Mela | |||||||
Picture | Name | Role | Base Rarity | ||||
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Mela |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Team Star Assemble! Super Spotlight Poke Fair Scout (March 20th 2025 - April 20th 2025) - 0.333% Mela Poke Fair Scout (January 15th 2025 - February 2nd 2025) - 2% |
Pokédex Entry
Flavor Text | |
Mela | The boss of Team Star's Fire crew "the Schedar Squad" attends an academy in the Paldea region. She has a straightforward personality, and the team relies on her all-rounder skill set. |
Mindscape |
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Mela's Pokémon
Mela & Armarouge | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Explosive Artistry: Applies the Free Move Next effect to the user when its attack move is successful. Increases the user's Special Moves ↑ Next effect by one rank when its attack move is successful. Let's Get Fired Up: The user's stats cannot be lowered when the remaining MP for its Explosive Mystical Fire is zero. Hit: Evasiveness ↑ 9: Raises the user's evasiveness by one stat rank when its attack move is successful. Team Star's All-Rounder (Superawakened): Applies Paldea Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Paldea Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. Guaranteed Cookie Skill Grand Entry 2: Raises the user's Sp. Atk by two stat ranks when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fire Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the Speed of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Team Star: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
703 | 282 | 195 | 374 | 180 | 360 |
5 Star Max Potential Stats | |||||
803 | 322 | 235 | 414 | 220 | 400 |
5 Star Max Potential EX Role Stats | |||||
863 | 362 | 235 | 454 | 220 | 400 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
949 | 398 | 258 | 499 | 242 | 440 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Trained Body 5 | When the user’s Defense is lowered, mitigates the reduction of Defense. | 4 | 48 | 2 |
1st S-Move: Special Boost 3 | Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle. | 10 | 120 | 4 |
Piercing Gaze | Moves never miss. | 10 | 120 | 5 |
Trained Mind 5 | When the user’s Sp. Def is lowered, mitigates the reduction of Sp. Def. | 4 | 48 | 2 |
S-Move: User Defense ↓ & Sp. Def ↓ 4 | Lowers the user’s Defense and Sp. Def by four stat ranks after using its sync move. | 8 | 96 | 4 |
B-Move MP 0 & Non-B-Move Hit: Special Boost ↑1 9 | Increases the user’s Special Moves ↑ Next effect by one rank when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Armor Cannon: Power 2 | Armor Cannon: Power ↑ 2 | 3 | 36 | 1 |
Armor Cannon: Power 2 | Armor Cannon: Power ↑ 2 | 3 | 36 | 1 |
Armor Cannon: Power 2 | Armor Cannon: Power ↑ 2 | 3 | 36 | 2 |
Armor Cannon: Move Gauge Refresh 3 | Move: Armor Cannon Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 7 | 84 | 2 |
Agile Entry 3 | Raises the user’s evasiveness by three stat ranks when it enters a battle. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flamethrower: Power 4 | Flamethrower: Power ↑ 4 | 3 | 36 | 1 |
Flamethrower: Power 4 | Flamethrower: Power ↑ 4 | 3 | 36 | 1 |
Flamethrower: Power 4 | Flamethrower: Power ↑ 4 | 3 | 36 | 2 |
Flamethrower: Move Gauge Refresh 3 | Move: Flamethrower Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Flamethrower: Hostile Environment 9 | Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Furious Brain | The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Hit Burned Opp: Sp. Atk ↓ & Sp. Def ↓ 9 | Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful against a burned opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
This’ll Torch Ya!: Super Preparation 9 | Move: This’ll Torch Ya! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 8 | 96 | 2 |
This’ll Torch Ya!: MP Refresh 2 | Move: This’ll Torch Ya! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Explosive Mystical Fire: Power 2 | Explosive Mystical Fire: Power ↑ 2 | 3 | 36 | 1 |
Explosive Mystical Fire: Power 2 | Explosive Mystical Fire: Power ↑ 2 | 3 | 36 | 1 |
Explosive Mystical Fire: Power 2 | Explosive Mystical Fire: Power ↑ 2 | 3 | 36 | 2 |
Explosive Mystical Fire: Move Gauge Refresh 3 | Move: Explosive Mystical Fire Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Armor Cannon: Move: User Defense ↓ & Sp. Def ↓ 9 | Move: Armor Cannon Lowers the user’s Defense and Sp. Def by one stat rank when its move is successful. | 8 | 96 | 3 |
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 10 | 120 | 3 |
Explosive All-Rounder Armor Cannon: Power 25 | Explosive All-Rounder Armor Cannon: Power ↑ 25 | 5 | 60 | 3 |
Explosive All-Rounder Armor Cannon: Power 25 | Explosive All-Rounder Armor Cannon: Power ↑ 25 | 5 | 60 | 3 |