|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Damp - Cloud Nine - Swift Swim (Hidden Ability) | |||||
Damp: Explosion, Selfdestruct, Mind Blown & Misty Explosion will not work while the Pokémon is on the field. Cloud Nine: All weather effects are negated while the Pokémon is on the field. Hidden Ability: Swift Swim: When rainy, The Pokémon’s Speed doubles. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,000,000 Points Medium Fast |
50 | 2 Sp. Attack Point(s) | Yes |
Wild Hold Item | Egg Groups | ||||
|
Evolutionary Chain | |||
Locations- In-Depth Details |
|||
Scarlet | Area Zero, Casseroya Lake, Glaseado Mountain, North Province Area One, North Province Area Three Fixed: South Province Area Four, South Province Area Six Tera Raid Battles: 4 Star Raid Battles | Map | |
Violet | Area Zero, Casseroya Lake, Glaseado Mountain, North Province Area One, North Province Area Three Fixed: South Province Area Four, South Province Area Six Tera Raid Battles: 4 Star Raid Battles | Map | |
Paldea Wild Spawn Biomes | Lake, River |
Flavor Text | ||
Scarlet | When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow. | |
Violet | It swims gracefully along on the quiet, slow- moving rivers and lakes of which it is so fond. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
— | Aqua Jet | 40 | 100 | 20 | -- | ||||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
9 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | |||||||||
12 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
15 | Disable | -- | 100 | 20 | -- | ||||
For four turns, the target will be unable to use whichever move it last used. | |||||||||
18 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
21 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
24 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
27 | Soak | -- | 100 | 20 | -- | ||||
The user shoots a torrent of water that changes the target's type to Water. | |||||||||
30 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
36 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
40 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
45 | Wonder Room | -- | 101 | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM012 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
TM016 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also confuse the target. | |||||||||
TM017 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that causes confusion. | |||||||||
TM018 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM020 | Trailblaze | 50 | 100 | 20 | -- | ||||
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||||||||
TM022 | Chilling Water | 50 | 100 | 20 | -- | ||||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM035 | Mud Shot | 55 | 95 | 15 | -- | ||||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||||
TM039 | Low Sweep | 65 | 100 | 20 | -- | ||||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM043 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM054 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
TM055 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground on the first turn, then attacks on the next turn. | |||||||||
TM058 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM061 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM069 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with an icy punch. This may also leave the target frozen. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
TM077 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TM080 | Metronome | -- | 101 | 10 | -- | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
TM081 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM087 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM098 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM101 | Power Gem | 80 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM110 | Liquidation | 85 | 100 | 10 | 20 | ||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |||||||||
TM120 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
TM122 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
TM123 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM128 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM140 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||
TM142 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TM143 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM158 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM174 | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
TM181 | Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | |||||||||
TM184 | Vacuum Wave | 40 | 100 | 30 | -- | ||||
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||||
TM192 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | |||||||||
TM196 | Flip Turn | 60 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM203 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
TM205 | Endeavor | ?? | 100 | 5 | -- | ||||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||||||||
TM208 | Whirlpool | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |||||||||
TM209 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
TM217 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
TM228 | Psychic Noise | 75 | 100 | 10 | 100 | ||||
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Psybeam | 65 | 100 | 20 | 10 | Details | |||
The target is attacked with a peculiar ray. This may also confuse the target. | ||||||||
Hypnosis | -- | 60 | 20 | -- | Details | |||
The user employs hypnotic suggestion to make the target fall asleep. | ||||||||
Confuse Ray | -- | 100 | 10 | -- | Details | |||
The target is exposed to a sinister ray that causes confusion. | ||||||||
Cross Chop | 100 | 80 | 5 | -- | Details | |||
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. | ||||||||
Yawn | -- | 101 | 10 | -- | Details | |||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||||||
Simple Beam | -- | 100 | 15 | -- | Details | |||
The user emits a mysterious psychic wave that changes the target's Ability to Simple. | ||||||||
Clear Smog | 50 | 101 | 15 | -- | Details | |||
The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 80 | 82 | 78 | 95 | 80 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 140 - 187 | 78 - 120 | 74 - 117 | 90 - 132 | 76 - 118 | 81 - 123 |
Lv. 100 | 270 - 364 | 152 - 236 | 144 - 229 | 175 - 260 | 148 - 233 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 140 - 187 | 87 - 134 | 83 - 130 | 100 - 147 | 85 - 132 | 90 - 137 |
Lv. 100 | 270 - 364 | 169 - 263 | 161 - 255 | 195 - 289 | 165 - 259 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 140 - 187 | 95 - 147 | 91 - 143 | 110 - 161 | 93 - 145 | 99 - 150 |
Lv. 100 | 270 - 364 | 185 - 289 | 177 - 280 | 214 - 317 | 181 - 284 | 192 - 295 |
80
82
78
85
80
95
|
|