Skill Gears

Skill Gears were introduced in September 2023 and differ from previous Gear in that these ones, when activated by a feather, have got a special boost when given to a team with Sync Pairs that have got the specific Theme Skills that match that of the Gear. These do not then stack.

Lucky Skills Image

Skill Feathers

To unlock a Skill Gear, you need to use a special feather. These feathers are obtained in a variety of means including completing of Training Stages and in Item Exchanges for events. These, when used on a Skill Gear, will have random chances of having specific boosts in stats, Skills and activation of Theme Skills. However, you can only reroll everything, not pick and choose

There is a way to keep something however. If you have a Ever Pin, you can attach it to the specific theme skill, passive skill or stat you wish to keep and then reroll the rest. You can only protect one of each category for each Skill Gear at any one time

Lucky Skills Image

List of Feather Boosts

AnchorsRed Skill Feather
Red Skill Feather
Pink Skill Feather
Pink Skill Feather
Blue Skill Feather
Blue Skill Feather
Purple Skill Feather
Purple Skill Feather
White Skill Feather
White Skill Feather
Yellow Skill Feather
Yellow Skill Feather
Special Skill Feather 1
Special Skill Feather 1
Special Skill Feather 2
Special Skill Feather 2
Special Skill Feather 3
Special Skill Feather 3
Special Skill Feather 4
Special Skill Feather 4
Special Skill Feather 5
Special Skill Feather 5
Special Skill Feather 6
Special Skill Feather 6
Special Skill Feather 7
Special Skill Feather 7
Special Skill Feather 8
Special Skill Feather 8
Special Skill Feather 9
Special Skill Feather 9
Special Skill Feather 10
Special Skill Feather 10
Special Skill Feather 11
Special Skill Feather 11
Special Skill Feather 12
Special Skill Feather 12
Special Skill Feather 13
Special Skill Feather 13
Special Skill Feather 14
Special Skill Feather 14
Special Skill Feather 15
Special Skill Feather 15
Special Skill Feather 16
Special Skill Feather 16
Special Skill Feather 17
Special Skill Feather 17
Special Skill Feather 18
Special Skill Feather 18
Special Skill Feather 19
Special Skill Feather 19
Special Skill Feather 20
Special Skill Feather 20

Red Skill Feather

Theme Skill RateStat Rate
Theme Skill Chance
Normal 2.94%
Fire 2.94%
Water 2.94%
Electric 2.94%
Grass 2.94%
Ice 2.94%
Fighting 2.94%
Poison 2.94%
Ground 2.94%
Flying 2.94%
Psychic 2.94%
Bug 2.94%
Rock 2.94%
Ghost 2.94%
Dragon 2.94%
Dark 2.94%
Steel 2.94%
Fairy 2.94%
Kanto 2.94%
Johto 2.94%
Hoenn 2.94%
Sinnoh 2.94%
Unova 2.94%
Kalos 2.94%
Alola 2.94%
Galar 2.94%
Main Character 2.94%
Elite Four 2.94%
Gym Leader 2.94%
Rival 2.94%
Champion 2.94%
Villain 2.94%
Trial Giver 2.94%
Battle Facility Foe 2.94%
Gear Stat Range Chance
Bracelet HP Min 10 - Max 30 8.33%
Bracelet Attack Min 40 - Max 80 8.33%
Bracelet Defense Min 10 - Max 30 8.33%
Bandanna HP Min 10 - Max 30 8.33%
Bandanna Sp. Attack Min 40 - Max 80 8.33%
Bandanna Sp. Defense Min 10 - Max 30 8.33%
Pin HP Min 40 - Max 100 8.33%
Pin Attack Min 10 - Max 20 8.33%
Pin Defense Min 10 - Max 20 8.33%
Pin Sp. Attack Min 10 - Max 20 8.33%
Pin Sp. Defense Min 10 - Max 20 8.33%
Pin Speed Min 10 - Max 30 8.33%
Passive Skills
Passive Skill Description Chance
Physical Moves Up 1% Powers up the user's physical attack moves by 1%. 0.60%
Physical Moves Up 2% Powers up the user's physical attack moves by 2%. 0.60%
Physical Moves Up 3% Powers up the user's physical attack moves by 3%. 0.60%
Special Moves Up 1% Powers up the user's special attack moves by 1%. 0.60%
Special Moves Up 2% Powers up the user's special attack moves by 2%. 0.60%
Special Moves Up 3% Powers up the user's special attack moves by 3%. 0.60%
Crit: Moves Up 1% Powers up the user's moves by 1% when they become critical hits. 0.60%
Crit: Moves Up 2% Powers up the user's moves by 2% when they become critical hits. 0.60%
Crit: Moves Up 3% Powers up the user's moves by 3% when they become critical hits. 0.60%
Opp Burned: Moves Up 3% Powers up the user's moves by 3% when the target is burned. 0.60%
Opp Burned: Moves Up 4% Powers up the user's moves by 4% when the target is burned. 0.60%
Opp Burned: Moves Up 5% Powers up the user's moves by 5% when the target is burned. 0.60%
Opp Frozen: Moves Up 3% Powers up the user's moves by 3% when the target is frozen. 0.60%
Opp Frozen: Moves Up 4% Powers up the user's moves by 4% when the target is frozen. 0.60%
Opp Frozen: Moves Up 5% Powers up the user's moves by 5% when the target is frozen. 0.60%
Opp Paralyzed: Moves Up 3% Powers up the user's moves by 3% when the target is paralyzed. 0.60%
Opp Paralyzed: Moves Up 4% Powers up the user's moves by 4% when the target is paralyzed. 0.60%
Opp Paralyzed: Moves Up 5% Powers up the user's moves by 5% when the target is paralyzed. 0.60%
Opp Poisoned: Moves Up 3% Powers up the user's moves by 3% when the target is poisoned or badly poisoned. 0.60%
Opp Poisoned: Moves Up 4% Powers up the user's moves by 4% when the target is poisoned or badly poisoned. 0.60%
Opp Poisoned: Moves Up 5% Powers up the user's moves by 5% when the target is poisoned or badly poisoned. 0.60%
Opp Asleep: Moves Up 3% Powers up the user's moves by 3% when the target is asleep. 0.60%
Opp Asleep: Moves Up 4% Powers up the user's moves by 4% when the target is asleep. 0.60%
Opp Asleep: Moves Up 5% Powers up the user's moves by 5% when the target is asleep. 0.60%
Opp Status Cond: Moves Up 2% Powers up the user's moves by 2% against targets that are affected by a status condition. 0.60%
Opp Status Cond: Moves Up 3% Powers up the user's moves by 3% against targets that are affected by a status condition. 0.60%
Opp Status Cond: Moves Up 4% Powers up the user's moves by 4% against targets that are affected by a status condition. 0.60%
Opp Confused: Moves Up 3% Powers up the user's moves by 3% when the target is confused. 0.60%
Opp Confused: Moves Up 4% Powers up the user's moves by 4% when the target is confused. 0.60%
Opp Confused: Moves Up 5% Powers up the user's moves by 5% when the target is confused. 0.60%
Opp Flinching: Moves Up 3% Powers up the user's moves by 3% against targets that are flinching. 0.60%
Opp Flinching: Moves Up 4% Powers up the user's moves by 4% against targets that are flinching. 0.60%
Opp Flinching: Moves Up 5% Powers up the user's moves by 5% against targets that are flinching. 0.60%
Opp Trapped: Moves Up 3% Powers up the user's moves by 3% when the target is trapped. 0.60%
Opp Trapped: Moves Up 4% Powers up the user's moves by 4% when the target is trapped. 0.60%
Opp Trapped: Moves Up 5% Powers up the user's moves by 5% when the target is trapped. 0.60%
Opp Interference: Moves Up 2% Powers up the user's moves by 2% against targets that are flinching, confused, or trapped. 0.60%
Opp Interference: Moves Up 3% Powers up the user's moves by 3% against targets that are flinching, confused, or trapped. 0.60%
Opp Interference: Moves Up 4% Powers up the user's moves by 4% against targets that are flinching, confused, or trapped. 0.60%
Opp Interference or Status Cond: Moves Up 1% Powers up the user's moves by 1% against targets that are affected by a status condition, flinching, confused, or trapped. 0.60%
Opp Interference or Status Cond: Moves Up 2% Powers up the user's moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped. 0.60%
Opp Interference or Status Cond: Moves Up 3% Powers up the user's moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped. 0.60%
Sunny: Moves Up 2% Powers up the user's moves by 2% when the weather is sunny. 0.60%
Sunny: Moves Up 3% Powers up the user's moves by 3% when the weather is sunny. 0.60%
Sunny: Moves Up 4% Powers up the user's moves by 4% when the weather is sunny. 0.60%
Rainy: Moves Up 2% Powers up the user's moves by 2% when the weather is rainy. 0.60%
Rainy: Moves Up 3% Powers up the user's moves by 3% when the weather is rainy. 0.60%
Rainy: Moves Up 4% Powers up the user's moves by 4% when the weather is rainy. 0.60%
Hail: Moves Up 2% Powers up the user's moves by 2% during a hailstorm. 0.60%
Hail: Moves Up 3% Powers up the user's moves by 3% during a hailstorm. 0.60%
Hail: Moves Up 4% Powers up the user's moves by 4% during a hailstorm. 0.60%
Sandstorm: Moves Up 2% Powers up the user's moves by 2% during a sandstorm. 0.60%
Sandstorm: Moves Up 3% Powers up the user's moves by 3% during a sandstorm. 0.60%
Sandstorm: Moves Up 4% Powers up the user's moves by 4% during a sandstorm. 0.60%
Electric Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Electric Terrain 0.60%
Electric Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Electric Terrain 0.60%
Electric Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Electric Terrain 0.60%
Grassy Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Grassy Terrain. 0.60%
Grassy Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Grassy Terrain. 0.60%
Grassy Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Grassy Terrain. 0.60%
Psychic Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Psychic Terrain. 0.60%
Psychic Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Psychic Terrain. 0.60%
Psychic Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Psychic Terrain. 0.60%
Normal Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Normal Zone. 0.60%
Normal Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Normal Zone. 0.60%
Normal Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Normal Zone. 0.60%
Ice Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is an Ice Zone. 0.60%
Ice Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is an Ice Zone. 0.60%
Ice Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is an Ice Zone. 0.60%
Fighting Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Fighting Zo. 0.60%
Fighting Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Fighting Zo. 0.60%
Fighting Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Fighting Zo. 0.60%
Poison Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Poison Zone. 0.60%
Poison Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Poison Zone. 0.60%
Poison Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Poison Zone. 0.60%
Ground Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Ground Zone. 0.60%
Ground Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Ground Zone. 0.60%
Ground Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Ground Zone. 0.60%
Flying Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Flying Zone. 0.60%
Flying Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Flying Zone. 0.60%
Flying Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Flying Zone. 0.60%
Bug Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Bug Zone. 0.60%
Bug Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Bug Zone. 0.60%
Bug Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Bug Zone. 0.60%
Rock Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Rock Zone. 0.60%
Rock Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Rock Zone. 0.60%
Rock Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Rock Zone. 0.60%
Ghost Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Ghost Zone. 0.60%
Ghost Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Ghost Zone. 0.60%
Ghost Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Ghost Zone. 0.60%
Dragon Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Dragon Zone. 0.60%
Dragon Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Dragon Zone. 0.60%
Dragon Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Dragon Zone. 0.60%
Dark Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Dark Zone. 0.60%
Dark Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Dark Zone. 0.60%
Dark Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Dark Zone. 0.60%
Steel Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Steel Zone. 0.60%
Steel Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Steel Zone. 0.60%
Steel Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Steel Zone. 0.60%
Fairy Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Fairy Zone. 0.60%
Fairy Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Fairy Zone. 0.60%
Fairy Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Fairy Zone. 0.60%
WTZ Change: Moves Up 1% Powers up the user's moves by 1% when weather conditions, a terrain, or a zone are in effect. 0.60%
WTZ Change: Moves Up 2% Powers up the user's moves by 2% when weather conditions, a terrain, or a zone are in effect. 0.60%
WTZ Change: Moves Up 3% Powers up the user's moves by 3% when weather conditions, a terrain, or a zone are in effect. 0.60%
Normal Moves Up 1% Powers up the user's Normal-type moves by 1%. 0.60%
Normal Moves Up 2% Powers up the user's Normal-type moves by 2%. 0.60%
Normal Moves Up 3% Powers up the user's Normal-type moves by 3%. 0.60%
Fire Moves Up 1% Powers up the user's Fire-type moves by 1%. 0.60%
Fire Moves Up 2% Powers up the user's Fire-type moves by 2%. 0.60%
Fire Moves Up 3% Powers up the user's Fire-type moves by 3%. 0.60%
Water Moves Up 1% Powers up the user's Water-type moves by 1%. 0.60%
Water Moves Up 2% Powers up the user's Water-type moves by 2%. 0.60%
Water Moves Up 3% Powers up the user's Water-type moves by 3%. 0.60%
Electric Moves Up 1% Powers up the user's Electric-type moves by 1%. 0.60%
Electric Moves Up 2% Powers up the user's Electric-type moves by 2%. 0.60%
Electric Moves Up 3% Powers up the user's Electric-type moves by 3%. 0.60%
Grass Moves Up 1% Powers up the user's Grass-type moves by 1%. 0.60%
Grass Moves Up 2% Powers up the user's Grass-type moves by 2%. 0.60%
Grass Moves Up 3% Powers up the user's Grass-type moves by 3%. 0.60%
Ice Moves Up 1% Powers up the user's Ice-type moves by 1%. 0.60%
Ice Moves Up 2% Powers up the user's Ice-type moves by 2%. 0.60%
Ice Moves Up 3% Powers up the user's Ice-type moves by 3%. 0.60%
Fighting Moves Up 1% Powers up the user's Fighting-type moves by 1%. 0.60%
Fighting Moves Up 2% Powers up the user's Fighting-type moves by 2%. 0.60%
Fighting Moves Up 3% Powers up the user's Fighting-type moves by 3%. 0.60%
Poison Moves Up 1% Powers up the user's Poison-type moves by 1%. 0.60%
Poison Moves Up 2% Powers up the user's Poison-type moves by 2%. 0.60%
Poison Moves Up 3% Powers up the user's Poison-type moves by 3%. 0.60%
Ground Moves Up 1% Powers up the user's Ground-type moves by 1%. 0.60%
Ground Moves Up 2% Powers up the user's Ground-type moves by 2%. 0.60%
Ground Moves Up 3% Powers up the user's Ground-type moves by 3%. 0.60%
Flying Moves Up 1% Powers up the user's Flying-type moves by 1%. 0.60%
Flying Moves Up 2% Powers up the user's Flying-type moves by 2%. 0.60%
Flying Moves Up 3% Powers up the user's Flying-type moves by 3%. 0.60%
Psychic Moves Up 1% Powers up the user's Psychic-type moves by 1%. 0.60%
Psychic Moves Up 2% Powers up the user's Psychic-type moves by 2%. 0.60%
Psychic Moves Up 3% Powers up the user's Psychic-type moves by 3%. 0.60%
Bug Moves Up 1% Powers up the user's Bug-type moves by 1%. 0.60%
Bug Moves Up 2% Powers up the user's Bug-type moves by 2%. 0.60%
Bug Moves Up 3% Powers up the user's Bug-type moves by 3%. 0.60%
Rock Moves Up 1% Powers up the user's Rock-type moves by 1%. 0.60%
Rock Moves Up 2% Powers up the user's Rock-type moves by 2%. 0.60%
Rock Moves Up 3% Powers up the user's Rock-type moves by 3%. 0.60%
Ghost Moves Up 1% Powers up the user's Ghost-type moves by 1%. 0.60%
Ghost Moves Up 2% Powers up the user's Ghost-type moves by 2%. 0.60%
Ghost Moves Up 3% Powers up the user's Ghost-type moves by 3%. 0.60%
Dragon Moves Up 1% Powers up the user's Dragon-type moves by 1%. 0.60%
Dragon Moves Up 2% Powers up the user's Dragon-type moves by 2%. 0.60%
Dragon Moves Up 3% Powers up the user's Dragon-type moves by 3%. 0.60%
Dark Moves Up 1% Powers up the user's Dark-type moves by 1%. 0.60%
Dark Moves Up 2% Powers up the user's Dark-type moves by 2%. 0.60%
Dark Moves Up 3% Powers up the user's Dark-type moves by 3%. 0.60%
Steel Moves Up 1% Powers up the user's Steel-type moves by 1%. 0.60%
Steel Moves Up 2% Powers up the user's Steel-type moves by 2%. 0.60%
Steel Moves Up 3% Powers up the user's Steel-type moves by 3%. 0.60%
Fairy Moves Up 1% Powers up the user's Fairy-type moves by 1%. 0.60%
Fairy Moves Up 2% Powers up the user's Fairy-type moves by 2%. 0.60%
Fairy Moves Up 3% Powers up the user's Fairy-type moves by 3%. 0.60%
Pinch: Moves Up 3% Powers up the user's moves by 3% when it is in a pinch. 0.60%
Pinch: Moves Up 4% Powers up the user's moves by 4% when it is in a pinch. 0.60%
Pinch: Moves Up 5% Powers up the user's moves by 5% when it is in a pinch. 0.60%
Unscathed: Moves Up 3% Powers up the user's moves by 3% when its HP is full. 0.60%
Unscathed: Moves Up 4% Powers up the user's moves by 4% when its HP is full. 0.60%
Unscathed: Moves Up 5% Powers up the user's moves by 5% when its HP is full. 0.60%
Status Cond: Moves Up 3% Powers up the user's moves by 3% when it is affected by a status condition. 0.60%
Status Cond: Moves Up 4% Powers up the user's moves by 4% when it is affected by a status condition. 0.60%
Status Cond: Moves Up 5% Powers up the user's moves by 5% when it is affected by a status condition. 0.60%

Pink Skill Feather

Theme Skill RateStat Rate
Theme Skill Chance
Normal 2.94%
Fire 2.94%
Water 2.94%
Electric 2.94%
Grass 2.94%
Ice 2.94%
Fighting 2.94%
Poison 2.94%
Ground 2.94%
Flying 2.94%
Psychic 2.94%
Bug 2.94%
Rock 2.94%
Ghost 2.94%
Dragon 2.94%
Dark 2.94%
Steel 2.94%
Fairy 2.94%
Kanto 2.94%
Johto 2.94%
Hoenn 2.94%
Sinnoh 2.94%
Unova 2.94%
Kalos 2.94%
Alola 2.94%
Galar 2.94%
Main Character 2.94%
Elite Four 2.94%
Gym Leader 2.94%
Rival 2.94%
Champion 2.94%
Villain 2.94%
Trial Giver 2.94%
Battle Facility Foe 2.94%
Gear Stat Range Chance
Bracelet HP Min 10 - Max 30 8.33%
Bracelet Attack Min 40 - Max 80 8.33%
Bracelet Defense Min 10 - Max 30 8.33%
Bandanna HP Min 10 - Max 30 8.33%
Bandanna Sp. Attack Min 40 - Max 80 8.33%
Bandanna Sp. Defense Min 10 - Max 30 8.33%
Pin HP Min 40 - Max 100 8.33%
Pin Attack Min 10 - Max 20 8.33%
Pin Defense Min 10 - Max 20 8.33%
Pin Sp. Attack Min 10 - Max 20 8.33%
Pin Sp. Defense Min 10 - Max 20 8.33%
Pin Speed Min 10 - Max 30 8.33%
Passive Skills
Passive Skill Description Chance
Physical S-Moves Up 1% Powers up the user's physical sync move by 1%. 0.60%
Physical S-Moves Up 2% Powers up the user's physical sync move by 2%. 0.60%
Physical S-Moves Up 3% Powers up the user's physical sync move by 3%. 0.60%
Special S-Moves Up 1% Powers up the user's special sync move by 1%. 0.60%
Special S-Moves Up 2% Powers up the user's special sync move by 2%. 0.60%
Special S-Moves Up 3% Powers up the user's special sync move by 3%. 0.60%
Critastrophe 1% Powers up the user's sync move by 1% when it becomes a critical hit. 0.60%
Critastrophe 2% Powers up the user's sync move by 2% when it becomes a critical hit. 0.60%
Critastrophe 3% Powers up the user's sync move by 3% when it becomes a critical hit. 0.60%
Opp Burned: S-Moves Up 3% Powers up the user's sync move by 3% when the target is burned. 0.60%
Opp Burned: S-Moves Up 4% Powers up the user's sync move by 4% when the target is burned. 0.60%
Opp Burned: S-Moves Up 5% Powers up the user's sync move by 5% when the target is burned. 0.60%
Opp Frozen: S-Moves Up 3% Powers up the user's sync move by 3% when the target is frozen. 0.60%
Opp Frozen: S-Moves Up 4% Powers up the user's sync move by 4% when the target is frozen. 0.60%
Opp Frozen: S-Moves Up 5% Powers up the user's sync move by 5% when the target is frozen. 0.60%
Opp Paralyzed: S-Moves Up 3% Powers up the user's sync move by 3% when the target is paralyzed. 0.60%
Opp Paralyzed: S-Moves Up 4% Powers up the user's sync move by 4% when the target is paralyzed. 0.60%
Opp Paralyzed: S-Moves Up 5% Powers up the user's sync move by 5% when the target is paralyzed. 0.60%
Opp Poisoned: S-Moves Up 3% Powers up the user's sync move by 3% when the target is poisoned or badly poisoned. 0.60%
Opp Poisoned: S-Moves Up 4% Powers up the user's sync move by 4% when the target is poisoned or badly poisoned. 0.60%
Opp Poisoned: S-Moves Up 5% Powers up the user's sync move by 5% when the target is poisoned or badly poisoned. 0.60%
Opp Asleep: S-Moves Up 3% Powers up the user's sync move by 3% when the target is asleep. 0.60%
Opp Asleep: S-Moves Up 4% Powers up the user's sync move by 4% when the target is asleep. 0.60%
Opp Asleep: S-Moves Up 5% Powers up the user's sync move by 5% when the target is asleep. 0.60%
Opp Status Cond: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are affected by a status condition. 0.60%
Opp Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are affected by a status condition. 0.60%
Opp Status Cond: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are affected by a status condition. 0.60%
Opp Confused: S-Moves Up 3% Powers up the user's sync move by 3% when the target is confused. 0.60%
Opp Confused: S-Moves Up 4% Powers up the user's sync move by 4% when the target is confused. 0.60%
Opp Confused: S-Moves Up 5% Powers up the user's sync move by 5% when the target is confused. 0.60%
Opp Flinching: S-Moves Up 3% Powers up the user's sync move by 3% when the target is flinching. 0.60%
Opp Flinching: S-Moves Up 4% Powers up the user's sync move by 4% when the target is flinching. 0.60%
Opp Flinching: S-Moves Up 5% Powers up the user's sync move by 5% when the target is flinching. 0.60%
Opp Trapped: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are trapped. 0.60%
Opp Trapped: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are trapped. 0.60%
Opp Trapped: S-Moves Up 5% Powers up the user's sync move by 5% against targets that are trapped. 0.60%
Opp Interference: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are flinching, confused, or trapped. 0.60%
Opp Interference: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are flinching, confused, or trapped. 0.60%
Opp Interference: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are flinching, confused, or trapped. 0.60%
Opp Int or Status Cond: S-Moves Up 1% Powers up the user's sync move by 1% against targets that are affected by a status condition, flinching, confused, or trapped. 0.60%
Opp Int or Status Cond: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped. 0.60%
Opp Int or Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped. 0.60%
Solar Flare 2% Powers up the user's sync move by 2% when the weather is sunny. 0.60%
Solar Flare 3% Powers up the user's sync move by 3% when the weather is sunny. 0.60%
Solar Flare 4% Powers up the user's sync move by 4% when the weather is sunny. 0.60%
Shower Power 2% Powers up the user's sync move by 2% when the weather is rainy. 0.60%
Shower Power 3% Powers up the user's sync move by 3% when the weather is rainy. 0.60%
Shower Power 4% Powers up the user's sync move by 4% when the weather is rainy. 0.60%
Hail: S-Moves Up 2% Powers up the user's sync move by 2% during a hailstorm. 0.60%
Hail: S-Moves Up 3% Powers up the user's sync move by 3% during a hailstorm. 0.60%
Hail: S-Moves Up 4% Powers up the user's sync move by 4% during a hailstorm. 0.60%
Sand Blaster 2% Powers up the user's sync move by 2% during a sandstorm. 0.60%
Sand Blaster 3% Powers up the user's sync move by 3% during a sandstorm. 0.60%
Sand Blaster 4% Powers up the user's sync move by 4% during a sandstorm. 0.60%
Sync Induction 2% Powers up the user's sync move by 2% when the terrain is Electric Terrain. 0.60%
Sync Induction 3% Powers up the user's sync move by 3% when the terrain is Electric Terrain. 0.60%
Sync Induction 4% Powers up the user's sync move by 4% when the terrain is Electric Terrain. 0.60%
Grassy Terrain: S-Moves Up 2% Powers up the user's sync move by 2% when the terrain is Grassy Terrain. 0.60%
Grassy Terrain: S-Moves Up 3% Powers up the user's sync move by 3% when the terrain is Grassy Terrain. 0.60%
Grassy Terrain: S-Moves Up 4% Powers up the user's sync move by 4% when the terrain is Grassy Terrain. 0.60%
Psychic Terrain: S-Moves Up 2% Powers up the user's sync move by 2% when the terrain is Psychic Terrain. 0.60%
Psychic Terrain: S-Moves Up 3% Powers up the user's sync move by 3% when the terrain is Psychic Terrain. 0.60%
Psychic Terrain: S-Moves Up 4% Powers up the user's sync move by 4% when the terrain is Psychic Terrain. 0.60%
Normal Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Normal Zone. 0.60%
Normal Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Normal Zone. 0.60%
Normal Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Normal Zone. 0.60%
Ice Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is an Ice Zone. 0.60%
Ice Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is an Ice Zone. 0.60%
Ice Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is an Ice Zone. 0.60%
Fighting Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Fighting Zone. 0.60%
Fighting Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Fighting Zone. 0.60%
Fighting Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Fighting Zone. 0.60%
Poison Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Poison Zone. 0.60%
Poison Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Poison Zone. 0.60%
Poison Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Poison Zone. 0.60%
Ground Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Ground Zone. 0.60%
Ground Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Ground Zone. 0.60%
Ground Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Ground Zone. 0.60%
Flying Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Flying Zone. 0.60%
Flying Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Flying Zone. 0.60%
Flying Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Flying Zone. 0.60%
Bug Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Bug Zone. 0.60%
Bug Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Bug Zone. 0.60%
Bug Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Bug Zone. 0.60%
Rock Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Rock Zone. 0.60%
Rock Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Rock Zone. 0.60%
Rock Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Rock Zone. 0.60%
Ghost Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Ghost Zone. 0.60%
Ghost Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Ghost Zone. 0.60%
Ghost Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Ghost Zone. 0.60%
Dragon Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Dragon Zone. 0.60%
Dragon Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Dragon Zone. 0.60%
Dragon Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Dragon Zone. 0.60%
Dark Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Dark Zone. 0.60%
Dark Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Dark Zone. 0.60%
Dark Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Dark Zone. 0.60%
Steel Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Steel Zone. 0.60%
Steel Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Steel Zone. 0.60%
Steel Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Steel Zone. 0.60%
Fairy Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Fairy Zone. 0.60%
Fairy Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Fairy Zone. 0.60%
Fairy Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Fairy Zone. 0.60%
WTZ Change: S-Moves Up 2% Powers up the user's sync move by 1% when weather conditions, a terrain, or a zone are in effect. 0.60%
WTZ Change: S-Moves Up 3% Powers up the user's sync move by 2% when weather conditions, a terrain, or a zone are in effect. 0.60%
WTZ Change: S-Moves Up 4% Powers up the user's sync move by 3% when weather conditions, a terrain, or a zone are in effect. 0.60%
Normal S-Moves Up 1% Powers up the user's Normal-type sync move by 1%. 0.60%
Normal S-Moves Up 2% Powers up the user's Normal-type sync move by 2%. 0.60%
Normal S-Moves Up 3% Powers up the user's Normal-type sync move by 3%. 0.60%
Fire S-Moves Up 1% Powers up the user's Fire-type sync move by 1%. 0.60%
Fire S-Moves Up 2% Powers up the user's Fire-type sync move by 2%. 0.60%
Fire S-Moves Up 3% Powers up the user's Fire-type sync move by 3%. 0.60%
Water S-Moves Up 1% Powers up the user's Water-type sync move by 1%. 0.60%
Water S-Moves Up 2% Powers up the user's Water-type sync move by 2%. 0.60%
Water S-Moves Up 3% Powers up the user's Water-type sync move by 3%. 0.60%
Electric S-Moves Up 1% Powers up the user's Electric-type sync move by 1%. 0.60%
Electric S-Moves Up 2% Powers up the user's Electric-type sync move by 2%. 0.60%
Electric S-Moves Up 3% Powers up the user's Electric-type sync move by 3%. 0.60%
Grass S-Moves Up 1% Powers up the user's Grass-type sync move by 1%. 0.60%
Grass S-Moves Up 2% Powers up the user's Grass-type sync move by 2%. 0.60%
Grass S-Moves Up 3% Powers up the user's Grass-type sync move by 3%. 0.60%
Ice S-Moves Up 1% Powers up the user's Ice-type sync move by 1%. 0.60%
Ice S-Moves Up 2% Powers up the user's Ice-type sync move by 2%. 0.60%
Ice S-Moves Up 3% Powers up the user's Ice-type sync move by 3%. 0.60%
Fighting S-Moves Up 1% Powers up the user's Fighting-type sync move by 1%. 0.60%
Fighting S-Moves Up 2% Powers up the user's Fighting-type sync move by 2%. 0.60%
Fighting S-Moves Up 3% Powers up the user's Fighting-type sync move by 3%. 0.60%
Poison S-Moves Up 1% Powers up the user's Poison-type sync move by 1%. 0.60%
Poison S-Moves Up 2% Powers up the user's Poison-type sync move by 2%. 0.60%
Poison S-Moves Up 3% Powers up the user's Poison-type sync move by 3%. 0.60%
Ground S-Moves Up 1% Powers up the user's Ground-type sync move by 1%. 0.60%
Ground S-Moves Up 2% Powers up the user's Ground-type sync move by 2%. 0.60%
Ground S-Moves Up 3% Powers up the user's Ground-type sync move by 3%. 0.60%
Flying S-Moves Up 1% Powers up the user's Flying-type sync move by 1%. 0.60%
Flying S-Moves Up 2% Powers up the user's Flying-type sync move by 2%. 0.60%
Flying S-Moves Up 3% Powers up the user's Flying-type sync move by 3%. 0.60%
Psychic S-Moves Up 1% Powers up the user's Psychic-type sync move by 1%. 0.60%
Psychic S-Moves Up 2% Powers up the user's Psychic-type sync move by 2%. 0.60%
Psychic S-Moves Up 3% Powers up the user's Psychic-type sync move by 3%. 0.60%
Bug S-Moves Up 1% Powers up the user's Bug-type sync move by 1%. 0.60%
Bug S-Moves Up 2% Powers up the user's Bug-type sync move by 2%. 0.60%
Bug S-Moves Up 3% Powers up the user's Bug-type sync move by 3%. 0.60%
Rock S-Moves Up 1% Powers up the user's Rock-type sync move by 1%. 0.60%
Rock S-Moves Up 2% Powers up the user's Rock-type sync move by 2%. 0.60%
Rock S-Moves Up 3% Powers up the user's Rock-type sync move by 3%. 0.60%
Ghost S-Moves Up 1% Powers up the user's Ghost-type sync move by 1%. 0.60%
Ghost S-Moves Up 2% Powers up the user's Ghost-type sync move by 2%. 0.60%
Ghost S-Moves Up 3% Powers up the user's Ghost-type sync move by 3%. 0.60%
Dragon S-Moves Up 1% Powers up the user's Dragon-type sync move by 1%. 0.60%
Dragon S-Moves Up 2% Powers up the user's Dragon-type sync move by 2%. 0.60%
Dragon S-Moves Up 3% Powers up the user's Dragon-type sync move by 3%. 0.60%
Dark S-Moves Up 1% Powers up the user's Dark-type sync move by 1%. 0.60%
Dark S-Moves Up 2% Powers up the user's Dark-type sync move by 2%. 0.60%
Dark S-Moves Up 3% Powers up the user's Dark-type sync move by 3%. 0.60%
Steel S-Moves Up 1% Powers up the user's Steel-type sync move by 1%. 0.60%
Steel S-Moves Up 2% Powers up the user's Steel-type sync move by 2%. 0.60%
Steel S-Moves Up 3% Powers up the user's Steel-type sync move by 3%. 0.60%
Fairy S-Moves Up 1% Powers up the user's Fairy-type sync move by 1%. 0.60%
Fairy S-Moves Up 2% Powers up the user's Fairy-type sync move by 2%. 0.60%
Fairy S-Moves Up 3% Powers up the user's Fairy-type sync move by 3%. 0.60%
Pinch: S-Moves Up 3% Powers up the user's sync move by 3% when it is in a pinch. 0.60%
Pinch: S-Moves Up 4% Powers up the user's sync move by 4% when it is in a pinch. 0.60%
Pinch: S-Moves Up 5% Powers up the user's sync move by 5% when it is in a pinch. 0.60%
Unscathed: S-Moves Up 3% Powers up the user's sync move by 3% when its HP is full. 0.60%
Unscathed: S-Moves Up 4% Powers up the user's sync move by 4% when its HP is full. 0.60%
Unscathed: S-Moves Up 5% Powers up the user's sync move by 5% when its HP is full. 0.60%
Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% when it is affected by a status condition. 0.60%
Status Cond: S-Moves Up 4% Powers up the user's sync move by 4% when it is affected by a status condition. 0.60%
Status Cond: S-Moves Up 5% Powers up the user's sync move by 5% when it is affected by a status condition. 0.60%

Blue Skill Feather

Theme Skill RateStat Rate
Theme Skill Chance
Normal 2.94%
Fire 2.94%
Water 2.94%
Electric 2.94%
Grass 2.94%
Ice 2.94%
Fighting 2.94%
Poison 2.94%
Ground 2.94%
Flying 2.94%
Psychic 2.94%
Bug 2.94%
Rock 2.94%
Ghost 2.94%
Dragon 2.94%
Dark 2.94%
Steel 2.94%
Fairy 2.94%
Kanto 2.94%
Johto 2.94%
Hoenn 2.94%
Sinnoh 2.94%
Unova 2.94%
Kalos 2.94%
Alola 2.94%
Galar 2.94%
Main Character 2.94%
Elite Four 2.94%
Gym Leader 2.94%
Rival 2.94%
Champion 2.94%
Villain 2.94%
Trial Giver 2.94%
Battle Facility Foe 2.94%
Gear Stat Range Chance
Bracelet HP Min 10 - Max 30 8.33%
Bracelet Attack Min 40 - Max 80 8.33%
Bracelet Defense Min 10 - Max 30 8.33%
Bandanna HP Min 10 - Max 30 8.33%
Bandanna Sp. Attack Min 40 - Max 80 8.33%
Bandanna Sp. Defense Min 10 - Max 30 8.33%
Pin HP Min 40 - Max 100 8.33%
Pin Attack Min 10 - Max 20 8.33%
Pin Defense Min 10 - Max 20 8.33%
Pin Sp. Attack Min 10 - Max 20 8.33%
Pin Sp. Defense Min 10 - Max 20 8.33%
Pin Speed Min 10 - Max 30 8.33%
Passive Skills
Passive Skill Description Chance
Attack Move DR 1% Reduces damage by 1% when the user is hit by an attack move. 0.69%
Attack Move DR 2% Reduces damage by 2% when the user is hit by an attack move. 0.69%
Attack Move DR 3% Reduces damage by 3% when the user is hit by an attack move. 0.69%
S-Move DR 1% Reduces damage by 1% when the user is hit by a sync move. 0.69%
S-Move DR 2% Reduces damage by 2% when the user is hit by a sync move. 0.69%
S-Move DR 3% Reduces damage by 3% when the user is hit by a sync move. 0.69%
Physical Move DR 2% Reduces damage by 2% when the user is hit by a physical attack move. 0.69%
Physical Move DR 3% Reduces damage by 3% when the user is hit by a physical attack move. 0.69%
Physical Move DR 4% Reduces damage by 4% when the user is hit by a physical attack move. 0.69%
Special Move DR 2% Reduces damage by 2% when the user is hit by a special attack move. 0.69%
Special Move DR 3% Reduces damage by 3% when the user is hit by a special attack move. 0.69%
Special Move DR 4% Reduces damage by 4% when the user is hit by a special attack move. 0.69%
Physical S-Move DR 2% Reduces damage by 2% when the user is hit by a physical sync move. 0.69%
Physical S-Move DR 3% Reduces damage by 3% when the user is hit by a physical sync move. 0.69%
Physical S-Move DR 4% Reduces damage by 4% when the user is hit by a physical sync move. 0.69%
Special S-Move DR 2% Reduces damage by 2% when the user is hit by a special sync move. 0.69%
Special S-Move DR 3% Reduces damage by 3% when the user is hit by a special sync move. 0.69%
Special S-Move DR 4% Reduces damage by 4% when the user is hit by a special sync move. 0.69%
Sunny: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is sunny. 0.69%
Sunny: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny. 0.69%
Sunny: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny. 0.69%
Rainy: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is rainy. 0.69%
Rainy: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy. 0.69%
Rainy: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy. 0.69%
Hail: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move during a hailstorm. 0.69%
Hail: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm. 0.69%
Hail: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm. 0.69%
Sandstorm: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move during a sandstorm. 0.69%
Sandstorm: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm. 0.69%
Sandstorm: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm. 0.69%
Electric Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.69%
Electric Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.69%
Electric Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.69%
Grassy Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.69%
Grassy Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.69%
Grassy Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.69%
Psychic Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.69%
Psychic Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.69%
Psychic Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.69%
Normal Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.69%
Normal Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.69%
Normal Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.69%
Ice Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.69%
Ice Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.69%
Ice Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.69%
Fighting Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.69%
Fighting Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.69%
Fighting Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.69%
Poison Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.69%
Poison Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.69%
Poison Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.69%
Ground Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.69%
Ground Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.69%
Ground Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.69%
Flying Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.69%
Flying Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.69%
Flying Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.69%
Bug Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.69%
Bug Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.69%
Bug Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.69%
Rock Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.69%
Rock Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.69%
Rock Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.69%
Ghost Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.69%
Ghost Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.69%
Ghost Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.69%
Dragon Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.69%
Dragon Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.69%
Dragon Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.69%
Dark Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.69%
Dark Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.69%
Dark Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.69%
Steel Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.69%
Steel Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.69%
Steel Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.69%
Fairy Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.69%
Fairy Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.69%
Fairy Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.69%
WTZ Change: P-Move DR & S-Move DR 2% Reduces damage by 2% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.69%
WTZ Change: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.69%
WTZ Change: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.69%
Normal P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Normal-type attack moves or sync moves. 0.69%
Normal P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves. 0.69%
Normal P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves. 0.69%
Fire P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fire-type attack moves or sync moves. 0.69%
Fire P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves. 0.69%
Fire P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves. 0.69%
Water P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Water-type attack moves or sync moves. 0.69%
Water P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves. 0.69%
Water P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves. 0.69%
Electric P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Electric-type attack moves or sync moves. 0.69%
Electric P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves. 0.69%
Electric P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves. 0.69%
Grass P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Grass-type attack moves or sync moves. 0.69%
Grass P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves. 0.69%
Grass P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves. 0.69%
Ice P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ice-type attack moves or sync moves. 0.69%
Ice P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves. 0.69%
Ice P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves. 0.69%
Fighting P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fighting-type attack moves or sync moves. 0.69%
Fighting P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves. 0.69%
Fighting P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves. 0.69%
Poison P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Poison-type attack moves or sync moves. 0.69%
Poison P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves. 0.69%
Poison P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves. 0.69%
Ground P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ground-type attack moves or sync moves. 0.69%
Ground P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves. 0.69%
Ground P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves. 0.69%
Flying P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Flying-type attack moves or sync moves. 0.69%
Flying P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves. 0.69%
Flying P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves. 0.69%
Psychic P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Psychic-type attack moves or sync moves. 0.69%
Psychic P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves. 0.69%
Psychic P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves. 0.69%
Bug P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Bug-type attack moves or sync moves. 0.69%
Bug P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves. 0.69%
Bug P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves. 0.69%
Rock P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Rock-type attack moves or sync moves. 0.69%
Rock P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves. 0.69%
Rock P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves. 0.69%
Ghost P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ghost-type attack moves or sync moves. 0.69%
Ghost P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves. 0.69%
Ghost P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves. 0.69%
Dragon P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Dragon-type attack moves or sync moves. 0.69%
Dragon P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. 0.69%
Dragon P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves. 0.69%
Dark P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Dark-type attack moves or sync moves. 0.69%
Dark P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves. 0.69%
Dark P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves. 0.69%
Steel P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Steel-type attack moves or sync moves. 0.69%
Steel P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves. 0.69%
Steel P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves. 0.69%
Fairy P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fairy-type attack moves or sync moves. 0.69%
Fairy P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves. 0.69%
Fairy P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves. 0.69%
Pinch: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while it is in a pinch. 0.69%
Pinch: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. 0.69%
Pinch: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch. 0.69%
Healthy Benefits 3% Reduces damage by 3% when the user is hit by an attack move or sync move while its HP is full. 0.69%
Healthy Benefits 4% Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. 0.69%
Healthy Benefits 5% Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full. 0.69%
Status Cond: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.69%
Status Cond: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.69%
Status Cond: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.69%

Purple Skill Feather

Theme Skill RateStat Rate
Theme Skill Chance
Normal 2.94%
Fire 2.94%
Water 2.94%
Electric 2.94%
Grass 2.94%
Ice 2.94%
Fighting 2.94%
Poison 2.94%
Ground 2.94%
Flying 2.94%
Psychic 2.94%
Bug 2.94%
Rock 2.94%
Ghost 2.94%
Dragon 2.94%
Dark 2.94%
Steel 2.94%
Fairy 2.94%
Kanto 2.94%
Johto 2.94%
Hoenn 2.94%
Sinnoh 2.94%
Unova 2.94%
Kalos 2.94%
Alola 2.94%
Galar 2.94%
Main Character 2.94%
Elite Four 2.94%
Gym Leader 2.94%
Rival 2.94%
Champion 2.94%
Villain 2.94%
Trial Giver 2.94%
Battle Facility Foe 2.94%
Gear Stat Range Chance
Bracelet HP Min 10 - Max 30 8.33%
Bracelet Attack Min 40 - Max 80 8.33%
Bracelet Defense Min 10 - Max 30 8.33%
Bandanna HP Min 10 - Max 30 8.33%
Bandanna Sp. Attack Min 40 - Max 80 8.33%
Bandanna Sp. Defense Min 10 - Max 30 8.33%
Pin HP Min 40 - Max 100 8.33%
Pin Attack Min 10 - Max 20 8.33%
Pin Defense Min 10 - Max 20 8.33%
Pin Sp. Attack Min 10 - Max 20 8.33%
Pin Sp. Defense Min 10 - Max 20 8.33%
Pin Speed Min 10 - Max 30 8.33%
Passive Skills
Passive Skill Description Chance
Physical Moves Up 1% Powers up the user's physical attack moves by 1%. 0.21%
Physical Moves Up 2% Powers up the user's physical attack moves by 2%. 0.21%
Physical Moves Up 3% Powers up the user's physical attack moves by 3%. 0.21%
Special Moves Up 1% Powers up the user's special attack moves by 1%. 0.21%
Special Moves Up 2% Powers up the user's special attack moves by 2%. 0.21%
Special Moves Up 3% Powers up the user's special attack moves by 3%. 0.21%
Crit: Moves Up 1% Powers up the user's moves by 1% when they become critical hits. 0.21%
Crit: Moves Up 2% Powers up the user's moves by 2% when they become critical hits. 0.21%
Crit: Moves Up 3% Powers up the user's moves by 3% when they become critical hits. 0.21%
Opp Burned: Moves Up 3% Powers up the user's moves by 3% when the target is burned. 0.21%
Opp Burned: Moves Up 4% Powers up the user's moves by 4% when the target is burned. 0.21%
Opp Burned: Moves Up 5% Powers up the user's moves by 5% when the target is burned. 0.21%
Opp Frozen: Moves Up 3% Powers up the user's moves by 3% when the target is frozen. 0.21%
Opp Frozen: Moves Up 4% Powers up the user's moves by 4% when the target is frozen. 0.21%
Opp Frozen: Moves Up 5% Powers up the user's moves by 5% when the target is frozen. 0.21%
Opp Paralyzed: Moves Up 3% Powers up the user's moves by 3% when the target is paralyzed. 0.21%
Opp Paralyzed: Moves Up 4% Powers up the user's moves by 4% when the target is paralyzed. 0.21%
Opp Paralyzed: Moves Up 5% Powers up the user's moves by 5% when the target is paralyzed. 0.21%
Opp Poisoned: Moves Up 3% Powers up the user's moves by 3% when the target is poisoned or badly poisoned. 0.21%
Opp Poisoned: Moves Up 4% Powers up the user's moves by 4% when the target is poisoned or badly poisoned. 0.21%
Opp Poisoned: Moves Up 5% Powers up the user's moves by 5% when the target is poisoned or badly poisoned. 0.21%
Opp Asleep: Moves Up 3% Powers up the user's moves by 3% when the target is asleep. 0.21%
Opp Asleep: Moves Up 4% Powers up the user's moves by 4% when the target is asleep. 0.21%
Opp Asleep: Moves Up 5% Powers up the user's moves by 5% when the target is asleep. 0.21%
Opp Status Cond: Moves Up 2% Powers up the user's moves by 2% against targets that are affected by a status condition. 0.21%
Opp Status Cond: Moves Up 3% Powers up the user's moves by 3% against targets that are affected by a status condition. 0.21%
Opp Status Cond: Moves Up 4% Powers up the user's moves by 4% against targets that are affected by a status condition. 0.21%
Opp Confused: Moves Up 3% Powers up the user's moves by 3% when the target is confused. 0.21%
Opp Confused: Moves Up 4% Powers up the user's moves by 4% when the target is confused. 0.21%
Opp Confused: Moves Up 5% Powers up the user's moves by 5% when the target is confused. 0.21%
Opp Flinching: Moves Up 3% Powers up the user's moves by 3% against targets that are flinching. 0.21%
Opp Flinching: Moves Up 4% Powers up the user's moves by 4% against targets that are flinching. 0.21%
Opp Flinching: Moves Up 5% Powers up the user's moves by 5% against targets that are flinching. 0.21%
Opp Trapped: Moves Up 3% Powers up the user's moves by 3% when the target is trapped. 0.21%
Opp Trapped: Moves Up 4% Powers up the user's moves by 4% when the target is trapped. 0.21%
Opp Trapped: Moves Up 5% Powers up the user's moves by 5% when the target is trapped. 0.21%
Opp Interference: Moves Up 2% Powers up the user's moves by 2% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference: Moves Up 3% Powers up the user's moves by 3% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference: Moves Up 4% Powers up the user's moves by 4% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference or Status Cond: Moves Up 1% Powers up the user's moves by 1% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Opp Interference or Status Cond: Moves Up 2% Powers up the user's moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Opp Interference or Status Cond: Moves Up 3% Powers up the user's moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Sunny: Moves Up 2% Powers up the user's moves by 2% when the weather is sunny. 0.21%
Sunny: Moves Up 3% Powers up the user's moves by 3% when the weather is sunny. 0.21%
Sunny: Moves Up 4% Powers up the user's moves by 4% when the weather is sunny. 0.21%
Rainy: Moves Up 2% Powers up the user's moves by 2% when the weather is rainy. 0.21%
Rainy: Moves Up 3% Powers up the user's moves by 3% when the weather is rainy. 0.21%
Rainy: Moves Up 4% Powers up the user's moves by 4% when the weather is rainy. 0.21%
Hail: Moves Up 2% Powers up the user's moves by 2% during a hailstorm. 0.21%
Hail: Moves Up 3% Powers up the user's moves by 3% during a hailstorm. 0.21%
Hail: Moves Up 4% Powers up the user's moves by 4% during a hailstorm. 0.21%
Sandstorm: Moves Up 2% Powers up the user's moves by 2% during a sandstorm. 0.21%
Sandstorm: Moves Up 3% Powers up the user's moves by 3% during a sandstorm. 0.21%
Sandstorm: Moves Up 4% Powers up the user's moves by 4% during a sandstorm. 0.21%
Electric Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Electric Terrain 0.21%
Electric Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Electric Terrain 0.21%
Electric Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Electric Terrain 0.21%
Grassy Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Grassy Terrain. 0.21%
Grassy Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Grassy Terrain. 0.21%
Grassy Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Grassy Terrain. 0.21%
Psychic Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Psychic Terrain. 0.21%
Psychic Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Psychic Terrain. 0.21%
Psychic Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Psychic Terrain. 0.21%
Normal Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Normal Zone. 0.21%
Normal Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Normal Zone. 0.21%
Normal Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Normal Zone. 0.21%
Ice Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is an Ice Zone. 0.21%
Ice Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is an Ice Zone. 0.21%
Ice Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is an Ice Zone. 0.21%
Fighting Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Fighting Zo. 0.21%
Fighting Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Fighting Zo. 0.21%
Fighting Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Fighting Zo. 0.21%
Poison Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Poison Zone. 0.21%
Poison Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Poison Zone. 0.21%
Poison Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Poison Zone. 0.21%
Ground Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Ground Zone. 0.21%
Ground Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Ground Zone. 0.21%
Ground Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Ground Zone. 0.21%
Flying Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Flying Zone. 0.21%
Flying Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Flying Zone. 0.21%
Flying Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Flying Zone. 0.21%
Bug Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Bug Zone. 0.21%
Bug Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Bug Zone. 0.21%
Bug Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Bug Zone. 0.21%
Rock Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Rock Zone. 0.21%
Rock Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Rock Zone. 0.21%
Rock Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Rock Zone. 0.21%
Ghost Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Ghost Zone. 0.21%
Ghost Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Ghost Zone. 0.21%
Ghost Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Ghost Zone. 0.21%
Dragon Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Dragon Zone. 0.21%
Dragon Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Dragon Zone. 0.21%
Dragon Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Dragon Zone. 0.21%
Dark Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Dark Zone. 0.21%
Dark Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Dark Zone. 0.21%
Dark Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Dark Zone. 0.21%
Steel Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Steel Zone. 0.21%
Steel Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Steel Zone. 0.21%
Steel Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Steel Zone. 0.21%
Fairy Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Fairy Zone. 0.21%
Fairy Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Fairy Zone. 0.21%
Fairy Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Fairy Zone. 0.21%
WTZ Change: Moves Up 1% Powers up the user's moves by 1% when weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: Moves Up 2% Powers up the user's moves by 2% when weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: Moves Up 3% Powers up the user's moves by 3% when weather conditions, a terrain, or a zone are in effect. 0.21%
Normal Moves Up 1% Powers up the user's Normal-type moves by 1%. 0.21%
Normal Moves Up 2% Powers up the user's Normal-type moves by 2%. 0.21%
Normal Moves Up 3% Powers up the user's Normal-type moves by 3%. 0.21%
Fire Moves Up 1% Powers up the user's Fire-type moves by 1%. 0.21%
Fire Moves Up 2% Powers up the user's Fire-type moves by 2%. 0.21%
Fire Moves Up 3% Powers up the user's Fire-type moves by 3%. 0.21%
Water Moves Up 1% Powers up the user's Water-type moves by 1%. 0.21%
Water Moves Up 2% Powers up the user's Water-type moves by 2%. 0.21%
Water Moves Up 3% Powers up the user's Water-type moves by 3%. 0.21%
Electric Moves Up 1% Powers up the user's Electric-type moves by 1%. 0.21%
Electric Moves Up 2% Powers up the user's Electric-type moves by 2%. 0.21%
Electric Moves Up 3% Powers up the user's Electric-type moves by 3%. 0.21%
Grass Moves Up 1% Powers up the user's Grass-type moves by 1%. 0.21%
Grass Moves Up 2% Powers up the user's Grass-type moves by 2%. 0.21%
Grass Moves Up 3% Powers up the user's Grass-type moves by 3%. 0.21%
Ice Moves Up 1% Powers up the user's Ice-type moves by 1%. 0.21%
Ice Moves Up 2% Powers up the user's Ice-type moves by 2%. 0.21%
Ice Moves Up 3% Powers up the user's Ice-type moves by 3%. 0.21%
Fighting Moves Up 1% Powers up the user's Fighting-type moves by 1%. 0.21%
Fighting Moves Up 2% Powers up the user's Fighting-type moves by 2%. 0.21%
Fighting Moves Up 3% Powers up the user's Fighting-type moves by 3%. 0.21%
Poison Moves Up 1% Powers up the user's Poison-type moves by 1%. 0.21%
Poison Moves Up 2% Powers up the user's Poison-type moves by 2%. 0.21%
Poison Moves Up 3% Powers up the user's Poison-type moves by 3%. 0.21%
Ground Moves Up 1% Powers up the user's Ground-type moves by 1%. 0.21%
Ground Moves Up 2% Powers up the user's Ground-type moves by 2%. 0.21%
Ground Moves Up 3% Powers up the user's Ground-type moves by 3%. 0.21%
Flying Moves Up 1% Powers up the user's Flying-type moves by 1%. 0.21%
Flying Moves Up 2% Powers up the user's Flying-type moves by 2%. 0.21%
Flying Moves Up 3% Powers up the user's Flying-type moves by 3%. 0.21%
Psychic Moves Up 1% Powers up the user's Psychic-type moves by 1%. 0.21%
Psychic Moves Up 2% Powers up the user's Psychic-type moves by 2%. 0.21%
Psychic Moves Up 3% Powers up the user's Psychic-type moves by 3%. 0.21%
Bug Moves Up 1% Powers up the user's Bug-type moves by 1%. 0.21%
Bug Moves Up 2% Powers up the user's Bug-type moves by 2%. 0.21%
Bug Moves Up 3% Powers up the user's Bug-type moves by 3%. 0.21%
Rock Moves Up 1% Powers up the user's Rock-type moves by 1%. 0.21%
Rock Moves Up 2% Powers up the user's Rock-type moves by 2%. 0.21%
Rock Moves Up 3% Powers up the user's Rock-type moves by 3%. 0.21%
Ghost Moves Up 1% Powers up the user's Ghost-type moves by 1%. 0.21%
Ghost Moves Up 2% Powers up the user's Ghost-type moves by 2%. 0.21%
Ghost Moves Up 3% Powers up the user's Ghost-type moves by 3%. 0.21%
Dragon Moves Up 1% Powers up the user's Dragon-type moves by 1%. 0.21%
Dragon Moves Up 2% Powers up the user's Dragon-type moves by 2%. 0.21%
Dragon Moves Up 3% Powers up the user's Dragon-type moves by 3%. 0.21%
Dark Moves Up 1% Powers up the user's Dark-type moves by 1%. 0.21%
Dark Moves Up 2% Powers up the user's Dark-type moves by 2%. 0.21%
Dark Moves Up 3% Powers up the user's Dark-type moves by 3%. 0.21%
Steel Moves Up 1% Powers up the user's Steel-type moves by 1%. 0.21%
Steel Moves Up 2% Powers up the user's Steel-type moves by 2%. 0.21%
Steel Moves Up 3% Powers up the user's Steel-type moves by 3%. 0.21%
Fairy Moves Up 1% Powers up the user's Fairy-type moves by 1%. 0.21%
Fairy Moves Up 2% Powers up the user's Fairy-type moves by 2%. 0.21%
Fairy Moves Up 3% Powers up the user's Fairy-type moves by 3%. 0.21%
Pinch: Moves Up 3% Powers up the user's moves by 3% when it is in a pinch. 0.21%
Pinch: Moves Up 4% Powers up the user's moves by 4% when it is in a pinch. 0.21%
Pinch: Moves Up 5% Powers up the user's moves by 5% when it is in a pinch. 0.21%
Unscathed: Moves Up 3% Powers up the user's moves by 3% when its HP is full. 0.21%
Unscathed: Moves Up 4% Powers up the user's moves by 4% when its HP is full. 0.21%
Unscathed: Moves Up 5% Powers up the user's moves by 5% when its HP is full. 0.21%
Status Cond: Moves Up 3% Powers up the user's moves by 3% when it is affected by a status condition. 0.21%
Status Cond: Moves Up 4% Powers up the user's moves by 4% when it is affected by a status condition. 0.21%
Status Cond: Moves Up 5% Powers up the user's moves by 5% when it is affected by a status condition. 0.21%
Physical S-Moves Up 1% Powers up the user's physical sync move by 1%. 0.21%
Physical S-Moves Up 2% Powers up the user's physical sync move by 2%. 0.21%
Physical S-Moves Up 3% Powers up the user's physical sync move by 3%. 0.21%
Special S-Moves Up 1% Powers up the user's special sync move by 1%. 0.21%
Special S-Moves Up 2% Powers up the user's special sync move by 2%. 0.21%
Special S-Moves Up 3% Powers up the user's special sync move by 3%. 0.21%
Critastrophe 1% Powers up the user's sync move by 1% when it becomes a critical hit. 0.21%
Critastrophe 2% Powers up the user's sync move by 2% when it becomes a critical hit. 0.21%
Critastrophe 3% Powers up the user's sync move by 3% when it becomes a critical hit. 0.21%
Opp Burned: S-Moves Up 3% Powers up the user's sync move by 3% when the target is burned. 0.21%
Opp Burned: S-Moves Up 4% Powers up the user's sync move by 4% when the target is burned. 0.21%
Opp Burned: S-Moves Up 5% Powers up the user's sync move by 5% when the target is burned. 0.21%
Opp Frozen: S-Moves Up 3% Powers up the user's sync move by 3% when the target is frozen. 0.21%
Opp Frozen: S-Moves Up 4% Powers up the user's sync move by 4% when the target is frozen. 0.21%
Opp Frozen: S-Moves Up 5% Powers up the user's sync move by 5% when the target is frozen. 0.21%
Opp Paralyzed: S-Moves Up 3% Powers up the user's sync move by 3% when the target is paralyzed. 0.21%
Opp Paralyzed: S-Moves Up 4% Powers up the user's sync move by 4% when the target is paralyzed. 0.21%
Opp Paralyzed: S-Moves Up 5% Powers up the user's sync move by 5% when the target is paralyzed. 0.21%
Opp Poisoned: S-Moves Up 3% Powers up the user's sync move by 3% when the target is poisoned or badly poisoned. 0.21%
Opp Poisoned: S-Moves Up 4% Powers up the user's sync move by 4% when the target is poisoned or badly poisoned. 0.21%
Opp Poisoned: S-Moves Up 5% Powers up the user's sync move by 5% when the target is poisoned or badly poisoned. 0.21%
Opp Asleep: S-Moves Up 3% Powers up the user's sync move by 3% when the target is asleep. 0.21%
Opp Asleep: S-Moves Up 4% Powers up the user's sync move by 4% when the target is asleep. 0.21%
Opp Asleep: S-Moves Up 5% Powers up the user's sync move by 5% when the target is asleep. 0.21%
Opp Status Cond: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are affected by a status condition. 0.21%
Opp Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are affected by a status condition. 0.21%
Opp Status Cond: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are affected by a status condition. 0.21%
Opp Confused: S-Moves Up 3% Powers up the user's sync move by 3% when the target is confused. 0.21%
Opp Confused: S-Moves Up 4% Powers up the user's sync move by 4% when the target is confused. 0.21%
Opp Confused: S-Moves Up 5% Powers up the user's sync move by 5% when the target is confused. 0.21%
Opp Flinching: S-Moves Up 3% Powers up the user's sync move by 3% when the target is flinching. 0.21%
Opp Flinching: S-Moves Up 4% Powers up the user's sync move by 4% when the target is flinching. 0.21%
Opp Flinching: S-Moves Up 5% Powers up the user's sync move by 5% when the target is flinching. 0.21%
Opp Trapped: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are trapped. 0.21%
Opp Trapped: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are trapped. 0.21%
Opp Trapped: S-Moves Up 5% Powers up the user's sync move by 5% against targets that are trapped. 0.21%
Opp Interference: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are flinching, confused, or trapped. 0.21%
Opp Int or Status Cond: S-Moves Up 1% Powers up the user's sync move by 1% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Opp Int or Status Cond: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Opp Int or Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Solar Flare 2% Powers up the user's sync move by 2% when the weather is sunny. 0.21%
Solar Flare 3% Powers up the user's sync move by 3% when the weather is sunny. 0.21%
Solar Flare 4% Powers up the user's sync move by 4% when the weather is sunny. 0.21%
Shower Power 2% Powers up the user's sync move by 2% when the weather is rainy. 0.21%
Shower Power 3% Powers up the user's sync move by 3% when the weather is rainy. 0.21%
Shower Power 4% Powers up the user's sync move by 4% when the weather is rainy. 0.21%
Hail: S-Moves Up 2% Powers up the user's sync move by 2% during a hailstorm. 0.21%
Hail: S-Moves Up 3% Powers up the user's sync move by 3% during a hailstorm. 0.21%
Hail: S-Moves Up 4% Powers up the user's sync move by 4% during a hailstorm. 0.21%
Sand Blaster 2% Powers up the user's sync move by 2% during a sandstorm. 0.21%
Sand Blaster 3% Powers up the user's sync move by 3% during a sandstorm. 0.21%
Sand Blaster 4% Powers up the user's sync move by 4% during a sandstorm. 0.21%
Sync Induction 2% Powers up the user's sync move by 2% when the terrain is Electric Terrain. 0.21%
Sync Induction 3% Powers up the user's sync move by 3% when the terrain is Electric Terrain. 0.21%
Sync Induction 4% Powers up the user's sync move by 4% when the terrain is Electric Terrain. 0.21%
Grassy Terrain: S-Moves Up 2% Powers up the user's sync move by 2% when the terrain is Grassy Terrain. 0.21%
Grassy Terrain: S-Moves Up 3% Powers up the user's sync move by 3% when the terrain is Grassy Terrain. 0.21%
Grassy Terrain: S-Moves Up 4% Powers up the user's sync move by 4% when the terrain is Grassy Terrain. 0.21%
Psychic Terrain: S-Moves Up 2% Powers up the user's sync move by 2% when the terrain is Psychic Terrain. 0.21%
Psychic Terrain: S-Moves Up 3% Powers up the user's sync move by 3% when the terrain is Psychic Terrain. 0.21%
Psychic Terrain: S-Moves Up 4% Powers up the user's sync move by 4% when the terrain is Psychic Terrain. 0.21%
Normal Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Normal Zone. 0.21%
Normal Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Normal Zone. 0.21%
Normal Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Normal Zone. 0.21%
Ice Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is an Ice Zone. 0.21%
Ice Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is an Ice Zone. 0.21%
Ice Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is an Ice Zone. 0.21%
Fighting Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Fighting Zone. 0.21%
Fighting Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Fighting Zone. 0.21%
Fighting Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Fighting Zone. 0.21%
Poison Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Poison Zone. 0.21%
Poison Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Poison Zone. 0.21%
Poison Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Poison Zone. 0.21%
Ground Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Ground Zone. 0.21%
Ground Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Ground Zone. 0.21%
Ground Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Ground Zone. 0.21%
Flying Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Flying Zone. 0.21%
Flying Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Flying Zone. 0.21%
Flying Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Flying Zone. 0.21%
Bug Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Bug Zone. 0.21%
Bug Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Bug Zone. 0.21%
Bug Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Bug Zone. 0.21%
Rock Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Rock Zone. 0.21%
Rock Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Rock Zone. 0.21%
Rock Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Rock Zone. 0.21%
Ghost Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Ghost Zone. 0.21%
Ghost Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Ghost Zone. 0.21%
Ghost Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Ghost Zone. 0.21%
Dragon Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Dragon Zone. 0.21%
Dragon Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Dragon Zone. 0.21%
Dragon Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Dragon Zone. 0.21%
Dark Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Dark Zone. 0.21%
Dark Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Dark Zone. 0.21%
Dark Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Dark Zone. 0.21%
Steel Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Steel Zone. 0.21%
Steel Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Steel Zone. 0.21%
Steel Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Steel Zone. 0.21%
Fairy Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Fairy Zone. 0.21%
Fairy Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Fairy Zone. 0.21%
Fairy Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Fairy Zone. 0.21%
WTZ Change: S-Moves Up 2% Powers up the user's sync move by 1% when weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: S-Moves Up 3% Powers up the user's sync move by 2% when weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: S-Moves Up 4% Powers up the user's sync move by 3% when weather conditions, a terrain, or a zone are in effect. 0.21%
Normal S-Moves Up 1% Powers up the user's Normal-type sync move by 1%. 0.21%
Normal S-Moves Up 2% Powers up the user's Normal-type sync move by 2%. 0.21%
Normal S-Moves Up 3% Powers up the user's Normal-type sync move by 3%. 0.21%
Fire S-Moves Up 1% Powers up the user's Fire-type sync move by 1%. 0.21%
Fire S-Moves Up 2% Powers up the user's Fire-type sync move by 2%. 0.21%
Fire S-Moves Up 3% Powers up the user's Fire-type sync move by 3%. 0.21%
Water S-Moves Up 1% Powers up the user's Water-type sync move by 1%. 0.21%
Water S-Moves Up 2% Powers up the user's Water-type sync move by 2%. 0.21%
Water S-Moves Up 3% Powers up the user's Water-type sync move by 3%. 0.21%
Electric S-Moves Up 1% Powers up the user's Electric-type sync move by 1%. 0.21%
Electric S-Moves Up 2% Powers up the user's Electric-type sync move by 2%. 0.21%
Electric S-Moves Up 3% Powers up the user's Electric-type sync move by 3%. 0.21%
Grass S-Moves Up 1% Powers up the user's Grass-type sync move by 1%. 0.21%
Grass S-Moves Up 2% Powers up the user's Grass-type sync move by 2%. 0.21%
Grass S-Moves Up 3% Powers up the user's Grass-type sync move by 3%. 0.21%
Ice S-Moves Up 1% Powers up the user's Ice-type sync move by 1%. 0.21%
Ice S-Moves Up 2% Powers up the user's Ice-type sync move by 2%. 0.21%
Ice S-Moves Up 3% Powers up the user's Ice-type sync move by 3%. 0.21%
Fighting S-Moves Up 1% Powers up the user's Fighting-type sync move by 1%. 0.21%
Fighting S-Moves Up 2% Powers up the user's Fighting-type sync move by 2%. 0.21%
Fighting S-Moves Up 3% Powers up the user's Fighting-type sync move by 3%. 0.21%
Poison S-Moves Up 1% Powers up the user's Poison-type sync move by 1%. 0.21%
Poison S-Moves Up 2% Powers up the user's Poison-type sync move by 2%. 0.21%
Poison S-Moves Up 3% Powers up the user's Poison-type sync move by 3%. 0.21%
Ground S-Moves Up 1% Powers up the user's Ground-type sync move by 1%. 0.21%
Ground S-Moves Up 2% Powers up the user's Ground-type sync move by 2%. 0.21%
Ground S-Moves Up 3% Powers up the user's Ground-type sync move by 3%. 0.21%
Flying S-Moves Up 1% Powers up the user's Flying-type sync move by 1%. 0.21%
Flying S-Moves Up 2% Powers up the user's Flying-type sync move by 2%. 0.21%
Flying S-Moves Up 3% Powers up the user's Flying-type sync move by 3%. 0.21%
Psychic S-Moves Up 1% Powers up the user's Psychic-type sync move by 1%. 0.21%
Psychic S-Moves Up 2% Powers up the user's Psychic-type sync move by 2%. 0.21%
Psychic S-Moves Up 3% Powers up the user's Psychic-type sync move by 3%. 0.21%
Bug S-Moves Up 1% Powers up the user's Bug-type sync move by 1%. 0.21%
Bug S-Moves Up 2% Powers up the user's Bug-type sync move by 2%. 0.21%
Bug S-Moves Up 3% Powers up the user's Bug-type sync move by 3%. 0.21%
Rock S-Moves Up 1% Powers up the user's Rock-type sync move by 1%. 0.21%
Rock S-Moves Up 2% Powers up the user's Rock-type sync move by 2%. 0.21%
Rock S-Moves Up 3% Powers up the user's Rock-type sync move by 3%. 0.21%
Ghost S-Moves Up 1% Powers up the user's Ghost-type sync move by 1%. 0.21%
Ghost S-Moves Up 2% Powers up the user's Ghost-type sync move by 2%. 0.21%
Ghost S-Moves Up 3% Powers up the user's Ghost-type sync move by 3%. 0.21%
Dragon S-Moves Up 1% Powers up the user's Dragon-type sync move by 1%. 0.21%
Dragon S-Moves Up 2% Powers up the user's Dragon-type sync move by 2%. 0.21%
Dragon S-Moves Up 3% Powers up the user's Dragon-type sync move by 3%. 0.21%
Dark S-Moves Up 1% Powers up the user's Dark-type sync move by 1%. 0.21%
Dark S-Moves Up 2% Powers up the user's Dark-type sync move by 2%. 0.21%
Dark S-Moves Up 3% Powers up the user's Dark-type sync move by 3%. 0.21%
Steel S-Moves Up 1% Powers up the user's Steel-type sync move by 1%. 0.21%
Steel S-Moves Up 2% Powers up the user's Steel-type sync move by 2%. 0.21%
Steel S-Moves Up 3% Powers up the user's Steel-type sync move by 3%. 0.21%
Fairy S-Moves Up 1% Powers up the user's Fairy-type sync move by 1%. 0.21%
Fairy S-Moves Up 2% Powers up the user's Fairy-type sync move by 2%. 0.21%
Fairy S-Moves Up 3% Powers up the user's Fairy-type sync move by 3%. 0.21%
Pinch: S-Moves Up 3% Powers up the user's sync move by 3% when it is in a pinch. 0.21%
Pinch: S-Moves Up 4% Powers up the user's sync move by 4% when it is in a pinch. 0.21%
Pinch: S-Moves Up 5% Powers up the user's sync move by 5% when it is in a pinch. 0.21%
Unscathed: S-Moves Up 3% Powers up the user's sync move by 3% when its HP is full. 0.21%
Unscathed: S-Moves Up 4% Powers up the user's sync move by 4% when its HP is full. 0.21%
Unscathed: S-Moves Up 5% Powers up the user's sync move by 5% when its HP is full. 0.21%
Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% when it is affected by a status condition. 0.21%
Status Cond: S-Moves Up 4% Powers up the user's sync move by 4% when it is affected by a status condition. 0.21%
Status Cond: S-Moves Up 5% Powers up the user's sync move by 5% when it is affected by a status condition. 0.21%
Attack Move DR 1% Reduces damage by 1% when the user is hit by an attack move. 0.21%
Attack Move DR 2% Reduces damage by 2% when the user is hit by an attack move. 0.21%
Attack Move DR 3% Reduces damage by 3% when the user is hit by an attack move. 0.21%
S-Move DR 1% Reduces damage by 1% when the user is hit by a sync move. 0.21%
S-Move DR 2% Reduces damage by 2% when the user is hit by a sync move. 0.21%
S-Move DR 3% Reduces damage by 3% when the user is hit by a sync move. 0.21%
Physical Move DR 2% Reduces damage by 2% when the user is hit by a physical attack move. 0.21%
Physical Move DR 3% Reduces damage by 3% when the user is hit by a physical attack move. 0.21%
Physical Move DR 4% Reduces damage by 4% when the user is hit by a physical attack move. 0.21%
Special Move DR 2% Reduces damage by 2% when the user is hit by a special attack move. 0.21%
Special Move DR 3% Reduces damage by 3% when the user is hit by a special attack move. 0.21%
Special Move DR 4% Reduces damage by 4% when the user is hit by a special attack move. 0.21%
Physical S-Move DR 2% Reduces damage by 2% when the user is hit by a physical sync move. 0.21%
Physical S-Move DR 3% Reduces damage by 3% when the user is hit by a physical sync move. 0.21%
Physical S-Move DR 4% Reduces damage by 4% when the user is hit by a physical sync move. 0.21%
Special S-Move DR 2% Reduces damage by 2% when the user is hit by a special sync move. 0.21%
Special S-Move DR 3% Reduces damage by 3% when the user is hit by a special sync move. 0.21%
Special S-Move DR 4% Reduces damage by 4% when the user is hit by a special sync move. 0.21%
Sunny: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is sunny. 0.21%
Sunny: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny. 0.21%
Sunny: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny. 0.21%
Rainy: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is rainy. 0.21%
Rainy: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy. 0.21%
Rainy: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy. 0.21%
Hail: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move during a hailstorm. 0.21%
Hail: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm. 0.21%
Hail: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm. 0.21%
Sandstorm: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move during a sandstorm. 0.21%
Sandstorm: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm. 0.21%
Sandstorm: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm. 0.21%
Electric Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.21%
Electric Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.21%
Electric Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.21%
Grassy Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.21%
Grassy Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.21%
Grassy Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.21%
Psychic Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.21%
Psychic Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.21%
Psychic Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.21%
Normal Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.21%
Normal Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.21%
Normal Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.21%
Ice Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.21%
Ice Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.21%
Ice Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.21%
Fighting Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.21%
Fighting Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.21%
Fighting Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.21%
Poison Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.21%
Poison Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.21%
Poison Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.21%
Ground Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.21%
Ground Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.21%
Ground Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.21%
Flying Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.21%
Flying Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.21%
Flying Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.21%
Bug Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.21%
Bug Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.21%
Bug Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.21%
Rock Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.21%
Rock Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.21%
Rock Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.21%
Ghost Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.21%
Ghost Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.21%
Ghost Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.21%
Dragon Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.21%
Dragon Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.21%
Dragon Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.21%
Dark Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.21%
Dark Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.21%
Dark Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.21%
Steel Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.21%
Steel Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.21%
Steel Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.21%
Fairy Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.21%
Fairy Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.21%
Fairy Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.21%
WTZ Change: P-Move DR & S-Move DR 2% Reduces damage by 2% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.21%
Normal P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Normal-type attack moves or sync moves. 0.21%
Normal P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves. 0.21%
Normal P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves. 0.21%
Fire P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fire-type attack moves or sync moves. 0.21%
Fire P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves. 0.21%
Fire P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves. 0.21%
Water P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Water-type attack moves or sync moves. 0.21%
Water P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves. 0.21%
Water P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves. 0.21%
Electric P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Electric-type attack moves or sync moves. 0.21%
Electric P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves. 0.21%
Electric P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves. 0.21%
Grass P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Grass-type attack moves or sync moves. 0.21%
Grass P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves. 0.21%
Grass P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves. 0.21%
Ice P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ice-type attack moves or sync moves. 0.21%
Ice P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves. 0.21%
Ice P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves. 0.21%
Fighting P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fighting-type attack moves or sync moves. 0.21%
Fighting P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves. 0.21%
Fighting P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves. 0.21%
Poison P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Poison-type attack moves or sync moves. 0.21%
Poison P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves. 0.21%
Poison P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves. 0.21%
Ground P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ground-type attack moves or sync moves. 0.21%
Ground P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves. 0.21%
Ground P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves. 0.21%
Flying P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Flying-type attack moves or sync moves. 0.21%
Flying P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves. 0.21%
Flying P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves. 0.21%
Psychic P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Psychic-type attack moves or sync moves. 0.21%
Psychic P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves. 0.21%
Psychic P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves. 0.21%
Bug P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Bug-type attack moves or sync moves. 0.21%
Bug P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves. 0.21%
Bug P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves. 0.21%
Rock P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Rock-type attack moves or sync moves. 0.21%
Rock P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves. 0.21%
Rock P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves. 0.21%
Ghost P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ghost-type attack moves or sync moves. 0.21%
Ghost P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves. 0.21%
Ghost P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves. 0.21%
Dragon P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Dragon-type attack moves or sync moves. 0.21%
Dragon P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. 0.21%
Dragon P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves. 0.21%
Dark P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Dark-type attack moves or sync moves. 0.21%
Dark P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves. 0.21%
Dark P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves. 0.21%
Steel P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Steel-type attack moves or sync moves. 0.21%
Steel P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves. 0.21%
Steel P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves. 0.21%
Fairy P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fairy-type attack moves or sync moves. 0.21%
Fairy P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves. 0.21%
Fairy P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves. 0.21%
Pinch: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while it is in a pinch. 0.21%
Pinch: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. 0.21%
Pinch: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch. 0.21%
Healthy Benefits 3% Reduces damage by 3% when the user is hit by an attack move or sync move while its HP is full. 0.21%
Healthy Benefits 4% Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. 0.21%
Healthy Benefits 5% Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full. 0.21%
Status Cond: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.21%
Status Cond: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.21%
Status Cond: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.21%

White Skill Feather

Theme Skill RateStat Rate
Theme Skill Chance
Normal 2.94%
Fire 2.94%
Water 2.94%
Electric 2.94%
Grass 2.94%
Ice 2.94%
Fighting 2.94%
Poison 2.94%
Ground 2.94%
Flying 2.94%
Psychic 2.94%
Bug 2.94%
Rock 2.94%
Ghost 2.94%
Dragon 2.94%
Dark 2.94%
Steel 2.94%
Fairy 2.94%
Kanto 2.94%
Johto 2.94%
Hoenn 2.94%
Sinnoh 2.94%
Unova 2.94%
Kalos 2.94%
Alola 2.94%
Galar 2.94%
Main Character 2.94%
Elite Four 2.94%
Gym Leader 2.94%
Rival 2.94%
Champion 2.94%
Villain 2.94%
Trial Giver 2.94%
Battle Facility Foe 2.94%
Gear Stat Range Chance
Bracelet HP Min 10 - Max 30 8.33%
Bracelet Attack Min 40 - Max 80 8.33%
Bracelet Defense Min 10 - Max 30 8.33%
Bandanna HP Min 10 - Max 30 8.33%
Bandanna Sp. Attack Min 40 - Max 80 8.33%
Bandanna Sp. Defense Min 10 - Max 30 8.33%
Pin HP Min 40 - Max 100 8.33%
Pin Attack Min 10 - Max 20 8.33%
Pin Defense Min 10 - Max 20 8.33%
Pin Sp. Attack Min 10 - Max 20 8.33%
Pin Sp. Defense Min 10 - Max 20 8.33%
Pin Speed Min 10 - Max 30 8.33%
Passive Skills
Passive Skill Description Chance
Physical Moves Up 1% Powers up the user's physical attack moves by 1%. 0.44%
Physical Moves Up 2% Powers up the user's physical attack moves by 2%. 0.44%
Physical Moves Up 3% Powers up the user's physical attack moves by 3%. 0.44%
Special Moves Up 1% Powers up the user's special attack moves by 1%. 0.44%
Special Moves Up 2% Powers up the user's special attack moves by 2%. 0.44%
Special Moves Up 3% Powers up the user's special attack moves by 3%. 0.44%
Crit: Moves Up 1% Powers up the user's moves by 1% when they become critical hits. 0.44%
Crit: Moves Up 2% Powers up the user's moves by 2% when they become critical hits. 0.44%
Crit: Moves Up 3% Powers up the user's moves by 3% when they become critical hits. 0.44%
Normal Moves Up 1% Powers up the user's Normal-type moves by 1%. 0.44%
Normal Moves Up 2% Powers up the user's Normal-type moves by 2%. 0.44%
Normal Moves Up 3% Powers up the user's Normal-type moves by 3%. 0.44%
Fire Moves Up 1% Powers up the user's Fire-type moves by 1%. 0.44%
Fire Moves Up 2% Powers up the user's Fire-type moves by 2%. 0.44%
Fire Moves Up 3% Powers up the user's Fire-type moves by 3%. 0.44%
Water Moves Up 1% Powers up the user's Water-type moves by 1%. 0.44%
Water Moves Up 2% Powers up the user's Water-type moves by 2%. 0.44%
Water Moves Up 3% Powers up the user's Water-type moves by 3%. 0.44%
Electric Moves Up 1% Powers up the user's Electric-type moves by 1%. 0.44%
Electric Moves Up 2% Powers up the user's Electric-type moves by 2%. 0.44%
Electric Moves Up 3% Powers up the user's Electric-type moves by 3%. 0.44%
Grass Moves Up 1% Powers up the user's Grass-type moves by 1%. 0.44%
Grass Moves Up 2% Powers up the user's Grass-type moves by 2%. 0.44%
Grass Moves Up 3% Powers up the user's Grass-type moves by 3%. 0.44%
Ice Moves Up 1% Powers up the user's Ice-type moves by 1%. 0.44%
Ice Moves Up 2% Powers up the user's Ice-type moves by 2%. 0.44%
Ice Moves Up 3% Powers up the user's Ice-type moves by 3%. 0.44%
Fighting Moves Up 1% Powers up the user's Fighting-type moves by 1%. 0.44%
Fighting Moves Up 2% Powers up the user's Fighting-type moves by 2%. 0.44%
Fighting Moves Up 3% Powers up the user's Fighting-type moves by 3%. 0.44%
Poison Moves Up 1% Powers up the user's Poison-type moves by 1%. 0.44%
Poison Moves Up 2% Powers up the user's Poison-type moves by 2%. 0.44%
Poison Moves Up 3% Powers up the user's Poison-type moves by 3%. 0.44%
Ground Moves Up 1% Powers up the user's Ground-type moves by 1%. 0.44%
Ground Moves Up 2% Powers up the user's Ground-type moves by 2%. 0.44%
Ground Moves Up 3% Powers up the user's Ground-type moves by 3%. 0.44%
Flying Moves Up 1% Powers up the user's Flying-type moves by 1%. 0.44%
Flying Moves Up 2% Powers up the user's Flying-type moves by 2%. 0.44%
Flying Moves Up 3% Powers up the user's Flying-type moves by 3%. 0.44%
Psychic Moves Up 1% Powers up the user's Psychic-type moves by 1%. 0.44%
Psychic Moves Up 2% Powers up the user's Psychic-type moves by 2%. 0.44%
Psychic Moves Up 3% Powers up the user's Psychic-type moves by 3%. 0.44%
Bug Moves Up 1% Powers up the user's Bug-type moves by 1%. 0.44%
Bug Moves Up 2% Powers up the user's Bug-type moves by 2%. 0.44%
Bug Moves Up 3% Powers up the user's Bug-type moves by 3%. 0.44%
Rock Moves Up 1% Powers up the user's Rock-type moves by 1%. 0.44%
Rock Moves Up 2% Powers up the user's Rock-type moves by 2%. 0.44%
Rock Moves Up 3% Powers up the user's Rock-type moves by 3%. 0.44%
Ghost Moves Up 1% Powers up the user's Ghost-type moves by 1%. 0.44%
Ghost Moves Up 2% Powers up the user's Ghost-type moves by 2%. 0.44%
Ghost Moves Up 3% Powers up the user's Ghost-type moves by 3%. 0.44%
Dragon Moves Up 1% Powers up the user's Dragon-type moves by 1%. 0.44%
Dragon Moves Up 2% Powers up the user's Dragon-type moves by 2%. 0.44%
Dragon Moves Up 3% Powers up the user's Dragon-type moves by 3%. 0.44%
Dark Moves Up 1% Powers up the user's Dark-type moves by 1%. 0.44%
Dark Moves Up 2% Powers up the user's Dark-type moves by 2%. 0.44%
Dark Moves Up 3% Powers up the user's Dark-type moves by 3%. 0.44%
Steel Moves Up 1% Powers up the user's Steel-type moves by 1%. 0.44%
Steel Moves Up 2% Powers up the user's Steel-type moves by 2%. 0.44%
Steel Moves Up 3% Powers up the user's Steel-type moves by 3%. 0.44%
Fairy Moves Up 1% Powers up the user's Fairy-type moves by 1%. 0.44%
Fairy Moves Up 2% Powers up the user's Fairy-type moves by 2%. 0.44%
Fairy Moves Up 3% Powers up the user's Fairy-type moves by 3%. 0.44%
Pinch: Moves Up 3% Powers up the user's moves by 3% when it is in a pinch. 0.44%
Pinch: Moves Up 4% Powers up the user's moves by 4% when it is in a pinch. 0.44%
Pinch: Moves Up 5% Powers up the user's moves by 5% when it is in a pinch. 0.44%
Unscathed: Moves Up 3% Powers up the user's moves by 3% when its HP is full. 0.44%
Unscathed: Moves Up 4% Powers up the user's moves by 4% when its HP is full. 0.44%
Unscathed: Moves Up 5% Powers up the user's moves by 5% when its HP is full. 0.44%
Status Cond: Moves Up 3% Powers up the user's moves by 3% when it is affected by a status condition. 0.44%
Status Cond: Moves Up 4% Powers up the user's moves by 4% when it is affected by a status condition. 0.44%
Status Cond: Moves Up 5% Powers up the user's moves by 5% when it is affected by a status condition. 0.44%
Physical S-Moves Up 1% Powers up the user's physical sync move by 1%. 0.44%
Physical S-Moves Up 2% Powers up the user's physical sync move by 2%. 0.44%
Physical S-Moves Up 3% Powers up the user's physical sync move by 3%. 0.44%
Special S-Moves Up 1% Powers up the user's special sync move by 1%. 0.44%
Special S-Moves Up 2% Powers up the user's special sync move by 2%. 0.44%
Special S-Moves Up 3% Powers up the user's special sync move by 3%. 0.44%
Critastrophe 1% Powers up the user's sync move by 1% when it becomes a critical hit. 0.44%
Critastrophe 2% Powers up the user's sync move by 2% when it becomes a critical hit. 0.44%
Critastrophe 3% Powers up the user's sync move by 3% when it becomes a critical hit. 0.44%
Normal S-Moves Up 1% Powers up the user's Normal-type sync move by 1%. 0.44%
Normal S-Moves Up 2% Powers up the user's Normal-type sync move by 2%. 0.44%
Normal S-Moves Up 3% Powers up the user's Normal-type sync move by 3%. 0.44%
Fire S-Moves Up 1% Powers up the user's Fire-type sync move by 1%. 0.44%
Fire S-Moves Up 2% Powers up the user's Fire-type sync move by 2%. 0.44%
Fire S-Moves Up 3% Powers up the user's Fire-type sync move by 3%. 0.44%
Water S-Moves Up 1% Powers up the user's Water-type sync move by 1%. 0.44%
Water S-Moves Up 2% Powers up the user's Water-type sync move by 2%. 0.44%
Water S-Moves Up 3% Powers up the user's Water-type sync move by 3%. 0.44%
Electric S-Moves Up 1% Powers up the user's Electric-type sync move by 1%. 0.44%
Electric S-Moves Up 2% Powers up the user's Electric-type sync move by 2%. 0.44%
Electric S-Moves Up 3% Powers up the user's Electric-type sync move by 3%. 0.44%
Grass S-Moves Up 1% Powers up the user's Grass-type sync move by 1%. 0.44%
Grass S-Moves Up 2% Powers up the user's Grass-type sync move by 2%. 0.44%
Grass S-Moves Up 3% Powers up the user's Grass-type sync move by 3%. 0.44%
Ice S-Moves Up 1% Powers up the user's Ice-type sync move by 1%. 0.44%
Ice S-Moves Up 2% Powers up the user's Ice-type sync move by 2%. 0.44%
Ice S-Moves Up 3% Powers up the user's Ice-type sync move by 3%. 0.44%
Fighting S-Moves Up 1% Powers up the user's Fighting-type sync move by 1%. 0.44%
Fighting S-Moves Up 2% Powers up the user's Fighting-type sync move by 2%. 0.44%
Fighting S-Moves Up 3% Powers up the user's Fighting-type sync move by 3%. 0.44%
Poison S-Moves Up 1% Powers up the user's Poison-type sync move by 1%. 0.44%
Poison S-Moves Up 2% Powers up the user's Poison-type sync move by 2%. 0.44%
Poison S-Moves Up 3% Powers up the user's Poison-type sync move by 3%. 0.44%
Ground S-Moves Up 1% Powers up the user's Ground-type sync move by 1%. 0.44%
Ground S-Moves Up 2% Powers up the user's Ground-type sync move by 2%. 0.44%
Ground S-Moves Up 3% Powers up the user's Ground-type sync move by 3%. 0.44%
Flying S-Moves Up 1% Powers up the user's Flying-type sync move by 1%. 0.44%
Flying S-Moves Up 2% Powers up the user's Flying-type sync move by 2%. 0.44%
Flying S-Moves Up 3% Powers up the user's Flying-type sync move by 3%. 0.44%
Psychic S-Moves Up 1% Powers up the user's Psychic-type sync move by 1%. 0.44%
Psychic S-Moves Up 2% Powers up the user's Psychic-type sync move by 2%. 0.44%
Psychic S-Moves Up 3% Powers up the user's Psychic-type sync move by 3%. 0.44%
Bug S-Moves Up 1% Powers up the user's Bug-type sync move by 1%. 0.44%
Bug S-Moves Up 2% Powers up the user's Bug-type sync move by 2%. 0.44%
Bug S-Moves Up 3% Powers up the user's Bug-type sync move by 3%. 0.44%
Rock S-Moves Up 1% Powers up the user's Rock-type sync move by 1%. 0.44%
Rock S-Moves Up 2% Powers up the user's Rock-type sync move by 2%. 0.44%
Rock S-Moves Up 3% Powers up the user's Rock-type sync move by 3%. 0.44%
Ghost S-Moves Up 1% Powers up the user's Ghost-type sync move by 1%. 0.44%
Ghost S-Moves Up 2% Powers up the user's Ghost-type sync move by 2%. 0.44%
Ghost S-Moves Up 3% Powers up the user's Ghost-type sync move by 3%. 0.44%
Dragon S-Moves Up 1% Powers up the user's Dragon-type sync move by 1%. 0.44%
Dragon S-Moves Up 2% Powers up the user's Dragon-type sync move by 2%. 0.44%
Dragon S-Moves Up 3% Powers up the user's Dragon-type sync move by 3%. 0.44%
Dark S-Moves Up 1% Powers up the user's Dark-type sync move by 1%. 0.44%
Dark S-Moves Up 2% Powers up the user's Dark-type sync move by 2%. 0.44%
Dark S-Moves Up 3% Powers up the user's Dark-type sync move by 3%. 0.44%
Steel S-Moves Up 1% Powers up the user's Steel-type sync move by 1%. 0.44%
Steel S-Moves Up 2% Powers up the user's Steel-type sync move by 2%. 0.44%
Steel S-Moves Up 3% Powers up the user's Steel-type sync move by 3%. 0.44%
Fairy S-Moves Up 1% Powers up the user's Fairy-type sync move by 1%. 0.44%
Fairy S-Moves Up 2% Powers up the user's Fairy-type sync move by 2%. 0.44%
Fairy S-Moves Up 3% Powers up the user's Fairy-type sync move by 3%. 0.44%
Pinch: S-Moves Up 3% Powers up the user's sync move by 3% when it is in a pinch. 0.44%
Pinch: S-Moves Up 4% Powers up the user's sync move by 4% when it is in a pinch. 0.44%
Pinch: S-Moves Up 5% Powers up the user's sync move by 5% when it is in a pinch. 0.44%
Unscathed: S-Moves Up 3% Powers up the user's sync move by 3% when its HP is full. 0.44%
Unscathed: S-Moves Up 4% Powers up the user's sync move by 4% when its HP is full. 0.44%
Unscathed: S-Moves Up 5% Powers up the user's sync move by 5% when its HP is full. 0.44%
Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% when it is affected by a status condition. 0.44%
Status Cond: S-Moves Up 4% Powers up the user's sync move by 4% when it is affected by a status condition. 0.44%
Status Cond: S-Moves Up 5% Powers up the user's sync move by 5% when it is affected by a status condition. 0.44%
Attack Move DR 1% Reduces damage by 1% when the user is hit by an attack move. 0.44%
Attack Move DR 2% Reduces damage by 2% when the user is hit by an attack move. 0.44%
Attack Move DR 3% Reduces damage by 3% when the user is hit by an attack move. 0.44%
S-Move DR 1% Reduces damage by 1% when the user is hit by a sync move. 0.44%
S-Move DR 2% Reduces damage by 2% when the user is hit by a sync move. 0.44%
S-Move DR 3% Reduces damage by 3% when the user is hit by a sync move. 0.44%
Physical Move DR 2% Reduces damage by 2% when the user is hit by a physical attack move. 0.44%
Physical Move DR 3% Reduces damage by 3% when the user is hit by a physical attack move. 0.44%
Physical Move DR 4% Reduces damage by 4% when the user is hit by a physical attack move. 0.44%
Special Move DR 2% Reduces damage by 2% when the user is hit by a special attack move. 0.44%
Special Move DR 3% Reduces damage by 3% when the user is hit by a special attack move. 0.44%
Special Move DR 4% Reduces damage by 4% when the user is hit by a special attack move. 0.44%
Physical S-Move DR 2% Reduces damage by 2% when the user is hit by a physical sync move. 0.44%
Physical S-Move DR 3% Reduces damage by 3% when the user is hit by a physical sync move. 0.44%
Physical S-Move DR 4% Reduces damage by 4% when the user is hit by a physical sync move. 0.44%
Special S-Move DR 2% Reduces damage by 2% when the user is hit by a special sync move. 0.44%
Special S-Move DR 3% Reduces damage by 3% when the user is hit by a special sync move. 0.44%
Special S-Move DR 4% Reduces damage by 4% when the user is hit by a special sync move. 0.44%
Normal P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Normal-type attack moves or sync moves. 0.44%
Normal P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves. 0.44%
Normal P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves. 0.44%
Fire P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fire-type attack moves or sync moves. 0.44%
Fire P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves. 0.44%
Fire P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves. 0.44%
Water P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Water-type attack moves or sync moves. 0.44%
Water P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves. 0.44%
Water P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves. 0.44%
Electric P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Electric-type attack moves or sync moves. 0.44%
Electric P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves. 0.44%
Electric P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves. 0.44%
Grass P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Grass-type attack moves or sync moves. 0.44%
Grass P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves. 0.44%
Grass P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves. 0.44%
Ice P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ice-type attack moves or sync moves. 0.44%
Ice P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves. 0.44%
Ice P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves. 0.44%
Fighting P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fighting-type attack moves or sync moves. 0.44%
Fighting P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves. 0.44%
Fighting P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves. 0.44%
Poison P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Poison-type attack moves or sync moves. 0.44%
Poison P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves. 0.44%
Poison P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves. 0.44%
Ground P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ground-type attack moves or sync moves. 0.44%
Ground P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves. 0.44%
Ground P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves. 0.44%
Flying P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Flying-type attack moves or sync moves. 0.44%
Flying P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves. 0.44%
Flying P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves. 0.44%
Psychic P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Psychic-type attack moves or sync moves. 0.44%
Psychic P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves. 0.44%
Psychic P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves. 0.44%
Bug P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Bug-type attack moves or sync moves. 0.44%
Bug P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves. 0.44%
Bug P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves. 0.44%
Rock P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Rock-type attack moves or sync moves. 0.44%
Rock P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves. 0.44%
Rock P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves. 0.44%
Ghost P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ghost-type attack moves or sync moves. 0.44%
Ghost P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves. 0.44%
Ghost P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves. 0.44%
Dragon P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Dragon-type attack moves or sync moves. 0.44%
Dragon P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. 0.44%
Dragon P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves. 0.44%
Dark P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Dark-type attack moves or sync moves. 0.44%
Dark P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves. 0.44%
Dark P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves. 0.44%
Steel P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Steel-type attack moves or sync moves. 0.44%
Steel P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves. 0.44%
Steel P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves. 0.44%
Fairy P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fairy-type attack moves or sync moves. 0.44%
Fairy P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves. 0.44%
Fairy P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves. 0.44%
Pinch: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while it is in a pinch. 0.44%
Pinch: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. 0.44%
Pinch: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch. 0.44%
Healthy Benefits 3% Reduces damage by 3% when the user is hit by an attack move or sync move while its HP is full. 0.44%
Healthy Benefits 4% Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. 0.44%
Healthy Benefits 5% Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full. 0.44%
Status Cond: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.44%
Status Cond: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.44%
Status Cond: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.44%

Yellow Skill Feather

Theme Skill RateStat Rate
Theme Skill Chance
Normal 2.94%
Fire 2.94%
Water 2.94%
Electric 2.94%
Grass 2.94%
Ice 2.94%
Fighting 2.94%
Poison 2.94%
Ground 2.94%
Flying 2.94%
Psychic 2.94%
Bug 2.94%
Rock 2.94%
Ghost 2.94%
Dragon 2.94%
Dark 2.94%
Steel 2.94%
Fairy 2.94%
Kanto 2.94%
Johto 2.94%
Hoenn 2.94%
Sinnoh 2.94%
Unova 2.94%
Kalos 2.94%
Alola 2.94%
Galar 2.94%
Main Character 2.94%
Elite Four 2.94%
Gym Leader 2.94%
Rival 2.94%
Champion 2.94%
Villain 2.94%
Trial Giver 2.94%
Battle Facility Foe 2.94%
Gear Stat Range Chance
Bracelet HP Min 10 - Max 30 8.33%
Bracelet Attack Min 40 - Max 80 8.33%
Bracelet Defense Min 10 - Max 30 8.33%
Bandanna HP Min 10 - Max 30 8.33%
Bandanna Sp. Attack Min 40 - Max 80 8.33%
Bandanna Sp. Defense Min 10 - Max 30 8.33%
Pin HP Min 40 - Max 100 8.33%
Pin Attack Min 10 - Max 20 8.33%
Pin Defense Min 10 - Max 20 8.33%
Pin Sp. Attack Min 10 - Max 20 8.33%
Pin Sp. Defense Min 10 - Max 20 8.33%
Pin Speed Min 10 - Max 30 8.33%
Passive Skills
Passive Skill Description Chance
Physical Moves Up 1% Powers up the user's physical attack moves by 1%. 0.21%
Physical Moves Up 2% Powers up the user's physical attack moves by 2%. 0.21%
Physical Moves Up 3% Powers up the user's physical attack moves by 3%. 0.21%
Special Moves Up 1% Powers up the user's special attack moves by 1%. 0.21%
Special Moves Up 2% Powers up the user's special attack moves by 2%. 0.21%
Special Moves Up 3% Powers up the user's special attack moves by 3%. 0.21%
Crit: Moves Up 1% Powers up the user's moves by 1% when they become critical hits. 0.21%
Crit: Moves Up 2% Powers up the user's moves by 2% when they become critical hits. 0.21%
Crit: Moves Up 3% Powers up the user's moves by 3% when they become critical hits. 0.21%
Opp Burned: Moves Up 3% Powers up the user's moves by 3% when the target is burned. 0.21%
Opp Burned: Moves Up 4% Powers up the user's moves by 4% when the target is burned. 0.21%
Opp Burned: Moves Up 5% Powers up the user's moves by 5% when the target is burned. 0.21%
Opp Frozen: Moves Up 3% Powers up the user's moves by 3% when the target is frozen. 0.21%
Opp Frozen: Moves Up 4% Powers up the user's moves by 4% when the target is frozen. 0.21%
Opp Frozen: Moves Up 5% Powers up the user's moves by 5% when the target is frozen. 0.21%
Opp Paralyzed: Moves Up 3% Powers up the user's moves by 3% when the target is paralyzed. 0.21%
Opp Paralyzed: Moves Up 4% Powers up the user's moves by 4% when the target is paralyzed. 0.21%
Opp Paralyzed: Moves Up 5% Powers up the user's moves by 5% when the target is paralyzed. 0.21%
Opp Poisoned: Moves Up 3% Powers up the user's moves by 3% when the target is poisoned or badly poisoned. 0.21%
Opp Poisoned: Moves Up 4% Powers up the user's moves by 4% when the target is poisoned or badly poisoned. 0.21%
Opp Poisoned: Moves Up 5% Powers up the user's moves by 5% when the target is poisoned or badly poisoned. 0.21%
Opp Asleep: Moves Up 3% Powers up the user's moves by 3% when the target is asleep. 0.21%
Opp Asleep: Moves Up 4% Powers up the user's moves by 4% when the target is asleep. 0.21%
Opp Asleep: Moves Up 5% Powers up the user's moves by 5% when the target is asleep. 0.21%
Opp Status Cond: Moves Up 2% Powers up the user's moves by 2% against targets that are affected by a status condition. 0.21%
Opp Status Cond: Moves Up 3% Powers up the user's moves by 3% against targets that are affected by a status condition. 0.21%
Opp Status Cond: Moves Up 4% Powers up the user's moves by 4% against targets that are affected by a status condition. 0.21%
Opp Confused: Moves Up 3% Powers up the user's moves by 3% when the target is confused. 0.21%
Opp Confused: Moves Up 4% Powers up the user's moves by 4% when the target is confused. 0.21%
Opp Confused: Moves Up 5% Powers up the user's moves by 5% when the target is confused. 0.21%
Opp Flinching: Moves Up 3% Powers up the user's moves by 3% against targets that are flinching. 0.21%
Opp Flinching: Moves Up 4% Powers up the user's moves by 4% against targets that are flinching. 0.21%
Opp Flinching: Moves Up 5% Powers up the user's moves by 5% against targets that are flinching. 0.21%
Opp Trapped: Moves Up 3% Powers up the user's moves by 3% when the target is trapped. 0.21%
Opp Trapped: Moves Up 4% Powers up the user's moves by 4% when the target is trapped. 0.21%
Opp Trapped: Moves Up 5% Powers up the user's moves by 5% when the target is trapped. 0.21%
Opp Interference: Moves Up 2% Powers up the user's moves by 2% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference: Moves Up 3% Powers up the user's moves by 3% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference: Moves Up 4% Powers up the user's moves by 4% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference or Status Cond: Moves Up 1% Powers up the user's moves by 1% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Opp Interference or Status Cond: Moves Up 2% Powers up the user's moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Opp Interference or Status Cond: Moves Up 3% Powers up the user's moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Sunny: Moves Up 2% Powers up the user's moves by 2% when the weather is sunny. 0.21%
Sunny: Moves Up 3% Powers up the user's moves by 3% when the weather is sunny. 0.21%
Sunny: Moves Up 4% Powers up the user's moves by 4% when the weather is sunny. 0.21%
Rainy: Moves Up 2% Powers up the user's moves by 2% when the weather is rainy. 0.21%
Rainy: Moves Up 3% Powers up the user's moves by 3% when the weather is rainy. 0.21%
Rainy: Moves Up 4% Powers up the user's moves by 4% when the weather is rainy. 0.21%
Hail: Moves Up 2% Powers up the user's moves by 2% during a hailstorm. 0.21%
Hail: Moves Up 3% Powers up the user's moves by 3% during a hailstorm. 0.21%
Hail: Moves Up 4% Powers up the user's moves by 4% during a hailstorm. 0.21%
Sandstorm: Moves Up 2% Powers up the user's moves by 2% during a sandstorm. 0.21%
Sandstorm: Moves Up 3% Powers up the user's moves by 3% during a sandstorm. 0.21%
Sandstorm: Moves Up 4% Powers up the user's moves by 4% during a sandstorm. 0.21%
Electric Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Electric Terrain 0.21%
Electric Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Electric Terrain 0.21%
Electric Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Electric Terrain 0.21%
Grassy Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Grassy Terrain. 0.21%
Grassy Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Grassy Terrain. 0.21%
Grassy Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Grassy Terrain. 0.21%
Psychic Terrain: Moves Up 2% Powers up the user's moves by 2% when the terrain is Psychic Terrain. 0.21%
Psychic Terrain: Moves Up 3% Powers up the user's moves by 3% when the terrain is Psychic Terrain. 0.21%
Psychic Terrain: Moves Up 4% Powers up the user's moves by 4% when the terrain is Psychic Terrain. 0.21%
Normal Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Normal Zone. 0.21%
Normal Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Normal Zone. 0.21%
Normal Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Normal Zone. 0.21%
Ice Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is an Ice Zone. 0.21%
Ice Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is an Ice Zone. 0.21%
Ice Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is an Ice Zone. 0.21%
Fighting Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Fighting Zo. 0.21%
Fighting Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Fighting Zo. 0.21%
Fighting Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Fighting Zo. 0.21%
Poison Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Poison Zone. 0.21%
Poison Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Poison Zone. 0.21%
Poison Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Poison Zone. 0.21%
Ground Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Ground Zone. 0.21%
Ground Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Ground Zone. 0.21%
Ground Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Ground Zone. 0.21%
Flying Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Flying Zone. 0.21%
Flying Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Flying Zone. 0.21%
Flying Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Flying Zone. 0.21%
Bug Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Bug Zone. 0.21%
Bug Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Bug Zone. 0.21%
Bug Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Bug Zone. 0.21%
Rock Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Rock Zone. 0.21%
Rock Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Rock Zone. 0.21%
Rock Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Rock Zone. 0.21%
Ghost Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Ghost Zone. 0.21%
Ghost Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Ghost Zone. 0.21%
Ghost Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Ghost Zone. 0.21%
Dragon Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Dragon Zone. 0.21%
Dragon Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Dragon Zone. 0.21%
Dragon Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Dragon Zone. 0.21%
Dark Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Dark Zone. 0.21%
Dark Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Dark Zone. 0.21%
Dark Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Dark Zone. 0.21%
Steel Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Steel Zone. 0.21%
Steel Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Steel Zone. 0.21%
Steel Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Steel Zone. 0.21%
Fairy Zone: Moves Up 2% Powers up the user's moves by 2% when the zone is a Fairy Zone. 0.21%
Fairy Zone: Moves Up 3% Powers up the user's moves by 3% when the zone is a Fairy Zone. 0.21%
Fairy Zone: Moves Up 4% Powers up the user's moves by 4% when the zone is a Fairy Zone. 0.21%
WTZ Change: Moves Up 1% Powers up the user's moves by 1% when weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: Moves Up 2% Powers up the user's moves by 2% when weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: Moves Up 3% Powers up the user's moves by 3% when weather conditions, a terrain, or a zone are in effect. 0.21%
Normal Moves Up 1% Powers up the user's Normal-type moves by 1%. 0.21%
Normal Moves Up 2% Powers up the user's Normal-type moves by 2%. 0.21%
Normal Moves Up 3% Powers up the user's Normal-type moves by 3%. 0.21%
Fire Moves Up 1% Powers up the user's Fire-type moves by 1%. 0.21%
Fire Moves Up 2% Powers up the user's Fire-type moves by 2%. 0.21%
Fire Moves Up 3% Powers up the user's Fire-type moves by 3%. 0.21%
Water Moves Up 1% Powers up the user's Water-type moves by 1%. 0.21%
Water Moves Up 2% Powers up the user's Water-type moves by 2%. 0.21%
Water Moves Up 3% Powers up the user's Water-type moves by 3%. 0.21%
Electric Moves Up 1% Powers up the user's Electric-type moves by 1%. 0.21%
Electric Moves Up 2% Powers up the user's Electric-type moves by 2%. 0.21%
Electric Moves Up 3% Powers up the user's Electric-type moves by 3%. 0.21%
Grass Moves Up 1% Powers up the user's Grass-type moves by 1%. 0.21%
Grass Moves Up 2% Powers up the user's Grass-type moves by 2%. 0.21%
Grass Moves Up 3% Powers up the user's Grass-type moves by 3%. 0.21%
Ice Moves Up 1% Powers up the user's Ice-type moves by 1%. 0.21%
Ice Moves Up 2% Powers up the user's Ice-type moves by 2%. 0.21%
Ice Moves Up 3% Powers up the user's Ice-type moves by 3%. 0.21%
Fighting Moves Up 1% Powers up the user's Fighting-type moves by 1%. 0.21%
Fighting Moves Up 2% Powers up the user's Fighting-type moves by 2%. 0.21%
Fighting Moves Up 3% Powers up the user's Fighting-type moves by 3%. 0.21%
Poison Moves Up 1% Powers up the user's Poison-type moves by 1%. 0.21%
Poison Moves Up 2% Powers up the user's Poison-type moves by 2%. 0.21%
Poison Moves Up 3% Powers up the user's Poison-type moves by 3%. 0.21%
Ground Moves Up 1% Powers up the user's Ground-type moves by 1%. 0.21%
Ground Moves Up 2% Powers up the user's Ground-type moves by 2%. 0.21%
Ground Moves Up 3% Powers up the user's Ground-type moves by 3%. 0.21%
Flying Moves Up 1% Powers up the user's Flying-type moves by 1%. 0.21%
Flying Moves Up 2% Powers up the user's Flying-type moves by 2%. 0.21%
Flying Moves Up 3% Powers up the user's Flying-type moves by 3%. 0.21%
Psychic Moves Up 1% Powers up the user's Psychic-type moves by 1%. 0.21%
Psychic Moves Up 2% Powers up the user's Psychic-type moves by 2%. 0.21%
Psychic Moves Up 3% Powers up the user's Psychic-type moves by 3%. 0.21%
Bug Moves Up 1% Powers up the user's Bug-type moves by 1%. 0.21%
Bug Moves Up 2% Powers up the user's Bug-type moves by 2%. 0.21%
Bug Moves Up 3% Powers up the user's Bug-type moves by 3%. 0.21%
Rock Moves Up 1% Powers up the user's Rock-type moves by 1%. 0.21%
Rock Moves Up 2% Powers up the user's Rock-type moves by 2%. 0.21%
Rock Moves Up 3% Powers up the user's Rock-type moves by 3%. 0.21%
Ghost Moves Up 1% Powers up the user's Ghost-type moves by 1%. 0.21%
Ghost Moves Up 2% Powers up the user's Ghost-type moves by 2%. 0.21%
Ghost Moves Up 3% Powers up the user's Ghost-type moves by 3%. 0.21%
Dragon Moves Up 1% Powers up the user's Dragon-type moves by 1%. 0.21%
Dragon Moves Up 2% Powers up the user's Dragon-type moves by 2%. 0.21%
Dragon Moves Up 3% Powers up the user's Dragon-type moves by 3%. 0.21%
Dark Moves Up 1% Powers up the user's Dark-type moves by 1%. 0.21%
Dark Moves Up 2% Powers up the user's Dark-type moves by 2%. 0.21%
Dark Moves Up 3% Powers up the user's Dark-type moves by 3%. 0.21%
Steel Moves Up 1% Powers up the user's Steel-type moves by 1%. 0.21%
Steel Moves Up 2% Powers up the user's Steel-type moves by 2%. 0.21%
Steel Moves Up 3% Powers up the user's Steel-type moves by 3%. 0.21%
Fairy Moves Up 1% Powers up the user's Fairy-type moves by 1%. 0.21%
Fairy Moves Up 2% Powers up the user's Fairy-type moves by 2%. 0.21%
Fairy Moves Up 3% Powers up the user's Fairy-type moves by 3%. 0.21%
Pinch: Moves Up 3% Powers up the user's moves by 3% when it is in a pinch. 0.21%
Pinch: Moves Up 4% Powers up the user's moves by 4% when it is in a pinch. 0.21%
Pinch: Moves Up 5% Powers up the user's moves by 5% when it is in a pinch. 0.21%
Unscathed: Moves Up 3% Powers up the user's moves by 3% when its HP is full. 0.21%
Unscathed: Moves Up 4% Powers up the user's moves by 4% when its HP is full. 0.21%
Unscathed: Moves Up 5% Powers up the user's moves by 5% when its HP is full. 0.21%
Status Cond: Moves Up 3% Powers up the user's moves by 3% when it is affected by a status condition. 0.21%
Status Cond: Moves Up 4% Powers up the user's moves by 4% when it is affected by a status condition. 0.21%
Status Cond: Moves Up 5% Powers up the user's moves by 5% when it is affected by a status condition. 0.21%
Physical S-Moves Up 1% Powers up the user's physical sync move by 1%. 0.21%
Physical S-Moves Up 2% Powers up the user's physical sync move by 2%. 0.21%
Physical S-Moves Up 3% Powers up the user's physical sync move by 3%. 0.21%
Special S-Moves Up 1% Powers up the user's special sync move by 1%. 0.21%
Special S-Moves Up 2% Powers up the user's special sync move by 2%. 0.21%
Special S-Moves Up 3% Powers up the user's special sync move by 3%. 0.21%
Critastrophe 1% Powers up the user's sync move by 1% when it becomes a critical hit. 0.21%
Critastrophe 2% Powers up the user's sync move by 2% when it becomes a critical hit. 0.21%
Critastrophe 3% Powers up the user's sync move by 3% when it becomes a critical hit. 0.21%
Opp Burned: S-Moves Up 3% Powers up the user's sync move by 3% when the target is burned. 0.21%
Opp Burned: S-Moves Up 4% Powers up the user's sync move by 4% when the target is burned. 0.21%
Opp Burned: S-Moves Up 5% Powers up the user's sync move by 5% when the target is burned. 0.21%
Opp Frozen: S-Moves Up 3% Powers up the user's sync move by 3% when the target is frozen. 0.21%
Opp Frozen: S-Moves Up 4% Powers up the user's sync move by 4% when the target is frozen. 0.21%
Opp Frozen: S-Moves Up 5% Powers up the user's sync move by 5% when the target is frozen. 0.21%
Opp Paralyzed: S-Moves Up 3% Powers up the user's sync move by 3% when the target is paralyzed. 0.21%
Opp Paralyzed: S-Moves Up 4% Powers up the user's sync move by 4% when the target is paralyzed. 0.21%
Opp Paralyzed: S-Moves Up 5% Powers up the user's sync move by 5% when the target is paralyzed. 0.21%
Opp Poisoned: S-Moves Up 3% Powers up the user's sync move by 3% when the target is poisoned or badly poisoned. 0.21%
Opp Poisoned: S-Moves Up 4% Powers up the user's sync move by 4% when the target is poisoned or badly poisoned. 0.21%
Opp Poisoned: S-Moves Up 5% Powers up the user's sync move by 5% when the target is poisoned or badly poisoned. 0.21%
Opp Asleep: S-Moves Up 3% Powers up the user's sync move by 3% when the target is asleep. 0.21%
Opp Asleep: S-Moves Up 4% Powers up the user's sync move by 4% when the target is asleep. 0.21%
Opp Asleep: S-Moves Up 5% Powers up the user's sync move by 5% when the target is asleep. 0.21%
Opp Status Cond: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are affected by a status condition. 0.21%
Opp Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are affected by a status condition. 0.21%
Opp Status Cond: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are affected by a status condition. 0.21%
Opp Confused: S-Moves Up 3% Powers up the user's sync move by 3% when the target is confused. 0.21%
Opp Confused: S-Moves Up 4% Powers up the user's sync move by 4% when the target is confused. 0.21%
Opp Confused: S-Moves Up 5% Powers up the user's sync move by 5% when the target is confused. 0.21%
Opp Flinching: S-Moves Up 3% Powers up the user's sync move by 3% when the target is flinching. 0.21%
Opp Flinching: S-Moves Up 4% Powers up the user's sync move by 4% when the target is flinching. 0.21%
Opp Flinching: S-Moves Up 5% Powers up the user's sync move by 5% when the target is flinching. 0.21%
Opp Trapped: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are trapped. 0.21%
Opp Trapped: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are trapped. 0.21%
Opp Trapped: S-Moves Up 5% Powers up the user's sync move by 5% against targets that are trapped. 0.21%
Opp Interference: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are flinching, confused, or trapped. 0.21%
Opp Interference: S-Moves Up 4% Powers up the user's sync move by 4% against targets that are flinching, confused, or trapped. 0.21%
Opp Int or Status Cond: S-Moves Up 1% Powers up the user's sync move by 1% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Opp Int or Status Cond: S-Moves Up 2% Powers up the user's sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Opp Int or Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped. 0.21%
Solar Flare 2% Powers up the user's sync move by 2% when the weather is sunny. 0.21%
Solar Flare 3% Powers up the user's sync move by 3% when the weather is sunny. 0.21%
Solar Flare 4% Powers up the user's sync move by 4% when the weather is sunny. 0.21%
Shower Power 2% Powers up the user's sync move by 2% when the weather is rainy. 0.21%
Shower Power 3% Powers up the user's sync move by 3% when the weather is rainy. 0.21%
Shower Power 4% Powers up the user's sync move by 4% when the weather is rainy. 0.21%
Hail: S-Moves Up 2% Powers up the user's sync move by 2% during a hailstorm. 0.21%
Hail: S-Moves Up 3% Powers up the user's sync move by 3% during a hailstorm. 0.21%
Hail: S-Moves Up 4% Powers up the user's sync move by 4% during a hailstorm. 0.21%
Sand Blaster 2% Powers up the user's sync move by 2% during a sandstorm. 0.21%
Sand Blaster 3% Powers up the user's sync move by 3% during a sandstorm. 0.21%
Sand Blaster 4% Powers up the user's sync move by 4% during a sandstorm. 0.21%
Sync Induction 2% Powers up the user's sync move by 2% when the terrain is Electric Terrain. 0.21%
Sync Induction 3% Powers up the user's sync move by 3% when the terrain is Electric Terrain. 0.21%
Sync Induction 4% Powers up the user's sync move by 4% when the terrain is Electric Terrain. 0.21%
Grassy Terrain: S-Moves Up 2% Powers up the user's sync move by 2% when the terrain is Grassy Terrain. 0.21%
Grassy Terrain: S-Moves Up 3% Powers up the user's sync move by 3% when the terrain is Grassy Terrain. 0.21%
Grassy Terrain: S-Moves Up 4% Powers up the user's sync move by 4% when the terrain is Grassy Terrain. 0.21%
Psychic Terrain: S-Moves Up 2% Powers up the user's sync move by 2% when the terrain is Psychic Terrain. 0.21%
Psychic Terrain: S-Moves Up 3% Powers up the user's sync move by 3% when the terrain is Psychic Terrain. 0.21%
Psychic Terrain: S-Moves Up 4% Powers up the user's sync move by 4% when the terrain is Psychic Terrain. 0.21%
Normal Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Normal Zone. 0.21%
Normal Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Normal Zone. 0.21%
Normal Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Normal Zone. 0.21%
Ice Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is an Ice Zone. 0.21%
Ice Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is an Ice Zone. 0.21%
Ice Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is an Ice Zone. 0.21%
Fighting Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Fighting Zone. 0.21%
Fighting Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Fighting Zone. 0.21%
Fighting Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Fighting Zone. 0.21%
Poison Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Poison Zone. 0.21%
Poison Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Poison Zone. 0.21%
Poison Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Poison Zone. 0.21%
Ground Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Ground Zone. 0.21%
Ground Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Ground Zone. 0.21%
Ground Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Ground Zone. 0.21%
Flying Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Flying Zone. 0.21%
Flying Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Flying Zone. 0.21%
Flying Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Flying Zone. 0.21%
Bug Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Bug Zone. 0.21%
Bug Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Bug Zone. 0.21%
Bug Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Bug Zone. 0.21%
Rock Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Rock Zone. 0.21%
Rock Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Rock Zone. 0.21%
Rock Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Rock Zone. 0.21%
Ghost Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Ghost Zone. 0.21%
Ghost Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Ghost Zone. 0.21%
Ghost Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Ghost Zone. 0.21%
Dragon Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Dragon Zone. 0.21%
Dragon Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Dragon Zone. 0.21%
Dragon Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Dragon Zone. 0.21%
Dark Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Dark Zone. 0.21%
Dark Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Dark Zone. 0.21%
Dark Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Dark Zone. 0.21%
Steel Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Steel Zone. 0.21%
Steel Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Steel Zone. 0.21%
Steel Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Steel Zone. 0.21%
Fairy Zone: S-Moves Up 2% Powers up the user's sync move by 2% when the zone is a Fairy Zone. 0.21%
Fairy Zone: S-Moves Up 3% Powers up the user's sync move by 3% when the zone is a Fairy Zone. 0.21%
Fairy Zone: S-Moves Up 4% Powers up the user's sync move by 4% when the zone is a Fairy Zone. 0.21%
WTZ Change: S-Moves Up 2% Powers up the user's sync move by 1% when weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: S-Moves Up 3% Powers up the user's sync move by 2% when weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: S-Moves Up 4% Powers up the user's sync move by 3% when weather conditions, a terrain, or a zone are in effect. 0.21%
Normal S-Moves Up 1% Powers up the user's Normal-type sync move by 1%. 0.21%
Normal S-Moves Up 2% Powers up the user's Normal-type sync move by 2%. 0.21%
Normal S-Moves Up 3% Powers up the user's Normal-type sync move by 3%. 0.21%
Fire S-Moves Up 1% Powers up the user's Fire-type sync move by 1%. 0.21%
Fire S-Moves Up 2% Powers up the user's Fire-type sync move by 2%. 0.21%
Fire S-Moves Up 3% Powers up the user's Fire-type sync move by 3%. 0.21%
Water S-Moves Up 1% Powers up the user's Water-type sync move by 1%. 0.21%
Water S-Moves Up 2% Powers up the user's Water-type sync move by 2%. 0.21%
Water S-Moves Up 3% Powers up the user's Water-type sync move by 3%. 0.21%
Electric S-Moves Up 1% Powers up the user's Electric-type sync move by 1%. 0.21%
Electric S-Moves Up 2% Powers up the user's Electric-type sync move by 2%. 0.21%
Electric S-Moves Up 3% Powers up the user's Electric-type sync move by 3%. 0.21%
Grass S-Moves Up 1% Powers up the user's Grass-type sync move by 1%. 0.21%
Grass S-Moves Up 2% Powers up the user's Grass-type sync move by 2%. 0.21%
Grass S-Moves Up 3% Powers up the user's Grass-type sync move by 3%. 0.21%
Ice S-Moves Up 1% Powers up the user's Ice-type sync move by 1%. 0.21%
Ice S-Moves Up 2% Powers up the user's Ice-type sync move by 2%. 0.21%
Ice S-Moves Up 3% Powers up the user's Ice-type sync move by 3%. 0.21%
Fighting S-Moves Up 1% Powers up the user's Fighting-type sync move by 1%. 0.21%
Fighting S-Moves Up 2% Powers up the user's Fighting-type sync move by 2%. 0.21%
Fighting S-Moves Up 3% Powers up the user's Fighting-type sync move by 3%. 0.21%
Poison S-Moves Up 1% Powers up the user's Poison-type sync move by 1%. 0.21%
Poison S-Moves Up 2% Powers up the user's Poison-type sync move by 2%. 0.21%
Poison S-Moves Up 3% Powers up the user's Poison-type sync move by 3%. 0.21%
Ground S-Moves Up 1% Powers up the user's Ground-type sync move by 1%. 0.21%
Ground S-Moves Up 2% Powers up the user's Ground-type sync move by 2%. 0.21%
Ground S-Moves Up 3% Powers up the user's Ground-type sync move by 3%. 0.21%
Flying S-Moves Up 1% Powers up the user's Flying-type sync move by 1%. 0.21%
Flying S-Moves Up 2% Powers up the user's Flying-type sync move by 2%. 0.21%
Flying S-Moves Up 3% Powers up the user's Flying-type sync move by 3%. 0.21%
Psychic S-Moves Up 1% Powers up the user's Psychic-type sync move by 1%. 0.21%
Psychic S-Moves Up 2% Powers up the user's Psychic-type sync move by 2%. 0.21%
Psychic S-Moves Up 3% Powers up the user's Psychic-type sync move by 3%. 0.21%
Bug S-Moves Up 1% Powers up the user's Bug-type sync move by 1%. 0.21%
Bug S-Moves Up 2% Powers up the user's Bug-type sync move by 2%. 0.21%
Bug S-Moves Up 3% Powers up the user's Bug-type sync move by 3%. 0.21%
Rock S-Moves Up 1% Powers up the user's Rock-type sync move by 1%. 0.21%
Rock S-Moves Up 2% Powers up the user's Rock-type sync move by 2%. 0.21%
Rock S-Moves Up 3% Powers up the user's Rock-type sync move by 3%. 0.21%
Ghost S-Moves Up 1% Powers up the user's Ghost-type sync move by 1%. 0.21%
Ghost S-Moves Up 2% Powers up the user's Ghost-type sync move by 2%. 0.21%
Ghost S-Moves Up 3% Powers up the user's Ghost-type sync move by 3%. 0.21%
Dragon S-Moves Up 1% Powers up the user's Dragon-type sync move by 1%. 0.21%
Dragon S-Moves Up 2% Powers up the user's Dragon-type sync move by 2%. 0.21%
Dragon S-Moves Up 3% Powers up the user's Dragon-type sync move by 3%. 0.21%
Dark S-Moves Up 1% Powers up the user's Dark-type sync move by 1%. 0.21%
Dark S-Moves Up 2% Powers up the user's Dark-type sync move by 2%. 0.21%
Dark S-Moves Up 3% Powers up the user's Dark-type sync move by 3%. 0.21%
Steel S-Moves Up 1% Powers up the user's Steel-type sync move by 1%. 0.21%
Steel S-Moves Up 2% Powers up the user's Steel-type sync move by 2%. 0.21%
Steel S-Moves Up 3% Powers up the user's Steel-type sync move by 3%. 0.21%
Fairy S-Moves Up 1% Powers up the user's Fairy-type sync move by 1%. 0.21%
Fairy S-Moves Up 2% Powers up the user's Fairy-type sync move by 2%. 0.21%
Fairy S-Moves Up 3% Powers up the user's Fairy-type sync move by 3%. 0.21%
Pinch: S-Moves Up 3% Powers up the user's sync move by 3% when it is in a pinch. 0.21%
Pinch: S-Moves Up 4% Powers up the user's sync move by 4% when it is in a pinch. 0.21%
Pinch: S-Moves Up 5% Powers up the user's sync move by 5% when it is in a pinch. 0.21%
Unscathed: S-Moves Up 3% Powers up the user's sync move by 3% when its HP is full. 0.21%
Unscathed: S-Moves Up 4% Powers up the user's sync move by 4% when its HP is full. 0.21%
Unscathed: S-Moves Up 5% Powers up the user's sync move by 5% when its HP is full. 0.21%
Status Cond: S-Moves Up 3% Powers up the user's sync move by 3% when it is affected by a status condition. 0.21%
Status Cond: S-Moves Up 4% Powers up the user's sync move by 4% when it is affected by a status condition. 0.21%
Status Cond: S-Moves Up 5% Powers up the user's sync move by 5% when it is affected by a status condition. 0.21%
Attack Move DR 1% Reduces damage by 1% when the user is hit by an attack move. 0.21%
Attack Move DR 2% Reduces damage by 2% when the user is hit by an attack move. 0.21%
Attack Move DR 3% Reduces damage by 3% when the user is hit by an attack move. 0.21%
S-Move DR 1% Reduces damage by 1% when the user is hit by a sync move. 0.21%
S-Move DR 2% Reduces damage by 2% when the user is hit by a sync move. 0.21%
S-Move DR 3% Reduces damage by 3% when the user is hit by a sync move. 0.21%
Physical Move DR 2% Reduces damage by 2% when the user is hit by a physical attack move. 0.21%
Physical Move DR 3% Reduces damage by 3% when the user is hit by a physical attack move. 0.21%
Physical Move DR 4% Reduces damage by 4% when the user is hit by a physical attack move. 0.21%
Special Move DR 2% Reduces damage by 2% when the user is hit by a special attack move. 0.21%
Special Move DR 3% Reduces damage by 3% when the user is hit by a special attack move. 0.21%
Special Move DR 4% Reduces damage by 4% when the user is hit by a special attack move. 0.21%
Physical S-Move DR 2% Reduces damage by 2% when the user is hit by a physical sync move. 0.21%
Physical S-Move DR 3% Reduces damage by 3% when the user is hit by a physical sync move. 0.21%
Physical S-Move DR 4% Reduces damage by 4% when the user is hit by a physical sync move. 0.21%
Special S-Move DR 2% Reduces damage by 2% when the user is hit by a special sync move. 0.21%
Special S-Move DR 3% Reduces damage by 3% when the user is hit by a special sync move. 0.21%
Special S-Move DR 4% Reduces damage by 4% when the user is hit by a special sync move. 0.21%
Sunny: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is sunny. 0.21%
Sunny: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny. 0.21%
Sunny: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny. 0.21%
Rainy: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is rainy. 0.21%
Rainy: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy. 0.21%
Rainy: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy. 0.21%
Hail: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move during a hailstorm. 0.21%
Hail: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm. 0.21%
Hail: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm. 0.21%
Sandstorm: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move during a sandstorm. 0.21%
Sandstorm: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm. 0.21%
Sandstorm: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm. 0.21%
Electric Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.21%
Electric Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.21%
Electric Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric terrain. 0.21%
Grassy Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.21%
Grassy Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.21%
Grassy Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. 0.21%
Psychic Terrain: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.21%
Psychic Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.21%
Psychic Terrain: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. 0.21%
Normal Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.21%
Normal Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.21%
Normal Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone. 0.21%
Ice Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.21%
Ice Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.21%
Ice Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 0.21%
Fighting Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.21%
Fighting Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.21%
Fighting Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. 0.21%
Poison Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.21%
Poison Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.21%
Poison Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 0.21%
Ground Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.21%
Ground Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.21%
Ground Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone. 0.21%
Flying Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.21%
Flying Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.21%
Flying Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone. 0.21%
Bug Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.21%
Bug Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.21%
Bug Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone. 0.21%
Rock Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.21%
Rock Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.21%
Rock Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone. 0.21%
Ghost Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.21%
Ghost Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.21%
Ghost Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. 0.21%
Dragon Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.21%
Dragon Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.21%
Dragon Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. 0.21%
Dark Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.21%
Dark Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.21%
Dark Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 0.21%
Steel Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.21%
Steel Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.21%
Steel Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone. 0.21%
Fairy Zone: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.21%
Fairy Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.21%
Fairy Zone: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 0.21%
WTZ Change: P-Move DR & S-Move DR 2% Reduces damage by 2% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.21%
WTZ Change: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 0.21%
Normal P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Normal-type attack moves or sync moves. 0.21%
Normal P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves. 0.21%
Normal P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves. 0.21%
Fire P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fire-type attack moves or sync moves. 0.21%
Fire P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves. 0.21%
Fire P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves. 0.21%
Water P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Water-type attack moves or sync moves. 0.21%
Water P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves. 0.21%
Water P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves. 0.21%
Electric P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Electric-type attack moves or sync moves. 0.21%
Electric P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves. 0.21%
Electric P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves. 0.21%
Grass P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Grass-type attack moves or sync moves. 0.21%
Grass P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves. 0.21%
Grass P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves. 0.21%
Ice P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ice-type attack moves or sync moves. 0.21%
Ice P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves. 0.21%
Ice P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves. 0.21%
Fighting P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fighting-type attack moves or sync moves. 0.21%
Fighting P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves. 0.21%
Fighting P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves. 0.21%
Poison P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Poison-type attack moves or sync moves. 0.21%
Poison P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves. 0.21%
Poison P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves. 0.21%
Ground P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ground-type attack moves or sync moves. 0.21%
Ground P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves. 0.21%
Ground P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves. 0.21%
Flying P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Flying-type attack moves or sync moves. 0.21%
Flying P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves. 0.21%
Flying P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves. 0.21%
Psychic P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Psychic-type attack moves or sync moves. 0.21%
Psychic P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves. 0.21%
Psychic P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves. 0.21%
Bug P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Bug-type attack moves or sync moves. 0.21%
Bug P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves. 0.21%
Bug P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves. 0.21%
Rock P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Rock-type attack moves or sync moves. 0.21%
Rock P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves. 0.21%
Rock P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves. 0.21%
Ghost P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Ghost-type attack moves or sync moves. 0.21%
Ghost P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves. 0.21%
Ghost P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves. 0.21%
Dragon P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Dragon-type attack moves or sync moves. 0.21%
Dragon P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. 0.21%
Dragon P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves. 0.21%
Dark P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Dark-type attack moves or sync moves. 0.21%
Dark P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves. 0.21%
Dark P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves. 0.21%
Steel P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Steel-type attack moves or sync moves. 0.21%
Steel P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves. 0.21%
Steel P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves. 0.21%
Fairy P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by Fairy-type attack moves or sync moves. 0.21%
Fairy P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves. 0.21%
Fairy P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves. 0.21%
Pinch: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while it is in a pinch. 0.21%
Pinch: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. 0.21%
Pinch: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch. 0.21%
Healthy Benefits 3% Reduces damage by 3% when the user is hit by an attack move or sync move while its HP is full. 0.21%
Healthy Benefits 4% Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. 0.21%
Healthy Benefits 5% Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full. 0.21%
Status Cond: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.21%
Status Cond: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.21%
Status Cond: P-Move DR & S-Move DR 5% Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition. 0.21%

Special Skill Feather 1

Theme Skill RateStat Rate
Theme Skill Chance
Dark 33.33%
Sinnoh 33.33%
Main Character 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Crit: Moves Up 2% Powers up the user's moves by 2% when they become critical hits. 33.33%
Dark S-Moves Up 2% Powers up the user's Dark-type sync move by 2%. 33.33%
Dark Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone. 33.33%

Special Skill Feather 2

Theme Skill RateStat Rate
Theme Skill Chance
Fighting 33.33%
Sinnoh 33.33%
Main Character 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Physical Moves Up 2% Powers up the user's physical attack moves by 2%. 33.33%
Critastrophe 2% Powers up the user's sync move by 2% when it becomes a critical hit. 33.33%
Flying P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves. 33.33%

Special Skill Feather 3

Theme Skill RateStat Rate
Theme Skill Chance
Ghost 33.33%
Hoenn 33.33%
Elite Four 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Unscathed: Moves Up 4% Powers up the user's moves by 4% when its HP is full. 33.33%
Physical S-Moves Up 2% Powers up the user's physical sync move by 2%. 33.33%
Physical S-Move DR 3% Reduces damage by 3% when the user is hit by a physical sync move. 33.33%

Special Skill Feather 4

Theme Skill RateStat Rate
Theme Skill Chance
Ground 33.33%
Hoenn 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Opp Trapped: Moves Up 4% Powers up the user's moves by 4% when the target is trapped. 33.33%
Sand Blaster 3% Powers up the user's sync move by 3% during a sandstorm. 33.33%
Healthy Benefits 4% Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. 33.33%

Special Skill Feather 5

Theme Skill RateStat Rate
Theme Skill Chance
Poison 33.33%
Unova 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Poison Zone: Moves ? 3% Powers up the user's moves by 3% when the zone is a Poison Zone. 33.33%
Opp Poisoned: S-Moves ? 4% Powers up the user's sync move by 4% when the target is poisoned or badly poisoned. 33.33%
Poison Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone. 33.33%

Special Skill Feather 6

Theme Skill RateStat Rate
Theme Skill Chance
Electric 33.33%
Galar 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Electric Terrain: Moves ? 3% Powers up the user's moves by 3% when the terrain is Electric Terrain. 33.33%
Opp Paralyzed: S-Moves ? 4% Powers up the user's sync move by 4% when the target is paralyzed. 33.33%
Electric Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric Terrain. 33.33%

Special Skill Feather 7

Theme Skill RateStat Rate
Theme Skill Chance
Normal 33.33%
Dark 33.33%
Fairy 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Fairy Moves ? 2% Powers up the user's Fairy-type moves by 2%. 33.33%
Special S-Moves ? 2% Powers up the user's special sync move by 2%. 33.33%
Dragon P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. 33.33%

Special Skill Feather 8

Theme Skill RateStat Rate
Theme Skill Chance
Normal 33.33%
Kanto 33.33%
Main Character 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Opp Confused: Moves ? 4% Powers up the user's moves by 4% when the target is confused. 33.33%
Critastrophe 2% Powers up the user's sync move by 2% when it becomes a critical hit. 33.33%
Attack Move DR 2% Reduces damage by 2% when the user is hit by an attack move. 33.33%

Special Skill Feather 9

Theme Skill RateStat Rate
Theme Skill Chance
Dragon 33.33%
Unova 33.33%
Main Character 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Dragon Zone: Moves ? 3% Powers up the user's moves by 3% when the zone is a Dragon Zone. 33.33%
Unscathed: S-Moves ? 4% Powers up the user's sync move by 4% when its HP is full. 33.33%
Special Move DR 3% Reduces damage by 3% when the user is hit by a special attack move. 33.33%

Special Skill Feather 10

Theme Skill RateStat Rate
Theme Skill Chance
Bug 33.33%
Kalos 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Opp Paralyzed: Moves ? 4% Powers up the user's moves by 4% when the target is paralyzed. 33.33%
Bug Zone: S-Moves ? 3% Powers up the user's sync move by 3% when the zone is a Bug Zone. 33.33%
S-Move DR 2% Reduces damage by 2% when the user is hit by a sync move. 33.33%

Special Skill Feather 11

Theme Skill RateStat Rate
Theme Skill Chance
Grass 33.33%
Fairy 33.33%
Kalos 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Grass Moves ? 2% Powers up the user's Grass-type moves by 2%. 33.33%
Grass S-Moves ? 2% Powers up the user's Grass-type sync move by 2%. 33.33%
Grass P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves. 33.33%

Special Skill Feather 12

Theme Skill RateStat Rate
Theme Skill Chance
Psychic 33.33%
Unova 33.33%
Champion 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Opp Status Cond: Moves ? 3% Powers up the user's moves by 3% against targets that are affected by a status condition. 33.33%
Opp Interference: S-Moves ? 3% Powers up the user's sync move by 3% against targets that are flinching, confused, or trapped. 33.33%
Pinch: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. 33.33%

Special Skill Feather 13

Theme Skill RateStat Rate
Theme Skill Chance
Dragon 33.33%
Johto 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Crit: Moves ? 2% Powers up the user's moves by 2% when they become critical hits. 33.33%
Opp Paralyzed: S-Moves ? 4% Powers up the user's sync move by 4% when the target is paralyzed. 33.33%
Healthy Benefits 4% Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. 33.33%

Special Skill Feather 14

Theme Skill RateStat Rate
Theme Skill Chance
Fire 33.33%
Hoenn 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Sunny: Moves ? 3% Powers up the user's moves by 3% when the weather is sunny. 33.33%
Special S-Moves ? 2% Powers up the user's special sync move by 2%. 33.33%
Pinch: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. 33.33%

Special Skill Feather 15

Theme Skill RateStat Rate
Theme Skill Chance
Electric 33.33%
Ghost 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Special Moves ? 2% Powers up the user's special attack moves by 2%. 33.33%
Critastrophe 2% Powers up the user's sync move by 2% when it becomes a critical hit. 33.33%
Electric Terrain: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric Terrain. 33.33%

Special Skill Feather 16

Theme Skill RateStat Rate
Theme Skill Chance
Ice 33.33%
Dragon 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Physical Moves ? 2% Powers up the user's physical attack moves by 2%. 33.33%
Opp Status Cond: S-Moves ? 3% Powers up the user's sync move by 3% against targets that are affected by a status condition. 33.33%
Ice Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone. 33.33%

Special Skill Feather 17

Theme Skill RateStat Rate
Theme Skill Chance
Electric 33.33%
Kanto 33.33%
Main Character 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Opp Paralyzed: Moves ↑ 4% Powers up the user’s moves by 4% when the target is paralyzed. 33.33%
Electric S-Moves ↑ 2% Powers up the user’s Electric-type sync move by 2%. 33.33%
Attack Move DR 2% Reduces damage by 2% when the user is hit by an attack move. 33.33%

Special Skill Feather 18

Theme Skill RateStat Rate
Theme Skill Chance
Normal 33.33%
Galar 33.33%
Main Character 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Opp Poisoned: Moves ↑ 4% Powers up the user’s moves by 4% when the target is poisoned or badly poisoned. 33.33%
Normal S-Moves ↑ 2% Powers up the user’s Normal-type sync move by 2%. 33.33%
Healthy Benefits 4% Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. 33.33%

Special Skill Feather 19

Theme Skill RateStat Rate
Theme Skill Chance
Ice 33.33%
Sinnoh 33.33%
Gym Leader 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Opp Flinching: Moves ↑ 4% Powers up the user’s moves by 4% against targets that are flinching. 33.33%
Ice S-Moves ↑ 2% Powers up the user’s Ice-type sync move by 2%. 33.33%
WTZ Change: P-Move DR & S-Move DR 3% Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. 33.33%

Special Skill Feather 20

Theme Skill RateStat Rate
Theme Skill Chance
Fairy 33.33%
Alola 33.33%
Rival 33.33%
Gear Stat Range Chance
Bracelet Attack Min 60 - Max 60 16.67%
Bracelet Defense Min 20 - Max 20 16.67%
Bandanna Sp. Attack Min 60 - Max 60 16.67%
Bandanna Sp. Defense Min 20 - Max 20 16.67%
Pin HP Min 70 - Max 70 16.67%
Pin Speed Min 20 - Max 20 16.67%
Passive Skills
Passive Skill Description Chance
Fairy Moves ↑ 2% Powers up the user’s Fairy-type moves by 2%. 33.33%
Critastrophe 2% Powers up the user’s sync move by 2% when it becomes a critical hit. 33.33%
Fairy Zone: P-Move DR & S-Move DR 4% Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. 33.33%