#026 Raichu

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Raichu Pokémon Scarlet & Violet data
Picture
Normal Sprite
Regular Form Alola Form
Name Other Names No. Gender Ratio Type
Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
National: #026
Galar: #195
Isle of Armor: #086
Crown Tundra: #---
Sinnoh: #105
Hisui: #057
Male :50.2%
Female :49.8%
Normal Electric-type
Alolan Electric-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon
Standard2'07"
0.8m
Min2'01"
0.64m
Max3'02"
0.96m
Alpha5'06"
1.68m
Standard66.1lbs
30.0kg
Min42.3lbs
19.2kg
Max95.2lbs
43.2kg
Alpha166.7lbs
75.6kg
75
Legends
95
1,280 (SWSH)
2,560 (BDSP)
Abilities: Static - Lightning Rod (Hidden) (Normal Forme) - Surge Surfer (Alola Form)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability:
Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Alola Form Abilities:
Surge Surfer: Doubles the Pokémon's Speed stat on Electric Terrain.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 3 Speed Point(s)
Alola Form
3 Speed Point(s)
Raichu can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Damage Taken Alola Form
*1 *1 *1 *0.5 *1 *1 *0.5 *1 *2 *0.5 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Wild Hold Item Egg Groups
 Regular Form

Legends: Arceus
Sitrus Berry
Sitrus Berry
- 25%
Spoiled Apricorn
Spoiled Apricorn
- 15%

Alpha
Exp. Candy L
Exp. Candy L
- 100%
Seed of Mastery
Seed of Mastery
- 40%
Field
Fairy
Evolutionary Chain
GigantamaxGigantamax Pikachu
Use Thunder Stone
Gender Differences
MaleFemale
Male Sprite Female Sprite
Alternate Forms
Kantonian FormAlola Form
Kantonian FormAlola Form
Raichu is one of several Pokémon that have Region Forms. If evolved in Alola, it will have its Alola Form

Locations

- In-Depth Details
Sword Max Raid Battles: Giant's Cap, Motostoke Riverbank
Shield Max Raid Battles: Giant's Cap, Motostoke Riverbank
Isle of Armor Sword Soothing Wetlands, Forest of Focus, Challenge Beach
Gift from Diglett Master (Alola Form)
Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea
Details
Shield Soothing Wetlands, Forest of Focus, Challenge Beach
Gift from Diglett Master (Alola Form)
Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea
Details
Crown Tundra Sword Dynamax Adventures
Shield Dynamax Adventures
Brilliant Diamond Evolve Pikachu
Shining Pearl Evolve Pikachu
Legends: Arceus Crimson Mirelands: Golden Lowlands or nearby
Obsidian Fieldlands: Massive Mass Outbreak
Trainer Locations  Details
Flavor Text
Raichu SpriteSwordIts long tail serves as a ground to protect itself from its own high-voltage power.
ShieldIf its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.
Raichu SpriteSwordIt's believed that the weather, climate, and food of the Alola region all play a part in causing Pikachu to evolve into this form of Raichu.
ShieldThis Pokémon rides on its tail while it uses its psychic powers to levitate. It attacks with star-shaped thunderbolts.
Brilliant Diamond It turns aggressive if it has too much electricity in its body. It discharges power through its tail.
Shining Pearl It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
Legends: Arceus It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.



Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsAlolan Standard

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Alola Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
NormalAlolan Form
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
NormalAlolan Form
The target is attacked by a kick launched with muscle-packed power.
TM02 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
NormalAlolan Form
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM05 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
NormalAlolan Form
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalAlolan Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalAlolan Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
NormalAlolan Form
The user launches a weak jolt of electricity that paralyzes the target.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalAlolan Form
The user burrows into the ground, then attacks on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
NormalAlolan Form
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
NormalAlolan Form
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
NormalAlolan Form
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalAlolan Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
NormalAlolan Form
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalAlolan Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalAlolan Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
NormalAlolan Form
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalAlolan Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalAlolan Form
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalAlolan Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalAlolan Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
NormalAlolan Form
The user assists an ally by boosting the power of that ally's attack.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
NormalAlolan Form
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
NormalAlolan Form
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM62 Speed Swap Speed Swap - Psychic-type Speed Swap: Other Move -- 101 10 --
NormalAlolan Form
The user exchanges Speed stats with the target.
TM72 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 --
Alolan Form
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalAlolan Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM80 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
NormalAlolan Form
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM82 Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 15 100
NormalAlolan Form
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
NormalAlolan Form
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TM90 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
NormalAlolan Form
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
TM93 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
Normal
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
TM97 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Normal
The user swings its body around violently to inflict damage on everything in its vicinity.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalAlolan Form
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
NormalAlolan Form
The user attacks everything around it by swamping its surroundings with a giant wave.
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
NormalAlolan Form
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
NormalAlolan Form
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
Alolan Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
NormalAlolan Form
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalAlolan Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
NormalAlolan Form
An all-out attack that becomes more powerful the less HP the user has.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
Alolan Form
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalAlolan Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalAlolan Form
While it is asleep, the user randomly uses one of the moves it knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
NormalAlolan Form
The user compels the target to keep using the move it encored for three turns.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
NormalAlolan Form
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Alolan Form
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
NormalAlolan Form
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Alolan Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
NormalAlolan Form
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
NormalAlolan Form
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
NormalAlolan Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR80 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
NormalAlolan Form
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
Alolan Form
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
Alolan Form
The user teleports using a strange power and switches places with one of its allies.
TR86 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
NormalAlolan Form
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
NormalAlolan Form
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Present Present - Normal-type Present: Physical Move ?? 90 15 -- NormalAlola Form
Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Wish Wish - Normal-type Wish: Other Move -- 101 10 -- NormalAlola Form
Details
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Charge Charge - Electric-type Charge: Other Move -- 101 20 -- NormalAlola Form
Details
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 NormalAlola Form
Details
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- NormalAlola Form
Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- NormalAlola Form
Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 -- NormalAlola Form
Details
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Present Present - Normal-type Present: Physical Move ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Wish Wish - Normal-type Wish: Other Move -- 101 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Charge Charge - Electric-type Charge: Other Move -- 101 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 -- Details
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Reversal
BDSP Only
Reversal - Fighting-type Reversal: Physical Move ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Encore
BDSP Only
Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Thunder Punch
BDSP Only
Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Electric Terrain
BDSP Only
Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 -- Details
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Volt Tackle Volt Tackle - Electric-type Volt Tackle: Physical Move 120 100 15 10 Details
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.Special Egg Move When Bred W/ Light Ball/td>

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Rising VoltageRising Voltage - Electric-typeRising Voltage: Special Move7010020--
RaichuAlola Form
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
Alola Form
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Lightning Max Lightning - Electric-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/140(Spe)
101 10 --
NormalAlolan Form
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/150(Spe)
150(Phy)/150(Spe)
101 10 --
NormalAlolan Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical MoveSpecial Move
Physical MoveSpecial Move
100(Phy)/95(Spe)
100(Phy)/95(Spe)
101 10 --
NormalAlolan Form
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Geyser Max Geyser - Water-type Special Move
Special Move
130
130
101 10 --
NormalAlolan Form
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Starfall Max Starfall - Fairy-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/100(Spe)
130(Phy)/100(Spe)
101 10 --
NormalAlolan Form
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Special Move 140 101 10 --
Alolan Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Quake Max Quake - Ground-type Physical Move
Physical Move
130
130
101 10 --
NormalAlolan Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move
Physical Move
110
110
101 10 --
NormalAlolan Form
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move
Special Move
130
130
101 10 --
NormalAlolan Form
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move
Physical Move
130
130
101 10 --
NormalAlolan Form
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type

101 10 --
NormalAlolan Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Celebrate Celebrate - Normal-type Celebrate: Other Move -- 101 40 --
Learn as PikachuEvent
The Pokémon congratulates you on your special day!
Sing Sing - Normal-type Sing: Other Move -- 55 15 --
Learn as PikachuEvent
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.


Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 90 55 90 80 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 85 - 127 54 - 96 85 - 127 76 - 118 103 - 145
Lv. 100 230 - 324 166 - 251 103 - 188 166 - 251 148 - 233 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 95 - 142 60 - 107 95 - 142 85 - 132 115 - 162
Lv. 100 230 - 324 185 - 279 115 - 209 185 - 279 165 - 259 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 104 - 156 66 - 117 104 - 156 93 - 145 126 - 178
Lv. 100 230 - 324 203 - 306 126 - 229 203 - 306 181 - 284 247 - 350
60
90
55
110
80
90

Stats - Alolan Raichu

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 85 50 95 85 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 49 - 91 90 - 132 81 - 123 103 - 145
Lv. 100 230 - 324 157 - 242 94 - 179 175 - 260 157 - 242 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 55 - 102 100 - 147 90 - 137 115 - 162
Lv. 100 230 - 324 175 - 269 105 - 199 195 - 289 175 - 269 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 60 - 112 110 - 161 99 - 150 126 - 178
Lv. 100 230 - 324 192 - 295 115 - 218 214 - 317 192 - 295 247 - 350
60
85
50
110
85
95

<--- Pikachu #025
Pikachu
#027
Sandshrew
Sandshrew --->