|
General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | ||||
| Champions Pokédex | ||||
| Picture | ||
|
| Abilities: Vital Spirit - Inner Focus - Defiant | |||||
|
Vital Spirit: The Pokémon cannot be Asleep while having this ability. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies |
|||||
| Evolutionary Chain | |
|
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acrobatics | ![]() |
![]() |
55 | 100 | 16 | -- | |||
| This move's power is doubled if the user isn't holding an item. | |||||||||
| Assurance | ![]() |
![]() |
60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Beat Up | ![]() |
![]() |
?? | 100 | 12 | -- | |||
| The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. | |||||||||
| Body Slam | ![]() |
![]() |
85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
![]() |
75 | 100 | 16 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulk Up | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Defense stats by 1 stage. | |||||||||
| Bulldoze | ![]() |
![]() |
60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Close Combat | ![]() |
![]() |
120 | 100 | 8 | -- | |||
| Lowers the user's Defense and Sp. Def stats by 1 stage. | |||||||||
| Coaching | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Boosts allies' Attack and Defense stats by 1 stage. | |||||||||
| Counter | ![]() |
![]() |
?? | 100 | 20 | -- | |||
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. | |||||||||
| Cross Chop | ![]() |
![]() |
100 | 80 | 8 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Curse | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Dig | ![]() |
![]() |
80 | 100 | 12 | -- | |||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
![]() |
120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Drain Punch | ![]() |
![]() |
75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Dynamic Punch | ![]() |
![]() |
100 | 50 | 8 | 100 | |||
| Confuses the target. | |||||||||
| Earthquake | ![]() |
![]() |
100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Encore | ![]() |
![]() |
-- | 100 | 8 | -- | |||
| Gives the target the Encore status. | |||||||||
| Endeavor | ![]() |
![]() |
?? | 100 | 8 | -- | |||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
![]() |
70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Punch | ![]() |
![]() |
75 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Fling | ![]() |
![]() |
?? | 100 | 12 | -- | |||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
![]() |
120 | 70 | 8 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Energy | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| The user gains a 2-stage Critical-Hit Ratio Boost. | |||||||||
| Focus Punch | ![]() |
![]() |
150 | 100 | 20 | -- | |||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Giga Impact | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gunk Shot | ![]() |
![]() |
120 | 80 | 8 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Helping Hand | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Punch | ![]() |
![]() |
75 | 100 | 16 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Lash Out | ![]() |
![]() |
75 | 100 | 8 | -- | |||
| This move's power is doubled if the user's stats were lowered during the turn this move is used. | |||||||||
| Low Kick | ![]() |
![]() |
?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
![]() |
65 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Night Shade | ![]() |
![]() |
?? | 100 | 16 | -- | |||
| Deals 50 HP of damage. | |||||||||
| Night Slash | ![]() |
![]() |
70 | 100 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Outrage | ![]() |
![]() |
120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Overheat | ![]() |
![]() |
130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Phantom Force | ![]() |
![]() |
90 | 100 | 12 | -- | |||
| The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Poison Jab | ![]() |
![]() |
80 | 100 | 20 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Protect | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rage Fist | ![]() |
![]() |
50 | 100 | 12 | -- | |||
| This move's power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move's power returns to its usual value. | |||||||||
| Rain Dance | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
![]() |
?? | 100 | 16 | -- | |||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Rock Slide | ![]() |
![]() |
75 | 90 | 12 | 30 | |||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
![]() |
60 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Scary Face | ![]() |
![]() |
-- | 100 | 12 | -- | |||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Screech | ![]() |
![]() |
-- | 85 | 20 | -- | |||
| Lowers the target's Defense stat by 2 stages. | |||||||||
| Seed Bomb | ![]() |
![]() |
80 | 100 | 16 | -- | |||
| Seismic Toss | ![]() |
![]() |
?? | 100 | 20 | -- | |||
| Deals 50 HP of damage. | |||||||||
| Shadow Ball | ![]() |
![]() |
80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Shadow Claw | ![]() |
![]() |
70 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Shadow Punch | ![]() |
![]() |
60 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Sleep Talk | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smack Down | ![]() |
![]() |
50 | 100 | 16 | -- | |||
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. | |||||||||
| Spite | ![]() |
![]() |
-- | 100 | 12 | -- | |||
| Removes 4 PP from the move last used by the target. | |||||||||
| Stealth Rock | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Gives the opponent's side the Stealth Rock status. | |||||||||
| Stomping Tantrum | ![]() |
![]() |
75 | 100 | 12 | -- | |||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Stone Edge | ![]() |
![]() |
100 | 80 | 8 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Storm Throw | ![]() |
![]() |
60 | 100 | 12 | -- | |||
| Always a critical hit. | |||||||||
| Substitute | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swagger | ![]() |
![]() |
-- | 85 | 16 | -- | |||
| Boosts the target's Attack stat by 2 stages and confuses it. | |||||||||
| Taunt | ![]() |
![]() |
-- | 100 | 20 | -- | |||
| Gives the target the Taunted status. | |||||||||
| Thief | ![]() |
![]() |
60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thrash | ![]() |
![]() |
120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Throat Chop | ![]() |
![]() |
80 | 100 | 16 | 100 | |||
| Gives the target the Throat Chopped status. | |||||||||
| Thunder | ![]() |
![]() |
110 | 70 | 12 | 30 | |||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Punch | ![]() |
![]() |
75 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunderbolt | ![]() |
![]() |
90 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Torment | ![]() |
![]() |
-- | 100 | 16 | -- | |||
| Gives the target the Unable to Repeat status. | |||||||||
| U-turn | ![]() |
![]() |
70 | 100 | 20 | -- | |||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Uproar | ![]() |
![]() |
90 | 100 | 12 | -- | |||
| The user gains the Uproar status. | |||||||||
| Vacuum Wave | ![]() |
![]() |
40 | 100 | 20 | -- | |||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 535 | 110 | 115 | 80 | 50 | 90 | 90 | |
| Max Stats Hindering Nature |
Standard | 185 - 217 | 121 - 150 | 90 - 118 | 63 - 91 | 99 - 127 | 99 - 127 |
| Max Stats Neutral Nature |
Standard | 185 - 217 | 135 - 167 | 100 - 132 | 70 - 102 | 110 - 142 | 110 - 142 |
| Max Stats Beneficial Nature |
Standard | 185 - 217 | 148 - 183 | 110 - 145 | 77 - 112 | 121 - 156 | 121 - 156 |
110
115
80
90
90
50
|
|





















