Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
Defense Crush 9 |
Lowers the target's Defense by one stat rank when the user's attack move against it is successful. |
10 |
120 |
4 |
Team MAX/Sync Boost (Physical) 9 |
Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move. |
10 |
120 |
5 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
S-Move: HP Recovery (M) 2 |
Restores the user's HP by approximately 40% of its maximum HP after using its sync move. |
10 |
120 |
4 |
Swords Dance: Infliction Freebie 9 |
Move: Swords Dance Applies the Free Move Next effect to the user when its Pokémon uses a status move. |
10 |
120 |
5 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Metal Claw: Power 4 |
Metal Claw: Power Up 4 |
3 |
36 |
1 |
Metal Claw: Power 4 |
Metal Claw: Power Up 4 |
3 |
36 |
2 |
Metal Claw: Power 4 |
Metal Claw: Power Up 4 |
3 |
36 |
1 |
Metal Claw: Move Gauge Refresh 3 |
Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Overwhelm 9 |
Lowers the target's Attack by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
HP 40 |
HP 40 |
7 |
84 |
2 |
Team First Super Sync |
Applies the Supereffective Up Next effect to all allied sync pairs the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
2 |
Sterner Stuff 2 |
Reduces damage when the user is hit by a physical attack move. |
8 |
96 |
2 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
10 |
120 |
2 |
Swords Dance: Charging Infliction 1 |
Move: Swords Dance Charges the user's move gauge by 1 when its Pokémon uses a status move. |
10 |
120 |
3 |
Swords Dance: Team Inflict and Heal 3 |
Move: Swords Dance Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Dire Hit All +: MP Refresh 2 |
Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
2 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Metal Claw: Power 4 |
Metal Claw: Power Up 4 |
3 |
36 |
1 |
Metal Claw: Power 4 |
Metal Claw: Power Up 4 |
3 |
36 |
2 |
Keep with It!: MP Refresh 2 |
Move: Keep with It! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Keep with It!: Hit and Heal 9 |
Move: Keep with It! Applies the Gradual Healing effect to the user when its move is successful. |
8 |
96 |
2 |
MAX Barricade Buddies 2 |
Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. |
8 |
96 |
3 |
Keep with It!: Team Brawn Gain 9 |
Move: Keep with It! Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. |
8 |
96 |
3 |
Shining Favorite Steel Impact: Power 25 |
Shining Favorite Steel Impact: Power Up 25 |
5 |
60 |
3 |
Shining Favorite Steel Impact: Power 25 |
Shining Favorite Steel Impact: Power Up 25 |
5 |
60 |
3 |