#618 Stunfisk

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Champions Pokédex

Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Stunfisk
Japan: Maggyo
マッギョ
French: Limonde
German: Flunschlik
Korean: 메더
National: #618
Male :50%
Female :50%
Normal Ground-type Electric-type
Galarian Ground-type Steel-type
Classification Height Weight
Trap Pokémon 2'04" / 2'04"
0.7m / 0.7m
24.3lbs / 45.2lbs
11kg / 20.5kg
Abilities: Static - Limber - Sand Veil (Stunfisk) - Mimicry (Galarian Form)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Limber: The Pokémon cannot be Paralysed while having this ability. :
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Galarian Form Abilities:
Mimicry: Changes to Electric-type in Electric Terrain, Psychic-type in Psychic Terrain, Grass-type in Grassy Terrain and Fairy type in Fairy-terrain. The type reverts to normal when the terrain ends.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *2 *0 *2 *2 *1 *0.5 *2 *0.5 *1 *1 *0.5 *1 *1 *1 *0.5 *1
Damage Taken Galarian Form
*0.5 *2 *2 *0 *1 *1 *2 *0 *2 *0.5 *0.5 *0.5 *0.25 *1 *0.5 *1 *0.5 *0.5
Evolutionary Chain
Stunfisk
Alternate Forms
Unovan FormGalarian Form
Unovan FormGalarian Form
Stunfisk is one of several Pokémon that have Region Forms. If caught or bred from a parent that in the Galarian Form while holding the Everstone, it will have its Galarian Form
Standard Moves AnchorsGalarian Standard

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 30
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Charge Charge - Electric-type Charge: Other Move -- 101 --
Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Discharge Discharge - Electric-type Discharge: Special Move 80 100 30
Has a 30% chance of paralyzing targets.
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 --
Lowers the target's Sp. Atk stat by 2 stages.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 --
Turns the entire field into Electric Terrain for 5 turns.
Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fissure Fissure - Ground-type Fissure: Physical Move ?? 30 --
Knocks out the target. The accuracy of this move is fixed at 30%.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 --
This move's power is doubled if the user's stats were lowered during the turn this move is used.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 --
Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 --
Lowers the target's accuracy by 1 stage.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 30
Has a 30% chance of lowering targets' accuracy by 1 stage.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Reflect Type Reflect Type - Normal-type Reflect Type: Other Move -- 101 --
The user becomes the same type or types as the target.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 --
Summons a sandstorm for 5 turns.
Scald Scald - Water-type Scald: Special Move 80 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10
Has a 10% chance of poisoning targets.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spite Spite - Ghost-type Spite: Other Move -- 100 --
Removes 4 PP from the move last used by the target.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 --
Gives the opponent's side the Stealth Rock status.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Surf Surf - Water-type Surf: Special Move 90 100 --
This move's power is doubled against targets that have the Submerged status.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 --
Makes the target drowsy. This move never misses.

Galarian Form Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Bind Bind - Normal-type Bind: Physical Move 15 85 100
Gives the target the Bound status.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 30
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 --
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fissure Fissure - Ground-type Fissure: Physical Move ?? 30 --
Knocks out the target. The accuracy of this move is fixed at 30%.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 --
Boosts the user's Defense stat by 2 stages.
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 --
This move's power is doubled if the user's stats were lowered during the turn this move is used.
Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 --
Lowers the target's Sp. Def stat by 2 stages.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 --
Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 --
Lowers the target's accuracy by 1 stage.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 30
Has a 30% chance of lowering targets' accuracy by 1 stage.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Reflect Type Reflect Type - Normal-type Reflect Type: Other Move -- 101 --
The user becomes the same type or types as the target.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 --
Summons a sandstorm for 5 turns.
Scald Scald - Water-type Scald: Special Move 80 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Screech Screech - Normal-type Screech: Other Move -- 85 --
Lowers the target's Defense stat by 2 stages.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10
Has a 10% chance of poisoning targets.
Snap Trap Snap Trap - Grass-type Snap Trap: Physical Move 35 100 100
Gives the target the Bound status.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spite Spite - Ghost-type Spite: Other Move -- 100 --
Removes 4 PP from the move last used by the target.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 --
Gives the opponent's side the Stealth Rock status.
Steel Beam Steel Beam - Steel-type Steel Beam: Special Move 140 95 --
After attacking the user takes damage equal to 1/2 of its max HP.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Surf Surf - Water-type Surf: Special Move 90 100 --
This move's power is doubled against targets that have the Submerged status.
Terrain Pulse Terrain Pulse - Normal-type Terrain Pulse: Special Move 50 100 --
This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 --
Makes the target drowsy. This move never misses.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 471 109 66 84 81 99 32
Max Stats
Hindering Nature
Standard 184 - 216 77 - 106 93 - 122 90 - 119 107 - 135 46 - 75
Max Stats
Neutral Nature
Standard 184 - 216 86 - 118 104 - 136 101 - 133 119 - 151 52 - 84
Max Stats
Beneficial Nature
Standard 184 - 216 94 - 129 114 - 149 111 - 146 130 - 166 57 - 92
109
66
84
32
99
81

Stats - Galarian Stunfisk

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 471 109 81 99 66 84 32
Max Stats
Hindering Nature
Standard 169 - 216 90 - 119 107 - 135 77 - 106 93 - 122 46 - 75
Max Stats
Neutral Nature
Standard 169 - 216 101 - 133 119 - 151 86 - 118 104 - 136 52 - 84
Max Stats
Beneficial Nature
Standard 169 - 216 111 - 146 130 - 166 94 - 129 114 - 149 57 - 92
109
81
99
32
84
66

<--- Beartic #614
Beartic
#623
Golurk
Golurk --->