Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Head Smash: Power 3 |
Head Smash: Power Up 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Head Smash: Accuracy 5 |
Head Smash: Accuracy Up 5 |
3 |
36 |
1 |
Head Smash: Standfast 3 |
Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. |
7 |
84 |
1 |
Head Smash: Power 3 |
Head Smash: Power Up 3 |
3 |
36 |
2 |
Head Smash: Standfast 5 |
Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. |
9 |
108 |
2 |
HP 40 |
HP 40 |
7 |
84 |
2 |
Head Smash: Standfast 7 |
Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. |
10 |
120 |
3 |
Head Smash: Accuracy 15 |
Head Smash: Accuracy Up 15 |
7 |
84 |
3 |
HP 5 |
HP 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
1 |
HP 20 |
HP 20 |
4 |
48 |
1 |
Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
2 |
Smack Down: Move Gauge Refresh 3 |
Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Pinpoint Entry 1 |
Raises the user's accuracy by 1 stat rank when it enters a battle. |
10 |
120 |
2 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
1 |
Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
You're Gonna Need a Helmet!: Follow-Through 9 |
Move: You're Gonna Need a Helmet! Applies the Critical Hit Next effect to the user when its move is successful. |
10 |
120 |
2 |
You're Gonna Need a Helmet!: MP Refresh 3 |
Move: You're Gonna Need a Helmet! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
You're Gonna Need a Helmet!: Hit and Heal 9 |
Move: You're Gonna Need a Helmet! Applies the Gradual Healing effect to the user when its move is successful. |
10 |
120 |
2 |
Haymaker |
The more the user's Attack is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
You're Gonna Need a Helmet!: Mighty Command 9 |
Move: You're Gonna Need a Helmet! Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Head Smash: Power 3 |
Head Smash: Power Up 3 |
3 |
36 |
1 |
Head Smash: Power 3 |
Head Smash: Power Up 3 |
3 |
36 |
1 |
Head Smash: Power 3 |
Head Smash: Power Up 3 |
3 |
36 |
2 |
Head Smash: Move Gauge Refresh 3 |
Move: Head Smash Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Power Reserves 5 |
Powers up the user's moves when in a pinch. |
10 |
120 |
3 |
Double Down 5 |
Powers up the user's sync moves that are super effective. |
10 |
120 |
3 |
Rock Head Smash: Power 25 |
Rock Head Smash: Power Up 25 |
5 |
60 |
3 |
Rock Head Smash: Power 25 |
Rock Head Smash: Power Up 25 |
5 |
60 |
3 |