Roark

Picture Name Role Base Rarity
Roark Artwork Roark Strike ☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 3.65%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 3.65%
Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 3.4%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 3.5%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 3.5%
and more...

Pokédex Entry

Flavor Text
RoarkA Gym Leader who uses Rock types and works in a mine, he's good at digging holes and likes to collect fossils. He respects his father, Byron, who is also a Gym Leader.
Mindscape
Roark Mindscape

Roark's Pokémon

Roark & Cranidos

Picture Name Focal Move Type Weakness
Cranidos Image
English: Cranidos
Japan: Zugaidos
ズガイドス
French: Kranidos
German: Koknodon
Korean: 두개도스
Rock-type Water-type
Passive Skills
Headstrong: Attack cannot be lowered.
Theme Skills
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Glasses: Raises allies's Attack and Sp. Atk by 2
Rock Lover: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
975 379 120 120 119 237
4 Star Stats
1015 399 140 140 139 257
5 Star Stats
1055 419 160 160 159 277
5 Star Max Potential Stats
1095 439 180 180 179 297


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Smack Down Rock-typePhysical Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Head Smash Rock-typePhysical Category Move 188-225 80 3 (Gauge) Opponent
The user also takes 33% of the damage dealt to its opponent
You're Gonna Need a Helmet!  Other Category Move   2 (Max Uses) Opponent
Increases the user's move gauge by three. Makes the user's next attack a sure hit.


Sync Moves
NameTypeCategoryMax PowerTarget
Rock Sync Impact Rock-typePhysical Category Move 200-240 Opponent
No additional effect


Roark & Rampardos

Picture Name Focal Move Type Weakness
Rampardos Image
English: Rampardos
Japan: Rampald
ラムパルド
French: Charkos
German: Rameidon
Korean: 램펄드
Rock-type Water-type
Passive Skills
Headstrong: Attack cannot be lowered.
Theme Skills
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Glasses: Raises allies's Attack and Sp. Atk by 2
Rock Lover: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
1000 408 123 122 121 241
4 Star Stats
1040 428 143 142 141 261
5 Star Stats
1080 448 163 162 161 281
5 Star Max Potential Stats
1120 468 183 182 181 301


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Smack Down Rock-typePhysical Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Head Smash Rock-typePhysical Category Move 188-225 80 3 (Gauge) Opponent
The user also takes 33% of the damage dealt to its opponent
You're Gonna Need a Helmet!  Other Category Move   2 (Max Uses) Opponent
Increases the user's move gauge by three. Makes the user's next attack a sure hit.


Sync Moves
NameTypeCategoryMax PowerTarget
Rock Head Smash Rock-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Head Smash: Accuracy 5 Head Smash: Accuracy Up 5 3 36 1
Head Smash: Standfast 3 Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. 7 84 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 2
Head Smash: Standfast 5 Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. 9 108 2
HP 40 HP 40 7 84 2
Head Smash: Standfast 7 Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. 10 120 3
Head Smash: Accuracy 15 Head Smash: Accuracy Up 15 7 84 3
HP 5 HP 5 2 24 1
Attack 5 Attack 5 2 24 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 1
Speed 5 Speed 5 2 24 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 1
HP 20 HP 20 4 48 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 2
Smack Down: Move Gauge Refresh 3 Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 10 120 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 1
Speed 5 Speed 5 2 24 1
You're Gonna Need a Helmet!: Follow-Through 9 Move: You're Gonna Need a Helmet! Applies the Critical Hit Next effect to the user when its move is successful. 10 120 2
You're Gonna Need a Helmet!: MP Refresh 3 Move: You're Gonna Need a Helmet! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
You're Gonna Need a Helmet!: Hit and Heal 9 Move: You're Gonna Need a Helmet! Applies the Gradual Healing effect to the user when its move is successful. 10 120 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
You're Gonna Need a Helmet!: Mighty Command 9 Move: You're Gonna Need a Helmet! Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 2
Head Smash: Move Gauge Refresh 3 Move: Head Smash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Attack: MP Refresh 2 Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Power Reserves 5 Powers up the user's moves when in a pinch. 10 120 3
Double Down 5 Powers up the user's sync moves that are super effective. 10 120 3
Rock Head Smash: Power 25 Rock Head Smash: Power Up 25 5 60 3
Rock Head Smash: Power 25 Rock Head Smash: Power Up 25 5 60 3