| Anchors | Akari | Akari | Summer 2026 |
Akari | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Akari |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Akari | This Trainer belongs to the Survey Corps of Hisui's Galaxy Expedition Team. She is Rei's teammate and wants to be a worthy opponent to him. She's also good at crafting with natural materials. |
| Akari Summer 2026 | Akari matched her outfit to Manaphy to deepen their bond. They formed a sync pair despite being from different places and eras. |
| Mindscape |
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Akari's Pokémon
Akari & Samurott (Hisuian Form) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Survey Corps Teachings: Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 0. Raises the user's by 0 stat rank. Raises the user's by 0 stat rank. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Critical Strike 2: Powers up the user's attacks when they become critical hits. Hard of Heart and Deft of Blade (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when Dark Damage Field applies to the opponent's field of play. Reduces attack move damage taken by allies when Dark Damage Field applies to the opponent's field of play. Guaranteed Cookie Skill Defense Crush 4: Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Scarf: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Hisui Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 857 | 469 | 227 | 316 | 215 | 356 |
| 5 Star Max Potential Stats | |||||
| 957 | 509 | 267 | 356 | 255 | 396 |
| 5 Star Max Potential EX Role Stats | |||||
| 1017 | 549 | 267 | 396 | 255 | 396 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1118 | 603 | 293 | 435 | 280 | 435 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 10 | 120 | 4 |
| Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | 10 | 120 | 5 |
| Dark DF on Opp & Hit: Speed Up 9 | Raises the user's Speed by 1 stat rank when its attack move is successful while Dark Damage Field is applied to the opponents'field of play. | 7 | 84 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 4 |
| Dark DF on Opp & Hit: Defense Up & Sp. Def Up 9 | Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful while Dark Damage Field is applied to the opponents'field of play. | 10 | 120 | 5 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 2 |
| Ceaseless Edge: Accuracy 10 | Ceaseless Edge: Accuracy Up 10 | 5 | 60 | 2 |
| Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 9 | 108 | 2 |
| Dark DF Extension 3 | Extends the duration of Dark Damage Field when Dark Damage Field applies to the opponents'field of play. | 10 | 120 | 3 |
| Dark Zone: S-Moves Up 5 | Powers up the user's sync move when the zone is a Dark Zone. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Ceaseless Edge: Move Gauge Refresh 3 | Move: Ceaseless Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Dark DF on Opp & Hit: Free Move Next 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while Dark Damage Field is applied to the opponent's field of play. | 10 | 120 | 3 |
| Mutual Understanding!: MP Refresh 2 | Move: Mutual Understanding! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 2 |
| Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
| Dark Zone: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while the zone is a Dark Zone. | 7 | 84 | 2 |
| Dark DF on Opp: Moves Up 3 | Powers up the user's moves when Dark Damage Field is applied to the opponent's field of play. | 8 | 96 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Master Crafter Ceaseless Edge: Power 25 | Master Crafter Ceaseless Edge: Power Up 25 | 5 | 60 | 3 |
| Master Crafter Ceaseless Edge: Power 25 | Master Crafter Ceaseless Edge: Power Up 25 | 5 | 60 | 3 |
Akari | |||
| Picture | Name | Role | Base Rarity |
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Akari | Support | ☆☆☆☆ |
| Mindscape |
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Akari & Mime Jr. | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Take SE Hit: P-Move DR & S-Move DR 5: Reduces damage taken by the user from super effective moves and super effective sync moves. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Aggravation 9: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Guaranteed Cookie Skill Racing Rain 2: Quickly charges the move gauge when the weather is rainy. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Hisui Adventurer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 822 | 148 | 261 | 316 | 299 | 349 |
| 5 Star Stats | |||||
| 862 | 168 | 281 | 336 | 319 | 369 |
| 5 Star Max Potential Stats | |||||
| 902 | 188 | 301 | 356 | 339 | 389 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Reliable Mentor Psychic Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Bubble: Power 4 | Bubble: Power ↑ 4 | 3 | 36 | 1 |
| Bubble: Power 4 | Bubble: Power ↑ 4 | 3 | 36 | 2 |
| Bubble: Power 4 | Bubble: Power ↑ 4 | 3 | 36 | 1 |
| Beautifully Flowing!: Team Hit and Heal | Move: Beautifully Flowing! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 8 | 96 | 2 |
| Bubble: Satisfied Snicker 9 | Move: Bubble Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 8 | 96 | 3 |
| Bubble: On a Roll 9 | Move: Bubble Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
| Bubble: Overwhelm 9 | Move: Bubble Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 8 | 96 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sitrus Berry: MP Refresh 2 | Move: Sitrus Berry Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
| 1st Hit: Rainy | Makes the weather rainy the first time the user's attack move is successful each battle. | 10 | 120 | 3 |
| Debut: Team Defense ↑ & Sp. Def ↑ 2 | Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Blue Seas Take Heart: Move Gauge Refresh 3 | Move: Blue Seas Take Heart Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Team Rain Coat | Protects all allied sync pairs against critical hits when the weather is rainy. | 10 | 120 | 3 |
| Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Bubble: Power 4 | Bubble: Power ↑ 4 | 3 | 36 | 1 |
| Bubble: Move Gauge Refresh 3 | Move: Bubble Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Bubble: Power 4 | Bubble: Power ↑ 4 | 3 | 36 | 2 |
| Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 8 | 96 | 2 |
| Rainy: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when the weather is rainy. | 10 | 120 | 3 |
| 1st “Berry” MP 0: Restore “Berry” MP 1 | Restores one MP of the user's moves that have the Berry effect tag the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. | 10 | 120 | 3 |
| Legend of the Sea Water Beam: Power 25 | Legend of the Sea Water Beam: Power ↑ 25 | 5 | 60 | 3 |
| Legend of the Sea Water Beam: Power 25 | Legend of the Sea Water Beam: Power ↑ 25 | 5 | 60 | 3 |
Akari Summer 2026 | |||||||
| Picture | Name | Role | Base Rarity | ||||
![]() |
Akari |
|
☆☆☆☆☆ |
| Mindscape |
![]() |
Akari & Manaphy | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Beautifully Flowing Water: Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Restores an ally's HP by approximately 10% of its maximum HP when its attack move is successful while the weather is rainy. Plenty of Energy!: Reduces the MP for the user's Sitrus Berry by one and grants all of the following effects after your team's sync pair uses their sync move: Makes the weather rainy. Restores the user's HP by approximately 30% of its maximum HP. User Sets Rain: Team Phys & Spec Boost ↑1 9: Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user makes the weather rainy. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Hisui Adventurer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 882 | 207 | 405 | 261 | 405 | 460 |
| 5 Star Max Potential Stats | |||||
| 982 | 247 | 445 | 301 | 445 | 500 |
| 5 Star Max Potential EX Role Stats | |||||
| 1042 | 267 | 445 | 321 | 445 | 540 |
















