#359 Absol

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Absol
Japan: Absol
アブソル
French: Absol
German: Absol
Korean: 앱솔
National: #359
Male :50%
Female :50%
Dark-type
Classification Height Weight
Disaster Pokémon 3'11"
1.2m
103.6lbs
47kg
Abilities: Pressure - Super Luck - Justified
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Super Luck: Raises the critical-hit ratio of moves by one level. :
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1 *2
Evolutionary Chain

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 30
Has a 30% chance of making the target flinch.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 30
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 --
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 --
Confuses the target.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 20
Has a 20% chance of making the target flinch.
Detect Detect - Fighting-type Detect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 --
Boosts the user's evasiveness by 1 stage.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feint Feint - Normal-type Feint: Physical Move 30 100 --
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 --
Gives the target's spot the Future Attack status.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hex Hex - Ghost-type Hex: Special Move 65 100 --
This move's power is doubled if the target has a status condition.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Mean Look Mean Look - Normal-type Mean Look: Other Move -- 101 --
Gives the target the Can't Escape status.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 --
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Perish Song Perish Song - Normal-type Perish Song: Other Move -- 101 --
Gives all Pokémon on the field the Perishing status.
Phantom Force Phantom Force - Ghost-type Phantom Force: Physical Move 90 100 --
The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 --
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 --
Summons a sandstorm for 5 turns.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 --
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snarl Snarl - Dark-type Snarl: Special Move 55 95 --
Lowers targets' Sp. Atk stats by 1 stage.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 --
Lowers the user's Attack and Defense stats by 1 stage.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 --
Gives the target the Taunted status.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 100
Gives the target the Throat Chopped status.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 --
Burns the target.
X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 --
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 65 130 60 75 60 75
Max Stats
Hindering Nature
Standard 140 - 172 135 - 163 72 - 100 85 - 114 72 - 100 85 - 114
Max Stats
Neutral Nature
Standard 140 - 172 150 - 182 80 - 112 95 - 127 80 - 112 95 - 127
Max Stats
Beneficial Nature
Standard 140 - 172 165 - 200 88 - 123 104 - 139 88 - 123 104 - 139
65
130
60
75
60
75


Mega Absol

Picture
Name Other Names No. Type
Mega Absol
Japan: Mega Abusoru
メガアブソル
French: Mega Absol
German: Mega -Absol
Korean: 메가앱솔
National: #359
Classification Height Weight Capture Rate
Disaster Pokémon 3'11"
1.2m
108.0lbs
49kg
Abilities: Magic Bounce
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1 *2


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 565 65 150 60 115 60 115
Max Stats
Hindering Nature
Standard 140 - 172 153 - 181 72 - 100 121 - 150 72 - 100 121 - 150
Max Stats
Neutral Nature
Standard 140 - 172 170 - 202 80 - 112 135 - 167 80 - 112 135 - 167
Max Stats
Beneficial Nature
Standard 140 - 172 187 - 222 88 - 123 148 - 183 88 - 123 148 - 183
65
150
60
115
60
115

<--- Chimecho #358
Chimecho
#362
Glalie
Glalie --->