Standard Moves |
|
| Acid Spray |
 |
 |
40 |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Belch |
 |
 |
120 |
90 |
12 |
-- |
| This move fails unless the user has eaten a Berry during the battle. |
| Boomburst |
 |
 |
140 |
100 |
12 |
-- |
|
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Charge |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charge Beam |
 |
 |
50 |
90 |
12 |
70 |
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack stat by 2 stages. |
| Discharge |
 |
 |
80 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing targets. |
| Drain Punch |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Eerie Impulse |
 |
 |
-- |
100 |
16 |
-- |
| Lowers the target's Sp. Atk stat by 2 stages. |
| Electric Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Electric Terrain for 5 turns. |
| Electro Ball |
 |
 |
?? |
100 |
12 |
-- |
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). |
| Electroweb |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Speed stats by 1 stage. |
| Encore |
 |
 |
-- |
100 |
8 |
-- |
| Gives the target the Encore status. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Flail |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Gunk Shot |
 |
 |
120 |
80 |
8 |
30 |
| Has a 30% chance of poisoning the target. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hex |
 |
 |
65 |
100 |
12 |
-- |
| This move's power is doubled if the target has a status condition. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice |
 |
 |
90 |
100 |
12 |
-- |
|
| Mega Kick |
 |
 |
120 |
75 |
8 |
-- |
|
| Metal Sound |
 |
 |
-- |
85 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Noble Roar |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. |
| Nuzzle |
 |
 |
20 |
100 |
20 |
100 |
| Paralyzes the target. |
| Overdrive |
 |
 |
80 |
100 |
12 |
-- |
|
| Payback |
 |
 |
50 |
100 |
12 |
-- |
| This move's power is doubled if the user attacks after the target. |
| Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| Has a 30% chance of poisoning the target. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic Noise |
 |
 |
75 |
100 |
12 |
100 |
| Gives the target the Healing Prevented status for 2 turns. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Rising Voltage |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the target is under the effect of Electric Terrain. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Screech |
 |
 |
-- |
85 |
20 |
-- |
| Lowers the target's Defense stat by 2 stages. |
| Shift Gear |
 |
 |
-- |
101 |
12 |
-- |
| Boosts the user's Attack stat by 1 stage and Speed stat by 2 stages. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Sludge Bomb |
 |
 |
90 |
100 |
12 |
30 |
| Has a 30% chance of poisoning the target. |
| Sludge Wave |
 |
 |
95 |
100 |
12 |
10 |
| Has a 10% chance of poisoning targets. |
| Snarl |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stored Power |
 |
 |
20 |
100 |
12 |
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Swagger |
 |
 |
-- |
85 |
16 |
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Tearful Look |
 |
 |
-- |
101 |
20 |
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
16 |
100 |
| Gives the target the Throat Chopped status. |
| Thunder |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| Paralyzes the target. |
| Thunderbolt |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Toxic |
 |
 |
-- |
90 |
12 |
-- |
| Badly poisons the target. If the user is a Poison type this move will never miss. |
| Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
| Gives the opponent's side the Toxic Spikes status. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Uproar |
 |
 |
90 |
100 |
12 |
-- |
| The user gains the Uproar status. |
| Venoshock |
 |
 |
65 |
100 |
12 |
-- |
| This move's power is doubled if the target is poisoned or badly poisoned. |
| Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Wild Charge |
 |
 |
90 |
100 |
16 |
-- |
| The user takes 1/4 of the damage dealt by this move. |
| Zap Cannon |
 |
 |
120 |
50 |
8 |
100 |
| Paralyzes the target. |
Standard Moves - Low Key Form |
|
| Acid Spray |
 |
 |
40 |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Belch |
 |
 |
120 |
90 |
12 |
-- |
| This move fails unless the user has eaten a Berry during the battle. |
| Boomburst |
 |
 |
140 |
100 |
12 |
-- |
|
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Charge |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charge Beam |
 |
 |
50 |
90 |
12 |
70 |
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack stat by 2 stages. |
| Discharge |
 |
 |
80 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing targets. |
| Drain Punch |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Eerie Impulse |
 |
 |
-- |
100 |
16 |
-- |
| Lowers the target's Sp. Atk stat by 2 stages. |
| Electric Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Electric Terrain for 5 turns. |
| Electro Ball |
 |
 |
?? |
100 |
12 |
-- |
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). |
| Electroweb |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Speed stats by 1 stage. |
| Encore |
 |
 |
-- |
100 |
8 |
-- |
| Gives the target the Encore status. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Flail |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Gunk Shot |
 |
 |
120 |
80 |
8 |
30 |
| Has a 30% chance of poisoning the target. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hex |
 |
 |
65 |
100 |
12 |
-- |
| This move's power is doubled if the target has a status condition. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice |
 |
 |
90 |
100 |
12 |
-- |
|
| Magnetic Flux |
 |
 |
-- |
101 |
20 |
-- |
| If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage. |
| Mega Kick |
 |
 |
120 |
75 |
8 |
-- |
|
| Metal Sound |
 |
 |
-- |
85 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Noble Roar |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. |
| Nuzzle |
 |
 |
20 |
100 |
20 |
100 |
| Paralyzes the target. |
| Overdrive |
 |
 |
80 |
100 |
12 |
-- |
|
| Parabolic Charge |
 |
 |
65 |
100 |
20 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Payback |
 |
 |
50 |
100 |
12 |
-- |
| This move's power is doubled if the user attacks after the target. |
| Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| Has a 30% chance of poisoning the target. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic Noise |
 |
 |
75 |
100 |
12 |
100 |
| Gives the target the Healing Prevented status for 2 turns. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Rising Voltage |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the target is under the effect of Electric Terrain. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Screech |
 |
 |
-- |
85 |
20 |
-- |
| Lowers the target's Defense stat by 2 stages. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Sludge Bomb |
 |
 |
90 |
100 |
12 |
30 |
| Has a 30% chance of poisoning the target. |
| Sludge Wave |
 |
 |
95 |
100 |
12 |
10 |
| Has a 10% chance of poisoning targets. |
| Snarl |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stored Power |
 |
 |
20 |
100 |
12 |
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Swagger |
 |
 |
-- |
85 |
16 |
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Tearful Look |
 |
 |
-- |
101 |
20 |
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
16 |
100 |
| Gives the target the Throat Chopped status. |
| Thunder |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| Paralyzes the target. |
| Thunderbolt |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Toxic |
 |
 |
-- |
90 |
12 |
-- |
| Badly poisons the target. If the user is a Poison type this move will never miss. |
| Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
| Gives the opponent's side the Toxic Spikes status. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Uproar |
 |
 |
90 |
100 |
12 |
-- |
| The user gains the Uproar status. |
| Venoshock |
 |
 |
65 |
100 |
12 |
-- |
| This move's power is doubled if the target is poisoned or badly poisoned. |
| Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Wild Charge |
 |
 |
90 |
100 |
16 |
-- |
| The user takes 1/4 of the damage dealt by this move. |