Standard Moves |
|
| Ancient Power |
 |
 |
60 |
100 |
|
10 |
| Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. |
| Assurance |
 |
 |
60 |
100 |
|
-- |
| This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Attract |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Bite |
 |
 |
60 |
100 |
|
30 |
| Has a 30% chance of making the target flinch. |
| Body Slam |
 |
 |
85 |
100 |
|
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Breaking Swipe |
 |
 |
60 |
100 |
|
-- |
| Lowers targets' Attack stats by 1 stage. |
| Brick Break |
 |
 |
75 |
100 |
|
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Brutal Swing |
 |
 |
60 |
100 |
|
-- |
|
| Bulldoze |
 |
 |
60 |
100 |
|
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Charm |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack stat by 2 stages. |
| Close Combat |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Crunch |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Curse |
 |
 |
-- |
101 |
|
-- |
|
| Dark Pulse |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of making the target flinch. |
| Dig |
 |
 |
80 |
100 |
|
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Draco Meteor |
 |
 |
130 |
90 |
|
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Dragon Cheer |
 |
 |
-- |
101 |
|
-- |
| Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Claw |
 |
 |
80 |
100 |
|
-- |
|
| Dragon Dance |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack and Speed stats by 1 stage. |
| Dragon Pulse |
 |
 |
85 |
100 |
|
-- |
|
| Dragon Tail |
 |
 |
60 |
90 |
|
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Earth Power |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Earthquake |
 |
 |
100 |
100 |
|
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Head Smash |
 |
 |
150 |
80 |
|
-- |
| The user takes 1/2 of the damage dealt by this move. |
| High Horsepower |
 |
 |
95 |
95 |
|
-- |
|
| Horn Drill |
 |
 |
?? |
30 |
|
-- |
| Knocks out the target. The accuracy of this move is fixed at 30%. |
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice |
 |
 |
90 |
100 |
|
-- |
|
| Ice Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Iron Defense |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Defense stat by 2 stages. |
| Iron Head |
 |
 |
80 |
100 |
|
30 |
| Has a 20% chance of making the target flinch. |
| Iron Tail |
 |
 |
100 |
75 |
|
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Lash Out |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Meteor Beam |
 |
 |
120 |
90 |
|
100 |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. |
| Outrage |
 |
 |
120 |
100 |
|
-- |
| The user gains the Rampaging status. |
| Play Rough |
 |
 |
90 |
90 |
|
10 |
| Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Poison Fang |
 |
 |
50 |
100 |
|
50 |
| Has a 50% chance of badly poisoning the target. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic Fangs |
 |
 |
85 |
100 |
|
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Roar |
 |
 |
-- |
101 |
|
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Rock Blast |
 |
 |
25 |
90 |
|
-- |
| The user attacks 2 to 5 times in a row. |
| Rock Polish |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Speed stat by 2 stages. |
| Rock Slide |
 |
 |
75 |
90 |
|
30 |
| Has a 30% chance of making targets flinch. |
| Rock Tomb |
 |
 |
60 |
95 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sandstorm |
 |
 |
-- |
101 |
|
-- |
| Summons a sandstorm for 5 turns. |
| Scale Shot |
 |
 |
25 |
90 |
|
-- |
| The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. |
| Scary Face |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Speed stat by 2 stages. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stealth Rock |
 |
 |
-- |
101 |
|
-- |
| Gives the opponent's side the Stealth Rock status. |
| Stomping Tantrum |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Stone Edge |
 |
 |
100 |
80 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Superpower |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Thrash |
 |
 |
120 |
100 |
|
-- |
| The user gains the Rampaging status. |
| Thunder Fang |
 |
 |
65 |
95 |
|
10 |
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Zen Headbutt |
 |
 |
80 |
90 |
|
20 |
| Has a 20% chance of making the target flinch. |