#319 Sharpedo

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Sharpedo
Japan: Samehader
サメハダー
French: Sharpedo
German: Tohaido
Korean: 샤크니아
National: #319
Male :50%
Female :50%
Water-type Dark-type
Classification Height Weight
Brutal Pokémon 5'11"
1.8m
195.8lbs
88.8kg
Abilities: Rough Skin - Speed Boost
Rough Skin: The opponent is hurt by 1/8th of his maxium Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon. :
Speed Boost: Speed increases by one stage at the end of each turn.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *0.5 *2
Evolutionary Chain
SharpedoMega Sharpedo

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 --
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 --
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 30
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 20
Has a 20% chance of making the target flinch.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 --
The user gains the Destiny Bound status. This move fails if used in succession.
Dive Dive - Water-type Dive: Physical Move 80 100 --
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Flip Turn Flip Turn - Water-type Flip Turn: Physical Move 60 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Poison Fang Poison Fang - Poison-type Poison Fang: Physical Move 50 100 50
Has a 50% chance of badly poisoning the target.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 30
Has a 30% chance of poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scald Scald - Water-type Scald: Special Move 80 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Scale Shot Scale Shot - Dragon-type Scale Shot: Physical Move 25 90 --
The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Screech Screech - Normal-type Screech: Other Move -- 85 --
Lowers the target's Defense stat by 2 stages.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snarl Snarl - Dark-type Snarl: Special Move 55 95 --
Lowers targets' Sp. Atk stats by 1 stage.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Surf Surf - Water-type Surf: Special Move 90 100 --
This move's power is doubled against targets that have the Submerged status.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 --
Boosts the target's Attack stat by 2 stages and confuses it.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 --
Gives the target the Taunted status.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 --
The user gains the Rampaging status.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20
Has a 20% chance of confusing the target.
Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 20
Has a 20% chance of making the target flinch.
Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 100
Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 70 120 40 95 40 95
Max Stats
Hindering Nature
Standard 145 - 177 126 - 154 54 - 82 103 - 132 54 - 82 103 - 132
Max Stats
Neutral Nature
Standard 145 - 177 140 - 172 60 - 92 115 - 147 60 - 92 115 - 147
Max Stats
Beneficial Nature
Standard 145 - 177 154 - 189 66 - 101 126 - 161 66 - 101 126 - 161
70
120
40
95
40
95


Mega Sharpedo

Picture
Name Other Names No. Type
Mega Sharpedo
Japan: Mega Samehada
メガサメハダー
French: Mega Sharpedo
German: Mega -Tohaido
Korean: 메가샤크니아
National: #319
Classification Height Weight Capture Rate
Brutal Pokémon 8'02"
2.5m
287.3lbs
130.3kg
Abilities: Strong Jaw
Strong Jaw: Increases the power of biting moves by 50%
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *0.5 *2


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 560 70 140 70 110 65 105
Max Stats
Hindering Nature
Standard 145 - 177 144 - 172 81 - 109 117 - 145 76 - 105 112 - 141
Max Stats
Neutral Nature
Standard 145 - 177 160 - 192 90 - 122 130 - 162 85 - 117 125 - 157
Max Stats
Beneficial Nature
Standard 145 - 177 176 - 211 99 - 134 143 - 178 93 - 128 137 - 172
70
140
70
105
65
110

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