Trevor | |||||||
| Picture | Name | Role | Base Rarity | ||||
![]() |
Trevor |
|
☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Alder Arc Suit Scout (March 28th 2026 - March 30th 2026) - 0.143% N Arc Suit Scout (March 26th 2026 - March 28th 2026) - 0.143% Triple Feature Master Fair (March 25th 2026 - May 2nd 2026) - 0.12% Leon Arc Suit Scout (March 24th 2026 - March 26th 2026) - 0.143% Steven Arc Suit Scout (March 22nd 2026 - March 24th 2026) - 0.143% and more... |
Pokédex Entry
| Flavor Text | |
| Trevor | This Trainer traveled around the Kalos region on a journey to complete his Pokédex. He's a little shy, but he always gets perfect scores on his tests. |
| Mindscape |
![]() |
Trevor's Pokémon
Trevor & Florges (Orange Flower) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Satisfied Snicker 9: Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. Healing Hand 4: Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. Team Fist Bump 3: Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Fairy Support - Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 870 | 168 | 359 | 260 | 377 | 366 |
| 5 Star Max Potential Stats | |||||
| 970 | 208 | 399 | 300 | 417 | 406 |
| 5 Star Max Potential EX Role Stats | |||||
| 1030 | 228 | 419 | 320 | 437 | 406 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 1 |
| Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 2 |
| Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 1 |
| Vine Whip: Move Gauge Refresh 3 | Move: Vine Whip Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 9 | 108 | 2 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 1 |
| Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 2 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
| Brain Brawn 2 | Reduces damage when the user is hit by a special attack move. | 9 | 108 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 1 |
| Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 2 |
| Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 1 |
| Disarming Voice: Move Gauge Refresh 3 | Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Keep It Low-Key!: All Ramped Up 1 | Move: Keep It Low-Key! Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | 9 | 108 | 3 |
| Keep It Low-Key!: MP Refresh 2 | Move: Keep It Low-Key! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Keep It Low-Key!: Team Hit and Heal | Move: Keep It Low-Key! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 1 |
| Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Synthesis: Move Gauge Refresh 4 | Move: Synthesis Has a chance (50%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Synthesis: Master Healer 1 | Move: Synthesis Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Synthesis: MP Refresh 2 | Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Perfect Test Scores Fairy Beam: Power 25 | Perfect Test Scores Fairy Beam: Power ↑ 25 | 5 | 60 | 3 |
| Perfect Test Scores Fairy Beam: Power 25 | Perfect Test Scores Fairy Beam: Power ↑ 25 | 5 | 60 | 3 |











