Passive Skill |
Description |
Chance |
Physical Moves Up 1% |
Powers up the user's physical attack moves by 1%. |
0.21% |
Physical Moves Up 2% |
Powers up the user's physical attack moves by 2%. |
0.21% |
Physical Moves Up 3% |
Powers up the user's physical attack moves by 3%. |
0.21% |
Special Moves Up 1% |
Powers up the user's special attack moves by 1%. |
0.21% |
Special Moves Up 2% |
Powers up the user's special attack moves by 2%. |
0.21% |
Special Moves Up 3% |
Powers up the user's special attack moves by 3%. |
0.21% |
Crit: Moves Up 1% |
Powers up the user's moves by 1% when they become critical hits. |
0.21% |
Crit: Moves Up 2% |
Powers up the user's moves by 2% when they become critical hits. |
0.21% |
Crit: Moves Up 3% |
Powers up the user's moves by 3% when they become critical hits. |
0.21% |
Opp Burned: Moves Up 3% |
Powers up the user's moves by 3% when the target is burned. |
0.21% |
Opp Burned: Moves Up 4% |
Powers up the user's moves by 4% when the target is burned. |
0.21% |
Opp Burned: Moves Up 5% |
Powers up the user's moves by 5% when the target is burned. |
0.21% |
Opp Frozen: Moves Up 3% |
Powers up the user's moves by 3% when the target is frozen. |
0.21% |
Opp Frozen: Moves Up 4% |
Powers up the user's moves by 4% when the target is frozen. |
0.21% |
Opp Frozen: Moves Up 5% |
Powers up the user's moves by 5% when the target is frozen. |
0.21% |
Opp Paralyzed: Moves Up 3% |
Powers up the user's moves by 3% when the target is paralyzed. |
0.21% |
Opp Paralyzed: Moves Up 4% |
Powers up the user's moves by 4% when the target is paralyzed. |
0.21% |
Opp Paralyzed: Moves Up 5% |
Powers up the user's moves by 5% when the target is paralyzed. |
0.21% |
Opp Poisoned: Moves Up 3% |
Powers up the user's moves by 3% when the target is poisoned or badly poisoned. |
0.21% |
Opp Poisoned: Moves Up 4% |
Powers up the user's moves by 4% when the target is poisoned or badly poisoned. |
0.21% |
Opp Poisoned: Moves Up 5% |
Powers up the user's moves by 5% when the target is poisoned or badly poisoned. |
0.21% |
Opp Asleep: Moves Up 3% |
Powers up the user's moves by 3% when the target is asleep. |
0.21% |
Opp Asleep: Moves Up 4% |
Powers up the user's moves by 4% when the target is asleep. |
0.21% |
Opp Asleep: Moves Up 5% |
Powers up the user's moves by 5% when the target is asleep. |
0.21% |
Opp Status Cond: Moves Up 2% |
Powers up the user's moves by 2% against targets that are affected by a status condition. |
0.21% |
Opp Status Cond: Moves Up 3% |
Powers up the user's moves by 3% against targets that are affected by a status condition. |
0.21% |
Opp Status Cond: Moves Up 4% |
Powers up the user's moves by 4% against targets that are affected by a status condition. |
0.21% |
Opp Confused: Moves Up 3% |
Powers up the user's moves by 3% when the target is confused. |
0.21% |
Opp Confused: Moves Up 4% |
Powers up the user's moves by 4% when the target is confused. |
0.21% |
Opp Confused: Moves Up 5% |
Powers up the user's moves by 5% when the target is confused. |
0.21% |
Opp Flinching: Moves Up 3% |
Powers up the user's moves by 3% against targets that are flinching. |
0.21% |
Opp Flinching: Moves Up 4% |
Powers up the user's moves by 4% against targets that are flinching. |
0.21% |
Opp Flinching: Moves Up 5% |
Powers up the user's moves by 5% against targets that are flinching. |
0.21% |
Opp Trapped: Moves Up 3% |
Powers up the user's moves by 3% when the target is trapped. |
0.21% |
Opp Trapped: Moves Up 4% |
Powers up the user's moves by 4% when the target is trapped. |
0.21% |
Opp Trapped: Moves Up 5% |
Powers up the user's moves by 5% when the target is trapped. |
0.21% |
Opp Interference: Moves Up 2% |
Powers up the user's moves by 2% against targets that are flinching, confused, or trapped. |
0.21% |
Opp Interference: Moves Up 3% |
Powers up the user's moves by 3% against targets that are flinching, confused, or trapped. |
0.21% |
Opp Interference: Moves Up 4% |
Powers up the user's moves by 4% against targets that are flinching, confused, or trapped. |
0.21% |
Opp Interference or Status Cond: Moves Up 1% |
Powers up the user's moves by 1% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
Opp Interference or Status Cond: Moves Up 2% |
Powers up the user's moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
Opp Interference or Status Cond: Moves Up 3% |
Powers up the user's moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
Sunny: Moves Up 2% |
Powers up the user's moves by 2% when the weather is sunny. |
0.21% |
Sunny: Moves Up 3% |
Powers up the user's moves by 3% when the weather is sunny. |
0.21% |
Sunny: Moves Up 4% |
Powers up the user's moves by 4% when the weather is sunny. |
0.21% |
Rainy: Moves Up 2% |
Powers up the user's moves by 2% when the weather is rainy. |
0.21% |
Rainy: Moves Up 3% |
Powers up the user's moves by 3% when the weather is rainy. |
0.21% |
Rainy: Moves Up 4% |
Powers up the user's moves by 4% when the weather is rainy. |
0.21% |
Hail: Moves Up 2% |
Powers up the user's moves by 2% during a hailstorm. |
0.21% |
Hail: Moves Up 3% |
Powers up the user's moves by 3% during a hailstorm. |
0.21% |
Hail: Moves Up 4% |
Powers up the user's moves by 4% during a hailstorm. |
0.21% |
Sandstorm: Moves Up 2% |
Powers up the user's moves by 2% during a sandstorm. |
0.21% |
Sandstorm: Moves Up 3% |
Powers up the user's moves by 3% during a sandstorm. |
0.21% |
Sandstorm: Moves Up 4% |
Powers up the user's moves by 4% during a sandstorm. |
0.21% |
Electric Terrain: Moves Up 2% |
Powers up the user's moves by 2% when the terrain is Electric Terrain |
0.21% |
Electric Terrain: Moves Up 3% |
Powers up the user's moves by 3% when the terrain is Electric Terrain |
0.21% |
Electric Terrain: Moves Up 4% |
Powers up the user's moves by 4% when the terrain is Electric Terrain |
0.21% |
Grassy Terrain: Moves Up 2% |
Powers up the user's moves by 2% when the terrain is Grassy Terrain. |
0.21% |
Grassy Terrain: Moves Up 3% |
Powers up the user's moves by 3% when the terrain is Grassy Terrain. |
0.21% |
Grassy Terrain: Moves Up 4% |
Powers up the user's moves by 4% when the terrain is Grassy Terrain. |
0.21% |
Psychic Terrain: Moves Up 2% |
Powers up the user's moves by 2% when the terrain is Psychic Terrain. |
0.21% |
Psychic Terrain: Moves Up 3% |
Powers up the user's moves by 3% when the terrain is Psychic Terrain. |
0.21% |
Psychic Terrain: Moves Up 4% |
Powers up the user's moves by 4% when the terrain is Psychic Terrain. |
0.21% |
Normal Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Normal Zone. |
0.21% |
Normal Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Normal Zone. |
0.21% |
Normal Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Normal Zone. |
0.21% |
Ice Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is an Ice Zone. |
0.21% |
Ice Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is an Ice Zone. |
0.21% |
Ice Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is an Ice Zone. |
0.21% |
Fighting Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Fighting Zo. |
0.21% |
Fighting Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Fighting Zo. |
0.21% |
Fighting Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Fighting Zo. |
0.21% |
Poison Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Poison Zone. |
0.21% |
Poison Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Poison Zone. |
0.21% |
Poison Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Poison Zone. |
0.21% |
Ground Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Ground Zone. |
0.21% |
Ground Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Ground Zone. |
0.21% |
Ground Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Ground Zone. |
0.21% |
Flying Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Flying Zone. |
0.21% |
Flying Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Flying Zone. |
0.21% |
Flying Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Flying Zone. |
0.21% |
Bug Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Bug Zone. |
0.21% |
Bug Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Bug Zone. |
0.21% |
Bug Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Bug Zone. |
0.21% |
Rock Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Rock Zone. |
0.21% |
Rock Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Rock Zone. |
0.21% |
Rock Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Rock Zone. |
0.21% |
Ghost Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Ghost Zone. |
0.21% |
Ghost Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Ghost Zone. |
0.21% |
Ghost Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Ghost Zone. |
0.21% |
Dragon Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Dragon Zone. |
0.21% |
Dragon Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Dragon Zone. |
0.21% |
Dragon Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Dragon Zone. |
0.21% |
Dark Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Dark Zone. |
0.21% |
Dark Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Dark Zone. |
0.21% |
Dark Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Dark Zone. |
0.21% |
Steel Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Steel Zone. |
0.21% |
Steel Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Steel Zone. |
0.21% |
Steel Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Steel Zone. |
0.21% |
Fairy Zone: Moves Up 2% |
Powers up the user's moves by 2% when the zone is a Fairy Zone. |
0.21% |
Fairy Zone: Moves Up 3% |
Powers up the user's moves by 3% when the zone is a Fairy Zone. |
0.21% |
Fairy Zone: Moves Up 4% |
Powers up the user's moves by 4% when the zone is a Fairy Zone. |
0.21% |
WTZ Change: Moves Up 1% |
Powers up the user's moves by 1% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
WTZ Change: Moves Up 2% |
Powers up the user's moves by 2% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
WTZ Change: Moves Up 3% |
Powers up the user's moves by 3% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
Normal Moves Up 1% |
Powers up the user's Normal-type moves by 1%. |
0.21% |
Normal Moves Up 2% |
Powers up the user's Normal-type moves by 2%. |
0.21% |
Normal Moves Up 3% |
Powers up the user's Normal-type moves by 3%. |
0.21% |
Fire Moves Up 1% |
Powers up the user's Fire-type moves by 1%. |
0.21% |
Fire Moves Up 2% |
Powers up the user's Fire-type moves by 2%. |
0.21% |
Fire Moves Up 3% |
Powers up the user's Fire-type moves by 3%. |
0.21% |
Water Moves Up 1% |
Powers up the user's Water-type moves by 1%. |
0.21% |
Water Moves Up 2% |
Powers up the user's Water-type moves by 2%. |
0.21% |
Water Moves Up 3% |
Powers up the user's Water-type moves by 3%. |
0.21% |
Electric Moves Up 1% |
Powers up the user's Electric-type moves by 1%. |
0.21% |
Electric Moves Up 2% |
Powers up the user's Electric-type moves by 2%. |
0.21% |
Electric Moves Up 3% |
Powers up the user's Electric-type moves by 3%. |
0.21% |
Grass Moves Up 1% |
Powers up the user's Grass-type moves by 1%. |
0.21% |
Grass Moves Up 2% |
Powers up the user's Grass-type moves by 2%. |
0.21% |
Grass Moves Up 3% |
Powers up the user's Grass-type moves by 3%. |
0.21% |
Ice Moves Up 1% |
Powers up the user's Ice-type moves by 1%. |
0.21% |
Ice Moves Up 2% |
Powers up the user's Ice-type moves by 2%. |
0.21% |
Ice Moves Up 3% |
Powers up the user's Ice-type moves by 3%. |
0.21% |
Fighting Moves Up 1% |
Powers up the user's Fighting-type moves by 1%. |
0.21% |
Fighting Moves Up 2% |
Powers up the user's Fighting-type moves by 2%. |
0.21% |
Fighting Moves Up 3% |
Powers up the user's Fighting-type moves by 3%. |
0.21% |
Poison Moves Up 1% |
Powers up the user's Poison-type moves by 1%. |
0.21% |
Poison Moves Up 2% |
Powers up the user's Poison-type moves by 2%. |
0.21% |
Poison Moves Up 3% |
Powers up the user's Poison-type moves by 3%. |
0.21% |
Ground Moves Up 1% |
Powers up the user's Ground-type moves by 1%. |
0.21% |
Ground Moves Up 2% |
Powers up the user's Ground-type moves by 2%. |
0.21% |
Ground Moves Up 3% |
Powers up the user's Ground-type moves by 3%. |
0.21% |
Flying Moves Up 1% |
Powers up the user's Flying-type moves by 1%. |
0.21% |
Flying Moves Up 2% |
Powers up the user's Flying-type moves by 2%. |
0.21% |
Flying Moves Up 3% |
Powers up the user's Flying-type moves by 3%. |
0.21% |
Psychic Moves Up 1% |
Powers up the user's Psychic-type moves by 1%. |
0.21% |
Psychic Moves Up 2% |
Powers up the user's Psychic-type moves by 2%. |
0.21% |
Psychic Moves Up 3% |
Powers up the user's Psychic-type moves by 3%. |
0.21% |
Bug Moves Up 1% |
Powers up the user's Bug-type moves by 1%. |
0.21% |
Bug Moves Up 2% |
Powers up the user's Bug-type moves by 2%. |
0.21% |
Bug Moves Up 3% |
Powers up the user's Bug-type moves by 3%. |
0.21% |
Rock Moves Up 1% |
Powers up the user's Rock-type moves by 1%. |
0.21% |
Rock Moves Up 2% |
Powers up the user's Rock-type moves by 2%. |
0.21% |
Rock Moves Up 3% |
Powers up the user's Rock-type moves by 3%. |
0.21% |
Ghost Moves Up 1% |
Powers up the user's Ghost-type moves by 1%. |
0.21% |
Ghost Moves Up 2% |
Powers up the user's Ghost-type moves by 2%. |
0.21% |
Ghost Moves Up 3% |
Powers up the user's Ghost-type moves by 3%. |
0.21% |
Dragon Moves Up 1% |
Powers up the user's Dragon-type moves by 1%. |
0.21% |
Dragon Moves Up 2% |
Powers up the user's Dragon-type moves by 2%. |
0.21% |
Dragon Moves Up 3% |
Powers up the user's Dragon-type moves by 3%. |
0.21% |
Dark Moves Up 1% |
Powers up the user's Dark-type moves by 1%. |
0.21% |
Dark Moves Up 2% |
Powers up the user's Dark-type moves by 2%. |
0.21% |
Dark Moves Up 3% |
Powers up the user's Dark-type moves by 3%. |
0.21% |
Steel Moves Up 1% |
Powers up the user's Steel-type moves by 1%. |
0.21% |
Steel Moves Up 2% |
Powers up the user's Steel-type moves by 2%. |
0.21% |
Steel Moves Up 3% |
Powers up the user's Steel-type moves by 3%. |
0.21% |
Fairy Moves Up 1% |
Powers up the user's Fairy-type moves by 1%. |
0.21% |
Fairy Moves Up 2% |
Powers up the user's Fairy-type moves by 2%. |
0.21% |
Fairy Moves Up 3% |
Powers up the user's Fairy-type moves by 3%. |
0.21% |
Pinch: Moves Up 3% |
Powers up the user's moves by 3% when it is in a pinch. |
0.21% |
Pinch: Moves Up 4% |
Powers up the user's moves by 4% when it is in a pinch. |
0.21% |
Pinch: Moves Up 5% |
Powers up the user's moves by 5% when it is in a pinch. |
0.21% |
Unscathed: Moves Up 3% |
Powers up the user's moves by 3% when its HP is full. |
0.21% |
Unscathed: Moves Up 4% |
Powers up the user's moves by 4% when its HP is full. |
0.21% |
Unscathed: Moves Up 5% |
Powers up the user's moves by 5% when its HP is full. |
0.21% |
Status Cond: Moves Up 3% |
Powers up the user's moves by 3% when it is affected by a status condition. |
0.21% |
Status Cond: Moves Up 4% |
Powers up the user's moves by 4% when it is affected by a status condition. |
0.21% |
Status Cond: Moves Up 5% |
Powers up the user's moves by 5% when it is affected by a status condition. |
0.21% |
Physical S-Moves Up 1% |
Powers up the user's physical sync move by 1%. |
0.21% |
Physical S-Moves Up 2% |
Powers up the user's physical sync move by 2%. |
0.21% |
Physical S-Moves Up 3% |
Powers up the user's physical sync move by 3%. |
0.21% |
Special S-Moves Up 1% |
Powers up the user's special sync move by 1%. |
0.21% |
Special S-Moves Up 2% |
Powers up the user's special sync move by 2%. |
0.21% |
Special S-Moves Up 3% |
Powers up the user's special sync move by 3%. |
0.21% |
Critastrophe 1% |
Powers up the user's sync move by 1% when it becomes a critical hit. |
0.21% |
Critastrophe 2% |
Powers up the user's sync move by 2% when it becomes a critical hit. |
0.21% |
Critastrophe 3% |
Powers up the user's sync move by 3% when it becomes a critical hit. |
0.21% |
Opp Burned: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is burned. |
0.21% |
Opp Burned: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is burned. |
0.21% |
Opp Burned: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is burned. |
0.21% |
Opp Frozen: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is frozen. |
0.21% |
Opp Frozen: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is frozen. |
0.21% |
Opp Frozen: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is frozen. |
0.21% |
Opp Paralyzed: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is paralyzed. |
0.21% |
Opp Paralyzed: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is paralyzed. |
0.21% |
Opp Paralyzed: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is paralyzed. |
0.21% |
Opp Poisoned: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is poisoned or badly poisoned. |
0.21% |
Opp Poisoned: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is poisoned or badly poisoned. |
0.21% |
Opp Poisoned: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is poisoned or badly poisoned. |
0.21% |
Opp Asleep: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is asleep. |
0.21% |
Opp Asleep: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is asleep. |
0.21% |
Opp Asleep: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is asleep. |
0.21% |
Opp Status Cond: S-Moves Up 2% |
Powers up the user's sync move by 2% against targets that are affected by a status condition. |
0.21% |
Opp Status Cond: S-Moves Up 3% |
Powers up the user's sync move by 3% against targets that are affected by a status condition. |
0.21% |
Opp Status Cond: S-Moves Up 4% |
Powers up the user's sync move by 4% against targets that are affected by a status condition. |
0.21% |
Opp Confused: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is confused. |
0.21% |
Opp Confused: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is confused. |
0.21% |
Opp Confused: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is confused. |
0.21% |
Opp Flinching: S-Moves Up 3% |
Powers up the user's sync move by 3% when the target is flinching. |
0.21% |
Opp Flinching: S-Moves Up 4% |
Powers up the user's sync move by 4% when the target is flinching. |
0.21% |
Opp Flinching: S-Moves Up 5% |
Powers up the user's sync move by 5% when the target is flinching. |
0.21% |
Opp Trapped: S-Moves Up 3% |
Powers up the user's sync move by 3% against targets that are trapped. |
0.21% |
Opp Trapped: S-Moves Up 4% |
Powers up the user's sync move by 4% against targets that are trapped. |
0.21% |
Opp Trapped: S-Moves Up 5% |
Powers up the user's sync move by 5% against targets that are trapped. |
0.21% |
Opp Interference: S-Moves Up 2% |
Powers up the user's sync move by 2% against targets that are flinching, confused, or trapped. |
0.21% |
Opp Interference: S-Moves Up 3% |
Powers up the user's sync move by 3% against targets that are flinching, confused, or trapped. |
0.21% |
Opp Interference: S-Moves Up 4% |
Powers up the user's sync move by 4% against targets that are flinching, confused, or trapped. |
0.21% |
Opp Int or Status Cond: S-Moves Up 1% |
Powers up the user's sync move by 1% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
Opp Int or Status Cond: S-Moves Up 2% |
Powers up the user's sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
Opp Int or Status Cond: S-Moves Up 3% |
Powers up the user's sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped. |
0.21% |
Solar Flare 2% |
Powers up the user's sync move by 2% when the weather is sunny. |
0.21% |
Solar Flare 3% |
Powers up the user's sync move by 3% when the weather is sunny. |
0.21% |
Solar Flare 4% |
Powers up the user's sync move by 4% when the weather is sunny. |
0.21% |
Shower Power 2% |
Powers up the user's sync move by 2% when the weather is rainy. |
0.21% |
Shower Power 3% |
Powers up the user's sync move by 3% when the weather is rainy. |
0.21% |
Shower Power 4% |
Powers up the user's sync move by 4% when the weather is rainy. |
0.21% |
Hail: S-Moves Up 2% |
Powers up the user's sync move by 2% during a hailstorm. |
0.21% |
Hail: S-Moves Up 3% |
Powers up the user's sync move by 3% during a hailstorm. |
0.21% |
Hail: S-Moves Up 4% |
Powers up the user's sync move by 4% during a hailstorm. |
0.21% |
Sand Blaster 2% |
Powers up the user's sync move by 2% during a sandstorm. |
0.21% |
Sand Blaster 3% |
Powers up the user's sync move by 3% during a sandstorm. |
0.21% |
Sand Blaster 4% |
Powers up the user's sync move by 4% during a sandstorm. |
0.21% |
Sync Induction 2% |
Powers up the user's sync move by 2% when the terrain is Electric Terrain. |
0.21% |
Sync Induction 3% |
Powers up the user's sync move by 3% when the terrain is Electric Terrain. |
0.21% |
Sync Induction 4% |
Powers up the user's sync move by 4% when the terrain is Electric Terrain. |
0.21% |
Grassy Terrain: S-Moves Up 2% |
Powers up the user's sync move by 2% when the terrain is Grassy Terrain. |
0.21% |
Grassy Terrain: S-Moves Up 3% |
Powers up the user's sync move by 3% when the terrain is Grassy Terrain. |
0.21% |
Grassy Terrain: S-Moves Up 4% |
Powers up the user's sync move by 4% when the terrain is Grassy Terrain. |
0.21% |
Psychic Terrain: S-Moves Up 2% |
Powers up the user's sync move by 2% when the terrain is Psychic Terrain. |
0.21% |
Psychic Terrain: S-Moves Up 3% |
Powers up the user's sync move by 3% when the terrain is Psychic Terrain. |
0.21% |
Psychic Terrain: S-Moves Up 4% |
Powers up the user's sync move by 4% when the terrain is Psychic Terrain. |
0.21% |
Normal Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Normal Zone. |
0.21% |
Normal Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Normal Zone. |
0.21% |
Normal Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Normal Zone. |
0.21% |
Ice Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is an Ice Zone. |
0.21% |
Ice Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is an Ice Zone. |
0.21% |
Ice Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is an Ice Zone. |
0.21% |
Fighting Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Fighting Zone. |
0.21% |
Fighting Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Fighting Zone. |
0.21% |
Fighting Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Fighting Zone. |
0.21% |
Poison Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Poison Zone. |
0.21% |
Poison Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Poison Zone. |
0.21% |
Poison Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Poison Zone. |
0.21% |
Ground Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Ground Zone. |
0.21% |
Ground Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Ground Zone. |
0.21% |
Ground Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Ground Zone. |
0.21% |
Flying Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Flying Zone. |
0.21% |
Flying Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Flying Zone. |
0.21% |
Flying Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Flying Zone. |
0.21% |
Bug Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Bug Zone. |
0.21% |
Bug Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Bug Zone. |
0.21% |
Bug Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Bug Zone. |
0.21% |
Rock Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Rock Zone. |
0.21% |
Rock Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Rock Zone. |
0.21% |
Rock Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Rock Zone. |
0.21% |
Ghost Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Ghost Zone. |
0.21% |
Ghost Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Ghost Zone. |
0.21% |
Ghost Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Ghost Zone. |
0.21% |
Dragon Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Dragon Zone. |
0.21% |
Dragon Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Dragon Zone. |
0.21% |
Dragon Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Dragon Zone. |
0.21% |
Dark Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Dark Zone. |
0.21% |
Dark Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Dark Zone. |
0.21% |
Dark Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Dark Zone. |
0.21% |
Steel Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Steel Zone. |
0.21% |
Steel Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Steel Zone. |
0.21% |
Steel Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Steel Zone. |
0.21% |
Fairy Zone: S-Moves Up 2% |
Powers up the user's sync move by 2% when the zone is a Fairy Zone. |
0.21% |
Fairy Zone: S-Moves Up 3% |
Powers up the user's sync move by 3% when the zone is a Fairy Zone. |
0.21% |
Fairy Zone: S-Moves Up 4% |
Powers up the user's sync move by 4% when the zone is a Fairy Zone. |
0.21% |
WTZ Change: S-Moves Up 2% |
Powers up the user's sync move by 1% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
WTZ Change: S-Moves Up 3% |
Powers up the user's sync move by 2% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
WTZ Change: S-Moves Up 4% |
Powers up the user's sync move by 3% when weather conditions, a terrain, or a zone are in effect. |
0.21% |
Normal S-Moves Up 1% |
Powers up the user's Normal-type sync move by 1%. |
0.21% |
Normal S-Moves Up 2% |
Powers up the user's Normal-type sync move by 2%. |
0.21% |
Normal S-Moves Up 3% |
Powers up the user's Normal-type sync move by 3%. |
0.21% |
Fire S-Moves Up 1% |
Powers up the user's Fire-type sync move by 1%. |
0.21% |
Fire S-Moves Up 2% |
Powers up the user's Fire-type sync move by 2%. |
0.21% |
Fire S-Moves Up 3% |
Powers up the user's Fire-type sync move by 3%. |
0.21% |
Water S-Moves Up 1% |
Powers up the user's Water-type sync move by 1%. |
0.21% |
Water S-Moves Up 2% |
Powers up the user's Water-type sync move by 2%. |
0.21% |
Water S-Moves Up 3% |
Powers up the user's Water-type sync move by 3%. |
0.21% |
Electric S-Moves Up 1% |
Powers up the user's Electric-type sync move by 1%. |
0.21% |
Electric S-Moves Up 2% |
Powers up the user's Electric-type sync move by 2%. |
0.21% |
Electric S-Moves Up 3% |
Powers up the user's Electric-type sync move by 3%. |
0.21% |
Grass S-Moves Up 1% |
Powers up the user's Grass-type sync move by 1%. |
0.21% |
Grass S-Moves Up 2% |
Powers up the user's Grass-type sync move by 2%. |
0.21% |
Grass S-Moves Up 3% |
Powers up the user's Grass-type sync move by 3%. |
0.21% |
Ice S-Moves Up 1% |
Powers up the user's Ice-type sync move by 1%. |
0.21% |
Ice S-Moves Up 2% |
Powers up the user's Ice-type sync move by 2%. |
0.21% |
Ice S-Moves Up 3% |
Powers up the user's Ice-type sync move by 3%. |
0.21% |
Fighting S-Moves Up 1% |
Powers up the user's Fighting-type sync move by 1%. |
0.21% |
Fighting S-Moves Up 2% |
Powers up the user's Fighting-type sync move by 2%. |
0.21% |
Fighting S-Moves Up 3% |
Powers up the user's Fighting-type sync move by 3%. |
0.21% |
Poison S-Moves Up 1% |
Powers up the user's Poison-type sync move by 1%. |
0.21% |
Poison S-Moves Up 2% |
Powers up the user's Poison-type sync move by 2%. |
0.21% |
Poison S-Moves Up 3% |
Powers up the user's Poison-type sync move by 3%. |
0.21% |
Ground S-Moves Up 1% |
Powers up the user's Ground-type sync move by 1%. |
0.21% |
Ground S-Moves Up 2% |
Powers up the user's Ground-type sync move by 2%. |
0.21% |
Ground S-Moves Up 3% |
Powers up the user's Ground-type sync move by 3%. |
0.21% |
Flying S-Moves Up 1% |
Powers up the user's Flying-type sync move by 1%. |
0.21% |
Flying S-Moves Up 2% |
Powers up the user's Flying-type sync move by 2%. |
0.21% |
Flying S-Moves Up 3% |
Powers up the user's Flying-type sync move by 3%. |
0.21% |
Psychic S-Moves Up 1% |
Powers up the user's Psychic-type sync move by 1%. |
0.21% |
Psychic S-Moves Up 2% |
Powers up the user's Psychic-type sync move by 2%. |
0.21% |
Psychic S-Moves Up 3% |
Powers up the user's Psychic-type sync move by 3%. |
0.21% |
Bug S-Moves Up 1% |
Powers up the user's Bug-type sync move by 1%. |
0.21% |
Bug S-Moves Up 2% |
Powers up the user's Bug-type sync move by 2%. |
0.21% |
Bug S-Moves Up 3% |
Powers up the user's Bug-type sync move by 3%. |
0.21% |
Rock S-Moves Up 1% |
Powers up the user's Rock-type sync move by 1%. |
0.21% |
Rock S-Moves Up 2% |
Powers up the user's Rock-type sync move by 2%. |
0.21% |
Rock S-Moves Up 3% |
Powers up the user's Rock-type sync move by 3%. |
0.21% |
Ghost S-Moves Up 1% |
Powers up the user's Ghost-type sync move by 1%. |
0.21% |
Ghost S-Moves Up 2% |
Powers up the user's Ghost-type sync move by 2%. |
0.21% |
Ghost S-Moves Up 3% |
Powers up the user's Ghost-type sync move by 3%. |
0.21% |
Dragon S-Moves Up 1% |
Powers up the user's Dragon-type sync move by 1%. |
0.21% |
Dragon S-Moves Up 2% |
Powers up the user's Dragon-type sync move by 2%. |
0.21% |
Dragon S-Moves Up 3% |
Powers up the user's Dragon-type sync move by 3%. |
0.21% |
Dark S-Moves Up 1% |
Powers up the user's Dark-type sync move by 1%. |
0.21% |
Dark S-Moves Up 2% |
Powers up the user's Dark-type sync move by 2%. |
0.21% |
Dark S-Moves Up 3% |
Powers up the user's Dark-type sync move by 3%. |
0.21% |
Steel S-Moves Up 1% |
Powers up the user's Steel-type sync move by 1%. |
0.21% |
Steel S-Moves Up 2% |
Powers up the user's Steel-type sync move by 2%. |
0.21% |
Steel S-Moves Up 3% |
Powers up the user's Steel-type sync move by 3%. |
0.21% |
Fairy S-Moves Up 1% |
Powers up the user's Fairy-type sync move by 1%. |
0.21% |
Fairy S-Moves Up 2% |
Powers up the user's Fairy-type sync move by 2%. |
0.21% |
Fairy S-Moves Up 3% |
Powers up the user's Fairy-type sync move by 3%. |
0.21% |
Pinch: S-Moves Up 3% |
Powers up the user's sync move by 3% when it is in a pinch. |
0.21% |
Pinch: S-Moves Up 4% |
Powers up the user's sync move by 4% when it is in a pinch. |
0.21% |
Pinch: S-Moves Up 5% |
Powers up the user's sync move by 5% when it is in a pinch. |
0.21% |
Unscathed: S-Moves Up 3% |
Powers up the user's sync move by 3% when its HP is full. |
0.21% |
Unscathed: S-Moves Up 4% |
Powers up the user's sync move by 4% when its HP is full. |
0.21% |
Unscathed: S-Moves Up 5% |
Powers up the user's sync move by 5% when its HP is full. |
0.21% |
Status Cond: S-Moves Up 3% |
Powers up the user's sync move by 3% when it is affected by a status condition. |
0.21% |
Status Cond: S-Moves Up 4% |
Powers up the user's sync move by 4% when it is affected by a status condition. |
0.21% |
Status Cond: S-Moves Up 5% |
Powers up the user's sync move by 5% when it is affected by a status condition. |
0.21% |
Attack Move DR 1% |
Reduces damage by 1% when the user is hit by an attack move. |
0.21% |
Attack Move DR 2% |
Reduces damage by 2% when the user is hit by an attack move. |
0.21% |
Attack Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move. |
0.21% |
S-Move DR 1% |
Reduces damage by 1% when the user is hit by a sync move. |
0.21% |
S-Move DR 2% |
Reduces damage by 2% when the user is hit by a sync move. |
0.21% |
S-Move DR 3% |
Reduces damage by 3% when the user is hit by a sync move. |
0.21% |
Physical Move DR 2% |
Reduces damage by 2% when the user is hit by a physical attack move. |
0.21% |
Physical Move DR 3% |
Reduces damage by 3% when the user is hit by a physical attack move. |
0.21% |
Physical Move DR 4% |
Reduces damage by 4% when the user is hit by a physical attack move. |
0.21% |
Special Move DR 2% |
Reduces damage by 2% when the user is hit by a special attack move. |
0.21% |
Special Move DR 3% |
Reduces damage by 3% when the user is hit by a special attack move. |
0.21% |
Special Move DR 4% |
Reduces damage by 4% when the user is hit by a special attack move. |
0.21% |
Physical S-Move DR 2% |
Reduces damage by 2% when the user is hit by a physical sync move. |
0.21% |
Physical S-Move DR 3% |
Reduces damage by 3% when the user is hit by a physical sync move. |
0.21% |
Physical S-Move DR 4% |
Reduces damage by 4% when the user is hit by a physical sync move. |
0.21% |
Special S-Move DR 2% |
Reduces damage by 2% when the user is hit by a special sync move. |
0.21% |
Special S-Move DR 3% |
Reduces damage by 3% when the user is hit by a special sync move. |
0.21% |
Special S-Move DR 4% |
Reduces damage by 4% when the user is hit by a special sync move. |
0.21% |
Sunny: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is sunny. |
0.21% |
Sunny: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny. |
0.21% |
Sunny: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny. |
0.21% |
Rainy: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the weather is rainy. |
0.21% |
Rainy: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy. |
0.21% |
Rainy: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy. |
0.21% |
Hail: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move during a hailstorm. |
0.21% |
Hail: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm. |
0.21% |
Hail: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm. |
0.21% |
Sandstorm: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move during a sandstorm. |
0.21% |
Sandstorm: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm. |
0.21% |
Sandstorm: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm. |
0.21% |
Electric Terrain: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Electric terrain. |
0.21% |
Electric Terrain: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric terrain. |
0.21% |
Electric Terrain: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric terrain. |
0.21% |
Grassy Terrain: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. |
0.21% |
Grassy Terrain: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. |
0.21% |
Grassy Terrain: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy terrain. |
0.21% |
Psychic Terrain: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. |
0.21% |
Psychic Terrain: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. |
0.21% |
Psychic Terrain: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic terrain. |
0.21% |
Normal Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Normal Zone. |
0.21% |
Normal Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone. |
0.21% |
Normal Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone. |
0.21% |
Ice Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is an Ice Zone. |
0.21% |
Ice Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone. |
0.21% |
Ice Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone. |
0.21% |
Fighting Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. |
0.21% |
Fighting Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. |
0.21% |
Fighting Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone. |
0.21% |
Poison Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Poison Zone. |
0.21% |
Poison Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone. |
0.21% |
Poison Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone. |
0.21% |
Ground Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ground Zone. |
0.21% |
Ground Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone. |
0.21% |
Ground Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone. |
0.21% |
Flying Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Flying Zone. |
0.21% |
Flying Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone. |
0.21% |
Flying Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone. |
0.21% |
Bug Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Bug Zone. |
0.21% |
Bug Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone. |
0.21% |
Bug Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone. |
0.21% |
Rock Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Rock Zone. |
0.21% |
Rock Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone. |
0.21% |
Rock Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone. |
0.21% |
Ghost Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. |
0.21% |
Ghost Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. |
0.21% |
Ghost Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone. |
0.21% |
Dragon Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. |
0.21% |
Dragon Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. |
0.21% |
Dragon Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone. |
0.21% |
Dark Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Dark Zone. |
0.21% |
Dark Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone. |
0.21% |
Dark Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone. |
0.21% |
Steel Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Steel Zone. |
0.21% |
Steel Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone. |
0.21% |
Steel Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone. |
0.21% |
Fairy Zone: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. |
0.21% |
Fairy Zone: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. |
0.21% |
Fairy Zone: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone. |
0.21% |
WTZ Change: P-Move DR & S-Move DR 2% |
Reduces damage by 2% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. |
0.21% |
WTZ Change: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. |
0.21% |
WTZ Change: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect. |
0.21% |
Normal P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Normal-type attack moves or sync moves. |
0.21% |
Normal P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves. |
0.21% |
Normal P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves. |
0.21% |
Fire P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Fire-type attack moves or sync moves. |
0.21% |
Fire P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves. |
0.21% |
Fire P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves. |
0.21% |
Water P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Water-type attack moves or sync moves. |
0.21% |
Water P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves. |
0.21% |
Water P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves. |
0.21% |
Electric P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Electric-type attack moves or sync moves. |
0.21% |
Electric P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves. |
0.21% |
Electric P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves. |
0.21% |
Grass P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Grass-type attack moves or sync moves. |
0.21% |
Grass P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves. |
0.21% |
Grass P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves. |
0.21% |
Ice P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Ice-type attack moves or sync moves. |
0.21% |
Ice P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves. |
0.21% |
Ice P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves. |
0.21% |
Fighting P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Fighting-type attack moves or sync moves. |
0.21% |
Fighting P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves. |
0.21% |
Fighting P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves. |
0.21% |
Poison P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Poison-type attack moves or sync moves. |
0.21% |
Poison P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves. |
0.21% |
Poison P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves. |
0.21% |
Ground P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Ground-type attack moves or sync moves. |
0.21% |
Ground P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves. |
0.21% |
Ground P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves. |
0.21% |
Flying P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Flying-type attack moves or sync moves. |
0.21% |
Flying P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves. |
0.21% |
Flying P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves. |
0.21% |
Psychic P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Psychic-type attack moves or sync moves. |
0.21% |
Psychic P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves. |
0.21% |
Psychic P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves. |
0.21% |
Bug P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Bug-type attack moves or sync moves. |
0.21% |
Bug P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves. |
0.21% |
Bug P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves. |
0.21% |
Rock P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Rock-type attack moves or sync moves. |
0.21% |
Rock P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves. |
0.21% |
Rock P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves. |
0.21% |
Ghost P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Ghost-type attack moves or sync moves. |
0.21% |
Ghost P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves. |
0.21% |
Ghost P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves. |
0.21% |
Dragon P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Dragon-type attack moves or sync moves. |
0.21% |
Dragon P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves. |
0.21% |
Dragon P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves. |
0.21% |
Dark P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Dark-type attack moves or sync moves. |
0.21% |
Dark P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves. |
0.21% |
Dark P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves. |
0.21% |
Steel P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Steel-type attack moves or sync moves. |
0.21% |
Steel P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves. |
0.21% |
Steel P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves. |
0.21% |
Fairy P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by Fairy-type attack moves or sync moves. |
0.21% |
Fairy P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves. |
0.21% |
Fairy P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves. |
0.21% |
Pinch: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while it is in a pinch. |
0.21% |
Pinch: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch. |
0.21% |
Pinch: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch. |
0.21% |
Healthy Benefits 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while its HP is full. |
0.21% |
Healthy Benefits 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full. |
0.21% |
Healthy Benefits 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full. |
0.21% |
Status Cond: P-Move DR & S-Move DR 3% |
Reduces damage by 3% when the user is hit by an attack move or sync move while it is affected by a status condition. |
0.21% |
Status Cond: P-Move DR & S-Move DR 4% |
Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition. |
0.21% |
Status Cond: P-Move DR & S-Move DR 5% |
Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition. |
0.21% |