Standard Level Up |
|
Evolve |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
— |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
— |
Play Nice |
 |
 |
-- |
101 |
20 |
100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
— |
Sweet Kiss |
 |
 |
-- |
75 |
10 |
-- |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
— |
Nuzzle |
 |
 |
20 |
100 |
20 |
100 |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
— |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
— |
Charm |
 |
 |
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
— |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
— |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
— |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
— |
Feint |
 |
 |
30 |
100 |
10 |
-- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
— |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
— |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
— |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
— |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
— |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
— |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
— |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
— |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Alola Form Level Up |
|
Evolve |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
— |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
— |
Play Nice |
 |
 |
-- |
101 |
20 |
100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
— |
Sweet Kiss |
 |
 |
-- |
75 |
10 |
-- |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
— |
Nuzzle |
 |
 |
20 |
100 |
20 |
100 |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
— |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
— |
Charm |
 |
 |
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
— |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
— |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
— |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
— |
Feint |
 |
 |
30 |
100 |
10 |
-- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
— |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
— |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
— |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
— |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
— |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
— |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
— |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
— |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Sword & Shield Technical Machine Attacks |
|
TM00 |
Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
|
The target is slugged by a punch thrown with muscle-packed power. |
TM01 |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
|
The target is attacked by a kick launched with muscle-packed power. |
TM02 |
Pay Day |
 |
 |
40 |
100 |
20 |
-- |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
TM05 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
|
The target is punched with an electrified fist. This may also leave the target with paralysis. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
|
The user launches a weak jolt of electricity that paralyzes the target. |
TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
|
The user burrows into the ground, then attacks on the next turn. |
TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
|
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM29 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
|
The user assists an ally by boosting the power of that ally's attack. |
TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM62 |
Speed Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user exchanges Speed stats with the target. |
TM72 |
Magic Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM80 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM82 |
Electroweb |
 |
 |
55 |
95 |
15 |
100 |
|
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
TM87 |
Draining Kiss |
 |
 |
50 |
100 |
10 |
-- |
|
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
TM90 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
TM93 |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR04 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
|
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR21 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
|
An all-out attack that becomes more powerful the less HP the user has. |
TR25 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
|
The user compels the target to keep using the move it encored for three turns. |
TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR34 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TR68 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TR80 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
TR82 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
|
The user teleports using a strange power and switches places with one of its allies. |
TR86 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
TR90 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
BDSP Technical Machine Attacks |
|
TM01 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM34 |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM43 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM63 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM95 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM98 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
Egg Moves (Details) |
Present |
 |
 |
?? |
90 |
15 |
-- |
  Details |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Wish |
 |
 |
-- |
101 |
10 |
-- |
  Details |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
Charge |
 |
 |
-- |
101 |
20 |
-- |
  Details |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
Fake Out |
 |
 |
40 |
100 |
10 |
100 |
  Details |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
  Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
  Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
  Details |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Present |
 |
 |
?? |
90 |
15 |
-- |
Details |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Wish |
 |
 |
-- |
101 |
10 |
-- |
Details |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
Charge |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
Fake Out |
 |
 |
40 |
100 |
10 |
100 |
Details |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
Details |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Reversal BDSP Only |
 |
 |
?? |
100 |
15 |
-- |
Details |
An all-out attack that becomes more powerful the less HP the user has. |
Encore BDSP Only |
 |
 |
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Thunder Punch BDSP Only |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Electric Terrain BDSP Only |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
Volt Tackle |
 |
 |
120 |
100 |
15 |
10 |
Details |
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | Special Egg Move When Bred W/ Light Ball/td> |
Usable Max Moves |
|
Max Lightning |
 |
 
  |
130(Phy)/140(Spe) 130(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
 
  |
150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |
 
  |
100(Phy)/95(Spe) 100(Phy)/95(Spe) |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Geyser |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Starfall |
 |
 
  |
130(Phy)/100(Spe) 130(Phy)/100(Spe) |
101 |
10 |
-- |
|
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Mindstorm |
 |
 |
140 |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Quake |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |

 |
110 110 |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Let's Go TM15 |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM33 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Covet |
 |
 |
60 |
100 |
25 |
-- |
Move Tutor - USM |
The user endearingly approaches the target, then steals the target's held item. |
Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user levitates using electrically generated magnetism for five turns. |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Counter |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Defense Curl |
 |
 |
-- |
101 |
40 |
-- |
Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
Gen II TM07 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Detect |
 |
 |
-- |
101 |
5 |
-- |
Gen II TM43 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Submission |
 |
 |
80 |
80 |
20 |
-- |
Gen I TM17 |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Alolan Raichu Transfer Only Moves |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
Gen VII TM57 |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Teleport |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM04 |
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Let's Go TM15 |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Covet |
 |
 |
60 |
100 |
25 |
-- |
Move Tutor - USM |
The user endearingly approaches the target, then steals the target's held item. |
Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user levitates using electrically generated magnetism for five turns. |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
Move Tutor - USM |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - USM |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Recycle |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user recycles a held item that has been used in battle so it can be used again. |
Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |