|
General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | ||||
| Champions Pokédex | ||||
| Picture | ||
|
| Abilities: Leaf Guard - Chlorophyll | |||||
|
Leaf Guard: Prevents the Pokémon from being afflicted by status conditions during strong sunlight. Chlorophyll: When sunny, the Pokémon’s Speed doubles. |
|||||
| Evolutionary Chain | |
|
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Aerial Ace | ![]() |
![]() |
60 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Alluring Voice | ![]() |
![]() |
80 | 100 | 12 | -- | |||
| Confuses the target if its stats were boosted during the turn this move is used. | |||||||||
| Baby-Doll Eyes | ![]() |
![]() |
-- | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Baton Pass | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Bite | ![]() |
![]() |
60 | 100 | 20 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Body Slam | ![]() |
![]() |
85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bullet Seed | ![]() |
![]() |
25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Calm Mind | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Charm | ![]() |
![]() |
-- | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Copycat | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| The user mimics the move that was last used. This move fails if no other move has been used yet. | |||||||||
| Covet | ![]() |
![]() |
60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Curse | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Detect | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Dig | ![]() |
![]() |
80 | 100 | 12 | -- | |||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
![]() |
120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Endure | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
![]() |
90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
![]() |
70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Tears | ![]() |
![]() |
-- | 100 | 20 | -- | |||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Flail | ![]() |
![]() |
?? | 100 | 16 | -- | |||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Focus Energy | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| The user gains a 2-stage Critical-Hit Ratio Boost. | |||||||||
| Giga Drain | ![]() |
![]() |
75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
![]() |
?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Grassy Glide | ![]() |
![]() |
55 | 100 | 20 | -- | |||
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. | |||||||||
| Helping Hand | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
![]() |
90 | 100 | 12 | -- | |||
| Knock Off | ![]() |
![]() |
65 | 100 | 20 | -- | |||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Last Resort | ![]() |
![]() |
140 | 100 | 8 | -- | |||
| This move fails unless the user has already used all the other moves it knows. | |||||||||
| Leaf Blade | ![]() |
![]() |
90 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Leaf Storm | ![]() |
![]() |
130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Leech Seed | ![]() |
![]() |
-- | 90 | 12 | -- | |||
| Gives the target the Leech Seeded status. | |||||||||
| Mud Shot | ![]() |
![]() |
55 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mud-Slap | ![]() |
![]() |
20 | 100 | 12 | -- | |||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Protect | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Quick Attack | ![]() |
![]() |
40 | 100 | 20 | -- | |||
| Rain Dance | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Roar | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Round | ![]() |
![]() |
60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Seed Bomb | ![]() |
![]() |
80 | 100 | 16 | -- | |||
| Shadow Ball | ![]() |
![]() |
80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
![]() |
50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
![]() |
120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Solar Blade | ![]() |
![]() |
125 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Stored Power | ![]() |
![]() |
20 | 100 | 12 | -- | |||
| This move's power is increased by 20 for each stage that the user's stats have been boosted. | |||||||||
| Substitute | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swords Dance | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Synthesis | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. | |||||||||
| Tickle | ![]() |
![]() |
-- | 100 | 20 | -- | |||
| Lowers the target's Attack and Defense stats by 1 stage. | |||||||||
| Trailblaze | ![]() |
![]() |
50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Weather Ball | ![]() |
![]() |
50 | 100 | 12 | -- | |||
| When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type. | |||||||||
| Wish | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Gives the user's spot the Wish status. | |||||||||
| X-Scissor | ![]() |
![]() |
80 | 100 | 16 | -- | |||
| Yawn | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Makes the target drowsy. This move never misses. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 525 | 65 | 110 | 130 | 60 | 65 | 95 | |
| Max Stats Hindering Nature |
Standard | 140 - 172 | 117 - 145 | 135 - 163 | 72 - 100 | 76 - 105 | 103 - 132 |
| Max Stats Neutral Nature |
Standard | 140 - 172 | 130 - 162 | 150 - 182 | 80 - 112 | 85 - 117 | 115 - 147 |
| Max Stats Beneficial Nature |
Standard | 140 - 172 | 143 - 178 | 165 - 200 | 88 - 123 | 93 - 128 | 126 - 161 |
65
110
130
95
65
60
|
|

















