Standard Moves |
|
| Attract |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Beat Up |
 |
 |
?? |
100 |
12 |
-- |
| The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack stat by 2 stages. |
| Cotton Guard |
 |
 |
-- |
101 |
12 |
-- |
| Boosts the user's Defense stat by 3 stages. |
| Cotton Spore |
 |
 |
-- |
100 |
20 |
-- |
| Lowers targets' Speed stats by 2 stages. |
| Dazzling Gleam |
 |
 |
80 |
100 |
12 |
-- |
|
| Encore |
 |
 |
-- |
100 |
8 |
-- |
| Gives the target the Encore status. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Energy Ball |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Giga Drain |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Grassy Glide |
 |
 |
55 |
100 |
20 |
-- |
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. |
| Grassy Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Grassy Terrain for 5 turns. |
| Growth |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hurricane |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Leech Seed |
 |
 |
-- |
90 |
12 |
-- |
| Gives the target the Leech Seeded status. |
| Light Screen |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Memento |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. |
| Misty Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Misty Terrain for 5 turns. |
| Moonblast |
 |
 |
95 |
100 |
16 |
10 |
| Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. |
| Play Rough |
 |
 |
90 |
90 |
12 |
10 |
| Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Poison Powder |
 |
 |
-- |
75 |
20 |
-- |
| Poisons the target. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Safeguard |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Safeguard status for 5 turns. |
| Seed Bomb |
 |
 |
80 |
100 |
16 |
-- |
|
| Shadow Ball |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Stun Spore |
 |
 |
-- |
75 |
20 |
-- |
| Paralyzes the target. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Switcheroo |
 |
 |
-- |
100 |
12 |
-- |
| The user and the target swap their held items. |
| Tailwind |
 |
 |
-- |
101 |
16 |
-- |
| Gives the user's side the Tailwind status for 4 turns. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack and Defense stats by 1 stage. |
| Trick Room |
 |
 |
-- |
101 |
8 |
-- |
| Gives the entire field the Trick Room status for 5 turns. |
| U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Worry Seed |
 |
 |
-- |
100 |
12 |
-- |
| Changes the target's Ability to Insomnia. |