Anchors | Kiawe | Kiawe |
Kiawe | |||
Picture | Name | Role | Base Rarity |
|
Kiawe | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Kiawe | Kiawe is a captain of Akala Island and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the Alola region. |
Mindscape |
Kiawe's Pokémon
Kiawe & Marowak (Alola Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Dashing Team 5: Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. On a Roll 4: Raises the chance of lowering stat values with the additional effects of moves. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Guaranteed Cookie Skill Condition Nullification: Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. | |||||||||||||
Theme Skills | |||||||||||||
Fire Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Body Builder: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
631 | 287 | 287 | 195 | 241 | 239 |
5 Star Max Potential Stats | |||||
731 | 327 | 327 | 235 | 281 | 279 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Dance Inferno Overdrive | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 2 | 24 | 1 |
Shadow Bone: Power 4 | Shadow Bone: Power Up 4 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Shadow Bone: Power 4 | Shadow Bone: Power Up 4 | 2 | 24 | 2 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Wise Entry 2 | Sharply raises the user's Sp. Def when the Pokémon enters a battle. | 7 | 84 | 3 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 7 | 84 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 2 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Attack + 20 | Attack + 20 | 7 | 84 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Shadow Bone: Power 4 | Shadow Bone: Power Up 4 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 2 |
Shadow Bone: Power 4 | Shadow Bone: Power Up 4 | 2 | 24 | 1 |
Shadow Bone: Move Gauge Refresh 3 | Move: Shadow Bone Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Unfortuitous 4 | Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack move is successful. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Insult to Injury | The more the target's Defense has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Shadow Bone: Power 4 | Shadow Bone: Power Up 4 | 2 | 24 | 1 |
Dancing Fever!: MP Refresh 3 | Move: Dancing Fever! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Critical Strike 3 | Powers up attacks if they become critical hits. | 7 | 84 | 2 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Focus Group 2 | Has a moderate chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
Critical Healing 1 | Has a small chance of restoring the user's HP when its move is a critical hit. | 10 | 120 | 3 |
Fire Dance Inferno Overdrive: Power 25 | Fire Dance Inferno Overdrive: Power Up 25 | 5 | 60 | 3 |
Fire Dance Inferno Overdrive: Power 25 | Fire Dance Inferno Overdrive: Power Up 25 | 5 | 60 | 3 |
Kiawe (Variety) | |||
Picture | Name | Role | Base Rarity |
|
Kiawe | Tech | ☆☆☆☆☆ |
Mindscape |
Kiawe & Arcanine | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Extend Range: When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. Hit Burned Opp: Sp. Atk Down 9: Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. Hit Trapped Opp: Sp. Def Down 9: Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 400 | 184 | 400 | 184 | 374 |
5 Star Max Potential Stats | |||||
821 | 440 | 224 | 440 | 224 | 414 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Dancing Together Inferno Overdrive | 200-240 | Opponent | ||||
This attack's power increases when the target is burned. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Ember: Power 4 | Ember: Power Up 4 | 3 | 36 | 1 |
Ember: Power 4 | Ember: Power Up 4 | 3 | 36 | 2 |
Ember: Power 4 | Ember: Power Up 4 | 3 | 36 | 1 |
Ember: Move Gauge Refresh 3 | Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hit Burned Opp: Attack Up 9 | Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | 9 | 108 | 3 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ember: Power 4 | Ember: Power Up 4 | 3 | 36 | 1 |
Will-O-Wisp: Accuracy 10 | Will-O-Wisp: Accuracy Up 10 | 5 | 60 | 2 |
Ember: Power 4 | Ember: Power Up 4 | 3 | 36 | 1 |
Will-O-Wisp: Move Gauge Refresh 3 | Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Scorcher 2 | Increases the amount of damage an opponent takes from being burned. | 10 | 120 | 2 |
Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Terrify 2 | Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Fire Spin: Power 3 | Fire Spin: Power Up 3 | 3 | 36 | 1 |
Fire Spin: Power 3 | Fire Spin: Power Up 3 | 3 | 36 | 1 |
Come On By!: MP Refresh 2 | Move: Come On By! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Stationary Target 3 | Powers up the user's moves when the target is trapped. | 8 | 96 | 2 |
Come On By!: Propulsion 9 | Move: Come On By! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Pokey Trap 5 | Increases the amount of damage an opponent takes from being trapped. | 10 | 120 | 2 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Fire Spin: Power 3 | Fire Spin: Power Up 3 | 3 | 36 | 1 |
Fire Spin: Power 3 | Fire Spin: Power Up 3 | 3 | 36 | 1 |
Fire Spin: Power 3 | Fire Spin: Power Up 3 | 3 | 36 | 2 |
Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Fire Spin: Accuracy 10 | Fire Spin: Accuracy Up 10 | 5 | 60 | 2 |
Hit Trapped Opp: Speed Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | 9 | 108 | 3 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
Dancing Together Inferno Overdrive: Power 25 | Dancing Together Inferno Overdrive: Power Up 25 | 5 | 60 | 3 |
Dancing Together Inferno Overdrive: Power 25 | Dancing Together Inferno Overdrive: Power Up 25 | 5 | 60 | 3 |