| Passive Skill |
Description |
Chance |
| Physical Moves Up 1% |
Powers up the user's physical attack moves by 1%. |
0.21% |
| Physical Moves Up 2% |
Powers up the user's physical attack moves by 2%. |
0.21% |
| Physical Moves Up 3% |
Powers up the user's physical attack moves by 3%. |
0.21% |
| Special Moves Up 1% |
Powers up the user's special attack moves by 1%. |
0.21% |
| Special Moves Up 2% |
Powers up the user's special attack moves by 2%. |
0.21% |
| Special Moves Up 3% |
Powers up the user's special attack moves by 3%. |
0.21% |
| Crit: Moves Up 1% |
Powers up the user's moves by 1% when they become critical hits. |
0.21% |
| Crit: Moves Up 2% |
Powers up the user's moves by 2% when they become critical hits. |
0.21% |
| Crit: Moves Up 3% |
Powers up the user's moves by 3% when they become critical hits. |
0.21% |
| Opp Burned: Moves Up 3% |
Powers up the user's moves by 3% when the target is burned. |
0.21% |
| Opp Burned: Moves Up 4% |
Powers up the user's moves by 4% when the target is burned. |
0.21% |
| Opp Burned: Moves Up 5% |
Powers up the user's moves by 5% when the target is burned. |
0.21% |
| Opp Frozen: Moves Up 3% |
Powers up the user's moves by 3% when the target is frozen. |
0.21% |
| Opp Frozen: Moves Up 4% |
Powers up the user's moves by 4% when the target is frozen. |
0.21% |
| Opp Frozen: Moves Up 5% |
Powers up the user's moves by 5% when the target is frozen. |
0.21% |
| Opp Paralyzed: Moves Up 3% |
Powers up the user's moves by 3% when the target is paralyzed. |
0.21% |
| Opp Paralyzed: Moves Up 4% |
Powers up the user's moves by 4% when the target is paralyzed. |
0.21% |
| Opp Paralyzed: Moves Up 5% |
Powers up the user's moves by 5% when the target is paralyzed. |
0.21% |
| Opp Poisoned: Moves Up 3% |
Powers up the user's moves by 3% when the target is poisoned or badly poisoned. |
0.21% |
| Opp Poisoned: Moves Up 4% |
Powers up the user's moves by 4% when the target is poisoned or badly poisoned. |
0.21% |
| Opp Poisoned: Moves Up 5% |
Powers up the user's moves by 5% when the target is poisoned or badly poisoned. |
0.21% |
| Opp Asleep: Moves Up 3% |
Powers up the user's moves by 3% when the target is asleep. |
0.21% |
| Opp Asleep: Moves Up 4% |
Powers up the user's moves by 4% when the target is asleep. |
0.21% |
| Opp Asleep: Moves Up 5% |
Powers up the user's moves by 5% when the target is asleep. |
0.21% |
| Opp Status Cond: Moves Up 2% |
Powers up the user's moves by 2% against targets that are affected by a status condition. |
0.21% |
| Opp Status Cond: Moves Up 3% |
Powers up the user's moves by 3% against targets that are affected by a status condition. |
0.21% |
| Opp Status Cond: Moves Up 4% |
Powers up the user's moves by 4% against targets that are affected by a status condition. |
0.21% |
| Opp Confused: Moves Up 3% |
Powers up the user's moves by 3% when the target is confused. |
0.21% |
| Opp Confused: Moves Up 4% |
Powers up the user's moves by 4% when the target is confused. |
0.21% |
| Opp Confused: Moves Up 5% |
Powers up the user's moves by 5% when the target is confused. |
0.21% |
| Opp Flinching: Moves Up 3% |
Powers up the user's moves by 3% against targets that are flinching. |
0.21% |
| Opp Flinching: Moves Up 4% |
Powers up the user's moves by 4% against targets that are flinching. |
0.21% |
| Opp Flinching: Moves Up 5% |
Powers up the user's moves by 5% against targets that are flinching. |
0.21% |
| Opp Trapped: Moves Up 3% |
Powers up the user's moves by 3% when the target is trapped. |
0.21% |
| Opp Trapped: Moves Up 4% |
Powers up the user's moves by 4% when the target is trapped. |
0.21% |
| Opp Trapped: Moves Up 5% |
Powers up the user's moves by 5% when the target is trapped. |
0.21% |
| Opp Interference: Moves Up 2% |
Powers up the user's moves by 2% against targets that are flinching, confused, or trapped. |
0.21% |
| Opp Interference: Moves Up 3% |
Powers up the user's moves by 3% against targets that are flinching, confused, or trapped. |
0.21% |
| Opp Interference: Moves Up 4% |
Powers up the user's moves by 4% against targets that are flinching, confused, or trapped. |
0.21% |
| Opp Interference or Status Cond: Moves Up 1% |
Powers up the user's moves by 1% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
| Opp Interference or Status Cond: Moves Up 2% |
Powers up the user's moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
| Opp Interference or Status Cond: Moves Up 3% |
Powers up the user's moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
| Sunny: Moves Up 2% |
Powers up the user's moves by 2% when the weather is sunny. |
0.21% |
| Sunny: Moves Up 3% |
Powers up the user's moves by 3% when the weather is sunny. |
0.21% |
| Sunny: Moves Up 4% |
Powers up the user's moves by 4% when the weather is sunny. |
0.21% |
| Rainy: Moves Up 2% |
Powers up the user's moves by 2% when the weather is rainy. |
0.21% |
| Rainy: Moves Up 3% |
Powers up the user's moves by 3% when the weather is rainy. |
0.21% |
| Rainy: Moves Up 4% |
Powers up the user's moves by 4% when the weather is rainy. |
0.21% |
| Hail: Moves Up 2% |
Powers up the user's moves by 2% during a hailstorm. |
0.21% |
| Hail: Moves Up 3% |
Powers up the user's moves by 3% during a hailstorm. |
0.21% |
| Hail: Moves Up 4% |
Powers up the user's moves by 4% during a hailstorm. |
0.21% |
| Sandstorm: Moves Up 2% |
Powers up the user's moves by 2% during a sandstorm. |
0.21% |
| Sandstorm: Moves Up 3% |
Powers up the user's moves by 3% during a sandstorm. |
0.21% |
| Sandstorm: Moves Up 4% |
Powers up the user's moves by 4% during a sandstorm. |
0.21% |
| Electric Terrain: Moves Up 2% |
Powers up the user's moves by 2% when the terrain is Electric Terrain |
0.21% |
| Electric Terrain: Moves Up 3% |
Powers up the user's moves by 3% when the terrain is Electric Terrain |
0.21% |
| Electric Terrain: Moves Up 4% |
Powers up the user's moves by 4% when the terrain is Electric Terrain |
0.21% |
| Grassy Terrain: Moves Up 2% |
Powers up the user's moves by 2% when the terrain is Grassy Terrain. |
0.21% |
| Grassy Terrain: Moves Up 3% |
Powers up the user's moves by 3% when the terrain is Grassy Terrain. |
0.21% |
| Grassy Terrain: Moves Up 4% |
Powers up the user's moves by 4% when the terrain is Grassy Terrain. |
0.21% |
| Psychic Terrain: Moves Up 2% |
Powers up the user's moves by 2% when the terrain is Psychic Terrain. |
0.21% |
| Psychic Terrain: Moves Up 3% |
Powers up the user's moves by 3% when the terrain is Psychic Terrain. |
0.21% |
| Psychic Terrain: Moves Up 4% |
Powers up the user's moves by 4% when the terrain is Psychic Terrain. |
0.21% |
| Normal Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Normal Zone. |
0.21% |
| Normal Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Normal Zone. |
0.21% |
| Normal Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Normal Zone. |
0.21% |
| Ice Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is an Ice Zone. |
0.21% |
| Ice Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is an Ice Zone. |
0.21% |
| Ice Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is an Ice Zone. |
0.21% |
| Fighting Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Fighting Zo. |
0.21% |
| Fighting Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Fighting Zo. |
0.21% |
| Fighting Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Fighting Zo. |
0.21% |
| Poison Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Poison Zone. |
0.21% |
| Poison Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Poison Zone. |
0.21% |
| Poison Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Poison Zone. |
0.21% |
| Ground Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Ground Zone. |
0.21% |
| Ground Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Ground Zone. |
0.21% |
| Ground Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Ground Zone. |
0.21% |
| Flying Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Flying Zone. |
0.21% |
| Flying Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Flying Zone. |
0.21% |
| Flying Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Flying Zone. |
0.21% |
| Bug Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Bug Zone. |
0.21% |
| Bug Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Bug Zone. |
0.21% |
| Bug Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Bug Zone. |
0.21% |
| Rock Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Rock Zone. |
0.21% |
| Rock Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Rock Zone. |
0.21% |
| Rock Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Rock Zone. |
0.21% |
| Ghost Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Ghost Zone. |
0.21% |
| Ghost Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Ghost Zone. |
0.21% |
| Ghost Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Ghost Zone. |
0.21% |
| Dragon Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Dragon Zone. |
0.21% |
| Dragon Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Dragon Zone. |
0.21% |
| Dragon Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Dragon Zone. |
0.21% |
| Dark Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Dark Zone. |
0.21% |
| Dark Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Dark Zone. |
0.21% |
| Dark Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Dark Zone. |
0.21% |
| Steel Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Steel Zone. |
0.21% |
| Steel Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Steel Zone. |
0.21% |
| Steel Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Steel Zone. |
0.21% |
| Fairy Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Fairy Zone. |
0.21% |
| Fairy Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Fairy Zone. |
0.21% |
| Fairy Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Fairy Zone. |
0.21% |
| WTZ Change: Moves Up 1% |
Powers up the user's moves by 1% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
| WTZ Change: Moves Up 2% |
Powers up the user's moves by 2% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
| WTZ Change: Moves Up 3% |
Powers up the user's moves by 3% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
| Normal Moves Up 1% |
Powers up the user's Normal-type moves by 1%. |
0.21% |
| Normal Moves Up 2% |
Powers up the user's Normal-type moves by 2%. |
0.21% |
| Normal Moves Up 3% |
Powers up the user's Normal-type moves by 3%. |
0.21% |
| Fire Moves Up 1% |
Powers up the user's Fire-type moves by 1%. |
0.21% |
| Fire Moves Up 2% |
Powers up the user's Fire-type moves by 2%. |
0.21% |
| Fire Moves Up 3% |
Powers up the user's Fire-type moves by 3%. |
0.21% |
| Water Moves Up 1% |
Powers up the user's Water-type moves by 1%. |
0.21% |
| Water Moves Up 2% |
Powers up the user's Water-type moves by 2%. |
0.21% |
| Water Moves Up 3% |
Powers up the user's Water-type moves by 3%. |
0.21% |
| Electric Moves Up 1% |
Powers up the user's Electric-type moves by 1%. |
0.21% |
| Electric Moves Up 2% |
Powers up the user's Electric-type moves by 2%. |
0.21% |
| Electric Moves Up 3% |
Powers up the user's Electric-type moves by 3%. |
0.21% |
| Grass Moves Up 1% |
Powers up the user's Grass-type moves by 1%. |
0.21% |
| Grass Moves Up 2% |
Powers up the user's Grass-type moves by 2%. |
0.21% |
| Grass Moves Up 3% |
Powers up the user's Grass-type moves by 3%. |
0.21% |
| Ice Moves Up 1% |
Powers up the user's Ice-type moves by 1%. |
0.21% |
| Ice Moves Up 2% |
Powers up the user's Ice-type moves by 2%. |
0.21% |
| Ice Moves Up 3% |
Powers up the user's Ice-type moves by 3%. |
0.21% |
| Fighting Moves Up 1% |
Powers up the user's Fighting-type moves by 1%. |
0.21% |
| Fighting Moves Up 2% |
Powers up the user's Fighting-type moves by 2%. |
0.21% |
| Fighting Moves Up 3% |
Powers up the user's Fighting-type moves by 3%. |
0.21% |
| Poison Moves Up 1% |
Powers up the user's Poison-type moves by 1%. |
0.21% |
| Poison Moves Up 2% |
Powers up the user's Poison-type moves by 2%. |
0.21% |
| Poison Moves Up 3% |
Powers up the user's Poison-type moves by 3%. |
0.21% |
| Ground Moves Up 1% |
Powers up the user's Ground-type moves by 1%. |
0.21% |
| Ground Moves Up 2% |
Powers up the user's Ground-type moves by 2%. |
0.21% |
| Ground Moves Up 3% |
Powers up the user's Ground-type moves by 3%. |
0.21% |
| Flying Moves Up 1% |
Powers up the user's Flying-type moves by 1%. |
0.21% |
| Flying Moves Up 2% |
Powers up the user's Flying-type moves by 2%. |
0.21% |
| Flying Moves Up 3% |
Powers up the user's Flying-type moves by 3%. |
0.21% |
| Psychic Moves Up 1% |
Powers up the user's Psychic-type moves by 1%. |
0.21% |
| Psychic Moves Up 2% |
Powers up the user's Psychic-type moves by 2%. |
0.21% |
| Psychic Moves Up 3% |
Powers up the user's Psychic-type moves by 3%. |
0.21% |
| Bug Moves Up 1% |
Powers up the user's Bug-type moves by 1%. |
0.21% |
| Bug Moves Up 2% |
Powers up the user's Bug-type moves by 2%. |
0.21% |
| Bug Moves Up 3% |
Powers up the user's Bug-type moves by 3%. |
0.21% |
| Rock Moves Up 1% |
Powers up the user's Rock-type moves by 1%. |
0.21% |
| Rock Moves Up 2% |
Powers up the user's Rock-type moves by 2%. |
0.21% |
| Rock Moves Up 3% |
Powers up the user's Rock-type moves by 3%. |
0.21% |
| Ghost Moves Up 1% |
Powers up the user's Ghost-type moves by 1%. |
0.21% |
| Ghost Moves Up 2% |
Powers up the user's Ghost-type moves by 2%. |
0.21% |
| Ghost Moves Up 3% |
Powers up the user's Ghost-type moves by 3%. |
0.21% |
| Dragon Moves Up 1% |
Powers up the user's Dragon-type moves by 1%. |
0.21% |
| Dragon Moves Up 2% |
Powers up the user's Dragon-type moves by 2%. |
0.21% |
| Dragon Moves Up 3% |
Powers up the user's Dragon-type moves by 3%. |
0.21% |
| Dark Moves Up 1% |
Powers up the user's Dark-type moves by 1%. |
0.21% |
| Dark Moves Up 2% |
Powers up the user's Dark-type moves by 2%. |
0.21% |
| Dark Moves Up 3% |
Powers up the user's Dark-type moves by 3%. |
0.21% |
| Steel Moves Up 1% |
Powers up the user's Steel-type moves by 1%. |
0.21% |
| Steel Moves Up 2% |
Powers up the user's Steel-type moves by 2%. |
0.21% |
| Steel Moves Up 3% |
Powers up the user's Steel-type moves by 3%. |
0.21% |
| Fairy Moves Up 1% |
Powers up the user's Fairy-type moves by 1%. |
0.21% |
| Fairy Moves Up 2% |
Powers up the user's Fairy-type moves by 2%. |
0.21% |
| Fairy Moves Up 3% |
Powers up the user's Fairy-type moves by 3%. |
0.21% |
| Pinch: Moves Up 3% |
Powers up the user's moves by 3% when it is in a pinch. |
0.21% |
| Pinch: Moves Up 4% |
Powers up the user's moves by 4% when it is in a pinch. |
0.21% |
| Pinch: Moves Up 5% |
Powers up the user's moves by 5% when it is in a pinch. |
0.21% |
| Unscathed: Moves Up 3% |
Powers up the user's moves by 3% when its HP is full. |
0.21% |
| Unscathed: Moves Up 4% |
Powers up the user's moves by 4% when its HP is full. |
0.21% |
| Unscathed: Moves Up 5% |
Powers up the user's moves by 5% when its HP is full. |
0.21% |
| Status Cond: Moves Up 3% |
Powers up the user's moves by 3% when it is affected by a status condition. |
0.21% |
| Status Cond: Moves Up 4% |
Powers up the user's moves by 4% when it is affected by a status condition. |
0.21% |
| Status Cond: Moves Up 5% |
Powers up the user's moves by 5% when it is affected by a status condition. |
0.21% |
| Physical S-Moves Up 1% |
Powers up the user's physical sync move by 1%. |
0.21% |
| Physical S-Moves Up 2% |
Powers up the user's physical sync move by 2%. |
0.21% |
| Physical S-Moves Up 3% |
Powers up the user's physical sync move by 3%. |
0.21% |
| Special S-Moves Up 1% |
Powers up the user's special sync move by 1%. |
0.21% |
| Special S-Moves Up 2% |
Powers up the user's special sync move by 2%. |
0.21% |
| Special S-Moves Up 3% |
Powers up the user's special sync move by 3%. |
0.21% |
| Critastrophe 1% |
Powers up the user's sync move by 1% when it becomes a critical hit. |
0.21% |
| Critastrophe 2% |
Powers up the user's sync move by 2% when it becomes a critical hit. |
0.21% |
| Critastrophe 3% |
Powers up the user's sync move by 3% when it becomes a critical hit. |
0.21% |
| Opp Burned: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is burned. |
0.21% |
| Opp Burned: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is burned. |
0.21% |
| Opp Burned: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is burned. |
0.21% |
| Opp Frozen: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is frozen. |
0.21% |
| Opp Frozen: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is frozen. |
0.21% |
| Opp Frozen: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is frozen. |
0.21% |
| Opp Paralyzed: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is paralyzed. |
0.21% |
| Opp Paralyzed: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is paralyzed. |
0.21% |
| Opp Paralyzed: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is paralyzed. |
0.21% |
| Opp Poisoned: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is poisoned or badly poisoned. |
0.21% |
| Opp Poisoned: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is poisoned or badly poisoned. |
0.21% |
| Opp Poisoned: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is poisoned or badly poisoned. |
0.21% |
| Opp Asleep: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is asleep. |
0.21% |
| Opp Asleep: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is asleep. |
0.21% |
| Opp Asleep: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is asleep. |
0.21% |
| Opp Status Cond: S-Moves Up 2% |
Powers up the user's sync move by 2% against targets that are affected by a status condition. |
0.21% |
| Opp Status Cond: S-Moves Up 3% |
Powers up the user's sync move by 3% against targets that are affected by a status condition. |
0.21% |
| Opp Status Cond: S-Moves Up 4% |
Powers up the user's sync move by 4% against targets that are affected by a status condition. |
0.21% |
| Opp Confused: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is confused. |
0.21% |
| Opp Confused: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is confused. |
0.21% |
| Opp Confused: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is confused. |
0.21% |
| Opp Flinching: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is flinching. |
0.21% |
| Opp Flinching: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is flinching. |
0.21% |
| Opp Flinching: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is flinching. |
0.21% |
| Opp Trapped: S-Moves Up 3% |
Powers up the user's sync move by 3% against targets that are trapped. |
0.21% |
| Opp Trapped: S-Moves Up 4% |
Powers up the user's sync move by 4% against targets that are trapped. |
0.21% |
| Opp Trapped: S-Moves Up 5% |
Powers up the user's sync move by 5% against targets that are trapped. |
0.21% |
| Opp Interference: S-Moves Up 2% |
Powers up the user's sync move by 2% against targets that are flinching, confused, or trapped. |
0.21% |
| Opp Interference: S-Moves Up 3% |
Powers up the user's sync move by 3% against targets that are flinching, confused, or trapped. |
0.21% |
| Opp Interference: S-Moves Up 4% |
Powers up the user's sync move by 4% against targets that are flinching, confused, or trapped. |
0.21% |
| Opp Int or Status Cond: S-Moves Up 1% |
Powers up the user's sync move by 1% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
| Opp Int or Status Cond: S-Moves Up 2% |
Powers up the user's sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
| Opp Int or Status Cond: S-Moves Up 3% |
Powers up the user's sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
| Solar Flare 2% |
Powers up the user's sync move by 2% when the weather is sunny. |
0.21% |
| Solar Flare 3% |
Powers up the user's sync move by 3% when the weather is sunny. |
0.21% |
| Solar Flare 4% |
Powers up the user's sync move by 4% when the weather is sunny. |
0.21% |
| Shower Power 2% |
Powers up the user's sync move by 2% when the weather is rainy. |
0.21% |
| Shower Power 3% |
Powers up the user's sync move by 3% when the weather is rainy. |
0.21% |
| Shower Power 4% |
Powers up the user's sync move by 4% when the weather is rainy. |
0.21% |
| Hail: S-Moves Up 2% |
Powers up the user's sync move by 2% during a hailstorm. |
0.21% |
| Hail: S-Moves Up 3% |
Powers up the user's sync move by 3% during a hailstorm. |
0.21% |
| Hail: S-Moves Up 4% |
Powers up the user's sync move by 4% during a hailstorm. |
0.21% |
| Sand Blaster 2% |
Powers up the user's sync move by 2% during a sandstorm. |
0.21% |
| Sand Blaster 3% |
Powers up the user's sync move by 3% during a sandstorm. |
0.21% |
| Sand Blaster 4% |
Powers up the user's sync move by 4% during a sandstorm. |
0.21% |
| Sync Induction 2% |
Powers up the user's sync move by 2% when the terrain is Electric Terrain. |
0.21% |
| Sync Induction 3% |
Powers up the user's sync move by 3% when the terrain is Electric Terrain. |
0.21% |
| Sync Induction 4% |
Powers up the user's sync move by 4% when the terrain is Electric Terrain. |
0.21% |
| Grassy Terrain: S-Moves Up 2% |
Powers up the user's sync move by 2% when the terrain is Grassy Terrain. |
0.21% |
| Grassy Terrain: S-Moves Up 3% |
Powers up the user's sync move by 3% when the terrain is Grassy Terrain. |
0.21% |
| Grassy Terrain: S-Moves Up 4% |
Powers up the user's sync move by 4% when the terrain is Grassy Terrain. |
0.21% |
| Psychic Terrain: S-Moves Up 2% |
Powers up the user's sync move by 2% when the terrain is Psychic Terrain. |
0.21% |
| Psychic Terrain: S-Moves Up 3% |
Powers up the user's sync move by 3% when the terrain is Psychic Terrain. |
0.21% |
| Psychic Terrain: S-Moves Up 4% |
Powers up the user's sync move by 4% when the terrain is Psychic Terrain. |
0.21% |
| Normal Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Normal Zone. |
0.21% |
| Normal Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Normal Zone. |
0.21% |
| Normal Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Normal Zone. |
0.21% |
| Ice Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is an Ice Zone. |
0.21% |
| Ice Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is an Ice Zone. |
0.21% |
| Ice Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is an Ice Zone. |
0.21% |
| Fighting Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Fighting Zone. |
0.21% |
| Fighting Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Fighting Zone. |
0.21% |
| Fighting Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Fighting Zone. |
0.21% |
| Poison Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Poison Zone. |
0.21% |
| Poison Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Poison Zone. |
0.21% |
| Poison Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Poison Zone. |
0.21% |
| Ground Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Ground Zone. |
0.21% |
| Ground Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Ground Zone. |
0.21% |
| Ground Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Ground Zone. |
0.21% |
| Flying Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Flying Zone. |
0.21% |
| Flying Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Flying Zone. |
0.21% |
| Flying Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Flying Zone. |
0.21% |
| Bug Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Bug Zone. |
0.21% |
| Bug Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Bug Zone. |
0.21% |
| Bug Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Bug Zone. |
0.21% |
| Rock Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Rock Zone. |
0.21% |
| Rock Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Rock Zone. |
0.21% |
| Rock Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Rock Zone. |
0.21% |
| Ghost Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Ghost Zone. |
0.21% |
| Ghost Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Ghost Zone. |
0.21% |
| Ghost Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Ghost Zone. |
0.21% |
| Dragon Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Dragon Zone. |
0.21% |
| Dragon Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Dragon Zone. |
0.21% |
| Dragon Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Dragon Zone. |
0.21% |
| Dark Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Dark Zone. |
0.21% |
| Dark Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Dark Zone. |
0.21% |
| Dark Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Dark Zone. |
0.21% |
| Steel Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Steel Zone. |
0.21% |
| Steel Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Steel Zone. |
0.21% |
| Steel Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Steel Zone. |
0.21% |
| Fairy Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Fairy Zone. |
0.21% |
| Fairy Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Fairy Zone. |
0.21% |
| Fairy Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Fairy Zone. |
0.21% |
| WTZ Change: S-Moves Up 2% |
Powers up the user's sync move by 1% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
| WTZ Change: S-Moves Up 3% |
Powers up the user's sync move by 2% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
| WTZ Change: S-Moves Up 4% |
Powers up the user's sync move by 3% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
| Normal S-Moves Up 1% |
Powers up the user's Normal-type sync move by 1%. |
0.21% |
| Normal S-Moves Up 2% |
Powers up the user's Normal-type sync move by 2%. |
0.21% |
| Normal S-Moves Up 3% |
Powers up the user's Normal-type sync move by 3%. |
0.21% |
| Fire S-Moves Up 1% |
Powers up the user's Fire-type sync move by 1%. |
0.21% |
| Fire S-Moves Up 2% |
Powers up the user's Fire-type sync move by 2%. |
0.21% |
| Fire S-Moves Up 3% |
Powers up the user's Fire-type sync move by 3%. |
0.21% |
| Water S-Moves Up 1% |
Powers up the user's Water-type sync move by 1%. |
0.21% |
| Water S-Moves Up 2% |
Powers up the user's Water-type sync move by 2%. |
0.21% |
| Water S-Moves Up 3% |
Powers up the user's Water-type sync move by 3%. |
0.21% |
| Electric S-Moves Up 1% |
Powers up the user's Electric-type sync move by 1%. |
0.21% |
| Electric S-Moves Up 2% |
Powers up the user's Electric-type sync move by 2%. |
0.21% |
| Electric S-Moves Up 3% |
Powers up the user's Electric-type sync move by 3%. |
0.21% |
| Grass S-Moves Up 1% |
Powers up the user's Grass-type sync move by 1%. |
0.21% |
| Grass S-Moves Up 2% |
Powers up the user's Grass-type sync move by 2%. |
0.21% |
| Grass S-Moves Up 3% |
Powers up the user's Grass-type sync move by 3%. |
0.21% |
| Ice S-Moves Up 1% |
Powers up the user's Ice-type sync move by 1%. |
0.21% |
| Ice S-Moves Up 2% |
Powers up the user's Ice-type sync move by 2%. |
0.21% |
| Ice S-Moves Up 3% |
Powers up the user's Ice-type sync move by 3%. |
0.21% |
| Fighting S-Moves Up 1% |
Powers up the user's Fighting-type sync move by 1%. |
0.21% |
| Fighting S-Moves Up 2% |
Powers up the user's Fighting-type sync move by 2%. |
0.21% |
| Fighting S-Moves Up 3% |
Powers up the user's Fighting-type sync move by 3%. |
0.21% |
| Poison S-Moves Up 1% |
Powers up the user's Poison-type sync move by 1%. |
0.21% |
| Poison S-Moves Up 2% |
Powers up the user's Poison-type sync move by 2%. |
0.21% |
| Poison S-Moves Up 3% |
Powers up the user's Poison-type sync move by 3%. |
0.21% |
| Ground S-Moves Up 1% |
Powers up the user's Ground-type sync move by 1%. |
0.21% |
| Ground S-Moves Up 2% |
Powers up the user's Ground-type sync move by 2%. |
0.21% |
| Ground S-Moves Up 3% |
Powers up the user's Ground-type sync move by 3%. |
0.21% |
| Flying S-Moves Up 1% |
Powers up the user's Flying-type sync move by 1%. |
0.21% |
| Flying S-Moves Up 2% |
Powers up the user's Flying-type sync move by 2%. |
0.21% |
| Flying S-Moves Up 3% |
Powers up the user's Flying-type sync move by 3%. |
0.21% |
| Psychic S-Moves Up 1% |
Powers up the user's Psychic-type sync move by 1%. |
0.21% |
| Psychic S-Moves Up 2% |
Powers up the user's Psychic-type sync move by 2%. |
0.21% |
| Psychic S-Moves Up 3% |
Powers up the user's Psychic-type sync move by 3%. |
0.21% |
| Bug S-Moves Up 1% |
Powers up the user's Bug-type sync move by 1%. |
0.21% |
| Bug S-Moves Up 2% |
Powers up the user's Bug-type sync move by 2%. |
0.21% |
| Bug S-Moves Up 3% |
Powers up the user's Bug-type sync move by 3%. |
0.21% |
| Rock S-Moves Up 1% |
Powers up the user's Rock-type sync move by 1%. |
0.21% |
| Rock S-Moves Up 2% |
Powers up the user's Rock-type sync move by 2%. |
0.21% |
| Rock S-Moves Up 3% |
Powers up the user's Rock-type sync move by 3%. |
0.21% |
| Ghost S-Moves Up 1% |
Powers up the user's Ghost-type sync move by 1%. |
0.21% |
| Ghost S-Moves Up 2% |
Powers up the user's Ghost-type sync move by 2%. |
0.21% |
| Ghost S-Moves Up 3% |
Powers up the user's Ghost-type sync move by 3%. |
0.21% |
| Dragon S-Moves Up 1% |
Powers up the user's Dragon-type sync move by 1%. |
0.21% |
| Dragon S-Moves Up 2% |
Powers up the user's Dragon-type sync move by 2%. |
0.21% |
| Dragon S-Moves Up 3% |
Powers up the user's Dragon-type sync move by 3%. |
0.21% |
| Dark S-Moves Up 1% |
Powers up the user's Dark-type sync move by 1%. |
0.21% |
| Dark S-Moves Up 2% |
Powers up the user's Dark-type sync move by 2%. |
0.21% |
| Dark S-Moves Up 3% |
Powers up the user's Dark-type sync move by 3%. |
0.21% |
| Steel S-Moves Up 1% |
Powers up the user's Steel-type sync move by 1%. |
0.21% |
| Steel S-Moves Up 2% |
Powers up the user's Steel-type sync move by 2%. |
0.21% |
| Steel S-Moves Up 3% |
Powers up the user's Steel-type sync move by 3%. |
0.21% |
| Fairy S-Moves Up 1% |
Powers up the user's Fairy-type sync move by 1%. |
0.21% |
| Fairy S-Moves Up 2% |
Powers up the user's Fairy-type sync move by 2%. |
0.21% |
| Fairy S-Moves Up 3% |
Powers up the user's Fairy-type sync move by 3%. |
0.21% |
| Pinch: S-Moves Up 3% |
Powers up the user's sync move by 3% when it is in a pinch. |
0.21% |
| Pinch: S-Moves Up 4% |
Powers up the user's sync move by 4% when it is in a pinch. |
0.21% |
| Pinch: S-Moves Up 5% |
Powers up the user's sync move by 5% when it is in a pinch. |
0.21% |
| Unscathed: S-Moves Up 3% |
Powers up the user's sync move by 3% when its HP is full. |
0.21% |
| Unscathed: S-Moves Up 4% |
Powers up the user's sync move by 4% when its HP is full. |
0.21% |
| Unscathed: S-Moves Up 5% |
Powers up the user's sync move by 5% when its HP is full. |
0.21% |
| Status Cond: S-Moves Up 3% |
Powers up the user's sync move by 3% when it is affected by a status condition. |
0.21% |
| Status Cond: S-Moves Up 4% |
Powers up the user's sync move by 4% when it is affected by a status condition. |
0.21% |
| Status Cond: S-Moves Up 5% |
Powers up the user's sync move by 5% when it is affected by a status condition. |
0.21% |
| Attack Move DR 1% |
Reduces damage by 1% when the user is hit by an attack move. |
0.21% |
| Attack Move DR 2% |
Reduces damage by 2% when the user is hit by an attack move. |
0.21% |
| Attack Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move. |
0.21% |
| S-Move DR 1% |
Reduces damage by 1% when the user is hit by a sync move. |
0.21% |
| S-Move DR 2% |
Reduces damage by 2% when the user is hit by a sync move. |
0.21% |
| S-Move DR 3% |
Reduces damage by 3% when the user is hit by a sync move. |
0.21% |
| Physical Move DR 2% |
Reduces damage by 2% when the user is hit by a physical attack move. |
0.21% |
| Physical Move DR 3% |
Reduces damage by 3% when the user is hit by a physical attack move. |
0.21% |
| Physical Move DR 4% |
Reduces damage by 4% when the user is hit by a physical attack move. |
0.21% |
| Special Move DR 2% |
Reduces damage by 2% when the user is hit by a special attack move. |
0.21% |
| Special Move DR 3% |
Reduces damage by 3% when the user is hit by a special attack move. |
0.21% |
| Special Move DR 4% |
Reduces damage by 4% when the user is hit by a special attack move. |
0.21% |
| Physical S-Move DR 2% |
Reduces damage by 2% when the user is hit by a physical sync move. |
0.21% |
| Physical S-Move DR 3% |
Reduces damage by 3% when the user is hit by a physical sync move. |
0.21% |
| Physical S-Move DR 4% |
Reduces damage by 4% when the user is hit by a physical sync move. |
0.21% |
| Special S-Move DR 2% |
Reduces damage by 2% when the user is hit by a special sync move. |
0.21% |
| Special S-Move DR 3% |
Reduces damage by 3% when the user is hit by a special sync move. |
0.21% |
| Special S-Move DR 4% |
Reduces damage by 4% when the user is hit by a special sync move. |
0.21% |
| Sunny: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is sunny. |
0.21% |
| Sunny: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny. |
0.21% |
| Sunny: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny. |
0.21% |
| Rainy: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is rainy. |
0.21% |
| Rainy: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy. |
0.21% |
| Rainy: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy. |
0.21% |
| Hail: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move during a hailstorm. |
0.21% |
| Hail: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm. |
0.21% |
| Hail: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm. |
0.21% |
| Sandstorm: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move during a sandstorm. |
0.21% |
| Sandstorm: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm. |
0.21% |
| Sandstorm: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm. |
0.21% |
| Electric Terrain: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Electric terrain. |
0.21% |
| Electric Terrain: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric terrain. |
0.21% |
| Electric Terrain: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric terrain. |
0.21% |
| Grassy Terrain: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. |
0.21% |
| Grassy Terrain: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. |
0.21% |
| Grassy Terrain: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. |
0.21% |
| Psychic Terrain: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. |
0.21% |
| Psychic Terrain: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. |
0.21% |
| Psychic Terrain: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. |
0.21% |
| Normal Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Normal Zone. |
0.21% |
| Normal Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone. |
0.21% |
| Normal Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone. |
0.21% |
| Ice Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is an Ice Zone. |
0.21% |
| Ice Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone. |
0.21% |
| Ice Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone. |
0.21% |
| Fighting Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. |
0.21% |
| Fighting Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. |
0.21% |
| Fighting Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. |
0.21% |
| Poison Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Poison Zone. |
0.21% |
| Poison Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone. |
0.21% |
| Poison Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone. |
0.21% |
| Ground Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ground Zone. |
0.21% |
| Ground Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone. |
0.21% |
| Ground Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone. |
0.21% |
| Flying Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Flying Zone. |
0.21% |
| Flying Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone. |
0.21% |
| Flying Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone. |
0.21% |
| Bug Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Bug Zone. |
0.21% |
| Bug Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone. |
0.21% |
| Bug Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone. |
0.21% |
| Rock Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Rock Zone. |
0.21% |
| Rock Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone. |
0.21% |
| Rock Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone. |
0.21% |
| Ghost Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. |
0.21% |
| Ghost Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. |
0.21% |
| Ghost Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. |
0.21% |
| Dragon Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. |
0.21% |
| Dragon Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. |
0.21% |
| Dragon Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. |
0.21% |
| Dark Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dark Zone. |
0.21% |
| Dark Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone. |
0.21% |
| Dark Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone. |
0.21% |
| Steel Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Steel Zone. |
0.21% |
| Steel Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone. |
0.21% |
| Steel Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone. |
0.21% |
| Fairy Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. |
0.21% |
| Fairy Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. |
0.21% |
| Fairy Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. |
0.21% |
| WTZ Change: P-Move DR & S-Move DR 2% |
Reduces damage by 2% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. |
0.21% |
| WTZ Change: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. |
0.21% |
| WTZ Change: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. |
0.21% |
| Normal P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Normal-type attack moves or sync moves. |
0.21% |
| Normal P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves. |
0.21% |
| Normal P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves. |
0.21% |
| Fire P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Fire-type attack moves or sync moves. |
0.21% |
| Fire P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves. |
0.21% |
| Fire P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves. |
0.21% |
| Water P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Water-type attack moves or sync moves. |
0.21% |
| Water P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves. |
0.21% |
| Water P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves. |
0.21% |
| Electric P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Electric-type attack moves or sync moves. |
0.21% |
| Electric P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves. |
0.21% |
| Electric P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves. |
0.21% |
| Grass P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Grass-type attack moves or sync moves. |
0.21% |
| Grass P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves. |
0.21% |
| Grass P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves. |
0.21% |
| Ice P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Ice-type attack moves or sync moves. |
0.21% |
| Ice P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves. |
0.21% |
| Ice P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves. |
0.21% |
| Fighting P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Fighting-type attack moves or sync moves. |
0.21% |
| Fighting P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves. |
0.21% |
| Fighting P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves. |
0.21% |
| Poison P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Poison-type attack moves or sync moves. |
0.21% |
| Poison P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves. |
0.21% |
| Poison P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves. |
0.21% |
| Ground P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Ground-type attack moves or sync moves. |
0.21% |
| Ground P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves. |
0.21% |
| Ground P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves. |
0.21% |
| Flying P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Flying-type attack moves or sync moves. |
0.21% |
| Flying P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves. |
0.21% |
| Flying P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves. |
0.21% |
| Psychic P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Psychic-type attack moves or sync moves. |
0.21% |
| Psychic P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves. |
0.21% |
| Psychic P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves. |
0.21% |
| Bug P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Bug-type attack moves or sync moves. |
0.21% |
| Bug P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves. |
0.21% |
| Bug P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves. |
0.21% |
| Rock P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Rock-type attack moves or sync moves. |
0.21% |
| Rock P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves. |
0.21% |
| Rock P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves. |
0.21% |
| Ghost P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Ghost-type attack moves or sync moves. |
0.21% |
| Ghost P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves. |
0.21% |
| Ghost P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves. |
0.21% |
| Dragon P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Dragon-type attack moves or sync moves. |
0.21% |
| Dragon P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. |
0.21% |
| Dragon P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves. |
0.21% |
| Dark P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Dark-type attack moves or sync moves. |
0.21% |
| Dark P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves. |
0.21% |
| Dark P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves. |
0.21% |
| Steel P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Steel-type attack moves or sync moves. |
0.21% |
| Steel P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves. |
0.21% |
| Steel P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves. |
0.21% |
| Fairy P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Fairy-type attack moves or sync moves. |
0.21% |
| Fairy P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves. |
0.21% |
| Fairy P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves. |
0.21% |
| Pinch: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while it is in a pinch. |
0.21% |
| Pinch: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. |
0.21% |
| Pinch: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch. |
0.21% |
| Healthy Benefits 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while its HP is full. |
0.21% |
| Healthy Benefits 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. |
0.21% |
| Healthy Benefits 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full. |
0.21% |
| Status Cond: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while it is affected by a status condition. |
0.21% |
| Status Cond: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition. |
0.21% |
| Status Cond: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition. |
0.21% |