| 
 | General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex |  | ||
| This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Gardevoir Pokémon Sword & Shield data | ||||||||||
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | Gen III Dex | 
| Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
| 
 | 282 | 031 | Gardevoir | サーナイト Sirnight | ||
| 
 | Ability: Synchronize & Trace | |||||
| Synchronize: When Gardevoir is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition Trace: Copies Opponent's Ability when brought into Battle | ||||||
| Gender Ratio | ||||||
| Male: 50 % | Female: 50 % | |||||
| Classification | Type 1 | Type 2 | Height | Weight | ||
| Embrace Pokémon | 5'03" | 106.7 lbs | ||||
| Evolution Chain | ||||||
| Wild Hold Item | Dex Category | Colour Category | Footprint | 
| None |   | White |   | 
| Damage Taken | ||||||||||||||||
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | 
| *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | 
| Flavor Text | |||
| Ruby | GARDEVOIR has the ability to read the future. If it senses impending danger to its TRAINER, this POKéMON is said to unleash its psychokinetic energy at full power. | ||
| Sapphire | GARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole. This POKéMON will try to protect its TRAINER even at the risk of its own life. | ||
| Emerald | It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its TRAINER. | ||
| FireRed | It has the power to predict the future. Its power peaks when it is protecting its TRAINER. | ||
| LeafGreen | It has the power to predict the future. Its power peaks when it is protecting its TRAINER. | ||
| Location | |||
| Game | Location | ||
| Ruby | Evolve Kirlia | ||
| Sapphire | Evolve Kirlia | ||
| Emerald | Evolve Kirlia | ||
| FireRed | Trade from Ruby/Sapphire/Emerald/XD | ||
| LeafGreen | Trade from Ruby/Sapphire/Emerald/XD | ||
| Colosseum | Trade from Ruby/Sapphire/Emerald/XD | ||
| XD | Evolve Kirlia | ||
| Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Growl |  | -- | 100 | 40 | -- | |||
| Growls cutely to reduce the foe's ATTACK. | |||||||||
| — | Confusion |  | 50 | 100 | 25 | 10 | |||
| A psychic attack that may cause confusion. | |||||||||
| — | Double Team |  | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| — | Teleport |  | -- | -- | 20 | -- | |||
| A psychic move for fleeing from battle instantly. | |||||||||
| 6 | Confusion |  | 50 | 100 | 25 | 10 | |||
| A psychic attack that may cause confusion. | |||||||||
| 11 | Double Team |  | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| 16 | Teleport |  | -- | -- | 20 | -- | |||
| A psychic move for fleeing from battle instantly. | |||||||||
| 21 | Calm Mind |  | -- | -- | 20 | -- | |||
| Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
| 26 | Psychic |  | 90 | 100 | 10 | 10 | |||
| A powerful psychic attack that may lower SP. DEF. | |||||||||
| 33 | Imprison |  | -- | 100 | 10 | -- | |||
| Prevents foes from using moves known by the user. | |||||||||
| 42 | Future Sight |  | 80 | 90 | 15 | -- | |||
| Heightens inner power to strike 2 turns later. | |||||||||
| 51 | Hypnosis |  | -- | 60 | 20 | -- | |||
| A hypnotizing move that may induce sleep. | |||||||||
| 60 | Dream Eater |  | 100 | 100 | 15 | -- | |||
| Takes one half the damage inflicted on a sleeping foe. | |||||||||
| Fire Red/Leaf Green Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Growl |  | -- | 100 | 40 | -- | |||
| Growls cutely to reduce the foe's ATTACK. | |||||||||
| — | Confusion |  | 50 | 100 | 25 | 10 | |||
| A psychic attack that may cause confusion. | |||||||||
| — | Double Team |  | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| — | Teleport |  | -- | -- | 20 | -- | |||
| A psychic move for fleeing from battle instantly. | |||||||||
| 6 | Confusion |  | 50 | 100 | 25 | 10 | |||
| A psychic attack that may cause confusion. | |||||||||
| 11 | Double Team |  | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| 16 | Teleport |  | -- | -- | 20 | -- | |||
| A psychic move for fleeing from battle instantly. | |||||||||
| 21 | Calm Mind |  | -- | -- | 20 | -- | |||
| Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
| 26 | Psychic |  | 90 | 100 | 10 | 10 | |||
| A powerful psychic attack that may lower SP. DEF. | |||||||||
| 33 | Imprison |  | -- | 100 | 10 | -- | |||
| Prevents foes from using moves known by the user. | |||||||||
| 42 | Future Sight |  | 80 | 90 | 15 | -- | |||
| Heightens inner power to strike 2 turns later. | |||||||||
| 51 | Hypnosis |  | -- | 60 | 20 | -- | |||
| A hypnotizing move that may induce sleep. | |||||||||
| 60 | Dream Eater |  | 100 | 100 | 15 | -- | |||
| Takes one half the damage inflicted on a sleeping foe. | |||||||||
| TM & HM Attacks | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| TM04 | Calm Mind |  | -- | -- | 20 | -- | |||
| Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
| TM06 | Toxic |  | -- | 85 | 10 | 100 | |||
| Poisons the foe with an intensifying toxin. | |||||||||
| TM10 | Hidden Power |  | ?? | 100 | 15 | -- | |||
| The effectiveness varies with the user. | |||||||||
| TM11 | Sunny Day |  | -- | -- | 5 | -- | |||
| Boosts the power of FIRE- type moves for 5 turns. | |||||||||
| TM12 | Taunt |  | -- | 100 | 20 | -- | |||
| Taunts the foe into only using attack moves. | |||||||||
| TM15 | Hyper Beam |  | 150 | 90 | 5 | -- | |||
| Powerful, but leaves the user immobile the next turn. | |||||||||
| TM16 | Light Screen |  | -- | -- | 30 | -- | |||
| Creates a wall of light that lowers SP. ATK damage. | |||||||||
| TM17 | Protect |  | -- | -- | 10 | -- | |||
| Evades attack, but may fail if used in succession. | |||||||||
| TM18 | Rain Dance |  | -- | -- | 5 | -- | |||
| Boosts the power of WATER- type moves for 5 turns. | |||||||||
| TM20 | Safeguard |  | -- | -- | 25 | -- | |||
| A mystical force prevents all status problems. | |||||||||
| TM21 | Frustration |  | ?? | 100 | 20 | -- | |||
| An attack that is stronger if the TRAINER is disliked. | |||||||||
| TM24 | Thunderbolt |  | 95 | 100 | 15 | 10 | |||
| A strong electrical attack that may paralyze the foe. | |||||||||
| TM27 | Return |  | ?? | 100 | 20 | -- | |||
| An attack that increases in power with friendship. | |||||||||
| TM29 | Psychic |  | 90 | 100 | 10 | 10 | |||
| A powerful psychic attack that may lower SP. DEF. | |||||||||
| TM30 | Shadow Ball |  | 80 | 100 | 15 | 20 | |||
| Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
| TM32 | Double Team |  | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| TM33 | Reflect |  | -- | -- | 20 | -- | |||
| Creates a wall of light that weakens physical attacks. | |||||||||
| TM34 | Shock Wave |  | 60 | -- | 20 | -- | |||
| A fast and unavoidable electric attack. | |||||||||
| TM41 | Torment |  | -- | 100 | 15 | -- | |||
| Torments the foe and stops successive use of a move. | |||||||||
| TM42 | Facade |  | 70 | 100 | 20 | -- | |||
| Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
| TM43 | Secret Power |  | 70 | 100 | 20 | 30 | |||
| An attack with effects that vary by location. | |||||||||
| TM44 | Rest |  | -- | -- | 10 | -- | |||
| The user sleeps for 2 turns, restoring HP and status. | |||||||||
| TM45 | Attract |  | -- | 100 | 15 | -- | |||
| Makes the opposite gender less likely to attack. | |||||||||
| TM46 | Thief |  | 40 | 100 | 10 | 100 | |||
| While attacking, it may steal the foe's held item. | |||||||||
| TM48 | Skill Swap |  | -- | 100 | 10 | -- | |||
| The user swaps special abilities with the target. | |||||||||
| TM49 | Snatch |  | -- | 100 | 10 | -- | |||
| Steals the effects of the move the foe uses next. | |||||||||
| HM05 | Flash |  | -- | 70 | 20 | -- | |||
| Looses a powerful blast of light that cuts accuracy. | |||||||||
| Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Body Slam |  | 85 | 100 | 15 | 30 | |||
| A full-body slam that may cause paralysis. | ||||||||
| Double-edge |  | 120 | 100 | 15 | -- | |||
| A life-risking tackle that also hurts the user. | ||||||||
| Mimic |  | -- | 100 | 10 | -- | |||
| Copies a move used by the foe during one battle. | ||||||||
| Dream Eater |  | 100 | 100 | 15 | -- | |||
| Takes one half the damage inflicted on a sleeping foe. | ||||||||
| Thunder Wave |  | -- | 100 | 20 | -- | |||
| A weak jolt of electricity that paralyzes the foe. | ||||||||
| Substitute |  | -- | -- | 10 | -- | |||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Psych Up |  | -- | -- | 10 | -- | |||
| Copies the foe's effect(s) and gives to the user. | ||||||||
| Snore |  | 40 | 100 | 15 | 30 | |||
| A loud attack that can be used only while asleep. | ||||||||
| Icy Wind |  | 55 | 95 | 15 | 100 | |||
| A chilling attack that lowers the foe's SPEED. | ||||||||
| Endure |  | -- | -- | 10 | -- | |||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
| Mud-slap |  | 20 | 100 | 10 | 100 | |||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||||
| Ice Punch |  | 75 | 100 | 15 | 10 | |||
| An icy punch that may freeze the foe. | ||||||||
| Swagger |  | -- | 90 | 15 | 100 | |||
| Confuses the foe, but also sharply raises ATTACK. | ||||||||
| Sleep Talk |  | -- | -- | 10 | -- | |||
| Uses an own move randomly while asleep. | ||||||||
| Defense Curl |  | -- | -- | 40 | -- | |||
| Curls up to conceal weak spots and raise DEFENSE. | ||||||||
| Thunderpunch |  | 75 | 100 | 15 | 10 | |||
| An electrified punch that may paralyze the foe. | ||||||||
| Fire Punch |  | 75 | 100 | 15 | 10 | |||
| A fiery punch that may burn the foe. | ||||||||
| Egg Moves | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Disable |  | -- | 55 | 20 | -- | |||
| Psychically disables one of the foe's moves. | ||||||||
| Will-o-wisp |  | -- | 75 | 15 | -- | |||
| Inflicts a burn on the foe with intense fire. | ||||||||
| Mean Look |  | -- | 100 | 5 | -- | |||
| Fixes the foe with a mean look that prevents escape. | ||||||||
| Memento |  | -- | 100 | 10 | -- | |||
| The user faints and lowers the foe's abilities. | ||||||||
| Destiny Bond |  | -- | -- | 5 | -- | |||
| If the user faints, the foe is also made to faint. | ||||||||
| Egg Steps to Hatch | Effort Points from Battling it | Catch Rate | 
| 5,120 Steps | Special Attack: 3 Points | 45 | 
| Egg Groups | |
| Lists Of Groups | Group Names | 
| Indeterminate | |
| Stats | ||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
| Base Stats | 68 | 65 | 65 | 125 | 115 | 80 | 
| Max Stats Hindering Nature | 340 | 206 | 206 | 314 | 296 | 233 | 
| Max Stats Neutral Nature | 340 | 229 | 229 | 349 | 329 | 259 | 
| Max Stats Beneficial Nature | 340 | 251 | 251 | 383 | 361 | 284 | 









