Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defend Order: Move Gauge Refresh 3 |
Move: Defend Order Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Team Full-Bracing Infliction 1 |
Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. |
9 |
108 |
3 |
Insect Healing 1 |
Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. |
10 |
120 |
2 |
Team Strengthening Heal 9 |
Once per battle, increases the Physical Moves Up Next effect and Special Moves Up Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Attack Order: Power 3 |
Attack Order: Power Up 3 |
3 |
36 |
1 |
Attack Order: Power 3 |
Attack Order: Power Up 3 |
3 |
36 |
1 |
Insect Acceleration 2 |
Quickly charges the move gauge when the zone is Bug Zone. |
9 |
108 |
2 |
Attack Order: Power 3 |
Attack Order: Power Up 3 |
3 |
36 |
2 |
Cool, Right?!: MP Refresh 3 |
Move: Cool, Right?! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
HP 40 |
HP 40 |
7 |
84 |
3 |
Cool, Right?!: Precision Pals 1 |
Move: Cool, Right?! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. |
8 |
96 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Heal Order: Move Gauge Refresh 3 |
Move: Heal Order Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
3 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Healthy Buffer 5 |
Reduces damage when the user is hit by an attack move when its HP is full. |
10 |
120 |
3 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Attack Order: Power 3 |
Attack Order: Power Up 3 |
3 |
36 |
1 |
Attack Order: Power 3 |
Attack Order: Power Up 3 |
3 |
36 |
2 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Attack Order: Move Gauge Refresh 9 |
Move: Attack Order Charges the user's move gauge by one when its move is successful. |
8 |
96 |
2 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Attack Order: Staggering 4 |
Move: Attack Order Has a chance (50%) of making the target flinch when the user's attack move against it is successful. |
10 |
120 |
3 |
Perfect Swarm Attack Order: Power 25 |
Perfect Swarm Attack Order: Power Up 25 |
5 |
60 |
3 |
Perfect Swarm Attack Order: Power 25 |
Perfect Swarm Attack Order: Power Up 25 |
5 |
60 |
3 |