#142 Aerodactyl

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Aerodactyl
Japan: Ptera
プテラ
French: Ptéra
German: Aerodactyl
Korean: 프테라
National: #142
Male :88%
Female :12%
Rock-type Flying-type
Classification Height Weight
Fossil Pokémon 5'11"
1.8m
130.1lbs
59kg
Abilities: Rock Head - Pressure - Unnerve
Rock Head: Does not receive recoil damage from recoil-causing damages.
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. :
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *2 *2 *1 *2 *1 *0.5 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *2 *1
Evolutionary Chain
AerodactylMega Aerodactyl

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 --
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 --
Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 --
Boosts the user's Attack and Speed stats by 1 stage.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 --
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 --
The user attacks twice in a row.
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 10
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Fly Fly - Flying-type Fly: Physical Move 90 95 --
The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10
Has a 10% chance of burning targets.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 30
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 30
Has a 20% chance of making the target flinch.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Meteor Beam Meteor Beam - Rock-type Meteor Beam: Special Move 120 90 100
The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 --
The user attacks 2 to 5 times in a row.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Roost Roost - Flying-type Roost: Other Move -- 101 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 --
Summons a sandstorm for 5 turns.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Sky Attack Sky Attack - Flying-type Sky Attack: Physical Move 140 90 30
The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 --
Gives the opponent's side the Stealth Rock status.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 10
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 --
Boosts the target's Attack stat by 2 stages and confuses it.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 --
Gives the user's side the Tailwind status for 4 turns.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 --
Gives the target the Taunted status.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 10
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Whirlwind Whirlwind - Normal-type Whirlwind: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 --
During the turn this move is used the user protects its side from moves that target all allies.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 80 105 65 60 75 130
Max Stats
Hindering Nature
Standard 155 - 187 112 - 141 76 - 105 72 - 100 85 - 114 135 - 163
Max Stats
Neutral Nature
Standard 155 - 187 125 - 157 85 - 117 80 - 112 95 - 127 150 - 182
Max Stats
Beneficial Nature
Standard 155 - 187 137 - 172 93 - 128 88 - 123 104 - 139 165 - 200
80
105
65
130
75
60


Mega Aerodactyl

Picture
Name Other Names No. Type
Mega Aerodactyl
Japan: Mega Ptera
メガプテラ
French: Mega Ptéra
German: Mega -Aerodactyl
Korean: 메가프테라
National: #142
Classification Height Weight Capture Rate
Fossil Pokémon 6'11"
2.1m
174.2lbs
79kg
Abilities: Run Away - Adaptability - Anticipation
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2. (Not Available):
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 435 65 75 70 65 85 75
Max Stats
Hindering Nature
Standard 140 - 172 85 - 114 81 - 109 76 - 105 94 - 123 85 - 114
Max Stats
Neutral Nature
Standard 140 - 172 95 - 127 90 - 122 85 - 117 105 - 137 95 - 127
Max Stats
Beneficial Nature
Standard 140 - 172 104 - 139 99 - 134 93 - 128 115 - 150 104 - 139
65
75
70
75
85
65

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