Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Trained Body 5 |
When the user’s Defense is lowered, mitigates the reduction of Defense. |
4 |
48 |
2 |
1st S-Move: Special Boost 3 |
Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle. |
10 |
120 |
4 |
Piercing Gaze |
Moves never miss. |
10 |
120 |
5 |
Trained Mind 5 |
When the user’s Sp. Def is lowered, mitigates the reduction of Sp. Def. |
4 |
48 |
2 |
S-Move: User Defense ↓ & Sp. Def ↓ 4 |
Lowers the user’s Defense and Sp. Def by four stat ranks after using its sync move. |
8 |
96 |
4 |
B-Move MP 0 & Non-B-Move Hit: Special Boost ↑1 9 |
Increases the user’s Special Moves ↑ Next effect by one rank when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. |
10 |
120 |
5 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Armor Cannon: Power 2 |
Armor Cannon: Power ↑ 2 |
3 |
36 |
1 |
Armor Cannon: Power 2 |
Armor Cannon: Power ↑ 2 |
3 |
36 |
1 |
Armor Cannon: Power 2 |
Armor Cannon: Power ↑ 2 |
3 |
36 |
2 |
Armor Cannon: Move Gauge Refresh 3 |
Move: Armor Cannon Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Trip Up 9 |
Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. |
7 |
84 |
2 |
Agile Entry 3 |
Raises the user’s evasiveness by three stat ranks when it enters a battle. |
10 |
120 |
3 |
Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Flamethrower: Power 4 |
Flamethrower: Power ↑ 4 |
3 |
36 |
1 |
Flamethrower: Power 4 |
Flamethrower: Power ↑ 4 |
3 |
36 |
1 |
Flamethrower: Power 4 |
Flamethrower: Power ↑ 4 |
3 |
36 |
2 |
Flamethrower: Move Gauge Refresh 3 |
Move: Flamethrower Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Flamethrower: Hostile Environment 9 |
Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. |
7 |
84 |
2 |
Furious Brain |
The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. |
10 |
120 |
3 |
Hit Burned Opp: Sp. Atk ↓ & Sp. Def ↓ 9 |
Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful against a burned opponent. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
This’ll Torch Ya!: Super Preparation 9 |
Move: This’ll Torch Ya! Applies the Supereffective ↑ Next effect to the user when its move is successful. |
8 |
96 |
2 |
This’ll Torch Ya!: MP Refresh 2 |
Move: This’ll Torch Ya! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Endurance |
Applies the Enduring effect to the user if its HP is full when it enters a battle. |
10 |
120 |
3 |
Brainpower |
The more the user’s Sp. Atk is raised, the more it powers up its sync move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Explosive Mystical Fire: Power 2 |
Explosive Mystical Fire: Power ↑ 2 |
3 |
36 |
1 |
Explosive Mystical Fire: Power 2 |
Explosive Mystical Fire: Power ↑ 2 |
3 |
36 |
1 |
Explosive Mystical Fire: Power 2 |
Explosive Mystical Fire: Power ↑ 2 |
3 |
36 |
2 |
Explosive Mystical Fire: Move Gauge Refresh 3 |
Move: Explosive Mystical Fire Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Armor Cannon: Move: User Defense ↓ & Sp. Def ↓ 9 |
Move: Armor Cannon Lowers the user’s Defense and Sp. Def by one stat rank when its move is successful. |
8 |
96 |
3 |
Danger Damage Guard |
Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. |
10 |
120 |
3 |
Explosive All-Rounder Armor Cannon: Power 25 |
Explosive All-Rounder Armor Cannon: Power ↑ 25 |
5 |
60 |
3 |
Explosive All-Rounder Armor Cannon: Power 25 |
Explosive All-Rounder Armor Cannon: Power ↑ 25 |
5 |
60 |
3 |