Archie | |||||||
Picture | Name | Role | Base Rarity | ||||
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Archie |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Archie | As the leader of Team Aqua, Archie aims to create an ideal world for Pokémon. He has a wild, outgoing personality and has earned the trust of his subordinates. |
Mindscape |
Archie's Pokémon
Archie & Kyogre | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hoenn Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Downpour: Makes the weather rainy the first time the user enters a battle each battle. Shower Surge 3: Quickly charges the move gauge when the weather is rainy. Powers up the user's moves when the weather is rainy. Flood Alert 5: Extends the duration of rainy weather when the weather turns rainy while the user is on the field. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
736 | 292 | 121 | 292 | 130 | 313 |
5 Star Max Potential Stats | |||||
836 | 332 | 161 | 332 | 170 | 353 |
5 Star Max Potential EX Role Stats | |||||
896 | 352 | 181 | 352 | 190 | 353 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Aqua Planet Origin Pulse | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Origin Pulse: Accuracy 10 | Origin Pulse: Accuracy Up 10 | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Origin Pulse: Power 2 | Origin Pulse: Power Up 2 | 4 | 48 | 1 |
Origin Pulse: Power 2 | Origin Pulse: Power Up 2 | 4 | 48 | 1 |
Origin Pulse: Power 2 | Origin Pulse: Power Up 2 | 4 | 48 | 2 |
Origin Pulse: Move Gauge Refresh 3 | Move: Origin Pulse Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
Leg Up 1 | Once per battle, has a small chance of reducing the user's sync move countdown by one when the Pokémon enters the battle. | 10 | 120 | 3 |
Healthy Power-Up 1 | Powers up moves when the user's HP is full. | 8 | 96 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Thunder: Power 3 | Thunder: Power Up 3 | 4 | 48 | 2 |
Torrential Tenacity | Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy. | 8 | 96 | 2 |
Rain Gear 2 | Reduces damage when the Pokémon is hit by an attack move when the weather is rainy. | 10 | 120 | 2 |
Shower Power 3 | Powers up sync moves when the weather is rainy. | 10 | 120 | 3 |
Shower Sync | Makes the weather rainy when the user's sync move is used for the first time. | 15 | 180 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Thunder: Power 3 | Thunder: Power Up 3 | 4 | 48 | 1 |
Thunder: Power 3 | Thunder: Power Up 3 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Thunder: Paralysis Synergy 1 | Move: Thunder Powers up moves when the target is paralyzed. | 8 | 96 | 2 |
Thunder: Move Gauge Refresh 3 | Move: Thunder Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Thunder: Power 3 | Thunder: Power Up 3 | 4 | 48 | 2 |
Thunder: Move Gauge Refresh 3 | Move: Thunder Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Thunder: Raging Rain 5 | Move: Thunder Powers up moves when the weather is rainy. | 8 | 96 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Origin Pulse: Power 2 | Origin Pulse: Power Up 2 | 4 | 48 | 2 |
Open the Oceans!: MP Refresh 2 | Move: Open the Oceans! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Origin Pulse: Power 2 | Origin Pulse: Power Up 2 | 4 | 48 | 2 |
Rainy Propulsion 1 | Has a small chance of reducing the user's sync move countdown by one when its move is successful while the weather is rainy. | 10 | 120 | 3 |
Super Rain 4 | Has a good chance of applying the Supereffective Up Next effect to the user when its Pokémon uses a move while the weather is rainy. | 10 | 120 | 3 |
Aqua Planet Origin Pulse: Power 25 | Aqua Planet Origin Pulse: Power Up 25 | 5 | 60 | 3 |
Aqua Planet Origin Pulse: Power 25 | Aqua Planet Origin Pulse: Power Up 25 | 5 | 60 | 3 |