & Dragonite Rosa & Dewott Leaf & Moltres Zinnia & Thievul Gloria & Urshifu (Rapid Strike) May & Blaziken May & Blaziken (Mega Blaziken) Lear & Krookodile Selene & Umbreon Kiawe & Marowak (Alola Form) The Masked Royal & Incineroar Sonia & Yamper Sonia & Tsareena (Shiny Tsareena) Shauna & Delcatty Adaman & Leafeon Rose & Perrserker Rei & Decidueye (Hisuian Form) |
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Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | Lillie & Ribombee Lillie & Polteageist (Antique Form) Skyla & Tornadus (Therian Forme) Jasmine & Magnemite Gloria & Urshifu (Rapid Strike) Lana & Lanturn Emmet & Eelektross Ball Guy & Amoonguss Rose & Copperajah Kabu & Torkoal |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie |
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Interference Sync 1 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 2 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 3 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 4 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | Ariana & Arbok Blaine & Ponyta Blaine & Rapidash Crasher Wake & Floatzel Silver & Feraligatr Skyla & Tornadus (Therian Forme) Tate & Solrock Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Whitney & Miltank Will & Xatu Winona & Pelipper Ethan & Lugia Wallace & Milotic Dawn & Oricorio (Sensu Style) Lucy & Seviper Kiawe & Arcanine Raihan & Flygon |
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Interference Sync 6 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 7 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 8 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | Whitney & Sawsbuck (Winter Form) Chuck & Poliwrath Dahlia & Ludicolo |
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Invigorating Hail 1 | Powers up the user's moves during a hailstorm. | Lorelei & Lapras Leon & Calyrex (Ice Rider) |
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Invigorating Hail 2 | Powers up the user's moves during a hailstorm. | Hala & Crabominable | ||
Invigorating Hail 3 | Powers up the user's moves during a hailstorm. | Brycen & Cryogonal Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong Wulfric & Avalugg Nessa & Eiscue Nessa & Eiscue (Noice Face) |
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Invigorating Hail 4 | Powers up the user's moves during a hailstorm. | |||
Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | Candice & Froslass Steven & Sandslash (Alola Form) | Silver & Sneasel Glacia & Glalie Glacia & Glalie (Mega Glalie) Irida & Glaceon |
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Invigorating Shadow 1 | Charges the user's move gauge by 1 when it takes on a shadow presence. | Cynthia & Giratina | ||
Invigorating Shadow 2 | Charges the user's move gauge by 2 when it takes on a shadow presence. | Cynthia & Giratina | ||
Invigorating Shadow 3 | Charges the user's move gauge by 3 when it takes on a shadow presence. | |||
Invigorating Shadow 4 | Charges the user's move gauge by 4 when it takes on a shadow presence. | |||
Invigorating Shadow 5 | Charges the user's move gauge by 5 when it takes on a shadow presence. | |||
Invigorating Shadow 6 | Charges the user's move gauge by 6 when it takes on a shadow presence. | |||
Invulnerable | ||||
Iron Wall | ||||
Johto Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Giovanni & Guzzlord Kris & Suicune | ||
Johto Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Lyra & Celebi Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) | ||
Johto Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Ethan & Lugia | ||
Journey from Pallet | The user's moves never miss. Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move hits. The more the user's Special Moves ↑ Next effect is increased, the more it powers up the user's sync move. | Red & Articuno | ||
Kalos Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Serena & Zygarde Serena & Zygarde (Complete Forme) | ||
Kalos Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) | ||
Kalos Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Serena & Greninja Serena & Greninja | ||
Kanto Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Blue & Zapdos Red & Pikachu | ||
Kanto Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Leaf & Moltres | ||
Kanto Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Red & Articuno Ash & Pikachu | ||
KO Opp: Allied Field MG Up 1 | Has a chance (20%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 2 | Has a chance (30%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 3 | Has a chance (40%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 4 | Has a chance (50%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 5 | Has a chance (60%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 6 | Has a chance (70%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 7 | Has a chance (80%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 8 | Has a chance (90%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | Eusine & Suicune (Shiny Suicune) | ||
Landing Pad | Turns the field of play's zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.) | Silver & Crobat | ||
Last Dash 1 | Raises the user's Speed by 1 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 2 | Raises the user's Speed by 2 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 3 | Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 4 | Raises the user's Speed by 4 stat ranks the first time it is in a pinch each battle. | Cynthia & Kommo-o | ||
Last Dash 5 | Raises the user's Speed by 5 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 6 | Raises the user's Speed by 6 stat ranks the first time it is in a pinch each battle. | Hau & Raichu (Alola Form) | ||
Last Word | The user uses Explosion immediately before fainting. | Lt. Surge & Voltorb Lt. Surge & Electrode Main Character & Regirock Main Character & Registeel Sophocles & Golem (Alola Form) Jasmine & Steelix (Mega Steelix) Morty & Drifblim James & Weezing Petrel & Weezing Dana & Regice | ||
Leg Up 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. | Misty & Vaporeon Archie & Kyogre |
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Leg Up 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when it enters a battle. | Elesa & Rotom Alder & Volcarona |
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Leg Up 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when it enters a battle. | |||
Leg Up 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when it enters a battle. | |||
Lessen Affliction 1 | ||||
Lessen Affliction 2 | ||||
Lessen Burn 1 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 10 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |||
Lessen Burn 2 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 3 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 4 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 5 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 6 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 7 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 8 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 9 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | Shauntal & Chandelure Adaman & Ursaluna |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 1 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 2 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 3 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 4 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 5 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 6 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 7 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 8 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 9 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 1 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 2 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 3 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 4 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 5 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 6 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 7 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 8 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 9 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 1 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 2 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 3 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 4 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 5 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 6 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 7 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 8 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 9 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Interference 3 | ||||
Lessen Paralysis 1 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 2 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 3 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 4 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 5 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 6 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 7 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 8 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 9 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 1 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 10 | ||||
Lessen Poison 2 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 3 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 4 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 5 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 6 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 7 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 8 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 9 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 1 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 2 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 3 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 4 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 5 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 6 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 7 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 8 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 9 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 1 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 10 | Reduces damage from being trapped. | |||
Lessen Trap 2 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 3 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 4 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 5 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 6 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 7 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 8 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 9 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lightning Legs | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle. | Hop & Zapdos (Galarian Form) | ||
Lithe | Prevents the user from getting paralyzed. | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Cheren & Purrloin Elesa & Zebstrika Grimsley & Liepard Lance & Dragonite Lt. Surge & Raichu Main Character & Meowth Main Character & Persian Main Character & Meowth Main Character & Persian Main Character & Meowth Main Character & Persian Main Character & Goldeen Main Character & Seaking Main Character & Goldeen Main Character & Seaking Main Character & Goldeen Main Character & Seaking Main Character & Exeggcute Main Character & Exeggutor Main Character & Exeggcute Main Character & Exeggutor Main Character & Exeggcute Main Character & Exeggutor Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Voltorb Main Character & Electrode Main Character & Voltorb Main Character & Electrode Main Character & Voltorb Main Character & Electrode Main Character & Tangela Main Character & Tangela Main Character & Tangela Main Character & Ekans Main Character & Arbok Main Character & Paras Main Character & Parasect Main Character & Paras Main Character & Parasect Main Character & Paras Main Character & Parasect Main Character & Diglett Main Character & Dugtrio Main Character & Diglett Main Character & Dugtrio Main Character & Diglett Main Character & Dugtrio Main Character & Rhyhorn Main Character & Rhydon Main Character & Rhyhorn Main Character & Rhydon Main Character & Rhyhorn Main Character & Rhydon Sophocles & Golem (Alola Form) Clemont & Magneton Jasmine & Magnemite Volkner & Raichu Petey & Pikachu (Female) | Blue & Zapdos Brendan & Latios Brendan & Latios (Mega Latios) Bruno & Onix Bugsy & Scyther Bugsy & Kricketune Cheren & Liepard Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Drake & Salamence Elesa & Emolga Hau & Tapu Koko Hilbert & Genesect Kris & Jolteon Lance & Dragonair Lance & Dragonite Lillie & Polteageist (Antique Form) Lt. Surge & Voltorb Lt. Surge & Electrode Lusamine & Lilligant Professor Sycamore & Gogoat Red & Pikachu Red & Venusaur Roxie & Toxtricity (Amped Form) Skyla & Tornadus (Therian Forme) Sophocles & Togedemaru Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Dawn & Cresselia Serena & Whimsicott Volkner & Luxray Volkner & Electivire N & Zekrom May & Lopunny May & Lopunny (Mega Lopunny) Piers & Toxtricity (Low-Key Forme) Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Lana & Lanturn Raihan & Gigalith Raihan & Sandaconda Hop & Pincurchin Darach & Staraptor Lucas & Torterra Aaron & Vespiquen Ash & Pikachu Helena & Haunter Adaman & Ursaluna Nemona & Nemona & Rei & Decidueye (Hisuian Form) Iono & Iono & Chase & Pikachu Arven & |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Lithic Acceleration 1 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 2 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 3 | Quickly charges the move gauge when the zone is a Rock Zone. | Nemona & Lycanroc | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Acceleration 4 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 5 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 6 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 7 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 8 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 9 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka Nemona & Lycanroc |
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Locked-On Sync 1 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 2 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 3 | Powers up the user's sync move when accuracy is raised. | Hapu & Mudsdale Sonia & Tsareena (Shiny Tsareena) |
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Locked-On Sync 4 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 5 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 6 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 7 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 8 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 9 | Powers up the user's sync move when accuracy is raised. | |||
Lockstep 1 | Has a chance (20%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (20%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 2 | Has a chance (30%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (30%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 3 | Has a chance (40%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (40%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 4 | Has a chance (50%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 5 | Has a chance (60%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (60%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 6 | Has a chance (70%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (70%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 7 | Has a chance (80%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (80%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 8 | Has a chance (90%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (90%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 9 | Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | |||
Look Alive 1 | Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | Misty & Psyduck | ||
Look Alive 2 | Has a chance (30%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion |
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Look Alive 3 | Has a chance (40%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 4 | Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | Wally & Delcatty | ||
Look Alive 5 | Has a chance (60%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 6 | Has a chance (70%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 7 | Has a chance (80%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 8 | Has a chance (90%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 9 | Raises the user's evasiveness by one stat rank when it is hit by an attack move. | Elesa & Rotom | ||
Love of Pallet | Lowers the target's Attack, Sp. Atk, and Sp. Def by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. | Leaf & Moltres | ||
Lucky Entry 2 | Raises one of the user's following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Bianca & Musharna Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Lucky Seven 1 | Has a chance (20%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 2 | Has a chance (30%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 3 | Has a chance (40%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 4 | Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | Leon & Eternatus | ||
Lucky Seven 5 | Has a chance (60%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 6 | Has a chance (70%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 7 | Has a chance (80%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 8 | Has a chance (90%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 9 | Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Mad Strength 1 | Has a chance (20%) of raising the user's Attack by one stat rank when its attack move is successful. | 1Star Crunchy Lucky Cookie | ||
Mad Strength 2 | Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. | Lyra & Jigglypuff Whitney & Miltank | Morty & Drifblim | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie |
Mad Strength 3 | Has a chance (40%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | Blue & Charizard Erika & Comfey Whitney & Miltank |
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Mad Strength 5 | Has a chance (60%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 6 | Has a chance (70%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 7 | Has a chance (80%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 8 | Has a chance (90%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | Zinnia & Salamence | Whitney & Sawsbuck (Winter Form) Ingo & Accelgor Chuck & Poliwrath Larry & |
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Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Morty & Mismagius | Skyla & Swanna Skyla & Swanna Kiawe & Marowak (Alola Form) Kiawe & Marowak (Alola Form) Emma & Crobat |
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Master Healer 2 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 3 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 4 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 6 | Increases the amount of HP restored by the user's healing moves. | |||
MAX Barricade 1 | Raises the user's Sp. Def by 1 stat ranks after using its max move. | |||
MAX Barricade 2 | Raises the user's Sp. Def by 2 stat ranks after using its max move. | |||
MAX Barricade 3 | Raises the user's Sp. Def by 3 stat ranks after using its max move. | |||
MAX Barricade 4 | Raises the user's Sp. Def by 4 stat ranks after using its max move. | |||
MAX Barricade 5 | Raises the user's Sp. Def by 5 stat ranks after using its max move. | |||
MAX Barricade 6 | Raises the user's Sp. Def by 6 stat ranks after using its max move. | |||
MAX Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | Red & Snorlax Argenta & Skarmory |
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MAX Barricade Buddies 3 | Raises the Sp. Def of all allied sync pairs by 3 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 4 | Raises the Sp. Def of all allied sync pairs by 4 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 5 | Raises the Sp. Def of all allied sync pairs by 5 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 6 | Raises the Sp. Def of all allied sync pairs by 6 stat ranks after using the user's max move. | |||
MAX Conductivity | Turns the field of play's terrain into Electric Terrain after using the user's max move. | Red & Pikachu | ||
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | Leon & Eternatus Leon & Dragapult Victor & Rillaboom Rose & Copperajah |
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MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | Wallace & Blacephalon | Blue & Charizard Palmer & Regigigas Red & Venusaur Leaf & Blastoise Leon & Eternatus Marnie & Cinderace Raihan & Flygon Raihan & Sandaconda Hop & Rillaboom Bede & Hatterene Bede & Inteleon Dahlia & Ludicolo Kabu & Centiskorch Klara & Slowbro (Galarian Form) Avery & Slowking (Galarian Form) |
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MAX Countdown 3 | Reduces the user's sync move countdown by 3 after using its max move. | Red & Pikachu Riley & Lucario | ||
MAX Countdown 4 | Reduces the user's sync move countdown by 4 after using its max move. | |||
MAX Countdown 5 | Reduces the user's sync move countdown by 5 after using its max move. | |||
MAX Countdown 6 | Reduces the user's sync move countdown by 6 after using its max move. | |||
MAX Countdown 7 | Reduces the user's sync move countdown by 7 after using its max move. | |||
MAX Countdown 8 | Reduces the user's sync move countdown by 8 after using its max move. | |||
MAX Countdown 9 | Reduces the user's sync move countdown by 9 after using its max move. | |||
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | Leon & Eternatus | Leon & Dragapult Bede & Hatterene Victor & Rillaboom Victor & Spectrier Klara & Slowbro (Galarian Form) Milo & Eldegoss |
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MAX Defense Crush 1 | Lowers the opponent's Defense by 1 stat ranks after the user uses its max move. | |||
MAX Defense Crush 2 | Lowers the opponent's Defense by 2 stat ranks after the user uses its max move. | |||
MAX Defense Crush 3 | Lowers the opponent's Defense by 3 stat ranks after the user uses its max move. | |||
MAX Defense Crush 4 | Lowers the opponent's Defense by 4 stat ranks after the user uses its max move. | |||
MAX Defense Crush 5 | Lowers the opponent's Defense by 5 stat ranks after the user uses its max move. | |||
MAX Defense Crush 6 | Lowers the opponent's Defense by 6 stat ranks after the user uses its max move. | |||
MAX Double Down 1 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 2 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 3 | Powers up the user's max moves that are super effective. | Blue & Charizard Red & Venusaur Leaf & Blastoise Gloria & Urshifu (Rapid Strike) Kabu & Centiskorch |
Leon Lucky Cookie 1 | |
MAX Double Down 4 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 5 | Powers up the user's max moves that are super effective. | Giovanni & Nidoking | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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MAX Double Down 6 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 7 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 8 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 9 | Powers up the user's max moves that are super effective. | |||
MAX Group Therapy 1 | Has a chance (20%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 2 | Has a chance (30%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 3 | Has a chance (40%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 4 | Has a chance (50%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 5 | Has a chance (60%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 6 | Has a chance (70%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 7 | Has a chance (80%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 8 | Has a chance (90%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 9 | Removes all status conditions from all allied sync pairs after using the user's max move. | Red & Snorlax | ||
MAX Healer 1 | Restores the user's HP by approximately 10% of its maximum HP after using its max move. | |||
MAX Healer 2 | Restores the user's HP by approximately 20% of its maximum HP after using its max move. | Leon & Charizard | ||
MAX Healer 3 | Restores the user's HP by approximately 30% of its maximum HP after using its max move. | |||
MAX Healer 4 | Restores the user's HP by approximately 40% of its maximum HP after using its max move. | |||
MAX Healer 5 | Restores the user's HP by approximately 50% of its maximum HP after using its max move. | Anabel & Snorlax | ||
MAX Healer 6 | Restores the user's HP by approximately 60% of its maximum HP after using its max move. | |||
MAX Healer 7 | Restores the user's HP by approximately 70% of its maximum HP after using its max move. | |||
MAX Healer 8 | Restores the user's HP by approximately 80% of its maximum HP after using its max move. | |||
MAX Healer 9 | Restores the user's HP by approximately 90% of its maximum HP after using its max move. | |||
Max Move Hit: Team Poison Rebuff Down 1 | Lowers the Poison Type Rebuff of all opposing sync pairs by 1 rank when the user's max move targeting an opponent is successful. | Oleana & Garbodor | ||
Max Move Hit: Team Poison Rebuff Down 2 | Lowers the Poison Type Rebuff of all opposing sync pairs by 2 ranks when the user's max move targeting an opponent is successful. | |||
Max Move Hit: Team Poison Rebuff Down 3 | Lowers the Poison Type Rebuff of all opposing sync pairs by 3 ranks when the user's max move targeting an opponent is successful. | |||
Max Move Hit: Team Poison Rebuff Down 4 | Lowers the Poison Type Rebuff of all opposing sync pairs by 4 ranks when the user's max move targeting an opponent is successful. | |||
Max Move Hit: Team Poison Rebuff Down 5 | Lowers the Poison Type Rebuff of all opposing sync pairs by 5 ranks when the user's max move targeting an opponent is successful. | |||
Max Move Hit: Team Poison Rebuff Down 6 | Lowers the Poison Type Rebuff of all opposing sync pairs by 6 ranks when the user's max move targeting an opponent is successful. | |||
Max Move: Attack Up 1 | Raises the user's Attack by 1 stat ranks after using its max move. | |||
Max Move: Attack Up 2 | Raises the user's Attack by 2 stat ranks after using its max move. | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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Max Move: Attack Up 3 | Raises the user's Attack by 3 stat ranks after using its max move. | |||
Max Move: Attack Up 4 | Raises the user's Attack by 4 stat ranks after using its max move. | |||
Max Move: Attack Up 5 | Raises the user's Attack by 5 stat ranks after using its max move. | |||
Max Move: Attack Up 6 | Raises the user's Attack by 6 stat ranks after using its max move. | |||
Max Move: Free Move Next | Applies the Free Move Next effect to the user after using its max move. | Palmer & Regigigas | ||
Max Move: Team Defense Up 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks after using the user's max move. | |||
Max Move: Team Defense Up 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's max move. | Oleana & Garbodor | ||
Max Move: Team Defense Up 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks after using the user's max move. | |||
Max Move: Team Defense Up 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks after using the user's max move. | |||
Max Move: Team Defense Up 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks after using the user's max move. | |||
Max Move: Team Defense Up 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks after using the user's max move. | |||
Max Move: Team Free Move Next | Applies the Free Move Next effect to all allied sync pairs after using the user's max move. | Greta & Breloom | Paulo & Lycanroc (Dusk Form) | |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. | Red & Snorlax Victor & Spectrier | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Leon & Dragapult |
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MAX Shielding Strikes 1 | Raises the user's Defense by 1 stat ranks after using its max move. | |||
MAX Shielding Strikes 2 | Raises the user's Defense by 2 stat ranks after using its max move. | Elesa & Emolga Red & Snorlax |
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MAX Shielding Strikes 3 | Raises the user's Defense by 3 stat ranks after using its max move. | |||
MAX Shielding Strikes 4 | Raises the user's Defense by 4 stat ranks after using its max move. | |||
MAX Shielding Strikes 5 | Raises the user's Defense by 5 stat ranks after using its max move. | |||
MAX Shielding Strikes 6 | Raises the user's Defense by 6 stat ranks after using its max move. | |||
MAX Slip Up 1 | Lowers the Speed of all opposing sync pairs by 1 stat ranks after using the user's max move. | Leon & Eternatus | ||
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | Palmer & Regigigas Victor & Rillaboom |
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MAX Slip Up 3 | Lowers the Speed of all opposing sync pairs by 3 stat ranks after using the user's max move. | |||
MAX Slip Up 4 | Lowers the Speed of all opposing sync pairs by 4 stat ranks after using the user's max move. | |||
MAX Slip Up 5 | Lowers the Speed of all opposing sync pairs by 5 stat ranks after using the user's max move. | |||
MAX Slip Up 6 | Lowers the Speed of all opposing sync pairs by 6 stat ranks after using the user's max move. | |||
MAX Static Shock 1 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 2 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 3 | Powers up the user's max move when the target is paralyzed. | Elesa & Emolga | ||
MAX Static Shock 4 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 5 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 6 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 7 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 8 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 9 | Powers up the user's max move when the target is paralyzed. | |||
MAX Super Preparation | Applies the Supereffective ↑ Next effect to the user after using its max move. | Giovanni & Nidoking Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Ingo & Chandelure Allister & Gengar Rose & Copperajah |
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MAX Team Smarts 1 | Has a chance (20%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 2 | Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 3 | Has a chance (40%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 4 | Has a chance (50%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 5 | Has a chance (60%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 6 | Has a chance (70%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 7 | Has a chance (80%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 8 | Has a chance (90%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | Blue & Charizard Raihan & Flygon |
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MAX Tough Skin 5 | ||||
Maximum Super Powered 1 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | Bede & Hatterene | ||
Maximum Super Powered 2 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 3 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 4 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 5 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | Bede & Hatterene | ||
Maximum Super Powered 6 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 7 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 8 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 9 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Melemele Ocean Breeze | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. | Hau & Tapu Koko | ||
Mental Fortitude 8 | ||||
Metallic Acceleration 1 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is Steel Zone. | Selene & Scizor (Female) | Lillie & Solgaleo Thorton & Magnezone Jasmine & Magnemite Marnie & Mawile Marnie & Mawile (Mega Mawile) Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) |
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Metallic Acceleration 3 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 4 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 5 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 6 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 7 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 8 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 9 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | Thorton & Magnezone Jasmine & Magnemite Selene & Scizor (Female) Colress & Klinklang Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) |
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Metallic Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Power 1 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 2 | Powers up the user's moves when the zone is a Steel Zone | Selene & Scizor (Female) | ||
Metallic Power 3 | Powers up the user's moves when the zone is a Steel Zone | Gardenia & Dhelmise | ||
Metallic Power 4 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 5 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 6 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 7 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 8 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 9 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Surge 1 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 2 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 3 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 4 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 5 | Powers up the user's sync move when the zone is Steel Zone. | Lillie & Solgaleo Marnie & Mawile Marnie & Mawile (Mega Mawile) |
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Metallic Surge 6 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 7 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 8 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 9 | Powers up the user's sync move when the zone is Steel Zone. | Selene & Scizor (Female) Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) |
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Midpoint Mend 1 | Restores the user's HP by approximately 10% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 2 | Restores the user's HP by approximately 20% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 3 | Restores the user's HP by approximately 30% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 4 | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | Lance & Kingdra | Dawn & Cresselia | |
Midpoint Mend 5 | Restores the user's HP by approximately 50% of its maximum HP the first time its HP drops to half or below each battle. | Mallow & Appletun | ||
Midpoint Mend 6 | Restores the user's HP by approximately 60% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 7 | Restores the user's HP by approximately 70% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 8 | Restores the user's HP by approximately 80% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 9 | Restores the user's HP by approximately 90% of its maximum HP the first time its HP drops to half or below each battle. | |||
Might Afflicter 1 | Has a chance (20%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 2 | Has a chance (30%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 3 | Has a chance (40%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 4 | Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 5 | Has a chance (60%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 6 | Has a chance (70%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 7 | Has a chance (80%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 8 | Has a chance (90%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 9 | Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mighty Affliction 1 | Has a chance (20%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 2 | Has a chance (30%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | Emmet & Escavalier | Leaf & Moltres | |
Mighty Affliction 3 | Has a chance (40%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 4 | Has a chance (50%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | Rose & Perrserker | ||
Mighty Affliction 5 | Has a chance (60%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 6 | Has a chance (70%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 7 | Has a chance (80%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 8 | Has a chance (90%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 9 | Raises the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Command 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 9 | Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | Leon & Calyrex (Ice Rider) | Palmer & Regigigas Roxanne & Runerigus Rei & Decidueye (Hisuian Form) Larry & |
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Mighty Friend 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (20%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (30%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (40%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (50%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (60%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (70%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (80%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (90%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Physical Boost 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Rush 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | Silver & Sneasel Leon & Calyrex (Ice Rider) Victor & Rillaboom Akari & Samurott (Hisuian Form) |
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Mind Afflicter 1 | Has a chance (20%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 2 | Has a chance (30%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 3 | Has a chance (40%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 4 | Has a chance (50%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 5 | Has a chance (60%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 6 | Has a chance (70%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 7 | Has a chance (80%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 8 | Has a chance (90%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 9 | Lowers the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Boggler 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Whitney & Sawsbuck (Winter Form) Raihan & Flygon Proton & Golbat Irida & Zoroark (Hisuian Form) Brycen-man & Zoroark |
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Mind Brace 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. | Barry & Roserade | ||
Mind Games 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 1 Star Deluxe Lucky Cookie | ||
Mind Games 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | Fantina & Mismagius Lyra & Celebi |
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Mind Games 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | Silver & Crobat Leaf & Blastoise N & Reshiram Penny & Sylveon | Blue & Charizard Hau & Tapu Koko Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Leaf & Blastoise Irida & Glaceon Chase & Pikachu Dexio & Espeon Blossom & Kirlia |
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Mind Leech 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 9 | Lowers the target's Sp. Def by one stat rank and raises the user's Sp. Def by the same amount when the user's attack move against the target is successful. | Diantha & Keldeo (Resolute Form) | ||
Mind over Matter 1 | The user's Sp. Atk increases 10% when its HP is reduced. | |||
Mind over Matter 2 | The user's Sp. Atk increases 20% when its HP is reduced. | |||
Mind over Matter 3 | The user's Sp. Atk increases 30% when its HP is reduced. | |||
Mind over Matter 4 | The user's Sp. Atk increases 40% when its HP is reduced. | Marnie & Moltres (Galarian Form) | ||
Mind over Matter 5 | The user's Sp. Atk increases 50% when its HP is reduced. | |||
Mind over Matter 6 | The user's Sp. Atk increases 60% when its HP is reduced. | |||
Mind over Matter 7 | The user's Sp. Atk increases 70% when its HP is reduced. | |||
Mind over Matter 8 | The user's Sp. Atk increases 80% when its HP is reduced. | |||
Mind over Matter 9 | The user's Sp. Atk increases 90% when its HP is reduced. | |||
Mind Swell 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | Lyra & Jigglypuff | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Rosa & Shaymin (Sky Forme) |
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Mind Swell 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind's Eye 1 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 2 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 3 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 4 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 5 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 6 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 7 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 8 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 9 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind-Bracing Infliction+ 1 | Has a chance (20%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 2 | Has a chance (30%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 3 | Has a chance (40%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 4 | Has a chance (50%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 5 | Has a chance (60%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 6 | Has a chance (70%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 7 | Has a chance (80%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 8 | Has a chance (90%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 9 | Raises the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mode Swing | When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | ||
Momentum 1 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 1. | |||
Momentum 2 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 2. | |||
Momentum 3 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 3. | |||
Momentum 4 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 4. | |||
Momentum 5 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 5. | |||
Momentum 6 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 6. | |||
Momentum 7 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 7. | |||
Momentum 8 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 8. | |||
Momentum 9 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 9. | |||
Moral Support 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | May & Latias May & Latias (Mega Latias) Kabu & Torkoal |
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Moral Support 5 | Has a chance (60%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 7 | Has a chance (80%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 8 | Has a chance (90%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 9 | Raises the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Morale Boost 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | May & Latias May & Latias (Mega Latias) |
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Morale Boost 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 7 | Has a chance (80%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 8 | Has a chance (90%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 9 | Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. | Hau & Tapu Koko Iono & |
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Morale Boost+ 1 | Has a chance (20%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 2 | Has a chance (30%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 3 | Has a chance (40%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 4 | Has a chance (50%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 5 | Has a chance (60%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 6 | Has a chance (70%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 7 | Has a chance (80%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 8 | Has a chance (90%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 9 | Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
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Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | Cheren & Purrloin Cynthia & Gastrodon Main Character & Magikarp Main Character & Gyarados Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Main Character & Main Character & Diglett Main Character & Dugtrio Main Character & Eevee Main Character & Vaporeon Main Character & Eevee Main Character & Jolteon Main Character & Eevee Main Character & Flareon Main Character & Eevee Main Character & Espeon Main Character & Eevee Main Character & Umbreon Main Character & Eevee Main Character & Leafeon Main Character & Eevee Main Character & Glaceon Main Character & Eevee Main Character & Sylveon Main Character & Grookey Main Character & Sobble Zinnia & Rayquaza (Mega Rayquaza) | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 10 |
Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | Eve & Eevee | Gardenia Lucky Cookie 1 | |
Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | Lusamine & Pheromosa Lusamine & Necrozma (Ultra Necrozma) Red & Charizard Red & Charizard (Mega Charizard X) Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Dawn & Wormadam (Plant Cloak) Gloria & Zacian (Crowned Sword) Aaron & Vespiquen | Arc Suit Leon Lucky Cookie 1 | |
Move Gauge Refresh 5 | Has a chance (60%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 6 | Has a chance (70%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 7 | Has a chance (80%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 8 | Has a chance (90%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | Kiawe & Arcanine | ||
Move: Physical Boost ?3 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 9 | Increases the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Special Boost ?2 1 | Has a chance (20%) of increasing the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 2 | Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 3 | Has a chance (40%) of increasing the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 4 | Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 5 | Has a chance (60%) of increasing the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 6 | Has a chance (70%) of increasing the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 7 | Has a chance (80%) of increasing the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 8 | Has a chance (90%) of increasing the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 9 | Increases the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. | |||
MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 4 | Has a chance (50%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 5 | Has a chance (60%) of restoring one MP of the user's move when that move is successful. | |||
MP Regain 1 | Has a chance (20%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (20%) of restoring one MP for the user after using its sync move. | |||
MP Regain 2 | Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (30%) of restoring one MP for the user after using its sync move. | |||
MP Regain 3 | Has a chance (40%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (40%) of restoring one MP for the user after using its sync move. | |||
MP Regain 4 | Has a chance (50%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (50%) of restoring one MP for the user after using its sync move. | |||
MP Regain 5 | Has a chance (60%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (60%) of restoring one MP for the user after using its sync move. | |||
MP Regain 6 | Has a chance (70%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (70%) of restoring one MP for the user after using its sync move. | |||
MP Regain 7 | Has a chance (80%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (80%) of restoring one MP for the user after using its sync move. | |||
MP Regain 8 | Has a chance (90%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (90%) of restoring one MP for the user after using its sync move. | |||
MP Regain 9 | Restores one MP for the user when its Pokémon uses a move. Restores one MP for the user after using its sync move. | Ethan & Lugia | ||
MP Rekindle 1 | Has a chance (20%) of restoring one MP for the user when its Pokémon uses a move. | |||
MP Rekindle 2 | Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. | Leon & Charizard | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Mutually Assured | Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. | Diantha & Gardevoir Rachel & Umbreon Blossom & Kirlia | Will & Xatu Bianca & Musharna |
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Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | Barry & Roserade Giovanni & Persian Giovanni & Nidorino Hilda & Grapploct (Shiny Grapploct) Lillie & Comfey Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Venonat Main Character & Venomoth Main Character & Onix Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Lapras Main Character & Exeggcute Main Character & Exeggutor Main Character & Lickitung Main Character & Sandshrew Main Character & Sandslash Main Character & Staryu Main Character & Starmie Main Character & Ekans Main Character & Arbok Main Character & Smoochum Main Character & Jynx Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Slowpoke Main Character & Slowbro Main Character & Scorbunny Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Rhyhorn Main Character & Rhydon Wally & Delcatty Dawn & Wormadam (Plant Cloak) Allister & Gourgeist (Super Size) Nita & Landorus | Acerola & Tapu Bulu Archer & Houndoom Barry & Floatzel Blue & Blastoise Blue & Blastoise (Mega Blastoise) Bruno & Onix Bugsy & Kricketune Caitlin & Reuniclus Calem & Fennekin Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Cheren & Liepard Elesa & Joltik Giovanni & Guzzlord Gladion & Weavile Hugh & Bouffalant Hugh & Unfezant Kris & Suicune Lance & Dragonite Lance & Dragonair Lance & Kingdra Lance & Dragonite Liza & Lunatone Lorelei & Lapras Lorelei & Cloyster Lyra & Phanpy Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Maylene & Meditite Maylene & Medicham Noland & Ninjask Olivia & Carbink Phoebe & Dusclops Phoebe & Dusknoir Professor Oak & Mew Professor Oak & Mew Professor Oak & Nidorino Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Roxanne & Runerigus Silver & Sneasel Skyla & Tornadus (Therian Forme) Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Steven & Stoutland (Shiny Stoutland) Tate & Jirachi Thorton & Magnezone Wally & Gallade Wally & Gallade (Mega Gallade) Wally & Altaria Will & Slowbro Zinnia & Thievul Plumeria & Gengar Guzma & Ariados Clemont & Magneton Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Jasmine & Magnemite Cyrus & Darkrai Nate & Haxorus (Shiny Haxorus) Lisia & Altaria Lisia & Altaria (Mega Altaria) N & Reshiram N & Zoroark N & Kyurem (Black Kyurem) Lysandre & Yveltal Lear & Krookodile Sawyer & Marnie & Scrafty Elio & Stakataka Selene & Scizor (Female) Raihan & Sandaconda Ingo & Chandelure Hop & Zamazenta (Crowned Shield) Hop & Rillaboom Falkner & Noctowl Allister & Gengar Lucas & Dialga Aaron & Vespiquen Proton & Golbat Bede & Articuno (Galarian Form) Chuck & Poliwrath Victor & Rillaboom Shauna & Chesnaught Tierno & Crawdaunt Malva & Talonflame Eusine & Suicune (Shiny Suicune) Rose & Perrserker Oleana & Garbodor Olympia & Sigilyph Nemona & Nemona & Lycanroc Paulo & Lycanroc (Dusk Form) Argenta & Skarmory Akari & Samurott (Hisuian Form) Rei & Decidueye (Hisuian Form) Penny & Sylveon Eve & Eevee Katherine & Slurpuff Iono & Iono & Iono & Chase & Pikachu Petey & Pikachu (Female) Volo & Togepi Jacq & Rika & Brycen-man & Zoroark Poppy & Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) Kabu & Torkoal Greta & Breloom Klara & Slowbro (Galarian Form) Avery & Slowking (Galarian Form) Morgan & Virizion Clavell & Giacomo & Dexio & Espeon Sina & Glaceon Mela & Atticus & |
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Nerves of Steel 1 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 2 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | Lillie & Solgaleo Colress & Klinklang |
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Nerves of Steel 3 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 4 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 5 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 6 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 7 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 8 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 9 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nervous Energy 1 | Raises the user's Speed by 1 stat ranks when it is confused, flinching, or trapped. | Bea & Sirfetch'd | ||
Nimble Footed 1 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 2 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 3 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 4 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 5 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 6 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 7 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 8 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 9 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
No Field Effect: Defense Ă—2 Sp. Def Ă—2 | ||||
No Quarter | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | Barry & Heracross (Mega Heracross) Lorelei & Cloyster Serena & Greninja | Steven & Sandslash (Alola Form) Guzma & Golisopod |
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Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | Sawyer & Ingo & Chandelure |
Chewy Lucky Cookie | |
Normal Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | Palmer & Regigigas | ||
Normal Zone: HP Recovery 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: MG Up 1 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 2 | Quickly charges the move gauge when the zone is a Normal Zone. | Palmer & Regigigas | ||
Normal Zone: MG Up 3 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 4 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 5 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 6 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 7 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 8 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 9 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Noxious Hit 1 | Has a chance (20%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 2 | Has a chance (30%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 3 | Has a chance (40%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 4 | Has a chance (50%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 5 | Has a chance (60%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 6 | Has a chance (70%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 7 | Has a chance (80%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 8 | Has a chance (90%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 9 | Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | Hilbert & Glaceon Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Rika & Atticus & |
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Numbing Blow 1 | Has a chance (20%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 2 | Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 3 | Has a chance (40%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Larry & |
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Numbing Blow 5 | Has a chance (60%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 6 | Has a chance (70%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 7 | Has a chance (80%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 8 | Has a chance (90%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 9 | Leaves the target paralyzed when the user's attack move against it is successful. | Allister & Gourgeist (Super Size) | ||
Oak's Research | Replaces some of the user's moves with different moves after using its sync move. | Professor Oak & Mew Professor Oak & Mew | ||
Obscuring Power 1 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 2 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 3 | Powers up the user's moves when the target's accuracy is lowered. | Marnie & Toxicroak | Clemont & Heliolisk N & Zoroark |
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Obscuring Power 4 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 5 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 6 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 7 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 8 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 9 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Sync 1 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 2 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 3 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 4 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 5 | Powers up the user's sync move when the target's accuracy is lowered. | N & Zoroark Falkner & Pidgeot Rika & Whiscash Brycen-man & Zoroark |
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Obscuring Sync 6 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 7 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 8 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 9 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Offensive Defense 1 | Has a chance (20%) of raising the user's Defense by one stat rank when its attack move is successful. | |||
Offensive Defense 2 | Has a chance (30%) of raising the user's Defense by one stat rank when its attack move is successful. | Janine & Crobat | ||
Offensive Defense 4 | Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful. | |||
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | Main Character & Cobalion Main Character & Mankey Main Character & Primeape Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Tyrogue Main Character & Hitmontop Rosa & Dewott Rosa & Shaymin (Sky Forme) Burgh & Leavanny May & Latias Colress & Klinklang | Agatha & Gengar Agatha & Gengar (Mega Gengar) Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Marshal & Conkeldurr Silver & Feraligatr Burgh & Leavanny Burgh & Leavanny May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Helena & Haunter Rei & Decidueye (Hisuian Form) |
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On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | Brycen-man & Zoroark | Agatha & Gengar Agatha & Gengar (Mega Gengar) |
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On a Roll 3 | Raises the chance of lowering stat values with the additional effects of moves. | Silver & Feraligatr | ||
On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. | Steven & Cradily Bianca & Musharna N & Sigilyph Kiawe & Marowak (Alola Form) Rika & Whiscash | Rika & Whiscash | |
On a Roll 5 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 6 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 7 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 8 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 9 | Raises the chance of lowering stat values with the additional effects of moves. | Ariana & Arbok Blue & Alakazam Will & Slowbro Marnie & Scrafty | ||
On the Ropes 1 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Wally & Delcatty Morty & Banette Morty & Banette (Mega Banette) Sonia & Yamper Victor & Greedent |
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On the Ropes 3 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Maylene & Meditite Maylene & Medicham | Elesa & Joltik Phoebe & Dusclops Phoebe & Dusknoir Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Lisia & Altaria Lisia & Altaria (Mega Altaria) Piers & Obstagoon |
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On the Ropes 4 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 5 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Brock & Tyranitar Cynthia & Kommo-o |
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On the Ropes 6 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 7 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 8 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 9 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Run 1 | Raises the user's evasiveness by 1 stat ranks the first time it is in a pinch each battle. | Misty & Psyduck Lear & Krookodile Jacq & |
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On the Run 2 | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | Bugsy & Scyther | Giovanni & Persian Guzma & Golisopod Serena & Fennekin Serena & Braixen Serena & Delphox Adaman & Vaporeon Atticus & |
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On the Run 3 | Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. | Lusamine & Pheromosa Zinnia & Thievul Bea & Sirfetch'd Ash & Pikachu |
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On the Run 4 | Raises the user's evasiveness by 4 stat ranks the first time it is in a pinch each battle. | |||
On the Run 5 | Raises the user's evasiveness by 5 stat ranks the first time it is in a pinch each battle. | |||
On the Run 6 | Raises the user's evasiveness by 6 stat ranks the first time it is in a pinch each battle. | Grimsley & Liepard | ||
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | Blue & Charizard Wallace & Blacephalon Maxie & Groudon Nemona & |
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One-Hit KO Nullification | Nullifies moves with the One-Hit KO effect tag. | |||
Opening Blockade | Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | Caitlin & Sableye (Mega Sableye) | Professor Sycamore & Gogoat | |
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opp Fail: Physical Boost ?2 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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Opp Rebuff ?: S-Moves Up 1 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 2 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 3 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 4 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 5 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 6 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 7 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 8 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 9 | Powers up the user's sync move when the target's Type Rebuff is lowered. | Red & Articuno | ||
Opportunistic 9 | Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) | ||
Outmuscle 1 | Has a chance (20%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 2 | Has a chance (30%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 3 | Has a chance (40%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 4 | Has a chance (50%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | Koga & Crobat | ||
Outmuscle 5 | Has a chance (60%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 6 | Has a chance (70%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 7 | Has a chance (80%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 8 | Has a chance (90%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 9 | Raises the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outrun 1 | Quickly charges the move gauge when the user is affected by a status condition. | Mina & Granbull | ||
Outrun 2 | Quickly charges the move gauge when the user is affected by a status condition. | Marshal & Conkeldurr | ||
Outrun 3 | Quickly charges the move gauge when the user is affected by a status condition. | Adaman & Ursaluna | Piers & Obstagoon | |
Outrun 4 | Quickly charges the move gauge when the user is affected by a status condition. | Cheren & Stoutland | ||
Outrun 5 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 6 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 7 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 8 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 9 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outsmart 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | Koga & Crobat | ||
Outsmart 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 7 | Has a chance (80%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 8 | Has a chance (90%) of raising the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Outsmart 9 | Raises the user's Sp. Atk by one stat rank when an opponent's attack move targeting the user misses. | |||
Overexposure 1 | ||||
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | Gladion & Magearna Hilbert & Glaceon Lillie & Solgaleo Lt. Surge & Voltorb Lt. Surge & Electrode Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Serena & Whimsicott Alder & Volcarona May & Latias May & Latias (Mega Latias) Marnie & Grimmsnarl Ghetsis & Kyurem Brycen-man & Zoroark |
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Overwhelm 2 | Has a chance (30%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful. | |||
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | Cheren & Liepard Lillie & Comfey Noland & Ninjask Guzma & Ariados Serena & Fletchling | Ariana & Arbok Falkner & Pidgeot Victor & Rillaboom Nemona & Lycanroc Argenta & Skarmory Elaine & Eevee Volo & Togepi Kabu & Centiskorch Arven & |
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Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | Giovanni & Persian | Bruno & Onix Clair & Drampa Kali & Azumarill Kabu & Torkoal |
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Paralysis Synergy 1 | Powers up the user's moves when the target is paralyzed. | Lance & Dragonair Red & Pikachu |
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Paralysis Synergy 2 | Powers up the user's moves when the target is paralyzed. | Cynthia & Kommo-o Volkner & Luxray |
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Paralysis Synergy 3 | Powers up the user's moves when the target is paralyzed. | Main Character & Elekid Main Character & Electabuzz Helena & Haunter | Blue & Alakazam Elesa & Zebstrika Lance & Dragonair Lance & Kingdra Sophocles & Togedemaru Ghetsis & Kyurem Helena & Haunter Petey & Pikachu (Female) |
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Paralysis Synergy 4 | Powers up the user's moves when the target is paralyzed. | |||
Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | Calem & Espurr Calem & Meowstic Elesa & Rotom Kris & Jolteon Main Character & Pikachu Norman & Slaking Viola & Vivillon (Icy Snow Pattern) Wally & Altaria Serena & Whimsicott Hop & Pincurchin |
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Paralysis Synergy 6 | Powers up the user's moves when the target is paralyzed. | |||
Paralysis Synergy 7 | Powers up the user's moves when the target is paralyzed. | |||
Paralysis Synergy 8 | Powers up the user's moves when the target is paralyzed. | |||
Paralysis Synergy 9 | Powers up the user's moves when the target is paralyzed. | |||
Party Crashers | Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) |
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Pasio's Ace | Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle. | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace | ||
Pass It On | Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. | Phoebe & Dusclops Phoebe & Dusknoir | Flannery & Torkoal | |
Paulo's Resolve | Reduces the user's sync move countdown by 1 after using its max move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm. | Paulo & Lycanroc (Dusk Form) | ||
Peak Readiness 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | |||
Peak Readiness 9 | Increases the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | N & Kyurem (Black Kyurem) | ||
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync move. | Lucian & Girafarig Katherine & Slurpuff | Calem & Sylveon Hugh & Unfezant Iris & Hydreigon Mina & Granbull Noland & Ninjask Dawn & Turtwig Dawn & Grotle Dawn & Torterra Morty & Banette Morty & Banette (Mega Banette) N & Reshiram Mallow & Tsareena Marnie & Mawile Marnie & Mawile (Mega Mawile) Ghetsis & Kyurem The Masked Royal & Incineroar Darach & Staraptor Irida & Zoroark (Hisuian Form) |
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Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Pep Rally 2 | Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. | Lillie & Primarina () | ||
Pep Rally 3 | Raises the Speed of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Pep Rally 4 | Raises the Speed of all allied sync pairs by 4 stat ranks when the user's move is successful. | |||
Pep Rally 5 | Raises the Speed of all allied sync pairs by 5 stat ranks when the user's move is successful. | |||
Pep Rally 6 | Raises the Speed of all allied sync pairs by 6 stat ranks when the user's move is successful. | |||
Perfect Debut Smarts 1 | ||||
Perfect Debut Smarts 2 | ||||
Perfect Debut Smarts 3 | ||||
Perfect Debut Smarts 4 | ||||
Perfect Debut Smarts 5 | ||||
Perfect Debut Smarts 6 | ||||
Perfect Debut Strength 1 | ||||
Perfect Debut Strength 2 | ||||
Perfect Debut Strength 3 | ||||
Perfect Debut Strength 4 | ||||
Perfect Debut Strength 5 | ||||
Perfect Debut Strength 6 | ||||
Persisting Barrier 1 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 2 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 3 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | Professor Oak & Nidorino | ||
Persisting Barrier 4 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 5 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | Melony & Lapras | Bellelba & Swoobat | |
Persisting Barrier 6 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 7 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 8 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Barrier 9 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
Persisting Immunity 1 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 2 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 3 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 4 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 5 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | Melony & Lapras | ||
Persisting Immunity 6 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 7 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 8 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Immunity 9 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |||
Persisting Shield 1 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 2 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 3 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 4 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 5 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | Melony & Lapras | Bellelba & Swoobat | |
Persisting Shield 6 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 7 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 8 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Persisting Shield 9 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
Petrel's Ploy | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against the target is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | Petrel & Weezing | ||
Physical Damage Reducer 1 | Has a chance (20%) of applying the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Damage Reducer 2 | Has a chance (30%) of applying the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Damage Reducer 3 | Has a chance (40%) of applying the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Damage Reducer 4 | Has a chance (50%) of applying the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Damage Reducer 5 | Has a chance (60%) of applying the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Damage Reducer 6 | Has a chance (70%) of applying the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Damage Reducer 7 | Has a chance (80%) of applying the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Damage Reducer 8 | Has a chance (90%) of applying the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Damage Reducer 9 | Applies the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
Physical Fortitude 8 | ||||
Piercing Blows | Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. | Bianca & Virizion Gloria & Cinderace N & Zekrom N & Reshiram N & Kyurem (Black Kyurem) Piers & Toxtricity (Low-Key Forme) Leon & Dragapult Petrel & Weezing Victor & Rillaboom | ||
Piercing Gaze | Moves never miss. | Barry & Heracross Barry & Heracross (Mega Heracross) Erika & Vileplume Iris & Hydreigon Kahili & Toucannon Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Kangaskhan Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Red & Charizard Red & Charizard (Mega Charizard X) Siebold & Octillery Plumeria & Gengar Clemont & Heliolisk Serena & Zygarde (Complete Forme) Gloria & Cinderace Leon & Charizard Eusine & Suicune (Shiny Suicune) | Blue & Exeggutor Liza & Celesteela Red & Pikachu Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Ethan & Lugia N & Reshiram N & Kyurem (Black Kyurem) Lysandre & Volcanion Emmet & Archeops Lucas & Dialga Dahlia & Ludicolo Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) Mela & |
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Pinch Hitter 1 | Raises the user's Attack by 1 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Hitter 2 | Raises the user's Attack by 2 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Hitter 3 | Raises the user's Attack by 3 stat ranks the first time its HP drops to half or below each battle. | Darach & Staraptor | ||
Pinch Hitter 4 | Raises the user's Attack by 4 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Hitter 5 | Raises the user's Attack by 5 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Hitter 6 | Raises the user's Attack by 6 stat ranks the first time its HP drops to half or below each battle. | |||
Pinch Push 1 | Reduces the sync move countdown by 1 the first time the user is in a pinch each battle. | |||
Pinch Push 2 | Reduces the sync move countdown by 2 the first time the user is in a pinch each battle. | |||
Pinch Push 3 | Reduces the sync move countdown by 3 the first time the user is in a pinch each battle. | Ash & Pikachu Adaman & Ursaluna |
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Pinch Push 4 | Reduces the sync move countdown by 4 the first time the user is in a pinch each battle. | |||
Pinch Push 5 | Reduces the sync move countdown by 5 the first time the user is in a pinch each battle. | |||
Pinch Push 6 | Reduces the sync move countdown by 6 the first time the user is in a pinch each battle. | |||
Pinch Push 7 | Reduces the sync move countdown by 7 the first time the user is in a pinch each battle. | |||
Pinch Push 8 | Reduces the sync move countdown by 8 the first time the user is in a pinch each battle. | |||
Pinch Push 9 | Reduces the sync move countdown by 9 the first time the user is in a pinch each battle. | |||
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat ranks when it enters a battle. | Main Character & Sandshrew Main Character & Sandslash Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Happiny Main Character & Chansey Main Character & Magikarp Main Character & Gyarados Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Main Character & Main Character & Grookey Main Character & Scorbunny Main Character & Sobble Main Character & Sobble Main Character & Psyduck Main Character & Golduck Main Character & Psyduck Main Character & Golduck Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Steven & Deoxys (Normal Forme) Falkner & Pidgeot | Agatha & Gengar Agatha & Gengar (Mega Gengar) Blaine & Ponyta Blaine & Rapidash Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Ramos & Weepinbell Ramos & Victreebel Roark & Cranidos Roark & Rampardos Tate & Solrock Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Cyrus & Darkrai Volkner & Electivire Nate & Braviary Alder & Volcarona Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace N & Sigilyph N & Kyurem (Black Kyurem) Marnie & Scrafty Ryuki & Turtonator Raihan & Duraludon Colress & Klinklang Riley & Lucario Poppy & |
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Pinpoint Entry 2 | Raises the user's accuracy by 2 stat ranks when it enters a battle. | Hapu & Mudsdale Kris & Totodile Kris & Croconaw Kris & Feraligatr Silver & Sneasel |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie Jacq Lucky Cookie 1 |
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Pinpoint Entry 3 | Raises the user's accuracy by 3 stat ranks when it enters a battle. | |||
Pinpoint Entry 4 | Raises the user's accuracy by 4 stat ranks when it enters a battle. | |||
Pinpoint Entry 5 | Raises the user's accuracy by 5 stat ranks when it enters a battle. | |||
Pinpoint Entry 6 | Raises the user's accuracy by 6 stat ranks when it enters a battle. | |||
P-Move on Opp: Attack Up 1 | Has a chance (20%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Attack Up 2 | Has a chance (30%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Attack Up 3 | Has a chance (40%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Attack Up 4 | Has a chance (50%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Attack Up 5 | Has a chance (60%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Attack Up 6 | Has a chance (70%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Attack Up 7 | Has a chance (80%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Attack Up 8 | Has a chance (90%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Attack Up 9 | Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | Tate & Jirachi | ||
P-Move on Opp: Defense Up 1 | Has a chance (20%) of lowering the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Defense Up 2 | Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Defense Up 3 | Has a chance (40%) of lowering the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Defense Up 4 | Has a chance (50%) of lowering the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Defense Up 5 | Has a chance (60%) of lowering the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Defense Up 6 | Has a chance (70%) of lowering the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Defense Up 7 | Has a chance (80%) of lowering the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Defense Up 8 | Has a chance (90%) of lowering the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Defense Up 9 | Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 1 | Has a chance (20%) of lowering the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 2 | Has a chance (30%) of lowering the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 3 | Has a chance (40%) of lowering the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 4 | Has a chance (50%) of lowering the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 5 | Has a chance (60%) of lowering the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 6 | Has a chance (70%) of lowering the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 7 | Has a chance (80%) of lowering the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 8 | Has a chance (90%) of lowering the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
P-Move on Opp: Sp. Def Down 2 9 | Lowers the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | Tate & Jirachi | ||
P-Move Stat Raises x2 | When an ally's stat is raised by a move used by the user's Pokémon, it is raised by double the stat ranks. | Olympia & Sigilyph | ||
P-Move: Speed Up 2 1 | Has a chance (20%) of raising the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Move: Speed Up 2 2 | Has a chance (30%) of raising the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Move: Speed Up 2 3 | Has a chance (40%) of raising the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Move: Speed Up 2 4 | Has a chance (50%) of raising the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Move: Speed Up 2 5 | Has a chance (60%) of raising the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Move: Speed Up 2 6 | Has a chance (70%) of raising the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Move: Speed Up 2 7 | Has a chance (80%) of raising the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Move: Speed Up 2 8 | Has a chance (90%) of raising the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Move: Speed Up 2 9 | Raises the user's Speed by 2 stat ranks when its Pokémon uses a move | |||
P-Moves & Max Moves Expansion | When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets. | Rose & Copperajah | ||
P-Moves & S-Moves Crit | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | Red & Articuno Nate & Haxorus (Shiny Haxorus) Poppy & Giacomo & | Lance & Dragonite Dexio & Espeon |
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Pocket Sand 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful during a sandstorm. | Raihan & Gigalith Ingo & Excadrill Volo & Gible |
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Poison Guard | Reduces damage when the user is attacked by Poison-type moves. | Rose & Perrserker Geeta & Rika & |
Chewy Lucky Cookie | |
Poison Shift | Normal-type moves become Poison-type moves. | Iris & Naganadel | ||
Poisonous Acceleration 1 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 2 | Quickly charges the move gauge when the zone is a Poison Zone. | Iris & Naganadel Emma & Crobat Geeta & |
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Poisonous Acceleration 3 | Quickly charges the move gauge when the zone is a Poison Zone. | Piers & Toxtricity (Low-Key Forme) | ||
Poisonous Acceleration 4 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 5 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 6 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 7 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 8 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Poisonous Acceleration 9 | Quickly charges the move gauge when the zone is a Poison Zone. | |||
Pokey Trap 1 | Increases the amount of damage an opponent takes from being trapped. | Erika & Tangela Main Character & Lickitung | Wallace & Milotic | |
Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | Agatha & Arbok Blaine & Ponyta Blaine & Rapidash Erika & Tangela Lillie & Comfey Roxanne & Runerigus Viola & Surskit Viola & Masquerain Lucy & Seviper Ingo & Accelgor Irida & Zoroark (Hisuian Form) Kabu & Centiskorch |
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Pokey Trap 3 | Increases the amount of damage an opponent takes from being trapped. | Serena & Fennekin Serena & Braixen Serena & Delphox Raihan & Flygon |
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Pokey Trap 4 | Increases the amount of damage an opponent takes from being trapped. | |||
Pokey Trap 5 | Increases the amount of damage an opponent takes from being trapped. | Wallace & Milotic Bertha & Hippowdon | Kiawe & Arcanine | |
Poni Ocean Breeze | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | Mina & Tapu Fini | ||
Positive Reinforcement 3 | Raises the user's Attack and Sp. Atk by 3 stat ranks when it knocks out an opponent with a move. | Lusamine & Pheromosa | ||
Posthaste 1 | Has a chance (20%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 2 | Has a chance (30%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 3 | Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | Bugsy & Scyther | Bede & Articuno (Galarian Form) | |
Posthaste 4 | Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | Blue & Exeggutor Lt. Surge & Raichu | Lillie & Polteageist (Antique Form) | |
Posthaste 5 | Has a chance (60%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 6 | Has a chance (70%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 7 | Has a chance (80%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 8 | Has a chance (90%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | |||
Posthaste 9 | Raises the user's Speed by two stat ranks when it is hit by an attack move. | Wally & Gallade Wally & Gallade (Mega Gallade) Gordie & Coalossal | Oleana & Garbodor | |
Postwick Perseverance | When an opponent's Defense is lowered by the additional effects of the user's moves, lowers the opponent's Sp. Def by the same amount. | Hop & Zapdos (Galarian Form) | ||
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | Leaf & Venusaur (Mega Venusaur) | Agatha & Arbok Hilbert & Glaceon Professor Oak & Nidorino Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Guzma & Ariados Selene & Nihilego Oleana & Garbodor Geeta & Rika & Atticus & |
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Power Chain 3 | Powers up the user's moves when a unity bonus is in effect. | Liza & Lunatone Steven & Metagross Steven & Metagross (Mega Metagross) Tate & Solrock | ||
Power Combo 1 | Has a chance (20%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
Power Combo 2 | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | Steven & Deoxys (Attack Forme) | ||
Power Combo 3 | Has a chance (40%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
Power Combo 4 | Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
Power Combo 5 | Has a chance (60%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
Power Combo 6 | Has a chance (70%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
Power Combo 7 | Has a chance (80%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
Power Combo 8 | Has a chance (90%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
Power Combo 9 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
Power Flux 1 | The fuller the move gauge when moves are selected, the more this powers up moves. | 1Star Crunchy Lucky Cookie | ||
Power Flux 2 | The fuller the move gauge when moves are selected, the more this powers up moves. | Nate & Braviary | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
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Power Flux 3 | The fuller the move gauge when moves are selected, the more this powers up moves. | Nate & Braviary | Lusamine & Pheromosa Professor Kukui & Lycanroc Rosa & Delibird Morty & Drifblim Leon & Eternatus Darach & Staraptor |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Power Flux 4 | The fuller the move gauge when moves are selected, the more this powers up moves. | |||
Power Flux 5 | The fuller the move gauge when moves are selected, the more this powers up moves. | Barry & Piplup Barry & Prinplup Barry & Empoleon Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Lance & Gyarados | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Fantina & Mismagius Leaf & Eevee |
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Power Flux 6 | The fuller the move gauge when moves are selected, the more this powers up moves. | |||
Power Flux 7 | The fuller the move gauge when moves are selected, the more this powers up moves. | |||
Power Flux 8 | The fuller the move gauge when moves are selected, the more this powers up moves. | |||
Power Flux 9 | The fuller the move gauge when moves are selected, the more this powers up moves. | Sonia & Tsareena (Shiny Tsareena) | ||
Power Hold 1 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 2 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 3 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 4 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 5 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | Serena & Zygarde (Complete Forme) | Thorton & Magnezone | |
Power Hold 6 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 7 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 8 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Hold 9 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||
Power Induction 1 | Powers up moves when the field is Electric Terrain. | Hau & Tapu Koko Roxie & Toxtricity (Amped Form) Nemona & |
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Power Induction 2 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 3 | Powers up moves when the field is Electric Terrain. | Lt. Surge & Voltorb Lt. Surge & Electrode Volkner & Luxray |
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Power Induction 4 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 5 | Powers up moves when the field is Electric Terrain. | Kris & Jolteon Lana & Tapu Lele Emmet & Eelektross |
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Power Induction 6 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 7 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 8 | Powers up moves when the field is Electric Terrain. | |||
Power Induction 9 | Powers up moves when the field is Electric Terrain. | |||
Power Loving | The more the target's stats are lowered, the more it powers up the user's moves. | Iris & Hydreigon Rosa & Shaymin (Sky Forme) Dawn & Alcremie | ||
Power Plant | Turns the field of play's terrain into Electric Terrain after using the user's sync move. | Kris & Jolteon | Hau & Tapu Koko | |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | Barry & Floatzel Lyra & Celebi Viola & Vivillon (Icy Snow Pattern) Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Leaf & Moltres Serena & Greninja Serena & Greninja Cyrus & Darkrai Kiawe & Arcanine Oleana & Garbodor |
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Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | Mallow & Tsareena Darach & Staraptor | Hugh & Unfezant Lillie & Comfey Mina & Granbull Zinnia & Salamence Dawn & Alcremie Dawn & Oricorio (Sensu Style) Morty & Banette Morty & Banette (Mega Banette) Marnie & Mawile Marnie & Mawile (Mega Mawile) The Masked Royal & Incineroar Blossom & Kirlia |
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Power Reserves 1 | Powers up the user's moves when in a pinch. | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
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Power Reserves 2 | Powers up the user's moves when in a pinch. | Brawly & Makuhita Brawly & Hariyama Flint & Infernape Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Iris & Haxorus Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Scyther Main Character & Pinsir Main Character & Tauros Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Venonat Main Character & Venomoth Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Onix Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Growlithe Main Character & Arcanine Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Lapras Main Character & Seel Main Character & Dewgong Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Exeggcute Main Character & Exeggutor Main Character & Grimer Main Character & Muk Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Elekid Main Character & Electabuzz Main Character & Magnemite Main Character & Magneton Main Character & Voltorb Main Character & Electrode Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Omanyte Main Character & Omastar Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Staryu Main Character & Starmie Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Munchlax Main Character & Snorlax Main Character & Happiny Main Character & Chansey Main Character & Tyrogue Main Character & Hitmonlee Main Character & Smoochum Main Character & Jynx Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Diglett Main Character & Dugtrio Main Character & Grookey Main Character & Scorbunny Main Character & Sobble Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Rhyhorn Main Character & Rhydon Norman & Slaking Shauntal & Chandelure | Flint & Infernape Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Karen & Umbreon Kris & Totodile Kris & Croconaw Kris & Feraligatr Red & Charizard Red & Charizard (Mega Charizard X) Silver & Feraligatr Alder & Volcarona |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Power Reserves 3 | Powers up the user's moves when in a pinch. | Calem & Fennekin Erika & Tangela Phoebe & Dusclops Phoebe & Dusknoir Morty & Banette Morty & Banette (Mega Banette) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Piers & Obstagoon Marnie & Moltres (Galarian Form) Selene & Rowlet Selene & Dartrix Selene & Decidueye Ghetsis & Kyurem |
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Power Reserves 4 | Powers up the user's moves when in a pinch. | Rosa & Dewott | Silver & Ho-Oh May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Elio & Popplio Elio & Brionne Elio & Primarina |
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Power Reserves 5 | Powers up the user's moves when in a pinch. | Brawly & Makuhita Brawly & Hariyama Korrina & Lucario Korrina & Lucario (Mega Lucario) Lusamine & Pheromosa Main Character & Pikachu Main Character & Solgaleo Main Character & Regirock Roark & Cranidos Roark & Rampardos Dawn & Turtwig Dawn & Grotle Dawn & Torterra The Masked Royal & Incineroar Shauna & Chesnaught |
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Power Reserves 6 | Powers up the user's moves when in a pinch. | |||
Power Reserves 7 | Powers up the user's moves when in a pinch. | |||
Power Reserves 8 | Powers up the user's moves when in a pinch. | |||
Power Reserves 9 | Powers up the user's moves when in a pinch. | Main Character & Pikachu | ||
Power Siphon 1 | Has a chance (20%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 2 | Has a chance (30%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 3 | Has a chance (40%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 4 | Has a chance (50%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 5 | Has a chance (60%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 6 | Has a chance (70%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 7 | Has a chance (80%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 8 | Has a chance (90%) of lowering the opponent's Attack by one stat rank and raising the user's Attack by the same amount when the user is hit by an attack move. | |||
Power Siphon 9 | Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. | Dawn & Turtwig Dawn & Grotle Dawn & Torterra | ||
Precision 1 | Raises the user's accuracy by 1 stat rank when its move is successful. | |||
Precision 2 | Raises the user's accuracy by 2 stat rank when its move is successful. | |||
Precision 3 | Raises the user's accuracy by 3 stat rank when its move is successful. | |||
Precision 4 | Raises the user's accuracy by 4 stat rank when its move is successful. | |||
Precision 5 | Raises the user's accuracy by 5 stat rank when its move is successful. | |||
Precision 6 | Raises the user's accuracy by 6 stat rank when its move is successful. | |||
Precision Pals 1 | Raises the accuracy of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Precision Pals 2 | Raises the accuracy of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Precision Pals 3 | Raises the accuracy of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Precision Rush 1 | Raises the user's accuracy by 1 stat ranks after using its sync move. | |||
Precognition 1 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | Main Character & Mesprit | ||
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | Main Character & Eevee Main Character & Espeon | Brendan & Latios Brendan & Latios (Mega Latios) Whitney & Sawsbuck (Winter Form) Will & Xatu Bianca & Musharna Lisia & Rapidash (Galarian Form) N & Sigilyph Elio & Espeon Lana & Tapu Lele Lucian & Girafarig Bede & Hatterene Avery & Slowking (Galarian Form) |
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Precognition 3 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) |
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Precognition 4 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 5 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 6 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 7 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 8 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Precognition 9 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | |||
Premonition 1 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 2 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | Bellelba & Swoobat | ||
Premonition 3 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 4 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 5 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 6 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 7 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 8 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Premonition 9 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
Pressure Cooker 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when in a pinch. | Lisia & Altaria Lisia & Altaria (Mega Altaria) | ||
Pressure Cooker 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when in a pinch. | Elesa & Zebstrika | ||
Pressure Cooker 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when in a pinch. | Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Lyra & Jigglypuff |
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Pressure Cooker 5 | Once per battle, has a chance (60%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 6 | Once per battle, has a chance (70%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 7 | Once per battle, has a chance (80%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 8 | Once per battle, has a chance (90%) of reducing the user's sync move countdown by one when in a pinch. | |||
Pressure Cooker 9 | Once per battle, reduces the user's sync move countdown by one when in a pinch. | Lance & Gyarados Morty & Drifblim |
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Pride of Pallet | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | Blue & Zapdos | ||
Propeller 1 | Has a chance (20%) of reducing the user's sync move countdown by one when its Pokémon uses a move. | May & Lopunny May & Lopunny (Mega Lopunny) |
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Propelling Move 5 | Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. | Erika & Tangela Elio & Popplio Elio & Brionne Elio & Primarina | ||
Propelling Strike 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move is successful. | May & Lopunny (Mega Lopunny) | ||
Propelling Strike 9 | Charges the user's move gauge by one when its attack move is successful. | Lana & Araquanid | Bugsy & Kricketune | |
Propulsion 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Red & Charizard Red & Charizard (Mega Charizard X) May & Blaziken (Mega Blaziken) Lear & Hoopa | Lillie & Lunala | |
Propulsion 2 | Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 3 | Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 4 | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 5 | Has a chance (60%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 6 | Has a chance (70%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 7 | Has a chance (80%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 8 | Has a chance (90%) of reducing the user's sync move countdown by one when the user's move is successful. | |||
Propulsion 9 | Reduces the user's sync move countdown by one when its move is successful. | |||
Proton's Plan | Charges the user's move gauge by 1 when its move is successful. Charges the user's move gauge by 1 when it is hit by an attack move. | Proton & Golbat | ||
Psychic Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | |||
Psychic Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. | May & Latias May & Latias (Mega Latias) | ||
Psychic Guard | Reduces damage when the user is attacked by Psychic-type moves. | Tierno & Crawdaunt | Chewy Lucky Cookie | |
Psychic Power 1 | Powers up the user's Psychic-type moves. | |||
Psychic Power 2 | Powers up the user's Psychic-type moves. | |||
Psychic Power 3 | Powers up the user's Psychic-type moves. | |||
Psychic Power 4 | Powers up the user's Psychic-type moves. | |||
Psychic Power 5 | Powers up the user's Psychic-type moves. | |||
Psychic Power 6 | Powers up the user's Psychic-type moves. | |||
Psychic Power 7 | Powers up the user's Psychic-type moves. | |||
Psychic Power 8 | Powers up the user's Psychic-type moves. | |||
Psychic Power 9 | Powers up the user's Psychic-type moves. | |||
Psychic Stasis | Stats cannot be lowered when the terrain is Psychic Terrain. | |||
Psychic Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Mesprit | ||
Psychic Terrain Debut & Extension 1 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Psychic Terrain Debut & Extension 2 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Psychic Terrain Debut & Extension 3 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Psychic Terrain Debut & Extension 4 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Psychic Terrain Debut & Extension 5 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | Lana & Tapu Lele | ||
Psychic Terrain Debut & Extension 6 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Psychic Terrain Debut & Extension 7 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Psychic Terrain Debut & Extension 8 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Psychic Terrain Debut & Extension 9 | Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Pump Up 1 | Charges the user's move gauge by 1 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 1 instead after using the user's sync move. | |||
Pump Up 2 | Charges the user's move gauge by 2 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user's sync move. | Calem & Espurr Calem & Meowstic Dawn & Turtwig Dawn & Grotle Dawn & Torterra |
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Pump Up 3 | Charges the user's move gauge by 3 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 3 instead after using the user's sync move. | |||
Pump Up 4 | Charges the user's move gauge by 4 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 4 instead after using the user's sync move. | |||
Pump Up 5 | Charges the user's move gauge by 5 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 5 instead after using the user's sync move. | |||
Pump Up 6 | Charges the user's move gauge by 6 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 6 instead after using the user's sync move. | |||
Punishing Strike 1 | Has a chance (20%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Defense by 1 stat ranks for each hit. | Lorelei & Cloyster | ||
Punishing Strike 2 | Has a chance (30%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat ranks for each hit. | Barry & Heracross Barry & Heracross (Mega Heracross) Nate & Haxorus (Shiny Haxorus) Greta & Breloom |
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Punishing Strike 3 | Has a chance (40%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 4 | Has a chance (50%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 5 | Has a chance (60%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (60%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 6 | Has a chance (70%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (70%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 7 | Has a chance (80%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (80%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 8 | Has a chance (90%) of lowering the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (90%) of lowering the target's Defense by 1 stat ranks for each hit. | |||
Punishing Strike 9 | Lowers the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat ranks for each hit. | Gloria & Urshifu (Rapid Strike) | ||
Queue Cutter 1 | Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | Lillie & Ribombee | Acerola & Banette Helena & Haunter |
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Queue Cutter 2 | Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) N & Zoroark Olympia & Sigilyph |
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Queue Cutter 3 | Has a chance (40%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 4 | Has a chance (50%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 5 | Has a chance (60%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 6 | Has a chance (70%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 7 | Has a chance (80%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 8 | Has a chance (90%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Queue Cutter 9 | Reduces the user's sync move countdown by one when an opponent's attack move targeting the user misses. | |||
Quick Combo 3 | Has a chance (40%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful. | Nate & Braviary Nita & Landorus | Rosa & Dewott | |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | Erika & Comfey Gladion & Golbat Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Venonat Main Character & Venomoth Main Character & Onix Main Character & Lapras Main Character & Exeggcute Main Character & Exeggutor Main Character & Magnemite Main Character & Magneton Main Character & Sandshrew Main Character & Sandslash Main Character & Psyduck Main Character & Golduck Main Character & Rhyhorn Main Character & Rhydon Professor Oak & Nidorino Evelyn & Entei Petey & Pikachu (Female) | Acerola & Banette Acerola & Jellicent Agatha & Arbok Barry & Roserade Barry & Floatzel Blue & Blastoise Blue & Blastoise (Mega Blastoise) Blue & Exeggutor Blue & Zapdos Brendan & Latios Brendan & Latios (Mega Latios) Bruno & Onix Bugsy & Scyther Cheren & Purrloin Cheryl & Wailord Clair & Drampa Cynthia & Gastrodon Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Giovanni & Persian Giovanni & Guzzlord Gladion & Weavile Hugh & Unfezant Janine & Ariados Janine & Crobat Lance & Dragonair Lance & Dragonite Lillie & Comfey Liza & Lunatone Lorelei & Lapras Lt. Surge & Raichu Lusamine & Pheromosa Lyra & Celebi Main Character & Torchic Main Character & Cobalion Main Character & Regirock Maylene & Meditite Maylene & Medicham Mina & Tapu Fini Norman & Slaking Olivia & Carbink Phoebe & Cofagrigus Professor Sycamore & Xerneas Professor Sycamore & Gogoat Red & Snorlax Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) Silver & Crobat Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Tate & Jirachi Thorton & Magnezone Wally & Gallade Wally & Gallade (Mega Gallade) Wally & Delcatty Wally & Altaria Leaf & Moltres Guzma & Ariados Clemont & Magneton Jasmine & Celesteela Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Dawn & Turtwig Dawn & Grotle Dawn & Torterra Dawn & Oricorio (Sensu Style) Morty & Mismagius Morty & Banette Morty & Banette (Mega Banette) Morty & Ho-Oh (Shiny Ho-Oh) Morty & Gastly Gloria & Urshifu (Rapid Strike) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace N & Reshiram N & Kyurem (Black Kyurem) Mallow & Appletun Mallow & Shiinotic Lear & Krookodile Rachel & Umbreon Rachel & (Roaming Form) Sawyer & Honchkrow Leon & Dragapult Leon & Charizard Marnie & Scrafty Marnie & Cinderace Elio & Popplio Elio & Brionne Elio & Primarina Elio & Stakataka Selene & Nihilego Lana & Tapu Lele Raihan & Gigalith Raihan & Sandaconda Ingo & Excadrill Ingo & Chandelure Hop & Zamazenta (Crowned Shield) Hop & Pincurchin Falkner & Swellow Falkner & Noctowl Lucas & Torterra Aaron & Vespiquen Bede & Articuno (Galarian Form) Chuck & Poliwrath Ash & Pikachu Victor & Rillaboom Victor & Spectrier Victor & Greedent Trevor & Florges (Orange Flower) Tierno & Crawdaunt Malva & Talonflame Kali & Azumarill Drasna & Dragalge Anabel & Snorlax Rose & Perrserker Nemona & Lycanroc Dana & Regice Tina & Flareon Argenta & Skarmory Rei & Decidueye (Hisuian Form) Lenora & Watchog Penny & Sylveon Eve & Eevee Katherine & Slurpuff Iono & Iono & Grusha & Chase & Pikachu Riley & Lucario Volo & Togepi Jacq & Brycen-man & Zoroark Poppy & Greta & Breloom Klara & Slowbro (Galarian Form) Avery & Slowking (Galarian Form) Arven & Arven & Morgan & Virizion Clavell & Giacomo & Dexio & Espeon Sina & Glaceon Blossom & Kirlia Mela & Atticus & |
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Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | Caitlin & Sableye Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Kiawe & Marowak (Alola Form) Kali & Azumarill Akari & Samurott (Hisuian Form) Blossom & Kirlia | Blaine & Ponyta Blaine & Rapidash Drake & Salamence Elesa & Togetic Gladion & Weavile Hau & Tapu Koko Janine & Ariados Korrina & Marshadow Lance & Dragonair Lillie & Clefairy Lillie & Lunala Lt. Surge & Voltorb Lt. Surge & Electrode Main Character & Torchic Steven & Stoutland (Shiny Stoutland) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Dawn & Oricorio (Sensu Style) Serena & Fletchling Marnie & Grimmsnarl Evelyn & Entei Hop & Pincurchin Falkner & Swellow Irida & Glaceon Argenta & Skarmory |
Anabel Lucky Cookie 1 Akari Lucky Cookie 1 Lillie Lucky Cookie 1 Iono Lucky Cookie 1 Atticus Lucky Cookie 1 |
Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | Main Character & Misty & Psyduck | Crasher Wake & Floatzel Kris & Suicune Siebold & Octillery Looker & Croagunk |
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Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | Clair & Kingdra Crasher Wake & Floatzel Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Eevee Main Character & Vaporeon Winona & Pelipper May & Mudkip May & Marshtomp May & Swampert | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Clay & Palpitoad Clay & Seismitoad Lance & Kingdra Marlon & Carracosta Mina & Tapu Fini Ethan & Lugia Leaf & Blastoise Gloria & Urshifu (Rapid Strike) Mallow & Shiinotic May & Wailmer Lysandre & Volcanion Lana & Araquanid Bede & Inteleon Melony & Lapras Dahlia & Ludicolo Clavell & |
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Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | Lance & Gyarados Lyra & Vaporeon Nessa & Drednaw Adaman & Vaporeon |
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Racing Rain 4 | Quickly charges the move gauge when the weather is rainy. | May & Swampert (Mega Swampert) | ||
Racing Rain 5 | Quickly charges the move gauge when the weather is rainy. | |||
Racing Rain 6 | Quickly charges the move gauge when the weather is rainy. | |||
Racing Rain 7 | Quickly charges the move gauge when the weather is rainy. | |||
Racing Rain 8 | Quickly charges the move gauge when the weather is rainy. | |||
Racing Rain 9 | Quickly charges the move gauge when the weather is rainy. | |||
Raging Rain 1 | Powers up the user's moves when the weather is rainy. | |||
Raging Rain 2 | Powers up the user's moves when the weather is rainy. | Lance & Gyarados Siebold & Octillery Lysandre & Volcanion Clavell & |
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Raging Rain 3 | Powers up the user's moves when the weather is rainy. | May & Mudkip May & Marshtomp May & Swampert | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Crasher Wake & Floatzel Leaf & Blastoise Nessa & Drednaw |
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Raging Rain 4 | Powers up the user's moves when the weather is rainy. | |||
Raging Rain 5 | Powers up the user's moves when the weather is rainy. | May & Swampert (Mega Swampert) | Lyra & Vaporeon Viola & Surskit Viola & Masquerain Clemont & Heliolisk Dahlia & Ludicolo |
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Rain Caller | Makes the weather rainy after using the user's sync move. | Lyra & Vaporeon | ||
Rain Gear 1 | Reduces damage when the user is hit by an attack move while the weather is rainy. | Lance & Kingdra Mina & Tapu Fini Lana & Araquanid Looker & Croagunk |
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Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | Adaman & Vaporeon | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Cynthia & Gastrodon Marlon & Carracosta Leaf & Blastoise Archie & Kyogre |
Crasher Wake Lucky Cookie 1 |
Rain Gear 3 | Reduces damage when the user is hit by an attack move while the weather is rainy. | Lyra & Vaporeon | ||
Rain Gear 4 | Reduces damage when the user is hit by an attack move while the weather is rainy. | |||
Rain Gear 5 | Reduces damage when the user is hit by an attack move while the weather is rainy. | |||
Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | Leaf & Blastoise Serena & Greninja Serena & Greninja Bede & Inteleon Adaman & Vaporeon Dahlia & Ludicolo Rika & Whiscash |
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Rainy Mind-Blowing Strike 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Mind-Blowing Strike 9 | Lowers the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | |||
Rainy Propulsion 1 | Has a chance (20%) of reducing the user's sync move countdown by one when its move is successful while the weather is rainy. | Archie & Kyogre | ||
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | Professor Sycamore & Bulbasaur Serena & Whimsicott N & Sigilyph Leon & Eternatus | Agatha & Gengar Agatha & Gengar (Mega Gengar) Barry & Piplup Barry & Prinplup Barry & Empoleon Barry & Heracross Barry & Heracross (Mega Heracross) Barry & Floatzel Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Candice & Abomasnow Clay & Palpitoad Clay & Seismitoad Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Erika & Leafeon Giovanni & Persian Hilbert & Mightyena Hilda & Tepig Hilda & Pignite Hilda & Emboar Janine & Crobat Nanu & Persian (Alola Form) Noland & Ninjask Roxie & Whirlipede Roxie & Scolipede Shauntal & Chandelure Silver & Ho-Oh Silver & Feraligatr Skyla & Swanna Skyla & Togekiss Wally & Gallade Wally & Gallade (Mega Gallade) Whitney & Miltank Winona & Pelipper Volkner & Electivire Lisia & Rapidash (Galarian Form) Gloria & Inteleon May & Lopunny May & Lopunny (Mega Lopunny) Selene & Rowlet Selene & Dartrix Selene & Decidueye Selene & Nihilego Nessa & Eiscue Nessa & Eiscue (Noice Face) The Masked Royal & Incineroar Naomi & Sandslash Gordie & Coalossal Emma & Crobat Oleana & Garbodor Riley & Lucario Larry & Dexio & Espeon |
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Ramp Up 1 | Raises the user's Sp. Atk by 1 stat ranks when its move is successful. | |||
Ramp Up 2 | Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | |||
Ramp Up 3 | Raises the user's Sp. Atk by 3 stat ranks when its move is successful. | |||
Ramp Up 4 | Raises the user's Sp. Atk by 4 stat ranks when its move is successful. | |||
Ramp Up 5 | Raises the user's Sp. Atk by 5 stat ranks when its move is successful. | |||
Ramp Up 6 | Raises the user's Sp. Atk by 6 stat ranks when its move is successful. | |||
Randomizer's Raise 1 | Has achance (20%) of raising one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Randomizer's Raise 2 | Has achance (30%) of raising one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Randomizer's Raise 3 | Has achance (40%) of raising one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Randomizer's Raise 4 | Has achance (50%) of raising one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Randomizer's Raise 5 | Has achance (60%) of raising one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Randomizer's Raise 6 | Has achance (70%) of raising one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Randomizer's Raise 7 | Has achance (80%) of raising one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Randomizer's Raise 8 | Has achance (90%) of raising one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Randomizer's Raise 9 | Raises one of the following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Ready for a Brawl 1 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | |||
Ready for a Brawl 2 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | Hop & Zapdos (Galarian Form) | ||
Ready for a Brawl 3 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | |||
Ready for a Brawl 4 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | |||
Ready for a Brawl 5 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | |||
Ready for a Brawl 6 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | |||
Ready for a Brawl 7 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | |||
Ready for a Brawl 8 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | |||
Ready for a Brawl 9 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | |||
Ready for Anything 1 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 2 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 3 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 4 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 5 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | N & Kyurem (Black Kyurem) Selene & Nihilego |
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Ready for Anything 6 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 7 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 8 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Ready for Anything 9 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
Really Prepared 1 | Has a chance (20%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 2 | Has a chance (30%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 3 | Has a chance (40%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 4 | Has a chance (50%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 5 | Has a chance (60%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 6 | Has a chance (70%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 7 | Has a chance (80%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 8 | Has a chance (90%) of reducing the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Really Prepared 9 | Reduces the user's sync move countdown by 1 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Rebuff Reducing Hit (Ground) | Lowers the target's Ground Type Rebuff by 1 rank the first time the user's attack move is successful each battle. | Lyra & Phanpy | ||
Rebuff Reducing Hit (Steel) | Lowers the target's Steel Type Rebuff by 1 rank the first time the user's attack move is successful each battle. | Gloria & Zacian (Crowned Sword) | ||
Rebuff Reducing Hit (Weakness) | Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle. | Steven & Stoutland (Shiny Stoutland) Larry & | ||
Recharging Strike 1 | Has a chance (20%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of charging the user's move gauge by one for each hit. | Barry Lucky Cookie 1 | ||
Recharging Strike 2 | Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 3 | Has a chance (40%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (40%) of charging the user's move gauge by one for each hit. | Morgan & Virizion | ||
Recharging Strike 4 | Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit. | Lorelei & Cloyster Gloria & Urshifu (Rapid Strike) | Greta & Breloom | |
Recharging Strike 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (60%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 6 | Has a chance (70%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (70%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 7 | Has a chance (80%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (80%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 8 | Has a chance (90%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (90%) of charging the user's move gauge by one for each hit. | |||
Recharging Strike 9 | Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. | Calem & Greninja (Shiny Greninja) Hilda & Victini Eusine & Suicune (Shiny Suicune) | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Red & Articuno |
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Reckless Boost 1 | Has a chance (20%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 2 | Has a chance (30%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 3 | Has a chance (40%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 4 | Has a chance (50%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 5 | Has a chance (60%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 6 | Has a chance (70%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 7 | Has a chance (80%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 8 | Has a chance (90%) of powering up the user's moves that have the recoil effect tag. | |||
Reckless Boost 9 | Powers up the user's moves that have the recoil effect tag. | Hugh & Bouffalant | ||
Recoil Removal 1 | Has a chance (20%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 2 | Has a chance (30%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 3 | Has a chance (40%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 4 | Has a chance (50%) of negating recoil damage when using moves that have recoil in the effect tag. | Hugh & Bouffalant | ||
Recoil Removal 5 | Has a chance (60%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 6 | Has a chance (70%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 7 | Has a chance (80%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 8 | Has a chance (90%) of negating recoil damage when using moves that have recoil in the effect tag. | |||
Recoil Removal 9 | Negates recoil damage when using moves that have recoil in the effect tag. | Blue & Aerodactyl (Mega Aerodactyl) Blue & Charizard Skyla & Unfezant (Female) | ||
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | Elesa & Joltik Janine & Crobat Main Character & Tangela Jasmine & Magnemite Lysandre & Yveltal | Acerola & Banette Marlon & Carracosta Professor Sycamore & Xerneas Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Leaf & Eevee May & Wailmer Lana & Tapu Lele Melony & Lapras Adaman & Vaporeon |
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S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | Wallace & Milotic | Hugh & Bouffalant Lance & Dragonite Steven & Metagross Steven & Metagross (Mega Metagross) Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Dawn & Oricorio (Sensu Style) Bede & Hatterene Bede & Articuno (Galarian Form) Argenta & Skarmory Rika & Larry & Giacomo & |
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Red's Fighting Spirit | Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | Red & Pikachu | ||
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Clay & Palpitoad Clay & Seismitoad Cynthia & Gastrodon Kris & Suicune Lance & Gyarados Lance & Kingdra Lyra & Vaporeon Mina & Tapu Fini Skyla & Swanna Viola & Surskit Viola & Masquerain Winona & Pelipper Ethan & Lugia Clemont & Heliolisk Serena & Greninja Serena & Greninja Cyrus & Palkia Mallow & Shiinotic May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Lana & Araquanid Melony & Lapras Dahlia & Ludicolo Clavell & |
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Refreshing Rain 2 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | |||
Refreshing Rain 3 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | |||
Refreshing Rain 4 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | |||
Refreshing Rain 5 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | |||
Refreshing Water Guard | Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | Looker & Croagunk | Marnie & Toxicroak | |
Reinforced | ||||
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | Lillie & Lunala Alder & Volcarona | Giovanni & Nidoking Hugh & Unfezant Kris & Jolteon Lance & Dragonite Lusamine & Pheromosa Lyra & Vaporeon Red & Charizard Red & Charizard (Mega Charizard X) Wally & Altaria Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Serena & Zygarde Serena & Zygarde (Complete Forme) Gloria & Thwackey Lysandre & Yveltal Lear & Hoopa Leon & Charizard Lucas & Flareon Chuck & Poliwrath Ash & Pikachu Victor & Rillaboom Shauna & Chesnaught Emma & Crobat Lenora & Watchog |
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Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | Ariana & Arbok Brawly & Makuhita Brawly & Hariyama Hilda & Leafeon Lance & Dragonite Marshal & Conkeldurr Nanu & Persian (Alola Form) Thorton & Bronzong Wally & Altaria Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Gloria & Urshifu (Rapid Strike) Selene & Umbreon Nessa & Drednaw Ingo & Accelgor |
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Resilience | Applies the Condition Nullification effect to the user when status conditions are removed from it. Applies the Condition Nullification effect to the user when flinching, confused and trapped conditions are removed from it. | |||
Resilient 1 | ||||
Restoring Strike 1 | Has a chance (20%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of restoring the user's HP for each hit. | |||
Restoring Strike 2 | Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. | Calem & Greninja (Shiny Greninja) Lorelei & Cloyster | Morgan & Virizion | |
Restoring Strike 3 | Has a chance (40%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (40%) of restoring the user's HP for each hit. | |||
Restoring Strike 4 | Has a chance (50%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user's HP for each hit. | Gloria & Urshifu (Rapid Strike) | ||
Restoring Strike 5 | Has a chance (60%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (60%) of restoring the user's HP for each hit. | |||
Restoring Strike 6 | Has a chance (70%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (70%) of restoring the user's HP for each hit. | |||
Restoring Strike 7 | Has a chance (80%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (80%) of restoring the user's HP for each hit. | |||
Restoring Strike 8 | Has a chance (90%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (90%) of restoring the user's HP for each hit. | |||
Restoring Strike 9 | Restores the user's HP when its attack move hits. If the move has the multistrike effect tag, restores the user's HP for each hit. | |||
Restrained Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while it is restrained. | Nessa & Drednaw | ||
Restrained Power-Up 5 | Powers up the user's moves when it is restrained. | Nessa & Drednaw | ||
Restrained Recovery 1 | Restores the user's HP whenever its Pokémon takes an action while it is restrained. | Nessa & Drednaw | ||
Restrained Scope 1 | Has a chance (20%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | |||
Restrained Scope 2 | Has a chance (30%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | |||
Restrained Scope 3 | Has a chance (40%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | |||
Restrained Scope 4 | Has a chance (50%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | |||
Restrained Scope 5 | Has a chance (60%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | Arven & | ||
Restrained Scope 6 | Has a chance (70%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | |||
Restrained Scope 7 | Has a chance (80%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | |||
Restrained Scope 8 | Has a chance (90%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | |||
Restrained Scope 9 | Lowers the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | Steven & Stoutland (Shiny Stoutland) | ||
Restraining Countdown 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user's attack move is successful against a restrained opponent. | Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Restraining Sync-Up 1 | Powers up sync moves when the target is restrained. | |||
Restraining Sync-Up 2 | Powers up sync moves when the target is restrained. | |||
Restraining Sync-Up 3 | Powers up sync moves when the target is restrained. | |||
Restraining Sync-Up 4 | Powers up sync moves when the target is restrained. | |||
Restraining Sync-Up 5 | Powers up the user's sync move when the target is restrained. | Serena & Zygarde | Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Restraining Sync-Up 5 | Powers up sync moves when the target is restrained. | Serena & Zygarde | Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Restraining Sync-Up 6 | Powers up sync moves when the target is restrained. | |||
Restraining Sync-Up 7 | Powers up sync moves when the target is restrained. | |||
Restraining Sync-Up 8 | Powers up sync moves when the target is restrained. | |||
Restraining Sync-Up 9 | Powers up sync moves when the target is restrained. | Steven & Stoutland (Shiny Stoutland) | ||
Retaliatory Stat Steal 1 | Has a chance (20%) of lowering one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
Retaliatory Stat Steal 2 | Has a chance (30%) of lowering one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
Retaliatory Stat Steal 3 | Has a chance (40%) of lowering one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
Retaliatory Stat Steal 4 | Has a chance (50%) of lowering one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
Retaliatory Stat Steal 5 | Has a chance (60%) of lowering one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
Retaliatory Stat Steal 6 | Has a chance (70%) of lowering one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
Retaliatory Stat Steal 7 | Has a chance (80%) of lowering one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
Retaliatory Stat Steal 8 | Has a chance (90%) of lowering one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
Retaliatory Stat Steal 9 | Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | Shauna & Klefki | Shauna & Klefki | |
Revenge Boost 1 | Has a chance (20%) of charging the user's move gauge by one when the user is hit by an attack move. | Main Character & Pinsir Main Character & Tauros Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Growlithe Main Character & Arcanine Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Seel Main Character & Dewgong Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Elekid Main Character & Electabuzz Main Character & Voltorb Main Character & Electrode Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Porygon Main Character & Magby Main Character & Magmar Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Omanyte Main Character & Omastar Main Character & Cubone Main Character & Marowak Main Character & Koffing Main Character & Weezing Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Munchlax Main Character & Snorlax Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Diglett Main Character & Dugtrio | ||
Revenge Boost 2 | Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | Adaman & Vaporeon | Lorelei & Cloyster Misty & Starmie Wally & Delcatty Allister & Gourgeist (Super Size) |
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Revenge Boost 3 | Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Lance & Dragonite Dawn & Alcremie |
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Revenge Boost 4 | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | Giovanni & Nidorino Rachel & Umbreon | Bugsy & Kricketune Caitlin & Reuniclus Clair & Drampa Hilda & Tepig Hilda & Pignite Hilda & Emboar Main Character & Registeel Professor Sycamore & Xerneas Rosa & Delibird Steven & Metagross Steven & Metagross (Mega Metagross) Wallace & Milotic Falkner & Noctowl Penny & Sylveon Penny & Sylveon |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 4 |
Revenge Boost 5 | Has a chance (60%) of charging the user's move gauge by one when the user is hit by an attack move. | May & Lopunny | ||
Revenge Boost 6 | Has a chance (70%) of charging the user's move gauge by one when the user is hit by an attack move. | |||
Revenge Boost 7 | Has a chance (80%) of charging the user's move gauge by one when the user is hit by an attack move. | |||
Revenge Boost 8 | Has a chance (90%) of charging the user's move gauge by one when the user is hit by an attack move. | |||
Revenge Boost 9 | Charges the user's move gauge by one when it is hit by an attack move. | Lisia & Altaria Lisia & Altaria (Mega Altaria) Evelyn & Entei Allister & Gourgeist (Super Size) | Lillie & Polteageist (Antique Form) Professor Sycamore & Gogoat Mallow & Appletun Mallow & Shiinotic Ingo & Excadrill Victor & Greedent Grusha & |
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Ridicure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | Nita & Landorus | Lillie & Ribombee Wally & Delcatty Morty & Gastly The Masked Royal & Incineroar Irida & Zoroark (Hisuian Form) |
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Ridicure 2 | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | Elesa & Rotom Grimsley & Liepard Misty & Starmie Olympia & Sigilyph Eve & Eevee |
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Ridicure 3 | Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | Cheren & Liepard Chase & Pikachu |
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Ridicure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | Falkner & Swellow | Phoebe & Cofagrigus Morty & Drifblim |
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Ridicure 5 | Has a chance (60%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 6 | Has a chance (70%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 7 | Has a chance (80%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 8 | Has a chance (90%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ridicure 9 | Restores the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | |||
Ripple Effect 2 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. | |||
Ripple Effect 4 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. | Dawn & Alcremie | ||
Ripple Effect 9 | When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. | Nessa & Drednaw Darach & Staraptor Colress & Klinklang | ||
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | Emmet & Escavalier | Hilda & Victini Korrina & Marshadow Skyla & Togekiss Tate & Jirachi Zinnia & Thievul Lear & Hoopa Jacq & |
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Risky Counter 1 | Has a chance (20%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 2 | Has a chance (30%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 3 | Has a chance (40%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 4 | Has a chance (50%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 5 | Has a chance (60%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 6 | Has a chance (70%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 7 | Has a chance (80%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 8 | Has a chance (90%) of reducing the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | |||
Risky Counter 9 | Reduces the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | Grimsley & Bisharp | ||
Roaring White Lightning | Lowers the target's Electric Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Electric Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | Blue & Zapdos | ||
Robust Physique | ||||
Rock DF Immunity | Protects the user from damage from the Rock-type Moves. | |||
Rock DF Power-Up 1 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 2 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 3 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | Steven & Cradily Gordie & Coalossal Nemona & Lycanroc |
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Rock DF Power-Up 4 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 5 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 6 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 7 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 8 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Power-Up 9 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | |||
Rock DF Resistance 1 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 2 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 3 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 4 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 5 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 6 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 7 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 8 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock DF Resistance 9 | Reduces damage the user takes from the Rock-type Moves. | |||
Rock Guard | Reduces damage when the user is attacked by Rock-type moves. | Chewy Lucky Cookie | ||
Rock Shift | Normal-type moves become Rock-type moves. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) | ||
Rock Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Regirock | ||
Rock Zone Extension 1 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 2 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 3 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elio & Stakataka |
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Rock Zone Extension 4 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 5 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 6 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 7 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 8 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Extension 9 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
Rock Zone Status Immunity | Status conditions cannot be inflicted on the user when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Rose's Results | Powers up the user's Steel-type moves. The user's moves never miss | Rose & Copperajah | ||
Rude Awakening 1 | Powers up the user's sync move when the target is asleep. | |||
Rude Awakening 2 | Powers up the user's sync move when the target is asleep. | |||
Rude Awakening 3 | Powers up the user's sync move when the target is asleep. | Ramos & Weepinbell Ramos & Victreebel |
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Rude Awakening 4 | Powers up the user's sync move when the target is asleep. | |||
Rude Awakening 5 | Powers up the user's sync move when the target is asleep. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Lyra & Jigglypuff Serena & Fennekin Serena & Braixen Serena & Delphox N & Sigilyph |
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Ruthless 1 | Has a chance (20%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 2 | Has a chance (30%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 3 | Has a chance (40%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 4 | Has a chance (50%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 5 | Has a chance (60%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 6 | Has a chance (70%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 7 | Has a chance (80%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 8 | Has a chance (90%) of lowering one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless 9 | Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Lyra & Celebi | Ingo & Chandelure | |
Ruthless Toxin 1 | Has a chance (20%) of lowering one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless Toxin 2 | Has a chance (30%) of lowering one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless Toxin 3 | Has a chance (40%) of lowering one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless Toxin 4 | Has a chance (50%) of lowering one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless Toxin 5 | Has a chance (60%) of lowering one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless Toxin 6 | Has a chance (70%) of lowering one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless Toxin 7 | Has a chance (80%) of lowering one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless Toxin 8 | Has a chance (90%) of lowering one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Ruthless Toxin 9 | Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Petrel & Weezing Emma & Crobat Geeta & |
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Safeguarded Entry | Applies the Status Condition Defense effect to the allied field of play when the user enters a battle. | |||
Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Jasmine & Celesteela | Red & Snorlax Elaine & Eevee Arven & |
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Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | Acerola & Tapu Bulu Archer & Houndoom Brawly & Makuhita Brawly & Hariyama Bugsy & Scyther Cynthia & Gastrodon Erika & Comfey Erika & Leafeon Giovanni & Persian Gladion & Golbat Hilbert & Genesect Hilda & Grapploct (Shiny Grapploct) Janine & Ariados Marshal & Conkeldurr Maylene & Meditite Maylene & Medicham Misty & Psyduck Silver & Feraligatr Steven & Stoutland (Shiny Stoutland) Tate & Solrock Dawn & Oricorio (Sensu Style) Elio & Espeon Selene & Umbreon Proton & Golbat Nita & Landorus Tierno & Crawdaunt Lenora & Watchog Kabu & Torkoal |
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Sand Alert 1 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 2 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 3 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 4 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 5 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Raihan & Flygon |
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Sand Alert 6 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 7 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 8 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Alert 9 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | |||
Sand Blaster 5 | Powers up the user's sync move during a sandstorm. | Naomi & Sandslash Volo & Gible | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Olivia & Lycanroc (Midnight Form) Professor Kukui & Lycanroc Raihan & Duraludon Emmet & Archeops |
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Sand Blaster 9 | Powers up the user's sync move during a sandstorm. | Giovanni & Rhydon Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) Bertha & Hippowdon Paulo & Lycanroc (Dusk Form) |
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Sand Castle 1 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 2 | Reduces damage when the user is hit by an attack move during a sandstorm. | Giovanni & Rhydon Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) Raihan & Gigalith Bertha & Hippowdon |
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Sand Castle 3 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 4 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 5 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 6 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 7 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 8 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Castle 9 | Reduces damage when the user is hit by an attack move during a sandstorm. | |||
Sand Fortress | Stats cannot be lowered during a sandstorm. | Acerola & Palossand Brock & Tyranitar | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Giovanni & Rhydon Hapu & Mudsdale Emmet & Archeops |
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Sand Kicker | Causes a sandstorm the first time the user enters a battle each battle. | |||
Sand Screen | The user's Sp. Def increases 50% during a sandstorm. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) |
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Sand Shelter | Protects the user from damage from a sandstorm. | Grant & Amaura Grant & Aurorus Main Character & Kabuto Main Character & Kabutops Main Character & Kabuto Main Character & Kabutops Main Character & Kabuto Main Character & Kabutops Naomi & Sandslash Rose & Perrserker Volo & Gible | Acerola & Palossand Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brock & Tyranitar Bruno & Onix Caitlin & Reuniclus Cheren & Stoutland Clay & Palpitoad Clay & Seismitoad Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Cynthia & Kommo-o Cynthia & Gastrodon Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Giovanni & Nidoking Gladion & Magearna Hapu & Mudsdale Hilda & Diancie Hilda & Diancie (Mega Diancie) Lillie & Clefairy Liza & Lunatone Liza & Celesteela Lyra & Phanpy Main Character & Regirock Main Character & Registeel Olivia & Lycanroc (Midnight Form) Olivia & Carbink Professor Kukui & Lycanroc Roxanne & Nosepass Roxanne & Probopass Roxanne & Runerigus Sophocles & Togedemaru Sophocles & Golem (Alola Form) Steven & Stoutland (Shiny Stoutland) Tate & Solrock Tate & Jirachi Thorton & Bronzong Thorton & Magnezone Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Valerie & Mawile Clemont & Magneton Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Jasmine & Celesteela Serena & Zygarde Serena & Zygarde (Complete Forme) Molayne & Dugtrio (Alola Form) Lisia & Altaria Lisia & Altaria (Mega Altaria) May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Marnie & Mawile Marnie & Mawile (Mega Mawile) Elio & Stakataka Selene & Nihilego Raihan & Duraludon Raihan & Flygon Emmet & Escavalier Lucas & Dialga Nita & Landorus Colress & Klinklang Shauna & Klefki Rose & Copperajah Argenta & Skarmory Riley & Lucario Geeta & Rika & Rika & Whiscash Poppy & Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) Arven & Giacomo & Atticus & |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie |
Sand Slinger 1 | Has a chance (20%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | |||
Sand Slinger 2 | Has a chance (30%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | |||
Sand Slinger 3 | Has a chance (40%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | |||
Sand Slinger 4 | Has a chance (50%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | |||
Sand Slinger 5 | Has a chance (60%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | |||
Sand Slinger 6 | Has a chance (70%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | |||
Sand Slinger 7 | Has a chance (80%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | |||
Sand Slinger 8 | Has a chance (90%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | |||
Sand Slinger 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | Bertha & Hippowdon | Ingo & Excadrill | |
Sand Summoner | Causes a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm. | Raihan & Gigalith Bertha & Hippowdon | ||
Sand Superiority 3 | Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm. | Emmet & Archeops | ||
Sand Sync | Causes a sandstorm the first time the user's sync move is used each battle. | Raihan & Duraludon Emmet & Archeops |
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Sands of Time 1 | Quickly charges the move gauge during a sandstorm. | Main Character & Kabuto Main Character & Kabutops | Roxanne & Nosepass Roxanne & Probopass Naomi & Sandslash |
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Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brock & Tyranitar Cheren & Stoutland Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Giovanni & Nidoking Lyra & Phanpy Professor Kukui & Lycanroc Roxanne & Runerigus Steven & Stoutland (Shiny Stoutland) Clemont & Heliolisk Dawn & Turtwig Dawn & Grotle Dawn & Torterra Serena & Zygarde Serena & Zygarde (Complete Forme) Molayne & Dugtrio (Alola Form) Raihan & Sandaconda Emmet & Archeops Bertha & Hippowdon Rose & Copperajah Paulo & Lycanroc (Dusk Form) Volo & Gible |
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Sands of Time 3 | Quickly charges the move gauge during a sandstorm. | Giovanni & Rhydon Olivia & Lycanroc (Midnight Form) Raihan & Duraludon |
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Sands of Time 4 | Quickly charges the move gauge during a sandstorm. | |||
Sands of Time 5 | Quickly charges the move gauge during a sandstorm. | |||
Sands of Time 6 | Quickly charges the move gauge during a sandstorm. | |||
Sands of Time 7 | Quickly charges the move gauge during a sandstorm. | |||
Sands of Time 8 | Quickly charges the move gauge during a sandstorm. | |||
Sands of Time 9 | Quickly charges the move gauge during a sandstorm. | |||
Sandy Pep Rally 9 | Raises the Speed of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a move during a sandstorm. | Ingo & Excadrill | ||
Satisfied Snarl 1 | Has a chance (20%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | |||
Satisfied Snarl 2 | Has a chance (30%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | |||
Satisfied Snarl 3 | Has a chance (40%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | |||
Satisfied Snarl 4 | Has a chance (50%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | Lillie & Comfey | ||
Satisfied Snarl 5 | Has a chance (60%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | |||
Satisfied Snarl 6 | Has a chance (70%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | |||
Satisfied Snarl 7 | Has a chance (80%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | |||
Satisfied Snarl 8 | Has a chance (90%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | |||
Satisfied Snarl 9 | Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | Karen & Houndoom Karen & Houndoom (Mega Houndoom) Thorton & Magnezone Irida & Glaceon |
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Satisfied Snicker 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | |||
Satisfied Snicker 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | |||
Satisfied Snicker 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | |||
Satisfied Snicker 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | |||
Satisfied Snicker 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | |||
Satisfied Snicker 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | |||
Satisfied Snicker 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | |||
Satisfied Snicker 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | |||
Satisfied Snicker 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | Lillie & Solgaleo Trevor & Florges (Orange Flower) | Blue & Alakazam Brendan & Latios Brendan & Latios (Mega Latios) Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Professor Oak & Nidorino Lucas & Torterra Penny & Sylveon Elaine & Eevee Volo & Togepi Brycen-man & Zoroark |
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Scholar's Sync (Sp. Def) 1 | Powers up the user's sync move when its Sp. Def is raised. | |||
Scholar's Sync (Sp. Def) 2 | Powers up the user's sync move when its Sp. Def is raised. | |||
Scholar's Sync (Sp. Def) 3 | Powers up the user's sync move when its Sp. Def is raised. | |||
Scholar's Sync (Sp. Def) 4 | Powers up the user's sync move when its Sp. Def is raised. | |||
Scholar's Sync (Sp. Def) 5 | Powers up the user's sync move when its Sp. Def is raised. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Scholar's Sync (Sp. Def) 6 | Powers up the user's sync move when its Sp. Def is raised. | |||
Scorcher 2 | Increases the amount of damage an opponent takes from being burned. | Marley & Arcanine Skyla & Togekiss Kiawe & Arcanine Malva & Talonflame Kabu & Centiskorch |
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Scorching Sync 1 | Powers up the user's sync move when the target is burned. | |||
Scorching Sync 2 | Powers up the user's sync move when the target is burned. | Lysandre & Volcanion | ||
Scorching Sync 3 | Powers up the user's sync move when the target is burned. | Gordie & Coalossal | ||
Scorching Sync 4 | Powers up the user's sync move when the target is burned. | |||
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | Calem & Fennekin Hilda & Victini Morty & Banette Morty & Banette (Mega Banette) Leon & Charizard Leon & Dragapult Lucas & Flareon Malva & Talonflame Irida & Flareon |
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Scorching Sync 5 | Powers up the user's sync move when the target is burned. | Calem & Fennekin Hilda & Victini Morty & Banette Morty & Banette (Mega Banette) Leon & Charizard Leon & Dragapult Lucas & Flareon Malva & Talonflame Irida & Flareon |
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Scorching Sync 6 | Powers up the user's sync move when the target is burned. | |||
Scorching Sync 7 | Powers up the user's sync move when the target is burned. | |||
Scorching Sync 8 | Powers up the user's sync move when the target is burned. | |||
Scorching Sync 9 | Powers up the user's sync move when the target is burned. | Lysandre & Volcanion Leon & Charizard |
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Scorching Touch 1 | Has a chance (20%) of leaving the target burned when the user's attack move against it is successful. | |||
Scorching Touch 2 | Has a chance (30%) of leaving the target burned when the user's attack move against it is successful. | |||
Scorching Touch 3 | Has a chance (40%) of leaving the target burned when the user's attack move against it is successful. | |||
Scorching Touch 4 | Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. | Malva & Talonflame | Serena & Fletchling | |
Scorching Touch 5 | Has a chance (60%) of leaving the target burned when the user's attack move against it is successful. | |||
Scorching Touch 6 | Has a chance (70%) of leaving the target burned when the user's attack move against it is successful. | |||
Scorching Touch 7 | Has a chance (80%) of leaving the target burned when the user's attack move against it is successful. | |||
Scorching Touch 8 | Has a chance (90%) of leaving the target burned when the user's attack move against it is successful. | |||
Scorching Touch 9 | Leaves the target burned when the user's attack move against it is successful. | |||
Searing Quick Combo 1 | Has a chance (20%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | |||
Searing Quick Combo 2 | Has a chance (30%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | |||
Searing Quick Combo 3 | Has a chance (40%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | |||
Searing Quick Combo 4 | Has a chance (50%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | |||
Searing Quick Combo 5 | Has a chance (60%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | |||
Searing Quick Combo 6 | Has a chance (70%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | |||
Searing Quick Combo 7 | Has a chance (80%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | |||
Searing Quick Combo 8 | Has a chance (90%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | |||
Searing Quick Combo 9 | Restores one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. | Morty & Banette (Mega Banette) | ||
Searing Surge 1 | Powers up the user's moves and sync move when the target is burned. | |||
Searing Surge 2 | Powers up the user's moves and sync move when the target is burned. | |||
Searing Surge 3 | Powers up the user's moves and sync move when the target is burned. | |||
Searing Surge 4 | Powers up the user's moves and sync move when the target is burned. | |||
Searing Surge 5 | Powers up the user's moves and sync move when the target is burned. | Lysandre & Volcanion | ||
Searing Surge 6 | Powers up the user's moves and sync move when the target is burned. | |||
Searing Surge 7 | Powers up the user's moves and sync move when the target is burned. | |||
Searing Surge 8 | Powers up the user's moves and sync move when the target is burned. | |||
Searing Surge 9 | Powers up the user's moves and sync move when the target is burned. | |||
Sedimentary | Protects the user from damage from a sandstorm. The user's Defense and Sp. Def increase 30% during a sandstorm. | Ingo & Excadrill | ||
Seeing Double 2 | ||||
Self-Cleanse 1 | Has a chance (20%) of removing all status conditions from the user when its Pokémon uses a move. | |||
Self-Cleanse 2 | Has a chance (30%) of removing all status conditions from the user when its Pokémon uses a move. | |||
Selfless | Makes opponents target the user for a short time when the user's move is successful while in a pinch. | |||
Sentry Entry 1 | Raises the user's Defense by 1 stat ranks when it enters a battle. | Wulfric & Avalugg Elio & Popplio Elio & Brionne Elio & Primarina Nita & Landorus Morgan & Virizion |
1 Star Deluxe Lucky Cookie | |
Sentry Entry 2 | Raises the user's Defense by 2 stat ranks when it enters a battle. | Hop & Zamazenta (Crowned Shield) | Lillie & Clefairy Tate & Solrock |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Sentry Entry 3 | Raises the user's Defense by 3 stat ranks when it enters a battle. | |||
Sentry Entry 4 | Raises the user's Defense by 4 stat ranks when it enters a battle. | |||
Sentry Entry 5 | Raises the user's Defense by 5 stat ranks when it enters a battle. | |||
Sentry Entry 6 | Raises the user's Defense by 6 stat ranks when it enters a battle. | |||
Sentry Entry x2 | ||||
Sentry Entry x3 | ||||
Shared Fortune 2 | Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Shared Nightmare | Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes. | Cyrus & Darkrai | ||
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat ranks when it enters a battle. | Archer & Houndoom Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brock & Tyranitar Calem & Sylveon Crasher Wake & Floatzel Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Togetic Fantina & Mismagius Flint & Infernape Hapu & Mudsdale Hau & Tapu Koko Hugh & Bouffalant Hugh & Unfezant Iris & Naganadel Lillie & Solgaleo Lorelei & Lapras Lorelei & Lapras Lt. Surge & Voltorb Lt. Surge & Electrode Main Character & Solgaleo Marshal & Conkeldurr Mina & Granbull Ramos & Weepinbell Ramos & Victreebel Red & Charizard Red & Charizard (Mega Charizard X) Roark & Cranidos Roark & Rampardos Roxie & Whirlipede Roxie & Scolipede Silver & Crobat Skyla & Togekiss Steven & Cradily Tate & Solrock Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Whitney & Sawsbuck (Winter Form) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Winona & Pelipper Wulfric & Avalugg Valerie & Sylveon Lucy & Seviper Cyrus & Palkia Gloria & Zacian (Crowned Sword) N & Reshiram May & Wailmer Lysandre & Yveltal Piers & Toxtricity (Low-Key Forme) Leon & Eternatus Marnie & Scrafty Ryuki & Turtonator Raihan & Flygon Ghetsis & Kyurem Nessa & Eiscue Nessa & Eiscue (Noice Face) Bea & Sirfetch'd Emmet & Escavalier Hop & Zamazenta (Crowned Shield) Hop & Zapdos (Galarian Form) Allister & Gengar Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Victor & Spectrier Helena & Haunter Drasna & Dragalge Nemona & Lycanroc Paulo & Lycanroc (Dusk Form) Eve & Eevee Katherine & Slurpuff Petey & Pikachu (Female) Riley & Lucario Dahlia & Ludicolo Volo & Gible Blossom & Kirlia |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
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Sharp Entry 2 | Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. | Bea & Sirfetch'd | Cynthia & Kommo-o Wallace & Milotic Lisia & Altaria Lisia & Altaria (Mega Altaria) |
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Sharp Entry 3 | Raises the user's critical-hit rate by 3 stat ranks when it enters a battle. | |||
Sharp Teamwork 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Sharp Teamwork 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | Sabrina & Chingling | ||
Sharp Teamwork 3 | Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Sharp Teamwork 4 | Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Sharp Teamwork 5 | Has a chance (60%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Sharp Teamwork 6 | Has a chance (70%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Sharp Teamwork 7 | Has a chance (80%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Sharp Teamwork 8 | Has a chance (90%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Sharp Teamwork 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Sharpened Body 1 | Powers up the user's moves when its Attack is raised. | |||
Sharpened Body 2 | Powers up the user's moves when its Attack is raised. | |||
Sharpened Body 3 | Powers up the user's moves when its Attack is raised. | |||
Sharpened Body 4 | Powers up the user's moves when its Attack is raised. | |||
Sharpened Body 5 | Powers up the user's moves when its Attack is raised. | Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) |
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Sharpened Body 6 | Powers up the user's moves when its Attack is raised. | |||
Sharpened Body 7 | Powers up the user's moves when its Attack is raised. | |||
Sharpened Body 8 | Powers up the user's moves when its Attack is raised. | |||
Sharpened Body 9 | Powers up the user's moves when its Attack is raised. | |||
Sharpened Mind 1 | Powers up the user's moves when its Sp. Atk is raised. | Lucas & Dialga | ||
Sharpened Mind 2 | Powers up the user's moves when its Sp. Atk is raised. | |||
Sharpened Mind 3 | Powers up the user's moves when its Sp. Atk is raised. | |||
Sharpened Mind 4 | Powers up the user's moves when its Sp. Atk is raised. | |||
Sharpened Mind 5 | Powers up the user's moves when its Sp. Atk is raised. | |||
Sharpened Mind 6 | Powers up the user's moves when its Sp. Atk is raised. | |||
Sharpened Mind 7 | Powers up the user's moves when its Sp. Atk is raised. | |||
Sharpened Mind 8 | Powers up the user's moves when its Sp. Atk is raised. | |||
Sharpened Mind 9 | Powers up the user's moves when its Sp. Atk is raised. | |||
Shielded 1 | Raises the Defense of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Shielded 2 | Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Shielded 3 | Raises the Defense of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Shielded 4 | Raises the Defense of all allied sync pairs by 4 stat ranks when the user's move is successful. | |||
Shielded 5 | Raises the Defense of all allied sync pairs by 5 stat ranks when the user's move is successful. | |||
Shielded 6 | Raises the Defense of all allied sync pairs by 6 stat ranks when the user's move is successful. | |||
Shielding Infliction+ 1 | Has a chance (20%) of raising the user's Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Shielding Infliction+ 2 | Has a chance (30%) of raising the user's Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Shielding Infliction+ 3 | Has a chance (40%) of raising the user's Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Shielding Infliction+ 4 | Has a chance (50%) of raising the user's Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Shielding Infliction+ 5 | Has a chance (60%) of raising the user's Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Shielding Infliction+ 6 | Has a chance (70%) of raising the user's Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Shielding Infliction+ 7 | Has a chance (80%) of raising the user's Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Shielding Infliction+ 8 | Has a chance (90%) of raising the user's Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Shielding Infliction+ 9 | Raises the user's Defense by 2 stat ranks when its Pokémon uses a status move. | Liza & Celesteela | ||
Shielding Strikes 1 | Raises the user's Defense by 1 stat ranks when its move is successful. | |||
Shielding Strikes 2 | Raises the user's Defense by 2 stat ranks when its move is successful. | |||
Shielding Strikes 3 | Raises the user's Defense by 3 stat ranks when its move is successful. | |||
Shielding Strikes 4 | Raises the user's Defense by 4 stat ranks when its move is successful. | |||
Shielding Strikes 5 | Raises the user's Defense by 5 stat ranks when its move is successful. | |||
Shielding Strikes 6 | Raises the user's Defense by 6 stat ranks when its move is successful. | |||
Shifting Sand | Raises the user's evasiveness by 1 stat ranks during a sandstorm. | Lyra & Phanpy Professor Kukui & Lycanroc Bertha & Hippowdon Naomi & Sandslash Volo & Gible Rika & Whiscash |
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Shifty Squad 1 | Has a chance (20%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Shifty Squad 2 | Has a chance (30%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Janine & Crobat | ||
Shifty Squad 3 | Has a chance (40%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Shifty Squad 4 | Has a chance (50%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Skyla & Tornadus (Therian Forme) | ||
Shifty Squad 5 | Has a chance (60%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Shifty Squad 6 | Has a chance (70%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Shifty Squad 7 | Has a chance (80%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Shifty Squad 8 | Has a chance (90%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Shifty Squad 9 | Raises the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Shifty Striker 1 | Has a chance (20%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | Morty & Drifblim The Masked Royal & Incineroar |
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Shifty Striker 2 | Has a chance (30%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | Main Character & Aerodactyl Main Character & Spearow Main Character & Fearow | Professor Oak & Mew Professor Oak & Mew |
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Shifty Striker 3 | Has a chance (40%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | Silver & Crobat | ||
Shifty Striker 4 | Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | Misty & Vaporeon | ||
Shifty Striker 5 | Has a chance (60%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | |||
Shifty Striker 6 | Has a chance (70%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | |||
Shifty Striker 7 | Has a chance (80%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | |||
Shifty Striker 8 | Has a chance (90%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | |||
Shifty Striker 9 | Raises the user's evasiveness by one stat rank when its Pokémon uses a move. | Korrina & Marshadow | ||
Shimmering White Snow | Lowers the target's Ice Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Ice Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | Red & Articuno | ||
Shock Factor 1 | Has a chance (20%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | Elesa & Emolga | ||
Shock Factor 2 | Has a chance (30%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shock Factor 3 | Has a chance (40%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shock Factor 4 | Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shock Factor 5 | Has a chance (60%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shock Factor 6 | Has a chance (70%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shock Factor 7 | Has a chance (80%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shock Factor 8 | Has a chance (90%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shock Factor 9 | Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | Elesa & Emolga | ||
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | Hau & Tapu Koko Kris & Jolteon Lt. Surge & Voltorb Lt. Surge & Electrode Red & Pikachu Whitney & Sawsbuck (Winter Form) Clemont & Magneton Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Volkner & Luxray Volkner & Electivire Emmet & Eelektross Hop & Pincurchin Ash & Pikachu |
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Shocked Hit Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | |||
Shocked Hit Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | |||
Shocked Hit Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | |||
Shocked Hit Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | Lance & Dragonair | Blue & Alakazam Roxie & Toxtricity (Amped Form) |
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Shocked Hit Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | |||
Shocked Hit Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | |||
Shocked Hit Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | |||
Shocked Hit Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | |||
Shocked Hit Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | Cynthia & Kommo-o | ||
Shocking Slowdown 1 | Has a chance (20%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shocking Slowdown 2 | Has a chance (30%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shocking Slowdown 3 | Has a chance (40%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shocking Slowdown 4 | Has a chance (50%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shocking Slowdown 5 | Has a chance (60%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shocking Slowdown 6 | Has a chance (70%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shocking Slowdown 7 | Has a chance (80%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shocking Slowdown 8 | Has a chance (90%) of lowering the opponent's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Shocking Slowdown 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | Barry & Roserade Red & Pikachu Viola & Vivillon (Icy Snow Pattern) Jasmine & Magnemite |
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Shook 1 | Raises the user's Speed by 1 stat ranks the first time its HP drops to half or below each battle. | |||
Shook 2 | Raises the user's Speed by 2 stat ranks the first time its HP drops to half or below each battle. | Morty & Drifblim | ||
Shook 3 | Raises the user's Speed by 3 stat ranks the first time its HP drops to half or below each battle. | |||
Shook 4 | Raises the user's Speed by 4 stat ranks the first time its HP drops to half or below each battle. | |||
Shook 5 | Raises the user's Speed by 5 stat ranks the first time its HP drops to half or below each battle. | |||
Shook 6 | Raises the user's Speed by 6 stat ranks the first time its HP drops to half or below each battle. | |||
Shower Power 1 | Powers up the user's sync move when the weather is rainy. | |||
Shower Power 2 | Powers up the user's sync move when the weather is rainy. | |||
Shower Power 3 | Powers up the user's sync move when the weather is rainy. | Ethan & Lugia May & Wailmer Archie & Kyogre |
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Shower Power 4 | Powers up the user's sync move when the weather is rainy. | Clavell Lucky Cookie 1 | ||
Shower Power 5 | Powers up the user's sync move when the weather is rainy. | Crasher Wake & Floatzel Lance & Gyarados Misty & Psyduck Viola & Surskit Viola & Masquerain Winona & Pelipper Leaf & Blastoise Nessa & Drednaw |
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Shower Power 6 | Powers up the user's sync move when the weather is rainy. | |||
Shower Power 7 | Powers up the user's sync move when the weather is rainy. | |||
Shower Power 8 | Powers up the user's sync move when the weather is rainy. | |||
Shower Power 9 | Powers up the user's sync move when the weather is rainy. | Bede & Inteleon | ||
Shower Surge 3 | Quickly charges the move gauge when the weather is rainy. Powers up the user's moves when the weather is rainy. | Archie & Kyogre | ||
Shower Sync | Makes the weather rainy the first time the user's sync move is used each battle. | Winona & Pelipper Archie & Kyogre |
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Shrug Off | ||||
Shuddering Snarl 1 | Has a chance (20%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
Shuddering Snarl 2 | Has a chance (30%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
Shuddering Snarl 3 | Has a chance (40%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
Shuddering Snarl 4 | Has a chance (50%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
Shuddering Snarl 5 | Has a chance (60%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
Shuddering Snarl 6 | Has a chance (70%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
Shuddering Snarl 7 | Has a chance (80%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
Shuddering Snarl 8 | Has a chance (90%) of lowering the opponent's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||
Shuddering Snarl 9 | Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | Rosa & Shaymin (Sky Forme) | ||
Single Sync Reload 1 | Once per battle, has a chance (20%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Single Sync Reload 2 | Once per battle, has a chance (30%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Single Sync Reload 3 | Once per battle, has a chance (40%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Single Sync Reload 4 | Once per battle, has a chance (50%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Single Sync Reload 5 | Once per battle, has a chance (60%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Single Sync Reload 6 | Once per battle, has a chance (70%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Single Sync Reload 7 | Once per battle, has a chance (80%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Single Sync Reload 8 | Once per battle, has a chance (90%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Single Sync Reload 9 | Once per battle, restores one MP for the user's Pokémon after using the user's sync move. | Hilda & Grapploct (Shiny Grapploct) | ||
Sinister Aura | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle. | Marnie & Moltres (Galarian Form) | ||
Sinnoh Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Cynthia & Giratina Cynthia & Lucario Cynthia & Lucario (Mega Lucario) | ||
Sinnoh Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Adaman & Leafeon | ||
Sinnoh Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Irida & Glaceon | ||
Sky-Illuminating White Blaze | Lowers the target's Fire Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. Lowers the target's Fire Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | Leaf & Moltres | ||
Slippery 1 | Raises the user's evasiveness by 1 stat ranks when its move is successful. | Volkner & Raichu | ||
Slippery 2 | Raises the user's evasiveness by 2 stat ranks when its move is successful. | |||
Slippery 3 | Raises the user's evasiveness by 3 stat ranks when its move is successful. | |||
Slippery 4 | Raises the user's evasiveness by 4 stat ranks when its move is successful. | |||
Slippery 5 | Raises the user's evasiveness by 5 stat ranks when its move is successful. | |||
Slippery 6 | Raises the user's evasiveness by 6 stat ranks when its move is successful. | |||
Slippery Sidekicks 1 | Raises the evasiveness of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Slippery Sidekicks 2 | Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Slippery Sidekicks 3 | Raises the evasiveness of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Slippery Sidekicks 4 | Raises the evasiveness of all allied sync pairs by 4 stat ranks when the user's move is successful. | |||
Slippery Sidekicks 5 | Raises the evasiveness of all allied sync pairs by 5 stat ranks when the user's move is successful. | |||
Slippery Sidekicks 6 | Raises the evasiveness of all allied sync pairs by 6 stat ranks when the user's move is successful. | |||
Slippery Slope 9 | Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. | Cheren & Tornadus Elesa & Togetic Lillie & Ribombee Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace The Masked Royal & Incineroar Nita & Landorus |
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Slo-mo 1 | Has a chance (20%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Slo-mo 2 | Has a chance (30%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Slo-mo 3 | Has a chance (40%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Slo-mo 4 | Has a chance (50%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Slo-mo 5 | Has a chance (60%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Slo-mo 6 | Has a chance (70%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Slo-mo 7 | Has a chance (80%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Slo-mo 8 | Has a chance (90%) of lowering the Speed of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Slo-mo 9 | Lowers the Speed of all opposing sync pairs by one stat rank when user's move targeting an opponent is successful. | |||
Slo-pponent Sync 1 | Powers up the user's sync move when the target's Speed is lowered. | |||
Slo-pponent Sync 2 | Powers up the user's sync move when the target's Speed is lowered. | Palmer & Regigigas | ||
Slo-pponent Sync 3 | Powers up the user's sync move when the target's Speed is lowered. | Volo & Gible | ||
Slo-pponent Sync 4 | Powers up the user's sync move when the target's Speed is lowered. | |||
Slo-pponent Sync 5 | Powers up the user's sync move when the target's Speed is lowered. | Gladion & Weavile Noland & Ninjask Roxanne & Runerigus Marnie & Scrafty Hop & Zapdos (Galarian Form) |
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Slo-pponent Sync 6 | Powers up the user's sync move when the target's Speed is lowered. | |||
Slo-pponent Sync 7 | Powers up the user's sync move when the target's Speed is lowered. | |||
Slo-pponent Sync 8 | Powers up the user's sync move when the target's Speed is lowered. | |||
Slo-pponent Sync 9 | Powers up the user's sync move when the target's Speed is lowered. | |||
Slow Windup 1 | Powers up the user's moves when its Speed is lowered. | Hala & Crabominable | ||
Smart Cookie | The more the user's Sp. Def is raised, the more it powers up the user's moves. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Misty & Starmie Professor Sycamore & Bulbasaur Valerie & Sylveon Dawn & Wormadam (Plant Cloak) N & Sigilyph Kali & Azumarill Olympia & Sigilyph |
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Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | Blue & Alakazam Cynthia & Giratina Fantina & Mismagius Gardenia & Dhelmise Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Iris & Naganadel Lyra & Vaporeon Red & Venusaur Burgh & Leavanny May & Latias May & Latias (Mega Latias) Elio & Espeon Hop & Zapdos (Galarian Form) Bede & Inteleon Helena & Haunter Dexio & Espeon |
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S-Move: Physical Boost ↑2 1 | Has a chance (20%) of increasing the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
S-Move: Physical Boost ↑2 2 | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
S-Move: Physical Boost ↑2 3 | Has a chance (40%) of increasing the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
S-Move: Physical Boost ↑2 4 | Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
S-Move: Physical Boost ↑2 5 | Has a chance (60%) of increasing the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
S-Move: Physical Boost ↑2 6 | Has a chance (70%) of increasing the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
S-Move: Physical Boost ↑2 7 | Has a chance (80%) of increasing the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
S-Move: Physical Boost ↑2 8 | Has a chance (90%) of increasing the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
S-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | Skyla & Unfezant (Female) | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Poppy & Klara & Slowbro (Galarian Form) Giacomo & |
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Snaring Strike 1 | Has a chance (20%) of lowering the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||
Snaring Strike 2 | Has a chance (30%) of lowering the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||
Snaring Strike 3 | Has a chance (40%) of lowering the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||
Snaring Strike 4 | Has a chance (50%) of lowering the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||
Snaring Strike 5 | Has a chance (60%) of lowering the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||
Snaring Strike 6 | Has a chance (70%) of lowering the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||
Snaring Strike 7 | Has a chance (80%) of lowering the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||
Snaring Strike 8 | Has a chance (90%) of lowering the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||
Snaring Strike 9 | Lowers the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | Kris & Jolteon | ||
Snow Sentinel 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | |||
Snow Sentinel 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | |||
Snow Sentinel 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | |||
Snow Sentinel 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | |||
Snow Sentinel 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | |||
Snow Sentinel 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | |||
Snow Sentinel 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | |||
Snow Sentinel 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | |||
Snow Sentinel 9 | Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | Bea & Vanilluxe | ||
Snow Shelter | Protects the user from damage from a hailstorm. | Brycen & Cryogonal Candice & Abomasnow Candice & Froslass Grant & Amaura Grant & Aurorus Main Character & Lapras Main Character & Lapras Main Character & Lapras Main Character & Seel Main Character & Dewgong Main Character & Seel Main Character & Dewgong Main Character & Seel Main Character & Dewgong Main Character & Smoochum Main Character & Jynx Rosa & Delibird Steven & Sandslash (Alola Form) Glacia & Glalie Glacia & Glalie (Mega Glalie) Nessa & Eiscue Nessa & Eiscue (Noice Face) Bea & Vanilluxe | Caitlin & Reuniclus Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Cynthia & Kommo-o Hilbert & Glaceon Lillie & Clefairy Lorelei & Lapras Lorelei & Cloyster Pryce & Seel Pryce & Dewgong Red & Articuno Silver & Sneasel Wulfric & Avalugg Lisia & Altaria Lisia & Altaria (Mega Altaria) N & Kyurem (Black Kyurem) Leon & Calyrex (Ice Rider) Hala & Crabominable Emmet & Escavalier Melony & Lapras Dana & Regice Grusha & Sina & Glaceon |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie |
Soaring Countdown 1 | ||||
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Gladion & Magearna Selene & Nihilego Nemona & Rei & Decidueye (Hisuian Form) | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Cynthia & Kommo-o Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Elesa & Togetic Iris & Hydreigon Lillie & Lunala Palmer & Regigigas Red & Charizard Red & Charizard (Mega Charizard X) Silver & Sneasel Skyla & Tornadus (Therian Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Viola & Vivillon (Icy Snow Pattern) Wallace & Blacephalon Serena & Zygarde Serena & Zygarde (Complete Forme) Serena & Greninja Serena & Greninja Cyrus & Darkrai Volkner & Electivire Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace N & Kyurem (Black Kyurem) Lear & Hoopa Leon & Dragapult Marnie & Moltres (Galarian Form) Nessa & Eiscue Nessa & Eiscue (Noice Face) Bea & Sirfetch'd Emmet & Archeops Lucas & Dialga Lucas & Torterra Bede & Inteleon Irida & Zoroark (Hisuian Form) Eusine & Suicune (Shiny Suicune) Oleana & Garbodor Akari & Samurott (Hisuian Form) Volo & Togepi Jacq & Greta & Breloom Klara & Slowbro (Galarian Form) Sina & Glaceon Mela & |
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Solar Flare 1 | Powers up the user's sync move when the weather is sunny. | |||
Solar Flare 2 | Powers up the user's sync move when the weather is sunny. | Red & Charizard Red & Charizard (Mega Charizard X) |
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Solar Flare 3 | Powers up the user's sync move when the weather is sunny. | Gardenia & Roserade | ||
Solar Flare 4 | Powers up the user's sync move when the weather is sunny. | Nemona Lucky Cookie 1 | ||
Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | Blaine & Ponyta Blaine & Rapidash Blue & Charizard Erika & Leafeon Lusamine & Lilligant Red & Charizard Red & Charizard (Mega Charizard X) Silver & Ho-Oh Burgh & Leavanny Mallow & Tsareena Maxie & Groudon Sonia & Tsareena (Shiny Tsareena) Lucas & Flareon Adaman & Leafeon |
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Solar Flare 6 | Powers up the user's sync move when the weather is sunny. | |||
Solar Flare 7 | Powers up the user's sync move when the weather is sunny. | |||
Solar Flare 8 | Powers up the user's sync move when the weather is sunny. | |||
Solar Flare 9 | Powers up the user's sync move when the weather is sunny. | Silver & Ho-Oh Marnie & Cinderace |
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Solar Propulsion 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. | Maxie & Groudon | ||
Solar Propulsion 2 | Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. | Erika & Leafeon | ||
Solar Propulsion 3 | Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. | |||
Solar Propulsion 4 | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. | |||
Solar Propulsion 5 | Has a chance (60%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. | |||
Solar Propulsion 6 | Has a chance (70%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. | |||
Solar Propulsion 7 | Has a chance (80%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. | |||
Solar Propulsion 8 | Has a chance (90%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. | |||
Solar Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful while the weather is sunny. | |||
Solar Shield | Status conditions cannot be inflicted on the user when the weather is sunny. | Lyra & Chikorita Lyra & Bayleef Lyra & Meganium Mallow & Tsareena | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Erika & Tangela Erika & Leafeon Flannery & Torkoal Lusamine & Lilligant Burgh & Leavanny Serena & Whimsicott Evelyn & Entei Adaman & Leafeon |
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Solar Surge 3 | Quickly charges the move gauge when the weather is sunny. Powers up the user's moves when the weather is sunny. | Maxie & Groudon | ||
Solar Sync | Makes the weather sunny the first time the user's sync move is used each battle. | Blaine & Ponyta Blaine & Rapidash Leaf & Moltres Raihan & Flygon Maxie & Groudon |
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Solarize | Makes the weather sunny after using the user's sync move. | Silver & Ho-Oh Lucas & Flareon | ||
Solo Fanfare 6 | Raises the user's Attack by 6 stat ranks the first time its sync move is used each battle. | May & Lopunny May & Lopunny (Mega Lopunny) | ||
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | Acerola & Palossand Cheren & Stoutland Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Giovanni & Rhydon Professor Kukui & Lycanroc Roxanne & Nosepass Roxanne & Probopass Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Molayne & Dugtrio (Alola Form) Raihan & Gigalith Raihan & Sandaconda Ingo & Excadrill Bertha & Hippowdon Nita & Landorus Naomi & Sandslash Paulo & Lycanroc (Dusk Form) Volo & Gible |
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Soothing Sand 2 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | |||
Soothing Sand 3 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | |||
Soothing Sand 4 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | |||
Soothing Sand 5 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | |||
Soup Up 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move. | Skyla & Togekiss | ||
Soup Up 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move. | Burgh & Togepi | ||
Space Spreads over Hisui | Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm. | Irida & Glaceon | ||
Special Reserves 1 | Raises the user's Sp. Atk by 1 stat ranks the first time it is in a pinch each battle. | |||
Special Reserves 2 | Raises the user's Sp. Atk by 2 stat ranks the first time it is in a pinch each battle. | Professor Oak & Mew Professor Oak & Mew Morty & Drifblim |
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Special Reserves 3 | Raises the user's Sp. Atk by 3 stat ranks the first time it is in a pinch each battle. | Lance & Dragonite | ||
Special Reserves 4 | Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle. | Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) |
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Special Reserves 5 | Raises the user's Sp. Atk by 5 stat ranks the first time it is in a pinch each battle. | |||
Special Reserves 6 | Raises the user's Sp. Atk by 6 stat ranks the first time it is in a pinch each battle. | |||
Speed Leech 1 | Has a chance (20%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. | |||
Speed Leech 2 | Has a chance (30%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. | |||
Speed Leech 3 | Has a chance (40%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. | |||
Speed Leech 4 | Has a chance (50%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. | |||
Speed Leech 5 | Has a chance (60%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. | |||
Speed Leech 6 | Has a chance (70%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. | |||
Speed Leech 7 | Has a chance (80%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. | |||
Speed Leech 8 | Has a chance (90%) of lowering the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. | |||
Speed Leech 9 | Lowers the target's Speed by one stat rank and raises the user's Speed by the same amount when the user's attack move against the target is successful. | Diantha & Keldeo (Resolute Form) Hugh & Unfezant | ||
Speed Skating 1 | Has a chance (20%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | |||
Speed Skating 2 | Has a chance (30%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | |||
Speed Skating 3 | Has a chance (40%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | |||
Speed Skating 4 | Has a chance (50%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | Nessa & Eiscue Nessa & Eiscue (Noice Face) |
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Speed Skating 5 | Has a chance (60%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | |||
Speed Skating 6 | Has a chance (70%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | |||
Speed Skating 7 | Has a chance (80%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | |||
Speed Skating 8 | Has a chance (90%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | |||
Speed Skating 9 | Raises the Speed of the user with Ice Face by one stat rank when its attack move is successful. | |||
Speed Up: Power Up 1 | Powers up the user's moves when Speed is raised. | |||
Speed Up: Power Up 2 | Powers up the user's moves when Speed is raised. | |||
Speed Up: Power Up 3 | Powers up the user's moves when Speed is raised. | |||
Speed Up: Power Up 4 | Powers up the user's moves when Speed is raised. | |||
Speed Up: Power Up 5 | Powers up the user's moves when Speed is raised. | |||
Speed Up: Power Up 6 | Powers up the user's moves when Speed is raised. | |||
Speed Up: Power Up 7 | Powers up the user's moves when Speed is raised. | |||
Speed Up: Power Up 8 | Powers up the user's moves when Speed is raised. | |||
Speed Up: Power Up 9 | Powers up the user's moves when Speed is raised. | |||
Speeding Sun 1 | Quickly charges the move gauge when the weather is sunny. | Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & | Gardenia & Roserade Marley & Arcanine |
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Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | Blue & Exeggutor Erika & Tangela Gardenia & Roserade Main Character & Eevee Main Character & Flareon Silver & Ho-Oh Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Burgh & Leavanny | Acerola & Tapu Bulu Barry & Roserade Blaine & Ponyta Blaine & Rapidash Blue & Charizard Karen & Houndoom Karen & Houndoom (Mega Houndoom) Lusamine & Lilligant Ramos & Weepinbell Ramos & Victreebel Red & Charizard Red & Charizard (Mega Charizard X) Red & Venusaur Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Wallace & Blacephalon Morty & Ho-Oh (Shiny Ho-Oh) May & Blaziken May & Blaziken (Mega Blaziken) Leon & Charizard Marnie & Cinderace Bede & Hatterene Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Gordie & Coalossal Adaman & Leafeon Nemona & Tina & Flareon Iono & Kabu & Torkoal |
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Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | Erika & Leafeon | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Serena & Whimsicott Mallow & Tsareena Sonia & Tsareena (Shiny Tsareena) Lucas & Flareon |
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Speeding Sun 4 | Quickly charges the move gauge when the weather is sunny. | |||
Speeding Sun 5 | Quickly charges the move gauge when the weather is sunny. | |||
Speeding Sun 6 | Quickly charges the move gauge when the weather is sunny. | |||
Speeding Sun 7 | Quickly charges the move gauge when the weather is sunny. | |||
Speeding Sun 8 | Quickly charges the move gauge when the weather is sunny. | |||
Speeding Sun 9 | Quickly charges the move gauge when the weather is sunny. | |||
Speedster's Sync 1 | Powers up the user's sync move when its Speed is raised. | |||
Speedster's Sync 2 | Powers up the user's sync move when its Speed is raised. | |||
Speedster's Sync 3 | Powers up the user's sync move when its Speed is raised. | Gladion & Magearna Rika & Whiscash |
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Speedster's Sync 4 | Powers up the user's sync move when its Speed is raised. | Lillie Holiday 2024 Lucky Cookie 1 | ||
Speedster's Sync 5 | Powers up the user's sync move when its Speed is raised. | Archer & Houndoom Cheren & Purrloin Wally & Gallade Wally & Gallade (Mega Gallade) Clemont & Heliolisk Nate & Haxorus (Shiny Haxorus) |
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Speedster's Sync 6 | Powers up the user's sync move when its Speed is raised. | |||
Speedster's Sync 7 | Powers up the user's sync move when its Speed is raised. | |||
Speedster's Sync 8 | Powers up the user's sync move when its Speed is raised. | |||
Speedster's Sync 9 | Powers up the user's sync move when its Speed is raised. | Barry & Heracross Barry & Heracross (Mega Heracross) |
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Speedy Entry 1 | Raises the user's Speed by 1 stat ranks when it enters a battle. | Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Erika & Leafeon Hau & Raichu (Alola Form) Hilbert & Mightyena Janine & Crobat Lusamine & Pheromosa Skyla & Togekiss Tate & Solrock Serena & Whimsicott Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Selene & Rowlet Selene & Dartrix Selene & Decidueye |
1 Star Deluxe Lucky Cookie |
Speedy Entry 2 | Raises the user's Speed by 2 stat ranks when it enters a battle. | Giovanni & Persian Main Character & Pichu Main Character & Pikachu Main Character & Raichu | Flint & Infernape Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Hilda & Tepig Hilda & Pignite Hilda & Emboar Marnie & Moltres (Galarian Form) Atticus & |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Speedy Entry 3 | Raises the user's Speed by 3 stat ranks when it enters a battle. | |||
Speedy Entry 4 | Raises the user's Speed by 4 stat ranks when it enters a battle. | |||
Speedy Entry 5 | Raises the user's Speed by 5 stat ranks when it enters a battle. | |||
Speedy Entry 6 | Raises the user's Speed by 6 stat ranks when it enters a battle. | |||
Spikemuth Grit | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its HP drops to half or below each battle. | Marnie & Moltres (Galarian Form) | ||
Spur On 1 | Charges the user's move gauge by 1 each time another Pokémon on the field of play faints. | |||
Spur On 4 | Charges the user's move gauge by 4 each time another Pokémon on the field of play faints. | Hilbert & Mightyena | ||
Stacking Strike 1 | Has a chance (20%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of raising the user's critical-hit rate by 1 stat ranks for each hit. | |||
Stacking Strike 2 | Has a chance (30%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of raising the user's critical-hit rate by 1 stat ranks for each hit. | |||
Stacking Strike 3 | Has a chance (40%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (40%) of raising the user's critical-hit rate by 1 stat ranks for each hit. | |||
Stacking Strike 4 | Has a chance (50%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of raising the user's critical-hit rate by 1 stat ranks for each hit. | |||
Stacking Strike 5 | Has a chance (60%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (60%) of raising the user's critical-hit rate by 1 stat ranks for each hit. | |||
Stacking Strike 6 | Has a chance (70%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (70%) of raising the user's critical-hit rate by 1 stat ranks for each hit. | |||
Stacking Strike 7 | Has a chance (80%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (80%) of raising the user's critical-hit rate by 1 stat ranks for each hit. | |||
Stacking Strike 8 | Has a chance (90%) of raising the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, has a chance (90%) of raising the user's critical-hit rate by 1 stat ranks for each hit. | |||
Stacking Strike 9 | Raises the user's critical-hit rate by 1 stat ranks when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat ranks for each hit. | Gloria & Urshifu (Rapid Strike) Jacq & |
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Staggering 1 | Has a chance (20%) of making the target flinch when the user's attack move against it is successful. | Noland & Pinsir Noland & Pinsir (Mega Pinsir) Rosa & Dewott |
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Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | Skyla & Tornadus (Therian Forme) Serena & Greninja Serena & Fletchling | Kris & Suicune Marshal & Conkeldurr Steven & Cradily May & Blaziken May & Blaziken (Mega Blaziken) Malva & Talonflame |
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Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | Phoebe & Cofagrigus Nemona & |
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Staggering 4 | Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | Ingo & Chandelure Chase & Pikachu |
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Staggering 5 | Has a chance (60%) of making the target flinch when the user's attack move against it is successful. | |||
Staggering 6 | Has a chance (70%) of making the target flinch when the user's attack move against it is successful. | |||
Staggering 7 | Has a chance (80%) of making the target flinch when the user's attack move against it is successful. | |||
Staggering 8 | Has a chance (90%) of making the target flinch when the user's attack move against it is successful. | |||
Staggering 9 | Makes the target flinch when the user's attack move against it is successful. | |||
Stalwart | Sp. Def cannot be lowered. | Liza & Lunatone Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Staryu Main Character & Starmie Main Character & Happiny Main Character & Chansey Main Character & Chansey Main Character & Happiny Main Character & Chansey Main Character & Eevee Main Character & Umbreon Main Character & Eevee Main Character & Sylveon Rosa & Snivy Rosa & Servine Rosa & Serperior | Barry & Roserade Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Cheryl & Blissey Cheryl & Wailord Cynthia & Gastrodon Diantha & Keldeo (Resolute Form) Drake & Salamence Gladion & Golbat Iris & Hydreigon Lillie & Polteageist (Antique Form) Lt. Surge & Raichu Lyra & Vaporeon Main Character & Cobalion Main Character & Mesprit Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Marlon & Carracosta Mina & Tapu Fini Olivia & Carbink Professor Oak & Nidorino Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Roxanne & Nosepass Roxanne & Probopass Clemont & Magneton Jasmine & Celesteela Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Dawn & Wormadam (Plant Cloak) Burgh & Togepi Morty & Mismagius Morty & Gastly Mallow & Shiinotic May & Latias May & Latias (Mega Latias) Piers & Obstagoon Leon & Eternatus Elio & Espeon Lana & Araquanid Raihan & Duraludon Bea & Vanilluxe Ingo & Excadrill Evelyn & Entei Falkner & Noctowl Aaron & Vespiquen Victor & Spectrier Melony & Lapras Trevor & Florges (Orange Flower) Kali & Azumarill Anabel & Snorlax Adaman & Vaporeon Dana & Regice Argenta & Skarmory Lenora & Watchog Penny & Sylveon Elaine & Eevee Iono & Chase & Pikachu Riley & Lucario Rika & Bellelba & Swoobat Arven & Eri & Milo & Eldegoss |
1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Stamina Reserves 1 | Charges the user's move gauge by 1 the first time it is in a pinch each battle. | |||
Stamina Reserves 2 | Charges the user's move gauge by 2 the first time it is in a pinch each battle. | Main Character & Scyther Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Onix Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Lapras Main Character & Seel Main Character & Dewgong Main Character & Mankey Main Character & Primeape Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Exeggcute Main Character & Exeggutor Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Elekid Main Character & Electabuzz Main Character & Magnemite Main Character & Magneton Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Porygon Main Character & Vulpix Main Character & Ninetales Main Character & Cubone Main Character & Marowak Main Character & Spearow Main Character & Fearow Main Character & Koffing Main Character & Weezing Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Chansey Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Main Character & Diglett Main Character & Dugtrio Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Rhyhorn Main Character & Rhydon | Giovanni & Persian | |
Stamina Reserves 3 | Charges the user's move gauge by 3 the first time it is in a pinch each battle. | Barry & Piplup Barry & Prinplup Barry & Empoleon Gladion & Silvally Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) |
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Stamina Reserves 4 | Charges the user's move gauge by 4 the first time it is in a pinch each battle. | Marshal & Conkeldurr | ||
Stamina Reserves 5 | Charges the user's move gauge by 5 the first time it is in a pinch each battle. | |||
Stamina Reserves 6 | Charges the user's move gauge by 6 the first time it is in a pinch each battle. | Cynthia & Kommo-o Erika & Comfey | Hau & Raichu (Alola Form) Korrina & Lucario Korrina & Lucario (Mega Lucario) Roxie & Whirlipede Roxie & Scolipede Burgh & Togepi Leon & Calyrex (Ice Rider) Lana & Araquanid Ghetsis & Kyurem |
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Stance Change | Changes to Blade Forme when the user's Pokémon attacks. Changes to Shield Forme when the user's Pokémon uses King's Shield or switches out. | Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) | ||
Standfast 1 | Reduces recoil damage received from using moves that have recoil in the effect tag. | |||
Standfast 2 | Reduces recoil damage received from using moves that have recoil in the effect tag. | Main Character & Munchlax Main Character & Snorlax | ||
Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | Main Character & Lickitung Main Character & Elekid Main Character & Electabuzz Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Farfetch'd | Phoebe & Dusclops Phoebe & Dusknoir Phoebe & Dusclops Phoebe & Dusknoir Sophocles & Golem (Alola Form) |
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Standfast 4 | Reduces recoil damage received from using moves that have recoil in the effect tag. | |||
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | Karen & Umbreon Main Character & Tauros Main Character & Rattata Main Character & Raticate Main Character & Growlithe Main Character & Arcanine | Elesa & Zebstrika Elesa & Zebstrika Hilbert & Mightyena Hilbert & Mightyena Hilda & Tepig Hilda & Pignite Hilda & Emboar Hilda & Tepig Hilda & Pignite Hilda & Emboar Hilda & Tepig Hilda & Pignite Hilda & Emboar Red & Charizard Red & Charizard (Mega Charizard X) Red & Charizard Red & Charizard (Mega Charizard X) Volkner & Luxray Gloria & Thwackey Darach & Staraptor Irida & Flareon |
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Standfast 6 | Reduces recoil damage received from using moves that have recoil in the effect tag. | |||
Standfast 7 | Reduces recoil damage received from using moves that have recoil in the effect tag. | Darach & Staraptor | ||
Standfast 8 | Reduces recoil damage received from using moves that have recoil in the effect tag. | |||
Standfast 9 | Reduces recoil damage received from using moves that have recoil in the effect tag. | Main Character & Meowth (Galarian Form) Main Character & Perrserker Sophocles & Golem (Alola Form) Gloria & Thwackey Raihan & Duraludon Irida & Flareon | Elesa & Zebstrika Hilda & Tepig Hilda & Pignite Hilda & Emboar Red & Charizard Red & Charizard (Mega Charizard X) |
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Stat Leech 1 | Has a chance (20%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | |||
Stat Leech 2 | Has a chance (30%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | |||
Stat Leech 3 | Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | Kali & Azumarill | ||
Stat Leech 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | Serena & Fennekin Serena & Braixen Serena & Delphox | ||
Stat Leech 5 | Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | |||
Stat Leech 6 | Has a chance (70%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | |||
Stat Leech 7 | Has a chance (80%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | |||
Stat Leech 8 | Has a chance (90%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | |||
Stat Leech 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | |||
Stat Reboot 4 | Once per battle, has a chance (50%) of returning the user's lowered stats to normal when in a pinch. | Lysandre & Yveltal | ||
Stat Reboot 9 | Once per battle, returns the user's lowered stats to normal when in a pinch. | Leon & Charizard | ||
Stat Share 1 | When a status move used by the user's Pokémon raises its stats only, has a chance (20%) of raising the same stats by the same amount for all allied sync pairs instead. | |||
Stat Share 2 | When a status move used by the user's Pokémon raises its stats only, has a chance (30%) of raising the same stats by the same amount for all allied sync pairs instead. | |||
Stat Share 3 | When a status move used by the user's Pokémon raises its stats only, has a chance (40%) of raising the same stats by the same amount for all allied sync pairs instead. | |||
Stat Share 4 | When a status move used by the user's Pokémon raises its stats only, has a chance (50%) of raising the same stats by the same amount for all allied sync pairs instead. | |||
Stat Share 5 | When a status move used by the user's Pokémon raises its stats only, has a chance (60%) of raising the same stats by the same amount for all allied sync pairs instead. | |||
Stat Share 6 | When a status move used by the user's Pokémon raises its stats only, has a chance (70%) of raising the same stats by the same amount for all allied sync pairs instead. | |||
Stat Share 7 | When a status move used by the user's Pokémon raises its stats only, has a chance (80%) of raising the same stats by the same amount for all allied sync pairs instead. | |||
Stat Share 8 | When a status move used by the user's Pokémon raises its stats only, has a chance (90%) of raising the same stats by the same amount for all allied sync pairs instead. | |||
Stat Share 9 | When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. | Steven & Deoxys (Defense Forme) Aaron & Vespiquen Argenta & Skarmory Arven & | ||
Stat Up x2 | When the user's stat is raised, it is raised by double the stat ranks. | |||
Stat's Quo 1 | Has a chance (20%) of returning the user's lowered stats to normal when its move is successful. | |||
Stat's Quo 2 | Has a chance (30%) of returning the user's lowered stats to normal when its move is successful. | Olivia & Carbink | ||
Stat's Quo 3 | Has a chance (40%) of returning the user's lowered stats to normal when its move is successful. | |||
Stat's Quo 4 | Has a chance (50%) of returning the user's lowered stats to normal when its move is successful. | |||
Stat's Quo 5 | Has a chance (60%) of returning the user's lowered stats to normal when its move is successful. | |||
Static Boost 1 | Powers up the user's moves and sync move when the target is paralyzed. | |||
Static Boost 2 | Powers up the user's moves and sync move when the target is paralyzed. | |||
Static Boost 3 | Powers up the user's moves and sync move when the target is paralyzed. | N & Zekrom | ||
Static Boost 4 | Powers up the user's moves and sync move when the target is paralyzed. | |||
Static Boost 5 | Powers up the user's moves and sync move when the target is paralyzed. | |||
Static Boost 6 | Powers up the user's moves and sync move when the target is paralyzed. | |||
Static Boost 7 | Powers up the user's moves and sync move when the target is paralyzed. | |||
Static Boost 8 | Powers up the user's moves and sync move when the target is paralyzed. | |||
Static Boost 9 | Powers up the user's moves and sync move when the target is paralyzed. | |||
Static Brush 1 | Has a chance (20%) of leaving the target paralyzed when the user's Electric-type attack move against it is successful. | |||
Static Brush 2 | Has a chance (30%) of leaving the target paralyzed when the user's Electric-type attack move against it is successful. | |||
Static Brush 3 | Has a chance (40%) of leaving the target paralyzed when the user's Electric-type attack move against it is successful. | |||
Static Brush 4 | Has a chance (50%) of leaving the target paralyzed when the user's Electric-type attack move against it is successful. | |||
Static Brush 5 | Has a chance (60%) of leaving the target paralyzed when the user's Electric-type attack move against it is successful. | |||
Static Brush 6 | Has a chance (70%) of leaving the target paralyzed when the user's Electric-type attack move against it is successful. | |||
Static Brush 7 | Has a chance (80%) of leaving the target paralyzed when the user's Electric-type attack move against it is successful. | |||
Static Brush 8 | Has a chance (90%) of leaving the target paralyzed when the user's Electric-type attack move against it is successful. | |||
Static Brush 9 | Leaves the target paralyzed when the user's Electric-type attack move against it is successful. | Hilbert & Genesect | ||
Static Cling 1 | Has a chance (20%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | Acerola & Banette Lillie & Polteageist (Antique Form) Lt. Surge & Voltorb Lt. Surge & Electrode Volkner & Raichu Milo & Eldegoss |
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Static Cling 3 | Has a chance (40%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
Static Cling 4 | Has a chance (50%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
Static Cling 5 | Has a chance (60%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
Static Cling 6 | Has a chance (70%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
Static Cling 7 | Has a chance (80%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
Static Cling 8 | Has a chance (90%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
Static Cling 9 | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) |
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Static Shock 1 | Powers up the user's sync move when the target is paralyzed. | |||
Static Shock 2 | Powers up the user's sync move when the target is paralyzed. | |||
Static Shock 3 | Powers up the user's sync move when the target is paralyzed. | Lt. Surge & Voltorb Lt. Surge & Electrode Red & Pikachu Volkner & Electivire N & Zekrom Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Static Shock 4 | Powers up the user's sync move when the target is paralyzed. | |||
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | Cynthia & Kommo-o Kris & Jolteon Lance & Dragonair Norman & Slaking Sophocles & Togedemaru Tate & Jirachi Thorton & Magnezone Viola & Vivillon (Icy Snow Pattern) Volkner & Electivire Nemona & Petey & Pikachu (Female) |
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Stationary Target 1 | Powers up the user's moves when the target is trapped. | |||
Stationary Target 2 | Powers up the user's moves when the target is trapped. | |||
Stationary Target 3 | Powers up the user's moves when the target is trapped. | Lucy & Seviper | Lillie & Comfey Lyra & Celebi Wallace & Milotic Kiawe & Arcanine Ingo & Accelgor Irida & Zoroark (Hisuian Form) Eusine & Suicune (Shiny Suicune) |
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Stationary Target 4 | Powers up the user's moves when the target is trapped. | |||
Stationary Target 5 | Powers up the user's moves when the target is trapped. | Wallace & Milotic | Viola & Surskit Viola & Masquerain Viola & Surskit Viola & Masquerain Serena & Fennekin Serena & Braixen Serena & Delphox |
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Status Immunity | Status conditions cannot be inflicted on the user. | Calem & Greninja (Shiny Greninja) Main Character & Registeel Mallow & Shiinotic Arven & | Acerola & Jellicent Agatha & Arbok Phoebe & Cofagrigus Red & Snorlax Steven & Metagross Steven & Metagross (Mega Metagross) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Serena & Zygarde Serena & Zygarde (Complete Forme) Leon & Dragapult Lucas & Dialga Victor & Greedent Elaine & Eevee Milo & Eldegoss |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Larry Lucky Cookie 1 Selene Alt Lucky Cookie 1 |
Status P-Move on Poisoned Opp: Stat Down x10 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by ten times the stat ranks. | |||
Status P-Move on Poisoned Opp: Stat Down x2 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by two times the stat ranks. | |||
Status P-Move on Poisoned Opp: Stat Down x3 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by three times the stat ranks. | Oleana & Garbodor | ||
Status P-Move on Poisoned Opp: Stat Down x4 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by four times the stat ranks. | |||
Status P-Move on Poisoned Opp: Stat Down x5 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by five times the stat ranks. | |||
Status P-Move on Poisoned Opp: Stat Down x6 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by six times the stat ranks. | |||
Status P-Move on Poisoned Opp: Stat Down x7 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by seven times the stat ranks. | |||
Status P-Move on Poisoned Opp: Stat Down x8 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by eight times the stat ranks. | |||
Status P-Move on Poisoned Opp: Stat Down x9 | When a poisoned or badly poisoned opponent's stat is lowered by a status move used by the user's Pokémon, it is lowered by nine times the stat ranks. | |||
Status P-Move: Physical Boost ?2 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | |||
Status P-Move: Physical Boost ?2 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | |||
Status P-Move: Physical Boost ?2 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | |||
Status P-Move: Physical Boost ?2 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | |||
Status P-Move: Physical Boost ?2 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | |||
Status P-Move: Physical Boost ?2 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | |||
Status P-Move: Physical Boost ?2 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | |||
Status P-Move: Physical Boost ?2 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | |||
Status P-Move: Physical Boost ?2 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | Liza & Celesteela | ||
Status P-Move: Stat Up 1 | Has a chance (20%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Status P-Move: Stat Up 2 | Has a chance (30%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Status P-Move: Stat Up 3 | Has a chance (40%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Status P-Move: Stat Up 4 | Has a chance (50%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Status P-Move: Stat Up 5 | Has a chance (60%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Status P-Move: Stat Up 6 | Has a chance (70%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Status P-Move: Stat Up 7 | Has a chance (80%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Status P-Move: Stat Up 8 | Has a chance (90%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Status P-Move: Stat Up 9 | Raises one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Tate & Jirachi | ||
Steady Aim | Critical-hit rate cannot be lowered. | Bea & Sirfetch'd | Burgh & Togepi Cyrus & Palkia Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Steady Resolve 1 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 1Star Creamy Lucky Cookie | ||
Steady Resolve 2 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | Main Character & Onix | 1Star Creamy Lucky Cookie | |
Steady Resolve 3 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 1Star Creamy Lucky Cookie | ||
Steady Resolve 4 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 1Star Creamy Lucky Cookie | ||
Steady Resolve 5 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | Gardenia & Roserade | 1Star Creamy Lucky Cookie | |
Steady Resolve 6 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Steady Resolve 7 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Steady Resolve 8 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Steady Resolve 9 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Steel DF Immunity | Protects the user from damage from Steel-type moves | |||
Steel DF on Opp & Hit: Free Move Next 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Free Move Next 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Free Move Next 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Free Move Next 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Free Move Next 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Free Move Next 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Free Move Next 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Free Move Next 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | Rose & Copperajah | ||
Steel DF on Opp & Hit: Sync Power Up 1 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Sync Power Up 2 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Sync Power Up 3 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Sync Power Up 4 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Sync Power Up 5 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Sync Power Up 6 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Sync Power Up 7 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Sync Power Up 8 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF on Opp & Hit: Sync Power Up 9 | Powers up the user's sync move when Steel Damage Reduction is applied to the opponent's field of play. | |||
Steel DF Resistance 1 | Reduces damage the user takes from Steel-type moves | |||
Steel DF Resistance 2 | Reduces damage the user takes from Steel-type moves | |||
Steel DF Resistance 3 | Reduces damage the user takes from Steel-type moves | |||
Steel DF Resistance 4 | Reduces damage the user takes from Steel-type moves | |||
Steel DF Resistance 5 | Reduces damage the user takes from Steel-type moves | |||
Steel DF Resistance 6 | Reduces damage the user takes from Steel-type moves | |||
Steel DF Resistance 7 | Reduces damage the user takes from Steel-type moves | |||
Steel DF Resistance 8 | Reduces damage the user takes from Steel-type moves | |||
Steel DF Resistance 9 | Reduces damage the user takes from Steel-type moves | |||
Steel Guard | Reduces damage when the user is attacked by Steel-type moves. | Chewy Lucky Cookie | ||
Steel Surroundings | Turns the field of play's zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) | |||
Steel Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Registeel | ||
Sterner Stuff 1 | Reduces damage when the user is hit by a physical attack move. | Kahili & Toucannon | ||
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | Bruno & Onix | Kahili & Toucannon Lyra & Phanpy Maylene & Meditite Maylene & Medicham Olivia & Carbink Steven & Metagross Steven & Metagross (Mega Metagross) Wallace & Milotic Lisia & Altaria Lisia & Altaria (Mega Altaria) Mallow & Appletun Allister & Gourgeist (Super Size) Tierno & Crawdaunt Argenta & Skarmory Elaine & Eevee Iono & Arven & |
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Sterner Stuff 3 | Reduces damage when the user is hit by a physical attack move. | |||
Sterner Stuff 4 | Reduces damage when the user is hit by a physical attack move. | |||
Sterner Stuff 5 | Reduces damage when the user is hit by a physical attack move. | |||
Sterner Stuff 6 | Reduces damage when the user is hit by a physical attack move. | |||
Sterner Stuff 7 | Reduces damage when the user is hit by a physical attack move. | |||
Sterner Stuff 8 | Reduces damage when the user is hit by a physical attack move. | |||
Sterner Stuff 9 | Reduces damage when the user is hit by a physical attack move. | |||
Stoic 1 | Has a chance (20%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | Brock & Onix | 1Star Crunchy Lucky Cookie | |
Stoic 2 | Has a chance (30%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | Brock & Onix | Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Sandslash (Alola Form) Raihan & Duraludon Volo & Gible |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
Stoic 3 | Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | |||
Stoic 4 | Has a chance (50%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | Rosa & Delibird Lucy & Seviper Kali & Azumarill |
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Stoic 5 | Has a chance (60%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | |||
Stoic 6 | Has a chance (70%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | |||
Stoic 7 | Has a chance (80%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | |||
Stoic 8 | Has a chance (90%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | |||
Stoic 9 | Raises the user's Defense by one stat rank after its Pokémon uses a move. | |||
Stoic Dark Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. | Calem & Greninja (Shiny Greninja) | ||
Stop Hitting Yourself 1 | Raises the chance that an opponent will attack themselves due to being confused. | |||
Stop Hitting Yourself 2 | Raises the chance that an opponent will attack themselves due to being confused. | |||
Stop Hitting Yourself 3 | Raises the chance that an opponent will attack themselves due to being confused. | |||
Stop Hitting Yourself 4 | Raises the chance that an opponent will attack themselves due to being confused. | |||
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | Sidney & Absol Sidney & Absol (Mega Absol) Proton & Golbat | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Acerola & Banette Noland & Ninjask Viola & Vivillon (Icy Snow Pattern) Will & Xatu Will & Slowbro Plumeria & Gengar Dawn & Oricorio (Sensu Style) Mallow & Tsareena Sawyer & Elio & Espeon Lana & Lanturn Ingo & Chandelure |
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Stop Hitting Yourself 6 | Raises the chance that an opponent will attack themselves due to being confused. | |||
Stop Hitting Yourself 7 | Raises the chance that an opponent will attack themselves due to being confused. | |||
Stop Hitting Yourself 8 | Raises the chance that an opponent will attack themselves due to being confused. | |||
Stop Hitting Yourself 9 | Raises the chance that an opponent will attack themselves due to being confused. | |||
Stout Heart 1 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie | ||
Stout Heart 2 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie | ||
Stout Heart 3 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie | ||
Stout Heart 4 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie | ||
Stout Heart 5 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie | ||
Stout Heart 6 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Stout Heart 7 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Stout Heart 8 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Stout Heart 9 | When the user's Attack is lowered, mitigates the reduction of Attack. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Strengthening Status 1 | Has a 20% chance of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | |||
Strengthening Status 2 | Has a 30% chance of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | |||
Strengthening Status 3 | Has a 40% chance of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | |||
Strengthening Status 4 | Has a 50% chance of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | |||
Strengthening Status 5 | Has a 60% chance of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | |||
Strengthening Status 6 | Has a 70% chance of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | |||
Strengthening Status 7 | Has a 80% chance of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | |||
Strengthening Status 8 | Has a 90% chance of increasing the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | |||
Strengthening Status 9 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. | Elesa & Togetic | ||
Strong Start 1 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 ranks the first time the user enters a battle each battle. | Serena & Zygarde | Cheren & Tornadus | Cheren Lucky Cookie 1 |
Strong Start 2 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 2 ranks the first time the user enters a battle each battle. | |||
Strong Start 3 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 3 ranks the first time the user enters a battle each battle. | |||
Strong Start 4 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 4 ranks the first time the user enters a battle each battle. | |||
Strong Start 5 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 5 ranks the first time the user enters a battle each battle. | |||
Strong Start 6 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 6 ranks the first time the user enters a battle each battle. | |||
Strong Start 7 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 7 ranks the first time the user enters a battle each battle. | |||
Strong Start 8 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 8 ranks the first time the user enters a battle each battle. | |||
Strong Start 9 | Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 9 ranks the first time the user enters a battle each battle. | |||
Stupefication 1 | Has a chance (20%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefication 2 | Has a chance (30%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefication 3 | Has a chance (40%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefication 4 | Has a chance (50%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefication 5 | Has a chance (60%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefication 6 | Has a chance (70%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefication 7 | Has a chance (80%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefication 8 | Has a chance (90%) of lowering the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefication 9 | Lowers the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | Bede & Hatterene | ||
Stupefier 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefier 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefier 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefier 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | Bede & Hatterene | ||
Stupefier 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefier 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefier 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefier 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefier 9 | Lowers the target's Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | |||
Stupefy 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |||
Stupefy 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |||
Stupefy 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |||
Stupefy 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |||
Stupefy 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |||
Stupefy 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |||
Stupefy 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |||
Stupefy 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |||
Stupefy 9 | Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | Lucian & Girafarig | ||
Stupefying Strike 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||
Stupefying Strike 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||
Stupefying Strike 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||
Stupefying Strike 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||
Stupefying Strike 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||
Stupefying Strike 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||
Stupefying Strike 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||
Stupefying Strike 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||
Stupefying Strike 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | Calem & Sylveon | Calem & Sylveon Hilbert & Glaceon Lucas & Flareon Iono & |
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Sudden Sprint 1 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie | ||
Sudden Sprint 2 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie | ||
Sudden Sprint 3 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie | ||
Sudden Sprint 4 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie | ||
Sudden Sprint 5 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie | ||
Sudden Sprint 6 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Sudden Sprint 7 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Sudden Sprint 8 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Sudden Sprint 9 | When the user's Speed is lowered, mitigates the reduction of Speed. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Sunbathe 1 | Has a chance (20%) of restoring the user's HP when it uses a move while the weather is sunny. | |||
Sunbathe 2 | Has a chance (30%) of restoring the user's HP when it uses a move while the weather is sunny. | |||
Sunbathe 3 | Has a chance (40%) of restoring the user's HP when it uses a move while the weather is sunny. | |||
Sunbathe 4 | Has a chance (50%) of restoring the user's HP when it uses a move while the weather is sunny. | |||
Sunbathe 5 | Has a chance (60%) of restoring the user's HP when it uses a move while the weather is sunny. | |||
Sunbathe 6 | Has a chance (70%) of restoring the user's HP when it uses a move while the weather is sunny. | |||
Sunbathe 7 | Has a chance (80%) of restoring the user's HP when it uses a move while the weather is sunny. | |||
Sunbathe 8 | Has a chance (90%) of restoring the user's HP when it uses a move while the weather is sunny. | |||
Sunbathe 9 | Restores the user's HP when it uses a move while the weather is sunny. | Morty & Ho-Oh (Shiny Ho-Oh) | ||
Sunburn 9 | ||||
Sunburst | Makes the weather sunny the first time the user enters a battle each battle. | Maxie & Groudon Tierno & Talonflame | ||
Sundering 9 | Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. | Cynthia & Giratina Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) | Volo & Togepi | |
Sundering Burn 1 | Has a chance (20%) of lowering the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | |||
Sundering Burn 2 | Has a chance (30%) of lowering the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | |||
Sundering Burn 3 | Has a chance (40%) of lowering the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | |||
Sundering Burn 4 | Has a chance (50%) of lowering the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | |||
Sundering Burn 5 | Has a chance (60%) of lowering the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | |||
Sundering Burn 6 | Has a chance (70%) of lowering the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | |||
Sundering Burn 7 | Has a chance (80%) of lowering the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | |||
Sundering Burn 8 | Has a chance (90%) of lowering the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | |||
Sundering Burn 9 | Lowers the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | Hilda & Victini | ||
Sunny Daze 1 | ||||
Sunny Disposition | Stats cannot be lowered when the weather is sunny. | Tierno & Talonflame | Blaine & Ponyta Blaine & Rapidash Blue & Exeggutor Gardenia & Roserade Marley & Arcanine Morty & Ho-Oh (Shiny Ho-Oh) |
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Sunny Sure Hit | Moves never miss when the weather is sunny. | |||
Sunscreen 1 | Reduces damage when the user is hit by an attack move while the weather is sunny. | Acerola & Tapu Bulu | ||
Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | Blue & Charizard Leon & Charizard Adaman & Leafeon Kabu & Centiskorch |
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Sunscreen 3 | Reduces damage when the user is hit by an attack move while the weather is sunny. | |||
Sunscreen 4 | Reduces damage when the user is hit by an attack move while the weather is sunny. | |||
Sunscreen 5 | Reduces damage when the user is hit by an attack move while the weather is sunny. | |||
Sunscreen 6 | Reduces damage when the user is hit by an attack move while the weather is sunny. | |||
Sunscreen 7 | Reduces damage when the user is hit by an attack move while the weather is sunny. | |||
Sunscreen 8 | Reduces damage when the user is hit by an attack move while the weather is sunny. | |||
Sunscreen 9 | Reduces damage when the user is hit by an attack move while the weather is sunny. | |||
Super Command 1 | Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. | |||
Super Command 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. | |||
Super Command 3 | Has a chance (40%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. | |||
Super Command 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. | Lucas & Dialga | ||
Super Command 5 | Has a chance (60%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. | |||
Super Command 6 | Has a chance (70%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. | |||
Super Command 7 | Has a chance (80%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. | |||
Super Command 8 | Has a chance (90%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. | |||
Super Command 9 | Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. | Silver & Sneasel | ||
Super Countdown 1 | Has a chance (20%) of reducing the user's sync move countdown by one when its move is super effective. | |||
Super Countdown 2 | Has a chance (30%) of reducing the user's sync move countdown by one when its move is super effective. | |||
Super Countdown 3 | Has a chance (40%) of reducing the user's sync move countdown by one when its move is super effective. | |||
Super Countdown 4 | Has a chance (50%) of reducing the user's sync move countdown by one when its move is super effective. | |||
Super Countdown 5 | Has a chance (60%) of reducing the user's sync move countdown by one when its move is super effective. | |||
Super Countdown 6 | Has a chance (70%) of reducing the user's sync move countdown by one when its move is super effective. | |||
Super Countdown 7 | Has a chance (80%) of reducing the user's sync move countdown by one when its move is super effective. | |||
Super Countdown 8 | Has a chance (90%) of reducing the user's sync move countdown by one when its move is super effective. | |||
Super Countdown 9 | Reduces the user's sync move countdown by one when its move is super effective. | Elesa & Togetic | Burgh & Togepi | |
Super Crit 1 | Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its move is super effective. | |||
Super Crit 2 | Has a chance (30%) of raising the user's critical-hit rate by one stat rank when its move is super effective. | |||
Super Crit 3 | Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its move is super effective. | |||
Super Crit 4 | Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its move is super effective. | |||
Super Crit 5 | Has a chance (60%) of raising the user's critical-hit rate by one stat rank when its move is super effective. | |||
Super Crit 6 | Has a chance (70%) of raising the user's critical-hit rate by one stat rank when its move is super effective. | |||
Super Crit 7 | Has a chance (80%) of raising the user's critical-hit rate by one stat rank when its move is super effective. | |||
Super Crit 8 | Has a chance (90%) of raising the user's critical-hit rate by one stat rank when its move is super effective. | |||
Super Crit 9 | Raises the user's critical-hit rate by one stat rank when its move is super effective. | Volkner & Electivire | ||
Super Desperate | Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | Marshal & Conkeldurr Roxie & Whirlipede Roxie & Scolipede Zinnia & Thievul Sidney & Absol Sidney & Absol (Mega Absol) Victor & Rillaboom Rei & Decidueye (Hisuian Form) |
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Super Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its move is super effective. | |||
Super Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | Volkner & Electivire | Hilbert & Genesect Skyla & Unfezant (Female) Valerie & Mawile Volkner & Raichu |
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Super Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its move is super effective. | |||
Super Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective. | Eusine & Suicune (Shiny Suicune) | ||
Super Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its move is super effective. | |||
Super Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its move is super effective. | |||
Super Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its move is super effective. | |||
Super Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its move is super effective. | |||
Super Freebie 9 | Applies the Free Move Next effect to the user when its move is super effective. | Drasna & Dragalge | Caitlin & Reuniclus | |
Super Infliction 1 | Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | |||
Super Infliction 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | |||
Super Infliction 3 | Has a chance (40%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | |||
Super Infliction 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | Marnie & Grimmsnarl | ||
Super Infliction 5 | Has a chance (60%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | |||
Super Infliction 6 | Has a chance (70%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | |||
Super Infliction 7 | Has a chance (80%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | |||
Super Infliction 8 | Has a chance (90%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | |||
Super Infliction 9 | Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | Valerie & Mawile | Cheren & Liepard Erika & Leafeon |
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Super Interference 1 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | Skyla & Togekiss Lana & Lanturn | Calem & Fennekin Elesa & Togetic |
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Super Interference 2 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | Main Character & Raikou Grusha & | Grusha & | |
Super Interference 3 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | |||
Super Interference 4 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | Calem & Fennekin | ||
Super Interference 5 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | |||
Super Interference 6 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | |||
Super Interference 7 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | |||
Super Interference 8 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | |||
Super Interference 9 | Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. | |||
Super Powered 1 | Powers up the user's moves and sync move that are super effective. | |||
Super Powered 2 | Powers up the user's moves and sync move that are super effective. | |||
Super Powered 3 | Powers up the user's moves and sync move that are super effective. | Blue & Arcanine | 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 3 |
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Super Powered 4 | Powers up the user's moves and sync move that are super effective. | |||
Super Powered 5 | Powers up the user's moves and sync move that are super effective. | Elesa & Togetic | Kris & Totodile Kris & Croconaw Kris & Feraligatr |
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Super Powered 6 | Powers up the user's moves and sync move that are super effective. | |||
Super Powered 7 | Powers up the user's moves and sync move that are super effective. | |||
Super Powered 8 | Powers up the user's moves and sync move that are super effective. | |||
Super Powered 9 | Powers up the user's moves and sync move that are super effective. | |||
Super Preparation 1 | Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | Cyrus & Darkrai | ||
Super Preparation 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | Lillie & Lunala Gloria & Thwackey Leon & Charizard | ||
Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | |||
Super Rain 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is rainy. | Archie & Kyogre | ||
Super Savvy 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its move is super effective. | |||
Super Savvy 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its move is super effective. | |||
Super Savvy 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its move is super effective. | |||
Super Savvy 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its move is super effective. | |||
Super Savvy 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its move is super effective. | |||
Super Savvy 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its move is super effective. | |||
Super Savvy 7 | Has a chance (80%) of raising the user's Sp. Atk by one stat rank when its move is super effective. | |||
Super Savvy 8 | Has a chance (90%) of raising the user's Sp. Atk by one stat rank when its move is super effective. | |||
Super Savvy 9 | Raises the user's Sp. Atk by one stat rank when its move is super effective. | Volkner & Electivire | ||
Super Shadow | Applies the Supereffective ↑ Next effect to the user when it takes on a shadow presence. | Cynthia & Giratina | ||
Super Slowering Hit 1 | Has a chance (20%) of lowering the target's Speed by 2 stat ranks when the user's move against the target is super effective. | |||
Super Slowering Hit 2 | Has a chance (30%) of lowering the target's Speed by 2 stat ranks when the user's move against the target is super effective. | |||
Super Slowering Hit 3 | Has a chance (40%) of lowering the target's Speed by 2 stat ranks when the user's move against the target is super effective. | |||
Super Slowering Hit 4 | Has a chance (50%) of lowering the target's Speed by 2 stat ranks when the user's move against the target is super effective. | |||
Super Slowering Hit 5 | Has a chance (60%) of lowering the target's Speed by 2 stat ranks when the user's move against the target is super effective. | |||
Super Slowering Hit 6 | Has a chance (70%) of lowering the target's Speed by 2 stat ranks when the user's move against the target is super effective. | |||
Super Slowering Hit 7 | Has a chance (80%) of lowering the target's Speed by 2 stat ranks when the user's move against the target is super effective. | |||
Super Slowering Hit 8 | Has a chance (90%) of lowering the target's Speed by 2 stat ranks when the user's move against the target is super effective. | |||
Super Slowering Hit 9 | Lowers the target's Speed by 2 stat ranks when the user's move against the target is super effective. | Hilbert & Genesect | ||
Super Sun 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny. | Maxie & Groudon | ||
Super Sync 1 | Has a chance (20%) of applying the Super Effective Up Next to the user after using its sync move. | |||
Super Sync 2 | Has a chance (30%) of applying the Super Effective Up Next to the user after using its sync move. | |||
Super Sync 3 | Has a chance (40%) of applying the Super Effective Up Next to the user after using its sync move. | |||
Super Sync 4 | Has a chance (50%) of applying the Super Effective Up Next to the user after using its sync move. | |||
Super Sync 5 | Has a chance (60%) of applying the Super Effective Up Next to the user after using its sync move. | |||
Super Sync 6 | Has a chance (70%) of applying the Super Effective Up Next to the user after using its sync move. | |||
Super Sync 7 | Has a chance (80%) of applying the Super Effective Up Next to the user after using its sync move. | |||
Super Sync 8 | Has a chance (90%) of applying the Super Effective Up Next to the user after using its sync move. | |||
Super Sync 9 | Applies the Super Effective Up Next to the user after using its sync move. | Lisia & Rapidash (Galarian Form) N & Zoroark | Hilda & Victini Lysandre & Volcanion Hop & Rillaboom Eusine & Suicune (Shiny Suicune) Dexio & Espeon |
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Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | Guzma & Buzzwole | Candice & Froslass Gardenia & Dhelmise Giovanni & Nidoking Giovanni & Rhydon Gladion & Magearna Hilda & Diancie Hilda & Diancie (Mega Diancie) Lance & Dragonite Professor Sycamore & Bulbasaur Skyla & Unfezant (Female) Zinnia & Thievul Serena & Zygarde Serena & Zygarde (Complete Forme) Volkner & Electivire Gloria & Thwackey May & Latias May & Latias (Mega Latias) Marnie & Mawile Marnie & Mawile (Mega Mawile) Looker & Croagunk Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Iono & Riley & Lucario Clavell & Giacomo & |
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Super Toxic 1 | Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Super Toxic 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Super Toxic 3 | Has a chance (40%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Super Toxic 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | Emma & Crobat | ||
Super Toxic 5 | Has a chance (60%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Super Toxic 6 | Has a chance (70%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Super Toxic 7 | Has a chance (80%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Super Toxic 8 | Has a chance (90%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Super Toxic 9 | Applies the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Super Victory | Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Iris & Naganadel Liza & Celesteela Guzma & Buzzwole Leon & Calyrex (Ice Rider) Eusine & Suicune (Shiny Suicune) |
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Supercharger 1 | Has a chance (20%) of raising the user's Attack or Sp. Atk, or both, by one stat rank when a move targeting an opponent is successful. | |||
Supercharger 2 | Has a chance (30%) of raising the user's Attack or Sp. Atk, or both, by one stat rank when a move targeting an opponent is successful. | Grimsley & Liepard | ||
Supercharger 3 | Has a chance (40%) of raising the user's Attack or Sp. Atk, or both, by one stat rank when a move targeting an opponent is successful. | |||
Supercharger 4 | Has a chance (50%) of raising the user's Attack or Sp. Atk, or both, by one stat rank when a move targeting an opponent is successful. | |||
Supercharger 5 | Has a chance (60%) of raising the user's Attack or Sp. Atk, or both, by one stat rank when a move targeting an opponent is successful. | |||
Superduper 1 | Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | |||
Superduper 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | |||
Superduper 3 | Has a chance (40%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | |||
Superduper 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | Dahlia & Ludicolo | ||
Superduper 5 | Has a chance (60%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | |||
Superduper 6 | Has a chance (70%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | |||
Superduper 7 | Has a chance (80%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | |||
Superduper 8 | Has a chance (90%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | |||
Superduper 9 | Applies the Supereffective ↑ Next effect to the user when its move is super effective. | Volkner & Electivire | ||
Superduper Effective 1 | Powers up moves that are super effective. | Main Character & Pinsir Main Character & Zubat Main Character & Golbat Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Kabuto Main Character & Kabutops Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Goldeen Main Character & Seaking Main Character & Lapras Main Character & Seel Main Character & Dewgong Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Exeggcute Main Character & Exeggutor Main Character & Magnemite Main Character & Magneton Main Character & Voltorb Main Character & Electrode Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Magby Main Character & Magmar Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Omanyte Main Character & Omastar Main Character & Cubone Main Character & Marowak Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Staryu Main Character & Starmie Main Character & Koffing Main Character & Weezing Main Character & Paras Main Character & Parasect Main Character & Shellder Main Character & Cloyster Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Main Character & Grookey Main Character & Drowzee Main Character & Hypno Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Rhyhorn Main Character & Rhydon Professor Oak & Mew Professor Oak & Mew | Erika & Leafeon Hilbert & Mightyena Hilbert & Genesect Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Guzma & Buzzwole Volkner & Luxray Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace N & Reshiram Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Lana & Tapu Lele Maxie & Groudon Victor & Rillaboom Rose & Copperajah Avery & Slowking (Galarian Form) |
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Superduper Effective 2 | Powers up moves that are super effective. | Lusamine & Necrozma (Ultra Necrozma) Main Character & Grimer Main Character & Muk Main Character & Gastly Main Character & Haunter Main Character & Gengar Pryce & Seel Pryce & Dewgong Plumeria & Salazzle | Candice & Froslass Cheren & Purrloin Cynthia & Giratina Erika & Tangela Giovanni & Nidoking Gladion & Silvally Gladion & Magearna Hilda & Tepig Hilda & Pignite Hilda & Emboar Karen & Umbreon Lillie & Clefairy Lillie & Comfey Main Character & Solgaleo Marshal & Conkeldurr Mina & Granbull Ramos & Weepinbell Ramos & Victreebel Sophocles & Golem (Alola Form) Thorton & Magnezone Zinnia & Salamence Wallace & Milotic Burgh & Togepi Serena & Zygarde Serena & Zygarde (Complete Forme) Serena & Fletchling Gloria & Inteleon Gloria & Urshifu (Rapid Strike) Marnie & Grimmsnarl Marnie & Toxicroak Selene & Scizor (Female) Hala & Crabominable Allister & Gengar Bede & Hatterene Naomi & Sandslash Irida & Flareon |
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Superduper Effective 3 | Powers up moves that are super effective. | Noland & Ninjask Rosa & Shaymin (Sky Forme) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Burgh & Leavanny Burgh & Togepi Volkner & Raichu Jacq & Greta & Breloom |
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Superduper Effective 4 | Powers up moves that are super effective. | Elesa & Emolga | ||
Superduper Effective 5 | Powers up moves that are super effective. | Calem & Fennekin May & Wailmer Drasna & Dragalge | Archer & Houndoom Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Giovanni & Rhydon Misty & Starmie Sophocles & Togedemaru Tate & Solrock Ryuki & Turtonator Volo & Togepi |
Pryce Lucky Cookie 1 |
Superduper Effective 6 | Powers up moves that are super effective. | |||
Superduper Effective 7 | Powers up moves that are super effective. | |||
Superduper Effective 8 | Powers up moves that are super effective. | |||
Superduper Effective 9 | Powers up moves that are super effective. | Looker & Croagunk | ||
Supreme Entry | Applies the Supereffective ↑ Next effect to the user when it enters a battle. | May & Latias May & Latias (Mega Latias) Raihan & Duraludon |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 6 |
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Surging Sand 1 | Powers up the user's moves during a sandstorm. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) |
1Star Crunchy Lucky Cookie | |
Surging Sand 2 | Powers up the user's moves during a sandstorm. | Main Character & Cubone Main Character & Marowak | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Giovanni & Nidoking Paulo & Lycanroc (Dusk Form) |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
Surging Sand 3 | Powers up the user's moves during a sandstorm. | Brock & Tyranitar Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Olivia & Lycanroc (Midnight Form) Raihan & Duraludon Rose & Copperajah Volo & Gible |
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Surging Sand 4 | Powers up the user's moves during a sandstorm. | |||
Surging Sand 5 | Powers up the user's moves during a sandstorm. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Professor Kukui & Lycanroc Roxanne & Nosepass Roxanne & Probopass Naomi & Sandslash | Acerola & Palossand Professor Kukui & Lycanroc Clemont & Heliolisk Paulo & Lycanroc (Dusk Form) |
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Surging Sand 6 | Powers up the user's moves during a sandstorm. | |||
Surging Sand 7 | Powers up the user's moves during a sandstorm. | |||
Surging Sand 8 | Powers up the user's moves during a sandstorm. | |||
Surging Sand 9 | Powers up the user's moves during a sandstorm. | |||
Survivor Mentality 1 | Reduces damage when the user is hit by a special attack move while in a pinch. | |||
Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | Professor Oak & Nidorino Roxanne & Nosepass Roxanne & Probopass Sophocles & Togedemaru Jasmine & Celesteela Lenora & Watchog |
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Survivor Mentality 3 | Reduces damage when the user is hit by a special attack move while in a pinch. | |||
Survivor Mentality 4 | Reduces damage when the user is hit by a special attack move while in a pinch. | |||
Survivor Mentality 5 | Reduces damage when the user is hit by a special attack move while in a pinch. | |||
Survivor Mentality 6 | Reduces damage when the user is hit by a special attack move while in a pinch. | |||
Survivor Mentality 7 | Reduces damage when the user is hit by a special attack move while in a pinch. | |||
Survivor Mentality 8 | Reduces damage when the user is hit by a special attack move while in a pinch. | |||
Survivor Mentality 9 | Reduces damage when the user is hit by a special attack move while in a pinch. | |||
Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | Hilda & Diancie Hilda & Diancie (Mega Diancie) Main Character & Gastly Main Character & Haunter Main Character & Gengar Burgh & Leavanny Morty & Gastly | Fantina & Mismagius Fantina & Mismagius Burgh & Leavanny Burgh & Leavanny |
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Swag Bag 2 | Raises the chance of raising stat values with the additional effects of moves. | Olympia & Sigilyph | ||
Swag Bag 3 | Raises the chance of raising stat values with the additional effects of moves. | Steven & Cradily | ||
Swag Bag 4 | Raises the chance of raising stat values with the additional effects of moves. | |||
Swag Bag 5 | Raises the chance of raising stat values with the additional effects of moves. | Steven & Cradily | ||
Sync Buff & Hit: Physical Boost Up3 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |||
Sync Buff & Hit: Physical Boost Up3 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |||
Sync Buff & Hit: Physical Boost Up3 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |||
Sync Buff & Hit: Physical Boost Up3 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |||
Sync Buff & Hit: Physical Boost Up3 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |||
Sync Buff & Hit: Physical Boost Up3 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |||
Sync Buff & Hit: Physical Boost Up3 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |||
Sync Buff & Hit: Physical Boost Up3 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |||
Sync Buff & Hit: Physical Boost Up3 9 | Increases the user's Physical Moves Up Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | Palmer & Regigigas | ||
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | Kris & Suicune Gloria & Zacian (Crowned Sword) Shauna & Chesnaught | Bugsy & Kricketune Clay & Palpitoad Clay & Seismitoad Siebold & Octillery Steven & Metagross Steven & Metagross (Mega Metagross) Whitney & Sawsbuck (Winter Form) Lear & Sawyer & Honchkrow Leon & Charizard Ryuki & Turtonator Nemona & Akari & Samurott (Hisuian Form) Penny & Sylveon Chase & Pikachu Eri & Milo & Eldegoss |
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Sync Cure | Removes all status conditions from the user after using its sync move. | Blue & Exeggutor Cynthia & Gastrodon Drake & Salamence Gladion & Golbat Kris & Jolteon Lillie & Lunala Lt. Surge & Raichu Lyra & Vaporeon Main Character & Cobalion Main Character & Regirock Morty & Mismagius Rachel & Umbreon Sawyer & Honchkrow Raihan & Gigalith Ingo & Excadrill Evelyn & Entei Falkner & Swellow |
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Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | Dawn & Cresselia Morty & Ho-Oh (Shiny Ho-Oh) | Blue & Alakazam Bruno & Onix Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Lusamine & Pheromosa Lyra & Phanpy Guzma & Ariados Serena & Zygarde Serena & Zygarde (Complete Forme) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace N & Kyurem (Black Kyurem) Lysandre & Yveltal Sawyer & Selene & Nihilego Raihan & Flygon Emmet & Archeops Adaman & Leafeon Iono & Jacq & Kabu & Centiskorch Arven & Eri & |
Elio Lucky Cookie 1 Penny Lucky Cookie 1 |
Sync Defense Up All 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks after using the user's sync move. | |||
Sync Defense Up All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's sync move. | Palmer & Regigigas | ||
Sync Defense Up All 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks after using the user's sync move. | |||
Sync Defense Up All 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks after using the user's sync move. | |||
Sync Defense Up All 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks after using the user's sync move. | |||
Sync Defense Up All 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks after using the user's sync move. | |||
Sync Emergency 5 | Powers up the user's sync move when in a pinch. | Phoebe & Dusclops Phoebe & Dusknoir Rosa & Dewott |
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Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | Palmer & Regigigas N & Zekrom N & Zoroark | Main Character & Solgaleo Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Guzma & Buzzwole Lisia & Rapidash (Galarian Form) Lysandre & Volcanion Leon & Calyrex (Ice Rider) Leon & Charizard Ghetsis & Kyurem Emmet & Escavalier Hop & Zapdos (Galarian Form) Irida & Glaceon Rose & Copperajah Riley & Lucario Poppy & |
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Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | Brendan & Latios Brendan & Latios (Mega Latios) Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Steven & Stoutland (Shiny Stoutland) Malva & Talonflame Volo & Togepi Clavell & |
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Sync Heal Refill 1 | Restores 1 MP for the user's moves that have the heal effect tag the first time its sync move is used each battle. | Main Character & Registeel Dawn & Cresselia |
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Sync Heal Refill 2 | Restores 2 MP for the user's moves that have the heal effect tag the first time its sync move is used each battle. | |||
Sync Heal Refill 3 | Restores 3 MP for the user's moves that have the heal effect tag the first time its sync move is used each battle. | |||
Sync Induction 5 | Powers up sync moves when the field is Electric Terrain. | Kris & Jolteon Hop & Pincurchin |
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Sync Morph | Changes the user's sync move type the first time its sync move is used each battle. | May & Lopunny May & Lopunny (Mega Lopunny) | ||
Sync Move: Team Speed 1 | Raises the Speed of all allied sync pairs by 1 stat ranks after using the user's sync move. | |||
Sync Move: Team Speed 2 | Raises the Speed of all allied sync pairs by 2 stat ranks after using the user's sync move. | |||
Sync Move: Team Speed 3 | Raises the Speed of all allied sync pairs by 3 stat ranks after using the user's sync move. | |||
Sync Move: Team Speed 4 | Raises the Speed of all allied sync pairs by 4 stat ranks after using the user's sync move. | |||
Sync Move: Team Speed 5 | Raises the Speed of all allied sync pairs by 5 stat ranks after using the user's sync move. | |||
Sync Move: Team Speed 6 | Raises the Speed of all allied sync pairs by 6 stat ranks after using the user's sync move. | |||
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | Sonia & Tsareena (Shiny Tsareena) | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Caitlin & Reuniclus Hugh & Bouffalant Karen & Houndoom Karen & Houndoom (Mega Houndoom) Misty & Vaporeon Roxanne & Runerigus Will & Xatu Dawn & Oricorio (Sensu Style) |
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Sync Quickening 1 | Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. | Barry & Floatzel Cynthia & Giratina Lance & Gyarados Falkner & Swellow Nita & Landorus |
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Sync Quickening 1 | Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move. | Barry & Floatzel Cynthia & Giratina Lance & Gyarados Falkner & Swellow Nita & Landorus |
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Sync Quickening 2 | Restores 2 MP of the user's moves that have the quick move effect tag after using its sync move. | |||
Sync Quickening 3 | Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move. | Elesa & Togetic Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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Sync Quickening 4 | Restores 4 MP of the user's moves that have the quick move effect tag after using its sync move. | |||
Sync Quickening 5 | Restores 5 MP of the user's moves that have the quick move effect tag after using its sync move. | |||
Sync Quickening 6 | Restores 6 MP of the user's moves that have the quick move effect tag after using its sync move. | |||
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | Candice & Abomasnow Drake & Salamence Gladion & Magearna Hilda & Diancie Hilda & Diancie (Mega Diancie) Noland & Ninjask Will & Xatu Clemont & Magneton Dawn & Cresselia Dawn & Wormadam (Plant Cloak) Morty & Banette Morty & Banette (Mega Banette) Lucas & Torterra Lenora & Watchog Volo & Togepi Klara & Slowbro (Galarian Form) Clavell & |
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Sync Reload 1 | Has a chance (20%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Sync Reload 2 | Has a chance (30%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Sync Reload 3 | Has a chance (40%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Sync Reload 4 | Has a chance (50%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Sync Reload 5 | Has a chance (60%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Sync Reload 6 | Has a chance (70%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Sync Reload 7 | Has a chance (80%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Sync Reload 8 | Has a chance (90%) of restoring one MP for the user's Pokémon after using the user's sync move. | |||
Sync Reload 9 | Restores one MP for the user's Pokémon after using the user's sync move. | Korrina & Marshadow | ||
Sync Snooze | Puts all opposing sync pairs to sleep after using the user's sync move. | Cyrus & Darkrai | ||
Sync Stat Reboot 1 | Has a chance (20%) of returning the user's lowered stats to normal after using its sync move. | |||
Sync Stat Reboot 2 | Has a chance (30%) of returning the user's lowered stats to normal after using its sync move. | |||
Sync Stat Reboot 3 | Has a chance (40%) of returning the user's lowered stats to normal after using its sync move. | Leon & Charizard | ||
Sync Stat Reboot 4 | Has a chance (50%) of returning the user's lowered stats to normal after using its sync move. | |||
Sync Stat Reboot 5 | Has a chance (60%) of returning the user's lowered stats to normal after using its sync move. | |||
Sync Stat Reboot 6 | Has a chance (70%) of returning the user's lowered stats to normal after using its sync move. | |||
Sync Stat Reboot 7 | Has a chance (80%) of returning the user's lowered stats to normal after using its sync move. | |||
Sync Stat Reboot 8 | Has a chance (90%) of returning the user's lowered stats to normal after using its sync move. | |||
Sync Stat Reboot 9 | Returns the user's lowered stats to normal after using its sync move. | Cynthia & Giratina | ||
Sync Thinker 1 | Has a chance (20%) of increasing the user's Special Moves ↑ Next by 1 ranks after using its sync move. | |||
Sync Thinker 2 | Has a chance (30%) of increasing the user's Special Moves ↑ Next by 1 ranks after using its sync move. | |||
Sync Thinker 3 | Has a chance (40%) of increasing the user's Special Moves ↑ Next by 1 ranks after using its sync move. | |||
Sync Thinker 4 | Has a chance (50%) of increasing the user's Special Moves ↑ Next by 1 ranks after using its sync move. | |||
Sync Thinker 5 | Has a chance (60%) of increasing the user's Special Moves ↑ Next by 1 ranks after using its sync move. | |||
Sync Thinker 6 | Has a chance (70%) of increasing the user's Special Moves ↑ Next by 1 ranks after using its sync move. | |||
Sync Thinker 7 | Has a chance (80%) of increasing the user's Special Moves ↑ Next by 1 ranks after using its sync move. | |||
Sync Thinker 8 | Has a chance (90%) of increasing the user's Special Moves ↑ Next by 1 ranks after using its sync move. | |||
Sync Thinker 9 | Increases the user's Special Moves ↑ Next by 1 ranks after using its sync move. | Cynthia & Kommo-o Red & Charizard Red & Charizard (Mega Charizard X) Ethan & Lugia Irida & Zoroark (Hisuian Form) Eusine & Suicune (Shiny Suicune) Brycen-man & Zoroark |
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Sync Victory Lap | ||||
Sync Victory Wall | ||||
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Cheryl & Wailord Main Character & Mesprit Mina & Tapu Fini Olivia & Carbink Professor Oak & Nidorino Kali & Azumarill Adaman & Vaporeon Iono & Kabu & Torkoal |
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S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Lillie & Clefairy Lillie & Comfey Main Character & Mesprit Morgan & Virizion | Blue & Exeggutor Blue & Zapdos Bugsy & Scyther Calem & Sylveon Cheryl & Wailord Gladion & Golbat Kris & Jolteon Liza & Lunatone Lt. Surge & Raichu Lyra & Vaporeon Main Character & Torchic Main Character & Cobalion Main Character & Regirock Mina & Tapu Fini Misty & Psyduck Glacia & Glalie Glacia & Glalie (Mega Glalie) Leaf & Clefable Guzma & Ariados Clemont & Magneton Morty & Mismagius Morty & Gastly Mallow & Shiinotic Rachel & Umbreon Sawyer & Honchkrow Raihan & Gigalith Evelyn & Entei Falkner & Swellow Allister & Gourgeist (Super Size) Lucas & Flareon Trevor & Florges (Orange Flower) Tierno & Crawdaunt Anabel & Snorlax Dana & Regice Elaine & Eevee |
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S-Move: Team HP Recovery (M) 2 | Restores the HP of all allied sync pairs by approximately 40% of their maximum HP after using the user's sync move. | |||
S-Move: Team HP Recovery (M) 3 | Restores the HP of all allied sync pairs by approximately 60% of their maximum HP after using the user's sync move. | |||
S-Move: Team HP Recovery (M) 4 | Restores the HP of all allied sync pairs by approximately 80% of their maximum HP after using the user's sync move. | |||
S-Move: Team HP Recovery (M) 5 | Fully restores HP of all allied sync pairs after using the user's sync move. | |||
Tactical Shake-Up | ||||
Tactical Shake-Up | ||||
Take Hit: Supereffective ↑ Next 1 | Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Take Hit: Supereffective ↑ Next 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Take Hit: Supereffective ↑ Next 3 | Has a chance (40%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Take Hit: Supereffective ↑ Next 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Take Hit: Supereffective ↑ Next 5 | Has a chance (60%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Take Hit: Supereffective ↑ Next 6 | Has a chance (70%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Take Hit: Supereffective ↑ Next 7 | Has a chance (80%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Take Hit: Supereffective ↑ Next 8 | Has a chance (90%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Take Hit: Supereffective ↑ Next 9 | Applies the Supereffective ↑ Next effect to the user when it is hit by an attack move. | |||
Targets Maxed | When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. | Victor & Rillaboom | ||
Team Alert Mind 1 | Raises the Defense of all allied sync pairs by 1 stat ranks when the user's HP drops to half or below. | Red & Snorlax | ||
Team Alert Mind 2 | Raises the Defense of all allied sync pairs by 2 stat ranks when the user's HP drops to half or below. | |||
Team Alert Mind 3 | Raises the Defense of all allied sync pairs by 3 stat ranks when the user's HP drops to half or below. | |||
Team Alert Mind 4 | Raises the Defense of all allied sync pairs by 4 stat ranks when the user's HP drops to half or below. | |||
Team Alert Mind 5 | Raises the Defense of all allied sync pairs by 5 stat ranks when the user's HP drops to half or below. | |||
Team Alert Mind 6 | Raises the Defense of all allied sync pairs by 6 stat ranks when the user's HP drops to half or below. | |||
Team Altered Field Dodge 1 | Has a chance (20%) of raising the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | |||
Team Altered Field Dodge 2 | Has a chance (30%) of raising the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | |||
Team Altered Field Dodge 3 | Has a chance (40%) of raising the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | |||
Team Altered Field Dodge 4 | Has a chance (50%) of raising the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | |||
Team Altered Field Dodge 5 | Has a chance (60%) of raising the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | |||
Team Altered Field Dodge 6 | Has a chance (70%) of raising the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | |||
Team Altered Field Dodge 7 | Has a chance (80%) of raising the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | |||
Team Altered Field Dodge 8 | Has a chance (90%) of raising the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | |||
Team Altered Field Dodge 9 | Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | Hau & Tapu Koko | ||
Team Antitoxin | Prevents all allied sync pairs from getting poisoned or badly poisoned. | Lisia & Rapidash (Galarian Form) | ||
Team Beef Up 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | |||
Team Beef Up 2 | Has a chance (30%) of raising the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | |||
Team Beef Up 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | |||
Team Beef Up 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | Professor Sycamore & Xerneas | ||
Team Beef Up 5 | Has a chance (60%) of raising the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | |||
Team Beef Up 6 | Has a chance (70%) of raising the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | |||
Team Beef Up 7 | Has a chance (80%) of raising the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | |||
Team Beef Up 8 | Has a chance (90%) of raising the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | |||
Team Beef Up 9 | Raises the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | Hilda & Grapploct (Shiny Grapploct) Lyra & Phanpy | Bellelba & Swoobat | |
Team Body-Bracing Infliction 1 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Body-Bracing Infliction 2 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | Iono & | Proton & Golbat | |
Team Body-Bracing Infliction 3 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Body-Bracing Infliction 4 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Body-Bracing Infliction 5 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Body-Bracing Infliction 6 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Brain Buff 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank after using the user's sync move. | |||
Team Brain Buff 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's sync move. | Lucas & Flareon | ||
Team Brain Buff 3 | Raises the Sp. Def of all allied sync pairs by 3 stat ranks after using the user's sync move. | |||
Team Brain Buff 4 | Raises the Sp. Def of all allied sync pairs by 4 stat ranks after using the user's sync move. | |||
Team Brain Buff 5 | Raises the Sp. Def of all allied sync pairs by 5 stat ranks after using the user's sync move. | |||
Team Brain Buff 6 | Raises the Sp. Def of all allied sync pairs by 6 stat ranks after using the user's sync move. | |||
Team Brain Gain 1 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brain Gain 2 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 rank when the user's move is successful. | |||
Team Brain Gain 3 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 3 rank when the user's move is successful. | |||
Team Brain Gain 4 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 4 rank when the user's move is successful. | |||
Team Brain Gain 5 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 5 rank when the user's move is successful. | |||
Team Brain Gain 6 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 6 rank when the user's move is successful. | |||
Team Brainstorm 1 | Has a chance (20%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |||
Team Brainstorm 2 | Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |||
Team Brainstorm 3 | Has a chance (40%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |||
Team Brainstorm 4 | Has a chance (50%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |||
Team Brainstorm 5 | Has a chance (60%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |||
Team Brainstorm 6 | Has a chance (70%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |||
Team Brainstorm 7 | Has a chance (80%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |||
Team Brainstorm 8 | Has a chance (90%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |||
Team Brainstorm 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | Dawn & Cresselia | ||
Team Brawn Gain 1 | Has a chance (20%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brawn Gain 2 | Has a chance (30%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brawn Gain 3 | Has a chance (40%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brawn Gain 4 | Has a chance (50%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brawn Gain 5 | Has a chance (60%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brawn Gain 6 | Has a chance (70%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brawn Gain 7 | Has a chance (80%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brawn Gain 8 | Has a chance (90%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Brawn Gain 9 | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
Team Charged Slo-mo 1 | Has a chance (20%) of lowering the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | |||
Team Charged Slo-mo 2 | Has a chance (30%) of lowering the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | |||
Team Charged Slo-mo 3 | Has a chance (40%) of lowering the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | |||
Team Charged Slo-mo 4 | Has a chance (50%) of lowering the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | |||
Team Charged Slo-mo 5 | Has a chance (60%) of lowering the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | |||
Team Charged Slo-mo 6 | Has a chance (70%) of lowering the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | |||
Team Charged Slo-mo 7 | Has a chance (80%) of lowering the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | |||
Team Charged Slo-mo 8 | Has a chance (90%) of lowering the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | |||
Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | Whitney & Sawsbuck (Winter Form) | ||
Team Charged Speed Drain 1 | Has a chance (20%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||
Team Charged Speed Drain 2 | Has a chance (30%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||
Team Charged Speed Drain 3 | Has a chance (40%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||
Team Charged Speed Drain 4 | Has a chance (50%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||
Team Charged Speed Drain 5 | Has a chance (60%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||
Team Charged Speed Drain 6 | Has a chance (70%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||
Team Charged Speed Drain 7 | Has a chance (80%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||
Team Charged Speed Drain 8 | Has a chance (90%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||
Team Charged Speed Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | Whitney & Sawsbuck (Winter Form) | ||
Team Critical Command 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
Team Critical Command 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
Team Critical Command 3 | Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
Team Critical Command 4 | Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
Team Critical Command 5 | Has a chance (60%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
Team Critical Command 6 | Has a chance (70%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
Team Critical Command 7 | Has a chance (80%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
Team Critical Command 8 | Has a chance (90%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) | Jasmine & Steelix Jasmine & Steelix (Mega Steelix) |
Caitlin Lucky Cookie 1 |
Team Critical Nightmare 3 | Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful against an opponent that is asleep. | Elio & Popplio Elio & Brionne Elio & Primarina |
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Team Critical Shock 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Team Critical Shock 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Team Critical Shock 3 | Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Team Critical Shock 4 | Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Team Critical Shock 5 | Has a chance (60%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Team Critical Shock 6 | Has a chance (70%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Team Critical Shock 7 | Has a chance (80%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Team Critical Shock 8 | Has a chance (90%) of raising the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Team Critical Shock 9 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | Barry & Roserade Colress & Klinklang | ||
Team Dauntless Defender 1 | Has a chance (20%) of raising the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Dauntless Defender 2 | Has a chance (30%) of raising the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Dauntless Defender 3 | Has a chance (40%) of raising the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Dauntless Defender 4 | Has a chance (50%) of raising the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Dauntless Defender 5 | Has a chance (60%) of raising the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Dauntless Defender 6 | Has a chance (70%) of raising the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Dauntless Defender 7 | Has a chance (80%) of raising the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Dauntless Defender 8 | Has a chance (90%) of raising the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Dauntless Defender 9 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | Shauna & Chesnaught | ||
Team Debut Dash 1 | Raises the Speed of all allied sync pairs by 1 stat ranks the first time the user enters a battle each battle. | Steven & Stoutland (Shiny Stoutland) | ||
Team Debut Dash 2 | Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. | May & Blaziken | ||
Team Debut Dash 3 | Raises the Speed of all allied sync pairs by 3 stat ranks the first time the user enters a battle each battle. | |||
Team Debut Dash 4 | Raises the Speed of all allied sync pairs by 4 stat ranks the first time the user enters a battle each battle. | |||
Team Debut Dash 5 | Raises the Speed of all allied sync pairs by 5 stat ranks the first time the user enters a battle each battle. | |||
Team Debut Dash 6 | Raises the Speed of all allied sync pairs by 6 stat ranks the first time the user enters a battle each battle. | |||
Team Def. Posture Physical Up 1 | Has a chance (20%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Team Def. Posture Physical Up 2 | Has a chance (30%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Team Def. Posture Physical Up 3 | Has a chance (40%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Team Def. Posture Physical Up 4 | Has a chance (50%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Team Def. Posture Physical Up 5 | Has a chance (60%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Team Def. Posture Physical Up 6 | Has a chance (70%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Team Def. Posture Physical Up 7 | Has a chance (80%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Team Def. Posture Physical Up 8 | Has a chance (90%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Team Def. Posture Physical Up 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | Shauna & Chesnaught | ||
Team Defense Crush 2 | Has a chance (30%) of lowering the Defense of all opposing sync pairs by one stat rank when the user's attack move is successful. | |||
Team Defense Crush 4 | Has a chance (50%) of lowering the Defense of all opposing sync pairs by one stat rank when the user's attack move is successful. | |||
Team Defense Crush 9 | Lowers the Defense of all opposing sync pairs by one stat rank when the user's attack move is successful. | |||
Team Easy Target Speed Up 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Team Easy Target Speed Up 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Team Easy Target Speed Up 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Team Easy Target Speed Up 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Team Easy Target Speed Up 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Team Easy Target Speed Up 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Team Easy Target Speed Up 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Team Easy Target Speed Up 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Team Easy Target Speed Up 9 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | Steven & Stoutland (Shiny Stoutland) | ||
Team Electric Current | Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain. | Kris & Jolteon | ||
Team Evasive Maneuvers 1 | Has a chance (20%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Evasive Maneuvers 2 | Has a chance (30%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Evasive Maneuvers 3 | Has a chance (40%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Evasive Maneuvers 4 | Has a chance (50%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | Emma & Crobat | ||
Team Evasive Maneuvers 5 | Has a chance (60%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Evasive Maneuvers 6 | Has a chance (70%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Evasive Maneuvers 7 | Has a chance (80%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Evasive Maneuvers 8 | Has a chance (90%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Evasive Maneuvers 9 | Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | Nemona & | ||
Team Evasive Rush 1 | Raises the evasiveness of all allied sync pairs by 1 stat rank after using the user's sync move. | Proton & Golbat | ||
Team Evasive Rush 2 | Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user's sync move. | Kris & Jolteon | ||
Team Evasive Rush 3 | Raises the evasiveness of all allied sync pairs by 3 stat ranks after using the user's sync move. | |||
Team Evasive Rush 4 | Raises the evasiveness of all allied sync pairs by 4 stat ranks after using the user's sync move. | |||
Team Evasive Rush 5 | Raises the evasiveness of all allied sync pairs by 5 stat ranks after using the user's sync move. | |||
Team Evasive Rush 6 | Raises the evasiveness of all allied sync pairs by 6 stat ranks after using the user's sync move. | |||
Team Fast-Track 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Fast-Track 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Fast-Track 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Main Character & Cobalion | Lt. Surge & Raichu | |
Team Fast-Track 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Fast-Track 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Fast-Track 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Fast-Track 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Fast-Track 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Giovanni & Guzzlord N & Kyurem (Black Kyurem) |
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Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat ranks when the user enters a battle. | Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Burgh & Togepi Shauna & Klefki |
Sycamore Lucky Cookie 1 | |
Team Fierce Entry 2 | Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. | Bugsy & Kricketune Giovanni & Guzzlord Grusha & |
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Team Fierce Infliction 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Fierce Infliction 2 | Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Fierce Infliction 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Fierce Infliction 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Fierce Infliction 5 | Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Fierce Infliction 6 | Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Fierce Infliction 7 | Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Fierce Infliction 8 | Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Fierce Infliction 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team First Super Sync | Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. | Bede & Articuno (Galarian Form) Argenta & Skarmory Kabu & Centiskorch Sina & Glaceon |
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Team Fist Bump 1 | Has a chance (20%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | Lillie & Polteageist (Antique Form) | ||
Team Fist Bump 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) |
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Team Fist Bump 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Evelyn & Entei Trevor & Florges (Orange Flower) | Clair & Drampa Hilda & Grapploct (Shiny Grapploct) Penny & Sylveon Chase & Pikachu |
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Team Fist Bump 4 | Has a chance (50%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | |||
Team Fist Bump 5 | Has a chance (60%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | |||
Team Fist Bump 6 | Has a chance (70%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | |||
Team Fist Bump 7 | Has a chance (80%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | |||
Team Fist Bump 8 | Has a chance (90%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | |||
Team Fist Bump 9 | Restores the HP of all allied sync pairs when the user's attack move is successful. | Acerola & Jellicent Mallow & Appletun | ||
Team Focus Rush 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank after using the user's sync move. | Lyra & Vaporeon | ||
Team Focus Rush 2 | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks after using the user's sync move. | |||
Team Focus Rush 3 | Raises the critical-hit rate of all allied sync pairs by 3 stat ranks after using the user's sync move. | |||
Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | Jasmine & Magnemite Aaron & Vespiquen |
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Team Full-Bracing Infliction 2 | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. | Morgan & Virizion | ||
Team Full-Bracing Infliction 3 | Raises the Defense and Sp. Def of all allied sync pairs by 3 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Full-Bracing Infliction 4 | Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Full-Bracing Infliction 5 | Raises the Defense and Sp. Def of all allied sync pairs by 5 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Full-Bracing Infliction 6 | Raises the Defense and Sp. Def of all allied sync pairs by 6 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Gimme Five 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat ranks the first time the user's sync move is used each battle. | Morty & Ho-Oh (Shiny Ho-Oh) Shauna & Klefki |
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Team Gimme Five 2 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | |||
Team Gimme Five 3 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 3 stat ranks the first time the user's sync move is used each battle. | |||
Team Gimme Five 4 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 4 stat ranks the first time the user's sync move is used each battle. | |||
Team Gimme Five 5 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 5 stat ranks the first time the user's sync move is used each battle. | |||
Team Gimme Five 6 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 6 stat ranks the first time the user's sync move is used each battle. | |||
Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user enters a battle. | Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Burgh & Togepi Shauna & Klefki Adaman & Vaporeon |
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Team Grand Entry 2 | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. | Bugsy & Kricketune Giovanni & Guzzlord Dawn & Cresselia Chase & Pikachu |
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Team Grassy Restoration 1 | Has a chance (20%) of restoring the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | |||
Team Grassy Restoration 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | |||
Team Grassy Restoration 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | |||
Team Grassy Restoration 4 | Has a chance (50%) of restoring the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | |||
Team Grassy Restoration 5 | Has a chance (60%) of restoring the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | |||
Team Grassy Restoration 6 | Has a chance (70%) of restoring the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | |||
Team Grassy Restoration 7 | Has a chance (80%) of restoring the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | |||
Team Grassy Restoration 8 | Has a chance (90%) of restoring the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | |||
Team Grassy Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | Acerola & Tapu Bulu | ||
Team Healing Entry | Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle. | May & Latias May & Latias (Mega Latias) |
Arc Suit Steven Lucky Cookie 1 | |
Team Healing Superhit 9 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user's move is super effective. | Burgh & Togepi | ||
Team Hit and Heal | Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | |||
Team Hit Me Up 1 | Has chance (20%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Hit Me Up 2 | Has chance (30%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Hit Me Up 3 | Has chance (40%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Hit Me Up 4 | Has chance (50%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Hit Me Up 5 | Has chance (60%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Hit Me Up 6 | Has chance (70%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Hit Me Up 7 | Has chance (80%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Hit Me Up 8 | Has chance (90%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Hit Me Up 9 | Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | Ball Guy & Amoonguss | Ball Guy & Amoonguss | |
Team Immunizing Command 1 | Has a chance (20%) of applying the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | |||
Team Immunizing Command 2 | Has a chance (30%) of applying the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | |||
Team Immunizing Command 3 | Has a chance (40%) of applying the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | |||
Team Immunizing Command 4 | Has a chance (50%) of applying the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | |||
Team Immunizing Command 5 | Has a chance (60%) of applying the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | |||
Team Immunizing Command 6 | Has a chance (70%) of applying the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | |||
Team Immunizing Command 7 | Has a chance (80%) of applying the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | |||
Team Immunizing Command 8 | Has a chance (90%) of applying the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | |||
Team Immunizing Command 9 | Applies the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. | Steven & Stoutland (Shiny Stoutland) | ||
Team Inflict and Heal 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | Elio & Popplio Elio & Brionne Elio & Primarina | Main Character & Mesprit Tina & Flareon |
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Team Limited Addition (Sp. Def) 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | |||
Team Limited Addition (Sp. Def) 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | |||
Team Limited Addition (Sp. Def) 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | |||
Team Limited Addition (Sp. Def) 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | |||
Team Limited Addition (Sp. Def) 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | |||
Team Limited Addition (Sp. Def) 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | |||
Team Limited Addition (Sp. Def) 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | |||
Team Limited Addition (Sp. Def) 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | |||
Team Limited Addition (Sp. Def) 9 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses. | Anabel & Snorlax | ||
Team Limited Special Boost 1 | Has a chance (20%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
Team Limited Special Boost 2 | Has a chance (30%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | Kris & Suicune | ||
Team Limited Special Boost 3 | Has a chance (40%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
Team Limited Special Boost 4 | Has a chance (50%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
Team Limited Special Boost 5 | Has a chance (60%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
Team Limited Special Boost 6 | Has a chance (70%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
Team Limited Special Boost 7 | Has a chance (80%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
Team Limited Special Boost 8 | Has a chance (90%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
Team Limited Special Boost 9 | Increases the Special Moves ↑ Next of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
Team Lucky Entry 1 | Raises one of the following stats of all allied sync pairs by 1 stat ranks at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Skyla & Togekiss Tate & Jirachi |
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Team Lucky Entry 2 | Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Team Lucky Entry 3 | Raises one of the following stats of all allied sync pairs by 3 stat ranks at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Team Lucky Entry 4 | Raises one of the following stats of all allied sync pairs by 4 stat ranks at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Team Lucky Entry 5 | Raises one of the following stats of all allied sync pairs by 5 stat ranks at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Team Lucky Entry 6 | Raises one of the following stats of all allied sync pairs by 6 stat ranks at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Team MAX Shielding Strikes 1 | Raises the Defense of all allied sync pairs by 1 stat ranks after using the user's max move. | |||
Team MAX Shielding Strikes 2 | Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. | Anabel & Snorlax | ||
Team MAX Shielding Strikes 3 | Raises the Defense of all allied sync pairs by 3 stat ranks after using the user's max move. | |||
Team MAX Shielding Strikes 4 | Raises the Defense of all allied sync pairs by 4 stat ranks after using the user's max move. | |||
Team MAX Shielding Strikes 5 | Raises the Defense of all allied sync pairs by 5 stat ranks after using the user's max move. | |||
Team MAX Shielding Strikes 6 | Raises the Defense of all allied sync pairs by 6 stat ranks after using the user's max move. | |||
Team MAX/Sync Boost (Physical) 1 | Has a chance (20%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | |||
Team MAX/Sync Boost (Physical) 2 | Has a chance (30%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | |||
Team MAX/Sync Boost (Physical) 3 | Has a chance (40%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | |||
Team MAX/Sync Boost (Physical) 4 | Has a chance (50%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | |||
Team MAX/Sync Boost (Physical) 5 | Has a chance (60%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | |||
Team MAX/Sync Boost (Physical) 6 | Has a chance (70%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | |||
Team MAX/Sync Boost (Physical) 7 | Has a chance (80%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | |||
Team MAX/Sync Boost (Physical) 8 | Has a chance (90%) of increasing the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | |||
Team MAX/Sync Boost (Physical) 9 | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move | Anabel & Snorlax Argenta & Skarmory Kabu & Centiskorch |
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Team Mighty Sync 1 | Once per battle, Has a chance (20%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | |||
Team Mighty Sync 2 | Once per battle, Has a chance (30%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | |||
Team Mighty Sync 3 | Once per battle, Has a chance (40%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | |||
Team Mighty Sync 4 | Once per battle, Has a chance (50%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | |||
Team Mighty Sync 5 | Once per battle, Has a chance (60%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | |||
Team Mighty Sync 6 | Once per battle, Has a chance (70%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | |||
Team Mighty Sync 7 | Once per battle, Has a chance (80%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | |||
Team Mighty Sync 8 | Once per battle, Has a chance (90%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | |||
Team Mighty Sync 9 | Once per battle, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | Lyra & Phanpy | Bruno & Onix Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Lorelei & Cloyster Grusha & |
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Team Mind Brace 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Brace 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | Sawyer & Honchkrow | ||
Team Mind Brace 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Brace 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Brace 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Brace 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Brace 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Brace 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Brace 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | Milo & Eldegoss | ||
Team Mind Games 2 | Has a chance (30%) of lowering the Sp. Def of all opposing sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Games 4 | Has a chance (50%) of lowering the Sp. Def of all opposing sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind Games 9 | Lowers the Sp. Def of all opposing sync pairs by one stat rank when the user's attack move is successful. | |||
Team Mind-Bracing Infliction 1 | Raises the Sp. Def of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Mind-Bracing Infliction 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. | Tina & Flareon | ||
Team Mind-Bracing Infliction 3 | Raises the Sp. Def of all allied sync pairs by 3 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Mind-Bracing Infliction 4 | Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. | Kris & Suicune | ||
Team Mind-Bracing Infliction 5 | Raises the Sp. Def of all allied sync pairs by 5 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Mind-Bracing Infliction 6 | Raises the Sp. Def of all allied sync pairs by 6 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Team Mind-Bracing Infliction+ 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Team Mind-Bracing Infliction+ 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Team Mind-Bracing Infliction+ 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Team Mind-Bracing Infliction+ 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Team Mind-Bracing Infliction+ 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Team Mind-Bracing Infliction+ 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Team Mind-Bracing Infliction+ 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Team Mind-Bracing Infliction+ 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Team Mind-Bracing Infliction+ 9 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | Steven & Deoxys (Defense Forme) | ||
Team Offensive Defense 1 | Has a chance (20%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Offensive Defense 2 | Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | Sawyer & Honchkrow | ||
Team Offensive Defense 3 | Has a chance (40%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Offensive Defense 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Offensive Defense 5 | Has a chance (60%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Offensive Defense 6 | Has a chance (70%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Offensive Defense 7 | Has a chance (80%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Offensive Defense 8 | Has a chance (90%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Team Offensive Defense 9 | Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | Selene & Scizor (Female) | Milo & Eldegoss | |
Team Outmuscle 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Lillie & Ribombee | ||
Team Pinpoint Entry 1 | Raises the accuracy of all allied sync pairs by 1 stat ranks when the user enters a battle. | Kabu & Torkoal | Marlon & Carracosta Elio & Stakataka Raihan & Flygon Evelyn & Entei Elaine & Eevee |
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Team Pinpoint Entry 2 | Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle. | Lenora & Watchog | Barry & Roserade | |
Team Power Induction 1 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | |||
Team Power Induction 2 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | Hau & Tapu Koko | ||
Team Power Induction 3 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | |||
Team Power Induction 4 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | |||
Team Power Induction 5 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | |||
Team Power Induction 6 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | |||
Team Power Induction 7 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | |||
Team Power Induction 8 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | |||
Team Power Induction 9 | Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. | |||
Team Precision Strike 1 | Has a chance (20%) of raising the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Precision Strike 2 | Has a chance (30%) of raising the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Precision Strike 3 | Has a chance (40%) of raising the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Precision Strike 4 | Has a chance (50%) of raising the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Precision Strike 5 | Has a chance (60%) of raising the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Precision Strike 6 | Has a chance (70%) of raising the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Precision Strike 7 | Has a chance (80%) of raising the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Precision Strike 8 | Has a chance (90%) of raising the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | |||
Team Precision Strike 9 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | Hilda & Victini | ||
Team Rain Coat | Protects all allied sync pairs against critical hits when the weather is rainy. | Lyra & Vaporeon | ||
Team Randomizer's Raise 1 | Has a chance (20%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Randomizer's Raise 2 | Has a chance (30%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Randomizer's Raise 3 | Has a chance (40%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Randomizer's Raise 4 | Has a chance (50%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Randomizer's Raise 5 | Has a chance (60%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Randomizer's Raise 6 | Has a chance (70%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Randomizer's Raise 7 | Has a chance (80%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Randomizer's Raise 8 | Has a chance (90%) of raising one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Randomizer's Raise 9 | Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | |||
Team Rebuff Down Command (Dark) | Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user's Trainer uses a move each battle. | Zinnia & Thievul | ||
Team Riposte 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Riposte 2 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Riposte 3 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Riposte 4 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Riposte 5 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Riposte 6 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Riposte 7 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Riposte 8 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||
Team Riposte 9 | Raises the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | Piers & Obstagoon | ||
Team Safe Start | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) |
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Team Sentry Entry 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle. | Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Shauna & Chesnaught Tina & Flareon |
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Team Sentry Entry 2 | Raises the Defense of all allied sync pairs by 2 stat rank when the user enters a battle. | Liza & Celesteela Colress & Klinklang Arven & |
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Team Sentry Entry 3 | Raises the Defense of all allied sync pairs by 3 stat rank when the user enters a battle. | |||
Team Sentry Entry 4 | Raises the Defense of all allied sync pairs by 4 stat rank when the user enters a battle. | |||
Team Sentry Entry 5 | Raises the Defense of all allied sync pairs by 5 stat rank when the user enters a battle. | |||
Team Sentry Entry 6 | Raises the Defense of all allied sync pairs by 6 stat rank when the user enters a battle. | |||
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Jasmine & Celesteela Marnie & Mawile Marnie & Mawile (Mega Mawile) | Agatha & Arbok Brendan & Latios Brendan & Latios (Mega Latios) Cheren & Stoutland Cheryl & Wailord Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Drake & Salamence Giovanni & Nidorino Hilbert & Genesect Hilda & Grapploct (Shiny Grapploct) Janine & Crobat Main Character & Registeel Marley & Arcanine Mina & Tapu Fini Phoebe & Cofagrigus Professor Sycamore & Xerneas Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Skyla & Tornadus (Therian Forme) Jasmine & Magnemite Dawn & Wormadam (Plant Cloak) Mallow & Shiinotic Sawyer & Elio & Stakataka Bea & Vanilluxe Bertha & Hippowdon Bede & Articuno (Galarian Form) Melony & Lapras Trevor & Florges (Orange Flower) Dana & Regice Argenta & Skarmory Lenora & Watchog Penny & Sylveon Grusha & Chase & Pikachu Rika & Kabu & Torkoal Morgan & Virizion Milo & Eldegoss |
Rachel Lucky Cookie 1 Bugsy Holiday 2024 Lucky Cookie 1 |
Team Sharp Entry 2 | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user enters a battle. | |||
Team Sharp Entry 3 | Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user enters a battle. | Giovanni & Guzzlord | ||
Team Shielding Infliction 1 | Has a chance (20%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Shielding Infliction 2 | Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Shielding Infliction 3 | Has a chance (40%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Shielding Infliction 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | Misty & Vaporeon | ||
Team Shielding Infliction 5 | Has a chance (60%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Shielding Infliction 6 | Has a chance (70%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Shielding Infliction 7 | Has a chance (80%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Shielding Infliction 8 | Has a chance (90%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Shielding Infliction 9 | Raises the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Shout 4 | Has a chance (50%) of raising the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | Professor Sycamore & Xerneas | Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Morgan & Virizion |
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Team Shout 9 | Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) | Atticus & | |
Team Smart Command 1 | Has a chance (20%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Team Smart Command 2 | Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | Sabrina & Chingling | Allister & Gourgeist (Super Size) | |
Team Smart Command 3 | Has a chance (40%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Team Smart Command 4 | Has a chance (50%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Team Smart Command 5 | Has a chance (60%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Team Smart Command 6 | Has a chance (70%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Team Smart Command 7 | Has a chance (80%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Team Smart Command 8 | Has a chance (90%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Team Smart Command 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | Penny & Sylveon | Giovanni & Guzzlord | |
Team Smart Infliction 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Smart Infliction 2 | Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Smart Infliction 3 | Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Smart Infliction 4 | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | Misty & Vaporeon | ||
Team Smart Infliction 5 | Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Smart Infliction 6 | Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Smart Infliction 7 | Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Smart Infliction 8 | Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Smart Infliction 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Smart Start 1 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle. | Brendan & Latios Brendan & Latios (Mega Latios) | Mina & Tapu Fini Iono & |
Lear Lucky Cookie 1 |
Team Smart Start 2 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 rank when the user enters a battle. | |||
Team Smart Start 3 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 3 rank when the user enters a battle. | |||
Team Smart Start 4 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 4 rank when the user enters a battle. | |||
Team Smart Start 5 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 5 rank when the user enters a battle. | |||
Team Smart Start 6 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 6 rank when the user enters a battle. | |||
Team S-Moves Power Up | Powers up the sync moves of all allied sync pairs. | Blue & Zapdos | ||
Team Solar Immunity | When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. | Leaf & Moltres Lucas & Flareon | ||
Team Sp. Atk Down Immunity | The Sp. Atk cannot be lowered for all allied sync pairs. | Drasna & Dragalge | ||
Team Speedy Entry 1 | Raises the Speed of all allied sync pairs by 1 stat ranks when the user enters a battle. | Bruno & Onix Rosa & Delibird Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Proton & Golbat |
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Team Speedy Entry 2 | Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) | Larry & | Sawyer Lucky Cookie 1 |
Team Speedy Entry 3 | Raises the Speed of all allied sync pairs by 3 stat ranks when the user enters a battle. | |||
Team Speedy Entry 4 | Raises the Speed of all allied sync pairs by 4 stat ranks when the user enters a battle. | |||
Team Speedy Entry 5 | Raises the Speed of all allied sync pairs by 5 stat ranks when the user enters a battle. | |||
Team Speedy Entry 6 | Raises the Speed of all allied sync pairs by 6 stat ranks when the user enters a battle. | |||
Team Staring Contest | Prevents all allied sync pairs from flinching. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) |
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Team Stat Steal 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
Team Stat Steal 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
Team Stat Steal 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
Team Stat Steal 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | Shauna & Klefki | ||
Team Stat Steal 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
Team Stat Steal 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
Team Stat Steal 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
Team Stat Steal 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
Team Stat Steal 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | Shauna & Klefki | ||
Team Stoic 1 | Has a chance (20%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Stoic 2 | Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Stoic 3 | Has a chance (40%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Stoic 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Stoic 5 | Has a chance (60%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Stoic 6 | Has a chance (70%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Stoic 7 | Has a chance (80%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Stoic 8 | Has a chance (90%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Team Stoic 9 | Raises the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) |
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Team Strengthening Heal 1 | Once per battle, has a chance (20%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | |||
Team Strengthening Heal 2 | Once per battle, has a chance (30%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | |||
Team Strengthening Heal 3 | Once per battle, has a chance (40%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | |||
Team Strengthening Heal 4 | Once per battle, has a chance (50%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | |||
Team Strengthening Heal 5 | Once per battle, has a chance (60%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | |||
Team Strengthening Heal 6 | Once per battle, has a chance (70%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | |||
Team Strengthening Heal 7 | Once per battle, has a chance (80%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | |||
Team Strengthening Heal 8 | Once per battle, has a chance (90%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | |||
Team Strengthening Heal 9 | Once per battle, increases the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | Aaron & Vespiquen | ||
Team Strengthening Status 1 | Has a chance (20%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
Team Strengthening Status 2 | Has a chance (30%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
Team Strengthening Status 3 | Has a chance (40%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
Team Strengthening Status 4 | Has a chance (50%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
Team Strengthening Status 5 | Has a chance (60%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
Team Strengthening Status 6 | Has a chance (70%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
Team Strengthening Status 7 | Has a chance (80%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
Team Strengthening Status 8 | Has a chance (90%) of increasing the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
Team Strengthening Status 9 | Increases the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | Raihan & Flygon | ||
Team Sunbathe 1 | Has a chance (20%) of restoring the HP of all allied sync pairs when the user uses a move while the weather is sunny. | |||
Team Sunbathe 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user uses a move while the weather is sunny. | |||
Team Sunbathe 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user uses a move while the weather is sunny. | |||
Team Sunbathe 4 | Has a chance (50%) of restoring the HP of all allied sync pairs when the user uses a move while the weather is sunny. | |||
Team Sunbathe 5 | Has a chance (60%) of restoring the HP of all allied sync pairs when the user uses a move while the weather is sunny. | |||
Team Sunbathe 6 | Has a chance (70%) of restoring the HP of all allied sync pairs when the user uses a move while the weather is sunny. | |||
Team Sunbathe 7 | Has a chance (80%) of restoring the HP of all allied sync pairs when the user uses a move while the weather is sunny. | |||
Team Sunbathe 8 | Has a chance (90%) of restoring the HP of all allied sync pairs when the user uses a move while the weather is sunny. | |||
Team Sunbathe 9 | Restores the HP of all allied sync pairs when the user uses a move while the weather is sunny. | Morty & Ho-Oh (Shiny Ho-Oh) | ||
Team Supercharger 5 | Has a chance (60%) of raising the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user's move targeting an opponent is successful. | Burgh & Togepi | ||
Team Swift Reaction 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Swift Reaction 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Swift Reaction 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Swift Reaction 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | Kris & Suicune | ||
Team Swift Reaction 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Swift Reaction 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Swift Reaction 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Swift Reaction 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Swift Reaction 9 | Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | Bruno & Onix Sonia & Yamper | ||
Team Sync Cure 9 | Removes all status conditions from all allied sync pairs after using the user's sync move. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Giovanni & Nidorino Marlon & Carracosta Mallow & Appletun Elio & Popplio Elio & Brionne Elio & Primarina Arven & |
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Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | Lillie & Ribombee | Cheryl & Blissey Giovanni & Persian Giovanni & Guzzlord Professor Sycamore & Gogoat Kiawe & Arcanine Falkner & Noctowl Melony & Lapras Tina & Flareon Iono & Chase & Pikachu Arven & |
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Team Sync Think 1 | Once per battle, has a chance (20%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | |||
Team Sync Think 2 | Once per battle, has a chance (30%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | |||
Team Sync Think 3 | Once per battle, has a chance (40%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | |||
Team Sync Think 4 | Once per battle, has a chance (50%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | |||
Team Sync Think 5 | Once per battle, has a chance (60%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | |||
Team Sync Think 6 | Once per battle, has a chance (70%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | |||
Team Sync Think 7 | Once per battle, has a chance (80%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | |||
Team Sync Think 8 | Once per battle, has a chance (90%) of increasing the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | |||
Team Sync Think 9 | Once per battle, increases the Special Moves ↑ Next of all allied sync pairs by one rank after using the user's sync move. | Blue & Zapdos Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Kris & Suicune Proton & Golbat |
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Team Tough Luck 1 | Has a chance (20%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Tough Luck 2 | Has a chance (30%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Tough Luck 3 | Has a chance (40%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Tough Luck 4 | Has a chance (50%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | Brendan & Latios Brendan & Latios (Mega Latios) |
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Team Tough Luck 5 | Has a chance (60%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Tough Luck 6 | Has a chance (70%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Tough Luck 7 | Has a chance (80%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Tough Luck 8 | Has a chance (90%) of raising the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Tough Luck 9 | Raises the Defense or Sp. Def, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
Team Toughen Up 1 | Has a chance (20%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
Team Toughen Up 2 | Has a chance (30%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
Team Toughen Up 3 | Has a chance (40%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
Team Toughen Up 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user is hit by an attack move. | Phoebe & Dusclops Phoebe & Dusknoir Glacia & Glalie Glacia & Glalie (Mega Glalie) |
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Team Toughen Up 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | Phoebe & Dusclops Phoebe & Dusknoir Glacia & Glalie Glacia & Glalie (Mega Glalie) |
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Team Toughen Up 5 | Has a chance (60%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
Team Toughen Up 6 | Has a chance (70%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
Team Toughen Up 7 | Has a chance (80%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
Team Toughen Up 8 | Has a chance (90%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
Team Toughen Up 9 | Raises the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | Dana & Regice | ||
Team Triage Tank 1 | Has a chance (20%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | Rachel & Umbreon | ||
Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Jasmine & Celesteela Tierno & Crawdaunt |
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Team Triage Tank 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | |||
Team Triage Tank 4 | Has a chance (50%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | Lana & Lanturn | ||
Team Triage Tank 5 | Has a chance (60%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | |||
Team Triage Tank 6 | Has a chance (70%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | |||
Team Triage Tank 7 | Has a chance (80%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | |||
Team Triage Tank 8 | Has a chance (90%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | |||
Team Triage Tank 9 | Restores the HP of all allied sync pairs when the user is hit by an attack move. | Lillie & Polteageist (Antique Form) Steven & Metagross (Mega Metagross) Rika & | Eri & | |
Team Umbral Restoration 1 | Has a chance (20%) of restoring the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | |||
Team Umbral Restoration 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | |||
Team Umbral Restoration 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | |||
Team Umbral Restoration 4 | Has a chance (50%) of restoring the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | |||
Team Umbral Restoration 5 | Has a chance (60%) of restoring the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | |||
Team Umbral Restoration 6 | Has a chance (70%) of restoring the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | |||
Team Umbral Restoration 7 | Has a chance (80%) of restoring the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | |||
Team Umbral Restoration 8 | Has a chance (90%) of restoring the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | |||
Team Umbral Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) |
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Team Unbending | The Defense cannot be lowered for all allied sync pairs. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) | ||
Team Underhanded Heal 1 | Has a chance (20%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | |||
Team Underhanded Heal 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | |||
Team Underhanded Heal 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | |||
Team Underhanded Heal 4 | Has a chance (50%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | Agatha & Arbok | ||
Team Underhanded Heal 5 | Has a chance (60%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | |||
Team Underhanded Heal 6 | Has a chance (70%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | |||
Team Underhanded Heal 7 | Has a chance (80%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | |||
Team Underhanded Heal 8 | Has a chance (90%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | |||
Team Underhanded Heal 9 | Restores the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | Iono & | ||
Team Verdant Defense Drain 1 | Has a chance (20%) of of granting all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | |||
Team Verdant Defense Drain 2 | Has a chance (30%) of of granting all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | |||
Team Verdant Defense Drain 3 | Has a chance (40%) of of granting all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | |||
Team Verdant Defense Drain 4 | Has a chance (50%) of of granting all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | |||
Team Verdant Defense Drain 5 | Has a chance (60%) of of granting all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | |||
Team Verdant Defense Drain 6 | Has a chance (70%) of of granting all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | |||
Team Verdant Defense Drain 7 | Has a chance (80%) of of granting all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | |||
Team Verdant Defense Drain 8 | Has a chance (90%) of of granting all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | |||
Team Verdant Defense Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. | Whitney & Sawsbuck (Winter Form) | ||
Team Verdant Physical DR 1 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | |||
Team Verdant Physical DR 2 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | |||
Team Verdant Physical DR 3 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | Acerola & Tapu Bulu | ||
Team Verdant Physical DR 4 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | |||
Team Verdant Physical DR 5 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | |||
Team Verdant Physical DR 6 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | |||
Team Verdant Physical DR 7 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | |||
Team Verdant Physical DR 8 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | |||
Team Verdant Physical DR 9 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. | |||
Team Viral Haste 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Team Viral Haste 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Team Viral Haste 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Team Viral Haste 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Team Viral Haste 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Team Viral Haste 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Team Viral Haste 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Team Viral Haste 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Team Viral Haste 9 | Raises the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | Ingo & Accelgor | ||
Team Viral Hustle 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Viral Hustle 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Viral Hustle 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Viral Hustle 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Viral Hustle 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Viral Hustle 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Viral Hustle 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Viral Hustle 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |||
Team Viral Hustle 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | Lucian & Girafarig | ||
Team Weird Sp. Def Drain 1 | Has a chance (20%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | |||
Team Weird Sp. Def Drain 2 | Has a chance (30%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | |||
Team Weird Sp. Def Drain 3 | Has a chance (40%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | |||
Team Weird Sp. Def Drain 4 | Has a chance (50%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | |||
Team Weird Sp. Def Drain 5 | Has a chance (60%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | |||
Team Weird Sp. Def Drain 6 | Has a chance (70%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | |||
Team Weird Sp. Def Drain 7 | Has a chance (80%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | |||
Team Weird Sp. Def Drain 8 | Has a chance (90%) of granting all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | |||
Team Weird Sp. Def Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. | Whitney & Sawsbuck (Winter Form) | ||
Team Weird Vibes 1 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | |||
Team Weird Vibes 2 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | Lana & Tapu Lele | ||
Team Weird Vibes 3 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | |||
Team Weird Vibes 4 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | |||
Team Weird Vibes 5 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | |||
Team Weird Vibes 6 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | |||
Team Weird Vibes 7 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | |||
Team Weird Vibes 8 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | |||
Team Weird Vibes 9 | Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. | |||
Team Whimsical Immunity | Status conditions cannot be inflicted on all allied sync pairs when the zone is a Fairy Zone. | Mina & Tapu Fini | ||
Team Whimsical Special DR 1 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | |||
Team Whimsical Special DR 2 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | |||
Team Whimsical Special DR 3 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | Mina & Tapu Fini | ||
Team Whimsical Special DR 4 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | |||
Team Whimsical Special DR 5 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | |||
Team Whimsical Special DR 6 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | |||
Team Whimsical Special DR 7 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | |||
Team Whimsical Special DR 8 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | |||
Team Whimsical Special DR 9 | Reduces special attack move damage taken by allies when the zone is a Fairy Zone. | |||
Team Wide Awake | Prevents all allied sync pairs from falling asleep. | Dawn & Alcremie Falkner & Noctowl | ||
Team Wise Entry 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. | Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Shauna & Chesnaught Kali & Azumarill Tina & Flareon |
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Team Wise Entry 2 | Raises the Sp. Def of all allied sync pairs by 2 stat rank when the user enters a battle. | Lyra & Phanpy | ||
Team Wise Entry 3 | Raises the Sp. Def of all allied sync pairs by 3 stat rank when the user enters a battle. | |||
Team Wise Entry 4 | Raises the Sp. Def of all allied sync pairs by 4 stat rank when the user enters a battle. | |||
Team Wise Entry 5 | Raises the Sp. Def of all allied sync pairs by 5 stat rank when the user enters a battle. | |||
Team Wise Entry 6 | Raises the Sp. Def of all allied sync pairs by 6 stat rank when the user enters a battle. | |||
Tenacity 1 | Increases the user's Physical Moves Up Next effect by 1 ranks when its attack move misses. | Guzma & Buzzwole | ||
Tenacity 2 | Increases the user's Physical Moves Up Next effect by 2 ranks when its attack move misses. | |||
Tenacity 3 | Increases the user's Physical Moves Up Next effect by 3 ranks when its attack move misses. | Guzma & Buzzwole | ||
Tenacity 4 | Increases the user's Physical Moves Up Next effect by 4 ranks when its attack move misses. | |||
Tenacity 5 | Increases the user's Physical Moves Up Next effect by 5 ranks when its attack move misses. | |||
Tenacity 6 | Increases the user's Physical Moves Up Next effect by 6 ranks when its attack move misses. | |||
Tenacity 7 | Increases the user's Physical Moves Up Next effect by 7 ranks when its attack move misses. | |||
Tenacity 8 | Increases the user's Physical Moves Up Next effect by 8 ranks when its attack move misses. | |||
Tenacity 9 | Increases the user's Physical Moves Up Next effect by 9 ranks when its attack move misses. | |||
Terra Firma 10 | ||||
Terrain Change: Defense Ă—10 | ||||
Terrain Change: Defense Ă—2 | ||||
Terrain Change: Defense Ă—3 | ||||
Terrain Change: Defense Ă—4 | ||||
Terrain Change: Defense Ă—5 | ||||
Terrain Change: Defense Ă—6 | ||||
Terrain Change: Defense Ă—7 | ||||
Terrain Change: Defense Ă—8 | ||||
Terrain Change: Defense Ă—9 | ||||
Terrain Change: Sp. Def Ă—10 | ||||
Terrain Change: Sp. Def Ă—2 | ||||
Terrain Change: Sp. Def Ă—3 | ||||
Terrain Change: Sp. Def Ă—4 | ||||
Terrain Change: Sp. Def Ă—5 | ||||
Terrain Change: Sp. Def Ă—6 | ||||
Terrain Change: Sp. Def Ă—7 | ||||
Terrain Change: Sp. Def Ă—8 | ||||
Terrain Change: Sp. Def Ă—9 | ||||
Terrain Sync-Up 1 | Powers up the user's sync move when a terrain is in effect. | |||
Terrain Sync-Up 2 | Powers up the user's sync move when a terrain is in effect. | |||
Terrain Sync-Up 3 | Powers up the user's sync move when a terrain is in effect. | |||
Terrain Sync-Up 4 | Powers up the user's sync move when a terrain is in effect. | |||
Terrain Sync-Up 5 | Powers up the user's sync move when a terrain is in effect. | |||
Terrain Sync-Up 6 | Powers up the user's sync move when a terrain is in effect. | |||
Terrain Sync-Up 7 | Powers up the user's sync move when a terrain is in effect. | |||
Terrain Sync-Up 8 | Powers up the user's sync move when a terrain is in effect. | |||
Terrain Sync-Up 9 | Powers up the user's sync move when a terrain is in effect. | Whitney & Sawsbuck (Winter Form) | ||
Terrify 1 | Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Blue & Arcanine Drake & Salamence Main Character & Tauros Main Character & Tauros Main Character & Ekans Main Character & Arbok Main Character & Ekans Main Character & Arbok Main Character & Ekans Main Character & Arbok Main Character & Tyrogue Main Character & Hitmontop Viola & Surskit Viola & Masquerain Zinnia & Salamence Volkner & Luxray Lear & Krookodile The Masked Royal & Incineroar | Agatha & Arbok Ariana & Arbok Cheren & Stoutland Hilbert & Mightyena Lance & Gyarados Lillie & Comfey Marley & Arcanine Mina & Granbull Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Zinnia & Salamence Valerie & Mawile Marnie & Scrafty The Masked Royal & Incineroar Darach & Staraptor |
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Terrify 2 | Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Marnie & Mawile Marnie & Mawile (Mega Mawile) | Kiawe & Arcanine Irida & Zoroark (Hisuian Form) |
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Terrify 3 | Lowers the Attack of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Terrify 4 | Lowers the Attack of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Terrify 5 | Lowers the Attack of all opposing sync pairs by 5 stat ranks when the user enters a battle. | |||
Terrify 6 | Lowers the Attack of all opposing sync pairs by 6 stat ranks when the user enters a battle. | |||
Terrify 7 | ||||
Terrify 8 | ||||
Terrify 9 | ||||
Third Act 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when in a pinch. When used in a co-op battle, reduces the sync move countdown of all allied players once per battle instead. | |||
Third Act 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when in a pinch. When used in a co-op battle, reduces the sync move countdown of all allied players once per battle instead. | |||
Third Act 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when in a pinch. When used in a co-op battle, reduces the sync move countdown of all allied players once per battle instead. | |||
Third Act 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when in a pinch. When used in a co-op battle, reduces the sync move countdown of all allied players once per battle instead. | Elesa & Rotom | ||
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | Lt. Surge & Raichu Main Character & Cobalion Main Character & Regirock Morty & Mismagius Rachel & Umbreon Evelyn & Entei |
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Tighten Up 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | Main Character & Grimer Main Character & Muk | Blue & Exeggutor Lillie & Clefairy Main Character & Torchic |
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Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | Cynthia & Gastrodon Main Character & Mesprit Clemont & Magneton |
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Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | Acerola & Palossand Acerola & Banette Barry & Roserade Erika & Comfey Giovanni & Nidorino Gladion & Golbat Morty & Gastly Raihan & Gigalith |
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Tighten Up 5 | Has a chance (60%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | |||
Tighten Up 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | |||
Tighten Up 7 | Has a chance (80%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | |||
Tighten Up 8 | Has a chance (90%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | |||
Tighten Up 9 | Raises the user's Sp. Def by one stat rank when it is hit by an attack move. | Bellelba & Swoobat | ||
Time Flows over Hisui | Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user's sync move. Powers up the user's moves when the weather is sunny. | Adaman & Leafeon | ||
Too Prepared 1 | Has a chance (20%) of reducing the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Too Prepared 2 | Has a chance (30%) of reducing the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Too Prepared 3 | Has a chance (40%) of reducing the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Too Prepared 4 | Has a chance (50%) of reducing the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Too Prepared 5 | Has a chance (60%) of reducing the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Too Prepared 6 | Has a chance (70%) of reducing the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Too Prepared 7 | Has a chance (80%) of reducing the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Too Prepared 8 | Has a chance (90%) of reducing the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | |||
Too Prepared 9 | Reduces the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. | N & Kyurem (Black Kyurem) | ||
Torrential Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. | Lance & Gyarados Lyra & Vaporeon Misty & Psyduck Archie & Kyogre |
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Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | Hilda & Diancie Hilda & Diancie (Mega Diancie) | Acerola & Palossand Brock & Onix Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Diantha & Keldeo (Resolute Form) Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Hapu & Mudsdale Liza & Celesteela Sophocles & Golem (Alola Form) Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Dawn & Turtwig Dawn & Grotle Dawn & Torterra Lana & Araquanid Raihan & Duraludon Emmet & Escavalier |
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Tough Skin 3 | ||||
Tough Skin 5 | ||||
Tough Sync 1 | Powers up the user's sync move when Defense is raised. | |||
Tough Sync 2 | Powers up the user's sync move when Defense is raised. | |||
Tough Sync 3 | Powers up the user's sync move when Defense is raised. | Liza & Celesteela Marshal & Conkeldurr Sophocles & Golem (Alola Form) Emmet & Escavalier Adaman & Vaporeon Rose & Perrserker Volo & Gible |
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Tough Sync 4 | Powers up the user's sync move when Defense is raised. | |||
Tough Sync 5 | Powers up the user's sync move when Defense is raised. | |||
Tough Sync 6 | Powers up the user's sync move when Defense is raised. | |||
Tough Sync 7 | Powers up the user's sync move when Defense is raised. | |||
Tough Sync 8 | Powers up the user's sync move when Defense is raised. | |||
Tough Sync 9 | Powers up the user's sync move when Defense is raised. | |||
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | Bugsy & Scyther Lt. Surge & Raichu Main Character & Cobalion Main Character & Regirock Morty & Mismagius Rachel & Umbreon Evelyn & Entei |
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Toughen Up 2 | Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. | Cynthia & Gastrodon Lillie & Clefairy Main Character & Torchic Clemont & Magneton |
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Toughen Up 3 | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | Lillie & Ribombee Main Character & Mesprit Dawn & Alcremie |
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Toughen Up 4 | Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. | Acerola & Palossand Blue & Exeggutor Gladion & Golbat |
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Toughen Up 5 | Has a chance (60%) of raising the user's Defense by one stat rank when it is hit by an attack move. | |||
Toughen Up 6 | Has a chance (70%) of raising the user's Defense by one stat rank when it is hit by an attack move. | |||
Toughen Up 7 | Has a chance (80%) of raising the user's Defense by one stat rank when it is hit by an attack move. | |||
Toughen Up 8 | Has a chance (90%) of raising the user's Defense by one stat rank when it is hit by an attack move. | |||
Toughen Up 9 | Raises the user's Defense by one stat rank when it is hit by an attack move. | Elesa & Joltik Bellelba & Swoobat |
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Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | Hilda & Diancie Hilda & Diancie (Mega Diancie) Liza & Celesteela Lorelei & Lapras Guzma & Golisopod Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Colress & Klinklang |
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Toxic Chance 1 | Has a chance (20%) of leaving the target poisoned when a move targeting that opponent is successful. | |||
Toxic Chance 2 | Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | Iris & Naganadel Looker & Croagunk | Clay & Palpitoad Clay & Seismitoad Roxie & Whirlipede Roxie & Scolipede |
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Toxic Chance 3 | Has a chance (40%) of leaving the target poisoned when a move targeting that opponent is successful. | Emma & Crobat | ||
Toxic Chance 4 | Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. | |||
Toxic Chance 5 | Has a chance (60%) of leaving the target poisoned when a move targeting that opponent is successful. | |||
Toxic Chance 6 | Has a chance (70%) of leaving the target poisoned when a move targeting that opponent is successful. | |||
Toxic Chance 7 | Has a chance (80%) of leaving the target poisoned when a move targeting that opponent is successful. | |||
Toxic Chance 8 | Has a chance (90%) of leaving the target poisoned when a move targeting that opponent is successful. | |||
Toxic Chance 9 | Leaves the target poisoned when the user's move targeting that opponent is successful. | |||
Toxic Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | Emma & Crobat | Hilbert & Glaceon Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Toxic Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Freebie 9 | Applies the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | Plumeria & Gengar | ||
Toxic Hit (Attack ?) 1 | Has a chance (20%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Attack ?) 2 | Has a chance (30%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Attack ?) 3 | Has a chance (40%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Attack ?) 4 | Has a chance (50%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | Emma & Crobat | ||
Toxic Hit (Attack ?) 5 | Has a chance (60%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Attack ?) 6 | Has a chance (70%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Attack ?) 7 | Has a chance (80%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Attack ?) 8 | Has a chance (90%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Attack ?) 9 | Raises the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 1 | Has a chance (20%) of raising the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 2 | Has a chance (30%) of raising the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 3 | Has a chance (40%) of raising the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 4 | Has a chance (50%) of raising the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 5 | Has a chance (60%) of raising the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 6 | Has a chance (70%) of raising the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 7 | Has a chance (80%) of raising the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 8 | Has a chance (90%) of raising the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
Toxic Hit (Speed ?) 9 | Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | Giovanni & Nidorino Emma & Crobat |
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Toxic Power 1 | Powers up the user's moves when the target is poisoned or badly poisoned. | Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking | Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Emma & Crobat |
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Toxic Power 2 | Powers up the user's moves when the target is poisoned or badly poisoned. | Koga & Crobat Looker & Croagunk Oleana & Garbodor |
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Toxic Power 3 | Powers up the user's moves when the target is poisoned or badly poisoned. | Professor Sycamore & Bulbasaur Lucy & Seviper Allister & Gengar | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Koga & Crobat Plumeria & Salazzle Lucy & Seviper Marnie & Toxicroak Drasna & Dragalge Emma & Crobat Oleana & Garbodor |
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Toxic Power 4 | Powers up the user's moves when the target is poisoned or badly poisoned. | |||
Toxic Power 5 | Powers up the user's moves when the target is poisoned or badly poisoned. | Jessie & Arbok | Roxie & Whirlipede Roxie & Scolipede Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Plumeria & Gengar Geeta & Klara & Slowbro (Galarian Form) |
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Trained Body 1 | When the user's Defense is lowered, mitigates the reduction of Defense. | 1Star Creamy Lucky Cookie | ||
Trained Body 2 | When the user's Defense is lowered, mitigates the reduction of Defense. | 1Star Creamy Lucky Cookie | ||
Trained Body 3 | When the user's Defense is lowered, mitigates the reduction of Defense. | 1Star Creamy Lucky Cookie | ||
Trained Body 4 | When the user's Defense is lowered, mitigates the reduction of Defense. | 1Star Creamy Lucky Cookie | ||
Trained Body 5 | When the user's Defense is lowered, mitigates the reduction of Defense. | Mela & | 1Star Creamy Lucky Cookie | |
Trained Body 6 | When the user's Defense is lowered, mitigates the reduction of Defense. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Trained Body 7 | When the user's Defense is lowered, mitigates the reduction of Defense. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Trained Body 8 | When the user's Defense is lowered, mitigates the reduction of Defense. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Trained Body 9 | When the user's Defense is lowered, mitigates the reduction of Defense. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Trained Mind 1 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 1Star Creamy Lucky Cookie | ||
Trained Mind 2 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 1Star Creamy Lucky Cookie | ||
Trained Mind 3 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 1Star Creamy Lucky Cookie | ||
Trained Mind 4 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 1Star Creamy Lucky Cookie | ||
Trained Mind 5 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | Mela & | 1Star Creamy Lucky Cookie | |
Trained Mind 6 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Trained Mind 7 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Trained Mind 8 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Trained Mind 9 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | Hop & Zapdos (Galarian Form) | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Trainer Sync Redemption 1 | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | Steven & Stoutland (Shiny Stoutland) Emmet & Eelektross Ash & Pikachu Grusha & Jacq & |
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Trainer Sync Redemption 2 | Restores 2 MP for the user's Trainer the first time its sync move is used each battle. | |||
Trainer Sync Redemption 3 | Restores 3 MP for the user's Trainer the first time its sync move is used each battle. | |||
Trainer Sync Redemption 4 | Restores 4 MP for the user's Trainer the first time its sync move is used each battle. | |||
Trainer Sync Redemption 5 | Restores 5 MP for the user's Trainer the first time its sync move is used each battle. | |||
Trainer Sync Redemption 6 | Restores 6 MP for the user's Trainer the first time its sync move is used each battle. | |||
Tranquil Fury 2 | ||||
Trap and Buff 1 | Powers up the user's moves and sync move when the target is trapped. | |||
Trap and Buff 2 | Powers up the user's moves and sync move when the target is trapped. | |||
Trap and Buff 3 | Powers up the user's moves and sync move when the target is trapped. | |||
Trap and Buff 4 | Powers up the user's moves and sync move when the target is trapped. | |||
Trap and Buff 5 | Powers up the user's moves and sync move when the target is trapped. | Eusine & Suicune (Shiny Suicune) | ||
Trap and Buff 6 | Powers up the user's moves and sync move when the target is trapped. | |||
Trap and Buff 7 | Powers up the user's moves and sync move when the target is trapped. | |||
Trap and Buff 8 | Powers up the user's moves and sync move when the target is trapped. | |||
Trap and Buff 9 | Powers up the user's moves and sync move when the target is trapped. | |||
Trap and Sync 1 | Powers up the user's sync move against targets that are trapped. | |||
Trap and Sync 2 | Powers up the user's sync move against targets that are trapped. | |||
Trap and Sync 3 | Powers up the user's sync move against targets that are trapped. | |||
Trap and Sync 4 | Powers up the user's sync move against targets that are trapped. | Irida Lucky Cookie 1 | ||
Trap and Sync 5 | Powers up the user's sync move against targets that are trapped. | Lillie & Comfey Bertha & Hippowdon Eusine & Suicune (Shiny Suicune) |
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Trap and Sync 6 | Powers up the user's sync move against targets that are trapped. | |||
Trap and Sync 7 | Powers up the user's sync move against targets that are trapped. | |||
Trap and Sync 8 | Powers up the user's sync move against targets that are trapped. | |||
Trap and Sync 9 | Powers up the user's sync move against targets that are trapped. | Emmet & Eelektross | ||
Triage Tank 1 | Has a chance (20%) of restoring the user's HP when it is hit by an attack move | |||
Triage Tank 2 | Has a chance (30%) of restoring the user's HP when it is hit by an attack move | |||
Triage Tank 3 | Has a chance (40%) of restoring the user's HP when it is hit by an attack move | |||
Triage Tank 4 | Has a chance (50%) of restoring the user's HP when it is hit by an attack move | Mallow & Appletun | ||
Triage Tank 5 | Has a chance (60%) of restoring the user's HP when it is hit by an attack move | |||
Triage Tank 6 | Has a chance (70%) of restoring the user's HP when it is hit by an attack move | |||
Triage Tank 7 | Has a chance (80%) of restoring the user's HP when it is hit by an attack move | |||
Triage Tank 8 | Has a chance (90%) of restoring the user's HP when it is hit by an attack move | |||
Triage Tank 9 | Restores the user's HP when it is hit by an attack move | Steven & Metagross | Professor Sycamore & Gogoat Iono & |
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Trip Twice 1 | Has a chance (20%) of lowering the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | |||
Trip Twice 2 | Has a chance (30%) of lowering the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | |||
Trip Twice 3 | Has a chance (40%) of lowering the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | |||
Trip Twice 4 | Has a chance (50%) of lowering the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | |||
Trip Twice 5 | Has a chance (60%) of lowering the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | |||
Trip Twice 6 | Has a chance (70%) of lowering the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | |||
Trip Twice 7 | Has a chance (80%) of lowering the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | |||
Trip Twice 8 | Has a chance (90%) of lowering the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | |||
Trip Twice 9 | Lowers the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | Malva & Talonflame | Raihan & Duraludon Rei & Decidueye (Hisuian Form) |
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Trip Up 1 | Has a chance (20%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | |||
Trip Up 2 | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | Victor & Rillaboom | ||
Trip Up 3 | Has a chance (40%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | |||
Trip Up 4 | Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | Elesa & Joltik | Acerola & Jellicent | |
Trip Up 5 | Has a chance (60%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | |||
Trip Up 6 | Has a chance (70%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | |||
Trip Up 7 | Has a chance (80%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | |||
Trip Up 8 | Has a chance (90%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | |||
Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | Lillie & Solgaleo Silver & Crobat Guzma & Ariados Serena & Fletchling Marnie & Scrafty Falkner & Pidgeot | Archer & Houndoom Cheryl & Wailord Lt. Surge & Voltorb Lt. Surge & Electrode Noland & Ninjask Professor Oak & Nidorino Wally & Altaria May & Blaziken May & Blaziken (Mega Blaziken) Hop & Rillaboom Nemona & Tina & Flareon Eve & Eevee Brycen-man & Zoroark Sina & Glaceon Mela & |
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Trip Wire 1 | Lowers the Speed of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Viola & Surskit Viola & Masquerain Burgh & Leavanny May & Blaziken May & Blaziken (Mega Blaziken) Hop & Rillaboom |
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Trip Wire 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) | Archer & Houndoom Lillie & Solgaleo Professor Kukui & Lycanroc Molayne & Dugtrio (Alola Form) |
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Trip Wire 3 | Lowers the Speed of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Trip Wire 4 | Lowers the Speed of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Tripping Strike 1 | Has a chance (20%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat ranks for each hit. | Barry & Heracross Barry & Heracross (Mega Heracross) Lorelei & Cloyster |
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Tripping Strike 2 | Has a chance (30%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Speed by 1 stat ranks for each hit. | |||
Tripping Strike 3 | Has a chance (40%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target's Speed by 1 stat ranks for each hit. | |||
Tripping Strike 4 | Has a chance (50%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Speed by 1 stat ranks for each hit. | |||
Tripping Strike 5 | Has a chance (60%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (60%) of lowering the target's Speed by 1 stat ranks for each hit. | |||
Tripping Strike 6 | Has a chance (70%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (70%) of lowering the target's Speed by 1 stat ranks for each hit. | |||
Tripping Strike 7 | Has a chance (80%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (80%) of lowering the target's Speed by 1 stat ranks for each hit. | |||
Tripping Strike 8 | Has a chance (90%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (90%) of lowering the target's Speed by 1 stat ranks for each hit. | |||
Tripping Strike 9 | Lowers the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat ranks for each hit. | Silver & Sneasel | Gloria & Urshifu (Rapid Strike) | |
Troublemaker 1 | Raises the chance of success for status moves that inflict status conditions. | Main Character & Venonat Main Character & Venomoth Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Exeggcute Main Character & Exeggutor Main Character & Magby Main Character & Magmar Main Character & Tangela Main Character & Drowzee Main Character & Hypno | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
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Troublemaker 2 | Raises the chance of success for status moves that inflict status conditions. | |||
Troublemaker 3 | Raises the chance of success for status moves that inflict status conditions. | |||
Troublemaker 4 | Raises the chance of success for status moves that inflict status conditions. | |||
Troublemaker 5 | Raises the chance of success for status moves that inflict status conditions. | |||
Troublemaker 6 | Raises the chance of success for status moves that inflict status conditions. | |||
Troublemaker 7 | Raises the chance of success for status moves that inflict status conditions. | |||
Troublemaker 8 | Raises the chance of success for status moves that inflict status conditions. | |||
Troublemaker 9 | Raises the chance of success for status moves that inflict status conditions. | |||
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | Main Character & Eevee Main Character & Jolteon | Blue & Zapdos Hau & Tapu Koko Kris & Jolteon Lt. Surge & Voltorb Lt. Surge & Electrode Whitney & Sawsbuck (Winter Form) Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Volkner & Luxray Piers & Toxtricity (Low-Key Forme) Ash & Pikachu Nemona & |
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Turbo Turf 1 | Quickly charges the move gauge when the terrain is Grassy Terrain. | Main Character & | Professor Sycamore & Bulbasaur | |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | Lyra & Celebi Main Character & Eevee Main Character & Leafeon Greta & Breloom | Acerola & Tapu Bulu Blue & Exeggutor Hilda & Leafeon Professor Sycamore & Gogoat Red & Venusaur Rosa & Shaymin (Sky Forme) Whitney & Sawsbuck (Winter Form) Dawn & Wormadam (Plant Cloak) Gloria & Thwackey Hop & Rillaboom Victor & Rillaboom Shauna & Chesnaught Dahlia & Ludicolo Milo & Eldegoss |
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Turbo Turf 3 | Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
Turbo Turf 4 | Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
Turbo Turf 5 | Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
Turbo Turf 6 | Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
Turbo Turf 7 | Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
Turbo Turf 8 | Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
Turbo Turf 9 | Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
Twofer 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | Giovanni & Rhydon Sonia & Tsareena (Shiny Tsareena) Victor & Rillaboom |
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Twofer 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
Twofer 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
Twofer 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
Twofer 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
Twofer 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
Twofer 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
Twofer 9 | Applies the Free Move Next effect to the user when its Pokémon uses a move. | |||
Ula'ula Ocean Breeze | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. | Acerola & Tapu Bulu | ||
Umbral Acceleration 1 | Quickly charges the move gauge when the zone is Dark Zone. | |||
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is Dark Zone. | Main Character & Eevee Main Character & Umbreon | Nanu & Persian (Alola Form) Serena & Greninja Serena & Greninja Cyrus & Darkrai Marnie & Scrafty Selene & Umbreon Akari & Samurott (Hisuian Form) |
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Umbral Acceleration 3 | Quickly charges the move gauge when the zone is Dark Zone. | |||
Umbral Acceleration 4 | Quickly charges the move gauge when the zone is Dark Zone. | |||
Umbral Acceleration 5 | Quickly charges the move gauge when the zone is Dark Zone. | |||
Umbral Acceleration 6 | Quickly charges the move gauge when the zone is Dark Zone. | |||
Umbral Acceleration 7 | Quickly charges the move gauge when the zone is Dark Zone. | |||
Umbral Acceleration 8 | Quickly charges the move gauge when the zone is Dark Zone. | |||
Umbral Acceleration 9 | Quickly charges the move gauge when the zone is Dark Zone. | |||
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | Serena & Greninja Serena & Greninja Cyrus & Darkrai Marnie & Scrafty Selene & Umbreon |
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Umbral Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
Umbral Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
Umbral Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
Umbral Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
Umbral Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
Umbral Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
Umbral Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
Umbral Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
Umbral Power 1 | Powers up the user's moves when the zone is Dark Zone. | |||
Umbral Power 2 | Powers up the user's moves when the zone is Dark Zone. | |||
Umbral Power 3 | Powers up the user's moves when the zone is Dark Zone. | Cyrus & Darkrai Marnie & Scrafty |
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Umbral Power 4 | Powers up the user's moves when the zone is Dark Zone. | |||
Umbral Power 5 | Powers up the user's moves when the zone is Dark Zone. | |||
Umbral Power 6 | Powers up the user's moves when the zone is Dark Zone. | |||
Umbral Power 7 | Powers up the user's moves when the zone is Dark Zone. | |||
Umbral Power 8 | Powers up the user's moves when the zone is Dark Zone. | |||
Umbral Power 9 | Powers up the user's moves when the zone is Dark Zone. | |||
Umbral Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) |
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Unbending | Defense cannot be lowered. | Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Onix Main Character & Magnemite Main Character & Magneton Main Character & Magnemite Main Character & Magneton Main Character & Magnemite Main Character & Magneton Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Shellder Main Character & Cloyster Main Character & Shellder Main Character & Cloyster Main Character & Shellder Main Character & Cloyster Main Character & Eevee Main Character & Leafeon Marlon & Carracosta Tate & Solrock Kabu & Torkoal | Acerola & Banette Acerola & Tapu Bulu Barry & Roserade Blue & Exeggutor Bruno & Onix Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Cheryl & Wailord Clair & Drampa Cynthia & Kommo-o Diantha & Keldeo (Resolute Form) Drake & Salamence Elesa & Joltik Giovanni & Nidorino Gladion & Silvally Hapu & Mudsdale Hugh & Unfezant Iris & Hydreigon Janine & Crobat Liza & Celesteela Lt. Surge & Raichu Lyra & Phanpy Main Character & Cobalion Main Character & Mesprit Maylene & Meditite Maylene & Medicham Olivia & Carbink Professor Kukui & Lycanroc Professor Sycamore & Gogoat Roxanne & Nosepass Roxanne & Probopass Roxanne & Runerigus Skyla & Swanna Skyla & Unfezant (Female) Sophocles & Togedemaru Wally & Delcatty Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Burgh & Togepi Serena & Fletchling Morty & Mismagius N & Zekrom Piers & Obstagoon Elio & Popplio Elio & Brionne Elio & Primarina Selene & Umbreon Lana & Araquanid Ryuki & Turtonator Raihan & Gigalith Bea & Vanilluxe Ingo & Excadrill Emmet & Escavalier Evelyn & Entei Hop & Zamazenta (Crowned Shield) Falkner & Pidgeot Allister & Gourgeist (Super Size) Sonia & Yamper Aaron & Vespiquen Bede & Hatterene Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Victor & Greedent Shauna & Chesnaught Shauna & Klefki Tierno & Crawdaunt Anabel & Snorlax Argenta & Skarmory Elaine & Eevee Iono & Chase & Pikachu Riley & Lucario Volo & Gible Bellelba & Swoobat Arven & Arven & Eri & Milo & Eldegoss |
1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Unbound 3 | ||||
Unbuffed Foe Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | |||
Unbuffed Foe Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | |||
Unbuffed Foe Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | |||
Unbuffed Foe Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | Petrel & Weezing | ||
Unbuffed Foe Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | |||
Unbuffed Foe Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | |||
Unbuffed Foe Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | |||
Unbuffed Foe Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | |||
Unbuffed Foe Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. | Zinnia & Thievul | Lear & Hoopa | |
Unbuffed Foe Staggering Hit 1 | Has a chance (20%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised | |||
Unbuffed Foe Staggering Hit 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised | |||
Unbuffed Foe Staggering Hit 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised | |||
Unbuffed Foe Staggering Hit 4 | Has a chance (50%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised | |||
Unbuffed Foe Staggering Hit 5 | Has a chance (60%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised | |||
Unbuffed Foe Staggering Hit 6 | Has a chance (70%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised | Zinnia & Thievul | ||
Unbuffed Foe Staggering Hit 7 | Has a chance (80%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised | |||
Unbuffed Foe Staggering Hit 8 | Has a chance (90%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised | |||
Unbuffed Foe Staggering Hit 9 | Makes the target flinch when the user's attack move against it is successful while none of the target's stats are raised | |||
Unbuffed Foe Sync-Up 1 | Powers up the user's sync move when none of the target's stats are raised. | |||
Unbuffed Foe Sync-Up 2 | Powers up the user's sync move when none of the target's stats are raised. | |||
Unbuffed Foe Sync-Up 3 | Powers up the user's sync move when none of the target's stats are raised. | |||
Unbuffed Foe Sync-Up 4 | Powers up the user's sync move when none of the target's stats are raised. | |||
Unbuffed Foe Sync-Up 5 | Powers up the user's sync move when none of the target's stats are raised. | Petrel & Weezing Victor & Spectrier |
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Unbuffed Foe Sync-Up 6 | Powers up the user's sync move when none of the target's stats are raised. | |||
Unbuffed Foe Sync-Up 7 | Powers up the user's sync move when none of the target's stats are raised. | |||
Unbuffed Foe Sync-Up 8 | Powers up the user's sync move when none of the target's stats are raised. | |||
Unbuffed Foe Sync-Up 9 | Powers up the user's sync move when none of the target's stats are raised. | Zinnia & Thievul | ||
Underhanded Refresh 1 | Restores 1 MP for the user's moves when its attack move is successful against targets that are affected by a status condition. | |||
Underhanded Refresh 2 | Restores 2 MP for the user's moves when its attack move is successful against targets that are affected by a status condition. | |||
Underhanded Refresh 3 | Restores 3 MP for the user's moves when its attack move is successful against targets that are affected by a status condition. | |||
Underhanded Refresh 4 | Restores 4 MP for the user's moves when its attack move is successful against targets that are affected by a status condition. | |||
Underhanded Refresh 5 | Restores 5 MP for the user's moves when its attack move is successful against targets that are affected by a status condition. | |||
Underhanded Refresh 6 | Restores 6 MP for the user's moves when its attack move is successful against targets that are affected by a status condition. | |||
Unexpected Benefit x10 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by 10 times the stat ranks. | |||
Unexpected Benefit x2 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks. | Brendan & Latios Brendan & Latios (Mega Latios) May & Latias (Mega Latias) | ||
Unexpected Benefit x3 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by three times the stat ranks. | |||
Unexpected Benefit x4 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by four times the stat ranks. | |||
Unexpected Benefit x5 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by five times the stat ranks. | |||
Unexpected Benefit x6 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by six times the stat ranks. | |||
Unexpected Benefit x7 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by seven times the stat ranks. | |||
Unexpected Benefit x8 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by eight times the stat ranks. | |||
Unexpected Benefit x9 | Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by nine times the stat ranks. | |||
Unflappable | Prevents the user from flinching. | Grimsley & Bisharp Janine & Crobat Karen & Umbreon Korrina & Lucario Korrina & Lucario (Mega Lucario) Lance & Dragonite Main Character & Zubat Main Character & Golbat Main Character & Zubat Main Character & Golbat Main Character & Zubat Main Character & Golbat Main Character & Kangaskhan Main Character & Kangaskhan Main Character & Kangaskhan Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Munchlax Main Character & Snorlax Main Character & Munchlax Main Character & Snorlax Main Character & Munchlax Main Character & Snorlax Main Character & Tyrogue Main Character & Hitmonchan Main Character & Tyrogue Main Character & Hitmontop Main Character & Tyrogue Main Character & Hitmonlee Professor Kukui & Lycanroc Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Riley & Lucario | Barry & Heracross Barry & Heracross (Mega Heracross) Barry & Floatzel Blue & Exeggutor Blue & Zapdos Blue & Alakazam Brendan & Latios Brendan & Latios (Mega Latios) Bugsy & Kricketune Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Crasher Wake & Floatzel Drake & Salamence Giovanni & Nidorino Gladion & Golbat Gladion & Weavile Hilda & Grapploct (Shiny Grapploct) Hilda & Victini Hugh & Unfezant Korrina & Marshadow Kris & Suicune Lance & Dragonite Main Character & Registeel Maylene & Meditite Maylene & Medicham Nanu & Persian (Alola Form) Noland & Pinsir Noland & Pinsir (Mega Pinsir) Palmer & Regigigas Phoebe & Cofagrigus Rosa & Dewott Roxie & Toxtricity (Amped Form) Silver & Sneasel Silver & Crobat Wally & Altaria Will & Xatu Glacia & Glalie Glacia & Glalie (Mega Glalie) Plumeria & Gengar Serena & Greninja Serena & Greninja Morty & Ho-Oh (Shiny Ho-Oh) Nate & Haxorus (Shiny Haxorus) May & Latias May & Latias (Mega Latias) Lysandre & Yveltal Leon & Eternatus Marnie & Moltres (Galarian Form) Marnie & Scrafty Selene & Umbreon Selene & Scizor (Female) Lana & Lanturn Raihan & Duraludon Emmet & Archeops Hop & Zapdos (Galarian Form) Hop & Rillaboom Allister & Gourgeist (Super Size) Lucian & Girafarig Proton & Golbat Bede & Articuno (Galarian Form) Nita & Landorus Trevor & Florges (Orange Flower) Kali & Azumarill Emma & Crobat Irida & Glaceon Eusine & Suicune (Shiny Suicune) Olympia & Sigilyph Nemona & Nemona & Paulo & Lycanroc (Dusk Form) Akari & Samurott (Hisuian Form) Lenora & Watchog Elaine & Eevee Iono & Iono & Volo & Togepi Jacq & Brycen-man & Zoroark Poppy & Larry & Avery & Slowking (Galarian Form) Arven & Sina & Glaceon Milo & Eldegoss |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Unfortuitous 1 | Has a chance (20%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortuitous 2 | Has a chance (30%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortuitous 3 | Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Bianca & Musharna | ||
Unfortuitous 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Serena & Fletchling Kiawe & Marowak (Alola Form) |
Volo Lucky Cookie 1 | |
Unfortuitous 5 | Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortuitous 6 | Has a chance (70%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortuitous 7 | Has a chance (80%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortuitous 8 | Has a chance (90%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Professor Oak & Mew Professor Oak & Mew Eve & Eevee | Hau & Tapu Koko Red & Venusaur Skyla & Tornadus (Therian Forme) Volkner & Raichu Lear & Hoopa Hop & Pincurchin Malva & Talonflame Penny & Sylveon Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) |
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Unfortunate Strike 1 | Has a chance (20%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortunate Strike 2 | Has a chance (30%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortunate Strike 3 | Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortunate Strike 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Gladion & Weavile | Gladion & Weavile Greta & Breloom |
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Unfortunate Strike 5 | Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortunate Strike 6 | Has a chance (70%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortunate Strike 7 | Has a chance (80%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortunate Strike 8 | Has a chance (90%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Unfortunate Strike 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Serena & Greninja Leon & Dragapult | Silver & Sneasel Jacq & |
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Unhindered | When the user attacks, ignores damage-reducing effects on the target's field of play. | Noland & Pinsir (Mega Pinsir) Shauntal & Chandelure Lucy & Seviper | ||
Unimpeded 1 | ||||
Unimpeded 2 | ||||
Unnerving Leer 1 | ||||
Unova Flag Bearer | Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Unova theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Bianca & Virizion N & Reshiram | ||
Unyielding 1 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. | Main Character & Pikachu Main Character & Pikachu |
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Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | Olivia & Carbink | Bruno & Onix Kris & Totodile Kris & Croconaw Kris & Feraligatr Lusamine & Pheromosa Main Character & Regirock Marlon & Carracosta Sophocles & Togedemaru Steven & Metagross Steven & Metagross (Mega Metagross) Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Jasmine & Celesteela Wallace & Milotic Rachel & Umbreon Hala & Crabominable |
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Unyielding 3 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (40%) of applying the Enduring effect to the user again. | Piers & Obstagoon | ||
Unyielding 4 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (50%) of applying the Enduring effect to the user again. | |||
Unyielding 5 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (60%) of applying the Enduring effect to the user again. | |||
Use Doom Desire: Team Same Stat ? | Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user uses 2 P-Moves: Doom Desire: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) | Tate & Jirachi | ||
Use Doom Desire: Team Same Stat Up 2 | Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user uses 2 P-Moves: Doom Desire: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) | Tate & Jirachi | ||
Use Status P-Move: Team Accuracy Up2 1 | Has a chance (20%) of raising the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Accuracy Up2 2 | Has a chance (30%) of raising the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Accuracy Up2 3 | Has a chance (40%) of raising the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Accuracy Up2 4 | Has a chance (50%) of raising the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Accuracy Up2 5 | Has a chance (60%) of raising the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Accuracy Up2 6 | Has a chance (70%) of raising the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Accuracy Up2 7 | Has a chance (80%) of raising the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Accuracy Up2 8 | Has a chance (90%) of raising the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Accuracy Up2 9 | Raises the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | Argenta & Skarmory | ||
Use Status P-Move: Team Physical Boost Up1 1 | Has a chance (20%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Physical Boost Up1 2 | Has a chance (30%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Physical Boost Up1 3 | Has a chance (40%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Physical Boost Up1 4 | Has a chance (50%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Physical Boost Up1 5 | Has a chance (60%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Physical Boost Up1 6 | Has a chance (70%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Physical Boost Up1 7 | Has a chance (80%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Physical Boost Up1 8 | Has a chance (90%) of increasing the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | |||
Use Status P-Move: Team Physical Boost Up1 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. | Argenta & Skarmory | ||
Venomous 1 | Has a chance (20%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | |||
Venomous 2 | Has a chance (30%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Venomous 3 | Has a chance (40%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | |||
Venomous 4 | Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | Leaf & Venusaur (Female) | ||
Venomous 4 | Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | Leaf & Venusaur (Female) | ||
Venomous 5 | Has a chance (60%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | |||
Venomous 6 | Has a chance (70%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | |||
Venomous 7 | Has a chance (80%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | |||
Venomous 8 | Has a chance (90%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | |||
Venomous 9 | Leaves the target badly poisoned when the user's move targeting that opponent is successful. | |||
Venomous Sync All 1 | Has a chance (90%) of leaving all opposing sync pairs badly poisoned after using the user's sync move. | |||
Venomous Sync All 2 | Has a chance (90%) of leaving all opposing sync pairs badly poisoned after using the user's sync move. | |||
Venomous Sync All 3 | Has a chance (90%) of leaving all opposing sync pairs badly poisoned after using the user's sync move. | |||
Venomous Sync All 4 | Has a chance (90%) of leaving all opposing sync pairs badly poisoned after using the user's sync move. | |||
Venomous Sync All 5 | Has a chance (90%) of leaving all opposing sync pairs badly poisoned after using the user's sync move. | |||
Venomous Sync All 6 | Has a chance (90%) of leaving all opposing sync pairs badly poisoned after using the user's sync move. | |||
Venomous Sync All 7 | Has a chance (90%) of leaving all opposing sync pairs badly poisoned after using the user's sync move. | |||
Venomous Sync All 8 | Has a chance (90%) of leaving all opposing sync pairs badly poisoned after using the user's sync move. | |||
Venomous Sync All 9 | Leaves all opposing sync pairs badly poisoned after using the user's sync move. | Roxie & Toxtricity (Amped Form) Emma & Crobat |
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Verdant Immunity | Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain | Lyra & Celebi Hop & Rillaboom |
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Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | Hilda & Leafeon Lyra & Celebi Whitney & Sawsbuck (Winter Form) Dawn & Wormadam (Plant Cloak) Victor & Rillaboom Shauna & Chesnaught Greta & Breloom Milo & Eldegoss |
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Verdant Recovery 2 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
Verdant Recovery 3 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
Verdant Recovery 4 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
Verdant Recovery 5 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
Verdant Recovery 6 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
Verdant Recovery 7 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
Verdant Recovery 8 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
Verdant Recovery 9 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
Victory Charge 1 | Charges the user's move gauge by 1 when it knocks out an opponent with a move. | |||
Victory Charge 2 | Charges the user's move gauge by 2 when it knocks out an opponent with a move. | Guzma & Buzzwole | ||
Victory Charge 3 | Charges the user's move gauge by 3 when it knocks out an opponent with a move. | |||
Victory Charge 4 | Charges the user's move gauge by 4 when it knocks out an opponent with a move. | |||
Victory Charge 5 | Charges the user's move gauge by 5 when it knocks out an opponent with a move. | |||
Victory Charge 6 | Charges the user's move gauge by 6 when it knocks out an opponent with a move. | Iris & Naganadel | ||
Victory Flex 1 | Raises the user's Attack by 1 stat ranks when it knocks out an opponent with a move. | |||
Victory Flex 2 | Raises the user's Attack by 2 stat ranks when it knocks out an opponent with a move. | Leon & Calyrex (Ice Rider) | Noland & Pinsir Noland & Pinsir (Mega Pinsir) |
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Victory Flex 3 | Raises the user's Attack by 3 stat ranks when it knocks out an opponent with a move. | |||
Victory Flex 4 | Raises the user's Attack by 4 stat ranks when it knocks out an opponent with a move. | |||
Victory Flex 5 | Raises the user's Attack by 5 stat ranks when it knocks out an opponent with a move. | |||
Victory Flex 6 | Raises the user's Attack by 6 stat ranks when it knocks out an opponent with a move. | |||
Victory Lap | Applies the Critical Hit Next effect to the user when it knocks out an opponent with a move. | Main Character & Porygon Main Character & Paras Main Character & Parasect | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) |
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Victory Wall | ||||
Vigilance | Protects the user against critical hits. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Main Character & Raikou Main Character & Onix Main Character & Onix Main Character & Onix Main Character & Staryu Main Character & Starmie Main Character & Shellder Main Character & Cloyster Main Character & Meowth (Galarian Form) Main Character & Perrserker Phoebe & Dusclops Phoebe & Dusknoir Phoebe & Cofagrigus Rosa & Dewott Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Zinnia & Thievul Valerie & Mawile Clemont & Magneton Dawn & Turtwig Dawn & Grotle Dawn & Torterra Sawyer & Bede & Articuno (Galarian Form) Victor & Greedent Tierno & Crawdaunt Irida & Glaceon Rose & Perrserker Dana & Regice Iono & | Acerola & Tapu Bulu Blue & Zapdos Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Cheryl & Blissey Giovanni & Guzzlord Gladion & Silvally Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Lance & Dragonite Liza & Celesteela Lorelei & Cloyster Lyra & Phanpy Roxanne & Runerigus Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Guzma & Golisopod Guzma & Ariados Jasmine & Celesteela Dawn & Wormadam (Plant Cloak) Burgh & Togepi Morty & Banette Morty & Banette (Mega Banette) Morty & Ho-Oh (Shiny Ho-Oh) Mallow & Appletun May & Blaziken May & Blaziken (Mega Blaziken) Lear & Elio & Stakataka Lana & Araquanid Ryuki & Turtonator Nessa & Drednaw Bea & Vanilluxe Ingo & Excadrill Emmet & Archeops Emmet & Escavalier Lucas & Torterra Proton & Golbat Melony & Lapras Shauna & Chesnaught Ball Guy & Amoonguss Nemona & Argenta & Skarmory Grusha & Jacq & Rika & Kabu & Centiskorch Arven & Morgan & Virizion |
1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 8 Giacomo Lucky Cookie 1 |
Viral Hit 1 | When the user inflicts a status condition on an opponent with the additional effects of a move, has a chance (20%) of inflicting the same status condition on all opposing sync pairs. | |||
Viral Hit 2 | When the user inflicts a status condition on an opponent with the additional effects of a move, has a chance (30%) of inflicting the same status condition on all opposing sync pairs. | |||
Viral Hit 3 | When the user inflicts a status condition on an opponent with the additional effects of a move, has a chance (40%) of inflicting the same status condition on all opposing sync pairs. | |||
Viral Hit 4 | When the user inflicts a status condition on an opponent with the additional effects of a move, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | |||
Viral Hit 5 | When the user inflicts a status condition on an opponent with the additional effects of a move, has a chance (60%) of inflicting the same status condition on all opposing sync pairs. | |||
Viral Hit 6 | When the user inflicts a status condition on an opponent with the additional effects of a move, has a chance (70%) of inflicting the same status condition on all opposing sync pairs. | |||
Viral Hit 7 | When the user inflicts a status condition on an opponent with the additional effects of a move, has a chance (80%) of inflicting the same status condition on all opposing sync pairs. | |||
Viral Hit 8 | When the user inflicts a status condition on an opponent with the additional effects of a move, has a chance (90%) of inflicting the same status condition on all opposing sync pairs. | |||
Viral Hit 9 | When the user inflicts a status condition on an opponent with the additional effects of a move, inflicts the same status condition on all opposing sync pairs. | Elesa & Emolga | ||
Viral Speed 4 | ||||
Virulent Toxin 1 | Powers up the user's sync move when the target is poisoned or badly poisoned. | |||
Virulent Toxin 2 | Powers up the user's sync move when the target is poisoned or badly poisoned. | Emma & Crobat Oleana & Garbodor |
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Virulent Toxin 3 | Powers up the user's sync move when the target is poisoned or badly poisoned. | Iris & Naganadel | Clay & Palpitoad Clay & Seismitoad Petrel & Weezing Geeta & |
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Virulent Toxin 4 | Powers up the user's sync move when the target is poisoned or badly poisoned. | Klara Lucky Cookie 1 | ||
Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | Ariana & Arbok Janine & Ariados Professor Sycamore & Bulbasaur Plumeria & Salazzle Plumeria & Gengar Lucy & Seviper Marnie & Toxicroak Allister & Gengar Looker & Croagunk Drasna & Dragalge Oleana & Garbodor |
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Virulent Toxin 6 | Powers up the user's sync move when the target is poisoned or badly poisoned. | |||
Virulent Toxin 7 | Powers up the user's sync move when the target is poisoned or badly poisoned. | |||
Virulent Toxin 8 | Powers up the user's sync move when the target is poisoned or badly poisoned. | |||
Virulent Toxin 9 | Powers up the user's sync move when the target is poisoned or badly poisoned. | |||
Vulnerable | ||||
Watch for Ice | Causes a hailstorm when the user turns the field of play's zone into an Ice Zone. | Irida & Glaceon | ||
Water Crush 1 | Has a chance (20%) of lowering the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | |||
Water Crush 2 | Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | |||
Water Crush 3 | Has a chance (40%) of lowering the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | |||
Water Crush 4 | Has a chance (50%) of lowering the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | |||
Water Crush 5 | Has a chance (60%) of lowering the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | |||
Water Crush 6 | Has a chance (70%) of lowering the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | |||
Water Crush 7 | Has a chance (80%) of lowering the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | |||
Water Crush 8 | Has a chance (90%) of lowering the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | |||
Water Crush 9 | Lowers the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | Hilbert & Genesect | ||
Water Guard | Reduces damage when the user is attacked by Water-type moves. | Steven & Cradily Lana & Lanturn Chuck & Poliwrath | Acerola & Jellicent Lysandre & Volcanion Looker & Croagunk Rika & |
Chewy Lucky Cookie |
Water Shift | Normal-type moves become Water-type moves. | Kris & Totodile Kris & Croconaw Kris & Feraligatr Main Character & Magikarp Main Character & Gyarados Main Character & Magikarp Main Character & Gyarados Main Character & Magikarp Main Character & Gyarados | ||
Weakened | ||||
Weakening Fire 1 | Has a chance (20%) of lowering the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | |||
Weakening Fire 2 | Has a chance (30%) of lowering the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | |||
Weakening Fire 3 | Has a chance (40%) of lowering the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | |||
Weakening Fire 4 | Has a chance (50%) of lowering the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | |||
Weakening Fire 5 | Has a chance (60%) of lowering the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | |||
Weakening Fire 6 | Has a chance (70%) of lowering the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | |||
Weakening Fire 7 | Has a chance (80%) of lowering the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | |||
Weakening Fire 8 | Has a chance (90%) of lowering the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | |||
Weakening Fire 9 | Lowers the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | Hilbert & Genesect | ||
Weather Buff | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 30% when weather conditions are in effect. | Raihan & Flygon | ||
Weather Surge 1 | Powers up moves when weather conditions are in effect. | |||
Weather Surge 2 | Powers up moves when weather conditions are in effect. | |||
Weather Surge 3 | Powers up moves when weather conditions are in effect. | Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) | Professor Oak & Mew Professor Oak & Mew Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) |
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Weather Sync-Up 5 | Powers up sync moves when weather conditions are in effect. | Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) Raihan & Flygon |
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Weather Wipe 1 | Has a chance (20%) of removing weather conditions when the user's Pokémon uses a move. | |||
Weather Wipe 2 | Has a chance (30%) of removing weather conditions when the user's Pokémon uses a move. | |||
Weather Wipe 3 | Has a chance (40%) of removing weather conditions when the user's Pokémon uses a move. | |||
Weather Wipe 4 | Has a chance (50%) of removing weather conditions when the user's Pokémon uses a move. | |||
Weather Wipe 5 | Has a chance (60%) of removing weather conditions when the user's Pokémon uses a move. | |||
Weather Wipe 6 | Has a chance (70%) of removing weather conditions when the user's Pokémon uses a move. | |||
Weather Wipe 7 | Has a chance (80%) of removing weather conditions when the user's Pokémon uses a move. | |||
Weather Wipe 8 | Has a chance (90%) of removing weather conditions when the user's Pokémon uses a move. | |||
Weather Wipe 9 | Removes all weather conditions when the user's Pokémon uses a move. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Weathered Warrior 1 | Powers up the user's moves and sync move when weather conditions are in effect. | |||
Weathered Warrior 2 | Powers up the user's moves and sync move when weather conditions are in effect. | |||
Weathered Warrior 3 | Powers up the user's moves and sync move when weather conditions are in effect. | Raihan & Duraludon Eusine & Suicune (Shiny Suicune) |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 9 |
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Weathered Warrior 4 | Powers up the user's moves and sync move when weather conditions are in effect. | |||
Weathered Warrior 5 | Powers up the user's moves and sync move when weather conditions are in effect. | |||
Weathered Warrior 6 | Powers up the user's moves and sync move when weather conditions are in effect. | |||
Weathered Warrior 7 | Powers up the user's moves and sync move when weather conditions are in effect. | |||
Weathered Warrior 8 | Powers up the user's moves and sync move when weather conditions are in effect. | |||
Weathered Warrior 9 | Powers up the user's moves and sync move when weather conditions are in effect. | |||
Weigh Down 1 | Has a chance (20%) of lowering the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Weigh Down 2 | Has a chance (30%) of lowering the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Weigh Down 3 | Has a chance (40%) of lowering the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Weigh Down 4 | Has a chance (50%) of lowering the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | Darach & Staraptor | ||
Weigh Down 5 | Has a chance (60%) of lowering the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Weigh Down 6 | Has a chance (70%) of lowering the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Weigh Down 7 | Has a chance (80%) of lowering the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Weigh Down 8 | Has a chance (90%) of lowering the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Weigh Down 9 | Lowers the evasiveness of all opposing sync pairs by one stat rank when the user's move targeting an opponent is successful. | |||
Weird Charge 1 | Has a chance (20%) of charging the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | |||
Weird Charge 2 | Has a chance (30%) of charging the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | |||
Weird Charge 3 | Has a chance (40%) of charging the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | |||
Weird Charge 4 | Has a chance (50%) of charging the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | |||
Weird Charge 5 | Has a chance (60%) of charging the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | |||
Weird Charge 6 | Has a chance (70%) of charging the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | |||
Weird Charge 7 | Has a chance (80%) of charging the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | |||
Weird Charge 8 | Has a chance (90%) of charging the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | |||
Weird Charge 9 | Charges the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | Lana & Tapu Lele | ||
Weird Immunity | Status conditions cannot be inflicted on the user when the terrain is Psychic Terrain. | May & Latias May & Latias (Mega Latias) |
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Weird Might 1 | Has a chance (20%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | |||
Weird Might 2 | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | |||
Weird Might 3 | Has a chance (40%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | |||
Weird Might 4 | Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | Lana & Tapu Lele | ||
Weird Might 5 | Has a chance (60%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | |||
Weird Might 6 | Has a chance (70%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | |||
Weird Might 7 | Has a chance (80%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | |||
Weird Might 8 | Has a chance (90%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | |||
Weird Might 9 | Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | |||
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | Brendan & Latios Brendan & Latios (Mega Latios) Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Whitney & Sawsbuck (Winter Form) Will & Xatu Bianca & Musharna N & Sigilyph Elio & Espeon Lucian & Girafarig Bede & Hatterene Avery & Slowking (Galarian Form) |
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Weird Shield | The user's Sp. Def increases 50% when the terrain is Psychic Terrain. | Bianca & Musharna | ||
Weird Vibes 1 | Powers up the user's moves when the terrain is Psychic Terrain. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Lisia & Rapidash (Galarian Form) Lana & Tapu Lele |
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Weird Vibes 2 | Powers up the user's moves when the terrain is Psychic Terrain. | |||
Weird Vibes 3 | Powers up the user's moves when the terrain is Psychic Terrain. | |||
Weird Vibes 4 | Powers up the user's moves when the terrain is Psychic Terrain. | |||
Weird Vibes 5 | Powers up the user's moves when the terrain is Psychic Terrain. | Hau & Tapu Koko | ||
Weird Vibes 6 | Powers up the user's moves when the terrain is Psychic Terrain. | |||
Weird Vibes 7 | Powers up the user's moves when the terrain is Psychic Terrain. | |||
Weird Vibes 8 | Powers up the user's moves when the terrain is Psychic Terrain. | |||
Weird Vibes 9 | Powers up the user's moves when the terrain is Psychic Terrain. | |||
Weird World | Turns the field of play's terrain into Psychic Terrain after using the user's sync move. | Elio & Espeon | Lana & Tapu Lele | |
Whimsical Acceleration 1 | Quickly charges the move gauge when the zone is a Fairy Zone. | |||
Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | Main Character & Eevee Main Character & Sylveon | Calem & Sylveon Hau & Tapu Koko Mina & Tapu Fini Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Lisia & Rapidash (Galarian Form) Volo & Togepi |
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Whimsical Acceleration 3 | Quickly charges the move gauge when the zone is a Fairy Zone. | |||
Whimsical Acceleration 4 | Quickly charges the move gauge when the zone is a Fairy Zone. | |||
Whimsical Acceleration 5 | Quickly charges the move gauge when the zone is a Fairy Zone. | |||
Whimsical Acceleration 6 | Quickly charges the move gauge when the zone is a Fairy Zone. | |||
Whimsical Acceleration 7 | Quickly charges the move gauge when the zone is a Fairy Zone. | |||
Whimsical Acceleration 8 | Quickly charges the move gauge when the zone is a Fairy Zone. | |||
Whimsical Acceleration 9 | Quickly charges the move gauge when the zone is a Fairy Zone. | |||
Whimsical Power 1 | Powers up the user's moves when the zone is a Fairy Zone | |||
Whimsical Power 2 | Powers up the user's moves when the zone is a Fairy Zone | |||
Whimsical Power 3 | Powers up the user's moves when the zone is a Fairy Zone | |||
Whimsical Power 4 | Powers up the user's moves when the zone is a Fairy Zone | |||
Whimsical Power 5 | Powers up the user's moves when the zone is a Fairy Zone | Calem & Sylveon | ||
Whimsical Power 6 | Powers up the user's moves when the zone is a Fairy Zone | |||
Whimsical Power 7 | Powers up the user's moves when the zone is a Fairy Zone | |||
Whimsical Power 8 | Powers up the user's moves when the zone is a Fairy Zone | |||
Whimsical Power 9 | Powers up the user's moves when the zone is a Fairy Zone | |||
Whimsical Stability | The user's stats cannot be lowered when the zone is a Fairy Zone. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Lisia & Rapidash (Galarian Form) |
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Whimsical Sync 1 | Powers up the user's sync move when the zone is a Fairy Zone. | |||
Whimsical Sync 2 | Powers up the user's sync move when the zone is a Fairy Zone. | |||
Whimsical Sync 3 | Powers up the user's sync move when the zone is a Fairy Zone. | |||
Whimsical Sync 4 | Powers up the user's sync move when the zone is a Fairy Zone. | |||
Whimsical Sync 5 | Powers up the user's sync move when the zone is a Fairy Zone. | Hau & Tapu Koko | ||
Whimsical Sync 6 | Powers up the user's sync move when the zone is a Fairy Zone. | |||
Whimsical Sync 7 | Powers up the user's sync move when the zone is a Fairy Zone. | |||
Whimsical Sync 8 | Powers up the user's sync move when the zone is a Fairy Zone. | |||
Whimsical Sync 9 | Powers up the user's sync move when the zone is a Fairy Zone. | |||
Wide Awake | Prevents the user from falling asleep. | Acerola & Banette Agatha & Gengar Agatha & Gengar (Mega Gengar) Karen & Houndoom Karen & Houndoom (Mega Houndoom) Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Mankey Main Character & Primeape Main Character & Mankey Main Character & Primeape Main Character & Mankey Main Character & Primeape Main Character & Elekid Main Character & Electabuzz Main Character & Elekid Main Character & Electabuzz Main Character & Elekid Main Character & Electabuzz Main Character & Magby Main Character & Magmar Main Character & Magby Main Character & Magmar Main Character & Magby Main Character & Magmar Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Drowzee Main Character & Hypno Main Character & Drowzee Main Character & Hypno Main Character & Drowzee Main Character & Hypno Rosa & Delibird Morty & Banette Sawyer & Honchkrow Katherine & Slurpuff | Calem & Sylveon Janine & Ariados Lillie & Ribombee Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Olivia & Lycanroc (Midnight Form) Ramos & Weepinbell Ramos & Victreebel Will & Xatu Cyrus & Darkrai N & Sigilyph Mallow & Tsareena Sonia & Tsareena (Shiny Tsareena) Bertha & Hippowdon Lucian & Girafarig |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie |
Wide Open | The more the target's evasiveness is lowered, the more it powers up the user's moves. | Lisia & Altaria Lisia & Altaria (Mega Altaria) Darach & Staraptor |
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Winter Coat 1 | Reduces damage when the user is hit by an attack move during a hailstorm. | |||
Winter Coat 2 | Reduces damage when the user is hit by an attack move during a hailstorm. | Irida & Glaceon Dana & Regice |
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Winter Coat 3 | Reduces damage when the user is hit by an attack move during a hailstorm. | |||
Winter Coat 4 | Reduces damage when the user is hit by an attack move during a hailstorm. | |||
Winter Coat 5 | Reduces damage when the user is hit by an attack move during a hailstorm. | |||
Winter Coat 6 | Reduces damage when the user is hit by an attack move during a hailstorm. | |||
Winter Coat 7 | Reduces damage when the user is hit by an attack move during a hailstorm. | |||
Winter Coat 8 | Reduces damage when the user is hit by an attack move during a hailstorm. | |||
Winter Coat 9 | Reduces damage when the user is hit by an attack move during a hailstorm. | |||
Wise Entry 1 | Raises the user's Sp. Def by 1 stat ranks when it enters a battle. | Main Character & Charmander Main Character & Charmeleon Main Character & Charizard | Hop & Zamazenta (Crowned Shield) Nita & Landorus Morgan & Virizion |
1 Star Deluxe Lucky Cookie |
Wise Entry 2 | Raises the user's Sp. Def by 2 stat ranks when it enters a battle. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Cheryl & Blissey Lillie & Clefairy Kiawe & Marowak (Alola Form) Irida & Glaceon |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
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Wise Entry 3 | Raises the user's Sp. Def by 3 stat ranks when it enters a battle. | |||
Wise Entry 4 | Raises the user's Sp. Def by 4 stat ranks when it enters a battle. | |||
Wise Entry 5 | Raises the user's Sp. Def by 5 stat ranks when it enters a battle. | |||
Wise Entry 6 | Raises the user's Sp. Def by 6 stat ranks when it enters a battle. | |||
Wise Entry x2 | ||||
Wise Entry x3 | ||||
Witty Comeback 1 | Raises the user's Sp. Def by 1 stat ranks the first time it is in a pinch each battle. | |||
Witty Comeback 2 | Raises the user's Sp. Def by 2 stat ranks the first time it is in a pinch each battle. | |||
Witty Comeback 3 | Raises the user's Sp. Def by 3 stat ranks the first time it is in a pinch each battle. | Olivia & Lycanroc (Midnight Form) Lisia & Altaria Lisia & Altaria (Mega Altaria) |
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Witty Comeback 4 | Raises the user's Sp. Def by 4 stat ranks the first time it is in a pinch each battle. | |||
Witty Comeback 5 | Raises the user's Sp. Def by 5 stat ranks the first time it is in a pinch each battle. | |||
Witty Comeback 6 | Raises the user's Sp. Def by 6 stat ranks the first time it is in a pinch each battle. | |||
Witty Hit 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | |||
Witty Hit 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | 1 Star Deluxe Lucky Cookie | ||
Witty Hit 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | |||
Witty Hit 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | Blue & Charizard Red & Venusaur Leaf & Blastoise |
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Witty Hit 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | |||
Witty Hit 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | |||
Witty Hit 7 | Has a chance (80%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | |||
Witty Hit 8 | Has a chance (90%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | |||
Witty Hit 9 | Raises the user's Sp. Atk by one stat rank when its attack move is successful. | |||
Wondrous Water Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. | Serena & Greninja | ||
Wounded Power 1 | Powers up the user's moves when its HP is reduced. | |||
Wounded Power 2 | Powers up the user's moves when its HP is reduced. | |||
Wounded Power 3 | Powers up the user's moves when its HP is reduced. | Marnie & Moltres (Galarian Form) | Lance Lucky Cookie 1 | |
Wounded Power 4 | Powers up the user's moves when its HP is reduced. | |||
Wounded Power 5 | Powers up the user's moves when its HP is reduced. | |||
Wounded Power 6 | Powers up the user's moves when its HP is reduced. | |||
Wounded Power 7 | Powers up the user's moves when its HP is reduced. | |||
Wounded Power 8 | Powers up the user's moves when its HP is reduced. | |||
Wounded Power 9 | Powers up the user's moves when its HP is reduced. | |||
Wounded Sync-Up 1 | Powers up the user's sync move when its HP is reduced. | |||
Wounded Sync-Up 2 | Powers up the user's sync move when its HP is reduced. | |||
Wounded Sync-Up 3 | Powers up the user's sync move when its HP is reduced. | |||
Wounded Sync-Up 4 | Powers up the user's sync move when its HP is reduced. | |||
Wounded Sync-Up 5 | Powers up the user's sync move when its HP is reduced. | Marnie & Moltres (Galarian Form) | ||
Wounded Sync-Up 6 | Powers up the user's sync move when its HP is reduced. | |||
Wounded Sync-Up 7 | Powers up the user's sync move when its HP is reduced. | |||
Wounded Sync-Up 8 | Powers up the user's sync move when its HP is reduced. | |||
Wounded Sync-Up 9 | Powers up the user's sync move when its HP is reduced. | Adaman & Ursaluna | ||
Zero In 1 | Critical hits land more easily when the user's attack move is used. | Wally & Gallade (Mega Gallade) | ||
Zero In 2 | Critical hits land more easily when the user's attack move is used. | |||
Zero In 3 | Critical hits land more easily when the user's attack move is used. | |||
S-Move: Team Stat ? Flip | Returns the raised stats of all opposing sync pairs to normal (except critical-hit rate), then lowers those stats by the same amount after using the user's sync move. | Roxanne & Runerigus | ||
Opp Trapped: Team Moves ? 2 | Powers up the moves of all allied sync pairs when attacking a target that is trapped. | Roxanne & Runerigus | ||
Hit: Team Apply Status Change 9 | When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. | Roxanne & Runerigus | ||
Take Hit: Ignore Attack ? & Sp. Atk ? | Except in certain circumstances, ignores the opponent's raised Attack and Sp. Atk when the user is hit by an attack move. | Phoebe & Cofagrigus | ||
Hit: Team Attack ? & Sp. Atk ? 9 | Raises the Attack and Sp. Atk of all allied sync pairs by 0 stat rank when the user's attack move is successful. | Phoebe & Cofagrigus | ||
Hit: Team Speed ?2 9 | Raises the of all allied sync pairs by 0 stat rank when the user's attack move is successful. | Noland & Ninjask | ||
Factory Knowledge | Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the to the target when the user's attack move against it is successful. | Thorton & Magnezone | ||
Hit Restrained Opp: Free Move Next 9 | Applies the to the user when its attack move is successful against a restrained opponent. | Thorton & Magnezone | ||
Survey Corps Teachings | Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 0. Raises the user's by 0 stat rank. Raises the user's by 0 stat rank. | Akari & Samurott (Hisuian Form) Rei & Decidueye (Hisuian Form) | ||
S-Move: Team Free Move Next 9 | Applies the to all allied sync pairs after using the user's sync move. | Rei & Decidueye (Hisuian Form) | ||
Debut: Field Special DR | Applies the Special Damage Reduction field effect to the allied field of play the first time the user enters a battle each battle. | Lenora & Watchog | ||
Take Hit: Opp Poisoned 2 | Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move. | Giovanni & Nidorino | Milo & Eldegoss | |
Use Status P-Move on Opp: Sp. Def ? 9 | Lowers the target's Special Defense by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. | Lenora & Watchog | ||
Hit Restrained Opp: Supereffective ↑ Next 9 | Applies the Super Effective Up Next to the user when its attack move is successful against a restrained opponent. | Thorton & Magnezone | ||
Underhanded Refresh 9 | Restores one MP for the user's moves when its attack move is successful against targets that are affected by a status condition | Ball Guy & Amoonguss | ||
Critical Freebie 9 | Applies the Free Move Next effect to the user when it lands a critical hit | Adaman & Leafeon | ||
Physical Moves Up 1% | Powers up the user's physical attack moves by 1%. | |||
Physical Moves Up 2% | Powers up the user's physical attack moves by 2%. | |||
Physical Moves Up 3% | Powers up the user's physical attack moves by 3%. | |||
Special Moves ↑ 1% | Powers up the user's special attack moves by 1%. | |||
Special Moves ↑ 2% | Powers up the user's special attack moves by 2%. | |||
Special Moves ↑ 3% | Powers up the user's special attack moves by 3%. | |||
Crit: Moves Up 1% | Powers up the user's moves by 1% when they become critical hits. | |||
Crit: Moves Up 2% | Powers up the user's moves by 2% when they become critical hits. | |||
Crit: Moves Up 3% | Powers up the user's moves by 3% when they become critical hits. | |||
Opp Burned: Moves Up 3% | Powers up the user's moves by 3% when the target is burned. | |||
Opp Burned: Moves Up 4% | Powers up the user's moves by 4% when the target is burned. | |||
Opp Burned: Moves Up 5% | Powers up the user's moves by 5% when the target is burned. | |||
Opp Frozen: Moves Up 3% | Powers up the user's moves by 3% when the target is frozen. | |||
Opp Frozen: Moves Up 4% | Powers up the user's moves by 4% when the target is frozen. | |||
Opp Frozen: Moves Up 5% | Powers up the user's moves by 5% when the target is frozen. | |||
Opp Paralyzed: Moves Up 3% | Powers up the user's moves by 3% when the target is paralyzed. | |||
Opp Paralyzed: Moves Up 4% | Powers up the user's moves by 4% when the target is paralyzed. | |||
Opp Paralyzed: Moves Up 5% | Powers up the user's moves by 5% when the target is paralyzed. | |||
Opp Poisoned: Moves Up 3% | Powers up the user's moves by 3% when the target is poisoned or badly poisoned. | |||
Opp Poisoned: Moves Up 4% | Powers up the user's moves by 4% when the target is poisoned or badly poisoned. | |||
Opp Poisoned: Moves Up 5% | Powers up the user's moves by 5% when the target is poisoned or badly poisoned. | |||
Opp Asleep: Moves Up 3% | Powers up the user's moves by 3% when the target is asleep. | |||
Opp Asleep: Moves Up 4% | Powers up the user's moves by 4% when the target is asleep. | |||
Opp Asleep: Moves Up 5% | Powers up the user's moves by 5% when the target is asleep. | |||
Opp Status Cond: Moves Up 2% | Powers up the user's moves by 2% against targets that are affected by a status condition. | |||
Opp Status Cond: Moves Up 3% | Powers up the user's moves by 3% against targets that are affected by a status condition. | |||
Opp Status Cond: Moves Up 4% | Powers up the user's moves by 4% against targets that are affected by a status condition. | |||
Opp Confused: Moves Up 3% | Powers up the user's moves by 3% when the target is confused. | |||
Opp Confused: Moves Up 4% | Powers up the user's moves by 4% when the target is confused. | |||
Opp Confused: Moves Up 5% | Powers up the user's moves by 5% when the target is confused. | |||
Opp Flinching: Moves Up 3% | Powers up the user's moves by 3% against targets that are flinching. | |||
Opp Flinching: Moves Up 4% | Powers up the user's moves by 4% against targets that are flinching. | |||
Opp Flinching: Moves Up 5% | Powers up the user's moves by 5% against targets that are flinching. | |||
Opp Trapped: Moves Up 3% | Powers up the user's moves by 3% when the target is trapped. | |||
Opp Trapped: Moves Up 4% | Powers up the user's moves by 4% when the target is trapped. | |||
Opp Trapped: Moves Up 5% | Powers up the user's moves by 5% when the target is trapped. | |||
Opp Interference: Moves Up 2% | Powers up the user's moves by 2% against targets that are flinching, confused, or trapped. | |||
Opp Interference: Moves Up 3% | Powers up the user's moves by 3% against targets that are flinching, confused, or trapped. | |||
Opp Interference: Moves Up 4% | Powers up the user's moves by 4% against targets that are flinching, confused, or trapped. | |||
Opp Interference or Status Cond: Moves Up 1% | Powers up the user's moves by 1% against targets that are affected by a status condition, flinching, confused, or trapped. | |||
Opp Interference or Status Cond: Moves Up 2% | Powers up the user's moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped. | |||
Opp Interference or Status Cond: Moves Up 3% | Powers up the user's moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped. | |||
Sunny: Moves Up 2% | Powers up the user's moves by 2% when the weather is sunny. | |||
Sunny: Moves Up 3% | Powers up the user's moves by 3% when the weather is sunny. | |||
Sunny: Moves Up 4% | Powers up the user's moves by 4% when the weather is sunny. | |||
Rainy: Moves Up 2% | Powers up the user's moves by 2% when the weather is rainy. | |||
Rainy: Moves Up 3% | Powers up the user's moves by 3% when the weather is rainy. | |||
Rainy: Moves Up 4% | Powers up the user's moves by 4% when the weather is rainy. | |||
Hail: Moves Up 2% | Powers up the user's moves by 2% during a hailstorm. | |||
Hail: Moves Up 3% | Powers up the user's moves by 3% during a hailstorm. | |||
Hail: Moves Up 4% | Powers up the user's moves by 4% during a hailstorm. | |||
Sandstorm: Moves Up 2% | Powers up the user's moves by 2% during a sandstorm. | |||
Sandstorm: Moves Up 3% | Powers up the user's moves by 3% during a sandstorm. | |||
Sandstorm: Moves Up 4% | Powers up the user's moves by 4% during a sandstorm. | |||
Electric Terrain: Moves Up 2% | Powers up the user's moves by 2% when the terrain is Electric Terrain | |||
Electric Terrain: Moves Up 3% | Powers up the user's moves by 3% when the terrain is Electric Terrain | |||
Electric Terrain: Moves Up 4% | Powers up the user's moves by 4% when the terrain is Electric Terrain | |||
Grassy Terrain: Moves Up 2% | Powers up the user's moves by 2% when the terrain is Grassy Terrain. | |||
Grassy Terrain: Moves Up 3% | Powers up the user's moves by 3% when the terrain is Grassy Terrain. | |||
Grassy Terrain: Moves Up 4% | Powers up the user's moves by 4% when the terrain is Grassy Terrain. | |||
Psychic Terrain: Moves Up 2% | Powers up the user's moves by 2% when the terrain is Psychic Terrain. | |||
Psychic Terrain: Moves Up 3% | Powers up the user's moves by 3% when the terrain is Psychic Terrain. | |||
Psychic Terrain: Moves Up 4% | Powers up the user's moves by 4% when the terrain is Psychic Terrain. | |||
Normal Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Normal Zone. | |||
Normal Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Normal Zone. | |||
Normal Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Normal Zone. | |||
Ice Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is an Ice Zone. | |||
Ice Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is an Ice Zone. | |||
Ice Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is an Ice Zone. | |||
Fighting Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Fighting Zo. | |||
Fighting Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Fighting Zo. | |||
Fighting Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Fighting Zo. | |||
Poison Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Poison Zone. | |||
Poison Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Poison Zone. | |||
Poison Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Poison Zone. | |||
Ground Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Ground Zone. | |||
Ground Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Ground Zone. | |||
Ground Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Ground Zone. | |||
Flying Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Flying Zone. | |||
Flying Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Flying Zone. | |||
Flying Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Flying Zone. | |||
Bug Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Bug Zone. | |||
Bug Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Bug Zone. | |||
Bug Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Bug Zone. | |||
Rock Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Rock Zone. | |||
Rock Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Rock Zone. | |||
Rock Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Rock Zone. | |||
Ghost Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Ghost Zone. | |||
Ghost Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Ghost Zone. | |||
Ghost Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Ghost Zone. | |||
Dragon Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Dragon Zone. | |||
Dragon Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Dragon Zone. | |||
Dragon Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Dragon Zone. | |||
Dark Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Dark Zone. | |||
Dark Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Dark Zone. | |||
Dark Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Dark Zone. | |||
Steel Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Steel Zone. | |||
Steel Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Steel Zone. | |||
Steel Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Steel Zone. | |||
Fairy Zone: Moves Up 2% | Powers up the user's moves by 2% when the zone is a Fairy Zone. | |||
Fairy Zone: Moves Up 3% | Powers up the user's moves by 3% when the zone is a Fairy Zone. | |||
Fairy Zone: Moves Up 4% | Powers up the user's moves by 4% when the zone is a Fairy Zone. | |||
WTZ Change: Moves Up 1% | Powers up the user's moves by 1% when weather conditions, a terrain, or a zone are in effect. | |||
WTZ Change: Moves Up 2% | Powers up the user's moves by 2% when weather conditions, a terrain, or a zone are in effect. | |||
WTZ Change: Moves Up 3% | Powers up the user's moves by 3% when weather conditions, a terrain, or a zone are in effect. | |||
Normal Moves Up 1% | Powers up the user's Normal-type moves by 1%. | |||
Normal Moves Up 2% | Powers up the user's Normal-type moves by 2%. | |||
Normal Moves Up 3% | Powers up the user's Normal-type moves by 3%. | |||
Fire Moves Up 1% | Powers up the user's Fire-type moves by 1%. | |||
Fire Moves Up 2% | Powers up the user's Fire-type moves by 2%. | |||
Fire Moves Up 3% | Powers up the user's Fire-type moves by 3%. | |||
Water Moves Up 1% | Powers up the user's Water-type moves by 1%. | |||
Water Moves Up 2% | Powers up the user's Water-type moves by 2%. | |||
Water Moves Up 3% | Powers up the user's Water-type moves by 3%. | |||
Electric Moves Up 1% | Powers up the user's Electric-type moves by 1%. | |||
Electric Moves Up 2% | Powers up the user's Electric-type moves by 2%. | |||
Electric Moves Up 3% | Powers up the user's Electric-type moves by 3%. | |||
Grass Moves Up 1% | Powers up the user's Grass-type moves by 1%. | |||
Grass Moves Up 2% | Powers up the user's Grass-type moves by 2%. | |||
Grass Moves Up 3% | Powers up the user's Grass-type moves by 3%. | |||
Ice Moves Up 1% | Powers up the user's Ice-type moves by 1%. | |||
Ice Moves Up 2% | Powers up the user's Ice-type moves by 2%. | |||
Ice Moves Up 3% | Powers up the user's Ice-type moves by 3%. | |||
Fighting Moves Up 1% | Powers up the user's Fighting-type moves by 1%. | |||
Fighting Moves Up 2% | Powers up the user's Fighting-type moves by 2%. | |||
Fighting Moves Up 3% | Powers up the user's Fighting-type moves by 3%. | |||
Poison Moves Up 1% | Powers up the user's Poison-type moves by 1%. | |||
Poison Moves Up 2% | Powers up the user's Poison-type moves by 2%. | |||
Poison Moves Up 3% | Powers up the user's Poison-type moves by 3%. | |||
Ground Moves Up 1% | Powers up the user's Ground-type moves by 1%. | |||
Ground Moves Up 2% | Powers up the user's Ground-type moves by 2%. | |||
Ground Moves Up 3% | Powers up the user's Ground-type moves by 3%. | |||
Flying Moves Up 1% | Powers up the user's Flying-type moves by 1%. | |||
Flying Moves Up 2% | Powers up the user's Flying-type moves by 2%. | |||
Flying Moves Up 3% | Powers up the user's Flying-type moves by 3%. | |||
Psychic Moves Up 1% | Powers up the user's Psychic-type moves by 1%. | |||
Psychic Moves Up 2% | Powers up the user's Psychic-type moves by 2%. | |||
Psychic Moves Up 3% | Powers up the user's Psychic-type moves by 3%. | |||
Bug Moves Up 1% | Powers up the user's Bug-type moves by 1%. | |||
Bug Moves Up 2% | Powers up the user's Bug-type moves by 2%. | |||
Bug Moves Up 3% | Powers up the user's Bug-type moves by 3%. | |||
Rock Moves Up 1% | Powers up the user's Rock-type moves by 1%. | |||
Rock Moves Up 2% | Powers up the user's Rock-type moves by 2%. | |||
Rock Moves Up 3% | Powers up the user's Rock-type moves by 3%. | |||
Ghost Moves Up 1% | Powers up the user's Ghost-type moves by 1%. | |||
Ghost Moves Up 2% | Powers up the user's Ghost-type moves by 2%. | |||
Ghost Moves Up 3% | Powers up the user's Ghost-type moves by 3%. | |||
Dragon Moves Up 1% | Powers up the user's Dragon-type moves by 1%. | |||
Dragon Moves Up 2% | Powers up the user's Dragon-type moves by 2%. | |||
Dragon Moves Up 3% | Powers up the user's Dragon-type moves by 3%. | |||
Dark Moves Up 1% | Powers up the user's Dark-type moves by 1%. | |||
Dark Moves Up 2% | Powers up the user's Dark-type moves by 2%. | |||
Dark Moves Up 3% | Powers up the user's Dark-type moves by 3%. | |||
Steel Moves Up 1% | Powers up the user's Steel-type moves by 1%. | |||
Steel Moves Up 2% | Powers up the user's Steel-type moves by 2%. | |||
Steel Moves Up 3% | Powers up the user's Steel-type moves by 3%. | |||
Fairy Moves Up 1% | Powers up the user's Fairy-type moves by 1%. | |||
Fairy Moves Up 2% | Powers up the user's Fairy-type moves by 2%. | |||
Fairy Moves Up 3% | Powers up the user's Fairy-type moves by 3%. | |||
Pinch: Moves Up 3% | Powers up the user's moves by 3% when it is in a pinch. | |||
Pinch: Moves Up 4% | Powers up the user's moves by 4% when it is in a pinch. | |||
Pinch: Moves Up 5% | Powers up the user's moves by 5% when it is in a pinch. | |||
Unscathed: Moves Up 3% | Powers up the user's moves by 3% when its HP is full. | |||
Unscathed: Moves Up 4% | Powers up the user's moves by 4% when its HP is full. | |||
Unscathed: Moves Up 5% | Powers up the user's moves by 5% when its HP is full. | |||
Status Cond: Moves Up 3% | Powers up the user's moves by 3% when it is affected by a status condition. | |||
Status Cond: Moves Up 4% | Powers up the user's moves by 4% when it is affected by a status condition. | |||
Status Cond: Moves Up 5% | Powers up the user's moves by 5% when it is affected by a status condition. | |||
Physical S-Moves Up 1% | Powers up the user's physical sync move by 1%. | |||
Physical S-Moves Up 2% | Powers up the user's physical sync move by 2%. | |||
Physical S-Moves Up 3% | Powers up the user's physical sync move by 3%. | |||
Special S-Moves Up 1% | Powers up the user's special sync move by 1%. | |||
Special S-Moves Up 2% | Powers up the user's special sync move by 2%. | |||
Special S-Moves Up 3% | Powers up the user's special sync move by 3%. | |||
Critastrophe 1% | Powers up the user's sync move by 1% when it becomes a critical hit. | |||
Critastrophe 2% | Powers up the user's sync move by 2% when it becomes a critical hit. | |||
Critastrophe 3% | Powers up the user's sync move by 3% when it becomes a critical hit. | |||
Opp Burned: S-Moves Up 3% | Powers up the user's sync move by 3% when the target is burned. | |||
Opp Burned: S-Moves Up 4% | Powers up the user's sync move by 4% when the target is burned. | |||
Opp Burned: S-Moves Up 5% | Powers up the user's sync move by 5% when the target is burned. | |||
Opp Frozen: S-Moves Up 3% | Powers up the user's sync move by 3% when the target is frozen. | |||
Opp Frozen: S-Moves Up 4% | Powers up the user's sync move by 4% when the target is frozen. | |||
Opp Frozen: S-Moves Up 5% | Powers up the user's sync move by 5% when the target is frozen. | |||
Opp Paralyzed: S-Moves Up 3% | Powers up the user's sync move by 3% when the target is paralyzed. | |||
Opp Paralyzed: S-Moves Up 4% | Powers up the user's sync move by 4% when the target is paralyzed. | |||
Opp Paralyzed: S-Moves Up 5% | Powers up the user's sync move by 5% when the target is paralyzed. | |||
Opp Poisoned: S-Moves Up 3% | Powers up the user's sync move by 3% when the target is poisoned or badly poisoned. | |||
Opp Poisoned: S-Moves Up 4% | Powers up the user's sync move by 4% when the target is poisoned or badly poisoned. | |||
Opp Poisoned: S-Moves Up 5% | Powers up the user's sync move by 5% when the target is poisoned or badly poisoned. | |||
Opp Asleep: S-Moves Up 3% | Powers up the user's sync move by 3% when the target is asleep. | |||
Opp Asleep: S-Moves Up 4% | Powers up the user's sync move by 4% when the target is asleep. | |||
Opp Asleep: S-Moves Up 5% | Powers up the user's sync move by 5% when the target is asleep. | |||
Opp Status Cond: S-Moves Up 2% | Powers up the user's sync move by 2% against targets that are affected by a status condition. | |||
Opp Status Cond: S-Moves Up 3% | Powers up the user's sync move by 3% against targets that are affected by a status condition. | |||
Opp Status Cond: S-Moves Up 4% | Powers up the user's sync move by 4% against targets that are affected by a status condition. | |||
Opp Confused: S-Moves Up 3% | Powers up the user's sync move by 3% when the target is confused. | |||
Opp Confused: S-Moves Up 4% | Powers up the user's sync move by 4% when the target is confused. | |||
Opp Confused: S-Moves Up 5% | Powers up the user's sync move by 5% when the target is confused. | |||
Opp Flinching: S-Moves Up 3% | Powers up the user's sync move by 3% when the target is flinching. | |||
Opp Flinching: S-Moves Up 4% | Powers up the user's sync move by 4% when the target is flinching. | |||
Opp Flinching: S-Moves Up 5% | Powers up the user's sync move by 5% when the target is flinching. | |||
Opp Trapped: S-Moves Up 3% | Powers up the user's sync move by 3% against targets that are trapped. | |||
Opp Trapped: S-Moves Up 4% | Powers up the user's sync move by 4% against targets that are trapped. | |||
Opp Trapped: S-Moves Up 5% | Powers up the user's sync move by 5% against targets that are trapped. | |||
Opp Interference: S-Moves Up 2% | Powers up the user's sync move by 2% against targets that are flinching, confused, or trapped. | |||
Opp Interference: S-Moves Up 3% | Powers up the user's sync move by 3% against targets that are flinching, confused, or trapped. | |||
Opp Interference: S-Moves Up 4% | Powers up the user's sync move by 4% against targets that are flinching, confused, or trapped. | |||
Opp Int or Status Cond: S-Moves Up 1% | Powers up the user's sync move by 1% against targets that are affected by a status condition, flinching, confused, or trapped. | |||
Opp Int or Status Cond: S-Moves Up 2% | Powers up the user's sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped. | |||
Opp Int or Status Cond: S-Moves Up 3% | Powers up the user's sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped. | |||
Solar Flare 2% | Powers up the user's sync move by 2% when the weather is sunny. | |||
Solar Flare 3% | Powers up the user's sync move by 3% when the weather is sunny. | |||
Solar Flare 4% | Powers up the user's sync move by 4% when the weather is sunny. | |||
Shower Power 2% | Powers up the user's sync move by 2% when the weather is rainy. | |||
Shower Power 3% | Powers up the user's sync move by 3% when the weather is rainy. | |||
Shower Power 4% | Powers up the user's sync move by 4% when the weather is rainy. | |||
Hail: S-Moves Up 2% | Powers up the user's sync move by 2% during a hailstorm. | |||
Hail: S-Moves Up 3% | Powers up the user's sync move by 3% during a hailstorm. | |||
Hail: S-Moves Up 4% | Powers up the user's sync move by 4% during a hailstorm. | |||
Sand Blaster 2% | Powers up the user's sync move by 2% during a sandstorm. | |||
Sand Blaster 3% | Powers up the user's sync move by 3% during a sandstorm. | |||
Sand Blaster 4% | Powers up the user's sync move by 4% during a sandstorm. | |||
Sync Induction 2% | Powers up the user's sync move by 2% when the terrain is Electric Terrain. | |||
Sync Induction 3% | Powers up the user's sync move by 3% when the terrain is Electric Terrain. | |||
Sync Induction 4% | Powers up the user's sync move by 4% when the terrain is Electric Terrain. | |||
Grassy Terrain: S-Moves Up 2% | Powers up the user's sync move by 2% when the terrain is Grassy Terrain. | |||
Grassy Terrain: S-Moves Up 3% | Powers up the user's sync move by 3% when the terrain is Grassy Terrain. | |||
Grassy Terrain: S-Moves Up 4% | Powers up the user's sync move by 4% when the terrain is Grassy Terrain. | |||
Psychic Terrain: S-Moves Up 2% | Powers up the user's sync move by 2% when the terrain is Psychic Terrain. | |||
Psychic Terrain: S-Moves Up 3% | Powers up the user's sync move by 3% when the terrain is Psychic Terrain. | |||
Psychic Terrain: S-Moves Up 4% | Powers up the user's sync move by 4% when the terrain is Psychic Terrain. | |||
Normal Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Normal Zone. | |||
Normal Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Normal Zone. | |||
Normal Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Normal Zone. | |||
Ice Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is an Ice Zone. | |||
Ice Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is an Ice Zone. | |||
Ice Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is an Ice Zone. | |||
Fighting Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Fighting Zone. | |||
Fighting Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Fighting Zone. | |||
Fighting Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Fighting Zone. | |||
Poison Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Poison Zone. | |||
Poison Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Poison Zone. | |||
Poison Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Poison Zone. | |||
Ground Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Ground Zone. | |||
Ground Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Ground Zone. | |||
Ground Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Ground Zone. | |||
Flying Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Flying Zone. | |||
Flying Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Flying Zone. | |||
Flying Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Flying Zone. | |||
Bug Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Bug Zone. | |||
Bug Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Bug Zone. | |||
Bug Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Bug Zone. | |||
Rock Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Rock Zone. | |||
Rock Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Rock Zone. | |||
Rock Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Rock Zone. | |||
Ghost Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Ghost Zone. | |||
Ghost Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Ghost Zone. | |||
Ghost Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Ghost Zone. | |||
Dragon Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Dragon Zone. | |||
Dragon Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Dragon Zone. | |||
Dragon Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Dragon Zone. | |||
Dark Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Dark Zone. | |||
Dark Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Dark Zone. | |||
Dark Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Dark Zone. | |||
Steel Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Steel Zone. | |||
Steel Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Steel Zone. | |||
Steel Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Steel Zone. | |||
Fairy Zone: S-Moves Up 2% | Powers up the user's sync move by 2% when the zone is a Fairy Zone. | |||
Fairy Zone: S-Moves Up 3% | Powers up the user's sync move by 3% when the zone is a Fairy Zone. | |||
Fairy Zone: S-Moves Up 4% | Powers up the user's sync move by 4% when the zone is a Fairy Zone. | |||
WTZ Change: S-Moves Up 2% | Powers up the user's sync move by 1% when weather conditions, a terrain, or a zone are in effect. | |||
WTZ Change: S-Moves Up 3% | Powers up the user's sync move by 2% when weather conditions, a terrain, or a zone are in effect. | |||
WTZ Change: S-Moves Up 4% | Powers up the user's sync move by 3% when weather conditions, a terrain, or a zone are in effect. | |||
Normal S-Moves Up 1% | Powers up the user's Normal-type sync move by 1%. | |||
Normal S-Moves Up 2% | Powers up the user's Normal-type sync move by 2%. | |||
Normal S-Moves Up 3% | Powers up the user's Normal-type sync move by 3%. | |||
Fire S-Moves Up 1% | Powers up the user's Fire-type sync move by 1%. | |||
Fire S-Moves Up 2% | Powers up the user's Fire-type sync move by 2%. | |||
Fire S-Moves Up 3% | Powers up the user's Fire-type sync move by 3%. | |||
Water S-Moves Up 1% | Powers up the user's Water-type sync move by 1%. | |||
Water S-Moves Up 2% | Powers up the user's Water-type sync move by 2%. | |||
Water S-Moves Up 3% | Powers up the user's Water-type sync move by 3%. | |||
Electric S-Moves Up 1% | Powers up the user's Electric-type sync move by 1%. | |||
Electric S-Moves Up 2% | Powers up the user's Electric-type sync move by 2%. | |||
Electric S-Moves Up 3% | Powers up the user's Electric-type sync move by 3%. | |||
Grass S-Moves Up 1% | Powers up the user's Grass-type sync move by 1%. | |||
Grass S-Moves Up 2% | Powers up the user's Grass-type sync move by 2%. | |||
Grass S-Moves Up 3% | Powers up the user's Grass-type sync move by 3%. | |||
Ice S-Moves Up 1% | Powers up the user's Ice-type sync move by 1%. | |||
Ice S-Moves Up 2% | Powers up the user's Ice-type sync move by 2%. | |||
Ice S-Moves Up 3% | Powers up the user's Ice-type sync move by 3%. | |||
Fighting S-Moves Up 1% | Powers up the user's Fighting-type sync move by 1%. | |||
Fighting S-Moves Up 2% | Powers up the user's Fighting-type sync move by 2%. | |||
Fighting S-Moves Up 3% | Powers up the user's Fighting-type sync move by 3%. | |||
Poison S-Moves Up 1% | Powers up the user's Poison-type sync move by 1%. | |||
Poison S-Moves Up 2% | Powers up the user's Poison-type sync move by 2%. | |||
Poison S-Moves Up 3% | Powers up the user's Poison-type sync move by 3%. | |||
Ground S-Moves Up 1% | Powers up the user's Ground-type sync move by 1%. | |||
Ground S-Moves Up 2% | Powers up the user's Ground-type sync move by 2%. | |||
Ground S-Moves Up 3% | Powers up the user's Ground-type sync move by 3%. | |||
Flying S-Moves Up 1% | Powers up the user's Flying-type sync move by 1%. | |||
Flying S-Moves Up 2% | Powers up the user's Flying-type sync move by 2%. | |||
Flying S-Moves Up 3% | Powers up the user's Flying-type sync move by 3%. | |||
Psychic S-Moves Up 1% | Powers up the user's Psychic-type sync move by 1%. | |||
Psychic S-Moves Up 2% | Powers up the user's Psychic-type sync move by 2%. | |||
Psychic S-Moves Up 3% | Powers up the user's Psychic-type sync move by 3%. | |||
Bug S-Moves Up 1% | Powers up the user's Bug-type sync move by 1%. | |||
Bug S-Moves Up 2% | Powers up the user's Bug-type sync move by 2%. | |||
Bug S-Moves Up 3% | Powers up the user's Bug-type sync move by 3%. | |||
Rock S-Moves Up 1% | Powers up the user's Rock-type sync move by 1%. | |||
Rock S-Moves Up 2% | Powers up the user's Rock-type sync move by 2%. | |||
Rock S-Moves Up 3% | Powers up the user's Rock-type sync move by 3%. | |||
Ghost S-Moves Up 1% | Powers up the user's Ghost-type sync move by 1%. | |||
Ghost S-Moves Up 2% | Powers up the user's Ghost-type sync move by 2%. | |||
Ghost S-Moves Up 3% | Powers up the user's Ghost-type sync move by 3%. | |||
Dragon S-Moves Up 1% | Powers up the user's Dragon-type sync move by 1%. | |||
Dragon S-Moves Up 2% | Powers up the user's Dragon-type sync move by 2%. | |||
Dragon S-Moves Up 3% | Powers up the user's Dragon-type sync move by 3%. | |||
Dark S-Moves Up 1% | Powers up the user's Dark-type sync move by 1%. | |||
Dark S-Moves Up 2% | Powers up the user's Dark-type sync move by 2%. | |||
Dark S-Moves Up 3% | Powers up the user's Dark-type sync move by 3%. | |||
Steel S-Moves Up 1% | Powers up the user's Steel-type sync move by 1%. | |||
Steel S-Moves Up 2% | Powers up the user's Steel-type sync move by 2%. | |||
Steel S-Moves Up 3% | Powers up the user's Steel-type sync move by 3%. | |||
Fairy S-Moves Up 1% | Powers up the user's Fairy-type sync move by 1%. | |||
Fairy S-Moves Up 2% | Powers up the user's Fairy-type sync move by 2%. | |||
Fairy S-Moves Up 3% | Powers up the user's Fairy-type sync move by 3%. | |||
Pinch: S-Moves Up 3% | Powers up the user's sync move by 3% when it is in a pinch. | |||
Pinch: S-Moves Up 4% | Powers up the user's sync move by 4% when it is in a pinch. | |||
Pinch: S-Moves Up 5% | Powers up the user's sync move by 5% when it is in a pinch. | |||
Unscathed: S-Moves Up 3% | Powers up the user's sync move by 3% when its HP is full. | |||
Unscathed: S-Moves Up 4% | Powers up the user's sync move by 4% when its HP is full. | |||
Unscathed: S-Moves Up 5% | Powers up the user's sync move by 5% when its HP is full. | |||
Status Cond: S-Moves Up 3% | Powers up the user's sync move by 3% when it is affected by a status condition. | |||
Status Cond: S-Moves Up 4% | Powers up the user's sync move by 4% when it is affected by a status condition. | |||
Status Cond: S-Moves Up 5% | Powers up the user's sync move by 5% when it is affected by a status condition. | |||
Attack Move DR 1% | Reduces damage by 1% when the user is hit by an attack move. | |||
Attack Move DR 2% | Reduces damage by 2% when the user is hit by an attack move. | |||
Attack Move DR 3% | Reduces damage by 3% when the user is hit by an attack move. | |||
S-Move DR 1% | Reduces damage by 1% when the user is hit by a sync move. | |||
S-Move DR 2% | Reduces damage by 2% when the user is hit by a sync move. | |||
S-Move DR 3% | Reduces damage by 3% when the user is hit by a sync move. | |||
Physical Move DR 2% | Reduces damage by 2% when the user is hit by a physical attack move. | |||
Physical Move DR 3% | Reduces damage by 3% when the user is hit by a physical attack move. | |||
Physical Move DR 4% | Reduces damage by 4% when the user is hit by a physical attack move. | |||
Special Move DR 2% | Reduces damage by 2% when the user is hit by a special attack move. | |||
Special Move DR 3% | Reduces damage by 3% when the user is hit by a special attack move. | |||
Special Move DR 4% | Reduces damage by 4% when the user is hit by a special attack move. | |||
Physical S-Move DR 2% | Reduces damage by 2% when the user is hit by a physical sync move. | |||
Physical S-Move DR 3% | Reduces damage by 3% when the user is hit by a physical sync move. | |||
Physical S-Move DR 4% | Reduces damage by 4% when the user is hit by a physical sync move. | |||
Special S-Move DR 2% | Reduces damage by 2% when the user is hit by a special sync move. | |||
Special S-Move DR 3% | Reduces damage by 3% when the user is hit by a special sync move. | |||
Special S-Move DR 4% | Reduces damage by 4% when the user is hit by a special sync move. | |||
Sunny: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is sunny. | |||
Sunny: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny. | |||
Sunny: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny. | |||
Rainy: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is rainy. | |||
Rainy: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy. | |||
Rainy: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy. | |||
Hail: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move during a hailstorm. | |||
Hail: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm. | |||
Hail: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm. | |||
Sandstorm: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move during a sandstorm. | |||
Sandstorm: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm. | |||
Sandstorm: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm. | |||
Electric Terrain: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Electric terrain. | |||
Electric Terrain: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric terrain. | |||
Electric Terrain: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric terrain. | |||
Grassy Terrain: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. | |||
Grassy Terrain: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. | |||
Grassy Terrain: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. | |||
Psychic Terrain: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. | |||
Psychic Terrain: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. | |||
Psychic Terrain: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. | |||
Normal Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Normal Zone. | |||
Normal Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone. | |||
Normal Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone. | |||
Ice Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is an Ice Zone. | |||
Ice Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone. | |||
Ice Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone. | |||
Fighting Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. | |||
Fighting Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. | |||
Fighting Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. | |||
Poison Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Poison Zone. | |||
Poison Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone. | |||
Poison Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone. | |||
Ground Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ground Zone. | |||
Ground Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone. | |||
Ground Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone. | |||
Flying Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Flying Zone. | |||
Flying Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone. | |||
Flying Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone. | |||
Bug Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Bug Zone. | |||
Bug Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone. | |||
Bug Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone. | |||
Rock Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Rock Zone. | |||
Rock Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone. | |||
Rock Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone. | |||
Ghost Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. | |||
Ghost Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. | |||
Ghost Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. | |||
Dragon Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. | |||
Dragon Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. | |||
Dragon Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. | |||
Dark Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dark Zone. | |||
Dark Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone. | |||
Dark Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone. | |||
Steel Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Steel Zone. | |||
Steel Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone. | |||
Steel Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone. | |||
Fairy Zone: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. | |||
Fairy Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. | |||
Fairy Zone: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. | |||
WTZ Change: P-Move DR & S-Move DR 2% | Reduces damage by 2% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. | |||
WTZ Change: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. | |||
WTZ Change: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. | |||
Normal P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Normal-type attack moves or sync moves. | |||
Normal P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves. | |||
Normal P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves. | |||
Fire P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Fire-type attack moves or sync moves. | |||
Fire P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves. | |||
Fire P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves. | |||
Water P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Water-type attack moves or sync moves. | |||
Water P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves. | |||
Water P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves. | |||
Electric P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Electric-type attack moves or sync moves. | |||
Electric P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves. | |||
Electric P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves. | |||
Grass P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Grass-type attack moves or sync moves. | |||
Grass P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves. | |||
Grass P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves. | |||
Ice P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Ice-type attack moves or sync moves. | |||
Ice P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves. | |||
Ice P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves. | |||
Fighting P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Fighting-type attack moves or sync moves. | |||
Fighting P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves. | |||
Fighting P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves. | |||
Poison P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Poison-type attack moves or sync moves. | |||
Poison P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves. | |||
Poison P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves. | |||
Ground P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Ground-type attack moves or sync moves. | |||
Ground P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves. | |||
Ground P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves. | |||
Flying P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Flying-type attack moves or sync moves. | |||
Flying P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves. | |||
Flying P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves. | |||
Psychic P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Psychic-type attack moves or sync moves. | |||
Psychic P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves. | |||
Psychic P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves. | |||
Bug P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Bug-type attack moves or sync moves. | |||
Bug P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves. | |||
Bug P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves. | |||
Rock P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Rock-type attack moves or sync moves. | |||
Rock P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves. | |||
Rock P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves. | |||
Ghost P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Ghost-type attack moves or sync moves. | |||
Ghost P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves. | |||
Ghost P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves. | |||
Dragon P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Dragon-type attack moves or sync moves. | |||
Dragon P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. | |||
Dragon P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves. | |||
Dark P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Dark-type attack moves or sync moves. | |||
Dark P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves. | |||
Dark P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves. | |||
Steel P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Steel-type attack moves or sync moves. | |||
Steel P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves. | |||
Steel P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves. | |||
Fairy P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by Fairy-type attack moves or sync moves. | |||
Fairy P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves. | |||
Fairy P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves. | |||
Pinch: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while it is in a pinch. | |||
Pinch: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. | |||
Pinch: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch. | |||
Healthy Benefits 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while its HP is full. | |||
Healthy Benefits 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. | |||
Healthy Benefits 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full. | |||
Status Cond: P-Move DR & S-Move DR 3% | Reduces damage by 3% when the user is hit by an attack move or sync move while it is affected by a status condition. | |||
Status Cond: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition. | |||
Status Cond: P-Move DR & S-Move DR 5% | Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition. | |||
Physical Moves Up 1% | Powers up the user's physical attack moves by 1%. | |||
Low-Key Melancholy | Turns the field of play's terrain into Electric Terrain the first time the user's attack move is successful each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Piers & Toxtricity (Low-Key Forme) | ||
Acerola & Palossand Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Acerola & Banette Acerola & Tapu Bulu Acerola & Jellicent Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok Archer & Houndoom Ariana & Arbok Barry & Piplup Barry & Prinplup Barry & Empoleon Barry & Roserade Barry & Heracross Barry & Heracross (Mega Heracross) Barry & Floatzel Blaine & Ponyta Blaine & Rapidash Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Blue & Blastoise Blue & Blastoise (Mega Blastoise) Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Blue & Arcanine Blue & Exeggutor Blue & Charizard Blue & Alakazam Brawly & Makuhita Brawly & Hariyama Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Latios Brendan & Latios (Mega Latios) Brendan & Sceptile (Mega Sceptle) Brock & Onix Brock & Tyranitar Bruno & Machamp Bruno & Onix Brycen & Cryogonal Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Bugsy & Scyther Bugsy & Kricketune Caitlin & Reuniclus Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Calem & Espurr Calem & Meowstic Calem & Fennekin Calem & Sylveon Candice & Abomasnow Candice & Froslass Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) Cheren & Stoutland Cheren & Purrloin Cheren & Tornadus Cheren & Liepard Cheryl & Blissey Cheryl & Wailord Chili & Cilan & Clair & Kingdra Clair & Drampa Clay & Palpitoad Clay & Seismitoad Crasher Wake & Floatzel Cress & Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Cynthia & Kommo-o Cynthia & Gastrodon Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Diantha & Keldeo (Resolute Form) Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Drake & Salamence Elesa & Zebstrika Elesa & Rotom Elesa & Emolga Elesa & Joltik Elesa & Togetic Erika & Vileplume Erika & Tangela Erika & Comfey Erika & Leafeon Fantina & Mismagius Flannery & Torkoal Flint & Infernape Gardenia & Roserade Gardenia & Dhelmise Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Giovanni & Nidoking Giovanni & Persian Giovanni & Rhydon Giovanni & Nidorino Gladion & Silvally Gladion & Golbat Gladion & Weavile Grant & Amaura Grant & Aurorus Grimsley & Liepard Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Grimsley & Bisharp Hapu & Mudsdale Hau & Raichu (Alola Form) Hau & Tapu Koko Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Hilbert & Mightyena Hilbert & Genesect Hilbert & Glaceon Hilda & Tepig Hilda & Pignite Hilda & Emboar Hilda & Diancie Hilda & Diancie (Mega Diancie) Hilda & Grapploct (Shiny Grapploct) Hilda & Victini Hilda & Leafeon Hugh & Bouffalant Hugh & Unfezant Iris & Haxorus Iris & Hydreigon Iris & Naganadel Janine & Ariados Janine & Crobat Kahili & Toucannon Karen & Houndoom Karen & Houndoom (Mega Houndoom) Karen & Umbreon Koga & Crobat Korrina & Lucario Korrina & Lucario (Mega Lucario) Korrina & Marshadow Kris & Totodile Kris & Croconaw Kris & Feraligatr Kris & Jolteon Lance & Dragonite Lance & Gyarados Lance & Dragonair Lance & Kingdra Lillie & Clefairy Lillie & Ribombee Lillie & Polteageist (Antique Form) Lillie & Comfey Lillie & Solgaleo Lillie & Primarina () Liza & Lunatone Liza & Celesteela Lorelei & Lapras Lorelei & Cloyster Lt. Surge & Voltorb Lt. Surge & Electrode Lt. Surge & Raichu Lusamine & Pheromosa Lusamine & Lilligant Lyra & Chikorita Lyra & Bayleef Lyra & Meganium Lyra & Jigglypuff Lyra & Vaporeon Lyra & Phanpy Main Character & Pikachu Main Character & Torchic Main Character & Solgaleo Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Alcremie (Ruby Cream - Berry Sweet) Main Character & Alcremie (Matcha Cream - Clover Sweet) Main Character & Alcremie (Mint Cream - Star Sweet) Main Character & Alcremie (Lemon Cream - Flower Sweet) Main Character & Alcremie (Salted Cream - Ribbon Sweet) Main Character & Alcremie (Caramel Swirl - Love Sweet) Main Character & Scyther Main Character & Scyther Main Character & Scyther Main Character & Pinsir Main Character & Pinsir Main Character & Pinsir Main Character & Tauros Main Character & Tauros Main Character & Tauros Main Character & Meowth Main Character & Persian Main Character & Meowth Main Character & Persian Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Zubat Main Character & Golbat Main Character & Zubat Main Character & Golbat Main Character & Rattata Main Character & Raticate Main Character & Rattata Main Character & Raticate Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Venonat Main Character & Venomoth Main Character & Venonat Main Character & Venomoth Main Character & Venonat Main Character & Venomoth Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Geodude Main Character & Graveler Main Character & Golem Main Character & Onix Main Character & Onix Main Character & Onix Main Character & Kabuto Main Character & Kabutops Main Character & Kabuto Main Character & Kabutops Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Aerodactyl Main Character & Aerodactyl Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Growlithe Main Character & Arcanine Main Character & Growlithe Main Character & Arcanine Main Character & Growlithe Main Character & Arcanine Main Character & Goldeen Main Character & Seaking Main Character & Goldeen Main Character & Seaking Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Kangaskhan Main Character & Kangaskhan Main Character & Lapras Main Character & Lapras Main Character & Lapras Main Character & Seel Main Character & Dewgong Main Character & Seel Main Character & Dewgong Main Character & Seel Main Character & Dewgong Main Character & Mankey Main Character & Primeape Main Character & Mankey Main Character & Primeape Main Character & Mankey Main Character & Primeape Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Exeggcute Main Character & Exeggutor Main Character & Exeggcute Main Character & Exeggutor Main Character & Exeggcute Main Character & Exeggutor Main Character & Grimer Main Character & Muk Main Character & Grimer Main Character & Muk Main Character & Grimer Main Character & Muk Main Character & Lickitung Main Character & Lickitung Main Character & Lickitung Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Elekid Main Character & Electabuzz Main Character & Elekid Main Character & Electabuzz Main Character & Elekid Main Character & Electabuzz Main Character & Magnemite Main Character & Magneton Main Character & Magnemite Main Character & Magneton Main Character & Magnemite Main Character & Magneton Main Character & Voltorb Main Character & Electrode Main Character & Voltorb Main Character & Electrode Main Character & Voltorb Main Character & Electrode Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Porygon Main Character & Porygon Main Character & Porygon Main Character & Magby Main Character & Magmar Main Character & Magby Main Character & Magmar Main Character & Magby Main Character & Magmar Main Character & Vulpix Main Character & Ninetales Main Character & Vulpix Main Character & Ninetales Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Ponyta Main Character & Rapidash Main Character & Ponyta Main Character & Rapidash Main Character & Tangela Main Character & Tangela Main Character & Tangela Main Character & Omanyte Main Character & Omastar Main Character & Omanyte Main Character & Omastar Main Character & Omanyte Main Character & Omastar Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Sandshrew Main Character & Sandslash Main Character & Sandshrew Main Character & Sandslash Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Farfetch'd Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Spearow Main Character & Fearow Main Character & Spearow Main Character & Fearow Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Staryu Main Character & Starmie Main Character & Staryu Main Character & Starmie Main Character & Staryu Main Character & Starmie Main Character & Ekans Main Character & Arbok Main Character & Ekans Main Character & Arbok Main Character & Ekans Main Character & Arbok Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Koffing Main Character & Weezing Main Character & Koffing Main Character & Weezing Main Character & Koffing Main Character & Weezing Main Character & Paras Main Character & Parasect Main Character & Paras Main Character & Parasect Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Horsea Main Character & Seadra Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Shellder Main Character & Cloyster Main Character & Shellder Main Character & Cloyster Main Character & Munchlax Main Character & Snorlax Main Character & Munchlax Main Character & Snorlax Main Character & Munchlax Main Character & Snorlax Main Character & Happiny Main Character & Chansey Main Character & Chansey Main Character & Happiny Main Character & Chansey Main Character & Magikarp Main Character & Gyarados Main Character & Magikarp Main Character & Gyarados Main Character & Magikarp Main Character & Gyarados Main Character & Tyrogue Main Character & Hitmonchan Main Character & Tyrogue Main Character & Hitmontop Main Character & Tyrogue Main Character & Hitmonlee Main Character & Smoochum Main Character & Jynx Main Character & Smoochum Main Character & Jynx Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Slowpoke Main Character & Slowbro Main Character & Slowpoke Main Character & Slowbro Main Character & Slowpoke Main Character & Slowbro Main Character & Main Character & Main Character & Main Character & Main Character & Main Character & Main Character & Main Character & Main Character & Main Character & Diglett Main Character & Dugtrio Main Character & Diglett Main Character & Dugtrio Main Character & Diglett Main Character & Dugtrio Main Character & Eevee Main Character & Vaporeon Main Character & Eevee Main Character & Jolteon Main Character & Eevee Main Character & Flareon Main Character & Eevee Main Character & Espeon Main Character & Eevee Main Character & Umbreon Main Character & Eevee Main Character & Leafeon Main Character & Eevee Main Character & Glaceon Main Character & Eevee Main Character & Sylveon Main Character & Grookey Main Character & Grookey Main Character & Grookey Main Character & Scorbunny Main Character & Scorbunny Main Character & Scorbunny Main Character & Sobble Main Character & Sobble Main Character & Sobble Main Character & Drowzee Main Character & Hypno Main Character & Drowzee Main Character & Hypno Main Character & Drowzee Main Character & Hypno Main Character & Psyduck Main Character & Golduck Main Character & Psyduck Main Character & Golduck Main Character & Psyduck Main Character & Golduck Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Caterpie Main Character & Metapod Main Character & Butterfree Main Character & Rhyhorn Main Character & Rhydon Main Character & Rhyhorn Main Character & Rhydon Main Character & Rhyhorn Main Character & Rhydon Marley & Arcanine Marlon & Carracosta Marshal & Conkeldurr Maylene & Meditite Maylene & Medicham Mina & Granbull Mina & Tapu Fini Misty & Starmie Misty & Psyduck Misty & Vaporeon Nanu & Persian (Alola Form) Noland & Pinsir Noland & Pinsir (Mega Pinsir) Noland & Ninjask Norman & Slaking Olivia & Lycanroc (Midnight Form) Olivia & Carbink Palmer & Regigigas Phoebe & Dusclops Phoebe & Dusknoir Phoebe & Cofagrigus Professor Kukui & Lycanroc Professor Oak & Mew Professor Oak & Mew Professor Oak & Nidorino Professor Sycamore & Xerneas Professor Sycamore & Bulbasaur Professor Sycamore & Gogoat Pryce & Seel Pryce & Dewgong Ramos & Weepinbell Ramos & Victreebel Red & Charizard Red & Charizard (Mega Charizard X) Red & Snorlax Red & Venusaur Roark & Cranidos Roark & Rampardos Rosa & Snivy Rosa & Servine Rosa & Serperior Rosa & Delibird Rosa & Dewott Rosa & Shaymin (Sky Forme) Roxanne & Nosepass Roxanne & Probopass Roxanne & Runerigus Roxie & Whirlipede Roxie & Scolipede Roxie & Toxtricity (Amped Form) Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Sabrina & Chingling Shauntal & Chandelure Shauntal & Froslass Siebold & Clawitzer Siebold & Octillery Silver & Ho-Oh Silver & Feraligatr Silver & Sneasel Silver & Crobat Skyla & Swanna Skyla & Togekiss Skyla & Tornadus (Therian Forme) Skyla & Unfezant (Female) Sophocles & Togedemaru Sophocles & Golem (Alola Form) Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Sandslash (Alola Form) Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Steven & Stoutland (Shiny Stoutland) Steven & Cradily Tate & Solrock Tate & Jirachi Thorton & Bronzong Thorton & Magnezone Viola & Surskit Viola & Masquerain Viola & Vivillon (Icy Snow Pattern) Wally & Gallade Wally & Gallade (Mega Gallade) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Wally & Delcatty Wally & Altaria Whitney & Miltank Whitney & Sawsbuck (Winter Form) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Will & Xatu Will & Slowbro Winona & Pelipper Wulfric & Avalugg Glacia & Glalie Glacia & Glalie (Mega Glalie) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Leaf & Eevee Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Leaf & Clefable Leaf & Blastoise Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) Zinnia & Salamence Zinnia & Thievul Valerie & Sylveon Valerie & Mawile Plumeria & Salazzle Plumeria & Gengar Guzma & Golisopod Guzma & Buzzwole Guzma & Ariados Clemont & Heliolisk Clemont & Magneton Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Jasmine & Celesteela Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Jasmine & Magnemite Wallace & Milotic Wallace & Blacephalon Dawn & Turtwig Dawn & Grotle Dawn & Torterra Dawn & Alcremie Dawn & Cresselia Dawn & Oricorio (Sensu Style) Dawn & Wormadam (Plant Cloak) Burgh & Leavanny Burgh & Togepi Serena & Fennekin Serena & Braixen Serena & Delphox Serena & Whimsicott Serena & Fletchling Morty & Drifblim Morty & Mismagius Morty & Banette Morty & Banette (Mega Banette) Morty & Ho-Oh (Shiny Ho-Oh) Morty & Gastly Lucy & Seviper Jessie & Arbok Cyrus & Palkia Cyrus & Darkrai James & Weezing Volkner & Luxray Volkner & Electivire Volkner & Raichu Molayne & Dugtrio (Alola Form) Nate & Braviary Bianca & Musharna Lisia & Altaria Lisia & Altaria (Mega Altaria) Lisia & Rapidash (Galarian Form) Alder & Volcarona Gloria & Zacian (Crowned Sword) Gloria & Inteleon Gloria & Urshifu (Rapid Strike) Gloria & Thwackey Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace N & Zekrom N & Zoroark N & Sigilyph N & Kyurem (Black Kyurem) Mallow & Tsareena Mallow & Appletun Mallow & Shiinotic May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) May & Lopunny May & Lopunny (Mega Lopunny) May & Latias May & Latias (Mega Latias) May & Blaziken May & Blaziken (Mega Blaziken) May & Wailmer Lysandre & Yveltal Lysandre & Volcanion Piers & Obstagoon Piers & Toxtricity (Low-Key Forme) Lear & Hoopa Lear & Krookodile Rachel & Umbreon Rachel & (Roaming Form) Sawyer & Honchkrow Sawyer & Leon & Eternatus Leon & Calyrex (Ice Rider) Leon & Dragapult Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Marnie & Grimmsnarl Marnie & Mawile Marnie & Mawile (Mega Mawile) Marnie & Toxicroak Marnie & Scrafty Marnie & Cinderace Elio & Popplio Elio & Brionne Elio & Primarina Elio & Espeon Elio & Stakataka Selene & Rowlet Selene & Dartrix Selene & Decidueye Selene & Umbreon Selene & Scizor (Female) Selene & Nihilego Kiawe & Marowak (Alola Form) Kiawe & Arcanine Lana & Araquanid Lana & Tapu Lele Lana & Lanturn Ryuki & Turtonator Raihan & Duraludon Raihan & Flygon Raihan & Gigalith Raihan & Sandaconda Ghetsis & Kyurem Nessa & Drednaw Nessa & Eiscue Nessa & Eiscue (Noice Face) Bea & Sirfetch'd Bea & Vanilluxe Hala & Crabominable The Masked Royal & Incineroar Ingo & Excadrill Ingo & Accelgor Ingo & Chandelure Emmet & Archeops Emmet & Escavalier Emmet & Eelektross Hop & Zamazenta (Crowned Shield) Hop & Rillaboom Hop & Pincurchin Falkner & Swellow Falkner & Pidgeot Falkner & Noctowl Sidney & Absol Sidney & Absol (Mega Absol) Darach & Staraptor Allister & Gengar Allister & Gourgeist (Super Size) Sonia & Yamper Sonia & Tsareena (Shiny Tsareena) Lucas & Dialga Lucas & Flareon Lucas & Torterra Looker & Croagunk Mars & Saturn & Jupiter & Aaron & Vespiquen Bertha & Hippowdon Lucian & Girafarig Petrel & Weezing Proton & Golbat Bede & Hatterene Bede & Inteleon Chuck & Poliwrath Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Tabitha & Matt & Shelley & Naomi & Sandslash Victor & Rillaboom Victor & Spectrier Victor & Greedent Gordie & Coalossal Melony & Lapras Helena & Haunter Colress & Klinklang Shadow Triad & Shauna & Chesnaught Shauna & Klefki Shauna & Delcatty Trevor & Florges (Orange Flower) Tierno & Crawdaunt Tierno & Talonflame Malva & Talonflame Kali & Azumarill Drasna & Dragalge Anabel & Snorlax Emma & Crobat Ball Guy & Amoonguss Adaman & Vaporeon Adaman & Ursaluna Irida & Flareon Irida & Zoroark (Hisuian Form) Eusine & Suicune (Shiny Suicune) Rose & Copperajah Rose & Perrserker Oleana & Garbodor Olympia & Sigilyph Nemona & Nemona & Lycanroc Paulo & Lycanroc (Dusk Form) Tina & Flareon Argenta & Skarmory Akari & Samurott (Hisuian Form) Rei & Decidueye (Hisuian Form) Lenora & Watchog Penny & Sylveon Elaine & Eevee Eve & Eevee Katherine & Slurpuff Iono & Iono & Iono & Grusha & Chase & Pikachu Petey & Pikachu (Female) Riley & Lucario Dahlia & Ludicolo Volo & Togepi Volo & Gible Jacq & Rika & Rika & Whiscash Brycen-man & Zoroark Bellelba & Swoobat Poppy & Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) Kabu & Centiskorch Kabu & Torkoal Larry & Greta & Breloom Klara & Slowbro (Galarian Form) Avery & Slowking (Galarian Form) Arven & Arven & Clavell & Giacomo & Eri & Dexio & Espeon Sina & Glaceon Milo & Eldegoss Blossom & Kirlia Mela & Atticus & | Blue & Arcanine Blue & Arcanine Blue & Arcanine Blue & Arcanine Blue & Arcanine Blue & Arcanine Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Lorelei & Lapras Lyra & Chikorita Lyra & Bayleef Lyra & Meganium Lyra & Chikorita Lyra & Bayleef Lyra & Meganium Lyra & Chikorita Lyra & Bayleef Lyra & Meganium Lyra & Chikorita Lyra & Bayleef Lyra & Meganium Lyra & Chikorita Lyra & Bayleef Lyra & Meganium Lyra & Chikorita Lyra & Bayleef Lyra & Meganium Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Metagross Steven & Metagross (Mega Metagross) Glacia & Glalie Glacia & Glalie (Mega Glalie) Morty & Ho-Oh (Shiny Ho-Oh) |
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S-Move: Dark Zone | Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.) | Selene & Umbreon | ||
Dark Zone: Team Crit Immunity | Protects all allied sync pairs against critical hits when the zone is a Dark Zone. | Selene & Umbreon | ||
P-Move/S-Move on Opp: Defense ?2 9 | Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent. | Selene & Umbreon | ||
Ice Zone: MG ? 2 | Quickly charges the move gauge when the zone is an Ice Zone. | Main Character & Eevee Main Character & Glaceon | ||
Psychic Terrain: Team Condition Nullification | Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Psychic Terrain. | Elio & Espeon | ||
P-Move/S-Move on Opp: Sp. Def ?2 9 | Lowers the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 2 stat ranks after using the user's sync move targeting that opponent. | Elio & Espeon | ||
Star Shout! | Grants all of the following effects when the user uses Shell Trap: Makes opponents target the user for a short time. Applies the Damage Guard Next effect to the user. Increases the user's Special Moves ↑ Next effect by 2 ranks. | Ryuki & Turtonator | ||
1st Hit: Fairy Rebuff ? | Lowers the target's Fairy Type Rebuff by 1 rank the first time the user's attack move is successful each battle. | Penny & Sylveon | ||
"Quick Move": Restore T-Move MP 9 | Restores 1 MP for the user's Trainer when it uses a move that has the quick move effect tag. | Elaine & Eevee | ||
Hit: Interference (1 Kind) 9 | Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful. | Elaine & Eevee | Elaine & Eevee | |
1st Use Status P-Move: HP Recovery 4 | Restores the user's HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle. | Elaine & Eevee | ||
Hit Poisoned Opp: Attack ? & Hit Paralyzed Opp: Sp. Atk ? 9 | Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | Roxie & Toxtricity (Amped Form) | ||
Amped and Vibed | Turns the field of play's zone into a Poison Zone the first time the user's max move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. | Roxie & Toxtricity (Amped Form) | ||
Turbo Charge 3 | Quickly charges the move gauge when the field is Electric Terrain. | Roxie & Toxtricity (Amped Form) Hop & Pincurchin | ||
Move on Opp: Attack ? &/ Sp. Atk ? 9 | Lowers the target's Attack or Sp. Atk—or both—by 1 stat rank when the user's move targeting that opponent is successful. | Red & Venusaur | ||
Kanto Journey Legacy | The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | Blue & Charizard Red & Venusaur Leaf & Blastoise | ||
Poison Zone: Moves ? 3% | Powers up the user's moves by 3% when the zone is a Poison Zone. | |||
Opp Poisoned: S-Moves ? 4% | Powers up the user's sync move by 4% when the target is poisoned or badly poisoned. | |||
Poison Zone: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone. | |||
Electric Terrain: Moves ? 3% | Powers up the user's moves by 3% when the terrain is Electric Terrain. | |||
Opp Paralyzed: S-Moves ? 4% | Powers up the user's sync move by 4% when the target is paralyzed. | |||
Electric Terrain: P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric Terrain. | |||
Fairy Moves ? 2% | Powers up the user's Fairy-type moves by 2%. | |||
Special S-Moves ? 2% | Powers up the user's special sync move by 2%. | |||
Dragon P-Move DR & S-Move DR 4% | Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. | |||
Opp Confused: Moves ? 4% | Powers up the user's moves by 4% when the target is confused. | |||
Critastrophe 2% | Powers up the user's sync move by 2% when it becomes a critical hit. | |||
Attack Move DR 2% | Reduces damage by 2% when the user is hit by an attack move. | |||
Unova Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Nate & Haxorus (Shiny Haxorus) | ||
Strategy: Focus on Attack! | Raises the user's Attack by 6 stat ranks when its Trainer uses a move. Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | Nate & Haxorus (Shiny Haxorus) | ||
Better Than Perfect Opportunity | Restores 1 MP of the user's buddy move after your team's sync pair uses their sync move. Increases the user's Physical Moves ↑ Next effect by 1 rank after your team's sync pair uses their sync move. | Nate & Haxorus (Shiny Haxorus) | ||
Relic Nostalgia | Switches between Aria Forme and Pirouette Forme when the user's attack move or sync move which includes Relic Song in its name is successful. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user changes forms while it is on the field of play. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) | ||
Psychic Performance | Normal-type moves and sync moves become Psychic type. Raises the user's Sp. Def by 1 stat rank when its move targeting an opponent is successful. | Rosa & Meloetta (Aria Form) | ||
Fighting Performance | Normal-type moves and sync moves become Fighting type. Raises the user's Defense by 1 stat rank when its move targeting an opponent is successful. | Rosa & Meloetta (Pirouette Forme) | ||
Enchanting Memory | Lowers the target's Psychic Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Aria Forme. Lowers the target's Fighting Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Pirouette Forme. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) | ||
Grass-Type Research Results | Lowers the target's Grass Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Raises the Grass Type Rebuff of all allied sync pairs by 1 rank the first time the user's attack move is successful each battle. | Professor Sycamore & Gogoat | ||
Hit: HP Recovery 9 | Restores the user's HP when its attack move is successful. | Professor Sycamore & Gogoat Tierno & Crawdaunt | ||
Group Grass Guard | Reduces the damage all allied sync pairs take when attacked by Grass-type moves. | Professor Sycamore & Gogoat | ||
Hit Status Cond Opp: Stat ?2 9 | Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against targets that are affected by a status condition: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Viola & Vivillon (Icy Snow Pattern) | ||
Bug Zone: Team Attack Move DR 2 | Reduces attack move damage taken by allies when the zone is a Bug Zone. | Viola & Vivillon (Icy Snow Pattern) | ||
Paralyzed Opp Fail ? 5 | Raises the chance that an opponent's move will fail due to paralysis. | Viola & Vivillon (Icy Snow Pattern) | ||
Hem In 9 | Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. | Volkner & Raichu Shauna & Delcatty | Shauna & Delcatty Petey & Pikachu (Female) |
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T-Move: Team Free Move Next 9 | Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move. | Clair & Drampa | ||
Initial S-Move: Team HP Recovery (M) 2 | Restores the HP of all allied sync pairs by approximately 40% of their maximum HP the first time the user's sync move is used each battle. | Clair & Drampa Mallow & Appletun | ||
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ? | Ignores the power-up effects of weather conditions, terrains, and zones when an ally is hit by an attack move, sync move, or max move. | Clair & Drampa | ||
Gimme All You Got! | Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by an attack move. | Iono & | ||
1st T-Move: Team Sp. Atk ↑ 4 | Raises the Sp. Atk of all allied sync pairs by 4 stat ranks the first time the user's Trainer uses a move each battle. | Iono & | ||
Fear the Snowy Mountain | Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone. | Grusha & | ||
Mind-Blowing Illusion! | Activates one of several additional effects at random after using the user's max move. | Wallace & Blacephalon | ||
KO Opp: Special Boost ↑2 9 | Increases the user's Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move. | Wallace & Blacephalon | ||
Just Give It Up Already | The user's stats cannot be lowered. Lowers the target's Sp. Atk by 2 stat ranks when the user successfully attacks with Fleur Cannon. When the user's stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead. | Gladion & Magearna | ||
Condition Nullification | Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. | Gladion & Magearna | Kiawe Lucky Cookie 1 | |
Use Status P-Move: Team Attack ↓ 9 | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move. | Falkner & Noctowl | ||
Use Status P-Move: Team Sp. Atk ↓ 9 | Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move. | Hugh & Unfezant Falkner & Noctowl | ||
A Little Nibble | Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user. | Victor & Greedent | ||
Have Seconds! | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful. | Victor & Greedent | ||
Electrifying Chase | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move. | Chase & Pikachu | ||
T-Move: Team Speed ↑ & Evasiveness ↑ 9 | Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | Chase & Pikachu | ||
Is This Your Order? | Changes the user to Galarian Form (Zen Mode) when its HP drops to approximately 50% or below, or changes the user to Galarian Form (Standard Mode) when its HP rises to approximately 50% or above. Increases the user's Physical Moves ↑ Next effect by 2 ranks when it changes forms while it is on the field of play. | Candice & Darmanitan (Galarian Form) Candice & Darmanitan (Galarian Form Zen Mode) | ||
Burning Dance | Powers up the user's moves when it is affected by a status condition. Ignores the reduction of the user's Attack due to being burned. | Adaman & Ursaluna | ||
Status Cond: S-Moves ↑ 9 | Powers up the user's sync move when it is affected by a status condition. | Adaman & Ursaluna | ||
Hit: Free Move Next/Special Boost ↑1 | Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by one rank when its attack move is successful. | Irida & Zoroark (Hisuian Form) | ||
Paldea Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Geeta & | ||
Top Champion's Pressure | Turns the field of play's zone into a Poison Zone the first time the user enters a battle each battle. (A Poison Zone powers up Poison-type attacks.) Raises the user's Attack by six stat ranks the first time it enters a battle each battle. | Geeta & | ||
Top Champion's Radiance | Charges the user's move gauge by one when its attack move hits. Increases the user's Physical Moves Up Next effect by one rank when its attack move hits. | Geeta & | ||
Top Champion's Talent | Increases the amount of move gauge slots needed to use Mortal Spin and Mortal Spin by two and powers up both moves. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | Geeta & | ||
Team Attack ↓ Immunity | Attack cannot be lowered for all allied sync pairs. | Tierno & Crawdaunt | ||
Max Move Hit: Team Same-Type Rebuff ↓ 1 | Lowers the Type Rebuff of all opposing sync pairs by one rank when the user's max move targeting an opponent is successful. The Type Rebuff lowered is the same type as the max move used. | Dahlia & Ludicolo | ||
Phys Hit: Defense ↓2 9 | Lowers the target's Defense by two stat ranks when the user's physical attack move against it is successful. | Dahlia & Ludicolo | ||
Spec Hit: Sp. Def ↓2 9 | Lowers the target's Sp. Def by two stat ranks when the user's special attack move against it is successful. | Dahlia & Ludicolo | ||
Destructive Instinct | Causes a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user's moves and sync move during a sandstorm. | Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) | ||
Silver's Rebellious Spirit | Powers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm. | Silver & Tyranitar (Shiny Tyranitar) Silver & Tyranitar (Shiny Mega Tyranitar) | ||
Piqued Curiosity | The user's moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play's zone into a Fairy Zone the first time the user's Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.) | Volo & Togepi | ||
Business Opportunity | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user's move gauge by one when its attack move hits. | Volo & Togepi | ||
Circle: Team S-Moves ↑ 3 | Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. | Volo & Togepi | ||
Jacq's Lesson | Reduces MP by one for the user's moves that have the Berry effect tag and raises its Sp. Atk and Sp. Def by two stat ranks when its attack move is successful. | Jacq & | ||
S-Move: Restore "Berry" MP 3 | Restores three MP of the user's moves that have the Berry effect tag after using its sync move. | Jacq & | ||
Strike: Stat ↑2 9 | Raises one of the user's following stats by two stat ranks at random when its attack move hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, raises one of the user's following stats by two stat ranks at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Jacq & | ||
Entry: Attack ↑ & Speed ↑ 2 | Raises the user's Attack and Speed by two stat ranks when it enters a battle. | Barry & Heracross Barry & Heracross (Mega Heracross) | ||
Take Hit: Opp 1 of 5 Stats ↓2 9 | Lowers one of the following stats of an opponent that attacked the user by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | Rika & | ||
Hit Rebuff ↓ Opp: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered. | Brycen-man & Zoroark | ||
1st S-Move on Opp: Stat Ranks ↓ ×2 | If the target's stats are lowered, the amount of decrease is doubled the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | Brycen-man & Zoroark | ||
Rules of the Enchanted Land | The user's Defense and Sp. Def increase 20% when effects that apply only to the allied field of play are in effect. Extends the duration of the Critical-Hit Defense effect when the Critical-Hit Defense effect applies to the allied field of play. | Bellelba & Swoobat | ||
Allied Field Effect & Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while effects that apply only to the allied field of play are in effect. | Bellelba & Swoobat | ||
Crit-Hit Defense: Physical & Special DR | Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user applies the Critical-Hit Defense effect. | Bellelba & Swoobat | ||
Use Status P-Move on Opp: Defense ↓2 9 | Lowers the target's Defense by two stat ranks when the user's Pokémon uses a status move targeting that opponent. | Poppy & | ||
Entry: Sp. Atk ↑ & Speed ↑ 4 | Raises the user's Sp. Atk and Speed by four stat ranks when it enters a battle. | Blue & Charizard | ||
Unova Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | |||
Season-Turning Power | The user's moves never miss. Raises the user's Sp. Atk by four stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | Cheren & Tornadus | ||
New Teacher's Quick Hit | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful. The more the user's Physical Moves ↑ Next effect is increased, the more it powers up its moves. The more the user's Physical Moves ↑ Next effect is increased, the more it powers up its sync move. | Cheren & Tornadus | ||
S-Move: Physical Boost ↑2 & Special Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move. | Blue & Charizard Lance & Dragonite |
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Max Move: Team Attack ↑ & Team Sp. Atk ↑ 4 | Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks after using the user's max move. | Kabu & Centiskorch | ||
1st Use Status P-Move: Team Crit Rate ↑ 3 | Raises the critical-hit rate of all allied sync pairs by three stat ranks the first time the user's Pokémon uses a status move each battle. | Kabu & Centiskorch | ||
Working Man's Methods | Raises the user's Attack by four stat ranks when it enters a battle. Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. |
Larry & | ||
Opp Rebuff ↓: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. | Larry & | ||
Rebuff Reducing Hit (Weakness) | Lowers the target's Type Rebuff of its weakness type by one rank the first time the user's attack move is successful each battle. | Steven & Stoutland (Shiny Stoutland) Larry & | ||
Unova Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Bianca & Virizion N & Reshiram | ||
The Will to Protect | Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Powers up the moves and sync moves of all allied sync pairs when Unova Circle (Defensive) is applied to the allied field of play. Applies the Free Move Next effect to the user when its attack move is successful while Unova Circle (Defensive) is applied to the allied field of play. | Bianca & Virizion | ||
Assistant's Observations | Raises the Speed and evasiveness of all allied sync pairs by one stat rank when the user's attack move is successful. | Bianca & Virizion | ||
Grooow Strong! | Grants all of the following effects when the user activates a weather, terrain, or zone effect: Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. | Gardenia & Dhelmise | ||
Status P-Move on Opp: Team ↓ 9 | When a status move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. | Gardenia & Dhelmise | ||
1st Use Status P-Move: Steel Zone | Turns the field of play's zone into a Steel Zone the first time the user's Pokémon uses a status move each battle. (A Steel Zone powers up Steel-type attacks.) | Gardenia & Dhelmise | ||
Max Move: Team Free Move Next | Applies the Free Move Next effect to all allied sync pairs after using the user's max move. | Greta & Breloom | Paulo & Lycanroc (Dusk Form) | |
Use Status P-Move: Stat ↑ 9 | Raises one of the user's following stats by one stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Greta & Breloom Blossom & Kirlia | Blossom & Kirlia | |
Debut: Dark Zone | Turns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) | Marnie & Scrafty | Giovanni & Guzzlord | |
Debut: Rock Zone | Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.) | Nemona & Lycanroc | ||
Lithic Acceleration 3 | Quickly charges the move gauge when the zone is a Rock Zone. | Nemona & Lycanroc | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Touch at Your Own Peril | Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. | Acerola & Jellicent | ||
"Heals" Move: Team Gradual Healing | Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag. | Acerola & Jellicent | ||
Hit Inter Opp: HP Recovery 9 | Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent | Kabu & Torkoal | Falkner & Noctowl | |
Full-Course Feast of Venom | Increases the user's Physical Moves ↑ Next effect by one rank when it successfully attacks with Poison Jab. Increases the user's Special Moves ↑ Next effect by one rank when it successfully attacks with Sludge Bomb. | Klara & Slowbro (Galarian Form) | ||
Physical Max Move: Physical Boost 3 | Increases the user's Physical Moves ↑ Next effect by three ranks after using its physical max move. | Klara & Slowbro (Galarian Form) | ||
Special Max Move: Special Boost 3 | Increases the user's Special Moves ↑ Next effect by three ranks after using its special max move. | Klara & Slowbro (Galarian Form) | ||
Set Allied/Entire Field Effect: Free Move Next 9 | Applies the Free Move Next effect to the user when it activates a field effect on either the entire field of play or the allied field of play. | Avery & Slowking (Galarian Form) | ||
Hail: Physical DR 3 | Reduces physical attack move damage taken by allies during a hailstorm. | Avery & Slowking (Galarian Form) | ||
Team Hail Immunity | Protects all allied sync pairs from damage from a hailstorm. | Shauntal & Froslass Avery & Slowking (Galarian Form) | ||
Arctic Arrival | Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) | Gladion & Weavile | Irida & Glaceon | |
Use Move When Ice Zone: Team HP Recovery 9 | Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. | Gladion & Weavile | Hilbert & Glaceon Grusha & |
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1st T-Move: Defense ↑ & Sp. Def ↑ 6 | Raises the user's Defense and Sp. Def by six stat ranks the first time its Trainer uses a move each battle. | Elio & Stakataka | ||
Set Allied/Entire Field Effect: Team Attack ↑ & Sp. Atk ↑ 9 | Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user activates a field effect on either the entire field of play or the allied field of play. | Elio & Stakataka | ||
Alola to You! | Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks. | Selene & Nihilego | ||
Poison-Type Hit: Poison 9 | Leaves the target poisoned when the user's Poison-type attack move against it is successful. | Selene & Nihilego | ||
Hit Paralyzed Opp: Sp. Def ↓ 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a paralyzed opponent. | Blue & Alakazam | ||
Trusty Arven's Chockablock Cheer | Reduces MP by one for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 20% of its maximum HP. | Arven & | ||
Herba Mystica Effects | Except in certain circumstances, reduces damage when the user is hit by an attack move while the remaining MP for its moves that have the Berry effect tag is zero. | Arven & | ||
Hit Restrained Opp: Team 1 of 5 Stats ↑ 9 | Raises one of the following stats of all allied sync pairs by one stat rank at random when the user's attack move is successful against a restrained opponent: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | Arven & | Arven & | |
"Heals" Move: HP Recovery 2 | Restores the user's HP by approximately 20% of its maximum HP when it uses a move that has the heals effect tag. | Professor Oak & Nidorino | ||
Paldea Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Nemona & | ||
Ancient Scream | Increases the user's Physical Moves ↑ Next effect by two ranks when it uses Booster Energy or an ally turns the weather sunny. | Nemona & | ||
Energetic Student Council President | Reduces the user's sync move countdown by one when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user's Pokémon uses a status move | Nemona & | ||
Fruitful Attack | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by one when its attack move hits. | Nemona & | ||
Take Hit: Opp Attack ↓ & Sp. Atk ↓ 9 | Lowers the Attack and Sp. Atk of an opponent that attacked the user by one stat rank when the user is hit by an attack move. | Main Character & Raikou | Eri & | |
Electric Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Raikou | ||
Pasio Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Pasio theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Lear & | ||
Golden Authority | The user's stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. | Lear & | ||
Royal Fortune | Grants all of the following effects when Pasio Circle (Defensive) applies to the allied field of play: Powers up the moves and sync moves of all allied sync pairs. Stats cannot be lowered for all allied sync pairs. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. | Lear & | ||
T-Move: Sync CD ↓ 9 | Reduces the user's sync move countdown by one when its Trainer uses a move. | Lear & | ||
The Power Behind the Future King | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. | Rachel & (Roaming Form) Sawyer & | ||
Grass Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Grass theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Morgan & Virizion | ||
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Lillie & Clefairy Lillie & Comfey Main Character & Mesprit Morgan & Virizion | Blue & Exeggutor Blue & Zapdos Bugsy & Scyther Calem & Sylveon Cheryl & Wailord Gladion & Golbat Kris & Jolteon Liza & Lunatone Lt. Surge & Raichu Lyra & Vaporeon Main Character & Torchic Main Character & Cobalion Main Character & Regirock Mina & Tapu Fini Misty & Psyduck Glacia & Glalie Glacia & Glalie (Mega Glalie) Leaf & Clefable Guzma & Ariados Clemont & Magneton Morty & Mismagius Morty & Gastly Mallow & Shiinotic Rachel & Umbreon Sawyer & Honchkrow Raihan & Gigalith Evelyn & Entei Falkner & Swellow Allister & Gourgeist (Super Size) Lucas & Flareon Trevor & Florges (Orange Flower) Tierno & Crawdaunt Anabel & Snorlax Dana & Regice Elaine & Eevee |
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P-Move: Physical Boost ↑1 4 | Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its Pokémon uses a move. | Chuck & Poliwrath | ||
Entry: Sp. Atk ↑ & Sp. Def ↑ 4 | Raises the user's Sp. Atk and Sp. Def by four stat ranks when it enters a battle. | Leaf & Blastoise | ||
Dragon Myth | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Lance & Dragonite | ||
Dragon Judgment | Raises the Dragon Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. | |||
Your Challenge Ends with Me! | Lowers the target's Defense by six stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by six stat ranks when the user's special attack move against it is successful. | Lance & Dragonite | ||
The Caped Dragon Master | Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by two. The user's moves never miss. | Lance & Dragonite | ||
We've Been through Enough | Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user's HP when its attack move is successful. | Lance & Dragonite | ||
Ground Myth | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) | ||
Ground Judgment | Raises the Ground Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Ground Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. | |||
Myth Archeologist | Turns the field of play's zone into a Ground Zone when the user causes a sandstorm. (A Ground Zone powers up Ground-type attacks.) Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) | ||
Mutual Trust | The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Protects the user from damage from a sandstorm. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) | ||
Unbending Pride | Reduces the sync move countdown by one the first time the user's Pokémon uses a status move each battle. Raises the user's Attack by six stat ranks the first time its Pokémon uses a status move each battle. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) | ||
Steel Myth | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | |||
Steel Judgment | Raises the Steel Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. | |||
What I Learned from My Adventure | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's attack move is successful. | Steven & Metagross Steven & Metagross (Mega Metagross) | ||
Wandering Stone Enthusiast | Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user's stats would be lowered, raises the user's stats by the same amount instead. | Steven & Metagross Steven & Metagross (Mega Metagross) | ||
DJ Vice's Beat Drop | Except in certain circumstances, increases the user's Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent. | Giacomo & | ||
Ally Faints: Physical Boost 1 | Increases the user's Physical Moves ↑ Next effect by one rank when an ally faints. | Giacomo & | ||
P-Move Stat Raises ×2 | When an ally's stat is raised by a move used by the user's Pokémon, it is raised by double the stat ranks. | Clavell & | ||
T-Move: Allied Field MG → 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. | Clavell & | Giovanni & Guzzlord | |
Ancient Flutter | Grants all of the following effects when the user uses Booster Energy or an ally turns the weather sunny: Increases the user's Special Moves ↑ Next effect by one rank. Restores one MP of the user's buddy move. | Iono & | ||
S-Move: Restore T-Move MP 9 | Restores one MP for the user's Trainer after using its sync move. | Iono & | ||
Writer's Ghost Story | Raises the evasiveness of all allied sync pairs by two stat ranks the first time the user's Pokémon uses a status move each battle. Lowers the accuracy of all opposing sync pairs by two stat ranks the first time the user's Pokémon uses a status move each battle. | Shauntal & Froslass | ||
Hit: 3× Stat ↓ 9 | Grants the following effect three times when the user's attack move is successful: Lowers one of the target's following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Shauntal & Froslass | ||
“Quick Move”: Stat ↓2 9 | Lowers one of the target's following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Barry & Floatzel | ||
Quick Combo 4 | Has a chance (50%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful. | Barry & Floatzel | ||
Inbound Train Announcement | Reduces the user's sync move countdown by two when its max move targeting an opponent that is affected by a status condition is successful. Increases the user's Special Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful. | Ingo & Chandelure | ||
Team Brain Gain 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | Ingo & Chandelure | ||
Move: Sp. Atk ↑2 & Crit Rate ↑1 9 | Grants all of the following effects when the user's move is successful: Raises the user's Sp. Atk by two stat ranks. Raises the user's critical-hit rate by one stat rank. | Ingo & Chandelure | ||
Outbound Train Announcement | Applies the Free Move Next effect to all allied sync pairs when the user's max move targeting an opponent that is affected by a status condition is successful. Increases the user's Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful. | Emmet & Eelektross | ||
The Rest Will Be Totally Different | Raises the chance of inflicting status conditions with the additional effects of the user's moves. Leaves the target trapped when the user's attack move against it is successful. | Emmet & Eelektross | ||
Sunny Hit: 2 Stats ↓ 9 | Lowers two of the target's following stats by one stat rank at random when the user's attack move is successful while the weather is sunny: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Tierno & Talonflame | ||
We'll See Who's Left Standing | Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user is hit by an attack move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move. | Eri & | ||
Circle Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play. | Eri & | ||
Team Sleep & Flinch Immunity | Prevents all allied sync pairs from falling asleep or flinching. | Eri & | ||
Entry: Sp. Atk ↑ & Evasiveness ↑ 4 | Raises the user's Sp. Atk and evasiveness by four stat ranks when it enters a battle. | Sina & Glaceon | ||
Hit: “Berry” MP ↓ & Special Boost ↑3 9 | Reduces MP by one for the user's moves that have the Berry effect tag and increases its Special Moves ↑ Next effect by three ranks when its attack move is successful. | Sina & Glaceon | ||
1st “Berry” MP 0: Sync CD ↓ 3 | Reduces the user's sync move countdown by three the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. | Sina & Glaceon | ||
Seeing Is Believing | Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user's Sp. Atk by four stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. | Dexio & Espeon | ||
Team S-Move: Restore B-Move MP 9 | Restores one MP of the user's buddy move after your team's sync pair uses their sync move. | Dexio & Espeon | ||
1st “Berry” MP 0: Special Boost 3 | Increases the user's Special Moves ↑ Next effect by three ranks the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. | Dexio & Espeon | ||
Ice Zone: Team Crit Immunity | Protects all allied sync pairs against critical hits when the zone is an Ice Zone. | Hilbert & Glaceon | ||
S-Move: Ice Zone | Turns the field of play's zone into an Ice Zone after using the user's sync move. (An Ice Zone powers up Ice-type attacks.) | Hilbert & Glaceon | ||
Grassy Terrain: Team Condition Nullification | Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | Hilda & Leafeon | ||
P-Move/S-Move on Opp: Defense ↓ 9 | Lowers the target's Defense by one stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by one stat rank after using the user's sync move targeting that opponent. | Hilda & Leafeon | Hilda & Leafeon | |
Fairy Zone: Team All Stats ↓ Immunity | Stats cannot be lowered for all allied sync pairs when the zone is a Fairy Zone. | Calem & Sylveon | ||
A Journey in Red Awaits | Makes the weather sunny the first time the user's sync move is used each battle. Increases the user's Special Moves ↑ Next effect and Sync Move ↑ Next effect by three ranks when it enters a battle. | |||
Shadow Fighter | Reduces the user's sync move countdown by three the first time its sync move is used each battle. Applies the No Stat Increases effect to the opponents' field of play the first time the user's sync move is used each battle. Powers up the moves of all allied sync pairs when attacking a target that has no raised stats. | |||
A Journey in Green Awaits | Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. The user's moves never miss. Lowers the target's Grass Type Rebuff by one rank the first time the user's attack move is successful each battle. | |||
A Journey in Blue Awaits | Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Title: Falling Rain of Hope | Protects all allied sync pairs against critical hits when the weather is rainy. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Turns the field of play's zone into a Fairy Zone the first time the user uses Rain Dance each battle. (A Fairy Zone powers up Fairy-type attacks.) | |||
Unova's Hero | Powers up the user's sync move when its Attack is raised. Powers up the user's sync move that is super effective. Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | |||
Proud of Being the Best | Powers up the user's moves and sync move when its Defense is raised. Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the Quick Move effect tag. | |||
Celestic's Curious Mind | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Causes a sandstorm the first time the user enters a battle each battle. The more the user's Speed is raised, the more it powers up the user's sync move. | |||
The Girl Who Knows the Hearts of Dragons | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by one the first time its sync move is used each battle. Increases the user's Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle. | |||
Subway Boss in Black | Reduces the user's sync move countdown by one when its Pokémon uses a status move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Restores one MP for the user the first time its sync move is used each battle. | |||
All Aboard to Victory | Powers up the user's sync move against targets that are affected by a status condition. Turns the field of play's zone into a Ghost Zone after using the user's max move. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. | |||
Subway Boss in White | Powers up the user's sync move during a sandstorm. Restores the user's HP when its attack move is successful. Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. | |||
Follow the Rules and Drive Safely | Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play. | |||
Superior and Righteous Heart | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user's sync move is used each battle. Powers up the user's sync move when its Sp. Atk is raised. | |||
Everything I Experienced in Hoenn | The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
A Golden Future | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||
The Royal Kalos Princess | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. | |||
Shiny Adamant | Reduces the user's sync move countdown by one when it uses Dragon Wish. Increases the user's Special Moves ↑ Next effect by one rank when its Trainer uses a move. | |||
Stop Right There! | Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) Increases the user's Special Moves ↑ Next effect by three ranks the first time it enters a battle each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. | |||
I Might as Well Test My Skills | Reduces the user's sync move countdown by two the first time its sync move is used each battle. Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Increases the user's Special Moves ↑ Next effect by three ranks the first time it enters a battle each battle. | |||
Great Detective of Lumiose City | Reduces the user's sync move countdown by one the first time its sync move is used each battle. Lowers the target's Poison Type Rebuff by one rank the first time the user's attack move is successful each battle. Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Soothing Sounds in the Woods | Powers up the user's max move when its Attack is raised. Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Turns the field of play's terrain into Grassy Terrain after using the user's G-Max Drum Solo. | |||
Bursting Fiery Passion | Powers up the user's max move when its Attack is raised. Makes the weather sunny after using the user's G-Max Fireball. Turns the field of play's zone into a Flying Zone after using the user's Max Airstream. (A Flying Zone powers up Flying-type attacks.) Turns the field of play's zone into a Fighting Zone after using the user's Max Knuckle. (A Fighting Zone powers up Fighting-type attacks.) | |||
The Ever-Burning Man | Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. Makes the weather sunny after using the user's max move. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Sandy Selfie | Powers up the moves of all allied sync pairs when weather conditions are in effect. Restores the user's HP when its attack move is successful. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. | |||
Tireless Hero of Galar | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by two after using its max move. Increases the user's Physical Moves ↑ Next effect by two ranks after using its max move. | |||
Macro Cosmos's Talented Secretary | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by two after using its max move. Increases the user's Physical Moves ↑ Next effect by two ranks after using its max move. | |||
Let's Go, Eevee! | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Infinite Energy to Battle | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful. Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | |||
Hard of Heart and Deft of Blade | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when Dark Damage Field applies to the opponent's field of play. Reduces attack move damage taken by allies when Dark Damage Field applies to the opponent's field of play. | |||
Twinkling Star | Reduces the sync move countdown by three the first time the user's sync move is used each battle. Reduces attack move damage taken by allies when the Type Rebuff of an opponent that attacked them is lowered. | |||
The Sub-zero Shredder | Reduces special attack move damage taken by allies when the zone is an Ice Zone. Turns the field of play's zone into an Ice Zone the first time the user's sync move is used each battle. (An Ice Zone powers up Ice-type attacks.) Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. | |||
Hisui's Business Smile | Reduces the user's sync move countdown by two the first time its sync move is used each battle. Restores one MP for the user's Trainer the first time its sync move is used each battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | |||
Won't Work on Me! | Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. The user's moves never miss. Protects the user against critical hits. | |||
RAAAAAAAAAH!!! | Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play. Restores the user's HP by approximately 60% of its maximum HP the first time it is in a pinch each battle. | |||
Flame Myth | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Leon & Charizard | ||
Flame Judgment | Raises the Fire Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. | |||
Champion Who Hears the Cheers | When the user's sync move or max move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves or max moves affected by this passive skill is not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: sync move or max moves. | Leon & Charizard | ||
Champion Time! | Reduces the user's sync move countdown by three after using its max move. Increases the user's Special Moves ↑ Next effect by three ranks after using its max move. | Leon & Charizard | ||
The Unbeatable Leon | The user's moves never miss. Protects the user against critical hits. | Leon & Charizard | ||
Tough as Weeds | Reduces the user's sync move countdown by one after your team's sync pair uses their max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after your team's sync pair uses their max move. | Milo & Eldegoss | ||
Opp Speed ↓: Team P-Moves, S-Moves, Max Moves ↑ 2 | Powers up the moves, sync moves, and max moves of all allied sync pairs when the target's Speed is lowered. | Milo & Eldegoss | ||
Take Hit: Opp Speed ↓2 9 | Lowers the Speed of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. | Milo & Eldegoss | ||
Gentle Combo | Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. | Hop & Rillaboom | ||
User Sets Grassy Terrain: Galar C (Phys) on Field | Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play's terrain into Grassy Terrain. | Hop & Rillaboom | ||
Grassy Terrain Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain. | Hop & Rillaboom | ||
Fiery Combo | Raises the user's Attack by four stat ranks when it enters a battle. Raises the user's accuracy by two stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. | Marnie & Cinderace | ||
User Sets Sunny W: Galar C (Def) on Field | Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny. | Marnie & Cinderace | ||
Sunny Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny. | Marnie & Cinderace | ||
Gentleman's Combo | Raises the user's Sp. Atk by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. | Bede & Inteleon | ||
User Sets Rain: Galar C (Spec) on Field | Applies Galar Circle (Special) to the allied field of play when the user makes the weather rainy. | Bede & Inteleon | ||
Rainy Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy. | Bede & Inteleon | ||
Ally Speed ↑: Moves ↑ 2 | Powers up an ally's moves when its Speed is raised. | Lillie & Primarina () | ||
User Sets Circle: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. | Bugsy & Kricketune | ||
User Sets Circle: Team Defense & Sp. Def ↑2 9 | Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks when the user applies a circle to the allied field of play. | Bugsy & Kricketune | ||
The Fighting Farmer | Reduces the user's sync move countdown by one after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. | |||
Flute Awakening | Reduces the user's sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user's max move. Reduces physical attack move damage taken by allies. | |||
Guardian's Abundance | Reduces special attack move damage taken by allies when the weather is sunny. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Turns the field of play's terrain into Grassy Terrain the first time the user uses Sunny Day each battle. | |||
Pilot in the Blue Sky | Reduces the user's sync move countdown by one when it uses Flying Wish. Turns the field of play's zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user turns the field of play's zone into a Flying Zone. | |||
Compassionate Blue Wings | Reduces the user's sync move countdown by two the first time it enters a battle each battle. Raises the Defense and Speed of all allied sync pairs by two stat ranks when the user enters a battle. | |||
Paleozoic Hunting Skills | Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. Raises the user's Sp. Atk by three stat ranks when it enters a battle. Applies the Free Move Next effect to the user when its move is super effective. | |||
One Step Ahead of You | Reduces the user's sync move countdown by two the first time it enters a battle each battle. Turns the field of play's zone into a Rock Zone the first time the user's sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | |||
An Equation to Change the World | Reduces the sync move countdown by three the first time the user's sync move is used each battle. Powers up the moves of all allied sync pairs when attacking a target that is affected by a status condition. | |||
Racing Heartbeat | Turns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Dragon Zone the first time the user's sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Increases the user's Special Moves ↑ Next effect by one rank when its Trainer uses a move. | |||
Ultra Stacked | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Stats cannot be lowered for all allied sync pairs when the zone is a Rock Zone. Turns the field of play's zone into a Rock Zone the first time the user's sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) | |||
Words of the Tower Tycoon | Powers up the user's sync move when the zone is a Normal Zone. Turns the field of play's zone into a Normal Zone after using the user's max move. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. | |||
Kalos's Famous Actress | The more the user's Sp. Atk is raised, the more it powers up its sync move. Increases the user's Special Moves ↑ Next effect and Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Special Moves ↑ Next effect and Sync Move ↑ Next effect by one rank for each hit. | |||
Dark, Slumbering World | Reduces the user's sync move countdown by one when it uses Dark Wish. Powers up the moves of all allied sync pairs when attacking a target that is asleep. Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
He Who Weeps and Takes | Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Flying-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs. | |||
Power to Wipe Clean an Ugly World | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when attacking a target that is burned. Makes the weather rainy the first time the user's attack move is successful each battle. | |||
Chaser of the North Wind | Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. Makes the weather rainy the first time the user's sync move is used each battle. Increases the user's Special Moves ↑ Next effect by two ranks the first time its Pokémon uses a move each battle. | |||
Spikemuth's Rising Star | Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Electric-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs. | |||
Stubborn Pink Elite | Powers up the moves of all allied sync pairs when attacking a target that is confused. Turns the field of play's zone into a Fairy Zone after using the user's G-Max Smite. (A Fairy Zone powers up Fairy-type attacks.) Increases the user's Special Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Special Moves ↑ Next effect by one rank for each hit. | |||
Winning Champion of Greater Heights | Reduces the user's sync move countdown by three after using its max move. Lowers the target's Defense by one stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Defense by one stat rank for each hit. | |||
Spikemuth in the Old Days | Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. Powers up the user's sync move when the terrain is Electric Terrain. Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | |||
Krazy for Klara | Status conditions cannot be inflicted on any allied sync pairs when the zone is a Poison Zone. Turns the field of play's zone into a Poison Zone after using the user's max move. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. | |||
Elegant Psychic Powers | Powers up the sync moves of all allied sync pairs during a hailstorm. Turns the field of play's terrain into Psychic Terrain the first time the user's Pokémon uses a move each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |||
Let's Go, Pikachu! | Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||
Hisuian Survival Techniques | Turns the field of play's zone into a Fighting Zone the first time the user's Pokémon uses a move each battle. (A Fighting Zone powers up Fighting-type attacks.) Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. | |||
Director of the Academy | Makes the weather rainy the first time the user's attack move is successful each battle. Raises the user's Speed by four stat ranks when it enters a battle. Critical hits land more easily when the user attacks with a sync move. | |||
Let the Music Play! | Reduces the user's sync move countdown by two the first time its sync move is used each battle. Raises the user's Defense and Sp. Def by four stat ranks the first time it enters a battle each battle. Increases the user's Sync Move ↑ Next effect by one rank when its attack move is successful. | |||
Hit the Gas 9 | Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. | Lillie & Primarina () | ||
Stream Forward, Sandstorm! | Causes a sandstorm when the user is hit by an attack move. Raises the evasiveness of all allied sync pairs by two stat ranks when the user is hit by an attack move. Protects all allied sync pairs from damage from a sandstorm. | Raihan & Sandaconda | ||
Take By Storm and Take a Selfie | Restores the user's HP when an opponent's attack move targeting the user misses. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an opponent's attack move targeting the user misses. Charges the user's move gauge by one when an opponent's attack move targeting the user misses. | Raihan & Sandaconda | ||
Hit Paralyzed Opp: Team HP Recovery 9 | Restores the HP of all allied sync pairs when the user's attack move is successful against a paralyzed opponent. | Raihan & Sandaconda | ||
Debut: Electric Terrain | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. | Hop & Pincurchin | ||
Large Body of Scenery | Reduces the user's sync move countdown by one when it uses Ground Wish. Increases the user's Physical Moves ↑ Next effect by two ranks when it uses Ground Wish. | Lucas & Torterra | ||
Unparalleled Power | Powers up the user's Earthquake. Lowers the target's Attack by one stat rank when the user's Earthquake is successful. | Lucas & Torterra | ||
Ground Zone Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Ground Zone. | Lucas & Torterra | ||
Super Tough! | Turns the field of play's zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone. | Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) | ||
Hit: Team “Berry” MP ↓ & Physical Boost ↑1 9 | Reduces MP by one for the user's moves that have the Berry effect tag and increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's attack move is successful. | Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) | ||
1st “Berry” MP 0: Steel Zone | Turns the field of play's zone into a Steel Zone the first time the remaining MP for the user's moves that have the Berry effect tag is zero each battle. (A Steel Zone powers up Steel-type attacks.) | Poppy & Steelix (Shiny Steelix) Poppy & Steelix (Shiny Mega Steelix) | ||
Team Star's All-Rounder | Applies Paldea Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Paldea Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | |||
Hit: Evasiveness ↑ 9 | Raises the user's evasiveness by one stat rank when its attack move is successful. | Mela & | ||
Let's Get Fired Up | The user's stats cannot be lowered when the remaining MP for its Explosive Mystical Fire is zero. | Mela & | ||
Explosive Artistry | Applies the Free Move Next effect to the user when its attack move is successful. Increases the user's Special Moves ↑ Next effect by one rank when its attack move is successful. | Mela & | ||
Poison DF on Opp: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when Poison Damage Field applies to the opponent's field of play. | Atticus & | ||
Debut: Poison DF | Applies Poison Damage Field to the opponents' field of play the first time the user enters a battle each battle. (Poison Damage Field: The sync pairs will take Poison-type damage whenever they take an action.) | Atticus & | ||
A Taste of Thine Own Poison | Reduces damage when an ally is hit by an attack move or sync move from an opponent that is poisoned or badly poisoned. Reduces damage taken by allies from super effective moves and super effective sync moves. | Atticus & | ||
A Single Drop of Poison | Reduces the user's sync move countdown by two the first time it enters a battle each battle. Protects all allied sync pairs against critical hits when Poison Damage Field applies to the opponent's field of play. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when Poison Damage Field applies to the opponent's field of play. | |||
B-Move: Restore T-Move MP 9 | Restores one MP for the user's Trainer when it uses a buddy move. | Giovanni & Guzzlord | ||
Giovanni's Greed | When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by three times the stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks when the user's Pokémon uses a status move. | Giovanni & Guzzlord | ||
Fighting Spirit of Victory | Makes the weather sunny the first time the user's sync move is used each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. Lowers the target's Defense and Sp. Def by one stat rank when the user's attack move is successful. | |||
Music That Blows Your Mind | Reduces the user's sync move countdown by two after using its max move. Turns the field of play's zone into a Poison Zone when the user uses Electric Terrain. (A Poison Zone powers up Poison-type attacks.) | |||
Conquering Evil | Powers up the moves of all allied sync pairs during a sandstorm. Turns the field of play's zone into a Rock Zone after using the user's Max Rockfall. (A Rock Zone powers up Rock-type attacks.) Increases the user's Physical Moves ↑ Next effect by one rank when it uses a move that has the Quick Move effect tag. | |||
The King Who Treasures Bonds | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the user's moves when none of the target's stats are raised. Powers up the moves of all allied sync pairs when attacking a target that has no raised stats. | |||
Steadfast Sudden Mutation | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Guardian Deity of Conflict | Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play's terrain into Electric Terrain the first time the user uses Fairy Wish each battle. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
The Shining Beauty | Powers up the user's max move when the target is paralyzed. Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Protection of the Crescent Moon | Applies the Damage Guard Next effect to the user the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user's HP drops to half or below each battle. | |||
Ultra Encounter | Reduces the user's sync move countdown by one the first time its sync move is used each battle. Restores one MP for the user's Trainer the first time its sync move is used each battle. Applies Alola Circle (Special) to the allied field of play the first time the user enters a battle each battle. | |||
The Red Wings of an Honest Heart | Reduces the user's sync move countdown by two the first time it enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses Psychic Wish. | |||
The Prince with Green Hair | Powers up the user's moves when the target is confused. Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) | |||
Wonders of Walking Together | Turns the field of play's zone into a Bug Zone the first time the user enters a battle each battle. (A Bug Zone powers up Bug-type attacks.) Extends the duration of the Bug Zone when the zone turns into a Bug Zone while the user is on the field. Quickly charges the move gauge when the zone is a Bug Zone. | |||
Dedication, Trust, and Love for Pokémon | Reduces the user's sync move countdown by two the first time its sync move is used each battle. Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. Lowers the target's Defense by one stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Defense by one stat rank for each hit. | |||
Mysterious Gym Leader's True Identity | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by one the first time its sync move is used each battle. Turns the field of play's zone into a Ground Zone after using the user's Max Quake. (A Ground Zone powers up Ground-type attacks.) | |||
Scales of Life | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the user's sync move when the terrain is Psychic Terrain. Protects the user against critical hits when the terrain is Psychic Terrain. | |||
Elite Member of the International Police | Reduces the user's sync move countdown by three after using its max move. Reduces attack move damage taken by allies when effects that apply only to the allied field of play are in effect. | |||
The Arena Tycoon's Judgment | Powers up the moves of all allied sync pairs when attacking a target that is asleep. Reduces attack move damage taken by allies when the terrain is Grassy Terrain. Turns the field of play's terrain into Grassy Terrain the first time the user's Trainer uses a move each battle. | |||
Smile of the Arcade Star | Powers up the user's max move when its Sp. Atk is raised. Makes the weather rainy the first time the user's sync move is used each battle. Turns the field of play's terrain into Grassy Terrain the first time the user's sync move is used each battle. | |||
The Hall Matron's Trial | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. Restores the HP of all allied sync pairs by approximately 40% of their maximum HP after using the user's max move. Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a status move. | |||
The Fairy King's Sword | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Critical hits land more easily when the user attacks with a sync move. Increases the user's Physical Moves ↑ Next effect by three ranks when its Trainer uses a move. | |||
Successor of the Path of Water | Reduces the user's sync move countdown by one after using its max move. Increases the user's Physical Moves ↑ Next effect by three ranks after using its max move. Lowers the opponent's Type Rebuff by one rank when the user's max move targeting that opponent is successful. The Type Rebuff lowered is the same type as the max move used. | |||
Eternal Champion | When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Increases the user's Special Moves ↑ Next effect by three ranks after using its max move. Increases the user's Sync Move ↑ Next effect by five ranks after using its max move. | |||
The Tamer of Dragons | Causes a sandstorm the first time the user's Pokémon uses a move each battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Increases the user's Special Moves ↑ Next effect by two ranks when an ally activates a weather condition. | |||
The Supercharged Streamer | The more the user's Sp. Atk is raised, the more it powers up its sync move. Protects all allied sync pairs against critical hits. Increases the user's Special Moves ↑ Next effect by one rank when it is hit by an attack move. | |||
Former Researcher's Technique | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user's sync move is used each battle. | |||
First of the Paldea Elite Four | Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. Raises the user's Defense and Sp. Def by two stat ranks the first time it enters a battle each battle. Restores one MP for the user the first time its sync move is used each battle. | |||
The Exceptional Everyman | Turns the field of play's zone into a Normal Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Normal Zone the first time the user's sync move is used each battle. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. | |||
Bursting with Energy | Powers up the moves and sync moves of all allied sync pairs when the target is restrained. Lowers the target's Defense by one stat rank when the user's attack move against it is successful. |