Kiawe

Picture Name Role Base Rarity
Kiawe Artwork
Standard Outfit EX Outfit
Kiawe Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingKiawe Spotlight Scout (June 13th 2021 - July 1st 2021) - 2%

Pokédex Entry

Flavor Text
KiaweKiawe is a captain of Akala Island and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the Alola region.

Kiawe's Pokémon

Kiawe & Marowak (Alola Form)

Picture Name Focal Move Type Weakness
Marowak Image
English: Marowak
Japan: Garagara
ガラガラ
French: Ossatueur
German: Knogga
Korean: 텅구리
Fire-type Water-type
Passive Skills
Dashing Team 5: Has a very good chance of raising the Speed of all allied sync pairs when the user's attack move is successful.
On a Roll 4: Raises the chance of lowering stat values with the additional effects of moves.
Quick Tempo: Makes move gauges accelerate on the allied field of play when the user enters the battle for the first time.
Theme Skills
Fire Support - Raises the maximum HP of all allied sync pairs by 30
Alola: Raises the maximum HP of all allied sync pairs by 4
Trial Giver: Raises the maximum HP of all allied sync pairs by 4
Body Builder: Raises the maximum HP of all allied sync pairs by 4
Artistic: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
589 266 266 180 223 221
5 Star Max Potential Stats
689 306 306 220 263 261


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flame Charge Fire-typePhysical Category Move 30-36 100 2 Opponent
Raises the user's Speed
Potion  Other Category Move   2 Ally
Restores a bit of an ally's HP
Shadow Bone Ghost-typePhysical Category Move 49-58 100 2 Opponent
Has a small chance of lowering the target's Defense
Dancing Fever!  Other Category Move   2 All allies
Raises the Attack, Sp. Atk and critical-hit rate of all allied sync pairs


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Dance Inferno Overdrive Fire-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 2 24 1
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 2 24 1
HP 10 HP 10 2 24 1
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 2
Flame Charge: Power 3 Flame Charge: Power Up 3 2 24 1
Attack 10 Attack 10 4 48 2
Wise Entry 2 Sharply raises the user's Sp. Def when the Pokémon enters a battle. 7 84 3
Flame Charge: Move Gauge Refresh 3 Move: Flame Charge Has a moderately good chance of charging the user's move gauge by one when a move is successful. 10 120 2
Endurance If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. 7 84 3
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Potion: MP Refresh 2 Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Sp. Def 5 Sp. Def 5 2 24 2
Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: MP Refresh 2 Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 3
Attack 20 Attack 20 7 84 3
HP 10 HP 10 2 24 1
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 2
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 1
Shadow Bone: Move Gauge Refresh 3 Move: Shadow Bone Has a moderately good chance of charging the user's move gauge by one when a move is successful. 10 120 2
Unfortuitous 4 Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack move is successful. 10 120 3
Speed 5 Speed 5 2 24 2
Insult to Injury The more the target's Defense has been lowered, the more it powers up moves. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 1
Dancing Fever!: MP Refresh 3 Move: Dancing Fever! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Critical Strike 3 Powers up attacks if they become critical hits. 7 84 2
Speed 5 Speed 5 2 24 2
Focus Group 2 Has a moderate chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. 10 120 3
Critical Healing 1 Has a small chance of restoring the user's HP when its move is a critical hit. 10 120 3
Fire Dance Inferno Overdrive: Power 25 Fire Dance Inferno Overdrive: Power Up 25 5 60 3
Fire Dance Inferno Overdrive: Power 25 Fire Dance Inferno Overdrive: Power Up 25 5 60 3